[Bcon] Questions For Dustin Browder - Page 41
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Syracuse
United States31 Posts
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Capped
United Kingdom7236 Posts
Seriously. At what point do you realise TvT is lame and actually remove tanks. | ||
StarGalaxy
Germany744 Posts
(That would explain why terran is and always has been OP.) | ||
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Whitewing
United States7483 Posts
On October 22 2011 03:19 Capped wrote: Why do you torment us so. Seriously. At what point do you realise TvT is lame and actually remove tanks. What? No, go the other direction, mech vs. mech is awesome. | ||
followZeRoX
Serbia1449 Posts
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Hexxed
United States202 Posts
I am very interested in their reasoning behind the protoss introductions. | ||
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Whitewing
United States7483 Posts
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Paladia
802 Posts
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Node
United States2159 Posts
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cristo1122
Australia505 Posts
On October 20 2011 23:38 Sanchonator wrote: why are ghosts still in this game? a fairer question is why did u change ghosts | ||
Erasme
Bahamas15899 Posts
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FT.aCt)Sony
United States1047 Posts
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0neder
United States3733 Posts
On October 22 2011 05:02 Node wrote: One of the most brilliant characteristics of fights in Brood War was the way space on the map was controlled. Units such as siege tanks, spider mines, lurkers, and arbiters emphasized this control of space, and led to battles that could range across entire maps. Look at nearly any Terran game in Brood War, and the tank line that inevitably stretched for miles. In SC2, one of the primary criticisms is the way battles often come down to "ball vs ball", instead of these epic fights over large swaths of space. Is there any desire to bring back this old style of battle, and if so, what is being done to do so? This. | ||
Snusdosa
Sweden112 Posts
On October 22 2011 05:16 FT.aCt)Sony wrote: With the inclusion of "Collapsible" rocks, what are the direct intentions of this, (aside from being used towards a opponent to separate armies like the force field), per se, will they do additional damage if destroyed on top of an army? Please dont give them any ideas. | ||
[N3O]r3d33m3r
Germany673 Posts
they have the bunker but you need units in it P it'd be nice if they'd get that, with very low attack of course^^ | ||
Bibdy
United States3481 Posts
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Leviance
Germany4079 Posts
Why did you not remove the Collosus? Do you realize that StarCraft II need exciting units both for the players and the audience? The models for the new Terran units are still alpha, right? right? and will turn into something cool? | ||
chax
United States18 Posts
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drcatellino
Canada346 Posts
Sounds right for protoss matchups, but so wrong for other ones. ZvT, deathball vs deathball ? Yeah, right. | ||
Peanut Butter
Canada155 Posts
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