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On September 24 2011 18:53 Slakter wrote:Show nested quote +On September 24 2011 18:45 infinity2k9 wrote:On September 24 2011 17:53 Slakter wrote:On September 24 2011 16:54 Trozz wrote: Didn't expect this. Does there have to be a con? It's necessary? There needs to be a union for progamers to look out for their best interests. Kespa failed at that pretty hard and SC2Con just didnt have any balls to do anything. May just be the communist part of me talking however. How do you figure this? Isn't having things like player drafts when a team disbands a positive thing.. the only thing you can argue that they do wrong in regards to players is how free agents work, but i'm pretty sure it's to help balance the teams out and stop all the top players being signed by a single team. If you are gonna argue 'omg they practice for so long' that's down to the teams themselves. But simply anyone who doesn't practice hard isn't even going to be a pro anyway in BW, you can't force a maximum practice time on people. Its more the fact that the lower level pros dont get paid enough for their work IMO. If Progaming had a strong union that cared more about the players I bet there would be a lot more discussion internally about players salaries.
Player Unions and livable salaries for even B-teamer is great and I agree. But it's a niche market and the only revenue stream for the teams are corporations, some flush with cash, and some not. To blame Kespa for B-teamers wages is same as blaming GSL for all the financial trouble SC2 players/teams have. Low wages for B-teamers are simply a reality of E-sports atm. If anything SC2 "S-class" (lol) gets paid almost nothing or peanuts and have to win tournaments to have a livable wage.
If anything blame the Korean gov't for not having enough safety nets :/
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Joy to the Starcraft 2 world! I hate this organization and everything it stands for and I'm glad it's gone.
I know some people are saying that an organization like this is needed/necessary. I don't think so.
We already have organizations...they're called teams. I like teams as being the primary organizations because they're directly interacting with the players and are most likely to represent their interests. When you get organizations like SC2Con, the interests of the players is diluted and sacrificed for the interests of the organization, much like in any union.
I think if a player wants to stream, or wants to wear a specific uniform, or wants to be in a specific tournament, it is between him and his team manager.
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On September 25 2011 00:01 masterbreti wrote:Show nested quote +On September 24 2011 22:46 Bobster wrote: SC2con was dead in my eyes when I heard that they
1) were responsible for less Koreans in NASL because while only some of the teams weren't happy, everyone else had to bow out due to SC2con forcing "solidarity" - basically, if one team doesn't want to play, no one plays. Without SC2con, we would've had more Korean players than the 6 (on non-Korean teams) we have now, make no mistake.
Auctally sc2con wasn't involved in that decision at all, and had nothing to do with it. It was all the teams talking together about it and mr. Chae being the front man (so to speak)
Actually, they were. Never officially, but they were.
What I believe happened from all that I've read (and I read a lot about this situation), is that 1-2 Korean teams were dissatisfied with the deposits and travel costs because of lack of funding.
I believe SC2Con's role was to represent the wishes of those few teams, by forcing an all-Korean withdrawal.
If you've read FXO's post about SC2Con's methods of...persuasion...before he edited it, you would see Sc2Con acts through threats, harassment and intimidation. Additionally, they represent a strong Korean vs The World mantra, so it is very likely that they harassed team managers into abiding, threatening to label them Korean traitors.
The evidence I have for this is that despite the fact that this was allegedly an independent decision by teams, no team manager EVER contacted Xeris directly to negotiate or state a withdrawal, nor did they respond to Xeris after Chae brought up the issue. They stated that they didn't know who was behind the decision when Xeris asked them so that Xeris could talk to the decision-maker.
Also, many players have stated that they wanted to participate but couldn't/had to get permission. Some even showed up their matches.
Plus, I don't see why a team like OGS (with 2nd place winner MC and lots of sponsorship) wouldn't have participated, ESPECIALLY after the Korean withdrawal. It appears that they were forced to comply with the wishes of other Koreans, and the only way that would happen is through a 3rd party that was enforcing the compliance through some kind of intimidation (in this case, being a traitor).
