• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:38
CET 19:38
KST 03:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !9Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Winter Warp Gate Amateur Showdown #1 Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Anyone remember me from 2000s Bnet EAST server? Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2121 users

New Protoss Unit in Heart Of The Swarm - Page 79

Forum Index > SC2 General
Post a Reply
Prev 1 77 78 79 80 81 85 Next
Daralii
Profile Joined March 2010
United States16991 Posts
October 19 2011 15:16 GMT
#1561
On October 20 2011 00:09 Umpteen wrote:
Show nested quote +
On October 20 2011 00:04 Daralii wrote:
On October 19 2011 23:51 rpgalon wrote:
On October 19 2011 22:30 Fig wrote:
On October 19 2011 22:21 Fragile51 wrote:
On October 19 2011 22:18 BeeNu wrote:
On October 19 2011 22:08 tnud wrote:
On October 19 2011 21:50 Alejandro wrote:
Why is everyone talking about removing a unit from the game?

Did anyone from Blizzard hinted that some units might be gone for the new ones to appear? Or is it just guessing?

Not trying to troll, it´s a serious question.


They have said they will remove/replace some units. They have also said they "don't like" some units, like the corruptor.


I also think the Colossus is pretty high up on the "do not like" list. It's a complete mismatch of a unit for Starcraft. Every other ranged aoe unit in the all of SC history has been difficult to use and control with a decent amount of risk/reward attached to it or it was a melee unit. Think of the Lurker, Siege Tank, Reaver, all of these required good placement and micro and positioning and forethought into actually using, the Colossus is just A-Move unit with very minimal micro, it's kinda stupid.


Yeah agreed. An added problem is that the Collosus gets countered by the exact same unit Carriers are weak against (Vikings and Corruptors). I really hope that the robo end unit gets replaced by something cooler.

Yep the colossus is a boring unit that promotes boring gameplay. Blizzard made it an easy unit to use, with a very low skill ceiling so pros can't show their stuff, and gave it very obvious and easy counters (vikings, corruptors). It's a unit that dumbs down the game. The fact that it's design also causes it to overlap with all protoss air units is just horrible.

Think about this. Out of the Robo facility, 3 of the 4 units available can be hit by anti air. Then you have all 3 of the Stargate units (plus the mothership) that can be hit by anti air. This is TERRIBLE DESIGN! I don't know how Blizzard let it end up like this, but something needs to change, and it starts with the colossus.

the colossus is as boring as ultralisk/broodlords/carriers/thors/battlecruiser

all A move, if you want to remove colossus, you should remove the whole T3 units too.
people think protoss goes deathball because of colossus, but it is because the units protoss have needs to stick together and are so slow that after moving out, they can't retreat, so it is like an all in everytime you move out with your army.
it is not the colossus fault.
At this point, I'm pretty sure most people calling for the removal of colossi are T/Z players that go pure marine or hydra/ling.


Nah; I've heard at least as many Protoss complain about them as T or Z, simply because they're so good that the rest of the race has had to be balanced around 'what can a Protoss army do with 4-5 colossi in it?', which means a Protoss army without 4-5 colossi in it is distinctly sub-par.

It's more about the warp gate than it is the colossus. Because toss's easily massable units(gateway units) need to be weak to compensate for the warp gate mechanic, the sentry needs to exist and the colossus needs to be so good at what it does.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
October 19 2011 15:19 GMT
#1562
On October 20 2011 00:14 Zorgaz wrote:
Show nested quote +
On October 20 2011 00:04 Daralii wrote:
On October 19 2011 23:51 rpgalon wrote:
On October 19 2011 22:30 Fig wrote:
On October 19 2011 22:21 Fragile51 wrote:
On October 19 2011 22:18 BeeNu wrote:
On October 19 2011 22:08 tnud wrote:
On October 19 2011 21:50 Alejandro wrote:
Why is everyone talking about removing a unit from the game?

Did anyone from Blizzard hinted that some units might be gone for the new ones to appear? Or is it just guessing?

Not trying to troll, it´s a serious question.


They have said they will remove/replace some units. They have also said they "don't like" some units, like the corruptor.


I also think the Colossus is pretty high up on the "do not like" list. It's a complete mismatch of a unit for Starcraft. Every other ranged aoe unit in the all of SC history has been difficult to use and control with a decent amount of risk/reward attached to it or it was a melee unit. Think of the Lurker, Siege Tank, Reaver, all of these required good placement and micro and positioning and forethought into actually using, the Colossus is just A-Move unit with very minimal micro, it's kinda stupid.


Yeah agreed. An added problem is that the Collosus gets countered by the exact same unit Carriers are weak against (Vikings and Corruptors). I really hope that the robo end unit gets replaced by something cooler.

Yep the colossus is a boring unit that promotes boring gameplay. Blizzard made it an easy unit to use, with a very low skill ceiling so pros can't show their stuff, and gave it very obvious and easy counters (vikings, corruptors). It's a unit that dumbs down the game. The fact that it's design also causes it to overlap with all protoss air units is just horrible.

Think about this. Out of the Robo facility, 3 of the 4 units available can be hit by anti air. Then you have all 3 of the Stargate units (plus the mothership) that can be hit by anti air. This is TERRIBLE DESIGN! I don't know how Blizzard let it end up like this, but something needs to change, and it starts with the colossus.

the colossus is as boring as ultralisk/broodlords/carriers/thors/battlecruiser

all A move, if you want to remove colossus, you should remove the whole T3 units too.
people think protoss goes deathball because of colossus, but it is because the units protoss have needs to stick together and are so slow that after moving out, they can't retreat, so it is like an all in everytime you move out with your army.
it is not the colossus fault.
At this point, I'm pretty sure most people calling for the removal of colossi are T/Z players that go pure marine or hydra/ling.


No it's because the Collosi has a flawed design since it is intended as the Protoss ''siege'' unit. Check this out.

In BW

Siege Tank - Strong but immobile, needs to siege for AoE attack.
Lurker - Strong but immobile, needs to burrow to attack.
Reaver - Sick AOE but really slow, needs to build scarabs and ''aim'' with it's missle attacks.

In SC2

Siege Tank - same as in BW.
Broodlord - strong and immobile.
Collosi - Mobile and can walk cliffs.

Do you see how flawed this is?!


Perhaps it would make more sense if you looked at it from relative mobility.

Terran and Zerg both have ridiculously mobile armies and quick units in many categories, meanwhile Protoss, aside from Blink Stalkers (which has to be researched) and Colossi, the army is much less mobile than the Terran or Zerg, therefore some of the traditionally less mobile units are more mobile, at the cost of the rest of our units being less mobile in comparison to the other races.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
October 19 2011 15:19 GMT
#1563
On October 20 2011 00:04 Daralii wrote:
Show nested quote +
On October 19 2011 23:51 rpgalon wrote:
On October 19 2011 22:30 Fig wrote:
On October 19 2011 22:21 Fragile51 wrote:
On October 19 2011 22:18 BeeNu wrote:
On October 19 2011 22:08 tnud wrote:
On October 19 2011 21:50 Alejandro wrote:
Why is everyone talking about removing a unit from the game?

