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On September 05 2011 21:32 Geo.Rion wrote:Show nested quote +On September 05 2011 21:26 Tschis wrote: Is this only for banelings? What if other melee unit attacks it? I think that issue was solved before, i remeber something like this being patched, however it seems they neglected the banelings
Maybe the neglected area damage. Somebody with these testmaps test if nukes work!
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On September 05 2011 21:32 HuK wrote: i wonder if u were the protoss player and this happened would u stil be willing to make this post Well of course, i m a devoted and honest citizen of the e-sport global village + Show Spoiler +
On September 05 2011 21:37 graNite wrote:Show nested quote +On September 05 2011 21:32 Geo.Rion wrote:On September 05 2011 21:26 Tschis wrote: Is this only for banelings? What if other melee unit attacks it? I think that issue was solved before, i remeber something like this being patched, however it seems they neglected the banelings Maybe the neglected area damage. Somebody with these testmaps test if nukes work! the problem here is, that the banelings are able to attack, they just dont do damage, previously it was an issues when colossi werent attackable
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Yep, It's definitely a bug. I was able to replicate it as well.
On September 05 2011 21:26 Tschis wrote: Is this only for banelings? What if other melee unit attacks it?
I tried zerglings, ultralisks and zealots they are all able to damage the colossus even when the banelings can't.
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This is really bad, i can actually think of some in game situations where this would matter a lot. As well as remembering some situations where I stupidly decide to attack a collosus army in those positions. Great find and i hope that this gets fixed soon enough.
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On September 05 2011 21:32 HuK wrote: i wonder if u were the protoss player and this happened would u stil be willing to make this post are you implying you knew about this, and neglected telling anyone?
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On September 05 2011 21:51 Bill Murray wrote:Show nested quote +On September 05 2011 21:32 HuK wrote: i wonder if u were the protoss player and this happened would u stil be willing to make this post are you implying you knew about this, and neglected telling anyone?
no but do protoss really need more nerfs?!?! ;o
torlolololol
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On September 05 2011 21:52 HuK wrote:Show nested quote +On September 05 2011 21:51 Bill Murray wrote:On September 05 2011 21:32 HuK wrote: i wonder if u were the protoss player and this happened would u stil be willing to make this post are you implying you knew about this, and neglected telling anyone? no but do protoss really need more nerfs?!?! ;o torlolololol Exactly, they should instead give the Collosus a researchable ability 'Anti-Baneling stance' which will make the Collosus automatically position itself 'properly' on a cliff so Banelings will do nothing ^_^
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I find the explanation quite simple, the baneling explosion mechanic does not work over cliffs, and in this case the colossus hitbox reaches over the cliff, making the banelings able to blow themselves on it, yet the game regards its "position" to be that of being on high ground, so while being able to connect with the colossus, the game thinks that the units are on different ground level thus not dealing the damage.
edit: and the fix to this would be making units while cliffwalking to exist on both ground levels.
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Air units are invulnerable to ground only attacks and ground units cant be hit by air only attacks.
Colossus already have it tough, being affected by AA, AG & Multi targeting (both) attacks, so they need to leave some sort of "immunity" in there.
Or maybe they should make a unit that can only be hit by ranged and another that is only affected by Melee (along with giving Terran a Melee unit otherwise Terran would be rooted)?
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On September 05 2011 22:01 ShatterStorm wrote: Air units are invulnerable to ground only attacks and ground units cant be hit by air only attacks.
Colossus already have it tough, being affected by AA, AG & Multi targeting (both) attacks, so they need to leave some sort of "immunity" in there.
Or maybe they should make a unit that can only be hit by ranged and another that is only affected by Melee (along with giving Terran a Melee unit otherwise Terran would be rooted)?
tl;dr working as intended
LOL
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On September 05 2011 21:52 HuK wrote:Show nested quote +On September 05 2011 21:51 Bill Murray wrote:On September 05 2011 21:32 HuK wrote: i wonder if u were the protoss player and this happened would u stil be willing to make this post are you implying you knew about this, and neglected telling anyone? no but do protoss really need more nerfs?!?! ;o torlolololol
Well the thing is that it's not a balance issue (Like Roaches in the Beta) as much as it is with the bugs in the game... bugfixes are always welcomed (I play Brotoss mostly but don't like winning due to imba) anyway. 