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On September 24 2011 18:53 Slakter wrote:Show nested quote +On September 24 2011 18:45 infinity2k9 wrote:On September 24 2011 17:53 Slakter wrote:On September 24 2011 16:54 Trozz wrote: Didn't expect this. Does there have to be a con? It's necessary? There needs to be a union for progamers to look out for their best interests. Kespa failed at that pretty hard and SC2Con just didnt have any balls to do anything. May just be the communist part of me talking however. How do you figure this? Isn't having things like player drafts when a team disbands a positive thing.. the only thing you can argue that they do wrong in regards to players is how free agents work, but i'm pretty sure it's to help balance the teams out and stop all the top players being signed by a single team. If you are gonna argue 'omg they practice for so long' that's down to the teams themselves. But simply anyone who doesn't practice hard isn't even going to be a pro anyway in BW, you can't force a maximum practice time on people. Its more the fact that the lower level pros dont get paid enough for their work IMO. If Progaming had a strong union that cared more about the players I bet there would be a lot more discussion internally about players salaries.
SC2 has even less money in it salary wise than BW though? There simply isn't enough money in eSports for B-teamers to be paid salaries. It's unfortunate but that's how it is... i don't see how KeSPA is responsible for this. If you tried to have a 'minimum wage' then there simply would not be B-teamers as official progamers in the teams. Instead the players would simply be online practice partners and still playing the game all day just without free accommodation and food, which is just worse than the current situation.
Niche sports like this can't have salaries for everyone, it's the same with many activities i bet. Like think how dedicated many athletes are in the more lesser known Olympic or other events... and the many people training to try and simply qualify for the events. They are in similar situations. The fact that so many A-teamers are still paid (and pretty well too in a lot of cases) i think is a good sign thing as it is. Sure it would be nice if lower level players were paid, but where is this money going to come from? The sponsors already pay a LOT of money for only promotion in return.. i think they are being fairly generous as it is.
edit: wassbix said the same thing basically. It seems the KeSPA hate is a total bandwagon on here, people who never even followed BW seem to have a grudge against them for no apparent reason. By the sounds of the post above me it seems like this organization was certainly worse in it's actions. The only thing you could have against them is pulling NaDa (a player under contract) from an SC2 showmatch; which why wouldn't they do when they were in a lawsuit against Blizzard, seems totally justified. Other than that they have had no involvement and it's been clearly detrimental to the Korean scene not to involve them.
People keep bringing up the foreign scene and minor foreign tournaments as if we should care and they should even be involved in anything like this in the first place. Organization is needed for the top level of progaming, no one gives a shit about controlling the rest of it.
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Well I had no love for the SC2con but I am afraid the power void will be filled by Kespa 2.0. Better to have a powerless figurehead organization thinking it can call the shots than an actual dictatorial regime that abuses its power.
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Meh in my opinion Kespa created many good player that otherwise be average. In a harsh environment, the few talent will step up to the occasion. SC2 needs something like that, especially in Korea if they want a huge live attraction.
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On September 25 2011 02:25 whateverpeeps wrote:Show nested quote +On September 25 2011 00:01 masterbreti wrote:On September 24 2011 22:46 Bobster wrote: SC2con was dead in my eyes when I heard that they
1) were responsible for less Koreans in NASL because while only some of the teams weren't happy, everyone else had to bow out due to SC2con forcing "solidarity" - basically, if one team doesn't want to play, no one plays. Without SC2con, we would've had more Korean players than the 6 (on non-Korean teams) we have now, make no mistake.
Auctally sc2con wasn't involved in that decision at all, and had nothing to do with it. It was all the teams talking together about it and mr. Chae being the front man (so to speak) Actually, they were. Never officially, but they were. What I believe happened from all that I've read (and I read a lot about this situation), is that 1-2 Korean teams were dissatisfied with the deposits and travel costs because of lack of funding. I believe SC2Con's role was to represent the wishes of those few teams, by forcing an all-Korean withdrawal. If you've read FXO's post about SC2Con's methods of...persuasion...before he edited it, you would see Sc2Con acts through threats, harassment and intimidation. Additionally, they represent a strong Korean vs The World mantra, so it is very likely that they harassed team managers into abiding, threatening to label them Korean traitors. Well said.
There's a reason why the two most independent Korean teams (SlayerS, FXO) didn't want anything to do with SC2con. Smaller teams didn't have the luxury of independence and were forced to comply with SC2con. Very happy that their strong-arm tactics did not pan out, even though it cost us (and NASL) a certain price to see it happen.
I wonder if that and the FXO incident weren't key factors when SC2con realised they didn't have as much power over everyone as they thought and disbanding was appropriate.
