On October 22 2011 00:45 jinixxx123 wrote: It seems like there are 100% protoss players on team liquid nowadays , but you know what? im smarter than that, there is no way there are 100% protoss players on this site, However what can be concluded is that this site has a huge AMOUNT of people that don't actually play the game , They see a whine, and they jump on bandwagon because they want to be part of the "inn crowd"., whining about terran is the "in" thing to do because there are more terrans in code S.
If they actually played the game and faced off against protoss, all these whines about how under-powered the protoss race is complete garbage. There is a reason there is not a single foreign terran that is good enough to hang with the korean terrans in terms of skill, whereas with other races( Protoss and Zerg) the players are right up there with the best of the best and can take games off the best korean terrans , names such as huk/idra/dimaga/sen/stephano, all these guys are capable of raping a tournament and winning it for the foreign scene, yet whereas for terran, what terran player does the foreign community really have that you could definately say, he has a great shot at taking an MLG, or an IPL, i will be waiting to hear.
I will tell you what the hard facts of the matter is, Terran takes the most amount of mechanics /multitasking /micro and speed to play, The same foreigners we have that are at the top of their game ( idra/huk/stephano )etc would be complete garbage at playing terran. They play mechanically easier races thus are able to compete at the top. It takes a Code S terran to beat a average protoss, it takes a code S terran to compete with medicore zergs... Just look at bomber, this guy practices day in and day out in the startale house ( go check the video recently posted)... and he then looses to guy called idra who admit-tingly only played for 3-4 hours a day, Idra on inside the game stated he did not know how he won.. Do we really believe that idra is just magically "better " than all these players?
Look at stephano, the guy plays basically 3 hours a day and can compete with the best. Name me a fucking terran that can compete at the top with so little practice, I seen select say he's been practising day in and day out at times just so that he can beat a protoss.
all this whining has got to stop, Its just retarded, i wouldnt be surprised if blizzard cuts short Q& A panel for sc2 because its full of garbage questions .
Cool story bro, did you really just whine about whiners? And it's ironic how you're whining how terran's hard and zergs easy
Dustin, why is the marauder so boring, it a great strong unit, but ok anti-armour massable = boring even jinro said it
Although I don't fully agree with everything he said there's definitely some truth in the second and third paragraphs. You don't see foreigner terrans that actually have a shot at beating a big tournament like MLG and IPL while there are foreigner zergs and protoss that actually can (huk/stephano/idra comes to mind).
The training part is somewhat true too. Bomber trains way more than Idra and still Idra could beat him. The same thing can be said about White-ra beating MMA at IPL3. What I'm trying to say is not that Terran is definitely not OP. It might even be so. It's just that people only look at GSL Code S numbers and conclude T is COMPLETELY OP, without actually looking into the games and players.
Actually startale is known as a very laid back training environment
i love how you like to quote players that say something and use it as facts, if you want to go with quotes , lets see
-Sase (who beat bomber at the most recent mlg ) says terran is not overpowered 10:10
-puma at IEM was asked by bitter about terrans doing well, Puma replies that the reason is because Alot of good terran players came together to discuss the game and share ideas
-SlayersTaeja comments after advancing in his Up and Downs Q: What did you think of there being 3 Terrans in your group? A: There were no Protoss so I was happy. Protoss seems overpowered . After they're up to 3 attack upgrades, Colossus melt marines in an instant. Facing them is really demanding,
-polt who said its the race and not the players then proceeded to get knocked out in the first round of GSL by Killer, I guess hes 3 times as bad then right if its the race?
-mc is on record numerous times saying Phenix imba, should we nerf them cause he says that?
and just from recently, i can dig up more if you want.. you say i dont back up my post with evidence, there is it, what you have to say now?
Not sure where you got me claiming they were facts from; basically showing that pro players have differing opinions, something you seem to miss.
1. SaSe may not think T is OP, again, this is an opinion of a pro player, not fact, same as my Polt quote, this is the same for Taeja.
2. Loosing one series does not class a player as bad, that's just plain stupid, IdrA winning against Bomber for example is not a "Idra > Bomber" solid statement.
3. Again, Pro's opinion, not fact but does hold some weight.
Well you backed up every point that was a quote and therefore an opinion of the player, you didn't back up the main things in your arguement that says that Terran is the hardest of all races mechanically/macro/micro/speed etc, and by produce facts I mean give me some results, not just some player saying "Terran is hard". That is an opinion, not a fact, stop treating them as such.
On October 22 2011 00:45 jinixxx123 wrote: It seems like there are 100% protoss players on team liquid nowadays , but you know what? im smarter than that, there is no way there are 100% protoss players on this site, However what can be concluded is that this site has a huge AMOUNT of people that don't actually play the game , They see a whine, and they jump on bandwagon because they want to be part of the "inn crowd"., whining about terran is the "in" thing to do because there are more terrans in code S.
If they actually played the game and faced off against protoss, all these whines about how under-powered the protoss race is complete garbage. There is a reason there is not a single foreign terran that is good enough to hang with the korean terrans in terms of skill, whereas with other races( Protoss and Zerg) the players are right up there with the best of the best and can take games off the best korean terrans , names such as huk/idra/dimaga/sen/stephano, all these guys are capable of raping a tournament and winning it for the foreign scene, yet whereas for terran, what terran player does the foreign community really have that you could definately say, he has a great shot at taking an MLG, or an IPL, i will be waiting to hear.
