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Baneling vs Colossus bug - Page 3

Forum Index > SC2 General
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Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
September 05 2011 13:49 GMT
#41
No change needed. Sounds fair to me.
Hey! How you doin'?
Ziktomini
Profile Joined October 2010
United Kingdom377 Posts
September 05 2011 13:56 GMT
#42
I hope they remove Colossus from the game while they fix this bug.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
September 05 2011 14:04 GMT
#43
On September 05 2011 21:55 dani` wrote:
Show nested quote +
On September 05 2011 21:52 HuK wrote:
On September 05 2011 21:51 Bill Murray wrote:
On September 05 2011 21:32 HuK wrote:
i wonder if u were the protoss player and this happened would u stil be willing to make this post

are you implying you knew about this, and neglected telling anyone?


no but do protoss really need more nerfs?!?! ;o

torlolololol

Exactly, they should instead give the Collosus a researchable ability 'Anti-Baneling stance' which will make the Collosus automatically position itself 'properly' on a cliff so Banelings will do nothing ^_^


No man they should jump in the air and spin their legs really fast so that they can fly. Kind of like a peahat from the legend of zelda Ocarina of time
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
nShade
Profile Joined August 2010
Bulgaria296 Posts
Last Edited: 2011-09-05 14:05:12
September 05 2011 14:04 GMT
#44
Dont. Remove. This. Bug.

It's these sorts of things that made BW awesome.
Also, why even try hitting a colossus with banelings? It's like going at the tanks instead of bio in zvt, with your banes, big waste.
MstrJinbo
Profile Joined March 2011
United States1251 Posts
September 05 2011 14:39 GMT
#45
On September 05 2011 22:56 Ziktomini wrote:
I hope they remove Colossus from the game while they fix this bug.


This is far from the worst bug I've seen in the game. There was one when they adjusted the ultralisk splash where when an ultralisk attacked a command center, scv's on the opposite side of the command center were getting hit by the splash. The ultralisk wasn't removed while blizzard fixed that. Although that one was serious enough to get fixed really fast.
Suikakuju
Profile Joined July 2010
Germany238 Posts
September 05 2011 14:41 GMT
#46
that need to be fixed -.-
Laugh and the world laughs with you. Weep and you weep alone.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 05 2011 14:41 GMT
#47
Ugh, what a silly bug. I hope Blizzard fixes this.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
September 05 2011 14:47 GMT
#48
It's not really that big of a deal. I mean, yeah, it sucks, but really, who runs banes into colossi?

Besides, I don't think we're going to see many pro games won by a clutch colossi on the high ground, eating banelings which happen to be the only units a Z has left >_>

Still, they should fix it. It's just not a very big deal. The ultra splash bug was 10000x worse.
TolEranceNA
Profile Joined April 2011
Canada434 Posts
September 05 2011 14:49 GMT
#49
On September 05 2011 22:49 Zdrastochye wrote:
No change needed. Sounds fair to me.


On September 05 2011 23:04 nShade wrote:
Dont. Remove. This. Bug.

It's these sorts of things that made BW awesome.
Also, why even try hitting a colossus with banelings? It's like going at the tanks instead of bio in zvt, with your banes, big waste.


I am sure protoss players will be really happy when we inform them that high templar doesn't do damage to broodlords anymore.

^Because banelings are a essential component of z v p arsenal now, and yes, all koreans goes for tanks in z v t, i am sure you are a better player than they are.
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
BeefEU
Profile Joined September 2010
Netherlands260 Posts
September 05 2011 14:51 GMT
#50
On September 05 2011 23:49 TolEranceNA wrote:
Show nested quote +
On September 05 2011 22:49 Zdrastochye wrote:
No change needed. Sounds fair to me.


Show nested quote +
On September 05 2011 23:04 nShade wrote:
Dont. Remove. This. Bug.

It's these sorts of things that made BW awesome.
Also, why even try hitting a colossus with banelings? It's like going at the tanks instead of bio in zvt, with your banes, big waste.


I am sure protoss players will be really happy when we inform them that high templar doesn't do damage to broodlords anymore.

^Because banelings are a essential component of z v p arsenal now, and yes, all koreans goes for tanks in z v t, i am sure you are a better player than they are.


