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Blizzard Blog: Balance Snapshot - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 28 Next All
vojnik
Profile Joined October 2010
Macedonia923 Posts
September 22 2011 18:21 GMT
#161
interesting how stats in korea are so much different than EU / NA
For the swarm!
Sueco
Profile Joined September 2009
Sweden283 Posts
September 22 2011 18:22 GMT
#162
The Master win percentages for Zerg in NA and EU are very close to my miserable experience. Glad to see it's not just me. Back to watching Nestea I guess.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2011-09-22 18:36:31
September 22 2011 18:22 GMT
#163
On September 23 2011 03:07 tyrless wrote:
Show nested quote +
On September 23 2011 02:42 headbus wrote:
7 Zergs, 5 Protoss in GSL code S. That should be enough to convince people that terran is stronger.


Anybody who is convinced by those most meaningless numbers is in fact ignorant and uneducated to basic statistical analysis. Which most of the whiners in this thread are, not to mention the terrible reading comprehension I'm seeing (there are actually people here bringing up the matchmaking system in their arguments).

Sometimes I forget that there are just a lot of uneducated/inexperienced kids posting here. Sorry haters but Blizzard does in fact have people who are much smarter/more experienced than you who work fulltime on this.


I would agree with you that statistically Code S having the race representation it does doesn't necessarily mean anything. What statistics can't tell you is how stupid looking and unfair some of the matchups look, TvP far more than TvZ/ZvP with the exception of possibly MVP v July with the ghosts. When I see mutalisks dancing around a Terran push looking for stray units, that looks fair. When I see a certain terran get utterly dominated by a Protoss in a macro game, and then decide to do a 1/1/1 allin twice in a row to try and pick up an easy win(2 seasons in a row), I realize that the statistics really are quite meaningless. It's very hard/impossible for blizzard to do this with ladder, but looking at the manner in which games are won and lost at the highest level can be quite telling.
Porouscloud - NA LoL
Brotocol
Profile Joined September 2011
243 Posts
Last Edited: 2011-09-22 18:46:54
September 22 2011 18:23 GMT
#164
On September 23 2011 03:00 EnderSword wrote:
Show nested quote +
On September 23 2011 02:24 Brotocol wrote:
On September 23 2011 02:21 Soma.bokforlag wrote:
matchmaking doesnt mean that a platinum terran gets matched against diamond zerg and toss and gold terran.

if terran is OP this would show even in stats from lower leagues

this is of course in the case that balance works the same across leagues, which it doesnt. it is extremely hard for blizzard to balance the game on all levels. what do you do if its balanced for masters and lower? patch the game just for GM and e-sports?



Misconception.

What it really means to "balance for the highest level of play" is that the strongest play must be balanced, but this should automatically scale down to all levels because skill levels are relative.

If it's balanced for players that have skill levels of 150, then it should automatically ensure balance for skill level 5.


That's non-sensical.

Certain elements of the game require more and less skill, and there may be imbalance at different levels of play.

Take a few examples...

The MarineKing:

A Terran and Zerg are fighting, and 10 banelings begin rolling towards 20 marines on creep.

At Bronze level, 20 marines are going to die

At Plat-Dia type level, some marines are likely going to die

at MKP level, The 20 marines will be split into 20 groups and the banelings will do nothing.

The HongUn:

A Zerg and Protoss are fighting, 40 Roaches attack 30 Blink Stalkers

At Bronze level, both armies basically get destroyed, the fight is simply determined by the concave.

At Plat-Dia level, The Stalkers will edge it out, taking a lot of damage, blinking away some but losing many.

At HongUn level all 30 stalkers will be blinked away perfectly as their shields run out, while HongUn reads a book about cashews.


The DRG

6 Colossus and Gateway units march out as a deathball

At Bronze level, the Protoss rolls over a horribly positioned zerg player, despite trapping his own zealots behind his Stalkers. 6 Infestors are killed with full energy because he A-moved them with the army.

At Plat-Dia level, Several Colossus are NPed and FG coats the army...Zerg likely loses, but send Protoss packing back home to rebuild to fight again.

At DRG level, you don't have a Deathball, you died at the 9-10 minute mark to a ling/roach faceroll supported by Infestors and ITs

There's units and tactics the scale well, and those that do not.

That's why it's so difficult to actually balance for everyone.



What you're picking apart is my rough summary of how it "scales down." I neglected to mention some details, because I already addressed how it scales down. I refer you to my first post in this thread (p1).