I will tell you what the hard facts of the matter is, Terran takes the most amount of mechanics /multitasking /micro and speed to play, The same foreigners we have that are at the top of their game ( idra/huk/stephano )etc would be complete garbage at playing terran. They play mechanically easier races thus are able to compete at the top. It takes a Code S terran to beat a average protoss, it takes a code S terran to compete with medicore zergs... Just look at bomber, this guy practices day in and day out in the startale house ( go check the video recently posted)... and he then looses to guy called idra who admit-tingly only played for 3-4 hours a day, Idra on inside the game stated he did not know how he won.. Do we really believe that idra is just magically "better " than all these players?
Look at stephano, the guy plays basically 3 hours a day and can compete with the best. Name me a fucking terran that can compete at the top with so little practice, I seen select say he's been practising day in and day out at times just so that he can beat a protoss.
all this whining has got to stop, Its just retarded, i wouldnt be surprised if blizzard cuts short Q& A panel for sc2 because its full of garbage questions .
Cool story bro, did you really just whine about whiners? And it's ironic how you're whining how terran's hard and zergs easy
Dustin, why is the marauder so boring, it a great strong unit, but ok anti-armour massable = boring even jinro said it
Although I don't fully agree with everything he said there's definitely some truth in the second and third paragraphs. You don't see foreigner terrans that actually have a shot at beating a big tournament like MLG and IPL while there are foreigner zergs and protoss that actually can (huk/stephano/idra comes to mind).
The training part is somewhat true too. Bomber trains way more than Idra and still Idra could beat him. The same thing can be said about White-ra beating MMA at IPL3. What I'm trying to say is not that Terran is definitely not OP. It might even be so. It's just that people only look at GSL Code S numbers and conclude T is COMPLETELY OP, without actually looking into the games and players.
Actually startale is known as a very laid back training environment
Maybe comparing to other korean teams. But would you actually say that Bomber trains less then Idra? Besides, you don't really refute the point that there is pretty much no foreigner terran that actually have a shot at taking a big tournament.
How do you think your updates and new units are balanced? You give Zeg 2 units and everyone else three, and the give the obviously superior units. Then half of these units seem like either upgraded current units or moving a unit to another race. So why do you like to screw the Zerg?
On October 21 2011 21:46 gulshngill wrote: Dear Dustin Browder,
1. High Templar. When it came to fixing the Khydarian Amulet, why did Blizzard decide to remove the whole ability and not tweak it (+10 starting energy instead of +25 and 50 more max energy, making it more resistant to EMPs)? Will we be seeing more spells for this unit to make it more multipurpose?
2. Mothership. Will the Mothership get any new spells/upgrades in the upcoming expansion to make it a more multipurpose unit? You're only allowed one at a time, at least make it cost effective.
3. Carrier. A buff?
1. Kyhdarian amulet was removed because of the reversed production cycle. If you start a high templar and an infestor at exactly the same time the high templar has 75 energy when the infestor spawns. The high templar can also be warped in anywhere on the map with a power field. I don't get why people ask about this. It is as if they haven't even tested this.
2. Have you been watching people like inka or kiwi at ipl that actually use the mothership recently? The mothership is a good unit
3. The problem with the carrier is the colossus. The colossus is a massive air targetable unit like the carrier, and what you get to counter the colossus also counters carriers. The anti colossus units have to do high damage because colossi kill things arguably way too quickly. I guess the interceptors are a little too fragile though.
1. Khaydarin question was about having the Khaydarin spawn with +10 energy or with +energy regen or with +50 maximum energy.... He obviously understands that warp in storms were too powerful... He's asking why they didn't replace it with something instead of removing it and makin the Templar Archives the "building you get psistorm from".
2. If you think the Mothership is a good unit you're insane. It's a STRONG unit with POWERFUL capabilities... but it's not a GOOD unit. It takes 4 minutes without chrono to build one. You can build only one. Arbiters do EVERYTHING a mothership does, and does it better and more often.... Except that Archons would no longer be able to insta kill mass broodlord...
3. The problem with the Carrier is not the Colossus per se... if it were then Zealot Templar PvT would have crazy good transitions into Carriers because no anti-armored/massive air would be out for the Terran... it's more that the Carrier is hella expensive and only works as a final nail in the coffin... much like the Ultralisk used to work.
1. Yea, I answered why. Unless he should also ask why infestors and ghosts don't start with 85 energy or get +50 max energy. Herp derp.
2. I would consider a strong unit with powerful capabilities to be a good unit. Arbiters are generally irrelevant. With the new unit clumping it is pretty easy to see that a carbon copy of the arbiter would not be fair.
3. Maybe you should re-read my statement. I didn't say that carriers suck because someone already made a corrupter. I said it sucked because vikings and corrupters have to deal with colossi so quickly to prevent ground armies from being completely melted. Already having the units is only part of the reason. BW carriers were often good because the standard terran army in PvT had very weak anti-air so a surprise switch could give the protoss a lot of momentum. A lot of that is lost now because the infrastructure is needed to deal with colossi.
I think I saw a thread awhile ago that said in BW probes and drones had a range attack of 1 (I remember playing the game and the probe had a little lightning bolt and the drone spit acid) this would help with early pressure as protoss when you have zealots at your ramp and lings are trying to come up
This would make it unfair for probe/drone vs scv scouting, but is there a way this can be like I think it was in BW?
I can't remember the thread name, it was really well done though if someone can help me find it
Will we see more variety in HOTS? I would love to see some limestone, sandstone or Syenite destructible rocks. Any plans to increase the variety in mineral formations blocking attack routes?
Protoss Proxy attack units (Reaver and Carrier) were among the most beloved units of SC2. Air Cloaking and Recall have now been removed as well. Are you considering re-introducing these Protoss paradigms in LotV, or have they been removed for racial identity reasons, or because you didn't want to fix Carrier Micro or Rework Arbiters?