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Baneling vs Colossus bug - Page 2

Forum Index > SC2 General
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Prev 1 2 3 4 5 Next All
graNite
Profile Blog Joined December 2010
Germany4434 Posts
September 05 2011 12:37 GMT
#21
On September 05 2011 21:32 Geo.Rion wrote:
Show nested quote +
On September 05 2011 21:26 Tschis wrote:
Is this only for banelings? What if other melee unit attacks it?

I think that issue was solved before, i remeber something like this being patched, however it seems they neglected the banelings


Maybe the neglected area damage. Somebody with these testmaps test if nukes work!
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2011-09-05 12:42:32
September 05 2011 12:39 GMT
#22
On September 05 2011 21:32 HuK wrote:
i wonder if u were the protoss player and this happened would u stil be willing to make this post

Well of course, i m a devoted and honest citizen of the e-sport global village + Show Spoiler +
not


On September 05 2011 21:37 graNite wrote:
Show nested quote +
On September 05 2011 21:32 Geo.Rion wrote:
On September 05 2011 21:26 Tschis wrote:
Is this only for banelings? What if other melee unit attacks it?

I think that issue was solved before, i remeber something like this being patched, however it seems they neglected the banelings


Maybe the neglected area damage. Somebody with these testmaps test if nukes work!

the problem here is, that the banelings are able to attack, they just dont do damage, previously it was an issues when colossi werent attackable
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
MstrJinbo
Profile Joined March 2011
United States1251 Posts
September 05 2011 12:43 GMT
#23
Yep, It's definitely a bug. I was able to replicate it as well.

On September 05 2011 21:26 Tschis wrote:
Is this only for banelings? What if other melee unit attacks it?


I tried zerglings, ultralisks and zealots they are all able to damage the colossus even when the banelings can't.
Genovi
Profile Joined May 2010
Sweden388 Posts
September 05 2011 12:47 GMT
#24
This is really bad, i can actually think of some in game situations where this would matter a lot. As well as remembering some situations where I stupidly decide to attack a collosus army in those positions. Great find and i hope that this gets fixed soon enough.
We fucking lost team - RTZ
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
September 05 2011 12:51 GMT
#25
On September 05 2011 21:32 HuK wrote:
i wonder if u were the protoss player and this happened would u stil be willing to make this post

are you implying you knew about this, and neglected telling anyone?
University of Kentucky Basketball #1
HuK
Profile Blog Joined March 2010
Canada1591 Posts
September 05 2011 12:52 GMT
#26
On September 05 2011 21:51 Bill Murray wrote:
Show nested quote +
On September 05 2011 21:32 HuK wrote:
i wonder if u were the protoss player and this happened would u stil be willing to make this post

are you implying you knew about this, and neglected telling anyone?


no but do protoss really need more nerfs?!?! ;o

torlolololol
ProgamerLive like a God or die like a Slave 11:11
dani`
Profile Joined January 2011
Netherlands2402 Posts
Last Edited: 2011-09-05 12:55:23
September 05 2011 12:55 GMT
#27
On September 05 2011 21:52 HuK wrote:
Show nested quote +
On September 05 2011 21:51 Bill Murray wrote:
On September 05 2011 21:32 HuK wrote:
i wonder if u were the protoss player and this happened would u stil be willing to make this post

are you implying you knew about this, and neglected telling anyone?


no but do protoss really need more nerfs?!?! ;o

torlolololol

Exactly, they should instead give the Collosus a researchable ability 'Anti-Baneling stance' which will make the Collosus automatically position itself 'properly' on a cliff so Banelings will do nothing ^_^
Mootland
Profile Joined September 2010
Finland63 Posts
Last Edited: 2011-09-05 12:58:11
September 05 2011 12:57 GMT
#28
I find the explanation quite simple, the baneling explosion mechanic does not work over cliffs, and in this case the colossus hitbox reaches over the cliff, making the banelings able to blow themselves on it, yet the game regards its "position" to be that of being on high ground, so while being able to connect with the colossus, the game thinks that the units are on different ground level thus not dealing the damage.

edit: and the fix to this would be making units while cliffwalking to exist on both ground levels.
ShatterStorm
Profile Joined October 2010
Australia146 Posts
September 05 2011 13:01 GMT
#29
Air units are invulnerable to ground only attacks and ground units cant be hit by air only attacks.

Colossus already have it tough, being affected by AA, AG & Multi targeting (both) attacks, so they need to leave some sort of "immunity" in there.

Or maybe they should make a unit that can only be hit by ranged and another that is only affected by Melee (along with giving Terran a Melee unit otherwise Terran would be rooted)?
Do or do not, there is no try
aRRoSC2
Profile Joined March 2011
Denmark241 Posts
September 05 2011 13:04 GMT
#30
On September 05 2011 22:01 ShatterStorm wrote:
Air units are invulnerable to ground only attacks and ground units cant be hit by air only attacks.

Colossus already have it tough, being affected by AA, AG & Multi targeting (both) attacks, so they need to leave some sort of "immunity" in there.