You're just dwelling on the expression "scales down." I used that to avoid repeating my paragraph. I'll reiterate below:

I said that it's inconsistent at lower levels, but balance CAN affect lower levels, albeit not consistently. An example of this is 1-1-1.

Can a platinum player lose due to balance? It's absolutely possible and definitely does happen. So lower levels are affected, although not uniformly. Hence why it should be balanced for the higher tiers, but that doesn't mean the lower tiers are completely unaffected.

When people say "it doesn't affect me, I'm in gold," that's not correct. It can affect a gold or
silver league player. Statements like "I'm only in Diamond, it doesn't affect me" are straight up wrong.


In the very first post I made, I explained that it's not EVENLY scaled down, but it still did affect lower leagues.
"The Protoss ball of death is already too strong, so Protoss doesn't really need new units in HotS." - David Kim, Blizzcon 2011
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
Last Edited: 2011-09-22 18:26:49
September 22 2011 18:23 GMT
#165
On September 23 2011 01:48 MisterFred wrote:
Lower than high masters - don't make me laugh. MMR should keep everything near 50%. Everything else is metagame shift, but honestly, who cares, all those players will have about 50% win rate and the meta game will never be constant because they aren't good enough to smooth it out.


Exactly this is what i don't get... how the fuck is this supposed to show balance? Their matchmaking system deliberately evens everyone out. If they are basing balance on stats like these it's ridiculous.

And don't tell me they magically remove the MMR effects and somehow get someones 'true' skill level decided.
Zanno
Profile Blog Joined February 2007
United States1484 Posts
September 22 2011 18:24 GMT
#166
well, the masters/GM section of this chart seems to be an accurate reflection of both balance whine on teamliquid and results in GSL

surprising, although i don't feel it should be
aaaaa
Bro_Stone
Profile Joined April 2011
United States510 Posts
September 22 2011 18:25 GMT
#167
Hmm... these stats basically mean nothing since the MMR is designed to keep players at 50-50
Stim Go Go GO!
repsac
Profile Joined March 2011
91 Posts
September 22 2011 18:25 GMT
#168
cliffs:

fast, smart terrans are the best.
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
Last Edited: 2011-09-22 18:28:52
September 22 2011 18:25 GMT
#169
PvZ 57%, I guess that was 40% before 1.4 and 99% after 1.4, but because its been only 2 days it goes up to 57%?


If blizzard went into making 1.4 with this in mind, the changes in the patch boggle my mind lol.
On September 23 2011 03:25 Bro_Stone wrote:
Hmm... these stats basically mean nothing since the MMR is designed to keep players at 50-50

Did you even read any of it? Obviously not, so why are so commenting.
no dude, the question
tztztz
Profile Joined March 2011
Germany314 Posts
September 22 2011 18:26 GMT
#170
On September 23 2011 03:19 Ownos wrote:
Show nested quote +
On September 23 2011 02:54 Grummler wrote:
On September 23 2011 02:44 JudicatorHammurabi wrote:
Also, there's this thing on the ladder called MMR. Because it will have you play people on your MMR, you can be a lot better than someone and play Protoss, but beat them because you're just a lot better than them. How the ladder works is that it is supposed to keep things 50%. The ladder is by no means a demonstration of balance.


Try to read what is written above these numbers. Are you seriously thinking that Blizzard forgot about their own matchmaking system? That would make you look very stupid.

Actually i think this might be true, so i am going to quote the important part for you, in case you have trouble finding it:

What's an adjusted win percentage? While the math behind calculating an adjusted win percentage is extremely complex, an adjusted win percentage can be summed up as the 'true' win percentage of a given race, produced by removing the skewing effects of the matchmaker and factoring in player skill.


Source: See OP.


People are just questioning the convenient effects of this black box adjustment.

"Let me use this algorithm that I won't show you to conveniently demonstrate that all win rates are 50%."

It all comes down to trusting their word.


i don't get why it's such a problem to trust their word. why has mistrust always have to be the default position? why has it to be "propaganda" an not just blizzard being so kind and releasing some stats? the math they're using is probably to complicated to understand for 99% of the people on this thread.
Makura
Profile Joined December 2010
United States317 Posts
September 22 2011 18:26 GMT
#171
On September 23 2011 03:00 EnderSword wrote:
Show nested quote +
On September 23 2011 02:24 Brotocol wrote:
On September 23 2011 02:21 Soma.bokforlag wrote:
matchmaking doesnt mean that a platinum terran gets matched against diamond zerg and toss and gold terran.

if terran is OP this would show even in stats from lower leagues

this is of course in the case that balance works the same across leagues, which it doesnt. it is extremely hard for blizzard to balance the game on all levels. what do you do if its balanced for masters and lower? patch the game just for GM and e-sports?



