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Blizzard Blog: Balance Snapshot - Page 7

Forum Index > SC2 General
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Deleted User 183001
Profile Joined May 2011
2939 Posts
September 22 2011 17:44 GMT
#121
Do the same cheese build every game, and you'll win often. That doesn't work at the pro level, however. That's why Protoss has a ~30-40% win rate past few GSLs, because the players have to play straight up and Protoss is plain inferior to the other 2 races.

Also, there's this thing on the ladder called MMR. Because it will have you play people on your MMR, you can be a lot better than someone and play Protoss, but beat them because you're just a lot better than them. How the ladder works is that it is supposed to keep things 50%. The ladder is by no means a demonstration of balance.
maddogawl
Profile Joined January 2011
United States63 Posts
September 22 2011 17:47 GMT
#122
On September 23 2011 02:42 headbus wrote:
7 Zergs, 5 Protoss in GSL code S. That should be enough to convince people that terran is stronger.



Its too small of a sample size to make any accusations about balance. Out of 32 players all of them could be a single race although unlikely and still the game could be balanced. What matters more is the top players in a much larger quantity ( 100, 1000, etc ) even 100 is too small of a sample set, so looking at all players in Code S, Code A, and Code B with w/l ratios would yield better information because in theory all these players should be relatively close in skill.
DNA61289
Profile Joined August 2010
United States665 Posts
September 22 2011 17:48 GMT
#123
On September 23 2011 01:55 Brotocol wrote:
Show nested quote +
On September 23 2011 01:48 MisterFred wrote:
Terran IMBA. Just look at the Korean numbers. Now imagine eliminating Korean masters and just going with GM. The numbers would probably get worse. Professional Terran dominance isn't a fluke. The race is just better. And I'm not exactly the easiest sell on this... I play random and Terran is my worst race, but it's still clear to me.

Lower than high masters - don't make me laugh. MMR should keep everything near 50%. Everything else is metagame shift, but honestly, who cares, all those players will have about 50% win rate and the meta game will never be constant because they aren't good enough to smooth it out.



Well said.

I also want to point out that matchmaking makes all winrates tend toward 50%.

* The only case where this does not apply is tournaments, where matchmaking is not done algorithmically.

* The definition of balance means that, for 2 players of the same skill level, the game should be perfectly even. How do we isolate the skill level variable? We can't. But the closest we can do is make some assumptions: (1) There is less variability (lower std. deviation) in the highest tournaments and (2) The more up to date a given scene's metagame is, the more viable it is.

Thus, we really should be looking at GSL for the closest picture of balance that we can get, as it's the closest situation in terms of reflecting equal skill levels (tapering off on the high end, and thus not as highly variable as other tournaments/scenes), and metagame advancement.


PS. A common misconception of "balance for the highest levels" is that imbalance doesn't affect lower leagues. It affects any game with equal skill level players, where one has to work harder than the other to achieve the same result.

The entire "balance only affects the highest leagues" is wrong. It affects high leagues consistently, but can also happen, albeit inconsistently, at lower leagues.

Say, for instance, take 2 silver league players who are playing at skill levels 100 and 95, respectively (hypothetical values of course). Meaning that one is outplaying the other. And yet, the latter opponent wins. That is imbalance. Real life example: 1-1-1 happening at lower leagues. That is imbalanced if an inferior player beats a superior one.


Verdict: This looks like damage control, as it misrepresents these stats as "raw stats," whereas in reality, matchmaking has influenced them heavily.

This is really well thought out response, I can't help but come to the same conclusion.
But yeah being a Korean gamer is very imba. If you're a non-korean gamer you have to balance your game playing with earning money and your real life. If you're Korean you just sit around playing games all day eating 2 cent ramyun and becoming gosu.
nemo14
Profile Joined January 2011
United States425 Posts
September 22 2011 17:48 GMT
#124
On September 23 2011 02:24 Brotocol wrote:
Show nested quote +
On September 23 2011 02:21 Soma.bokforlag wrote:
matchmaking doesnt mean that a platinum terran gets matched against diamond zerg and toss and gold terran.

if terran is OP this would show even in stats from lower leagues

this is of course in the case that balance works the same across leagues, which it doesnt. it is extremely hard for blizzard to balance the game on all levels. what do you do if its balanced for masters and lower? patch the game just for GM and e-sports?



Misconception.

