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On September 23 2011 02:22 Liquid`Tyler wrote: I'm kind of interested why Blizzard wants us to know this. As far as I know, there's no pressure on them to release these numbers. No one is waiting on them. And no one in the community is going to use them for anything. Blizzard simply wants us to know them... why?
Because Blizzard want to show us the balance of each matchup? .....
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On September 23 2011 01:56 Keula wrote: I also want to point out that matchmaking makes all winrates tend toward 50%.
* The only case where this does not apply is tournaments, where matchmaking is not done algorithmically.
* The definition of balance means that, for 2 players of the same skill level, the game should be perfectly even. How do we isolate the skill level variable? We can't. But the closest we can do is make some assumptions: (1) There is less variability (lower std. deviation) in the highest tournaments and (2) The more up to date a given scene's metagame is, the more viable it is.
Thus, we really should be looking at GSL for the closest picture of balance that we can get, as it's the closest situation in terms of reflecting equal skill levels (tapering off on the high end, and thus not as highly variable as other tournaments/scenes), and metagame advancement.
I want to answer to this because it represents very well a common opinion about what the easiest way to find equally skilled players is. Actually, top level tournaments could be the worst place to try to find players of the same skill level, just because in such tournaments a lot comes down to the players and the players only. The best player in the world could actually be just way better than the other players, period. Just take a look at others sports like tennis. In the top level, we have the absolute contrary of "players of the same skill level". For a long period of time, Nadal has just been way better than any other guy, period. The top level tennis tournaments weren't at all a place where you could find players of the same skill level. Everyone knew Nadal was gonna win anyway, and I don't think there is any imbalance coming into play in a tennis match. Point being that I don't understand why so many people think GSL can indicate even something about balance. At the GSL it is very possible that the best players just win, just like in other sports. And just because they play awesome and, sometimes, have a level that can't be compared to their opponents'. Mvp against any terran is absolutely one sided, as well as Nestea against zerg, for example. And Mvp could be crushing through tosses and zergs just for the same reason why he is crushing through terrans. And if eSports are just like normal sports, it's not too much of a shocking thing that the top32 is not evolving very quickly.
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On September 23 2011 02:54 Grummler wrote:Show nested quote +On September 23 2011 02:44 JudicatorHammurabi wrote: Also, there's this thing on the ladder called MMR. Because it will have you play people on your MMR, you can be a lot better than someone and play Protoss, but beat them because you're just a lot better than them. How the ladder works is that it is supposed to keep things 50%. The ladder is by no means a demonstration of balance. Try to read what is written above these numbers. Are you seriously thinking that Blizzard forgot about their own matchmaking system? That would make you look very stupid. Actually i think this might be true, so i am going to quote the important part for you, in case you have trouble finding it: Show nested quote + What's an adjusted win percentage? While the math behind calculating an adjusted win percentage is extremely complex, an adjusted win percentage can be summed up as the 'true' win percentage of a given race, produced by removing the skewing effects of the matchmaker and factoring in player skill.
Source: See OP. And besides being a rude nazi, can you tell me how Blizzard does that "removing the skewing effects of the matchmaker and factoring in player skill"? What exactly is "skewing effects" referring to at that? A slight hiccup where someone plays someone not exactly on their MMR? Btw, I didn't in the least imply Blizzard forgot about their matchmaking system, or whatever you're trying to say. Don't put words in my mouth.
If the player skill is MMR as opposed to division points/rank, that's already factored in and that's what I was talking about.
Maybe you should read Brotocol's big post on the first page. It explains things quite well.
User was warned for this post
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On September 23 2011 02:42 headbus wrote: 7 Zergs, 5 Protoss in GSL code S. That should be enough to convince people that terran is stronger.
Anybody who is convinced by those most meaningless numbers is in fact ignorant and uneducated to basic statistical analysis. Which most of the whiners in this thread are, not to mention the terrible reading comprehension I'm seeing (there are actually people here bringing up the matchmaking system in their arguments).
Sometimes I forget that there are just a lot of uneducated/inexperienced kids posting here. Sorry haters but Blizzard does in fact have people who are much smarter/more experienced than you who work fulltime on this.
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These are pretty amazing stats! 59% win TvZ in NA Masters+ is incredible! I'm almost finding it hard to believe it is that high. Such huge differences from Korea. This has to be frustrating for Blizz. If Korea didn't exist there would be huge nerfs to Toss and Terran...just incredible masters+ stats.
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On September 23 2011 01:55 Brotocol wrote:Show nested quote +On September 23 2011 01:48 MisterFred wrote: Terran IMBA. Just look at the Korean numbers. Now imagine eliminating Korean masters and just going with GM. The numbers would probably get worse. Professional Terran dominance isn't a fluke. The race is just better. And I'm not exactly the easiest sell on this... I play random and Terran is my worst race, but it's still clear to me.