Misconception.

What it really means to "balance for the highest level of play" is that the strongest play must be balanced, but this should automatically scale down to all levels because skill levels are relative.

If it's balanced for players that have skill levels of 150, then it should automatically ensure balance for skill level 5.


That's non-sensical.

Certain elements of the game require more and less skill, and there may be imbalance at different levels of play.

Take a few examples...

The MarineKing:

A Terran and Zerg are fighting, and 10 banelings begin rolling towards 20 marines on creep.

At Bronze level, 20 marines are going to die

At Plat-Dia type level, some marines are likely going to die

at MKP level, The 20 marines will be split into 20 groups and the banelings will do nothing.

The HongUn:

A Zerg and Protoss are fighting, 40 Roaches attack 30 Blink Stalkers

At Bronze level, both armies basically get destroyed, the fight is simply determined by the concave.

At Plat-Dia level, The Stalkers will edge it out, taking a lot of damage, blinking away some but losing many.

At HongUn level all 30 stalkers will be blinked away perfectly as their shields run out, while HongUn reads a book about cashews.


The DRG

6 Colossus and Gateway units march out as a deathball

At Bronze level, the Protoss rolls over a horribly positioned zerg player, despite trapping his own zealots behind his Stalkers. 6 Infestors are killed with full energy because he A-moved them with the army.

At Plat-Dia level, Several Colossus are NPed and FG coats the army...Zerg likely loses, but send Protoss packing back home to rebuild to fight again.

At DRG level, you don't have a Deathball, you died at the 9-10 minute mark to a ling/roach faceroll supported by Infestors and ITs

There's units and tactics the scale well, and those that do not.

That's why it's so difficult to actually balance for everyone.


XD Well spoken

And to actually address the issue: I think this, while doesnt conclusively say anything about balance, kills arguments that many were making claiming inverse statistics
SHOW THEM WHAT THE CATFISH COMBO IS ALL ABOUT!
ComplexConf
Profile Joined September 2011
Ireland161 Posts
Last Edited: 2011-09-22 18:28:17
September 22 2011 18:27 GMT
#172
Most of you guys seem to be awfully butthurt because Blizzard released their data/statistics..

Everyone in this community is always going on about balance issues and Blizzard throws a bone to us, showing us the statistics that they have gathered and then most of the people here go off on how this is a PR stunt and how MMR screws with the statistics basically nullifying them of giving any resemblance of importance and meaning whatsoever..

I feel that people are really really trollish nowadays...

Also if MMR actually works and I for one feel it does somewhat then being matchmaked against someone on your skill level is a better way of gathering statistics then letting someone play vs whatever MMR and mass losing and winning. Cus basically I could play 20 times vs someone with more skill then me, lose everytime vs his race and then call out IMBA ?

Last point I will make is that the Blizzard post actually mentions "we can generate reasonably accurate figures to compare how successful each race really is versus the others." NOTE RESONABLY... also... "The end result is the information that we use (in combination with many other resources)"...NOTE IN COMBINATION WITH MANY OTHER RES... there are a lot more but I'll end with this one:

"Still, while they may be interesting, it’s important to emphasize that these numbers aren't the last word in our balance analysis. It’s easy to make too much of them, and there’s a lot more that goes into balance analysis. It's best to consider stats like these as a point of interest and one step along the path to fine tuning balance, rather than the final destination."
"Carrier has arrived" "GTFO OR DIE!"
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
Last Edited: 2011-09-22 18:28:07
September 22 2011 18:27 GMT
#173
On September 23 2011 01:54 aristarchus wrote:
Wow, the gap in P performance between NA/EU and KR is insane. Either KR has much worse protoss players and much better zerg players or... something is fishy. My guess is that mostly it's just that there is an imbalance, but only at the very, very top of the skill spectrum. But who knows. Could just be the top players in each place (which is a pretty small set) happened to pick different races disproportionately often. There's really no way to know from the data. Anyone who thinks Blizzard has an easy job to do in balancing the game is very wrong.

