Season 4 1v1 Map Pool Unchanged - Page 5
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Thugtronik
New Zealand452 Posts
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lizzuma
United States301 Posts
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Icetoad
Canada262 Posts
As a map maker and leader of the map making team LoS, I really don't understand why no change, maps from the community are way better than Blizz maps. Oh well seems I will skip yet again a season cause of horrible map pool. | ||
Arterial
Australia1039 Posts
we aren't asking for much. close position shattered temple still makes me weep =[ | ||
Noktix
United States492 Posts
On October 20 2011 11:22 Arterial wrote: why blizzard. we aren't asking for much. close position shattered temple still makes me weep =[ Seriously. It is so awful......so....so awful. | ||
oOOoOphidian
United States1402 Posts
On October 20 2011 11:05 The Final Boss wrote: Searing Crater, Backwater Gulch, and Abyssal Caverns are all BAD maps. That is not even a question. Plus, the fact that close spawns still exists is an atrocity. Antiga Shipyard on the other hand is a good map, hence why it has been adopted by tournaments. Please Blizzard, just look at the Prime map-makers, they're better at making maps then you are. Yes, Searing Crater and Backwater Gulch have clear problems that make it very hard to ever play a macro game on them. Abyssal Caverns has an awkwardly placed 3rd base and close positions, as well as quite bad close air positions and base to ramp distance - but then it's not much different from Metalopolis either. Antiga Shipyard has forced cross spawns for good reason in GSL and is by no means a balanced map - it's very hard to take a 4th base for any race except Terran who can easily take the gold with a PF in many cases. The close air/rotational imbalance causes many problems in the ladder version. Other maps people complain about are actually quite good compared to older maps, for example Nerazim Crypt. That map has an obnoxious base to ramp distance and is by no means perfect, but it has sensible 3rd base locations even for close positions, which promotes macro quite a bit more than Shattered Temple. Some maps only require modifications (or are old enough that they could be removed entirely), but some maps simply are not figured out yet and there are many uninformed opinions still due to the short time of play with them. As people have said many times, the GSL maps are not all balanced or good. Daybreak is definitely one map that has potential and has less glaring problems than many ladder maps, but maps like Xel'Naga Fortress and Crevasse have many problems and players are not happy with those. Also, it's worth noting that blizzard may have held off on creating new maps because they are holding a map making contest that will potentially decide part of a new map pool. | ||
jazzyjazz
941 Posts
On October 20 2011 11:22 Arterial wrote: why blizzard. we aren't asking for much. close position shattered temple still makes me weep =[ Do they still have close positions for metapolis? Didn't ladder in so long. | ||
theqat
United States2856 Posts
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nvs.
Canada3609 Posts
On October 20 2011 11:26 jazzyjazz wrote: Do they still have close positions for metapolis? Didn't ladder in so long. No they removed Metal. XD | ||
Rasun
United States787 Posts
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yotis
Czech Republic652 Posts
On October 20 2011 11:26 jazzyjazz wrote: Do they still have close positions for metapolis? Didn't ladder in so long. Well its not in map pool ... | ||
Ruscour
5233 Posts
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Synwave
United States2803 Posts
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Noro
Canada991 Posts
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ManicMarine
Australia409 Posts
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shadymmj
1906 Posts
The third is moderately safe. The nat is siegeable, but you should take out the push before it gets to that point. Not every map that requires you to make an army before you expand is bad. It is in fact the logical thing to do - the other races do it all the time. | ||
dartoo
India2889 Posts
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E.H Eager
United States227 Posts
Although I wouldn't mind some new maps. Some of the ones this season kinda suck, but hey, map preferences. | ||
DarkPlasmaBall
United States43735 Posts
This blows ![]() | ||
Kaxon
United States117 Posts
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