On September 25 2011 02:31 infinity2k9 wrote:Show nested quote +On September 24 2011 18:53 Slakter wrote:On September 24 2011 18:45 infinity2k9 wrote:On September 24 2011 17:53 Slakter wrote:On September 24 2011 16:54 Trozz wrote: Didn't expect this. Does there have to be a con? It's necessary? There needs to be a union for progamers to look out for their best interests. Kespa failed at that pretty hard and SC2Con just didnt have any balls to do anything. May just be the communist part of me talking however. How do you figure this? Isn't having things like player drafts when a team disbands a positive thing.. the only thing you can argue that they do wrong in regards to players is how free agents work, but i'm pretty sure it's to help balance the teams out and stop all the top players being signed by a single team. If you are gonna argue 'omg they practice for so long' that's down to the teams themselves. But simply anyone who doesn't practice hard isn't even going to be a pro anyway in BW, you can't force a maximum practice time on people. Its more the fact that the lower level pros dont get paid enough for their work IMO. If Progaming had a strong union that cared more about the players I bet there would be a lot more discussion internally about players salaries. People keep bringing up the foreign scene and minor foreign tournaments as if we should care and they should even be involved in anything like this in the first place. Organization is needed for the top level of progaming, no one gives a shit about controlling the rest of it. The global SC2 scene is strong, we don't need a strong-arm organisation trying to control everyone else, especially not if it's operating from one of the smaller countries involved. There's a lot more money in North America and Europe (I'm never sure if FXO is considered a SEA team or just "international" :D).
As I said before, some of the Korean executives that want total control over players and teams (to the detriments of the individual, I might add) are free to try and establish this like Kespa did in BW. But isolation will inevitably lead to decline in a global community like the SC2 scene.
This ain't BW, son.
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On September 25 2011 02:53 Bobster wrote:Show nested quote +On September 25 2011 02:25 whateverpeeps wrote:On September 25 2011 00:01 masterbreti wrote:On September 24 2011 22:46 Bobster wrote: SC2con was dead in my eyes when I heard that they
1) were responsible for less Koreans in NASL because while only some of the teams weren't happy, everyone else had to bow out due to SC2con forcing "solidarity" - basically, if one team doesn't want to play, no one plays. Without SC2con, we would've had more Korean players than the 6 (on non-Korean teams) we have now, make no mistake.
Auctally sc2con wasn't involved in that decision at all, and had nothing to do with it. It was all the teams talking together about it and mr. Chae being the front man (so to speak) Actually, they were. Never officially, but they were. What I believe happened from all that I've read (and I read a lot about this situation), is that 1-2 Korean teams were dissatisfied with the deposits and travel costs because of lack of funding. I believe SC2Con's role was to represent the wishes of those few teams, by forcing an all-Korean withdrawal. If you've read FXO's post about SC2Con's methods of...persuasion...before he edited it, you would see Sc2Con acts through threats, harassment and intimidation. Additionally, they represent a strong Korean vs The World mantra, so it is very likely that they harassed team managers into abiding, threatening to label them Korean traitors. Well said. There's a reason why the two most independent Korean teams (SlayerS, FXO) didn't want anything to do with SC2con. Smaller teams didn't have the luxury of independence and were forced to comply with SC2con. Very happy that their strong-arm tactics did not pan out, even though it cost us (and NASL) a certain price to see it happen. I wonder if that and the FXO incident weren't key factors when SC2con realised they didn't have as much power over everyone as they thought and disbanding was appropriate. Show nested quote +On September 25 2011 02:31 infinity2k9 wrote:On September 24 2011 18:53 Slakter wrote:On September 24 2011 18:45 infinity2k9 wrote:On September 24 2011 17:53 Slakter wrote:On September 24 2011 16:54 Trozz wrote: Didn't expect this. Does there have to be a con? It's necessary? There needs to be a union for progamers to look out for their best interests. Kespa failed at that pretty hard and SC2Con just didnt have any balls to do anything. May just be the communist part of me talking however. How do you figure this? Isn't having things like player drafts when a team disbands a positive thing.. the only thing you can argue that they do wrong in regards to players is how free agents work, but i'm pretty sure it's to help balance the teams out and stop all the top players being signed by a single team. If you are gonna argue 'omg they practice for so long' that's down to the teams themselves. But simply anyone who doesn't practice hard isn't even going to be a pro anyway in BW, you can't force a maximum practice time on people. Its more the fact that the lower level pros dont get paid enough for their work IMO. If Progaming had a strong union that cared more about the players I bet there would be a lot more discussion internally about players salaries. People keep bringing up the foreign scene and minor foreign tournaments as if we should care and they should even be involved in anything like this in the first place. Organization is needed for the top level of progaming, no one gives a shit about controlling the rest of it. The global SC2 scene is strong, we don't need a strong-arm organisation trying to control everyone else, especially not if it's operating from one of the smaller countries involved. There's a lot more money in North America and Europe (I'm never sure if FXO is considered a SEA team or just "international" :D). As I said before, some of the Korean executives that want total control over players and teams (to the detriments of the individual, I might add) are free to try and establish this like Kespa did in BW. But isolation will inevitably lead to decline in a global community like the SC2 scene. This ain't BW, son.
