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[Bcon] Questions For Dustin Browder - Page 41

Forum Index > SC2 General
Post a Reply
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Syracuse
Profile Joined March 2011
United States31 Posts
October 21 2011 18:12 GMT
#801
I was wondering what sort of feedback they've received on releasing sc2 as 3 different games and if they plan to continue that trend in the future?
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
October 21 2011 18:19 GMT
#802
Why do you torment us so.

Seriously.

At what point do you realise TvT is lame and actually remove tanks.
Useless wet fish.
StarGalaxy
Profile Joined March 2011
Germany744 Posts
October 21 2011 18:20 GMT
#803
Is blizzards afraid of space invaders that come to earth and are going to play a match of sc2 to decide the outcome of earth?

(That would explain why terran is and always has been OP.)
Cj hero | Zest
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2011 19:00 GMT
#804
On October 22 2011 03:19 Capped wrote:
Why do you torment us so.

Seriously.

At what point do you realise TvT is lame and actually remove tanks.


What? No, go the other direction, mech vs. mech is awesome.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
followZeRoX
Profile Joined March 2011
Serbia1451 Posts
October 21 2011 19:05 GMT
#805
DO you plan to implement all collours into a ladder play? Red vs blue become rly boring
Hexxed
Profile Joined November 2010
United States202 Posts
October 21 2011 19:11 GMT
#806
Please ask him how he believes a BUBBLE unit is a harass unit for protoss. Ya know, since it doesn't actually kill anything.

I am very interested in their reasoning behind the protoss introductions.
www.twitch.tv/hexsctv - Zerg Master's stream NA Ladder
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2011-10-21 19:54:47
October 21 2011 19:54 GMT
#807
*EDIT* sorry, wrong thread >_<.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Paladia
Profile Joined August 2003
802 Posts
October 21 2011 20:01 GMT
#808
Don't they think Protoss falls behind in worker harassment and ways to kill enemy workers? Why not give Protoss a real way to kill workers instead of some kind of gimmick overseer ability that you have no real way to skill with.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
Node
Profile Blog Joined October 2009
United States2159 Posts
October 21 2011 20:02 GMT
#809
One of the most brilliant characteristics of fights in Brood War was the way space on the map was controlled. Units such as siege tanks, spider mines, lurkers, and arbiters emphasized this control of space, and led to battles that could range across entire maps. Look at nearly any Terran game in Brood War, and the tank line that inevitably stretched for miles. In SC2, one of the primary criticisms is the way battles often come down to "ball vs ball", instead of these epic fights over large swaths of space. Is there any desire to bring back this old style of battle, and if so, what is being done to do so?
whole lies with a half smile
cristo1122
Profile Blog Joined November 2010
Australia505 Posts
October 21 2011 20:06 GMT
#810
On October 20 2011 23:38 Sanchonator wrote:
why are ghosts still in this game?


a fairer question is why did u change ghosts
ZvP imbalanced blizzards solution nerf terran
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
October 21 2011 20:13 GMT
#811
Will you change/tweak marines ? Like take back some of their upgrades such as combat shield ?
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
FT.aCt)Sony
Profile Blog Joined June 2007
United States1048 Posts
October 21 2011 20:16 GMT
#812
With the inclusion of "Collapsible" rocks, what are the direct intentions of this, (aside from being used towards a opponent to separate armies like the force field), per se, will they do additional damage if destroyed on top of an army?
0neder
Profile Joined July 2009
United States3733 Posts
October 21 2011 20:17 GMT
#813
On October 22 2011 05:02 Node wrote:
One of the most brilliant characteristics of fights in Brood War was the way space on the map was controlled. Units such as siege tanks, spider mines, lurkers, and arbiters emphasized this control of space, and led to battles that could range across entire maps. Look at nearly any Terran game in Brood War, and the tank line that inevitably stretched for miles. In SC2, one of the primary criticisms is the way battles often come down to "ball vs ball", instead of these epic fights over large swaths of space. Is there any desire to bring back this old style of battle, and if so, what is being done to do so?

This.
Snusdosa
Profile Joined October 2011
Sweden112 Posts
October 21 2011 20:20 GMT
#814
On October 22 2011 05:16 FT.aCt)Sony wrote:
With the inclusion of "Collapsible" rocks, what are the direct intentions of this, (aside from being used towards a opponent to separate armies like the force field), per se, will they do additional damage if destroyed on top of an army?


Please dont give them any ideas.
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany673 Posts
October 21 2011 20:41 GMT
#815
are there any plans for terrran getting an auto-shooting tower as a defensive structure?
they have the bunker but you need units in it P
it'd be nice if they'd get that, with very low attack of course^^
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2011-10-21 20:48:05
October 21 2011 20:47 GMT
#816
Are they happy with the design of the Collossus and it's overwhelming importance in the PvP matchup since there are almost no units in the Protoss arsenal that can counter it? How do they expect the new units will address that problem?
Leviance
Profile Joined November 2009
Germany4079 Posts
October 21 2011 20:57 GMT
#817
What happens if two Vipers grab each other at exactly the same time? French kiss?



Why did you not remove the Collosus? Do you realize that StarCraft II need exciting units both for the players and the audience?

The models for the new Terran units are still alpha, right? right? and will turn into something cool?
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
chax
Profile Joined July 2010
United States18 Posts
October 21 2011 21:02 GMT
#818
What was the art direction behind the new Protoss units? ie why machines instead of Protoss?
E-earth Directorate? You mean to tell me you've come all the way out here from Earth?
drcatellino
Profile Blog Joined April 2010
Canada346 Posts
October 21 2011 21:07 GMT
#819
On October 22 2011 05:17 0neder wrote:
Show nested quote +
On October 22 2011 05:02 Node wrote:
One of the most brilliant characteristics of fights in Brood War was the way space on the map was controlled. Units such as siege tanks, spider mines, lurkers, and arbiters emphasized this control of space, and led to battles that could range across entire maps. Look at nearly any Terran game in Brood War, and the tank line that inevitably stretched for miles. In SC2, one of the primary criticisms is the way battles often come down to "ball vs ball", instead of these epic fights over large swaths of space. Is there any desire to bring back this old style of battle, and if so, what is being done to do so?

This.

Sounds right for protoss matchups, but so wrong for other ones. ZvT, deathball vs deathball ? Yeah, right.
quote unquote
Peanut Butter
Profile Joined September 2011
Canada155 Posts
October 21 2011 21:11 GMT
#820
Will HoTS have any modifications for Terran Starport tech besides the battlecruiser speed boost upgrade?
Did you see that? Exactly
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