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New Zerg Unit in Heart of The Swarm - Page 25

Forum Index > SC2 General
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QuixoticO
Profile Blog Joined March 2010
Netherlands810 Posts
October 10 2011 17:14 GMT
#481
If Zerg is getting a siege unit that mutates from a Hydralisk I'll be really happy.
"Suum Cuique" - Cicero
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
October 10 2011 17:14 GMT
#482
really like what someone on reddit wrote:

okay its this: a t1.5-t2 unit, that has to burrow to go into siege mode to shoot ground target, but shoots air targets when unburrowed.

This will only make it viable when zerg has burrow (t2), but helps at t1 to defend air.


"trash micro but win - its marine" MC commentary during HSC 4
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
October 10 2011 17:14 GMT
#483
On October 11 2011 02:13 Xenocryst wrote:
Show nested quote +
On October 11 2011 02:10 tnud wrote:
Well, it certainly looks like zerg is getting their "tank" unit.

If Protoss could get something equally nice...
[image loading]
I'd be a happy man


please please please please please please please

a unit that basically shoots banelings, great stuff
Do you really want chat rooms?
FiveOneFour
Profile Joined October 2011
8 Posts
October 10 2011 17:14 GMT
#484
Working on a graphic enhancement, i am likely to bring new elements to this discussion
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
Last Edited: 2011-10-10 17:18:27
October 10 2011 17:15 GMT
#485
On October 11 2011 01:46 DeltruS wrote:
Show nested quote +
On October 11 2011 01:44 pallad wrote:
On October 11 2011 01:38 green.at wrote:
1 more week until my hopes of a reaver are crushed!


Toss never get a reaver , they got to many AOE , splash units already .. get real


Dustin Browder said in the CatZ interview that the colossus should be removed and that toss need a harass unit. Two birds with one stone?

But then again, the new warp prism is pretty good harass.


Quoting myself here. Apparently it wasn't the catz interview. He did say it in an informal interview, but I can't find it.

EDIT: Source found:
http://www.gamespot.com/news/6325853/starcraft-ii-heart-of-the-swarm-qanda-with-dustin-browder
+ Show Spoiler +
There are some easy things we can do and there are some hard things. If we study the game, for example, you would say that the corruptor is lame. Don't get us wrong; they're useful. If there are a lot of colossi, you need corruptors. If there are dark templars, you need overseers. They have a battle function for a situation, but what new battle strategies and tactics do they add in the game? Compare the two to the mutalisks; a player can raid, harass. They can get board control; they can decimate opponents without antiair. Party, right? Having those guys around changes the match. Corruptors? Meh. You build colossi, I build corruptors; end of story.

There are some units we can upgrade wholesale or remove and replace with something better. That's one easy way to give better gameplay without giving so many options you don't know what's going on while also not compromising balance. There may be other places we can legitimately add. For instance, the Protoss don't really have a great way to raid. To a point; they can kind of raid with Phoenixes with anti-gravs and they can cheese with void rays, but that's not really fun. But we can add in a legitimate Protoss raider that gives a player new strategies.
http://grooveshark.com/#/deltrus/music
Xenocryst
Profile Joined December 2010
United States521 Posts
October 10 2011 17:15 GMT
#486
On October 11 2011 02:14 FarbrorAbavna wrote:
Show nested quote +
On October 11 2011 02:13 Xenocryst wrote:
On October 11 2011 02:10 tnud wrote:
Well, it certainly looks like zerg is getting their "tank" unit.

If Protoss could get something equally nice...
[image loading]
I'd be a happy man


please please please please please please please

a unit that basically shoots banelings, great stuff


noooooooooooooooo im rage quitting again now
Garnet
Profile Blog Joined February 2006
Vietnam9034 Posts
October 10 2011 17:15 GMT
#487
Upgraded hydralisk makes the most sense, and it DOES look like it.
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
October 10 2011 17:15 GMT
#488
It looks like a mixture of a roach and a lurker I have to agree there. Hopefully its a lurker with a new design though lol.
AKA: TelecoM[WHITE] Protoss fighting
coL.hendralisk
Profile Joined September 2009
Zimbabwe1756 Posts
October 10 2011 17:16 GMT
#489
Wow really hope this unit will work out, esp in zvp :D
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
October 10 2011 17:16 GMT
#490
On October 11 2011 02:14 Senx wrote:
really like what someone on reddit wrote:
Show nested quote +

okay its this: a t1.5-t2 unit, that has to burrow to go into siege mode to shoot ground target, but shoots air targets when unburrowed.

