• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:04
CEST 05:04
KST 12:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Official StarCraft website teases new content ahead of BlizzCon?102Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? New 3v3 BGH Ladder (and more) on ShieldBattery! ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Pros React To: Calm's Big Brain Play Vs Mini
Tourneys
[ASL22] Ro16 Group B [ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5280 users

[Bcon] Questions For Dustin Browder - Page 41

Forum Index > SC2 General
Post a Reply
Prev 1 39 40 41 42 43 44 Next All
Syracuse
Profile Joined March 2011
United States31 Posts
October 21 2011 18:12 GMT
#801
I was wondering what sort of feedback they've received on releasing sc2 as 3 different games and if they plan to continue that trend in the future?
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
October 21 2011 18:19 GMT
#802
Why do you torment us so.

Seriously.

At what point do you realise TvT is lame and actually remove tanks.
Useless wet fish.
StarGalaxy
Profile Joined March 2011
Germany744 Posts
October 21 2011 18:20 GMT
#803
Is blizzards afraid of space invaders that come to earth and are going to play a match of sc2 to decide the outcome of earth?

(That would explain why terran is and always has been OP.)
Cj hero | Zest
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2011 19:00 GMT
#804
On October 22 2011 03:19 Capped wrote:
Why do you torment us so.

Seriously.

At what point do you realise TvT is lame and actually remove tanks.


What? No, go the other direction, mech vs. mech is awesome.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
followZeRoX
Profile Joined March 2011
Serbia1451 Posts
October 21 2011 19:05 GMT
#805
DO you plan to implement all collours into a ladder play? Red vs blue become rly boring
Hexxed
Profile Joined November 2010
United States202 Posts
October 21 2011 19:11 GMT
#806
Please ask him how he believes a BUBBLE unit is a harass unit for protoss. Ya know, since it doesn't actually kill anything.

I am very interested in their reasoning behind the protoss introductions.
www.twitch.tv/hexsctv - Zerg Master's stream NA Ladder
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2011-10-21 19:54:47
October 21 2011 19:54 GMT
#807
*EDIT* sorry, wrong thread >_<.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Paladia
Profile Joined August 2003
802 Posts
October 21 2011 20:01 GMT
#808
Don't they think Protoss falls behind in worker harassment and ways to kill enemy workers? Why not give Protoss a real way to kill workers instead of some kind of gimmick overseer ability that you have no real way to skill with.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
Node
Profile Blog Joined October 2009
United States2159 Posts
October 21 2011 20:02 GMT
#809
One of the most brilliant characteristics of fights in Brood War was the way space on the map was controlled. Units such as siege tanks, spider mines, lurkers, and arbiters emphasized this control of space, and led to battles that could range across entire maps. Look at nearly any Terran game in Brood War, and the tank line that inevitably stretched for miles. In SC2, one of the primary criticisms is the way battles often come down to "ball vs ball", instead of these epic fights over large swaths of space. Is there any desire to bring back this old style of battle, and if so, what is being done to do so?
whole lies with a half smile
cristo1122
Profile Blog Joined November 2010
Australia505 Posts
October 21 2011 20:06 GMT
#810
On October 20 2011 23:38 Sanchonator wrote:
why are ghosts still in this game?


a fairer question is why did u change ghosts
ZvP imbalanced blizzards solution nerf terran
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
October 21 2011 20:13 GMT
#811
Will you change/tweak marines ? Like take back some of their upgrades such as combat shield ?
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
FT.aCt)Sony
Profile Blog Joined June 2007
United States1048 Posts
October 21 2011 20:16 GMT
#812
With the inclusion of "Collapsible" rocks, what are the direct intentions of this, (aside from being used towards a opponent to separate armies like the force field), per se, will they do additional damage if destroyed on top of an army?
0neder
Profile Joined July 2009
United States3733 Posts
October 21 2011 20:17 GMT
#813
On October 22 2011 05:02 Node wrote:
One of the most brilliant characteristics of fights in Brood War was the way space on the map was controlled. Units such as siege tanks, spider mines, lurkers, and arbiters emphasized this control of space, and led to battles that could range across entire maps. Look at nearly any Terran game in Brood War, and the tank line that inevitably stretched for miles. In SC2, one of the primary criticisms is the way battles often come down to "ball vs ball", instead of these epic fights over large swaths of space. Is there any desire to bring back this old style of battle, and if so, what is being done to do so?