Did anyone from Blizzard hinted that some units might be gone for the new ones to appear? Or is it just guessing?

Not trying to troll, it´s a serious question.


They have said they will remove/replace some units. They have also said they "don't like" some units, like the corruptor.


I also think the Colossus is pretty high up on the "do not like" list. It's a complete mismatch of a unit for Starcraft. Every other ranged aoe unit in the all of SC history has been difficult to use and control with a decent amount of risk/reward attached to it or it was a melee unit. Think of the Lurker, Siege Tank, Reaver, all of these required good placement and micro and positioning and forethought into actually using, the Colossus is just A-Move unit with very minimal micro, it's kinda stupid.


Yeah agreed. An added problem is that the Collosus gets countered by the exact same unit Carriers are weak against (Vikings and Corruptors). I really hope that the robo end unit gets replaced by something cooler.

Yep the colossus is a boring unit that promotes boring gameplay. Blizzard made it an easy unit to use, with a very low skill ceiling so pros can't show their stuff, and gave it very obvious and easy counters (vikings, corruptors). It's a unit that dumbs down the game. The fact that it's design also causes it to overlap with all protoss air units is just horrible.

Think about this. Out of the Robo facility, 3 of the 4 units available can be hit by anti air. Then you have all 3 of the Stargate units (plus the mothership) that can be hit by anti air. This is TERRIBLE DESIGN! I don't know how Blizzard let it end up like this, but something needs to change, and it starts with the colossus.

the colossus is as boring as ultralisk/broodlords/carriers/thors/battlecruiser

all A move, if you want to remove colossus, you should remove the whole T3 units too.
people think protoss goes deathball because of colossus, but it is because the units protoss have needs to stick together and are so slow that after moving out, they can't retreat, so it is like an all in everytime you move out with your army.
it is not the colossus fault.
At this point, I'm pretty sure most people calling for the removal of colossi are T/Z players that go pure marine or hydra/ling.


Hell no. I've discussed it with a few of my friends that play toss, and we all wish browder hadnt brought this pile of shit over from cnc. There'd obviously need to be some other form of splash/aoe damage, but fuck collosus man
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Fig
Profile Joined March 2010
United States1324 Posts
October 19 2011 15:20 GMT
#1564
On October 19 2011 23:51 rpgalon wrote:
Show nested quote +
On October 19 2011 22:30 Fig wrote:
On October 19 2011 22:21 Fragile51 wrote:
On October 19 2011 22:18 BeeNu wrote:
On October 19 2011 22:08 tnud wrote:
On October 19 2011 21:50 Alejandro wrote:
Why is everyone talking about removing a unit from the game?

Did anyone from Blizzard hinted that some units might be gone for the new ones to appear? Or is it just guessing?

Not trying to troll, it´s a serious question.


They have said they will remove/replace some units. They have also said they "don't like" some units, like the corruptor.


I also think the Colossus is pretty high up on the "do not like" list. It's a complete mismatch of a unit for Starcraft. Every other ranged aoe unit in the all of SC history has been difficult to use and control with a decent amount of risk/reward attached to it or it was a melee unit. Think of the Lurker, Siege Tank, Reaver, all of these required good placement and micro and positioning and forethought into actually using, the Colossus is just A-Move unit with very minimal micro, it's kinda stupid.


Yeah agreed. An added problem is that the Collosus gets countered by the exact same unit Carriers are weak against (Vikings and Corruptors). I really hope that the robo end unit gets replaced by something cooler.

Yep the colossus is a boring unit that promotes boring gameplay. Blizzard made it an easy unit to use, with a very low skill ceiling so pros can't show their stuff, and gave it very obvious and easy counters (vikings, corruptors). It's a unit that dumbs down the game. The fact that it's design also causes it to overlap with all protoss air units is just horrible.

Think about this. Out of the Robo facility, 3 of the 4 units available can be hit by anti air. Then you have all 3 of the Stargate units (plus the mothership) that can be hit by anti air. This is TERRIBLE DESIGN! I don't know how Blizzard let it end up like this, but something needs to change, and it starts with the colossus.

the colossus is as boring as ultralisk/broodlords/carriers/thors/battlecruiser

all A move, if you want to remove colossus, you should remove the whole T3 units too.
people think protoss goes deathball because of colossus, but it is because the units protoss have needs to stick together and are so slow that after moving out, they can't retreat, so it is like an all in everytime you move out with your army.
it is not the colossus fault.

the deathball actually is completely because of the colossus. I gave the reason up above. It can be hit by everything! This means you need to have anti air with your army even if you have no air units! That fact is why the death ball exists. I guarantee if the colossus was instead a reaver, which cannot be hit by anti air, there would not be deathballs like the ones we see.

This is what I meant by boring, not just a-move, but boring from a composition point of view as well. Seeing a colossus means the opponent gets vikings/corruptors, which means toss has to have stalkers to defend their colossi, which creates the death ball aspect.

The fact that the colossus is so much better in terms of stats and price and build time compared to the carrier, is the reason why it overshadows it. The only thing the carrier has over the colossus is that it can't be hit by ground attacks, but the fact that every other aspect is soooo much worse than the otherwise similar colossus makes using it not very feasible.

That's the problem with the design of the colossus. It was made to be a very efficient, powerful, splash damage, siege unit with great mobility. Blizzard made its weakness be that it can be hit by air. While that kind of design is definitely thinking outside the box and is very innovative, Blizzard did not think enough about the interactions with the rest of the protoss arsenal and with the other races, and the end result leaves a lot to be desired.
Can't elope with my cantaloupe
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
October 19 2011 15:22 GMT
#1565
On October 20 2011 00:19 VirgilSC2 wrote:
Perhaps it would make more sense if you looked at it from relative mobility.

Terran and Zerg both have ridiculously mobile armies and quick units in many categories, meanwhile Protoss, aside from Blink Stalkers (which has to be researched) and Colossi, the army is much less mobile than the Terran or Zerg, therefore some of the traditionally less mobile units are more mobile, at the cost of the rest of our units being less mobile in comparison to the other races.


Actually, people tend to gloss over the fact that Colossi are only as fast as Hydras OFF OF CREEP (which people complain about all the time). The only reason people think they count as mobile is their cliff walking ability, which rarely actually adds to their mobility much. Admittedly, they are fast for AoE damage, but aren't in the same league as Blink Stalkers.
Fus
Profile Joined August 2010
Sweden1112 Posts
October 19 2011 15:23 GMT
#1566
I think it's a anti ground stargate unit that fires splash damage. That way protoss could to stargate tech and not being outplayed by hydras/marines.