What it really means to "balance for the highest level of play" is that the strongest play must be balanced, but this should automatically scale down to all levels because skill levels are relative.

If it's balanced for players that have skill levels of 150, then it should automatically ensure balance for skill level 5.

You're wrong.

A diamond terran who can't remember to split his bio will lose to infestors constantly. A gold zerg who can't remember to scout properly will lose to a 6rax every time he sees it. A platinum protoss who can't remember to watch the minimap will lose to a ling/nydus all-in basically every time he encounters it.

Not every strategy that silver-leaguers can pull off can be defended with silver-league map awareness, micro, etc.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
September 22 2011 17:51 GMT
#125
they should use only GM/high master data as anything below are made to be 50% regardless of race.
age: 84 | location: california | sex: 잘함
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
September 22 2011 17:51 GMT
#126
On September 23 2011 02:48 nemo14 wrote:
Show nested quote +
On September 23 2011 02:24 Brotocol wrote:
On September 23 2011 02:21 Soma.bokforlag wrote:
matchmaking doesnt mean that a platinum terran gets matched against diamond zerg and toss and gold terran.

if terran is OP this would show even in stats from lower leagues

this is of course in the case that balance works the same across leagues, which it doesnt. it is extremely hard for blizzard to balance the game on all levels. what do you do if its balanced for masters and lower? patch the game just for GM and e-sports?



Misconception.

What it really means to "balance for the highest level of play" is that the strongest play must be balanced, but this should automatically scale down to all levels because skill levels are relative.

If it's balanced for players that have skill levels of 150, then it should automatically ensure balance for skill level 5.

You're wrong.

A diamond terran who can't remember to split his bio will lose to infestors constantly. A gold zerg who can't remember to scout properly will lose to a 6rax every time he sees it. A platinum protoss who can't remember to watch the minimap will lose to a ling/nydus all-in basically every time he encounters it.

Not every strategy that silver-leaguers can pull off can be defended with silver-league map awareness, micro, etc.


That's exactly what makes you improve, people's skill isn't static
I will never ever play Mech against Protoss. - MVP
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
September 22 2011 17:52 GMT
#127
blizz gives info to help quell the masses, masses cry foul and pick it apart.

blizz doesn't give info to help quell the masses, masses cry foul and claim blizzard doesn't know what it's doing.

You can't go by just pure GM rankings. that's only 200 people per region, statistically it is too low to be able to balance upon, you have to include masters because at least in korea, lots of master level players are borderline pro or GM level but the 200 max system prevents them from being moved up until someone in GM falls out.

Take what you want away from this blog post, but to flame blizzard for even giving us any information is horseshit. You can be skeptical, or you can try to interpret it into other subsets of data, but you have to believe that blizzard has ALL of the numbers. Our stats, even from the best of our community, is based off of partial data mining utilizing tools like sc2ranks (love you!) to try to collect the best data we can, but blizzard literally has it ALL.

You have no clue why the neural parasite change happened. Maybe in their data, they can do a search where it says, in PvZ when games get past X time, and Infestors are out. Games with Neural parasite are won 90% of the time by zerg, games without are closer to 50%. See, a statistic like that, something that only blizzard can easily filter, would indicate there is some sort of disparity in PvZ when Neural is used. That's not to say they immediately made the change like the blog post said. It's possible this initial inference lead them to then further investigate the "possible problem" and look at it closer, looking further at variances of data, and upon their research and despite shifting meta game changes, the PvZ + Neural statistics have remained outside of the 55/45 win rate range they like to see. So they then hit the balance team to figure out a suitable fix, apply to PTR and test how that alters their data.

It's easy to look at JUST these overall win rates and see PvZ isn't lop sided why nerf NP blizz? and QQ heavily, but we don't have the data, and we will never have all of the data. They have spreadsheets that are probably so sophisticated we couldn't dream of imitating them. As a former theorycrafter for WoW we used to try to create simulation spreadsheets to mimic that of blizzard, and several times we came close, but even blizzard employees would post that while impressed upon our reverse engineering of data to create our own spreadsheets, ours were fundamentally flawed for an overall viewpoint, but useful for our specific needs. SC2 has probably more possible iterations and changes due to unit compositions and macro/micro than in WoW, so I can only imagine their findings to be even harder to balance and their spreadsheets even more sophisticated.

So please, while it's easy to try to judge blizzard upon this release and their recent patch changes, the blog itself says these numbers ARE NOT THE ONLY REASONING FOR CHANGES.

