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Baneling vs Colossus bug - Page 4

Forum Index > SC2 General
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goiflin
Profile Blog Joined November 2010
Canada1218 Posts
September 05 2011 16:00 GMT
#61
On September 05 2011 23:49 TolEranceNA wrote:
Show nested quote +
On September 05 2011 22:49 Zdrastochye wrote:
No change needed. Sounds fair to me.


Show nested quote +
On September 05 2011 23:04 nShade wrote:
Dont. Remove. This. Bug.

It's these sorts of things that made BW awesome.
Also, why even try hitting a colossus with banelings? It's like going at the tanks instead of bio in zvt, with your banes, big waste.


I am sure protoss players will be really happy when we inform them that high templar doesn't do damage to broodlords anymore.

^Because banelings are a essential component of z v p arsenal now, and yes, all koreans goes for tanks in z v t, i am sure you are a better player than they are.


You don't run banelings into tanks. You don't run banelings into colossi. The only situations that call for these to happen, are when you have nothing else to hit with your banelings. Those two units can be taken out with lings with little to no issue, if they have no support. You don't have to be a pro to know that. You can use banes to bomb colossi, but I'm certain that this bug won't occur with an OL over the colossi, dropping banes on it. The guy is right in his analysis, but I disagree with him about not removing the bug.

And making the comparison that when a colossi is in a specific position, that it cannot be hit by one unit that is normally not going to hit it, is completely different to blords being invulnerable at all times to HT's which is one of the answers to blords in the first place, is entirely silly. You're blowing this a little bit out of proportion.
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
September 05 2011 16:03 GMT
#62
Cool find man!
Solution: Make banelings flying units, remove splash?

화이팅
dani`
Profile Joined January 2011
Netherlands2402 Posts
Last Edited: 2011-09-05 16:06:27
September 05 2011 16:05 GMT
#63
On September 06 2011 01:00 goiflin wrote:
Show nested quote +
On September 05 2011 23:49 TolEranceNA wrote:
On September 05 2011 22:49 Zdrastochye wrote:
No change needed. Sounds fair to me.


On September 05 2011 23:04 nShade wrote:
Dont. Remove. This. Bug.

It's these sorts of things that made BW awesome.
Also, why even try hitting a colossus with banelings? It's like going at the tanks instead of bio in zvt, with your banes, big waste.


I am sure protoss players will be really happy when we inform them that high templar doesn't do damage to broodlords anymore.

^Because banelings are a essential component of z v p arsenal now, and yes, all koreans goes for tanks in z v t, i am sure you are a better player than they are.


You don't run banelings into tanks. You don't run banelings into colossi. The only situations that call for these to happen, are when you have nothing else to hit with your banelings. Those two units can be taken out with lings with little to no issue, if they have no support. You don't have to be a pro to know that. You can use banes to bomb colossi, but I'm certain that this bug won't occur with an OL over the colossi, dropping banes on it. The guy is right in his analysis, but I disagree with him about not removing the bug.

Actually it does occur. When dropping 'on' Collosus the Banelings actually just unload right in front of the Collosus, which is equivalent to the 2nd screenshot I posted where the Banelings roll into the bugged Collosus from the high ground and deal 0 damage. Even though it will still pretty much not happen I do think it should be fixed

+ Show Spoiler [This screenshot] +

[image loading]

Volband
Profile Joined March 2011
Hungary6034 Posts
September 05 2011 16:55 GMT
#64
On September 06 2011 00:46 branflakes14 wrote:
Show nested quote +
On September 05 2011 23:04 nShade wrote:
Dont. Remove. This. Bug.

It's these sorts of things that made BW awesome.
Also, why even try hitting a colossus with banelings? It's like going at the tanks instead of bio in zvt, with your banes, big waste.


I've gotta go with this on this one. Lots of things that would be called bugs in Starcraft 2 were actually things that fed into the balance of Brood War.

Are you serious? The simple fact that you are a protoss player doesn't force you to abandon thinking and viewing things objectively. Sure, i can understand race bias, but stating that an invincible unit is FINE and would make the game awesome... And no, Brood War never had things like THIS, what are you talking about?
ReluctantCoyote
Profile Joined February 2011
Australia7 Posts
Last Edited: 2011-09-05 17:18:14
September 05 2011 17:16 GMT
#65
On September 06 2011 01:55 Volband wrote:
Show nested quote +
On September 06 2011 00:46 branflakes14 wrote:
On September 05 2011 23:04 nShade wrote:
Dont. Remove. This. Bug.

It's these sorts of things that made BW awesome.
Also, why even try hitting a colossus with banelings? It's like going at the tanks instead of bio in zvt, with your banes, big waste.


I've gotta go with this on this one. Lots of things that would be called bugs in Starcraft 2 were actually things that fed into the balance of Brood War.

Are you serious? The simple fact that you are a protoss player doesn't force you to abandon thinking and viewing things objectively. Sure, i can understand race bias, but stating that an invincible unit is FINE and would make the game awesome... And no, Brood War never had things like THIS, what are you talking about?