The thing is that its pointless to balance the game based on anything other than the highest level of play. It doesnt even make sense to balance a game based on terrible play... If it is balanced at the highest level then you work on the aspects where you are weak and improve. There is no point in "balancing for every skill level" especially when there is a system that ranks you based on skill and puts you up against players of the same skill. I literally do not get Blizzards logic. If protoss is getting smashed at the highest level of play then there is obviously a problem and their results based on players who play bad matters zero whatsoever.
Absence of evidence is not evidence of absence.
ComplexConf
Profile Joined September 2011
Ireland161 Posts
September 22 2011 18:30 GMT
#174
The thing is R0yal that although toss have been failing left and right lately. We cannot conclude anything at this given time. One patch at a time, one meta game at a time, we grow wiser...
"Carrier has arrived" "GTFO OR DIE!"
Bro_Stone
Profile Joined April 2011
United States510 Posts
September 22 2011 18:32 GMT
#175
On September 23 2011 03:25 ZaaaaaM wrote:
PvZ 57%, I guess that was 40% before 1.4 and 99% after 1.4, but because its been only 2 days it goes up to 57%?


If blizzard went into making 1.4 with this in mind, the changes in the patch boggle my mind lol.
Show nested quote +
On September 23 2011 03:25 Bro_Stone wrote:
Hmm... these stats basically mean nothing since the MMR is designed to keep players at 50-50

Did you even read any of it? Obviously not, so why are so commenting.


Yes, your reply to my comment is SO helpful... trololol? lol...
Stim Go Go GO!
Huragius
Profile Joined September 2010
Lithuania1506 Posts
September 22 2011 18:33 GMT
#176
On September 23 2011 03:08 ShootingStars wrote:
Korea results ONLY matter. Look at TvP Korea... haha unbalanced there X_X


With all the respect to the koreans protoss (compared to korean Terrans)- they suck shit. Honestly, you have to be very ignorant not to admit that. Most of the GSL games from Protoss looks really sad compared to Terrans/Zergs. And If Korea results are the only ones who matter, then the problem isn't protoss. It's their players.b
usethis2
Profile Joined December 2010
2164 Posts
September 22 2011 18:33 GMT
#177
While it is definitely useful to look at the highest level of competition (a la GSL), but if you guys step back for a moment and think about it you will realized how far it is removed from actual balance. (for the most part)

Of course there is an absurd BS like 1-1-1, and I am sure Blizzard is aware of that. (per their own words, they track every data available on a daily basis) But if you look at the GSL code S, what you see is:

1. Massive cheese fest in group stage
2. Lots of build order wins/loses in later rounds

The pinacle example of #2 is the finals. The GSL finals, the way GomTV has setup (usually a week after the semis), more often than not award the one who has better prepared for the opponent. Players will come up with specific and optimized builds per map and try to outdo the opponents, with the added ingredient called "mind games". This is why you often see one-sided matches as the deeper the rounds go.

There are definitely balance implications that can be gleaned from GSL, especially in earlier rounds/group stages. But you really can't say the GSL is the end-all of the balance barometer.
miyuki
Profile Joined November 2010
Finland47 Posts
September 22 2011 18:33 GMT
#178
Perfectly balancing the game is always going to be impossible, you can only try to reach for a better balance. Also, every match up plays differently so it's more about them, not so much about races. Only if the race is better in it's every match up it comes to matchmaking messing up the numbers, because matchmaking doesn't take match ups in consideration.
happyness
Profile Joined June 2010
United States2400 Posts
September 22 2011 18:34 GMT
#179
When it comes to the PvZ matchup, it may be "balanced" but overall it's just a stupid match-up. Zerg is ridiculously good in the mid-game(if both players play standard), and toss has a big variety of two base all-ins/cheeses.

So even though it's balanced it's just an awful MU that both P and Z hate
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
September 22 2011 18:34 GMT
#180
On September 23 2011 03:33 Huragius wrote:
Show nested quote +
On September 23 2011 03:08 ShootingStars wrote:
Korea results ONLY matter. Look at TvP Korea... haha unbalanced there X_X


With all the respect to the koreans protoss (compared to korean Terrans)- they suck shit. Honestly, you have to be very ignorant not to admit that. Most of the GSL games from Protoss looks really sad compared to Terrans/Zergs. And If Korea results are the only ones who matter, then the problem isn't protoss. It's their players.b


And how would you go about reliably proving that? If there is an inherent imbalance in the Protoss race can we agree that their play would also tend to "suck shit" as you so elegantly put it?
"Trash Micro but Win. Its Marin." - Min Chul
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