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Baneling vs Colossus bug

Forum Index > SC2 General
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1 2 3 4 5 Next All
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2011-09-11 09:03:43
September 05 2011 11:05 GMT
#1
Hello

I think i found a new bug. I searched "baneling bug" "colossus bug" "cliff bug" but non of them turned this up.

So it is really simple, if a Colossus is standing on a cliff with half of his legs on higher ground and the rest on lower ground it can be hit by banelings, however it takes no damage, in the game i just played i sent 17 banelings on a colossus which took 0 damage.

It can be seen in this replay between 19:50 and 19:59 at the protoss's main-natural base cliff.

http://www.sc-replay.com/replay/05-09-11/205690-VaL-VS-nfteamGeo.html

I hope it can be donwloaded, i checked and i was able to, so hopefully it works!
The map is Nerazim Crypt
Has anyone else encountered this, or could this be a map specific bug? Im not really familiar with unit testing maps, never used any of them before, so i cant tell for sure.

If this is indeed a bug, i think it needs to be fixed, imo it could be game changing, it wasnt in this case though.

On September 11 2011 18:03 Geo.Rion wrote:
It seems to me that half of the people here are posting from the distant past like 3-4 months ago, when Banelings werent suppoused to be used against Colossi, well guess what, it is now, has been for a very long time.

And yes, i did report it on Blizzard forum, i ve got an official response that it is being investigated, well nothing since, they did not add it to the 1.4 patchnote thus far, instead they were trying to figure out ways to make the infestor useless.

"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Cokefreak
Profile Joined June 2011
Finland8096 Posts
Last Edited: 2011-09-05 11:32:40
September 05 2011 11:30 GMT
#2
I just watched it and I really hope this is map specific, regardless of that it was terrible, those banelings clearly connected with the Colossus yet did absolutely no damage o_O
Aeh
Profile Joined March 2011
Germany31 Posts
September 05 2011 11:32 GMT
#3
i hope, a mapbug
...mrlmrlrml
FataLe
Profile Joined November 2010
New Zealand4543 Posts
September 05 2011 11:33 GMT
#4
pff, the banelings rolled into the wall. no bug here :D

joking. Yeah I hope this gets fixed, could really be abused.
hi. big fan.
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
September 05 2011 11:34 GMT
#5
I thought they fixed this specific bug already?

or I'm remembering it wrong.
Do you really want chat rooms?
Cokefreak
Profile Joined June 2011
Finland8096 Posts
Last Edited: 2011-09-05 11:39:59
September 05 2011 11:39 GMT
#6
Edit: wrong thread.
FataLe
Profile Joined November 2010
New Zealand4543 Posts
September 05 2011 11:40 GMT
#7
On September 05 2011 20:34 FarbrorAbavna wrote:
I thought they fixed this specific bug already?

or I'm remembering it wrong.

Ranged units or was it Melee. I think Banelings are a different type all-together :3
hi. big fan.
Kamma
Profile Joined June 2011
Denmark111 Posts
September 05 2011 11:42 GMT
#8
must be so terrible to waste 17 banes on a single "immortal" colossus xD
¯\_(ツ)_/¯
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
September 05 2011 11:42 GMT
#9
btw is there a bug report option anywhere, or is posting on the blizz forum the only way to report it? I made the same post there, but idk if that s the way
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
dani`
Profile Joined January 2011
Netherlands2402 Posts
Last Edited: 2011-09-05 11:57:43
September 05 2011 11:46 GMT
#10
I tried it in a unit test map ([Official] Unit Tester Online), and I could replicate it to some extent; it worked when the Collosus legs were not actually touching the ground but where over the cliff somewhat:
[image loading]

The Banelings seem to sort of explode into the wall. When the legs are on the ground though, the Banelings did connect and damaged it. I'll take a look at the positioning @ your replay as I didn't do that yet

-- edit
Ah, you actually rolled into the Collosus from the high ground instead of from the low ground. Either way I think it's roughly the same, the Collosus in your replay also didn't actually seem to touch the low ground with his legs. So for some reason it gets totally invulnerable (only to Banelings?) in that position.

With Banelings from the high ground in the above situation the Collosus would get damaged as expected, so I cannot replicate it on the terran displayed there. Still weird the Banelings explode into the wall though.
Lorch
Profile Joined June 2011
Germany3694 Posts
September 05 2011 11:50 GMT
#11
I'm downloading atm, but based on your describtion I'm fairly sure this is map specific given that I had a similiar situation on taldarim a while ago and my coloss wasn't that lucky.
aswann
Profile Joined October 2010
20 Posts
September 05 2011 11:54 GMT
#12
On September 05 2011 20:46 dani` wrote:
I tried it in a unit test map ([Official] Unit Tester Online), and I could replicate it to some extent; it worked when the Collosus legs were not actually touching the ground but where over the cliff somewhat:
[image loading]

The Banelings seem to sort of explode into the wall. When the legs are on the ground though, the Banelings did connect and damaged it. I'll take a look at the positioning @ your replay as I didn't do that yet


Well my question would be why are the banelings exploding on the low ground at all if they can't hit that Collosus ; you don't see melee units standing around attacking the cliff in the same situation.
dani`
Profile Joined January 2011
Netherlands2402 Posts
Last Edited: 2011-09-05 12:11:26
September 05 2011 12:10 GMT
#13
Alright I have found a way to hit the Collosus from the high ground with Banelings but not doing damage, just like in the replay. Apparently in some unique positions of the Collosus on a cliff it gets sort of invulnerable:
[image loading]

Note the Banelings were not just killed before they exploded if that might pop into your head as a possible explanation
Rorra
Profile Joined September 2010
Australia1066 Posts
September 05 2011 12:13 GMT
#14
Nice find, you've posted it on the official forums as well I hope, so blizzard actually knows about it.
Xivax
Profile Joined January 2011
Sweden31 Posts
September 05 2011 12:24 GMT
#15
Go you for finding this!
Hopefully blizz will fix this with 1.4!
I guess that's Terran for you - Liquid'Jinro
Tschis
Profile Joined November 2010
Brazil1511 Posts
September 05 2011 12:26 GMT
#16
Is this only for banelings? What if other melee unit attacks it?
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
bLoeB
Profile Joined October 2010
Germany27 Posts
Last Edited: 2011-09-05 12:38:39
September 05 2011 12:30 GMT
#17
i tried a unit testing map and i managed to replicate this very quickly...

edit: tried to attack with zerglings + ultras, the collossus took dmg as normal. note thas this bug also happens when you amove with the banelings... that could be annoying in a big battle mb...

you dont need very much training to execute this as a protoss. its really easy to find the right spot. just keep 1 leg near the bottom, rest at the top.
:-)
HuK
Profile Blog Joined March 2010
Canada1591 Posts
September 05 2011 12:32 GMT
#18
i wonder if u were the protoss player and this happened would u stil be willing to make this post
ProgamerLive like a God or die like a Slave 11:11
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
September 05 2011 12:32 GMT
#19
On September 05 2011 21:26 Tschis wrote:
Is this only for banelings? What if other melee unit attacks it?

I think that issue was solved before, i remeber something like this being patched, however it seems they neglected the banelings
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
Last Edited: 2011-09-05 12:34:14
September 05 2011 12:33 GMT
#20
wrong hread
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