Would really like to see that type of unit introduced ^^That way protoss could mix their strategy a bit more.
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
iLike413
Profile Joined October 2011
Canada100 Posts
October 19 2011 15:26 GMT
#1567
On October 20 2011 00:19 VirgilSC2 wrote:
Show nested quote +
On October 20 2011 00:14 Zorgaz wrote:
On October 20 2011 00:04 Daralii wrote:
On October 19 2011 23:51 rpgalon wrote:
On October 19 2011 22:30 Fig wrote:
On October 19 2011 22:21 Fragile51 wrote:
On October 19 2011 22:18 BeeNu wrote:
On October 19 2011 22:08 tnud wrote:
On October 19 2011 21:50 Alejandro wrote:
Why is everyone talking about removing a unit from the game?

Did anyone from Blizzard hinted that some units might be gone for the new ones to appear? Or is it just guessing?

Not trying to troll, it´s a serious question.


They have said they will remove/replace some units. They have also said they "don't like" some units, like the corruptor.


I also think the Colossus is pretty high up on the "do not like" list. It's a complete mismatch of a unit for Starcraft. Every other ranged aoe unit in the all of SC history has been difficult to use and control with a decent amount of risk/reward attached to it or it was a melee unit. Think of the Lurker, Siege Tank, Reaver, all of these required good placement and micro and positioning and forethought into actually using, the Colossus is just A-Move unit with very minimal micro, it's kinda stupid.


Yeah agreed. An added problem is that the Collosus gets countered by the exact same unit Carriers are weak against (Vikings and Corruptors). I really hope that the robo end unit gets replaced by something cooler.

Yep the colossus is a boring unit that promotes boring gameplay. Blizzard made it an easy unit to use, with a very low skill ceiling so pros can't show their stuff, and gave it very obvious and easy counters (vikings, corruptors). It's a unit that dumbs down the game. The fact that it's design also causes it to overlap with all protoss air units is just horrible.

Think about this. Out of the Robo facility, 3 of the 4 units available can be hit by anti air. Then you have all 3 of the Stargate units (plus the mothership) that can be hit by anti air. This is TERRIBLE DESIGN! I don't know how Blizzard let it end up like this, but something needs to change, and it starts with the colossus.

the colossus is as boring as ultralisk/broodlords/carriers/thors/battlecruiser

all A move, if you want to remove colossus, you should remove the whole T3 units too.
people think protoss goes deathball because of colossus, but it is because the units protoss have needs to stick together and are so slow that after moving out, they can't retreat, so it is like an all in everytime you move out with your army.
it is not the colossus fault.
At this point, I'm pretty sure most people calling for the removal of colossi are T/Z players that go pure marine or hydra/ling.


No it's because the Collosi has a flawed design since it is intended as the Protoss ''siege'' unit. Check this out.

In BW

Siege Tank - Strong but immobile, needs to siege for AoE attack.
Lurker - Strong but immobile, needs to burrow to attack.
Reaver - Sick AOE but really slow, needs to build scarabs and ''aim'' with it's missle attacks.

In SC2

Siege Tank - same as in BW.
Broodlord - strong and immobile.
Collosi - Mobile and can walk cliffs.

Do you see how flawed this is?!


Perhaps it would make more sense if you looked at it from relative mobility.

Terran and Zerg both have ridiculously mobile armies and quick units in many categories, meanwhile Protoss, aside from Blink Stalkers (which has to be researched) and Colossi, the army is much less mobile than the Terran or Zerg, therefore some of the traditionally less mobile units are more mobile, at the cost of the rest of our units being less mobile in comparison to the other races.


This basically. I find it so interesting that hydras are so god awfully slow and unusable at 2.25 movement speed when that is the same base speed for almost all basic protoss ground units t.t (zealots, imortals, sentry, colosus)
Roxy
Profile Joined November 2010
Canada753 Posts
October 19 2011 15:31 GMT
#1568
On October 20 2011 00:26 iLike413 wrote:
Show nested quote +
On October 20 2011 00:19 VirgilSC2 wrote:
On October 20 2011 00:14 Zorgaz wrote:
On October 20 2011 00:04 Daralii wrote:
On October 19 2011 23:51 rpgalon wrote:
On October 19 2011 22:30 Fig wrote:
On October 19 2011 22:21 Fragile51 wrote:
On October 19 2011 22:18 BeeNu wrote:
On October 19 2011 22:08 tnud wrote:
On October 19 2011 21:50 Alejandro wrote:
Why is everyone talking about removing a unit from the game?

Did anyone from Blizzard hinted that some units might be gone for the new ones to appear? Or is it just guessing?

Not trying to troll, it´s a serious question.


They have said they will remove/replace some units. They have also said they "don't like" some units, like the corruptor.


I also think the Colossus is pretty high up on the "do not like" list. It's a complete mismatch of a unit for Starcraft. Every other ranged aoe unit in the all of SC history has been difficult to use and control with a decent amount of risk/reward attached to it or it was a melee unit. Think of the Lurker, Siege Tank, Reaver, all of these required good placement and micro and positioning and forethought into actually using, the Colossus is just A-Move unit with very minimal micro, it's kinda stupid.


Yeah agreed. An added problem is that the Collosus gets countered by the exact same unit Carriers are weak against (Vikings and Corruptors). I really hope that the robo end unit gets replaced by something cooler.

Yep the colossus is a boring unit that promotes boring gameplay. Blizzard made it an easy unit to use, with a very low skill ceiling so pros can't show their stuff, and gave it very obvious and easy counters (vikings, corruptors). It's a unit that dumbs down the game. The fact that it's design also causes it to overlap with all protoss air units is just horrible.

Think about this. Out of the Robo facility, 3 of the 4 units available can be hit by anti air. Then you have all 3 of the Stargate units (plus the mothership) that can be hit by anti air. This is TERRIBLE DESIGN! I don't know how Blizzard let it end up like this, but something needs to change, and it starts with the colossus.

the colossus is as boring as ultralisk/broodlords/carriers/thors/battlecruiser

all A move, if you want to remove colossus, you should remove the whole T3 units too.
people think protoss goes deathball because of colossus, but it is because the units protoss have needs to stick together and are so slow that after moving out, they can't retreat, so it is like an all in everytime you move out with your army.
it is not the colossus fault.
At this point, I'm pretty sure most people calling for the removal of colossi are T/Z players that go pure marine or hydra/ling.


No it's because the Collosi has a flawed design since it is intended as the Protoss ''siege'' unit. Check this out.

In BW

Siege Tank - Strong but immobile, needs to siege for AoE attack.
Lurker - Strong but immobile, needs to burrow to attack.
Reaver - Sick AOE but really slow, needs to build scarabs and ''aim'' with it's missle attacks.

In SC2

Siege Tank - same as in BW.
Broodlord - strong and immobile.
Collosi - Mobile and can walk cliffs.

Do you see how flawed this is?!


Perhaps it would make more sense if you looked at it from relative mobility.

