Baneling vs Colossus bug - Page 3
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Zdrastochye
Ivory Coast6262 Posts
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Ziktomini
United Kingdom377 Posts
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ZeromuS
Canada13389 Posts
On September 05 2011 21:55 dani` wrote: Exactly, they should instead give the Collosus a researchable ability 'Anti-Baneling stance' which will make the Collosus automatically position itself 'properly' on a cliff so Banelings will do nothing ^_^ No man they should jump in the air and spin their legs really fast so that they can fly. Kind of like a peahat from the legend of zelda Ocarina of time | ||
nShade
Bulgaria296 Posts
It's these sorts of things that made BW awesome. Also, why even try hitting a colossus with banelings? It's like going at the tanks instead of bio in zvt, with your banes, big waste. | ||
MstrJinbo
United States1251 Posts
On September 05 2011 22:56 Ziktomini wrote: I hope they remove Colossus from the game while they fix this bug. This is far from the worst bug I've seen in the game. There was one when they adjusted the ultralisk splash where when an ultralisk attacked a command center, scv's on the opposite side of the command center were getting hit by the splash. The ultralisk wasn't removed while blizzard fixed that. Although that one was serious enough to get fixed really fast. | ||
Suikakuju
Germany238 Posts
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Torte de Lini
Germany38463 Posts
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goiflin
Canada1218 Posts
Besides, I don't think we're going to see many pro games won by a clutch colossi on the high ground, eating banelings which happen to be the only units a Z has left >_> Still, they should fix it. It's just not a very big deal. The ultra splash bug was 10000x worse. | ||
TolEranceNA
Canada434 Posts
On September 05 2011 22:49 Zdrastochye wrote: No change needed. Sounds fair to me. On September 05 2011 23:04 nShade wrote: Dont. Remove. This. Bug. It's these sorts of things that made BW awesome. Also, why even try hitting a colossus with banelings? It's like going at the tanks instead of bio in zvt, with your banes, big waste. I am sure protoss players will be really happy when we inform them that high templar doesn't do damage to broodlords anymore. ^Because banelings are a essential component of z v p arsenal now, and yes, all koreans goes for tanks in z v t, i am sure you are a better player than they are. | ||
BeefEU
Netherlands260 Posts
On September 05 2011 23:49 TolEranceNA wrote: I am sure protoss players will be really happy when we inform them that high templar doesn't do damage to broodlords anymore. ^Because banelings are a essential component of z v p arsenal now, and yes, all koreans goes for tanks in z v t, i am sure you are a better player than they are. He means running your banelings into enemies bio and not his tanks.. | ||
IronDoc
United Kingdom27 Posts
On September 05 2011 23:39 MstrJinbo wrote: This is far from the worst bug I've seen in the game. There was one when they adjusted the ultralisk splash where when an ultralisk attacked a command center, scv's on the opposite side of the command center were getting hit by the splash. The ultralisk wasn't removed while blizzard fixed that. Although that one was serious enough to get fixed really fast. I think there's a fair chance he was joking... | ||
Leviance
Germany4079 Posts
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alepov
Netherlands1132 Posts
i kid :p | ||
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The_Templar
your Country52797 Posts
On September 06 2011 00:07 alepov wrote: told you colossus is imba + Show Spoiler + lol I kid too. ![]() | ||
Puph
Canada635 Posts
On September 05 2011 21:32 HuK wrote: i wonder if u were the protoss player and this happened would u stil be willing to make this post lol. IMO this isn't a viable bug to exploit, although it could be horrible (mostly by accident). Nice find | ||
Acritter
Syria7637 Posts
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Martacus
25 Posts
![]() I would imagine its as a result of banelings being splash damage. Im yet to test the theory, but I would assume a baneling exploding on low ground does not affect a unit on the high ground and vice versa right? In which case, as when the colloss is half off half on the cliff, it has to be considered as either a unit on the cliff or off the cliff, in which case if its considered off the cliff and blings are on the cliff, the splash wont hit it. however, it can still be targeted as the model of the unit is present on both high and low ground. Just my theory, but would make sense, right? | ||
branflakes14
2082 Posts
On September 05 2011 23:04 nShade wrote: Dont. Remove. This. Bug. It's these sorts of things that made BW awesome. Also, why even try hitting a colossus with banelings? It's like going at the tanks instead of bio in zvt, with your banes, big waste. I've gotta go with this on this one. Lots of things that would be called bugs in Starcraft 2 were actually things that fed into the balance of Brood War. | ||
iAmJeffReY
United States4262 Posts
On September 05 2011 21:32 HuK wrote: i wonder if u were the protoss player and this happened would u stil be willing to make this post Haha... good troll. We all know that'd be a secret you all kept in the auir safes. Funny bug to be honest. Collsai always make me feel people are hacking, as I forget they can see the high ground.. lol | ||
WniO
United States2706 Posts
On September 06 2011 00:46 branflakes14 wrote: I've gotta go with this on this one. Lots of things that would be called bugs in Starcraft 2 were actually things that fed into the balance of Brood War. ... really? stacking mutas and holding lurkers is wayyyy different than having a unit that is invincible in certain situations. | ||
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