/rant off
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
Grummler
Profile Joined May 2010
Germany743 Posts
Last Edited: 2011-09-22 17:56:34
September 22 2011 17:54 GMT
#128
On September 23 2011 02:44 JudicatorHammurabi wrote:
Also, there's this thing on the ladder called MMR. Because it will have you play people on your MMR, you can be a lot better than someone and play Protoss, but beat them because you're just a lot better than them. How the ladder works is that it is supposed to keep things 50%. The ladder is by no means a demonstration of balance.


Try to read what is written above these numbers. Are you seriously thinking that Blizzard forgot about their own matchmaking system? That would make you look very stupid.

Actually i think this might be true, so i am going to quote the important part for you, in case you have trouble finding it:

What's an adjusted win percentage? While the math behind calculating an adjusted win percentage is extremely complex, an adjusted win percentage can be summed up as the 'true' win percentage of a given race, produced by removing the skewing effects of the matchmaker and factoring in player skill.


Source: See OP.
workers, supply, money, workers, supply, money, workers, ...
nemo14
Profile Joined January 2011
United States425 Posts
September 22 2011 17:55 GMT
#129
On September 23 2011 02:51 Zaphid wrote:
Show nested quote +
On September 23 2011 02:48 nemo14 wrote:
On September 23 2011 02:24 Brotocol wrote:
On September 23 2011 02:21 Soma.bokforlag wrote:
matchmaking doesnt mean that a platinum terran gets matched against diamond zerg and toss and gold terran.

if terran is OP this would show even in stats from lower leagues

this is of course in the case that balance works the same across leagues, which it doesnt. it is extremely hard for blizzard to balance the game on all levels. what do you do if its balanced for masters and lower? patch the game just for GM and e-sports?



Misconception.

What it really means to "balance for the highest level of play" is that the strongest play must be balanced, but this should automatically scale down to all levels because skill levels are relative.

If it's balanced for players that have skill levels of 150, then it should automatically ensure balance for skill level 5.

You're wrong.

A diamond terran who can't remember to split his bio will lose to infestors constantly. A gold zerg who can't remember to scout properly will lose to a 6rax every time he sees it. A platinum protoss who can't remember to watch the minimap will lose to a ling/nydus all-in basically every time he encounters it.

Not every strategy that silver-leaguers can pull off can be defended with silver-league map awareness, micro, etc.


That's exactly what makes you improve, people's skill isn't static

Exactly. Game balance does not scale evenly down the skill curve, but when you can overcome that obstacle by just getting better then it isn't an issue.
Serashin
Profile Joined November 2010
235 Posts
September 22 2011 17:55 GMT
#130
On September 23 2011 02:38 maddogawl wrote:
Show nested quote +
On September 23 2011 02:10 Zombie_Velociraptor wrote:
Why exactly does Blizzard think that ladder winrate percentages are an indication of balance, when they have themselves designed the ladder to match players so that their winrates are roughly 50%?

I mean, if for example Terran was to be made so underpowered that someone with Master's level 'skill' can barely hold their own vs mid-level Diamond Zerg & Protoss players, ladder stats would appear largely normal anyway? Am I missing something here?



You do realize Blizzard does realize this. Theres a video that they did at Blizzcon where they discuss how they analyze balance, and they say themselves that they can't look at straight w/l ratios. They have behind the scenes skill values for each player that they analyze as well. Check out the video if you can.

Blizzard designers are a lot smarter than people on the forums give them credit for.


i figured how roughly their "skill values" work and they are nowhere near smart picked.

Just because they dont wanna tell the comunity how exactly its measured ( what is of course wrong measurement) doesnt make it smart from them.

I give you a comparision there are tests for IQ and stuff but hell they are wrong measurement aswell. There are roughly okish measurement but great differences are never point out able.

Also how they can have a "oh so smart measurement" if their basic game maths and ladder system is wrong to show balance of the game.

Also what Tyler said its nothing visible that forces them to show their statics.

And i have it roughly figured after playing 8 k ladder games sir.

All what a healthly mind learns after 8 k ladder games or their meassurement of 10 k games to be capable of knowing every little bit of the game is ...
Congratulations you found out that this game is nowhere near balanced.

