On September 05 2011 23:04 nShade wrote: Dont. Remove. This. Bug.
It's these sorts of things that made BW awesome. Also, why even try hitting a colossus with banelings? It's like going at the tanks instead of bio in zvt, with your banes, big waste.
I am sure protoss players will be really happy when we inform them that high templar doesn't do damage to broodlords anymore.
^Because banelings are a essential component of z v p arsenal now, and yes, all koreans goes for tanks in z v t, i am sure you are a better player than they are.
You don't run banelings into tanks. You don't run banelings into colossi. The only situations that call for these to happen, are when you have nothing else to hit with your banelings. Those two units can be taken out with lings with little to no issue, if they have no support. You don't have to be a pro to know that. You can use banes to bomb colossi, but I'm certain that this bug won't occur with an OL over the colossi, dropping banes on it. The guy is right in his analysis, but I disagree with him about not removing the bug.
And making the comparison that when a colossi is in a specific position, that it cannot be hit by one unit that is normally not going to hit it, is completely different to blords being invulnerable at all times to HT's which is one of the answers to blords in the first place, is entirely silly. You're blowing this a little bit out of proportion.
On September 05 2011 22:49 Zdrastochye wrote: No change needed. Sounds fair to me.
On September 05 2011 23:04 nShade wrote: Dont. Remove. This. Bug.
It's these sorts of things that made BW awesome. Also, why even try hitting a colossus with banelings? It's like going at the tanks instead of bio in zvt, with your banes, big waste.
I am sure protoss players will be really happy when we inform them that high templar doesn't do damage to broodlords anymore.
^Because banelings are a essential component of z v p arsenal now, and yes, all koreans goes for tanks in z v t, i am sure you are a better player than they are.
You don't run banelings into tanks. You don't run banelings into colossi. The only situations that call for these to happen, are when you have nothing else to hit with your banelings. Those two units can be taken out with lings with little to no issue, if they have no support. You don't have to be a pro to know that. You can use banes to bomb colossi, but I'm certain that this bug won't occur with an OL over the colossi, dropping banes on it. The guy is right in his analysis, but I disagree with him about not removing the bug.
Actually it does occur. When dropping 'on' Collosus the Banelings actually just unload right in front of the Collosus, which is equivalent to the 2nd screenshot I posted where the Banelings roll into the bugged Collosus from the high ground and deal 0 damage. Even though it will still pretty much not happen I do think it should be fixed
On September 05 2011 23:04 nShade wrote: Dont. Remove. This. Bug.
It's these sorts of things that made BW awesome. Also, why even try hitting a colossus with banelings? It's like going at the tanks instead of bio in zvt, with your banes, big waste.
I've gotta go with this on this one. Lots of things that would be called bugs in Starcraft 2 were actually things that fed into the balance of Brood War.
Are you serious? The simple fact that you are a protoss player doesn't force you to abandon thinking and viewing things objectively. Sure, i can understand race bias, but stating that an invincible unit is FINE and would make the game awesome... And no, Brood War never had things like THIS, what are you talking about?
On September 05 2011 23:04 nShade wrote: Dont. Remove. This. Bug.
It's these sorts of things that made BW awesome. Also, why even try hitting a colossus with banelings? It's like going at the tanks instead of bio in zvt, with your banes, big waste.
I've gotta go with this on this one. Lots of things that would be called bugs in Starcraft 2 were actually things that fed into the balance of Brood War.
Are you serious? The simple fact that you are a protoss player doesn't force you to abandon thinking and viewing things objectively. Sure, i can understand race bias, but stating that an invincible unit is FINE and would make the game awesome... And no, Brood War never had things like THIS, what are you talking about?
Unfortunately, you could make a good case for burrowed lurkers under swarm being near invulnerable (vs terran, only firebats or splash from other units or irradiate could damage them) and this little addition seems like a rather cool rare situational exploit. I'd love to chase someone's colossi with banes and possibly hafta pull at the last second as they flee to the nearest cliff. Maybe it would actually make the colossus interesting.
This is coming from someone who has never played anything other than zerg seriously.
Well, dark swarm was not a bug it was a spell. Hold position lurkers was a double aged sword, you either dealt huge damage or gave away free units. Muta stacking was heavy on your multi-tasking to do it correctly while macroing, and switching overlords to stack with. And this is not as useless as the siege tank building bug (in brood war). When lifting your factory while constructing a siege tank you could make an unmachine-shopped factory construct a siege tank when u landed it again (elsewhere).
Concerning this bug it is just atrocious, this will most likely never happen, but more people may try to make it happen now. The possibility that it will happen is still there though so it should get "patched" or hot fixed.
Okey, so people talking about BW bugs making the game better.
There were a couple, yes, which werent patched, some of them were banned my tournaments such as observers over turrets, the few ones which remained werent really bugs imo, i mean most of them. Mutas (and other flyers) stacking is not a bug, it s a feature of the pathfinding system they disigned, though they werent aware of it when they made it, so it can be considered a glitch i guess, something like the Viking flower would be (was) in SC2. Magic boxing with HTs and mineral jumping with probes or dronedrilling were the same, glitches of the pathfinding system, not necessarily bugs. Hold lurkers, yes, that was a bug and it shifted the metagame towards what we call now SK terran style TvZ, but that s the only major one which is somewhat frequently used in pro games and is an actual bug, at least the only one i can think of right now.
they would have to make both true that the colossi is up and down cliff at the same time. Not sure if that would trigger double damage though. Every other fix would imply a baneling damage nerf (since they would have to enable splash up a cliff, which i wouldn't mind would make things more fun).
