Stepmania - A way to improve APM? - Page 3
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ApocAlypsE007
Israel1007 Posts
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XenoX101
Australia729 Posts
On September 22 2011 18:24 flx! wrote: I don't think Stepmania would ever help your APM. In RTSs, APM is about knowing what to do, so it's more of a brain and muscle memory thing than actual finger speed. I mean in Stepmania I can easily do 230 bpm 16th stream, so that like 18 arrows per second and I guess something ridiculous like 1000+ APM and that hasn't helped my starcraft at all :-). This. APM has almost nothing to do with finger speed which is all that Stepmania will help you with, after all anyone can spam 400 APM at the start of the game. Rather APM is a reflection of how well you've learnt and memorized what you need to do in a game, and how well you can manage what you've learnt in unison with what you are about to learn about the current situation (since no two games play out exactly the same). Learning how to play Stepmania will give you a good APM in Stepmania through memorizing the songs & beat patterns, at best this will 'teach' you how to get a good APM, say by exercising your memory a little, but it definitely won't directly improve your APM in StarCraft 2. | ||
Kuni
Austria765 Posts
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QuixoticO
Netherlands810 Posts
To the person saying metronome I say FUCK YEAH! Playing Music or repetitive sounds on a certain BPM really works for me to get into a steady pace of playing. | ||
momonami5
United States109 Posts
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ManaO
Italy185 Posts
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weaknurse
Australia320 Posts
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Foooky
Australia205 Posts
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Chise
Japan507 Posts
I can hit roughly 20 notes per second in guitar hero, yet my APM in Starcraft is never above 100 ingame apm (~140 real apm). So I'd say, stepmania, Guitar Hero or any similar game don't really help improving your apm a whole lot. | ||
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