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New Zerg Unit in Heart of The Swarm - Page 27

Forum Index > SC2 General
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SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
October 10 2011 17:26 GMT
#521
On October 11 2011 02:23 Xenocryst wrote:
@anyone who really thinks its a banelign launcher..... really?? has the word balance entered your head at all?


Well, given there's a unit which can make a Black Hole, a race designed around the ability to TELEPORT, an ability which makes an army of Marines for you instantly and an ability which mind controls other units - and there's the whole Terran race, I guess - I think a baneling launcher could work.
OneWhoIsMany
Profile Joined May 2010
Canada292 Posts
October 10 2011 17:26 GMT
#522
On October 11 2011 02:23 Modernist wrote:
Obviously it's a hydra morph that can attack while burrowed.

Which means the hydra has to be moved to tier 1 for this unit to be useful. Tier 2.5 would be way too late.


I rather doubt they would move the Hydra to a Tier 1 role again, there is a dynamic developed for Zerg to be lacking an anti-air unit prior to lair tech and it would be shocking for them to change that up. There is plenty of room with the current units at tier 1 and tier 2 to allow for a transitional unit at 2.5 if this is in fact a Hydra upgrade.
Xenocryst
Profile Joined December 2010
United States521 Posts
October 10 2011 17:27 GMT
#523
On October 11 2011 02:26 Demonace34 wrote:
Show nested quote +
On October 11 2011 02:23 Xenocryst wrote:
@anyone who really thinks its a banelign launcher..... really?? has the word balance entered your head at all?

People would of said the same thing about the colossus before release if they just gave us an outline. "@anyone who thinks lasers that can shoot up to range 9 and do aoe damage from this unit is dumb". The fact is though, that you can balance almost anything with the right modifications to stats...


fair enough
Tatari
Profile Blog Joined January 2011
United States1179 Posts
Last Edited: 2011-10-10 17:28:16
October 10 2011 17:27 GMT
#524
I think baller's idea was taken. It's a hydraroach, but in a different way. The head~torso of a hydra, and the ass of a roach. :S

But I'm almost certain it's a ground siege unit. Zergs are really lacking in that department.
A fed jungler is no longer a jungler, but a terrorist.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
October 10 2011 17:28 GMT
#525
Zerg bunker unit, the shell comes down and it gets super armor, or you up the shell up and it smashes shit with that big ass claw
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
October 10 2011 17:28 GMT
#526
zerg wood grinder

[image loading]
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
Sajaki
Profile Joined June 2011
Canada1135 Posts
October 10 2011 17:28 GMT
#527
On October 11 2011 02:24 Sagitarrius wrote:
A good way to throw people off when releasing a silhouette like this is to play off peoples assumptions, have something resembling mandibles and put it in the front, the natural conclusion is that its the face... looking closely at the silhouette I cant help but think that blizzard is playing a trick on us and is in fact displaying a lurker from behind.


I see it now that you mention it! Well its a possibility... Hopefully they do a full reveal at blizzcon T_T
Inno pls...
Xenocryst
Profile Joined December 2010
United States521 Posts
October 10 2011 17:28 GMT
#528
On October 11 2011 02:26 SeaSwift wrote:
Show nested quote +
On October 11 2011 02:23 Xenocryst wrote:
@anyone who really thinks its a banelign launcher..... really?? has the word balance entered your head at all?


Well, given there's a unit which can make a Black Hole, a race designed around the ability to TELEPORT, an ability which makes an army of Marines for you instantly and an ability which mind controls other units - and there's the whole Terran race, I guess - I think a baneling launcher could work.



how do i make an army of marines??? i wanna do that
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
October 10 2011 17:28 GMT
#529
Better be some sort of lurker unit. I would be very glad.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
October 10 2011 17:29 GMT
#530
Definitely going to be a ranged heavy unit. Something similar in role to tanks, but I don't think it will require a siege mode. Also I think it will be super slow off creep just like the hydra. As it won't need siege to fire, it will probably only get about 6-9 range. It will have a small splash, but mostly be heavy single target damage. Think 60 damage to a single unit. Also, when it burrows, it can use it's cannons, but the range is reduced.


That's my guess and hope.
Developer for http://mtgfiddle.com
clusen
Profile Joined May 2010
Germany8702 Posts
October 10 2011 17:29 GMT
#531
On October 11 2011 02:27 Tatari wrote:
I think baller's idea was taken. It's a hydraroach, but in a different way. The head~torso of a hydra, and the ass of a roach. :S

But I'm almost certain it's a ground siege unit. Zergs are really lacking in that department.