This.
Snusdosa
Profile Joined October 2011
Sweden112 Posts
October 21 2011 20:20 GMT
#814
On October 22 2011 05:16 FT.aCt)Sony wrote:
With the inclusion of "Collapsible" rocks, what are the direct intentions of this, (aside from being used towards a opponent to separate armies like the force field), per se, will they do additional damage if destroyed on top of an army?


Please dont give them any ideas.
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany674 Posts
October 21 2011 20:41 GMT
#815
are there any plans for terrran getting an auto-shooting tower as a defensive structure?
they have the bunker but you need units in it P
it'd be nice if they'd get that, with very low attack of course^^
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2011-10-21 20:48:05
October 21 2011 20:47 GMT
#816
Are they happy with the design of the Collossus and it's overwhelming importance in the PvP matchup since there are almost no units in the Protoss arsenal that can counter it? How do they expect the new units will address that problem?
Leviance
Profile Joined November 2009
Germany4079 Posts
October 21 2011 20:57 GMT
#817
What happens if two Vipers grab each other at exactly the same time? French kiss?



Why did you not remove the Collosus? Do you realize that StarCraft II need exciting units both for the players and the audience?

The models for the new Terran units are still alpha, right? right? and will turn into something cool?
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
chax
Profile Joined July 2010
United States18 Posts
October 21 2011 21:02 GMT
#818
What was the art direction behind the new Protoss units? ie why machines instead of Protoss?
E-earth Directorate? You mean to tell me you've come all the way out here from Earth?
drcatellino
Profile Blog Joined April 2010
Canada346 Posts
October 21 2011 21:07 GMT
#819
On October 22 2011 05:17 0neder wrote:
Show nested quote +
On October 22 2011 05:02 Node wrote:
One of the most brilliant characteristics of fights in Brood War was the way space on the map was controlled. Units such as siege tanks, spider mines, lurkers, and arbiters emphasized this control of space, and led to battles that could range across entire maps. Look at nearly any Terran game in Brood War, and the tank line that inevitably stretched for miles. In SC2, one of the primary criticisms is the way battles often come down to "ball vs ball", instead of these epic fights over large swaths of space. Is there any desire to bring back this old style of battle, and if so, what is being done to do so?

This.

Sounds right for protoss matchups, but so wrong for other ones. ZvT, deathball vs deathball ? Yeah, right.
quote unquote
Peanut Butter
Profile Joined September 2011
Canada155 Posts
October 21 2011 21:11 GMT
#820
Will HoTS have any modifications for Terran Starport tech besides the battlecruiser speed boost upgrade?
Did you see that? Exactly
Prev 1 39 40 41 42 43 44 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft285
RuFF_SC2 157
ProTech136
trigger 6
StarCraft: Brood War
Rain 2235
GuemChi 1675
Yoon 8
IntoTheRainbow 8
Dota 2
monkeys_forever540
NeuroSwarm180
LuMiX1
League of Legends
JimRising 625
Counter-Strike
summit1g8897
taco 344
minikerr53
Super Smash Bros
hungrybox660
Other Games
XaKoH 572
Day[9].tv453
C9.Mang0302
Sick124
Maynarde109
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH346
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 16
• Light_VIP 13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22123
League of Legends
• Lourlo632
Other Games
• Day9tv453
Upcoming Events
Afreeca Starleague
6h 56m
Leta vs ggaemo
Jaedong vs Queen
GSL
7h 56m
PiGosaur Cup
20h 56m
Kung Fu Cup
1d 7h
Replay Cast
1d 20h
The PondCast
2 days
KCM Race Survival
2 days
Escore
3 days
IntoTheTV X SOOP
3 days
CranKy Ducklings
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.