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[GSL] Race Winrate Graphs - Page 13

Forum Index > SC2 General
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XupinatoR
Profile Joined July 2011
Spain125 Posts
Last Edited: 2011-10-14 06:58:32
October 14 2011 06:53 GMT
#241
LOL, i knew protoss was in a bad spot. But after looking at this, it's even worse than I though >.<

Btw, the 2 good protoss peaks are MC, so fucking sad -.-
http://www.youtube.com/watch?v=D41Re9_AqL0
Amui
Profile Blog Joined August 2010
Canada10567 Posts
October 14 2011 06:55 GMT
#242
I think I turned from sad zealot into blood-running-down-wrists zealot looking at the raw data chart. I knew protoss was doing badly, but winrate-wise ever since MC won way back in March, even with a 10% margin of error(that's huge btw), there'd only be GSL July being potentially protoss favoured, with the rest still looking bleak. The october one only looks like an improvement because of what I'll refer to as the new-age protoss. They are amazing players and quite frankly fully deserve to move on into code S.
Porouscloud - NA LoL
Not_That
Profile Joined April 2011
287 Posts
October 14 2011 07:02 GMT
#243
j0ker, do you have evidence that Terran has substantial amount of players more than Z / P? Because I'm pretty sure that just isn't the case.

Also if there were 1 Zerg player in the entire world, most Terrans would have never played a TvZ in their life, while that 1 Zerg played ZvT a lot (50% of his games?), so he would have a significant advantage over every player he met, assuming skill were equal. But now I'm just poking fun at your example.

Trying to explain Terran dominance by saying they have more highly evolved meta game (due to larger amount of T players putting their brain together) is naivety. Is it so far fetched that in a game with vastly 3 different races, one of them has the longer side of the stick in balance? I read this thread and others like it, and it seems like some people will accept any reason whatsoever as for why Terran has no advantage.
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 14 2011 07:41 GMT
#244
On October 14 2011 15:49 j0ker wrote:
Anyone who says that the amount of people playing a race has no barring on winrates is being ignorant. 1 race having more players playing it by a significant margin benefits that race greatly. The builds and metagame develop at an exponentially faster rate because of all the players working at them.

Look at it from an extreme. Say there was only 1 zerg player in the entire world and the rest terran. Every other terran would be working towards the unstoppable TvZ build, and regardless of whether they communicated directly, they would be studying replays and evolving their builds until they achieved one that this lonely zerg could not beat. To overcome this build he would be forced to rack his brain and his brain alone for hours on end and when he finally solved the build, he would be facing another powerful build that was borne through thousands of terran man-hours. You could give this zerg a significant buff to his race and hypothetically assume he is the most talented player in the world, and you would still be left with a TvTvTvTvTvETC in the GSL.

Now obviously the example was a gross exaggeration, but the point stands. More high level minds working towards a common solution will find that solution faster than a group with less high level minds working towards its counterpart. I am not here to say that Terran isn't overpowered, it very well may be, and I do not know the actual extent of Terran's popularity in Korea, but it is something to think about.


If anything, if there was only one Zerg player in the world, then there would barely be any XvZ evolution, because everyone would only practice PvT and their mirrors - you know, stuff that's actually useful to them in a tournament setting.

And you can even observe this effect with the current composition of Code S. TvT is easily the fastest evolving Terran matchup, because they all practice it so much. On the other hand, TvP on the Terran side is probably the least evolved matchup in the game - cause why would Terrans innovate in it, when they can roll face easily with what they have currently, and there aren't many Protoss out there anyway?

Chew on this: Protoss was actually the most represented race in the early GSLs, as well as on KR ladder shortly after release.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
sleepingdog
Profile Joined August 2008
Austria6145 Posts
October 14 2011 07:45 GMT
#245
concerning the amulet-discussion: with the amulet PvT was less protoss favoured than it is terran favoured without the amulet; this is proven by countless statistics

somebody should do an analysis where you remove the results of the most succesful player respectively - I'd love to see GSL-winrates when you don't factor in the dominance of MC, who was just ahead of anyone at a certain point
"You see....YOU SEE..." © 2010 Sen
Zealot Lord
Profile Joined May 2010
Hong Kong747 Posts
October 14 2011 08:41 GMT
#246
On October 14 2011 10:22 Daralii wrote:
Show nested quote +
On October 14 2011 09:58 Zealot Lord wrote:
Back when Terran players only used nothing but MMM, yes templars with amulet looked too strong; but what about now though? Its quite clear to me that some of the things which used to be considered imbalanced are most likely no longer overpowered with pro players improving at such a fast rate, as they change the effectiveness of different units. I am 100% sure that had the game begun with players that could use snipe as well as they could with ghosts now, they would have never taken out khydarian amulet.