This will only make it viable when zerg has burrow (t2), but helps at t1 to defend air.




Still a bit off I think, it has a hydra head which means T2.5 atleast (unless it gets its own building or they change hydra to T1 and roach to T2). The burrowed killing ground and unburrowed killing air sounds pretty cool though.
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
MilesTeg
Profile Joined September 2010
France1271 Posts
October 10 2011 17:16 GMT
#491
On October 11 2011 02:06 Cirqueenflex wrote:
voilà, here is my take on it:

[image loading]

after seeing that the left barrel is so off center and there being a second "bubble" i figured it was a second barrel instead. This makes perfect sense for symmetric weapon positioning on the shell.

I don't think it is an anti-air unit, simply because its weapons can hardly point into the air.
It could be a flame-thrower (acid-thrower) or an artillery but i doubt that too because an artillery unit would have a bigger weapon

Instead, my money is on it being a unit that can attack while burrowed. The front claws would be great for digging


It's a zerg collossus! Payback time!
Roynalf
Profile Joined August 2011
Finland886 Posts
October 10 2011 17:17 GMT
#492
http://memegenerator.net/instance/10528343
(V) (;,,;) (V) Woopwoopwoopwoop
Mattchew
Profile Blog Joined December 2010
United States5684 Posts
October 10 2011 17:17 GMT
#493
[image loading]

the back could also be a creep tumor for mobile creep spread which would be really cool too
There is always tomorrow nshs.seal.
Grettin
Profile Joined April 2010
42381 Posts
October 10 2011 17:17 GMT
#494
On October 11 2011 02:13 Xenocryst wrote:
Show nested quote +
On October 11 2011 02:10 tnud wrote:
Well, it certainly looks like zerg is getting their "tank" unit.

If Protoss could get something equally nice...
[image loading]
I'd be a happy man


please please please please please please please


Pretty please, indeed.
"If I had force-fields in Brood War, I'd never lose." -Bisu
Chainfire99
Profile Joined August 2010
Canada474 Posts
October 10 2011 17:17 GMT
#495
Zerg with a siege unit? Time to switch races ><
Vincere Vel Mori
bendez
Profile Joined February 2010
Canada283 Posts
October 10 2011 17:18 GMT
#496
Is Sen allowed to "guess" at these units? :3 If I recall correctly, he already tested out (or still testing out) HotS right?
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2011-10-10 17:21:44
October 10 2011 17:19 GMT
#497
the more i look at it the more i realize it has to be a siege unit. ppl that are saying u have to load banelings into it and it shoots banelings from a range of 9-13 seems very possible. but that would basically make it into a zerg reaver. reaverlisk? seems legit imho.

but i think it would kinda be OP if it can burrow. it would basically be a cloaked siege tank/reaver...
Rococo
Profile Joined May 2011
United States331 Posts
Last Edited: 2011-10-10 17:22:55
October 10 2011 17:20 GMT
#498
Whatever it is, I really hope it doesn't have siege range. A ground unit with siege range just isn't zergy in my opinion. (The Lurker only had 6. People call it a siege unit but it's more like a very positional melee unit. To attack with lurkers you had to move up pretty close and burrow, giving the defending player a chance to run away or focus fire them down just like a melee unit.)
okrane
Profile Joined April 2010
France265 Posts
October 10 2011 17:20 GMT
#499
Lurkers or gtfo
Really disappointed with Starcraft II Zerg! :(
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
October 10 2011 17:20 GMT
#500
I think it's going to be a mix of a beefy unit and long ranged attacked. It looks like it has a claw + a blunt type arm that looks more like a morning star.

Overall, I think it makes sense as a mutated roach.
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