New Terran Unit in Heart of the Swarm - Page 117
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CeliosB
Canada100 Posts
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Slomo
Germany7196 Posts
On October 09 2011 21:38 BatCat wrote: why don't more people jump on the "chill" hint? I think it could be a freezing unit! This Unit is a Model of Chill. And it will get out of the game. ![]() | ||
NotSorry
United States6722 Posts
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terranghost
United States980 Posts
On October 09 2011 21:59 Telcontar wrote: Given the fact that they triple nerfed the reaper (speed requiring factory, train time increased, no rax before depot), I doubt they'll change things to a point where it becomes a problem again. If they just revert the factory requirement change, we might actually see speed reapers again. Just being selfish here but I'd like them to revert the medivac back to being an ordinary dropship simply because I like mech play alot more :p. If we had the medic back that could help out that reaper significantly in the early stages of the game. And if anyone remembers back from way back in the early stages of starcraft 2 alpha, that was the reason the medic was removed in the first place. Regular medics were harder to use with reapers so they scrapped them and gave us medivacs so the bio healing unit could keep up with the reapers that at the time were common units. That or bring back their demolition charges. None of these are likely to happen but I can dream can't I. | ||
DARKHYDRA
United States303 Posts
On October 10 2011 05:26 NotSorry wrote: Freezing banelings in place then shatters them with the big shields and the acid stays frozen so does no splash damage And to make up for this zerg gets dem lurkers right?... PLEASE!!! hey does anyone know when blizzcon is scheduled for? | ||
Toads
Canada1795 Posts
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Werk
United States294 Posts
On October 10 2011 05:41 DARKHYDRA wrote: And to make up for this zerg gets dem lurkers right?... PLEASE!!! hey does anyone know when blizzcon is scheduled for? Friday, October 21, 2011 and October 22, 2011, 10 a.m. to 10 p.m. PT (both days) more lurkers, less baneling counters plz | ||
eviltomahawk
United States11133 Posts
On October 10 2011 05:26 NotSorry wrote: Freezing banelings in place then shatters them with the big shields and the acid stays frozen so does no splash damage Sounds like Red Alert 3 with the Allied Cyro Copter and Peacemaker. Freeze (or shrink) the Apocalypse Tank with the Cyro Copter, then blow it up with the Peacemaker's shotgun after it inches its way up with its shield up. If it actually is a freeze ray, then I would facepalm, as that is such a Red Alert-ish concept. | ||
DARKHYDRA
United States303 Posts
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kevinmon
United States540 Posts
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thoradycus
Malaysia3262 Posts
On October 10 2011 06:03 eviltomahawk wrote: Sounds like Red Alert 3 with the Allied Cyro Copter and Peacemaker. Freeze (or shrink) the Apocalypse Tank with the Cyro Copter, then blow it up with the Peacemaker's shotgun after it inches its way up with its shield up. If it actually is a freeze ray, then I would facepalm, as that is such a Red Alert-ish concept. i wouldnt be surprised. some units have the same concepts as the CnC units | ||
Armada Vega
Canada120 Posts
This is of course assuming that lurkers will do the same damage they did in broodwar and have the same attack speed. | ||
0neder
United States3733 Posts
On October 10 2011 09:29 Armada Vega wrote: honesty if lurkers get put into multiplayer, then banglings will probably get kicked out and only be in singleplayer. The lurker and banglings have roles that seriously overlap, and if they both existed I think they would be the only units ever made, could be op. This is of course assuming that lurkers will do the same damage they did in broodwar and have the same attack speed. They don't seriously overlap. One is a suicide unit. the other is a unit that doesn't waste your money when it attacks something. | ||
Percutio
United States1672 Posts
On October 10 2011 09:29 Armada Vega wrote: honesty if lurkers get put into multiplayer, then banglings will probably get kicked out and only be in singleplayer. The lurker and banglings have roles that seriously overlap, and if they both existed I think they would be the only units ever made, could be op. This is of course assuming that lurkers will do the same damage they did in broodwar and have the same attack speed. Dude I want banglings in this game ASAP. Bangling+Spermling sounds like a great combo. | ||
turdburgler
England6749 Posts
On October 10 2011 05:25 Slomo wrote: This Unit is a Model of Chill. And it will get out of the game. ![]() and it will mine minerals, mine minerals, mine minerals? | ||
Divergence
Canada363 Posts
It's a medium sized Thor-like mech unit that can transform into a "mobile mode" where it moves fast but cannot attack. That way it can be like a Thor but not suffer from the mobility problems that make the Thor lolbad. | ||
jakoh
Canada237 Posts
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Daralii
United States16991 Posts
On October 10 2011 12:14 jakoh wrote: Zerg unit teaser tomorrow ![]() People will complain that it's not the lurker. | ||
Sandro
897 Posts
On October 10 2011 12:16 Daralii wrote: People will complain that it's not the lurker. I actually would be happy if it wasn't, then we could have insane speculation about it. And I wish blizzard would release it at midnight or at the very latest their midnight time. | ||
Fallacy
United States227 Posts
On October 10 2011 12:16 Daralii wrote: People will complain that it's not the lurker. This. | ||
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