Lower than high masters - don't make me laugh. MMR should keep everything near 50%. Everything else is metagame shift, but honestly, who cares, all those players will have about 50% win rate and the meta game will never be constant because they aren't good enough to smooth it out. Well said. I also want to point out that matchmaking makes all winrates tend toward 50%. * The only case where this does not apply is tournaments, where matchmaking is not done algorithmically. * The definition of balance means that, for 2 players of the same skill level, the game should be perfectly even. How do we isolate the skill level variable? We can't. But the closest we can do is make some assumptions: (1) There is less variability (lower std. deviation) in the highest tournaments and (2) The more up to date a given scene's metagame is, the more viable it is. Thus, we really should be looking at GSL for the closest picture of balance that we can get, as it's the closest situation in terms of reflecting equal skill levels (tapering off on the high end, and thus not as highly variable as other tournaments/scenes), and metagame advancement. PS. A common misconception of "balance for the highest levels" is that imbalance doesn't affect lower leagues. It affects any game with equal skill level players, where one has to work harder than the other to achieve the same result. The entire "balance only affects the highest leagues" is wrong. It affects high leagues consistently, but can also happen, albeit inconsistently, at lower leagues. Say, for instance, take 2 silver league players who are playing at skill levels 100 and 95, respectively (hypothetical values of course). Meaning that one is outplaying the other. And yet, the latter opponent wins. That is imbalance. Real life example: 1-1-1 happening at lower leagues. That is imbalanced if an inferior player beats a superior one. Verdict: This looks like damage control, as it misrepresents these stats as "raw stats," whereas in reality, matchmaking has influenced them heavily. ^^ What he said Blizzard takes no account of the matchmaking system which is DESIGNED to keep players at a 50% win rate
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I think the big point that people are making here sortof goes back to what Tyler said: that blizzard has no incentive to release these numbers. They released the numbers to make it appear to a massive audience that the game is fine, which is a business move that gets more players to buy the game and continue playing.(blizzard doesnt make all of their money from just pro players guys)
however, to people who actually know whats going on, these numbers just look like a pile of shit. because in reality, thats pretty much what they are. there is no point to revealing this, and without giving the math or other reasons for their 'balance' changes, then it just makes blizzard look stupid. :/ i mean, giving out these numbers say "zerg is fine, the NP was pointless", which makes everyone get pretty pissed at blizzard. however, if they released something like, "well we nerfed NP because..." then that would make them look more intelligent.
tldr; the OP blog is merely a financial move that makes the majority of players think the game it great. the rest of us are disgusted by the lack of information that this actually gives us.
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Korea results ONLY matter. Look at TvP Korea... haha unbalanced there X_X
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On September 23 2011 02:18 SniXSniPe wrote:Show nested quote +On September 23 2011 02:13 Teejing wrote: those numbers are useless !
Players are matched by skill so ofc it will be close to 50% win.
If we only take gm+ masters its terrible too! There could be 1 Protoss, 1 zerg and 198 terrans in GM only and if those 2 players would win 70% of their matches you would think Zerg and Protoss are super overpowered, when in fact 99% of the players in that gm league are terran !
win % dont mean shit in that context. you would need z, t and P players of the exact same skill to play each others hundreds of times to get a meaningful win % statistics, but how u determine 100% equal skills of the players?
Those numbers are SHIT, screw this shit! The best way to determine race balance in sc2 right now is to look at the very top positions of leagues and tourneys. Just look what races place highly in tourneys or even better, look what races are present in the GSL code S. GSL right now has the highest density of skill, if by a small or large margin can be debated, but not the fact that in the end it has.
So just watch gsl code s player list:
20 T , 7 Z and 5 P
Concluding we can say that Terran dominates at the highest skill level right now. I am not saying for blizzard to nerf the shit out of terran now, this is a another topic, BUT those BULLSHIT numbers from blizzard presented here are a LIE.
God i got mad seeing those bullshit numbers, deceiving us and padding their shoulders the same time.
SHAME ON YOU BLIZZARD If you are going to reference GSL, at least make an effort to note the race stats for Code A: 12 P 12 Z 8 T. That's cuz all the good Terrans are in Code S XD
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On September 23 2011 02:22 Liquid`Tyler wrote: I'm kind of interested why Blizzard wants us to know this. As far as I know, there's no pressure on them to release these numbers. No one is waiting on them. And no one in the community is going to use them for anything. Blizzard simply wants us to know them... why?