Im honestly wanting that achievment and a Trollface as Avatar for it.
There are to many targets , and i smile everytime they try to defend and thinking they are smart.
tztztz
Profile Joined March 2011
Germany314 Posts
September 22 2011 17:55 GMT
#131
"While the math behind calculating an adjusted win percentage is extremely complex, an adjusted win percentage can be summed up as the 'true' win percentage of a given race, produced by removing the skewing effects of the matchmaker and factoring in player skill."

there you have it. i don't get the all the blizzard hate. what do you want them to do? do you really believe you know more than blizzard about their matchmaking systen and about balancing the game?
BronzeKnee
Profile Joined March 2011
United States5217 Posts
September 22 2011 17:58 GMT
#132
On September 23 2011 02:39 BronzeKnee wrote:
Show nested quote +
On September 23 2011 02:03 hotwings wrote:
The changes in the patch make no sense when you look at those statistics.

Blizzard y u no make sense >:o


This is a great post. Obviously if Blizzard was balancing the game based in part on these stats, they would not have balanced it all in the way that they did.


Sabu113
Profile Blog Joined August 2009
United States11060 Posts
September 22 2011 17:59 GMT
#133
So they aren't going to fix toss soon. Interesting.

Does explain the perceptions of zerg and Terrans on the forums. Wierd. I can think of a few stories that might explain it but they're all a bit too hand wavey.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
crms
Profile Joined February 2010
United States11933 Posts
Last Edited: 2011-09-22 18:07:59
September 22 2011 17:59 GMT
#134
On September 23 2011 02:39 Rob28 wrote:
Show nested quote +
On September 23 2011 01:51 R3N wrote:
PvZ 57% on both NA and EU. I thought 'toss is UP?


Yeah, in the bronze league maybe. look at master/GM stats, they are better indicators since top level guys don't lose as much due to micro/macro or just inexperience...



Read.. the.. tables..

The numbers are much better for Z in lower leagues. When you look at Master/GM as you suggested.. P was favored over Z 57% in NA and EU. It was 'balanced' *cough* in KR at 49%.

http://i.imgur.com/fAUOr2c.png | Fighting games are great
Asshat
Profile Joined September 2010
593 Posts
September 22 2011 17:59 GMT
#135
On September 23 2011 02:19 Zombie_Velociraptor wrote:
Show nested quote +
On September 23 2011 02:18 SniXSniPe wrote:
On September 23 2011 02:13 Teejing wrote:
those numbers are useless !

Players are matched by skill so ofc it will be close to 50% win.

If we only take gm+ masters its terrible too!
There could be 1 Protoss, 1 zerg and 198 terrans in GM only and if those 2 players would win 70% of their matches you would think Zerg and Protoss are super overpowered, when in fact 99% of the players in that gm league are terran !

win % dont mean shit in that context. you would need z, t and P players of the exact same skill to play each others hundreds of times to get a meaningful win % statistics, but how u determine 100% equal skills of the players?

Those numbers are SHIT, screw this shit!
The best way to determine race balance in sc2 right now is to look at the very top positions of leagues and tourneys.
Just look what races place highly in tourneys or even better, look what races are present in the GSL code S.
GSL right now has the highest density of skill, if by a small or large margin can be debated, but not the fact that in the end it has.

So just watch gsl code s player list:

20 T , 7 Z and 5 P


Concluding we can say that Terran dominates at the highest skill level right now.
I am not saying for blizzard to nerf the shit out of terran now, this is a another topic, BUT those BULLSHIT numbers from blizzard presented here are a LIE.

God i got mad seeing those bullshit numbers, deceiving us and padding their shoulders the same time.

SHAME ON YOU BLIZZARD


If you are going to reference GSL, at least make an effort to note the race stats for Code A: 12 P 12 Z 8 T.



And then how many of these 12/12 are advancing to Ro16, compared? l0l


Actually most of the zerg players have been advancing so far. There will be 3 terrans at best in the ro8 and there could be as many as 6 zergs. 2 guaranteed for each race.
EnderSword
Profile Joined September 2010
Canada669 Posts
September 22 2011 18:00 GMT
#136
On September 23 2011 02:24 Brotocol wrote:
Show nested quote +
On September 23 2011 02:21 Soma.bokforlag wrote:
matchmaking doesnt mean that a platinum terran gets matched against diamond zerg and toss and gold terran.

if terran is OP this would show even in stats from lower leagues

this is of course in the case that balance works the same across leagues, which it doesnt. it is extremely hard for blizzard to balance the game on all levels. what do you do if its balanced for masters and lower? patch the game just for GM and e-sports?



