[Bcon] Questions For Dustin Browder - Page 32
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Remb
United States190 Posts
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hitpoint
United States1511 Posts
This question would be amazing also. On October 20 2011 23:48 Predguin wrote: Do you have any thoughts on the Marine's attack animation? They are incredibly easy to animation cancel/stutter-step, and even more so when stim-packed. (The muzzle flash is still visible on their guns when they kite!) It makes them incredibly efficient DPS dealers and melee-kiters, much more so than in SC1 or Brood War. Do you think a slight adjustment should be made to their animation to make them harder to stutter-step? Because it seems that a lot of their use and cost-efficiency comes from their ability to be easily micro'd. | ||
Dhalphir
Australia1305 Posts
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bittman
Australia8759 Posts
On October 21 2011 11:22 amazingxkcd wrote: Were not here to be journalists, we are here because stuff is wrong with the game, esp no LAN and unit clumping Right. Most of you would also make terrible lawyers, managers, sales reps, teachers, anythinginvolvingyourvoice. We aren't here because stuff is wrong with the game, that is the completely wrong approach and anyone with such a benign approach to their questions will hopefully simply be flat out ignored by the interviewer when choosing his questions for Dustin. If I read the interviewer asking something heavily along the lines of blame, accusation or ignorance the interview would be a sham. So sir "We're not here to be journalists", don't give a journalist a question a journalist won't ask. Try to actually get a reasonable answer you are looking for, don't just put a whine and hope Dustin hasn't somehow heard it before and goes: "Oh that's such a good idea! Oh! How blind I've been as a game designer and had ignored all the whiners who've already said it before, but now that I've heard it in a 20 minute interview full of actually interesting questions which are thought provoking! Well! It is now that I will both become a producer instead of designer so I can implement LAN, and then change roles again to programmer to fix unit clumping!" Sorry...people in this thread u________________u ---- My question: "It has been said in previous interviews that Terran, as a race, has met it's goal of being flexible and balanced, whilst Protoss and Zerg include 'boring' units, or even units which did not end up working as expected from design and testing. To step back from the units themselves though and look at the big picture: - What are the high concept goals of each race from your personal perspective? - And then to step back into the finer details, what do you think might be hindering any of the races from so far achieving these goals? As a Game Developer myself, be curious to hear this sort of design analysis, though it's often hard to critique your own work. | ||
Chubbaluphigous
United States25 Posts
Also, why do you make it so easy for T and P to take a fast 2nd, but make it extremely difficult for Z to respond with a quick 3rd? | ||
amazingxkcd
GRAND OLD AMERICA16375 Posts
On October 21 2011 11:37 bittman wrote: Right. Most of you would also make terrible lawyers, managers, sales reps, teachers, anythinginvolvingyourvoice. That is not the point. Many people are frustrated with certain aspects of the game, and frustrated that blizzard is doing nothing to achieve those goals. That is why the questions proposed have been directly aggressive | ||
Whole
United States6046 Posts
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Bango
United States106 Posts
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Dusty
United States3359 Posts
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Shewklad
Sweden482 Posts
I'd like to ask dustin what he thinks of IPLZvZ and MLGPvP :-) | ||
BushidoSnipr
United States910 Posts
On October 21 2011 06:31 Roxy wrote: lol.. dustin doesnt play this game... pssshaw Sadly, you're prolly right lol | ||
TyrantPotato
Australia1541 Posts
they state that they wish to take things slow regarding balance. only to then chop and remove things completely from the game, this such as flux vanes (which is a whole different issue with 2v2 vs 1v1 balance) and HTS amulet. then turn around and justify these constant 5 second build time increases stating they are approaching balance in a slow manner. as well as their answer to this i would like to ask them why do they find the need to nerf units. they have stated them selves that they wish for a dynamic game.yet they insist on removing options rather then adding new ones. an analogy for what im trying to explain is. imagine two guys in a sword fight. with a judge who is making the rules of the fight. the judge says he wants a fair a good fight for the crowd. but then he notices that one guy has a bigger sword. so the judge chops his sword down, only to now find that the other guys sword is sharper. so he dulls that sword only to find its now shorter then the other one. on and on till both men are standing with no swords and its now a fist fight. and now all the crowd has left because they wanted to see a sword fight. so the fight is called off and the crowd moves on to the next sword fight. all the judge could have done is go get the men another sword instead of try to change things like the length, weight and sharpness. | ||
bittman
Australia8759 Posts
On October 21 2011 11:39 amazingxkcd wrote: That is not the point. Many people are frustrated with certain aspects of the game, and frustrated that blizzard is doing nothing to achieve those goals. That is why the questions proposed have been directly aggressive Yes, Blizzard don't do patches. They don't try new things. They're not making expansions to solve any problems. They haven't answered a tonne of interviews regarding balance already. They aren't even real humans! I honestly don't see your point? Are you talking about a snowstorm? Because snowstorms do nothing to help certain aspects of the game. =( Perhaps you're saying they should do much more? In which case make a question asking why they don't do more. Whining isn't a question. Being aggressive isn't a question either. Putting a question mark or a "Why" at the top of your question doesn't make it a good question. | ||
Ghola
United States55 Posts
Dustin is a diamond random player. | ||
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ZeromuS
Canada13389 Posts
A serious Question though: How do you feel about there being 20 some odd terrans in the most prestigious Starcraft league currently in the world (GSL)? Do you feel that it is the result of the skill level of the players involved, the strategies being used, the format of the GSL or something else entirely? | ||
Ballistixz
United States1269 Posts
hydras also need to be looked at. | ||
kofman
Andorra698 Posts
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kef
283 Posts
On October 21 2011 11:27 Remb wrote: I thought this was a [Bacon] thread? That's exactly what I thought. For Browder: "Can we have lurkers back?" | ||
Thebbeuttiffulland
Brazil288 Posts
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nAgeDitto
United States428 Posts
On October 21 2011 12:18 Thebbeuttiffulland wrote: make FFA ladder , it wont hurt anyone!!!! This reminds me of Wc3 ffa ladder... IF you're lucky enough to actually get a que (which could take hours) and you lose.. you'd be placed at top 200 ladder rank because noone played it :D Of course, this is more due to wc3 ladder games being wildly unpopular (compared to UMS) | ||
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