My opinion is Blizzard understand that many Protoss player believe their race is by far the weakest, and the numbers Blizzard released arguable shows that the game is reasonably well balanced.
I'd be interested in seeing these numbers for every week since June. It would be interesting to see which snapshot of the dynamic numbers they chose to release.
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On September 23 2011 03:07 Soulriser wrote: I think the big point that people are making here sortof goes back to what Tyler said: that blizzard has no incentive to release these numbers. They released the numbers to make it appear to a massive audience that the game is fine, which is a business move that gets more players to buy the game and continue playing.(blizzard doesnt make all of their money from just pro players guys)
however, to people who actually know whats going on, these numbers just look like a pile of shit. because in reality, thats pretty much what they are. there is no point to revealing this, and without giving the math or other reasons for their 'balance' changes, then it just makes blizzard look stupid. :/ i mean, giving out these numbers say "zerg is fine, the NP was pointless", which makes everyone get pretty pissed at blizzard. however, if they released something like, "well we nerfed NP because..." then that would make them look more intelligent.
tldr; the OP blog is merely a financial move that makes the majority of players think the game it great. the rest of us are disgusted by the lack of information that this actually gives us. Basically this. It's nothing more than propaganda. It's also a great idiot test for anyone who doesn't know that the ladder basically tends win rates toward 50%, which is how it is designed. I wish some of the trolls (I say trolls, because no one could possibly be so ignorant) in this thread that claim the game is completely balanced with not the slightest flaw.
The fact that Blizzard is being quite cryptic, and making silly PR moves like this that don't say anything, says enough that they're just trying to appeal even if they have to resort to silly methods like this. I don't know, I need only look to Korea to see this game has a ton of work that needs to be done to fix it up.
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well im so happy they nerf infestor last patch, as we can see, it helped ALOT. T_T
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On September 23 2011 02:52 Kazeyonoma wrote: blizz gives info to help quell the masses, masses cry foul and pick it apart.
blizz doesn't give info to help quell the masses, masses cry foul and claim blizzard doesn't know what it's doing.
You can't go by just pure GM rankings. that's only 200 people per region, statistically it is too low to be able to balance upon, you have to include masters because at least in korea, lots of master level players are borderline pro or GM level but the 200 max system prevents them from being moved up until someone in GM falls out.
Take what you want away from this blog post, but to flame blizzard for even giving us any information is horseshit. You can be skeptical, or you can try to interpret it into other subsets of data, but you have to believe that blizzard has ALL of the numbers. Our stats, even from the best of our community, is based off of partial data mining utilizing tools like sc2ranks (love you!) to try to collect the best data we can, but blizzard literally has it ALL.
You have no clue why the neural parasite change happened. Maybe in their data, they can do a search where it says, in PvZ when games get past X time, and Infestors are out. Games with Neural parasite are won 90% of the time by zerg, games without are closer to 50%. See, a statistic like that, something that only blizzard can easily filter, would indicate there is some sort of disparity in PvZ when Neural is used. That's not to say they immediately made the change like the blog post said. It's possible this initial inference lead them to then further investigate the "possible problem" and look at it closer, looking further at variances of data, and upon their research and despite shifting meta game changes, the PvZ + Neural statistics have remained outside of the 55/45 win rate range they like to see. So they then hit the balance team to figure out a suitable fix, apply to PTR and test how that alters their data.
It's easy to look at JUST these overall win rates and see PvZ isn't lop sided why nerf NP blizz? and QQ heavily, but we don't have the data, and we will never have all of the data. They have spreadsheets that are probably so sophisticated we couldn't dream of imitating them. As a former theorycrafter for WoW we used to try to create simulation spreadsheets to mimic that of blizzard, and several times we came close, but even blizzard employees would post that while impressed upon our reverse engineering of data to create our own spreadsheets, ours were fundamentally flawed for an overall viewpoint, but useful for our specific needs. SC2 has probably more possible iterations and changes due to unit compositions and macro/micro than in WoW, so I can only imagine their findings to be even harder to balance and their spreadsheets even more sophisticated.
So please, while it's easy to try to judge blizzard upon this release and their recent patch changes, the blog itself says these numbers ARE NOT THE ONLY REASONING FOR CHANGES.
/rant off I have to agree with this for the most part. And to those who demand Blizzard release how they determine a players "skill" - well, as much as I'd like to know that it probably won't help community understanding at all. If anything community will pick and choose certain part of the big, giant formular/process to their partisan interest.
I am assuming there will be a situation report following sooner or later. The data released is likely from patch 1.35~1.36 period. There are many interesting intricacies if you try to read the sub-tables, which can be explained right/wrong many ways. And Blizzard tries to track as much data as possible to get a more accurate picture.