Or maybe they should make a unit that can only be hit by ranged and another that is only affected by Melee (along with giving Terran a Melee unit otherwise Terran would be rooted)?


tl;dr working as intended

LOL
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
September 05 2011 13:06 GMT
#31
On September 05 2011 21:52 HuK wrote:
Show nested quote +
On September 05 2011 21:51 Bill Murray wrote:
On September 05 2011 21:32 HuK wrote:
i wonder if u were the protoss player and this happened would u stil be willing to make this post

are you implying you knew about this, and neglected telling anyone?


no but do protoss really need more nerfs?!?! ;o

torlolololol


Well the thing is that it's not a balance issue (Like Roaches in the Beta) as much as it is with the bugs in the game... bugfixes are always welcomed (I play Brotoss mostly but don't like winning due to imba) anyway.
kiss kiss fall in love
JackDragon
Profile Joined February 2011
525 Posts
September 05 2011 13:06 GMT
#32
On September 05 2011 22:01 ShatterStorm wrote:
Air units are invulnerable to ground only attacks and ground units cant be hit by air only attacks.

Colossus already have it tough, being affected by AA, AG & Multi targeting (both) attacks, so they need to leave some sort of "immunity" in there.

Or maybe they should make a unit that can only be hit by ranged and another that is only affected by Melee (along with giving Terran a Melee unit otherwise Terran would be rooted)?


Honestly it is a stupidd bug and to try to argue for it not getting fixed is wrong. It seems to be a very precise bug and will only have a minimal effect. So IF the colussus do need a fix. Fix it properly and remove all bugs.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
September 05 2011 13:19 GMT
#33
On September 05 2011 21:55 dani` wrote:
Show nested quote +
On September 05 2011 21:52 HuK wrote:
On September 05 2011 21:51 Bill Murray wrote:
On September 05 2011 21:32 HuK wrote:
i wonder if u were the protoss player and this happened would u stil be willing to make this post

are you implying you knew about this, and neglected telling anyone?


no but do protoss really need more nerfs?!?! ;o

torlolololol

Exactly, they should instead give the Collosus a researchable ability 'Anti-Baneling stance' which will make the Collosus automatically position itself 'properly' on a cliff so Banelings will do nothing ^_^


No, a "kick-baneling" upgrade, which lets them kick the baneling back to the zerg army, doing splash damage.

Btw. the bug probably is because the program sees that the baneling visually connect with the collossus, hence they explode. But when the splash damage is calculated, it says that the center of gravity of the collossus is on the high ground, hence it takes no damage from the low ground.
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 05 2011 13:33 GMT
#34
remember banelings don't splash up cliff. But a nice find nevertheless i will not forget this. Don't need fixing imo though, if you saw this once you will remember it and act accordingly.
HornyHerring
Profile Joined March 2011
Papua New Guinea1059 Posts
September 05 2011 13:34 GMT
#35
On September 05 2011 21:52 HuK wrote:
Show nested quote +
On September 05 2011 21:51 Bill Murray wrote:
On September 05 2011 21:32 HuK wrote:
i wonder if u were the protoss player and this happened would u stil be willing to make this post

are you implying you knew about this, and neglected telling anyone?


no but do protoss really need more nerfs?!?! ;o

torlolololol

Bugs are being fixed, not nerfed.

trolololololol
oh, hai
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2011-09-05 14:11:35
September 05 2011 13:35 GMT
#36
Does it work when the colossus is standing still at that location? (can't watch the rep yet) If it only works when it's moving, then it's just that the "connect" event happens in split-second as it's still low ground, and then the "explode" event happens in split-second later as it's high ground already.

If not that, it could be because the colossus tilts while climbing, but only one of the two calculations becomes ellipse. Either way, great find, and now I will be hunted forever by vague memories of this happening to me before without realizing it.

On September 05 2011 21:32 HuK wrote:
i wonder if u were the protoss player and this happened would u stil be willing to make this post
If that protoss player was among the top few players in the world - hint, hint - then it would be justified to hide it for an important event. But for random scrubs like us abusing it wouldn't be important enough to be worth hiding in 33% chance hope that some pro of our race would also find it before others ^^
So most avg folks would probably report it.
If you stand next to my head, you can hear the ocean. - Day[9]
Bobster
Profile Joined January 2011
Germany3075 Posts
September 05 2011 13:36 GMT
#37
I want to see a pro abuse this quickly before it's fixed, would be hilarious.
Cokefreak
Profile Joined June 2011
Finland8096 Posts
September 05 2011 13:39 GMT
#38
On September 05 2011 22:36 Bobster wrote:
I want to see a pro abuse this quickly before it's fixed, would be hilarious.

I think Deezer/Combat-EX are already practicing this ;_;
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
September 05 2011 13:40 GMT
#39
On September 05 2011 22:35 figq wrote:
Does it work when the colossus is standing still at that location? (can't watch the rep yet) If it only works when it's moving, then it's just that the "connect" event happens in split-second as it's still low ground, and then the "explode" event happens in split-second later as it's high ground already.

If not that, it could be because the colossus tilts while climbing, but only one of the two calculations becomes ellipse. Either way, great find, and now I will be hunted forever by vague memories of this happening to me before without realizing it.

it can stay in one place and shoot, in fact that s how it was in the rep
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
September 05 2011 13:49 GMT
#40
That is pretty damn stupid :O
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