Terran and Zerg both have ridiculously mobile armies and quick units in many categories, meanwhile Protoss, aside from Blink Stalkers (which has to be researched) and Colossi, the army is much less mobile than the Terran or Zerg, therefore some of the traditionally less mobile units are more mobile, at the cost of the rest of our units being less mobile in comparison to the other races.


This basically. I find it so interesting that hydras are so god awfully slow and unusable at 2.25 movement speed when that is the same base speed for almost all basic protoss ground units t.t (zealots, imortals, sentry, colosus)


tis an excellent point
they are just spoiled because all their other units are so frickin fast
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
Last Edited: 2011-10-19 15:36:49
October 19 2011 15:32 GMT
#1569
On October 20 2011 00:09 Deckkie wrote:
Show nested quote +
On October 20 2011 00:04 Daralii wrote:
On October 19 2011 23:51 rpgalon wrote:
On October 19 2011 22:30 Fig wrote:
On October 19 2011 22:21 Fragile51 wrote:
On October 19 2011 22:18 BeeNu wrote:
On October 19 2011 22:08 tnud wrote:
On October 19 2011 21:50 Alejandro wrote:
Why is everyone talking about removing a unit from the game?

Did anyone from Blizzard hinted that some units might be gone for the new ones to appear? Or is it just guessing?

Not trying to troll, it´s a serious question.


They have said they will remove/replace some units. They have also said they "don't like" some units, like the corruptor.


I also think the Colossus is pretty high up on the "do not like" list. It's a complete mismatch of a unit for Starcraft. Every other ranged aoe unit in the all of SC history has been difficult to use and control with a decent amount of risk/reward attached to it or it was a melee unit. Think of the Lurker, Siege Tank, Reaver, all of these required good placement and micro and positioning and forethought into actually using, the Colossus is just A-Move unit with very minimal micro, it's kinda stupid.


Yeah agreed. An added problem is that the Collosus gets countered by the exact same unit Carriers are weak against (Vikings and Corruptors). I really hope that the robo end unit gets replaced by something cooler.

Yep the colossus is a boring unit that promotes boring gameplay. Blizzard made it an easy unit to use, with a very low skill ceiling so pros can't show their stuff, and gave it very obvious and easy counters (vikings, corruptors). It's a unit that dumbs down the game. The fact that it's design also causes it to overlap with all protoss air units is just horrible.

Think about this. Out of the Robo facility, 3 of the 4 units available can be hit by anti air. Then you have all 3 of the Stargate units (plus the mothership) that can be hit by anti air. This is TERRIBLE DESIGN! I don't know how Blizzard let it end up like this, but something needs to change, and it starts with the colossus.

the colossus is as boring as ultralisk/broodlords/carriers/thors/battlecruiser

all A move, if you want to remove colossus, you should remove the whole T3 units too.
people think protoss goes deathball because of colossus, but it is because the units protoss have needs to stick together and are so slow that after moving out, they can't retreat, so it is like an all in everytime you move out with your army.
it is not the colossus fault.
At this point, I'm pretty sure most people calling for the removal of colossi are T/Z players that go pure marine or hydra/ling.


I am pretty sure there are enough Protoss that dont like the Colossus either.
And I dont think there is anybody that wants the colossus removed without a proper replacement.
(I get the feeling that, that is what you think is the case)


Yeah; I mean, with my proper silver-level Zerg head on I detest Colossus because there we are, head to head, gateway/immortals/stargate versus ling/roach/hydra/muta, with a roughly equal burden of micro/macromanagement/positioning on each, and then bam, bam, bam the Protoss player gets to massively inflate the head-to-head DPS of his army in (say) the time it takes to make four units out of two robotics bays, without making it any harder to control or position his forces. In a couple of minutes we go from a situation where we would trade armies to one where absolutely everything I have dies in exchange for ten zealots.

It's not imbalance, because obviously there are ways and means to deal with it. It's more that the most natural-feeling progression of the matchup (namely aggression and counter-aggression while working up the tech trees) funnels into this extremely abrupt and one-sided leathering, and to avoid it Zergs have had to skirt around the margins of 'natural' play, going for one-dimensional roach all-ins, or hydra timings, or weird zergling/infestor into hive tech.

If the Colossus were replaced with something that wasn't just a DPS multiplier but required careful use, something that could be soft-countered with army control and positioning rather than flatly obliging me to rewind the last four minutes and make a spire instead, the rebalancing of the races that could ensue would give both players more room to breathe.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Huragius
Profile Joined September 2010
Lithuania1506 Posts
October 19 2011 15:33 GMT
#1570
On October 20 2011 00:19 VirgilSC2 wrote:
Show nested quote +
On October 20 2011 00:14 Zorgaz wrote:
On October 20 2011 00:04 Daralii wrote:
On October 19 2011 23:51 rpgalon wrote:
On October 19 2011 22:30 Fig wrote:
On October 19 2011 22:21 Fragile51 wrote:
On October 19 2011 22:18 BeeNu wrote:
On October 19 2011 22:08 tnud wrote:
On October 19 2011 21:50 Alejandro wrote:
Why is everyone talking about removing a unit from the game?

Did anyone from Blizzard hinted that some units might be gone for the new ones to appear? Or is it just guessing?

Not trying to troll, it´s a serious question.


They have said they will remove/replace some units. They have also said they "don't like" some units, like the corruptor.


I also think the Colossus is pretty high up on the "do not like" list. It's a complete mismatch of a unit for Starcraft. Every other ranged aoe unit in the all of SC history has been difficult to use and control with a decent amount of risk/reward attached to it or it was a melee unit. Think of the Lurker, Siege Tank, Reaver, all of these required good placement and micro and positioning and forethought into actually using, the Colossus is just A-Move unit with very minimal micro, it's kinda stupid.


Yeah agreed. An added problem is that the Collosus gets countered by the exact same unit Carriers are weak against (Vikings and Corruptors). I really hope that the robo end unit gets replaced by something cooler.

Yep the colossus is a boring unit that promotes boring gameplay. Blizzard made it an easy unit to use, with a very low skill ceiling so pros can't show their stuff, and gave it very obvious and easy counters (vikings, corruptors). It's a unit that dumbs down the game. The fact that it's design also causes it to overlap with all protoss air units is just horrible.

Think about this. Out of the Robo facility, 3 of the 4 units available can be hit by anti air. Then you have all 3 of the Stargate units (plus the mothership) that can be hit by anti air. This is TERRIBLE DESIGN! I don't know how Blizzard let it end up like this, but something needs to change, and it starts with the colossus.

the colossus is as boring as ultralisk/broodlords/carriers/thors/battlecruiser

all A move, if you want to remove colossus, you should remove the whole T3 units too.
people think protoss goes deathball because of colossus, but it is because the units protoss have needs to stick together and are so slow that after moving out, they can't retreat, so it is like an all in everytime you move out with your army.
it is not the colossus fault.
At this point, I'm pretty sure most people calling for the removal of colossi are T/Z players that go pure marine or hydra/ling.