I for one do not believe Blizzard released this data to "quell" any outrage because if you look at the data the game doesn't exactly look balanced, especially those are the "adjusted" numbers.
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yeah his move might be to showcase balance to draw new people into the game
to the average tl user and above releasing these numbers is more worrying than anything, cuz they imply that blizzard doesn't see a balance problem despite the hilarious terran domination
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On September 23 2011 02:54 Grummler wrote:Show nested quote +On September 23 2011 02:44 JudicatorHammurabi wrote: Also, there's this thing on the ladder called MMR. Because it will have you play people on your MMR, you can be a lot better than someone and play Protoss, but beat them because you're just a lot better than them. How the ladder works is that it is supposed to keep things 50%. The ladder is by no means a demonstration of balance. Try to read what is written above these numbers. Are you seriously thinking that Blizzard forgot about their own matchmaking system? That would make you look very stupid. Actually i think this might be true, so i am going to quote the important part for you, in case you have trouble finding it: Show nested quote + What's an adjusted win percentage? While the math behind calculating an adjusted win percentage is extremely complex, an adjusted win percentage can be summed up as the 'true' win percentage of a given race, produced by removing the skewing effects of the matchmaker and factoring in player skill.
Source: See OP.
People are just questioning the convenient effects of this black box adjustment.
"Let me use this algorithm that I won't show you to conveniently demonstrate that all win rates are 50%."
It all comes down to trusting their word.
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On September 23 2011 03:09 cHaNg-sTa wrote:Show nested quote +On September 23 2011 02:18 SniXSniPe wrote:On September 23 2011 02:13 Teejing wrote: those numbers are useless !
Players are matched by skill so ofc it will be close to 50% win.
If we only take gm+ masters its terrible too! There could be 1 Protoss, 1 zerg and 198 terrans in GM only and if those 2 players would win 70% of their matches you would think Zerg and Protoss are super overpowered, when in fact 99% of the players in that gm league are terran !
win % dont mean shit in that context. you would need z, t and P players of the exact same skill to play each others hundreds of times to get a meaningful win % statistics, but how u determine 100% equal skills of the players?
Those numbers are SHIT, screw this shit! The best way to determine race balance in sc2 right now is to look at the very top positions of leagues and tourneys. Just look what races place highly in tourneys or even better, look what races are present in the GSL code S. GSL right now has the highest density of skill, if by a small or large margin can be debated, but not the fact that in the end it has.
So just watch gsl code s player list:
20 T , 7 Z and 5 P
Concluding we can say that Terran dominates at the highest skill level right now. I am not saying for blizzard to nerf the shit out of terran now, this is a another topic, BUT those BULLSHIT numbers from blizzard presented here are a LIE.
God i got mad seeing those bullshit numbers, deceiving us and padding their shoulders the same time.
SHAME ON YOU BLIZZARD If you are going to reference GSL, at least make an effort to note the race stats for Code A: 12 P 12 Z 8 T. That's cuz all the good Terrans are in Code S XD Id quote the stats of the race makeup that actually made it through to the round of 16the but I don't have a way to get them, but I would bet that it switches quite a bit
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On September 23 2011 03:07 tyrless wrote:Show nested quote +On September 23 2011 02:42 headbus wrote: 7 Zergs, 5 Protoss in GSL code S. That should be enough to convince people that terran is stronger. Anybody who is convinced by those most meaningless numbers is in fact ignorant and uneducated to basic statistical analysis. Which most of the whiners in this thread are, not to mention the terrible reading comprehension I'm seeing (there are actually people here bringing up the matchmaking system in their arguments). Sometimes I forget that there are just a lot of uneducated/inexperienced kids posting here. Sorry haters but Blizzard does in fact have people who are much smarter/more experienced than you who work fulltime on this.
can bet my left nut on you're a terran lol.
Seriously the code S race balance shouldn't be the only important stat (well it actually isn't a stat , but still it says something!) but it's definitely not useless. It's been going on for months now and this is just the result of it. Also you could present your ideas on how these numbers are void, I'd like to hear it.
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This is what happens when you balance from top and down... Because zerg pros in korea are so good, 99% of european and american zergs must live with 40% winrates...
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I did expect something around the line of 40% PVT... 43% is actually more then i expected but 48% PVZ is kinda silly considering how much toss are getting owned by zerg in GSL also only 52% TVZ is kinda amazing considering this was before the helion nerf, considering that the ladder system its based on keeping it 50:50 i can kinda see why tho, i don't thing this number can be taken as anything but a "meh" until blizzard fully reveals how they get them and until they have some top 200/500 or w.e numbers.
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