Misconception.

What it really means to "balance for the highest level of play" is that the strongest play must be balanced, but this should automatically scale down to all levels because skill levels are relative.

If it's balanced for players that have skill levels of 150, then it should automatically ensure balance for skill level 5.


That's non-sensical.

Certain elements of the game require more and less skill, and there may be imbalance at different levels of play.

Take a few examples...

The MarineKing:

A Terran and Zerg are fighting, and 10 banelings begin rolling towards 20 marines on creep.

At Bronze level, 20 marines are going to die

At Plat-Dia type level, some marines are likely going to die

at MKP level, The 20 marines will be split into 20 groups and the banelings will do nothing.

The HongUn:

A Zerg and Protoss are fighting, 40 Roaches attack 30 Blink Stalkers

At Bronze level, both armies basically get destroyed, the fight is simply determined by the concave.

At Plat-Dia level, The Stalkers will edge it out, taking a lot of damage, blinking away some but losing many.

At HongUn level all 30 stalkers will be blinked away perfectly as their shields run out, while HongUn reads a book about cashews.


The DRG

6 Colossus and Gateway units march out as a deathball

At Bronze level, the Protoss rolls over a horribly positioned zerg player, despite trapping his own zealots behind his Stalkers. 6 Infestors are killed with full energy because he A-moved them with the army.

At Plat-Dia level, Several Colossus are NPed and FG coats the army...Zerg likely loses, but send Protoss packing back home to rebuild to fight again.

At DRG level, you don't have a Deathball, you died at the 9-10 minute mark to a ling/roach faceroll supported by Infestors and ITs

There's units and tactics the scale well, and those that do not.

That's why it's so difficult to actually balance for everyone.
Bronze/Silver/Gold level Guides - www.youtube.com/user/EnderSword
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
September 22 2011 18:02 GMT
#137
They should have a 3rd statistic for only professional tournaments. The only place where the stats really matter.

You can see those large differences in the Mast+GM category, but they don't mean anything because Master's can't actually play the game that well, and GM can be iffy. (on the NA/Europe servers more than Korean)

Ownos
Profile Joined July 2010
United States2147 Posts
September 22 2011 18:03 GMT
#138
On September 23 2011 02:22 Liquid`Tyler wrote:
I'm kind of interested why Blizzard wants us to know this. As far as I know, there's no pressure on them to release these numbers. No one is waiting on them. And no one in the community is going to use them for anything. Blizzard simply wants us to know them... why?


Because protoss balance in the GSL/Korea is a hot topic right now?

I'm not really confident in these numbers. If I switched to terran and started doing really well, the system will just think I improved a lot since skill is measured only by win rates.

But this is all guessing at a system we don't fully have the details of.

Another example, if I didn't switch and due to a horrible build that terrans are using I start losing. But I eventually even out vs bad terrans who aren't aware of the build or can't execute well or just plain bad. Then my win rates will even out again. This might explain:
"It’s fairly common, for example, for a new strategy or build order to skew the numbers in favor of a particular race for a brief period, until the metagame catches up and the counter strategies spread through the community. "


Would it really just be a metagame shift or me facing worse opponents. These stats don't tell me that, hence:
Still, while they may be interesting, it’s important to emphasize that these numbers aren't the last word in our balance analysis.


People are reading too much into these stats and too eager to hop onto the very popular Blizzard hate train. But it is fairly obvious damage control as even TL is allowing threads and articles to cite balance issues.
...deeper and deeper into the bowels of El Diablo
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
September 22 2011 18:04 GMT
#139
On September 23 2011 01:51 R3N wrote:
PvZ 57% on both NA and EU. I thought 'toss is UP?

There are tons and tons of lower level Zerg players in EU ladder at least. I somehow manage to play almost every day against Z player who I havent seen before, but almost never against unknown T or P
Progamertwitter.com/welmu1 | twitch.com/Welmu1
nemo14
Profile Joined January 2011
United States425 Posts
September 22 2011 18:04 GMT
#140
On September 23 2011 02:59 Sabu113 wrote:
So they aren't going to fix toss soon. Interesting.

Does explain the perceptions of zerg and Terrans on the forums. Wierd. I can think of a few stories that might explain it but they're all a bit too hand wavey.

When all anyone knows how to do is either cheese or slowly macro up to 200 and then a-move while frantically watching the battle, protoss is pretty good.
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