But if you roll banelings into colossi, you will either lose badly now or are so far ahead that you win anyway.
On September 05 2011 23:04 nShade wrote: Dont. Remove. This. Bug.
It's these sorts of things that made BW awesome. Also, why even try hitting a colossus with banelings? It's like going at the tanks instead of bio in zvt, with your banes, big waste.
I've gotta go with this on this one. Lots of things that would be called bugs in Starcraft 2 were actually things that fed into the balance of Brood War.
Are you serious? The simple fact that you are a protoss player doesn't force you to abandon thinking and viewing things objectively. Sure, i can understand race bias, but stating that an invincible unit is FINE and would make the game awesome... And no, Brood War never had things like THIS, what are you talking about?
Unfortunately, you could make a good case for burrowed lurkers under swarm being near invulnerable (vs terran, only firebats or splash from other units or irradiate could damage them) and this little addition seems like a rather cool rare situational exploit. I'd love to chase someone's colossi with banes and possibly hafta pull at the last second as they flee to the nearest cliff. Maybe it would actually make the colossus interesting.
This is coming from someone who has never played anything other than zerg seriously.
lurker dark swarm being a cool exploit? Do you even know what dark swarm was for? Dark swarm already makes all ranged direct damage not hit. the burrow has nothing to do with it. Dark swarm lurker wall busts were status quo in brood war. I played it for 10 years, should know. what are you talking about?
On September 05 2011 23:04 nShade wrote: Dont. Remove. This. Bug.
It's these sorts of things that made BW awesome. Also, why even try hitting a colossus with banelings? It's like going at the tanks instead of bio in zvt, with your banes, big waste.
I've gotta go with this on this one. Lots of things that would be called bugs in Starcraft 2 were actually things that fed into the balance of Brood War.
Are you serious? The simple fact that you are a protoss player doesn't force you to abandon thinking and viewing things objectively. Sure, i can understand race bias, but stating that an invincible unit is FINE and would make the game awesome... And no, Brood War never had things like THIS, what are you talking about?
Unfortunately, you could make a good case for burrowed lurkers under swarm being near invulnerable (vs terran, only firebats or splash from other units or irradiate could damage them) and this little addition seems like a rather cool rare situational exploit. I'd love to chase someone's colossi with banes and possibly hafta pull at the last second as they flee to the nearest cliff. Maybe it would actually make the colossus interesting.
This is coming from someone who has never played anything other than zerg seriously.
lurker dark swarm being a cool exploit? Do you even know what dark swarm was for? Dark swarm already makes all ranged direct damage not hit. the burrow has nothing to do with it. Dark swarm lurker wall busts were status quo in brood war. I played it for 10 years, should know. what are you talking about?
i think he just meant that lurkers own melee units, and with dark swarm they are immune to single target ranged units, so it s like nothing there is can hurt them but long range aoe damage
On September 05 2011 21:32 HuK wrote: i wonder if u were the protoss player and this happened would u stil be willing to make this post
OMFG HuK u know something we dont , u really do, PLZ tell us. Thx in advance. On topic: Thx for ur post, posting it on Blizz forums is a must, hopefully they fix it on 1.4
I don't think this is major enough to be game changing, but this is definitely blizzard needs to fix ASAP. Things like this shouldn't be in a game that's played professionally for prize money. It's like finding out there's a way to switch 2 cards around in a deck in a professional card game. It's not much, but it can really fuck with the game and make it seem unfair.
The most obvious solution is to fix baneling targeting to not blow up on colossi that aren't actually killable from that side.
Honestly, if you're at the point where you're trying to kill colossus with rolling banelings, youve probably already either won the game easily already or lost it regardless of how the battle ends.
It really doesn't need to removed I think. For all you people crying imba, how many games do you really think you are going to lose because you werent able to kill a colossus with 15 banes or whatever? Especially if they keep the bug and it becomes a known game feature?
On September 11 2011 17:08 Emporio wrote: Honestly, if you're at the point where you're trying to kill colossus with rolling banelings, youve probably already either won the game easily already or lost it regardless of how the battle ends.
It really doesn't need to removed I think. For all you people crying imba, how many games do you really think you are going to lose because you werent able to kill a colossus with 15 banes or whatever? Especially if they keep the bug and it becomes a known game feature?
You need to calm down yo. Baneling drops against collosi deathball has been a go to strategy for early robo pushes. Certain times, protoss will micro the collosi away from the overlords, resulting in banelings chasing collosi.
This exact glitch has been happening to me all the time and I just thought I wasn't making enough banelings or something. I went and watched some old replays...and this glitch works on all stages with cliffs...
On September 11 2011 17:08 Emporio wrote: Honestly, if you're at the point where you're trying to kill colossus with rolling banelings, youve probably already either won the game easily already or lost it regardless of how the battle ends.
It really doesn't need to removed I think. For all you people crying imba, how many games do you really think you are going to lose because you werent able to kill a colossus with 15 banes or whatever? Especially if they keep the bug and it becomes a known game feature?
You need to calm down yo. Baneling drops against collosi deathball has been a go to strategy for early robo pushes. Certain times, protoss will micro the collosi away from the overlords, resulting in banelings chasing collosi.
This exact glitch has been happening to me all the time and I just thought I wasn't making enough banelings or something. I went and watched some old replays...and this glitch works on all stages with cliffs...
Okay.... but now you know the bug exists and now you know not to waste your banelings like that. So then it becomes an extra micro contest between the players of trying to snipe the colossus and trying to get it into the baneling-proof position.