No it's because the Collosi has a flawed design since it is intended as the Protoss ''siege'' unit. Check this out.

In BW

Siege Tank - Strong but immobile, needs to siege for AoE attack.
Lurker - Strong but immobile, needs to burrow to attack.
Reaver - Sick AOE but really slow, needs to build scarabs and ''aim'' with it's missle attacks.

In SC2

Siege Tank - same as in BW.
Broodlord - strong and immobile.
Collosi - Mobile and can walk cliffs.

Do you see how flawed this is?!


Perhaps it would make more sense if you looked at it from relative mobility.

Terran and Zerg both have ridiculously mobile armies and quick units in many categories, meanwhile Protoss, aside from Blink Stalkers (which has to be researched) and Colossi, the army is much less mobile than the Terran or Zerg, therefore some of the traditionally less mobile units are more mobile, at the cost of the rest of our units being less mobile in comparison to the other races.


You got to be kidding me. Ridiculously mobile compared to toss ? More like ridiculous bias...
ZeGzoR
Profile Joined April 2010
Sweden307 Posts
October 19 2011 15:37 GMT
#1571
New protoss air unit that furfills the lack of harrasment choices early game for the race. Kind of clear...
yeah yeah im going
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
Last Edited: 2011-10-19 15:37:49
October 19 2011 15:37 GMT
#1572
On October 20 2011 00:33 Huragius wrote:
Show nested quote +
On October 20 2011 00:19 VirgilSC2 wrote:
On October 20 2011 00:14 Zorgaz wrote:
On October 20 2011 00:04 Daralii wrote:
On October 19 2011 23:51 rpgalon wrote:
On October 19 2011 22:30 Fig wrote:
On October 19 2011 22:21 Fragile51 wrote:
On October 19 2011 22:18 BeeNu wrote:
On October 19 2011 22:08 tnud wrote:
On October 19 2011 21:50 Alejandro wrote:
Why is everyone talking about removing a unit from the game?

Did anyone from Blizzard hinted that some units might be gone for the new ones to appear? Or is it just guessing?

Not trying to troll, it´s a serious question.


They have said they will remove/replace some units. They have also said they "don't like" some units, like the corruptor.


I also think the Colossus is pretty high up on the "do not like" list. It's a complete mismatch of a unit for Starcraft. Every other ranged aoe unit in the all of SC history has been difficult to use and control with a decent amount of risk/reward attached to it or it was a melee unit. Think of the Lurker, Siege Tank, Reaver, all of these required good placement and micro and positioning and forethought into actually using, the Colossus is just A-Move unit with very minimal micro, it's kinda stupid.


Yeah agreed. An added problem is that the Collosus gets countered by the exact same unit Carriers are weak against (Vikings and Corruptors). I really hope that the robo end unit gets replaced by something cooler.

Yep the colossus is a boring unit that promotes boring gameplay. Blizzard made it an easy unit to use, with a very low skill ceiling so pros can't show their stuff, and gave it very obvious and easy counters (vikings, corruptors). It's a unit that dumbs down the game. The fact that it's design also causes it to overlap with all protoss air units is just horrible.

Think about this. Out of the Robo facility, 3 of the 4 units available can be hit by anti air. Then you have all 3 of the Stargate units (plus the mothership) that can be hit by anti air. This is TERRIBLE DESIGN! I don't know how Blizzard let it end up like this, but something needs to change, and it starts with the colossus.

the colossus is as boring as ultralisk/broodlords/carriers/thors/battlecruiser

all A move, if you want to remove colossus, you should remove the whole T3 units too.
people think protoss goes deathball because of colossus, but it is because the units protoss have needs to stick together and are so slow that after moving out, they can't retreat, so it is like an all in everytime you move out with your army.
it is not the colossus fault.
At this point, I'm pretty sure most people calling for the removal of colossi are T/Z players that go pure marine or hydra/ling.


No it's because the Collosi has a flawed design since it is intended as the Protoss ''siege'' unit. Check this out.

In BW

Siege Tank - Strong but immobile, needs to siege for AoE attack.
Lurker - Strong but immobile, needs to burrow to attack.
Reaver - Sick AOE but really slow, needs to build scarabs and ''aim'' with it's missle attacks.

In SC2

Siege Tank - same as in BW.
Broodlord - strong and immobile.
Collosi - Mobile and can walk cliffs.

Do you see how flawed this is?!


Perhaps it would make more sense if you looked at it from relative mobility.

Terran and Zerg both have ridiculously mobile armies and quick units in many categories, meanwhile Protoss, aside from Blink Stalkers (which has to be researched) and Colossi, the army is much less mobile than the Terran or Zerg, therefore some of the traditionally less mobile units are more mobile, at the cost of the rest of our units being less mobile in comparison to the other races.


You got to be kidding me. Ridiculously mobile compared to toss ? More like ridiculous bias...


Oh yeah, MMM force is immobile as fuck. Fucking medivacs slowing down that already snail-like infantry!
Dont fucking talk about bias when you're bathing in it
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2011-10-19 15:41:28
October 19 2011 15:40 GMT
#1573
On October 20 2011 00:22 SeaSwift wrote:
Show nested quote +
On October 20 2011 00:19 VirgilSC2 wrote:
Perhaps it would make more sense if you looked at it from relative mobility.

Terran and Zerg both have ridiculously mobile armies and quick units in many categories, meanwhile Protoss, aside from Blink Stalkers (which has to be researched) and Colossi, the army is much less mobile than the Terran or Zerg, therefore some of the traditionally less mobile units are more mobile, at the cost of the rest of our units being less mobile in comparison to the other races.


Actually, people tend to gloss over the fact that Colossi are only as fast as Hydras OFF OF CREEP (which people complain about all the time). The only reason people think they count as mobile is their cliff walking ability, which rarely actually adds to their mobility much. Admittedly, they are fast for AoE damage, but aren't in the same league as Blink Stalkers.


Haha why on earth would you compare them with blink stalkers!?

I'm not talking about move speed here, I'm sure Collosi and tanks have about the same.

BUT, tanks need to SIEGE for their AoE damage. That limits their mobility very much.

Collosi can just A-move around, AND they can walk cliffs. It's just so ridiculous i still don't get why it was added in the game.

Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
October 19 2011 15:40 GMT
#1574
On October 20 2011 00:16 Daralii wrote:
Show nested quote +
On October 20 2011 00:09 Umpteen wrote:
On October 20 2011 00:04 Daralii wrote:
On October 19 2011 23:51 rpgalon wrote:
On October 19 2011 22:30 Fig wrote:
On October 19 2011 22:21 Fragile51 wrote:
On October 19 2011 22:18 BeeNu wrote:
On October 19 2011 22:08 tnud wrote:
On October 19 2011 21:50 Alejandro wrote:
Why is everyone talking about removing a unit from the game?