Kespa is a board of teams/sponsors, ofc they control the league... they run and pay for most of the costs. If anything they ran it pretty fucking well since we're seeing BW on TV for 10 years strong, with wide range of viewers, while every other e-sport is delegated to teenage nerds watching it on an internet streams.
Kespa did not "kill" the foreigner scene. Foreigner scene just stopped being competitive. Lot of foreigners were present at the start and one epic Canadian even won an OSL. It's not Kespa's fault foreigners sucked at the game and couldn't compete at the highest level.
Are people really angry at Kespa doesn't give the poor foreigner pity air time despite being below most Korean B-teamers? Not giving shitty players air time means its serious and legitimate e-sport.
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On September 25 2011 02:53 Bobster wrote:The global SC2 scene is strong, we don't need a strong-arm organisation trying to control everyone else, especially not if it's operating from one of the smaller countries involved. There's a lot more money in North America and Europe (I'm never sure if FXO is considered a SEA team or just "international" :D).
As I said before, some of the Korean executives that want total control over players and teams (to the detriments of the individual, I might add) are free to try and establish this like Kespa did in BW. But isolation will inevitably lead to decline in a global community like the SC2 scene.
This ain't BW, son.
Again: they do not give a shit about 'controlling' the foreign scene and top level sc2 needs some kind of organization instead of being a total mess like it is now. You are just talking paranoid bullshit. If KeSPA was involved in the first place it would already be more stable and bigger than it is now, but that's totally irrelevant to the foreign scene anyway.
It's arguable how 'strong' the foreign scene is, how many players are even on a decent above minimum wage salary? Or are pro's supposed to live solely off prize money, cause that is NOT a stable scene.
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I see this as a good thing. I can't remember ever hearing good news that involved SC2Con, but I heard plenty of bad news. Hopefully a new body can take its place.
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Koreans have to realize having a kespa 2 right now would be insanely selfish and probably kill Starcraft 2 until all of BW moved over to SC2. SC2 IS a global game unlike BW right now. Korea may have the best players still but they are definitely not making sc2 what it is alone.
Foreign tourneys and teams have put in probably far more money collectively than korea has and it would be utter shit for some solely korean based kespa 2 to come and say hey, korea owns sc2 and you play by our rules now. If all the non korean funding was erased, sc2 would be a joke right now instead of a worldwide success. Similarly if all korean players pulled out of international events because some kespa 2 says sc2 tourneys can only run under their rules and guidance, sc2 would largely die.
Any organization would have to be an international organization where non koreans have just as much say as koreans because they are putting just as much if not more into SC2 right now than korea is.
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On September 25 2011 03:40 infinity2k9 wrote:Show nested quote +On September 25 2011 02:53 Bobster wrote:The global SC2 scene is strong, we don't need a strong-arm organisation trying to control everyone else, especially not if it's operating from one of the smaller countries involved. There's a lot more money in North America and Europe (I'm never sure if FXO is considered a SEA team or just "international" :D).
As I said before, some of the Korean executives that want total control over players and teams (to the detriments of the individual, I might add) are free to try and establish this like Kespa did in BW. But isolation will inevitably lead to decline in a global community like the SC2 scene.
This ain't BW, son. Again: they do not give a shit about 'controlling' the foreign scene and top level sc2 needs some kind of organization instead of being a total mess like it is now. You are just talking paranoid bullshit. If KeSPA was involved in the first place it would already be more stable and bigger than it is now, but that's totally irrelevant to the foreign scene anyway. It's arguable how 'strong' the foreign scene is, how many players are even on a decent above minimum wage salary? Or are pro's supposed to live solely off prize money, cause that is NOT a stable scene. Well, Kespa 2.0 can try and regulate the Korean scene, but I don't see just how productive this would be, especially concerning relations to the NA/EU teams. Will they prevent Korean talent from going abroad? Will they stop NA/EU teams from benefitting from Korea's training houses? Isolation can only lead to decline and obsoleteness.
I can't see a strong-arm organisation like Kespa having a positive impact on players, teams or international relations. The scene is better off without something like that. Leave the sponsor search up to the individual teams and TV negotiations up to the licence holders in the various countries (like they did in Taiwan).