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On September 05 2011 22:01 ShatterStorm wrote: Air units are invulnerable to ground only attacks and ground units cant be hit by air only attacks.
Colossus already have it tough, being affected by AA, AG & Multi targeting (both) attacks, so they need to leave some sort of "immunity" in there.
Or maybe they should make a unit that can only be hit by ranged and another that is only affected by Melee (along with giving Terran a Melee unit otherwise Terran would be rooted)?
Honestly it is a stupidd bug and to try to argue for it not getting fixed is wrong. It seems to be a very precise bug and will only have a minimal effect. So IF the colussus do need a fix. Fix it properly and remove all bugs.
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On September 05 2011 21:55 dani` wrote:Show nested quote +On September 05 2011 21:52 HuK wrote:On September 05 2011 21:51 Bill Murray wrote:On September 05 2011 21:32 HuK wrote: i wonder if u were the protoss player and this happened would u stil be willing to make this post are you implying you knew about this, and neglected telling anyone? no but do protoss really need more nerfs?!?! ;o torlolololol Exactly, they should instead give the Collosus a researchable ability 'Anti-Baneling stance' which will make the Collosus automatically position itself 'properly' on a cliff so Banelings will do nothing ^_^
No, a "kick-baneling" upgrade, which lets them kick the baneling back to the zerg army, doing splash damage.
Btw. the bug probably is because the program sees that the baneling visually connect with the collossus, hence they explode. But when the splash damage is calculated, it says that the center of gravity of the collossus is on the high ground, hence it takes no damage from the low ground.
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remember banelings don't splash up cliff. But a nice find nevertheless i will not forget this. Don't need fixing imo though, if you saw this once you will remember it and act accordingly.
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Papua New Guinea1059 Posts
On September 05 2011 21:52 HuK wrote:Show nested quote +On September 05 2011 21:51 Bill Murray wrote:On September 05 2011 21:32 HuK wrote: i wonder if u were the protoss player and this happened would u stil be willing to make this post are you implying you knew about this, and neglected telling anyone? no but do protoss really need more nerfs?!?! ;o torlolololol Bugs are being fixed, not nerfed.
trolololololol
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Does it work when the colossus is standing still at that location? (can't watch the rep yet) If it only works when it's moving, then it's just that the "connect" event happens in split-second as it's still low ground, and then the "explode" event happens in split-second later as it's high ground already.
If not that, it could be because the colossus tilts while climbing, but only one of the two calculations becomes ellipse. Either way, great find, and now I will be hunted forever by vague memories of this happening to me before without realizing it.
On September 05 2011 21:32 HuK wrote: i wonder if u were the protoss player and this happened would u stil be willing to make this post If that protoss player was among the top few players in the world - hint, hint - then it would be justified to hide it for an important event. But for random scrubs like us abusing it wouldn't be important enough to be worth hiding in 33% chance hope that some pro of our race would also find it before others ^^ So most avg folks would probably report it.
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I want to see a pro abuse this quickly before it's fixed, would be hilarious.
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On September 05 2011 22:36 Bobster wrote: I want to see a pro abuse this quickly before it's fixed, would be hilarious. I think Deezer/Combat-EX are already practicing this ;_;
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On September 05 2011 22:35 figq wrote: Does it work when the colossus is standing still at that location? (can't watch the rep yet) If it only works when it's moving, then it's just that the "connect" event happens in split-second as it's still low ground, and then the "explode" event happens in split-second later as it's high ground already.
If not that, it could be because the colossus tilts while climbing, but only one of the two calculations becomes ellipse. Either way, great find, and now I will be hunted forever by vague memories of this happening to me before without realizing it. it can stay in one place and shoot, in fact that s how it was in the rep
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That is pretty damn stupid :O
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