Did anyone from Blizzard hinted that some units might be gone for the new ones to appear? Or is it just guessing?

Not trying to troll, it´s a serious question.


They have said they will remove/replace some units. They have also said they "don't like" some units, like the corruptor.


I also think the Colossus is pretty high up on the "do not like" list. It's a complete mismatch of a unit for Starcraft. Every other ranged aoe unit in the all of SC history has been difficult to use and control with a decent amount of risk/reward attached to it or it was a melee unit. Think of the Lurker, Siege Tank, Reaver, all of these required good placement and micro and positioning and forethought into actually using, the Colossus is just A-Move unit with very minimal micro, it's kinda stupid.


Yeah agreed. An added problem is that the Collosus gets countered by the exact same unit Carriers are weak against (Vikings and Corruptors). I really hope that the robo end unit gets replaced by something cooler.

Yep the colossus is a boring unit that promotes boring gameplay. Blizzard made it an easy unit to use, with a very low skill ceiling so pros can't show their stuff, and gave it very obvious and easy counters (vikings, corruptors). It's a unit that dumbs down the game. The fact that it's design also causes it to overlap with all protoss air units is just horrible.

Think about this. Out of the Robo facility, 3 of the 4 units available can be hit by anti air. Then you have all 3 of the Stargate units (plus the mothership) that can be hit by anti air. This is TERRIBLE DESIGN! I don't know how Blizzard let it end up like this, but something needs to change, and it starts with the colossus.

the colossus is as boring as ultralisk/broodlords/carriers/thors/battlecruiser

all A move, if you want to remove colossus, you should remove the whole T3 units too.
people think protoss goes deathball because of colossus, but it is because the units protoss have needs to stick together and are so slow that after moving out, they can't retreat, so it is like an all in everytime you move out with your army.
it is not the colossus fault.
At this point, I'm pretty sure most people calling for the removal of colossi are T/Z players that go pure marine or hydra/ling.


Nah; I've heard at least as many Protoss complain about them as T or Z, simply because they're so good that the rest of the race has had to be balanced around 'what can a Protoss army do with 4-5 colossi in it?', which means a Protoss army without 4-5 colossi in it is distinctly sub-par.

It's more about the warp gate than it is the colossus. Because toss's easily massable units(gateway units) need to be weak to compensate for the warp gate mechanic, the sentry needs to exist and the colossus needs to be so good at what it does.


That too Warpgate is such a massive facepalm of an idea as far as I'm concerned. "I know: let's make every map 32x32 in PvP, and 32x32 for the Protoss only in all the other matchups."
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
October 19 2011 15:44 GMT
#1575
On October 20 2011 00:33 Huragius wrote:
Show nested quote +
On October 20 2011 00:19 VirgilSC2 wrote:
On October 20 2011 00:14 Zorgaz wrote:
On October 20 2011 00:04 Daralii wrote:
On October 19 2011 23:51 rpgalon wrote:
On October 19 2011 22:30 Fig wrote:
On October 19 2011 22:21 Fragile51 wrote:
On October 19 2011 22:18 BeeNu wrote:
On October 19 2011 22:08 tnud wrote:
On October 19 2011 21:50 Alejandro wrote:
Why is everyone talking about removing a unit from the game?

Did anyone from Blizzard hinted that some units might be gone for the new ones to appear? Or is it just guessing?

Not trying to troll, it´s a serious question.


They have said they will remove/replace some units. They have also said they "don't like" some units, like the corruptor.


I also think the Colossus is pretty high up on the "do not like" list. It's a complete mismatch of a unit for Starcraft. Every other ranged aoe unit in the all of SC history has been difficult to use and control with a decent amount of risk/reward attached to it or it was a melee unit. Think of the Lurker, Siege Tank, Reaver, all of these required good placement and micro and positioning and forethought into actually using, the Colossus is just A-Move unit with very minimal micro, it's kinda stupid.


Yeah agreed. An added problem is that the Collosus gets countered by the exact same unit Carriers are weak against (Vikings and Corruptors). I really hope that the robo end unit gets replaced by something cooler.

Yep the colossus is a boring unit that promotes boring gameplay. Blizzard made it an easy unit to use, with a very low skill ceiling so pros can't show their stuff, and gave it very obvious and easy counters (vikings, corruptors). It's a unit that dumbs down the game. The fact that it's design also causes it to overlap with all protoss air units is just horrible.

Think about this. Out of the Robo facility, 3 of the 4 units available can be hit by anti air. Then you have all 3 of the Stargate units (plus the mothership) that can be hit by anti air. This is TERRIBLE DESIGN! I don't know how Blizzard let it end up like this, but something needs to change, and it starts with the colossus.

the colossus is as boring as ultralisk/broodlords/carriers/thors/battlecruiser

all A move, if you want to remove colossus, you should remove the whole T3 units too.
people think protoss goes deathball because of colossus, but it is because the units protoss have needs to stick together and are so slow that after moving out, they can't retreat, so it is like an all in everytime you move out with your army.
it is not the colossus fault.
At this point, I'm pretty sure most people calling for the removal of colossi are T/Z players that go pure marine or hydra/ling.


No it's because the Collosi has a flawed design since it is intended as the Protoss ''siege'' unit. Check this out.

In BW

Siege Tank - Strong but immobile, needs to siege for AoE attack.
Lurker - Strong but immobile, needs to burrow to attack.
Reaver - Sick AOE but really slow, needs to build scarabs and ''aim'' with it's missle attacks.

In SC2

Siege Tank - same as in BW.
Broodlord - strong and immobile.
Collosi - Mobile and can walk cliffs.

Do you see how flawed this is?!


Perhaps it would make more sense if you looked at it from relative mobility.

Terran and Zerg both have ridiculously mobile armies and quick units in many categories, meanwhile Protoss, aside from Blink Stalkers (which has to be researched) and Colossi, the army is much less mobile than the Terran or Zerg, therefore some of the traditionally less mobile units are more mobile, at the cost of the rest of our units being less mobile in comparison to the other races.


You got to be kidding me. Ridiculously mobile compared to toss ? More like ridiculous bias...


MMM and most of zerg units aside from hydras, queens and brood lords are quicker then anything protoss has, save for blinkstalkers and phoenix. It isn't that weird of a thought.
pezit
Profile Joined October 2010
Sweden302 Posts
October 19 2011 15:47 GMT
#1576
I like how protoss players and non-protoss players all come together and hate on the colossus, it's a beautiful thing. Let's just hope blizzard actually does something about it. I'm hoping this unit is a replacement for the mothership though, since it doesn't look like it would be a siege unit like the colossus is.
HowardRoark
Profile Blog Joined February 2010
1146 Posts
October 19 2011 15:50 GMT
#1577
On October 20 2011 00:20 Fig wrote:
Show nested quote +
On October 19 2011 23:51 rpgalon wrote:
On October 19 2011 22:30 Fig wrote:
On October 19 2011 22:21 Fragile51 wrote:
On October 19 2011 22:18 BeeNu wrote:
On October 19 2011 22:08 tnud wrote:
On October 19 2011 21:50 Alejandro wrote:
Why is everyone talking about removing a unit from the game?