Flux Vanes is another thing. It was removed because void ray all ins were too good in 2v2, but with the 6 second spore crawler burrow time and the incredible strength of fungal, I have to think Blizz could afford to bring it back.


I'm not sure about flux vanes tbh - I can see it being possibly being too strong in certain situations. But eitherway, it would be nice to have some sort of upgrades back, regardless of what it is, since they took two away from protoss.. The games just plainly less fun when you have less research upgrades for units.
Paladia
Profile Joined August 2003
802 Posts
October 14 2011 10:08 GMT
#247
On October 14 2011 15:49 j0ker wrote:
Anyone who says that the amount of people playing a race has no barring on winrates is being ignorant. 1 race having more players playing it by a significant margin benefits that race greatly. The builds and metagame develop at an exponentially faster rate because of all the players working at them.

Your logic is flawed. And you are wrong with your stats.

The Protoss in Code S pretty much only practice TvP while the Terrans hardly practice that MU as they barely face any Protoss, they focus on TvT.

There arent more Terran players than there are Protoss. GM in Korea has 34% Protoss, 38% Terran, pretty much even. It is just that Protoss has a harder time reaching the very top, both on ladder and in Code S. There isn't anything magical about players picking Terran which makes them better.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
October 14 2011 10:39 GMT
#248
On October 14 2011 15:49 j0ker wrote:
Anyone who says that the amount of people playing a race has no barring on winrates is being ignorant. 1 race having more players playing it by a significant margin benefits that race greatly. The builds and metagame develop at an exponentially faster rate because of all the players working at them.


From earlier in the threads:

On October 14 2011 02:09 Caesarion wrote:
For anyone interested, I was looking at the ESV Korean Weekly stats which should provide a good picture of players trying to break into Code A.

In the Ro64:
#10: 30P 16T 18Z
#11: 23P 19T 21Z
#12: 24P 20T 20Z


It isn't that there are just not enough Protoss players. It is that once Protoss pros reach a certain level, P becomes a lot harder to win with than T or Z.
althaz
Profile Joined May 2010
Australia1001 Posts
October 14 2011 11:21 GMT
#249
On October 14 2011 01:22 Fleebu wrote:
Maybe you should also look at the percentage of people in Korea who actually play Protoss...

Protoss is the most played race on the Korean server. Terran is the most played by Pros. Not saying this means anything like Toss being underpowered or whatever, just pointing out some information for you .
The first rule we don't talk about race conditions. of race conditions is
Syth
Profile Joined October 2011
36 Posts
Last Edited: 2011-10-14 11:33:56
October 14 2011 11:31 GMT
#250
Make Protoss stronger but make them harder at the same time. Most people who have played all three races to a reasonable level can probably vouch for their simplicity. If they made them a little more mechanically demanding they could make them stronger.
blacklist_member
Profile Joined January 2011
Australia318 Posts
October 14 2011 11:38 GMT
#251
On October 14 2011 20:31 Syth wrote:
Make Protoss stronger but make them harder at the same time. Most people who have played all three races to a reasonable level can probably vouch for their simplicity. If they made them a little more mechanically demanding they could make them stronger.

I'm all for this

The simplicity of the race means there's a skill ceiling IMO. A race like terran can be improved upon alot more..
MC and MKP fighting ^^
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
October 14 2011 12:51 GMT
#252
On October 14 2011 14:24 Fanatic-Templar wrote:
Show nested quote +
On October 14 2011 12:55 The KY wrote:
On October 14 2011 12:36 Fanatic-Templar wrote:
On October 14 2011 12:04 Daralii wrote:
Colossi and sentries exist to attempt to balance out the weakness of gateway units. It all goes back to the warp gate.


Yes, but if we have to lose one of Colossi or Warp tech to get stronger Gateway units, then I'd easily choose to sacrifice Colossi. At least we could get Khaydarin Amulet back.


May I be the first to say fuuuuck the Amulet. Kill a whole protoss army and then arrive at their base to 4 fully charged HTs with storm and 10 chargelots?

Buff toss some other way please.