Unfortunately, you could make a good case for burrowed lurkers under swarm being near invulnerable (vs terran, only firebats or splash from other units or irradiate could damage them) and this little addition seems like a rather cool rare situational exploit. I'd love to chase someone's colossi with banes and possibly hafta pull at the last second as they flee to the nearest cliff. Maybe it would actually make the colossus interesting.

This is coming from someone who has never played anything other than zerg seriously.
Elldar
Profile Joined July 2010
Sweden287 Posts
Last Edited: 2011-09-05 17:59:17
September 05 2011 17:52 GMT
#66
Well, dark swarm was not a bug it was a spell. Hold position lurkers was a double aged sword, you either dealt huge damage or gave away free units. Muta stacking was heavy on your multi-tasking to do it correctly while macroing, and switching overlords to stack with. And this is not as useless as the siege tank building bug (in brood war). When lifting your factory while constructing a siege tank you could make an unmachine-shopped factory construct a siege tank when u landed it again (elsewhere).

Concerning this bug it is just atrocious, this will most likely never happen, but more people may try to make it happen now.
The possibility that it will happen is still there though so it should get "patched" or hot fixed.

Geo.Rion
Profile Blog Joined October 2008
7377 Posts
September 05 2011 18:22 GMT
#67
Okey, so people talking about BW bugs making the game better.

There were a couple, yes, which werent patched, some of them were banned my tournaments such as observers over turrets, the few ones which remained werent really bugs imo, i mean most of them.
Mutas (and other flyers) stacking is not a bug, it s a feature of the pathfinding system they disigned, though they werent aware of it when they made it, so it can be considered a glitch i guess, something like the Viking flower would be (was) in SC2. Magic boxing with HTs and mineral jumping with probes or dronedrilling were the same, glitches of the pathfinding system, not necessarily bugs. Hold lurkers, yes, that was a bug and it shifted the metagame towards what we call now SK terran style TvZ, but that s the only major one which is somewhat frequently used in pro games and is an actual bug, at least the only one i can think of right now.
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 05 2011 18:54 GMT
#68
they would have to make both true that the colossi is up and down cliff at the same time. Not sure if that would trigger double damage though. Every other fix would imply a baneling damage nerf (since they would have to enable splash up a cliff, which i wouldn't mind would make things more fun).

But if you roll banelings into colossi, you will either lose badly now or are so far ahead that you win anyway.
Truedot
Profile Joined August 2011
444 Posts
September 05 2011 21:03 GMT
#69
On September 06 2011 02:16 ReluctantCoyote wrote:
Show nested quote +
On September 06 2011 01:55 Volband wrote:
On September 06 2011 00:46 branflakes14 wrote:
On September 05 2011 23:04 nShade wrote:
Dont. Remove. This. Bug.

It's these sorts of things that made BW awesome.
Also, why even try hitting a colossus with banelings? It's like going at the tanks instead of bio in zvt, with your banes, big waste.


I've gotta go with this on this one. Lots of things that would be called bugs in Starcraft 2 were actually things that fed into the balance of Brood War.

Are you serious? The simple fact that you are a protoss player doesn't force you to abandon thinking and viewing things objectively. Sure, i can understand race bias, but stating that an invincible unit is FINE and would make the game awesome... And no, Brood War never had things like THIS, what are you talking about?


Unfortunately, you could make a good case for burrowed lurkers under swarm being near invulnerable (vs terran, only firebats or splash from other units or irradiate could damage them) and this little addition seems like a rather cool rare situational exploit. I'd love to chase someone's colossi with banes and possibly hafta pull at the last second as they flee to the nearest cliff. Maybe it would actually make the colossus interesting.

This is coming from someone who has never played anything other than zerg seriously.


lurker dark swarm being a cool exploit? Do you even know what dark swarm was for? Dark swarm already makes all ranged direct damage not hit. the burrow has nothing to do with it. Dark swarm lurker wall busts were status quo in brood war. I played it for 10 years, should know. what are you talking about?
I used to spend my time not caring about people's language in chat. Until I got hit by blizz. Now I spend my time instigating people to verbal abusive levels, so I can ban them in turn. The circle of life.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
September 06 2011 07:38 GMT
#70
On September 06 2011 06:03 Truedot wrote:
Show nested quote +
On September 06 2011 02:16 ReluctantCoyote wrote:
On September 06 2011 01:55 Volband wrote:
On September 06 2011 00:46 branflakes14 wrote:
On September 05 2011 23:04 nShade wrote:
Dont. Remove. This. Bug.

It's these sorts of things that made BW awesome.
Also, why even try hitting a colossus with banelings? It's like going at the tanks instead of bio in zvt, with your banes, big waste.


I've gotta go with this on this one. Lots of things that would be called bugs in Starcraft 2 were actually things that fed into the balance of Brood War.

Are you serious? The simple fact that you are a protoss player doesn't force you to abandon thinking and viewing things objectively. Sure, i can understand race bias, but stating that an invincible unit is FINE and would make the game awesome... And no, Brood War never had things like THIS, what are you talking about?