Did anyone from Blizzard hinted that some units might be gone for the new ones to appear? Or is it just guessing?

Not trying to troll, it´s a serious question.


They have said they will remove/replace some units. They have also said they "don't like" some units, like the corruptor.


I also think the Colossus is pretty high up on the "do not like" list. It's a complete mismatch of a unit for Starcraft. Every other ranged aoe unit in the all of SC history has been difficult to use and control with a decent amount of risk/reward attached to it or it was a melee unit. Think of the Lurker, Siege Tank, Reaver, all of these required good placement and micro and positioning and forethought into actually using, the Colossus is just A-Move unit with very minimal micro, it's kinda stupid.


Yeah agreed. An added problem is that the Collosus gets countered by the exact same unit Carriers are weak against (Vikings and Corruptors). I really hope that the robo end unit gets replaced by something cooler.

Yep the colossus is a boring unit that promotes boring gameplay. Blizzard made it an easy unit to use, with a very low skill ceiling so pros can't show their stuff, and gave it very obvious and easy counters (vikings, corruptors). It's a unit that dumbs down the game. The fact that it's design also causes it to overlap with all protoss air units is just horrible.

Think about this. Out of the Robo facility, 3 of the 4 units available can be hit by anti air. Then you have all 3 of the Stargate units (plus the mothership) that can be hit by anti air. This is TERRIBLE DESIGN! I don't know how Blizzard let it end up like this, but something needs to change, and it starts with the colossus.

the colossus is as boring as ultralisk/broodlords/carriers/thors/battlecruiser

all A move, if you want to remove colossus, you should remove the whole T3 units too.
people think protoss goes deathball because of colossus, but it is because the units protoss have needs to stick together and are so slow that after moving out, they can't retreat, so it is like an all in everytime you move out with your army.
it is not the colossus fault.

the deathball actually is completely because of the colossus. I gave the reason up above. It can be hit by everything! This means you need to have anti air with your army even if you have no air units! That fact is why the death ball exists. I guarantee if the colossus was instead a reaver, which cannot be hit by anti air, there would not be deathballs like the ones we see.

This is what I meant by boring, not just a-move, but boring from a composition point of view as well. Seeing a colossus means the opponent gets vikings/corruptors, which means toss has to have stalkers to defend their colossi, which creates the death ball aspect.

The fact that the colossus is so much better in terms of stats and price and build time compared to the carrier, is the reason why it overshadows it. The only thing the carrier has over the colossus is that it can't be hit by ground attacks, but the fact that every other aspect is soooo much worse than the otherwise similar colossus makes using it not very feasible.

That's the problem with the design of the colossus. It was made to be a very efficient, powerful, splash damage, siege unit with great mobility. Blizzard made its weakness be that it can be hit by air. While that kind of design is definitely thinking outside the box and is very innovative, Blizzard did not think enough about the interactions with the rest of the protoss arsenal and with the other races, and the end result leaves a lot to be desired.

True. The Colossus is by far the worst designed unit ever to come out from Blizzard, and I am pretty sure they will remove it from HotS. Knowing how Blizzard want Starcraft 2 to succeed as an esport (even inviting Jaedong et al to Blizzcon) it surely will be removed due to how stale it makes any PvX game spectator and esport-wise.

They probably noticed this design flaw early on but it would be strange of them to remove it before HotS. I just wish they would bring in Bill Roper to head HotS, but I realize that is just wishful thinking.
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
rpgalon
Profile Joined April 2011
Brazil1069 Posts
Last Edited: 2011-10-19 15:55:04
October 19 2011 15:51 GMT
#1578
On October 20 2011 00:40 Zorgaz wrote:
Show nested quote +
On October 20 2011 00:22 SeaSwift wrote:
On October 20 2011 00:19 VirgilSC2 wrote:
Perhaps it would make more sense if you looked at it from relative mobility.

Terran and Zerg both have ridiculously mobile armies and quick units in many categories, meanwhile Protoss, aside from Blink Stalkers (which has to be researched) and Colossi, the army is much less mobile than the Terran or Zerg, therefore some of the traditionally less mobile units are more mobile, at the cost of the rest of our units being less mobile in comparison to the other races.


Actually, people tend to gloss over the fact that Colossi are only as fast as Hydras OFF OF CREEP (which people complain about all the time). The only reason people think they count as mobile is their cliff walking ability, which rarely actually adds to their mobility much. Admittedly, they are fast for AoE damage, but aren't in the same league as Blink Stalkers.


Haha why on earth would you compare them with blink stalkers!?

I'm not talking about move speed here, I'm sure Collosi and tanks have about the same.

BUT, tanks need to SIEGE for their AoE damage. That limits their mobility very much.

Collosi can just A-move around, AND they can walk cliffs. It's just so ridiculous i still don't get why it was added in the game.


tanks can't be hit by vikings >.>
they are different units.


On October 20 2011 00:20 Fig wrote:
Show nested quote +
On October 19 2011 23:51 rpgalon wrote:
On October 19 2011 22:30 Fig wrote:
On October 19 2011 22:21 Fragile51 wrote:
On October 19 2011 22:18 BeeNu wrote:
On October 19 2011 22:08 tnud wrote:
On October 19 2011 21:50 Alejandro wrote:
Why is everyone talking about removing a unit from the game?

Did anyone from Blizzard hinted that some units might be gone for the new ones to appear? Or is it just guessing?

Not trying to troll, it´s a serious question.


They have said they will remove/replace some units. They have also said they "don't like" some units, like the corruptor.


I also think the Colossus is pretty high up on the "do not like" list. It's a complete mismatch of a unit for Starcraft. Every other ranged aoe unit in the all of SC history has been difficult to use and control with a decent amount of risk/reward attached to it or it was a melee unit. Think of the Lurker, Siege Tank, Reaver, all of these required good placement and micro and positioning and forethought into actually using, the Colossus is just A-Move unit with very minimal micro, it's kinda stupid.


Yeah agreed. An added problem is that the Collosus gets countered by the exact same unit Carriers are weak against (Vikings and Corruptors). I really hope that the robo end unit gets replaced by something cooler.

Yep the colossus is a boring unit that promotes boring gameplay. Blizzard made it an easy unit to use, with a very low skill ceiling so pros can't show their stuff, and gave it very obvious and easy counters (vikings, corruptors). It's a unit that dumbs down the game. The fact that it's design also causes it to overlap with all protoss air units is just horrible.