In other words, you say that after defeating a Templar based Protoss army, you should be able to overrun their base


No sir. It's not the spawning with storm that bothers me, it's the warping in with storm. So for example on Shakuras Plateau, the protoss natural, main, and far away third (assuming hypothetically they took the natural of the base parallel to theirs as their third) are all equally protected. Remove warp in from templar and reinstate KA, I'd be cool with. (How that would even work I dunno but talking hypothetical still).
Also I like that to storm drop mineral lines you have to use a warp prism and risk getting caught and losing the templar inside. With warp in storm all you risk is a warp prism and you get to warp in templar anywhere on the map.

the victorious Protoss army won't be able to overrun your base if they win the battle because their damage-dealers, the High Templar, have expended themselves to win the battle.


Chargelots are pretty good. If you've killed all their medivacs lategame it's very hard as terran to mass another army because the protoss just throws upgraded chargelots at them, you are forced to stim and kite like hell, it takes up a lot of your apm, stim costs you health, sometimes you don't have an airport runway to kite down. Basically small numbers of MM vs chargelots is fucking hard work. Throw a colossus in to force vikings and you're onto a winner.
GLLvz
Profile Joined April 2011
Norway122 Posts
October 14 2011 14:48 GMT
#253
Wheres that Sad zealot Fanclub? I think i have to sign up
Lvz
GLLvz
Profile Joined April 2011
Norway122 Posts
October 14 2011 14:49 GMT
#254
On October 14 2011 20:21 althaz wrote:
Show nested quote +
On October 14 2011 01:22 Fleebu wrote:
Maybe you should also look at the percentage of people in Korea who actually play Protoss...

Protoss is the most played race on the Korean server. Terran is the most played by Pros. Not saying this means anything like Toss being underpowered or whatever, just pointing out some information for you .



If u say that, people could say "Hey, Terran 10 times easier to play?" Because More people become Pro with terran?
Lvz
Ziktomini
Profile Joined October 2010
United Kingdom377 Posts
October 14 2011 14:59 GMT
#255
I wonder how many of those zerg wins were NesTea
CuHz
Profile Joined January 2011
United States354 Posts
October 14 2011 17:47 GMT
#256


On October 14 2011 02:09 Caesarion wrote:
For anyone interested, I was looking at the ESV Korean Weekly stats which should provide a good picture of players trying to break into Code A.

In the Ro64:
#10: 30P 16T 18Z
#11: 23P 19T 21Z
#12: 24P 20T 20Z


It isn't that there are just not enough Protoss players. It is that once Protoss pros reach a certain level, P becomes a lot harder to win with than T or Z.[/QUOTE]


wow look at those protoss numbers; i ddnt know it was that much more protosses.
NA GM protoss twitch.tv/cuhzx
terranghost
Profile Joined May 2010
United States980 Posts
Last Edited: 2011-10-14 18:23:56
October 14 2011 18:17 GMT
#257
deleted
My question was obvious I feel dumb now
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
StimedSheep
Profile Joined October 2010
United States51 Posts
October 14 2011 18:28 GMT
#258
This reminds me of the very beginning of Starcraft. For those who might remember when the game first came out there were periods of time where each race was trying to figure out ways to combat different attack styles. I remember people saying that 6 pools were overpowered and could not be beaten. Anyways relax and enjoy the game and try something crazy. = \
InFi.asc
Profile Joined May 2010
Germany518 Posts
October 14 2011 18:36 GMT
#259
On October 15 2011 03:28 StimedSheep wrote:
This reminds me of the very beginning of Starcraft. For those who might remember when the game first came out there were periods of time where each race was trying to figure out ways to combat different attack styles. I remember people saying that 6 pools were overpowered and could not be beaten. Anyways relax and enjoy the game and try something crazy. = \


I'm really not playing anymore, just watching. I can't really enjoy it if the better player does not win.

And sadly there have been some matches where i felt that is true.

This is not the way an ESPORTs game should display itself
* Liquid'Hero * Liquid'TLO * oGsMC * oGsFin *
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
Last Edited: 2011-10-14 18:40:24
October 14 2011 18:38 GMT
#260
On October 14 2011 01:22 Alejandrisha wrote:
Show nested quote +
On October 14 2011 01:21 Deekin[ wrote:
Seems David Kim needs to take a look at this, and Im not even a protoss player.

He doesn't really watch the GSL I've talked to him about it haha



He doesn't watch the GSL?

The lead balance designer responsible for balancing the game doesn't even watch the top level of play?

my heart just sank.

I had somehow hoped that he would, as a core job requirement, keep on top of things like this.

I had always thought the balance statistics that they released were just to provide the community with one extra small facet of data to supplement discussion. Not that they depended so heavily on internal statistics.

*sigh

Well I guess I'll go back to practicing phoenix openings vs. 1-1-1 with a heavy heart.
Salvation a la mode and a cup of tea...
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