He means running your banelings into enemies bio and not his tanks..
IronDoc
Profile Joined August 2011
United Kingdom27 Posts
September 05 2011 14:58 GMT
#51
On September 05 2011 23:39 MstrJinbo wrote:
Show nested quote +
On September 05 2011 22:56 Ziktomini wrote:
I hope they remove Colossus from the game while they fix this bug.


This is far from the worst bug I've seen in the game. There was one when they adjusted the ultralisk splash where when an ultralisk attacked a command center, scv's on the opposite side of the command center were getting hit by the splash. The ultralisk wasn't removed while blizzard fixed that. Although that one was serious enough to get fixed really fast.

I think there's a fair chance he was joking...
Leviance
Profile Joined November 2009
Germany4079 Posts
September 05 2011 15:05 GMT
#52
Wow that sucks, plz Blizzard fix stuff like that asap
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
alepov
Profile Joined December 2010
Netherlands1132 Posts
Last Edited: 2011-09-05 15:07:43
September 05 2011 15:07 GMT
#53
told you colossus is imba

i kid :p
ლ(ಠ益ಠლ)
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 05 2011 15:19 GMT
#54
On September 06 2011 00:07 alepov wrote:
told you colossus is imba



+ Show Spoiler +
lol I kid too.
Moderatorshe/her
TL+ Member
Puph
Profile Joined June 2011
Canada635 Posts
September 05 2011 15:22 GMT
#55
On September 05 2011 21:32 HuK wrote:
i wonder if u were the protoss player and this happened would u stil be willing to make this post


lol.
IMO this isn't a viable bug to exploit, although it could be horrible (mostly by accident). Nice find
Intel Dual Core 4400 @ ~2.00GHz / 2046MB RAM / 256 MB ATI Radeon x1300PRO
Acritter
Profile Joined August 2010
Syria7637 Posts
September 05 2011 15:26 GMT
#56
While this is definitely a bug and should be fixed (because it indicates towards something even more undesirable happening in the code), I don't see this affecting many games at all. Banelings are rarely the go-to unit to snipe lone Colossi. Good find, post on Blizzard forums, but it definitely isn't an imbalance.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Martacus
Profile Joined May 2011
25 Posts
September 05 2011 15:32 GMT
#57
This isnt a big deal. yes it will and probably should be fixed, but it affects basically no games. The fact that more than 1 year after release, literally millions of games have been played and this is the first most / anyone has heard of it suggests no-one cares too much

I would imagine its as a result of banelings being splash damage. Im yet to test the theory, but I would assume a baneling exploding on low ground does not affect a unit on the high ground and vice versa right? In which case, as when the colloss is half off half on the cliff, it has to be considered as either a unit on the cliff or off the cliff, in which case if its considered off the cliff and blings are on the cliff, the splash wont hit it. however, it can still be targeted as the model of the unit is present on both high and low ground. Just my theory, but would make sense, right?
branflakes14
Profile Joined July 2010
2082 Posts
September 05 2011 15:46 GMT
#58
On September 05 2011 23:04 nShade wrote:
Dont. Remove. This. Bug.

It's these sorts of things that made BW awesome.
Also, why even try hitting a colossus with banelings? It's like going at the tanks instead of bio in zvt, with your banes, big waste.


I've gotta go with this on this one. Lots of things that would be called bugs in Starcraft 2 were actually things that fed into the balance of Brood War.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
September 05 2011 15:52 GMT
#59
On September 05 2011 21:32 HuK wrote:
i wonder if u were the protoss player and this happened would u stil be willing to make this post

Haha... good troll. We all know that'd be a secret you all kept in the auir safes.


Funny bug to be honest. Collsai always make me feel people are hacking, as I forget they can see the high ground.. lol
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
WniO
Profile Blog Joined April 2010
United States2706 Posts
September 05 2011 15:55 GMT
#60
On September 06 2011 00:46 branflakes14 wrote:
Show nested quote +
On September 05 2011 23:04 nShade wrote:
Dont. Remove. This. Bug.

It's these sorts of things that made BW awesome.
Also, why even try hitting a colossus with banelings? It's like going at the tanks instead of bio in zvt, with your banes, big waste.


I've gotta go with this on this one. Lots of things that would be called bugs in Starcraft 2 were actually things that fed into the balance of Brood War.

... really? stacking mutas and holding lurkers is wayyyy different than having a unit that is invincible in certain situations.
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