Unfortunately, you could make a good case for burrowed lurkers under swarm being near invulnerable (vs terran, only firebats or splash from other units or irradiate could damage them) and this little addition seems like a rather cool rare situational exploit. I'd love to chase someone's colossi with banes and possibly hafta pull at the last second as they flee to the nearest cliff. Maybe it would actually make the colossus interesting.

This is coming from someone who has never played anything other than zerg seriously.


lurker dark swarm being a cool exploit? Do you even know what dark swarm was for? Dark swarm already makes all ranged direct damage not hit. the burrow has nothing to do with it. Dark swarm lurker wall busts were status quo in brood war. I played it for 10 years, should know. what are you talking about?

i think he just meant that lurkers own melee units, and with dark swarm they are immune to single target ranged units, so it s like nothing there is can hurt them but long range aoe damage
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
TelecoM
Profile Blog Joined January 2010
United States10671 Posts
September 06 2011 07:48 GMT
#71
Well I guess that is another reason for me to quit Zerg. T_T

Hopefully it gets patched or baneling gets a jumping ability ! :D
AKA: TelecoM[WHITE] Protoss fighting
danbel1005
Profile Joined February 2008
United States1319 Posts
September 06 2011 07:54 GMT
#72
On September 05 2011 21:32 HuK wrote:
i wonder if u were the protoss player and this happened would u stil be willing to make this post


OMFG HuK u know something we dont , u really do, PLZ tell us. Thx in advance.
On topic: Thx for ur post, posting it on Blizz forums is a must, hopefully they fix it on 1.4
"EE HAN TIMING" Jaedong vs Stork [22 December, 2007] 2set @ Finals EVER OSL.
KimJongChill
Profile Joined January 2011
United States6429 Posts
September 06 2011 07:58 GMT
#73
So that's why I lost all those games.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
September 06 2011 07:58 GMT
#74
Its probably because banelings are ranged, but deal their damage through splash on the ground only.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
TMStarcraft
Profile Joined September 2010
Australia686 Posts
September 11 2011 05:37 GMT
#75
A quick video I made about this bug for those still interested.

||
han_han
Profile Joined October 2010
United States205 Posts
September 11 2011 06:30 GMT
#76
I don't think this is major enough to be game changing, but this is definitely blizzard needs to fix ASAP. Things like this shouldn't be in a game that's played professionally for prize money. It's like finding out there's a way to switch 2 cards around in a deck in a professional card game. It's not much, but it can really fuck with the game and make it seem unfair.

The most obvious solution is to fix baneling targeting to not blow up on colossi that aren't actually killable from that side.
Lumi
Profile Blog Joined August 2009
United States1612 Posts
September 11 2011 06:32 GMT
#77
nice catch! post in blizz forums!
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
Emporio
Profile Blog Joined December 2010
United States3069 Posts
September 11 2011 08:08 GMT
#78
Honestly, if you're at the point where you're trying to kill colossus with rolling banelings, youve probably already either won the game easily already or lost it regardless of how the battle ends.

It really doesn't need to removed I think. For all you people crying imba, how many games do you really think you are going to lose because you werent able to kill a colossus with 15 banes or whatever? Especially if they keep the bug and it becomes a known game feature?
How does it feel knowing you wasted another 3 seconds of your life reading this again?
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
September 11 2011 08:25 GMT
#79
On September 11 2011 17:08 Emporio wrote:
Honestly, if you're at the point where you're trying to kill colossus with rolling banelings, youve probably already either won the game easily already or lost it regardless of how the battle ends.

It really doesn't need to removed I think. For all you people crying imba, how many games do you really think you are going to lose because you werent able to kill a colossus with 15 banes or whatever? Especially if they keep the bug and it becomes a known game feature?


You need to calm down yo.
Baneling drops against collosi deathball has been a go to strategy for early robo pushes.
Certain times, protoss will micro the collosi away from the overlords, resulting in banelings chasing collosi.

This exact glitch has been happening to me all the time and I just thought I wasn't making enough banelings or something. I went and watched some old replays...and this glitch works on all stages with cliffs...
moo...for DRG
Emporio
Profile Blog Joined December 2010
United States3069 Posts
September 11 2011 08:35 GMT
#80
On September 11 2011 17:25 neoghaleon55 wrote:
Show nested quote +
On September 11 2011 17:08 Emporio wrote:
Honestly, if you're at the point where you're trying to kill colossus with rolling banelings, youve probably already either won the game easily already or lost it regardless of how the battle ends.

It really doesn't need to removed I think. For all you people crying imba, how many games do you really think you are going to lose because you werent able to kill a colossus with 15 banes or whatever? Especially if they keep the bug and it becomes a known game feature?


You need to calm down yo.
Baneling drops against collosi deathball has been a go to strategy for early robo pushes.
Certain times, protoss will micro the collosi away from the overlords, resulting in banelings chasing collosi.

This exact glitch has been happening to me all the time and I just thought I wasn't making enough banelings or something. I went and watched some old replays...and this glitch works on all stages with cliffs...

Okay.... but now you know the bug exists and now you know not to waste your banelings like that. So then it becomes an extra micro contest between the players of trying to snipe the colossus and trying to get it into the baneling-proof position.
How does it feel knowing you wasted another 3 seconds of your life reading this again?
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