Think about this. Out of the Robo facility, 3 of the 4 units available can be hit by anti air. Then you have all 3 of the Stargate units (plus the mothership) that can be hit by anti air. This is TERRIBLE DESIGN! I don't know how Blizzard let it end up like this, but something needs to change, and it starts with the colossus.

the colossus is as boring as ultralisk/broodlords/carriers/thors/battlecruiser

all A move, if you want to remove colossus, you should remove the whole T3 units too.
people think protoss goes deathball because of colossus, but it is because the units protoss have needs to stick together and are so slow that after moving out, they can't retreat, so it is like an all in everytime you move out with your army.
it is not the colossus fault.

the deathball actually is completely because of the colossus. I gave the reason up above. It can be hit by everything! This means you need to have anti air with your army even if you have no air units! That fact is why the death ball exists. I guarantee if the colossus was instead a reaver, which cannot be hit by anti air, there would not be deathballs like the ones we see.

This is what I meant by boring, not just a-move, but boring from a composition point of view as well. Seeing a colossus means the opponent gets vikings/corruptors, which means toss has to have stalkers to defend their colossi, which creates the death ball aspect.

The fact that the colossus is so much better in terms of stats and price and build time compared to the carrier, is the reason why it overshadows it. The only thing the carrier has over the colossus is that it can't be hit by ground attacks, but the fact that every other aspect is soooo much worse than the otherwise similar colossus makes using it not very feasible.

That's the problem with the design of the colossus. It was made to be a very efficient, powerful, splash damage, siege unit with great mobility. Blizzard made its weakness be that it can be hit by air. While that kind of design is definitely thinking outside the box and is very innovative, Blizzard did not think enough about the interactions with the rest of the protoss arsenal and with the other races, and the end result leaves a lot to be desired.


no, even when there is no colossus on the mix, protoss still avoid spreading his unit.
it is not good to spread units as protoss. It is not the colossus fault.
badog
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
October 19 2011 15:57 GMT
#1579
On October 20 2011 00:16 Daralii wrote:
Show nested quote +
On October 20 2011 00:09 Umpteen wrote:
On October 20 2011 00:04 Daralii wrote:
On October 19 2011 23:51 rpgalon wrote:
On October 19 2011 22:30 Fig wrote:
On October 19 2011 22:21 Fragile51 wrote:
On October 19 2011 22:18 BeeNu wrote:
On October 19 2011 22:08 tnud wrote:
On October 19 2011 21:50 Alejandro wrote:
Why is everyone talking about removing a unit from the game?

Did anyone from Blizzard hinted that some units might be gone for the new ones to appear? Or is it just guessing?

Not trying to troll, it´s a serious question.


They have said they will remove/replace some units. They have also said they "don't like" some units, like the corruptor.


I also think the Colossus is pretty high up on the "do not like" list. It's a complete mismatch of a unit for Starcraft. Every other ranged aoe unit in the all of SC history has been difficult to use and control with a decent amount of risk/reward attached to it or it was a melee unit. Think of the Lurker, Siege Tank, Reaver, all of these required good placement and micro and positioning and forethought into actually using, the Colossus is just A-Move unit with very minimal micro, it's kinda stupid.


Yeah agreed. An added problem is that the Collosus gets countered by the exact same unit Carriers are weak against (Vikings and Corruptors). I really hope that the robo end unit gets replaced by something cooler.

Yep the colossus is a boring unit that promotes boring gameplay. Blizzard made it an easy unit to use, with a very low skill ceiling so pros can't show their stuff, and gave it very obvious and easy counters (vikings, corruptors). It's a unit that dumbs down the game. The fact that it's design also causes it to overlap with all protoss air units is just horrible.

Think about this. Out of the Robo facility, 3 of the 4 units available can be hit by anti air. Then you have all 3 of the Stargate units (plus the mothership) that can be hit by anti air. This is TERRIBLE DESIGN! I don't know how Blizzard let it end up like this, but something needs to change, and it starts with the colossus.

the colossus is as boring as ultralisk/broodlords/carriers/thors/battlecruiser

all A move, if you want to remove colossus, you should remove the whole T3 units too.
people think protoss goes deathball because of colossus, but it is because the units protoss have needs to stick together and are so slow that after moving out, they can't retreat, so it is like an all in everytime you move out with your army.
it is not the colossus fault.
At this point, I'm pretty sure most people calling for the removal of colossi are T/Z players that go pure marine or hydra/ling.


Nah; I've heard at least as many Protoss complain about them as T or Z, simply because they're so good that the rest of the race has had to be balanced around 'what can a Protoss army do with 4-5 colossi in it?', which means a Protoss army without 4-5 colossi in it is distinctly sub-par.

It's more about the warp gate than it is the colossus. Because toss's easily massable units(gateway units) need to be weak to compensate for the warp gate mechanic, the sentry needs to exist and the colossus needs to be so good at what it does.


Finally someone else that gets it. The reason colossi are so good at amoving and settings things on fire is because of warpagates and sentries. As long as those two exist, the colossus isn't going anywhere.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
cjin
Profile Joined July 2011
181 Posts
October 19 2011 16:00 GMT
#1580
Back in the Brood War, dark archons mind controlled some ultralisks. This unit is clearly an ultralisk that is geneticly engineer for larger tusks and with some protoss armor cover.
Prev 1 77 78 79 80 81 85 Next
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
16:55
FSL teamleague FINALS ASHvsPTB
Freeedom35
Liquipedia
WardiTV 2025
11:00
Playoffs
herO vs ClemLIVE!
ComeBackTV 1981
WardiTV1071
TaKeTV 800
IndyStarCraft 329
Rex134
CosmosSc2 111
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 329
Rex 134
ProTech131
CosmosSc2 111
SKillous 75
BRAT_OK 64
UpATreeSC 51
Vindicta 29
DivinesiaTV 12
White-Ra 3
StarCraft: Brood War
Bisu 1667
EffOrt 635
ggaemo 178
firebathero 168
Shuttle 118
Mong 35
EG.Machine 8
SilentControl 6
Stormgate
BeoMulf144
Dota 2
Gorgc6622
singsing3595
febbydoto19
LuMiX1
League of Legends
rGuardiaN87
Counter-Strike
fl0m730
Heroes of the Storm
Khaldor368
Other Games
FrodaN1444
Beastyqt838
B2W.Neo544
Lowko459
hungrybox315
Liquid`Hasu271
KnowMe250
Liquid`VortiX135
Fuzer 92
QueenE90
XaKoH 79
Trikslyr67
Organizations
Other Games
PGL1121
gamesdonequick626
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• printf 36
• HeavenSC 23
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 33
• Airneanach29
• Michael_bg 10
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV645
League of Legends
• Nemesis4279
Other Games
• imaqtpie923
• Shiphtur200
Upcoming Events
Ladder Legends
22m
davetesta9
BSL 21
1h 22m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
15h 22m
Ladder Legends
22h 22m
BSL 21
1d 1h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
1d 14h
Wardi Open
1d 17h
Monday Night Weeklies
1d 22h
WardiTV Invitational
3 days
Replay Cast
4 days
[ Show More ]
WardiTV Invitational
4 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.