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they don't need an sc2con or kespa, a mediator with enough power to enforce accords is enough, for sc2, that mediator is GomTV.
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I don't know why people are optimistic about the next iteration of this. It clearly states a "soft" approach didn't work. They will come back and be bigger jerks. Did everyone miss that line?
It just seems to me all they want to do is control and dictate instead being persuasive and cooperative.
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On September 25 2011 02:15 wassbix wrote:Show nested quote +On September 24 2011 18:53 Slakter wrote:On September 24 2011 18:45 infinity2k9 wrote:On September 24 2011 17:53 Slakter wrote:On September 24 2011 16:54 Trozz wrote: Didn't expect this. Does there have to be a con? It's necessary? There needs to be a union for progamers to look out for their best interests. Kespa failed at that pretty hard and SC2Con just didnt have any balls to do anything. May just be the communist part of me talking however. How do you figure this? Isn't having things like player drafts when a team disbands a positive thing.. the only thing you can argue that they do wrong in regards to players is how free agents work, but i'm pretty sure it's to help balance the teams out and stop all the top players being signed by a single team. If you are gonna argue 'omg they practice for so long' that's down to the teams themselves. But simply anyone who doesn't practice hard isn't even going to be a pro anyway in BW, you can't force a maximum practice time on people. Its more the fact that the lower level pros dont get paid enough for their work IMO. If Progaming had a strong union that cared more about the players I bet there would be a lot more discussion internally about players salaries. Player Unions and livable salaries for even B-teamer is great and I agree. But it's a niche market and the only revenue stream for the teams are corporations, some flush with cash, and some not. To blame Kespa for B-teamers wages is same as blaming GSL for all the financial trouble SC2 players/teams have. Low wages for B-teamers are simply a reality of E-sports atm. If anything SC2 "S-class" (lol) gets paid almost nothing or peanuts and have to win tournaments to have a livable wage. If anything blame the Korean gov't for not having enough safety nets :/ Really? I don't think the gov't should pay for kids that want to be pro gamers that don't make enough. I think that's pretty ridiculous. The scene supports what it can support. The players are happy playing the game they love. If they get sick of it, they'll quit. It's like the minor leagues in baseball. You're not in it for the money, bud. If you are, you need to pick a new career.
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On September 25 2011 05:30 0neder wrote:Show nested quote +On September 25 2011 02:15 wassbix wrote:On September 24 2011 18:53 Slakter wrote:On September 24 2011 18:45 infinity2k9 wrote:On September 24 2011 17:53 Slakter wrote:On September 24 2011 16:54 Trozz wrote: Didn't expect this. Does there have to be a con? It's necessary? There needs to be a union for progamers to look out for their best interests. Kespa failed at that pretty hard and SC2Con just didnt have any balls to do anything. May just be the communist part of me talking however. How do you figure this? Isn't having things like player drafts when a team disbands a positive thing.. the only thing you can argue that they do wrong in regards to players is how free agents work, but i'm pretty sure it's to help balance the teams out and stop all the top players being signed by a single team. If you are gonna argue 'omg they practice for so long' that's down to the teams themselves. But simply anyone who doesn't practice hard isn't even going to be a pro anyway in BW, you can't force a maximum practice time on people. Its more the fact that the lower level pros dont get paid enough for their work IMO. If Progaming had a strong union that cared more about the players I bet there would be a lot more discussion internally about players salaries. Player Unions and livable salaries for even B-teamer is great and I agree. But it's a niche market and the only revenue stream for the teams are corporations, some flush with cash, and some not. To blame Kespa for B-teamers wages is same as blaming GSL for all the financial trouble SC2 players/teams have. Low wages for B-teamers are simply a reality of E-sports atm. If anything SC2 "S-class" (lol) gets paid almost nothing or peanuts and have to win tournaments to have a livable wage. If anything blame the Korean gov't for not having enough safety nets :/ Really? I don't think the gov't should pay for kids that want to be pro gamers that don't make enough. I think that's pretty ridiculous. The scene supports what it can support. The players are happy playing the game they love. If they get sick of it, they'll quit. It's like the minor leagues in baseball. You're not in it for the money, bud. If you are, you need to pick a new career. Progaming in Korea is not like Minor league baseball dude, it's more like their NFL to them.
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When you bring in, or at least control, funding, you can "regulate" your league. Otherwise you have no real teeth.
This all seemed inevitable.
