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Season 4 1v1 Map Pool Unchanged - Page 5

Forum Index > SC2 General
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Thugtronik
Profile Joined October 2010
New Zealand452 Posts
October 20 2011 02:18 GMT
#81
goddam you're annoying blizz. at least when you make an announcement like this can you show me what the new 2v2 maps look like?
DIG DIG COME ON LET ME DIG I CAN DETECT
lizzuma
Profile Blog Joined August 2010
United States301 Posts
October 20 2011 02:19 GMT
#82
These retards at blizzard are actually mentally incompetent. there are so many easy changes they can make to battle.net, ladder, map pool but they simply refuse or are unable. It's a bit harsh but i don't think there is any other logical explanation at the moment for how terrible their decision making regarding multiplayer is. Anyone with a contrary opinion, please try and fill me in on why you think blizzard is succeeding in this regard.
Icetoad
Profile Joined May 2010
Canada262 Posts
October 20 2011 02:20 GMT
#83
Yay for the good old bad maps of season 3!!! Blizz are completly out of their mind right now...
As a map maker and leader of the map making team LoS, I really don't understand why no change, maps from the community are way better than Blizz maps.

Oh well seems I will skip yet again a season cause of horrible map pool.
Map Maker of Nimbus
Arterial
Profile Blog Joined August 2010
Australia1039 Posts
October 20 2011 02:22 GMT
#84
why blizzard.

we aren't asking for much.

close position shattered temple still makes me weep =[
savior & jaedong
Noktix
Profile Joined May 2011
United States492 Posts
October 20 2011 02:25 GMT
#85
On October 20 2011 11:22 Arterial wrote:
why blizzard.

we aren't asking for much.

close position shattered temple still makes me weep =[


Seriously. It is so awful......so....so awful.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2011-10-20 02:26:54
October 20 2011 02:25 GMT
#86
On October 20 2011 11:05 The Final Boss wrote:
Show nested quote +
On October 20 2011 10:51 oOOoOphidian wrote:
Clearly the new maps haven't been around for long enough to both weed out bad ones and come up with completely new ones. The 2v2 change is good even though that format will forever be a joke.

Searing Crater, Backwater Gulch, and Abyssal Caverns are all BAD maps. That is not even a question. Plus, the fact that close spawns still exists is an atrocity. Antiga Shipyard on the other hand is a good map, hence why it has been adopted by tournaments. Please Blizzard, just look at the Prime map-makers, they're better at making maps then you are.


Yes, Searing Crater and Backwater Gulch have clear problems that make it very hard to ever play a macro game on them. Abyssal Caverns has an awkwardly placed 3rd base and close positions, as well as quite bad close air positions and base to ramp distance - but then it's not much different from Metalopolis either. Antiga Shipyard has forced cross spawns for good reason in GSL and is by no means a balanced map - it's very hard to take a 4th base for any race except Terran who can easily take the gold with a PF in many cases. The close air/rotational imbalance causes many problems in the ladder version.

Other maps people complain about are actually quite good compared to older maps, for example Nerazim Crypt. That map has an obnoxious base to ramp distance and is by no means perfect, but it has sensible 3rd base locations even for close positions, which promotes macro quite a bit more than Shattered Temple.

Some maps only require modifications (or are old enough that they could be removed entirely), but some maps simply are not figured out yet and there are many uninformed opinions still due to the short time of play with them.

As people have said many times, the GSL maps are not all balanced or good. Daybreak is definitely one map that has potential and has less glaring problems than many ladder maps, but maps like Xel'Naga Fortress and Crevasse have many problems and players are not happy with those.