It will be as fast as a hydra and attack like a roach!

Do not want.


Would be cool to see Zerg getting some kind of reaver and Toss doesn't.
Blahbleh
Profile Joined August 2011
United States76 Posts
October 10 2011 17:29 GMT
#532
beefed up version of the defiler
"Immortal/Roach is pretty good against Stalkers" - Idra
Fyzar
Profile Joined January 2011
Netherlands8010 Posts
October 10 2011 17:30 GMT
#533
I certainly hope the Protoss unit will be something awesome.

This looks like the zerg version of the tank though.
It appears I have been chosen.
straycat
Profile Blog Joined May 2011
230 Posts
October 10 2011 17:30 GMT
#534
Infested turtle.
Cain0
Profile Blog Joined April 2010
United Kingdom608 Posts
October 10 2011 17:30 GMT
#535

On October 11 2011 02:26 Demonace34 wrote:
Show nested quote +
On October 11 2011 02:23 Xenocryst wrote:
@anyone who really thinks its a banelign launcher..... really?? has the word balance entered your head at all?

People would of said the same thing about the colossus before release if they just gave us an outline. "@anyone who thinks lasers that can shoot up to range 9 and do aoe damage from this unit is dumb". The fact is though, that you can balance almost anything with the right modifications to stats...


Yeh, but the collossus is just a horrid a-move unit that is only effective in a blob. Hopefully it will get replaced, no idea what blizzard was thinking when they designed it.
Everhate
Profile Joined September 2010
United States640 Posts
October 10 2011 17:31 GMT
#536
On October 11 2011 02:23 Xenocryst wrote:
@anyone who really thinks its a banelign launcher..... really?? has the word balance entered your head at all?


The reaver was pretty similar in nature to a baneling launcher...fire a unit that does aoe dmg on impact, and it wasn't imbalanced. That said, I don't see baneling launcher for that reason...imagine giving reaver to zerg instead of protoss and the outcry that would follow :p

Actually, if you look at a number of units in bw individually they come across as incredibly OP, but the way things interracted worked out quite well.
Sajaki
Profile Joined June 2011
Canada1135 Posts
Last Edited: 2011-10-10 17:31:53
October 10 2011 17:31 GMT
#537
On October 11 2011 02:30 Cain0 wrote:

Show nested quote +
On October 11 2011 02:26 Demonace34 wrote:
On October 11 2011 02:23 Xenocryst wrote:
@anyone who really thinks its a banelign launcher..... really?? has the word balance entered your head at all?

People would of said the same thing about the colossus before release if they just gave us an outline. "@anyone who thinks lasers that can shoot up to range 9 and do aoe damage from this unit is dumb". The fact is though, that you can balance almost anything with the right modifications to stats...


Yeh, but the collossus is just a horrid a-move unit that is only effective in a blob. Hopefully it will get replaced, no idea what blizzard was thinking when they designed it.


AMFG LAZOR BEAMZZZ -Someone on SC2forums
Inno pls...
Rococo
Profile Joined May 2011
United States331 Posts
Last Edited: 2011-10-10 17:34:11
October 10 2011 17:32 GMT
#538
On October 11 2011 02:25 Ballistixz wrote:
Show nested quote +
On October 11 2011 02:20 Rococo wrote:
Whatever it is, I really hope it doesn't have siege range. A ground unit with siege range just isn't zergy in my opinion. (The Lurker only had 6. People call it a siege unit but it's more like a very positional melee unit. To attack with lurkers you had to move up pretty close and burrow, giving the defending player a chance to run away or focus fire them down.)



explain why u think that? a sige range unit for zerg can be "zergy" easily depending on design. have u ever seen the movie starship troopers? i often compare zerg to "the bugs" in that movie. in that movie they had some kind of tank like beatle that could launch acidic blobs at extremly long ranges.

if they make the siege unit for zerg a organic slow walking mobile unit then i can easily see it working.


I'm talking more about design than theme. This is less true in SC2, but Zerg in BW was about fast, disposable, in your face units that would overwhelm the opponent and push him back. That Zerg had no ground siege unit was an asymmetry that made for interesting gameplay.
agff
Profile Joined May 2011
Portugal39 Posts
October 10 2011 17:32 GMT
#539
Hmm I see it as a unit that will be ranged and if burrowed has more range. That's what I would like from what I see =P
FnaticPink
Profile Joined May 2011
Denmark324 Posts
October 10 2011 17:32 GMT
#540
Calling it now (I have no idea if i was first) HydRoach (Morph of Hydra & Roach)
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