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United States5162 Posts
On September 25 2011 05:50 Fubi wrote:Show nested quote +On September 25 2011 05:30 0neder wrote:On September 25 2011 02:15 wassbix wrote:On September 24 2011 18:53 Slakter wrote:On September 24 2011 18:45 infinity2k9 wrote:On September 24 2011 17:53 Slakter wrote:On September 24 2011 16:54 Trozz wrote: Didn't expect this. Does there have to be a con? It's necessary? There needs to be a union for progamers to look out for their best interests. Kespa failed at that pretty hard and SC2Con just didnt have any balls to do anything. May just be the communist part of me talking however. How do you figure this? Isn't having things like player drafts when a team disbands a positive thing.. the only thing you can argue that they do wrong in regards to players is how free agents work, but i'm pretty sure it's to help balance the teams out and stop all the top players being signed by a single team. If you are gonna argue 'omg they practice for so long' that's down to the teams themselves. But simply anyone who doesn't practice hard isn't even going to be a pro anyway in BW, you can't force a maximum practice time on people. Its more the fact that the lower level pros dont get paid enough for their work IMO. If Progaming had a strong union that cared more about the players I bet there would be a lot more discussion internally about players salaries. Player Unions and livable salaries for even B-teamer is great and I agree. But it's a niche market and the only revenue stream for the teams are corporations, some flush with cash, and some not. To blame Kespa for B-teamers wages is same as blaming GSL for all the financial trouble SC2 players/teams have. Low wages for B-teamers are simply a reality of E-sports atm. If anything SC2 "S-class" (lol) gets paid almost nothing or peanuts and have to win tournaments to have a livable wage. If anything blame the Korean gov't for not having enough safety nets :/ Really? I don't think the gov't should pay for kids that want to be pro gamers that don't make enough. I think that's pretty ridiculous. The scene supports what it can support. The players are happy playing the game they love. If they get sick of it, they'll quit. It's like the minor leagues in baseball. You're not in it for the money, bud. If you are, you need to pick a new career. Progaming in Korea is not like Minor league baseball dude, it's more like their NFL to them. Not even close. Go read some of Rekrul's posts about Korea. SC in Korea is mainstream like the WWE is mainstream.
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On September 25 2011 05:30 0neder wrote:Show nested quote +On September 25 2011 02:15 wassbix wrote:On September 24 2011 18:53 Slakter wrote:On September 24 2011 18:45 infinity2k9 wrote:On September 24 2011 17:53 Slakter wrote:On September 24 2011 16:54 Trozz wrote: Didn't expect this. Does there have to be a con? It's necessary? There needs to be a union for progamers to look out for their best interests. Kespa failed at that pretty hard and SC2Con just didnt have any balls to do anything. May just be the communist part of me talking however. How do you figure this? Isn't having things like player drafts when a team disbands a positive thing.. the only thing you can argue that they do wrong in regards to players is how free agents work, but i'm pretty sure it's to help balance the teams out and stop all the top players being signed by a single team. If you are gonna argue 'omg they practice for so long' that's down to the teams themselves. But simply anyone who doesn't practice hard isn't even going to be a pro anyway in BW, you can't force a maximum practice time on people. Its more the fact that the lower level pros dont get paid enough for their work IMO. If Progaming had a strong union that cared more about the players I bet there would be a lot more discussion internally about players salaries. Player Unions and livable salaries for even B-teamer is great and I agree. But it's a niche market and the only revenue stream for the teams are corporations, some flush with cash, and some not. To blame Kespa for B-teamers wages is same as blaming GSL for all the financial trouble SC2 players/teams have. Low wages for B-teamers are simply a reality of E-sports atm. If anything SC2 "S-class" (lol) gets paid almost nothing or peanuts and have to win tournaments to have a livable wage. If anything blame the Korean gov't for not having enough safety nets :/ Really? I don't think the gov't should pay for kids that want to be pro gamers that don't make enough. I think that's pretty ridiculous. The scene supports what it can support. The players are happy playing the game they love. If they get sick of it, they'll quit. It's like the minor leagues in baseball. You're not in it for the money, bud. If you are, you need to pick a new career.
I'm talking about general social safety nets, regardless of what you career/job choices are. Not that gov't pays B-teamers...
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Seriously all htis KESPA hate is.. paranoid and moronic.
Did KESPA made some really stupid rules and decision?
Yes, definitively.
But without KESPA e sports wouldn´t be what it is now, they helped the scene a lot(and hindered it in some ways but thats not the point). And LOL @ KESPA killing BW outside of Korea, did they make everyone magically suck?
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