Also, it's worth noting that blizzard may have held off on creating new maps because they are holding a map making contest that will potentially decide part of a new map pool.
Creator of sc2unmasked.com
jazzyjazz
Profile Joined October 2010
941 Posts
October 20 2011 02:26 GMT
#87
On October 20 2011 11:22 Arterial wrote:
why blizzard.

we aren't asking for much.

close position shattered temple still makes me weep =[


Do they still have close positions for metapolis? Didn't ladder in so long.
Eat emmmmmmmmmm
theqat
Profile Blog Joined March 2008
United States2856 Posts
October 20 2011 02:28 GMT
#88
It should be just like Proleague/Starleagues where maps get rotated out as frequently as is reasonable. Doubt Blizzard will pick up on that fact, but it would make the ladder so much more exciting!
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
October 20 2011 02:28 GMT
#89
On October 20 2011 11:26 jazzyjazz wrote:
Show nested quote +
On October 20 2011 11:22 Arterial wrote:
why blizzard.

we aren't asking for much.

close position shattered temple still makes me weep =[


Do they still have close positions for metapolis? Didn't ladder in so long.


No they removed Metal. XD
Rasun
Profile Blog Joined October 2010
United States787 Posts
October 20 2011 02:30 GMT
#90
Why? just, why? Sometimes it seems like a few of their decisions were made by blindfolding them selves and shooting darts at a board labeled with several possible choices. When the shorter seasons were introduced, we were all excited because it meant a regularly changing map pool. New season comes around, no new maps. Why? Just why?
"People need to just settle the fuck down!"- Djwheat <3
yotis
Profile Joined September 2011
Czech Republic652 Posts
October 20 2011 02:30 GMT
#91
On October 20 2011 11:26 jazzyjazz wrote:
Show nested quote +
On October 20 2011 11:22 Arterial wrote:
why blizzard.

we aren't asking for much.

close position shattered temple still makes me weep =[


Do they still have close positions for metapolis? Didn't ladder in so long.


Well its not in map pool ...
are they lost forever?
Ruscour
Profile Blog Joined April 2011
5233 Posts
October 20 2011 02:30 GMT
#92
It'll take you an hour max, Blizzard, to argue with LSPrime/JackyPrime or whoever made Daybreak about where to put rocks on it. And, boom, we'll be able to take a veto off Searing Crater and put it on Xel'naga!
Synwave
Profile Joined July 2009
United States2803 Posts
October 20 2011 02:32 GMT
#93
The poll is really badly worded and limited in scope. I could agree with the OP either way and vote either way.
♞Nerdrage is the cause of global warming♞
Noro
Profile Joined March 2011
Canada991 Posts
October 20 2011 02:36 GMT
#94
It's only a couple months guys. They will for sure update it by next season.
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
ManicMarine
Profile Joined April 2011
Australia409 Posts
October 20 2011 02:36 GMT
#95
You can't change the maps too often, because it disguises imbalance. Even if the maps are of questionable quality, it's important to keep them for a while unless theyre downright broken. That way we can see new map specific strategies pop up, and better understand balance.
Manic by name, Manic by nature.
shadymmj
Profile Joined June 2010
1906 Posts
October 20 2011 02:37 GMT
#96
I've had macro TvZ games on searing crater (with me being the terran) without any problem - I think it's a good map in the sense that I can play an aggressive style if I want to, but I can also take bases with a slow push without the zerg flooding the entire map.

The third is moderately safe. The nat is siegeable, but you should take out the push before it gets to that point.

Not every map that requires you to make an army before you expand is bad. It is in fact the logical thing to do - the other races do it all the time.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
dartoo
Profile Joined May 2010
India2889 Posts
October 20 2011 02:39 GMT
#97
Awww.....I got really excited when wolf posted that terminus was being preped up..but I guess we wont see it for another two months, atleast I dont know if blizz wants to make mid season ladder changes. Oh wait..wasnt tal darim added mid season?
E.H Eager
Profile Joined August 2011
United States227 Posts
October 20 2011 02:39 GMT
#98
I think with the shorter seasons it's going to be a lot harder to update the maps every season. Making new maps every time would most likely result in more imbalanced/unpopular maps than we have currently.

Although I wouldn't mind some new maps. Some of the ones this season kinda suck, but hey, map preferences.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44322 Posts
October 20 2011 02:40 GMT
#99
Cue the Darth Vader "noooo" link x.x

This blows
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Kaxon
Profile Joined June 2011
United States117 Posts
October 20 2011 02:40 GMT
#100
Ugh, I thought the main reason for shorter seasons was to change the maps more often. At least get rid of Searing Crater.
For the swarm!
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