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Season 4 1v1 Map Pool Unchanged - Page 4

Forum Index > SC2 General
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The Final Boss
Profile Joined February 2011
United States1839 Posts
Last Edited: 2011-10-20 02:06:11
October 20 2011 02:03 GMT
#61
I'm still waiting to read a TL post about how they replaced Backwater Gulch, Typhon Peaks, Searing Crater, Nerazim Crypt, and Abyssal Caverns as well as removing close spawns. That will be the day.

Also, why did they remove Tempest? Personally that was always one of my favorite 2v2 maps, and if the problem is expanding, then why on earth is High Orbit still in the pool? Is it even possible to expand on that map?

I really don't understand Blizzard; all their balance changes are clearly directed at the very highest level of play--nerfing Terran because Korean Terrans do the best, and consequently outside of GSL level play (including the rest of the world), Terrans do not do as well as Protoss or Zerg. But then, their map pool is all about gearing it more towards the lower level players, having "rush" maps and refusing to include tournament maps. Blizzard really needs to get their act together, as their changes to the game seem really inconsistent and everything they do to the game bothers me. The map pool started off terrible, got better, and has since done nothing but become worse and worse. Please, Blizzard, please do something right.
Ksquared
Profile Joined July 2011
United States1748 Posts
October 20 2011 02:04 GMT
#62
That makes me a sad panda
eSports for life.
warcralft
Profile Joined October 2010
Singapore609 Posts
October 20 2011 02:04 GMT
#63
i dont mind them replacing the lousy maps with lousier ones. At least we get to play on some new maps. What's the point of having a new season without new maps.
vol_
Profile Joined May 2010
Australia1608 Posts
Last Edited: 2011-10-20 02:05:44
October 20 2011 02:05 GMT
#64
If Blizzard can't keep up with new maps each season they should look to community made maps.
Jaedong gives me a deep resonance.
The Final Boss
Profile Joined February 2011
United States1839 Posts
October 20 2011 02:05 GMT
#65
On October 20 2011 10:51 oOOoOphidian wrote:
Clearly the new maps haven't been around for long enough to both weed out bad ones and come up with completely new ones. The 2v2 change is good even though that format will forever be a joke.

Searing Crater, Backwater Gulch, and Abyssal Caverns are all BAD maps. That is not even a question. Plus, the fact that close spawns still exists is an atrocity. Antiga Shipyard on the other hand is a good map, hence why it has been adopted by tournaments. Please Blizzard, just look at the Prime map-makers, they're better at making maps then you are.
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
Last Edited: 2011-10-20 02:06:22
October 20 2011 02:06 GMT
#66
On October 20 2011 11:05 vol_ wrote:
If Blizzard can't keep up with new maps each season they should look to community made maps.


but that would be admitting their maps are garbagio!
Tulkas25
Profile Joined August 2011
Greece292 Posts
October 20 2011 02:08 GMT
#67
u are failing blizzard...failing when it comes to maps...some hours ago it was the maps for the blizzcon tournaments now this....wtf is wrong with u ppl there...?!!! just here the community and take their word for their map pool..or just take the gsl maps and be done with it....why couldnt daybreak replace xel naga..?2 player maps both of them and baybreak much more macro oriented and considerably more balanced...just reseting points doesnt really help ur point to make things fresher...!
What happens when an unstoppable force meets an immovable object?
Spacekyod
Profile Joined December 2010
United States818 Posts
October 20 2011 02:08 GMT
#68
Whats the point of a new season if we don't get new maps? I'm thinking they completely missed the correlation between how active everyone is in conjunction with new seasons. Rather than starting dead even with everyone what excited me was being able to play on new maps.

New maps please Blizzard!!!
Riders of the Plastic Groove. "When all-in fails, all-in again!" Finally... Make way for the real DONG!
Fishriot
Profile Joined May 2010
United States621 Posts
October 20 2011 02:09 GMT
#69
It's shit like this that makes me wish that Blizzard didn't crack down so hard on external ladders like ICCUp. Being out of touch with their most dedicated fans for the loss
MilesTeg
Profile Joined September 2010
France1271 Posts
October 20 2011 02:10 GMT
#70
Maps remain the biggest fiasco of Starcraft 2. Really love the game, but that's an aspect they have continually messed up so far.
Mortal
Profile Blog Joined November 2010
2943 Posts
October 20 2011 02:13 GMT
#71
Exciting news... Not exactly surprising, we should've come to expect shit like this from Blizzard.
The universe created an audience for itself.
Zeroxk
Profile Joined October 2010
Norway1244 Posts
October 20 2011 02:13 GMT
#72
Well consider that with new Blizz maps there's always the chance that they too will suck.
The TL map-making contest ends next week, hopefully Blizzard incorporate a few of the maps from there in S5, we can tolerate 2 more months right?
Xcobidoo
Profile Joined June 2011
Sweden1871 Posts
October 20 2011 02:14 GMT
#73
Maybe Slasher can make a bet that Blizz will fix close positions before HotS...
Supreme Intergalactic Commander
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
October 20 2011 02:14 GMT
#74
I don't know how it is possible for Blizzrd to be bungling such a huge e-sport like SC2 like this. It genuinely doesn't make sense...
skatbone
Profile Joined August 2010
United States1005 Posts
October 20 2011 02:15 GMT
#75
Damn...Tempest is one of my all-time favorite 2v2 maps.
Mercurial#1193
SecondSandwich
Profile Joined July 2008
United States319 Posts
October 20 2011 02:16 GMT
#76
Why are they getting rid of tempest!? I think it produces some of the best 2v2 matches. As for the reason, I don't see why teammates need to spawn in the same base for 2v2... :-\
"Whatever [flash] says is the best, is the best" -Artosis i!i!i!i!i!Find Match!i!i!i!i!!i
Enki
Profile Blog Joined January 2007
United States2548 Posts
October 20 2011 02:16 GMT
#77
Pathetic.....at the very least they could have taken out the pieces of shit like Searing Crater and Backwater out. Then added some GSL/MLG maps like Testbug, Crevasse, Dual Sight, Daybreak, Belshir Beach, Terminus etc.

There are so many good maps out there being made by mapmakers and blizzard wants nothing to do with them, really fucking sad. Another season where I am not looking forward to playing ladder.
"Practice, practice, practice. And when you're not practicing you should be practicing. It's the only way to get better. The only way." I run the Smix Fanclub!
skatbone
Profile Joined August 2010
United States1005 Posts
October 20 2011 02:16 GMT
#78
On October 20 2011 11:03 The Final Boss wrote:
I'm still waiting to read a TL post about how they replaced Backwater Gulch, Typhon Peaks, Searing Crater, Nerazim Crypt, and Abyssal Caverns as well as removing close spawns. That will be the day.

Also, why did they remove Tempest? Personally that was always one of my favorite 2v2 maps, and if the problem is expanding, then why on earth is High Orbit still in the pool? Is it even possible to expand on that map?


I'm with you on Tempest...but High Orbit is great too. I always have macro games on that map. Sure the expos are wonky, but the gold is relatively easy to take.
Mercurial#1193
envisioN .
Profile Joined February 2011
United States552 Posts
October 20 2011 02:16 GMT
#79
This just goes to show that whatever the community wants, Blizzard will do the opposite.

I would have thought they would at least remove Searing Crater, which HAS to be the most downvoted map.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Oreo7
Profile Blog Joined December 2010
United States1647 Posts
October 20 2011 02:17 GMT
#80
XNC needs to go, I'm sick of it at this point. Map pool isn't awful with vetoes, but new maps would be good.
Stork HerO and Protoss everywhere - redfive on bnet
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