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Dark Mercenary Model Swap - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 16 Next All
KoKoRo
Profile Joined April 2010
United States186 Posts
October 06 2011 09:23 GMT
#161
I'll be downloading this when I get home, have my own computer again, and an internet connection worth something.

Except I'll be leaving out the raven -> science vessel swap. Only because it'd be too confusing for me. Thanks for sharing man!
When you ain't got nothin', you got nothin' to lose.
Asprobouboulis
Profile Blog Joined June 2011
Greece42 Posts
October 06 2011 09:32 GMT
#162
On October 05 2011 03:18 Teliko wrote:
Screenshot update of what the buildings would actually look like in a normal ladder game and with the original pylon. Someone suggested I use this instead of the previous one and it does actually look a lot nicer, so;

[image loading]


When are u gonna upload this updated pack? Love the small changes plus a couple buildings are kinda messed up from the old one so i would love the update! :D
God works in mysterious ways... But So do my bowel movements, but that doesn't make them omnipotent.
Yaki
Profile Joined April 2011
France4234 Posts
October 06 2011 10:56 GMT
#163
This is so cool I love the protoss buildings color
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
Azera
Profile Blog Joined December 2010
3800 Posts
October 06 2011 11:26 GMT
#164
Man, all these mods are so SICK. Blizzard should implement this into their games and allow us to change skins (unlocking new skins for races, similar to unlocking new skins for guns in COD).
Check out some great music made by TLers - http://bit.ly/QXYhdb , by intrigue. http://bit.ly/RTjpOR , by ohsea.toc.
NA.Demise
Profile Joined August 2011
United States11 Posts
October 06 2011 11:47 GMT
#165
I downloaded and installed both the protoss units and protoss buildings, but am having a problem with the buildings. Is it not working now with the new patch? Every building besides the nexus and pylon are just all green, there is no texture or anything. its like its halfway textured . please respond because i really really like the pics of the building textures and would love to fix this somehow.
Ruyzan
Profile Joined February 2011
Germany5 Posts
Last Edited: 2011-10-06 13:59:06
October 06 2011 13:42 GMT
#166
Hey,
First i wanted to say i'm really impressed by this, i am using a lot of your backgroudns and am a huge fan of your work, howevere, i encounter a slight problem with this one and i'm sorry if this error was posted before, i read through the first 5 pages but couldn't find it.
So what happens is i apply the protoss buildings and units, even units only but i get the error message: the launcher has to be in the same folder as the game

Edit: i even get this after putting in my back up
mrafaeldie12
Profile Joined July 2011
Brazil537 Posts
October 06 2011 15:46 GMT
#167
My ghost is still a ghost with the nova portrait and my marines are just regular ol' marines!!T_T
"..it all comes thumbling down thumbling down thumblin down"
RemarK
Profile Blog Joined April 2011
United States452 Posts
October 06 2011 19:37 GMT
#168
Hello,

I love the way this looks for the Protoss units / buildings, but I am having a problem where most of the Protoss buildings are not properly textured - the gateway, assimilator, cybercore, etc are all just blank purple buildings. Did I do something wrong, or do I need to have my graphics settings above a certain threshold in order for it to work? [I am playing on low currently] If posting a screen cap would be helpful I can do that too , just let me know
I <3 StarCraft.
Muppetz
Profile Joined May 2011
Germany47 Posts
Last Edited: 2011-10-06 19:42:40
October 06 2011 19:38 GMT
#169
On October 07 2011 00:46 mrafaeldie12 wrote:
My ghost is still a ghost with the nova portrait and my marines are just regular ol' marines!!T_T

U have to update the patch.SC2archive in your version folder as well. Worked for me.

But I have a problem regarding the protoss buildings. Can't get it to work
[image loading]
Everything else works fine, but the buildings, except Nexus and Pylon, only appear in player color.

So what have i done wrong?
I did put them here : C:\Program Files (x86)\StarCraft II\Mods\Liberty.SC2Mod in base.SC2Assets. Should they be put somewhere else?

By comparing my backup with downloaded zip-file i noticed there are some aditional files like ..._emissivegreen.dds and ..._emissivered.dds which are not included in the file. Is it possible this might have an effect?
I'm open to suggestions anyway^^
lowallyn
Profile Joined April 2011
Canada84 Posts
October 06 2011 20:10 GMT
#170
this is sweet
Eat bitter.
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
October 06 2011 21:22 GMT
#171
On October 07 2011 04:38 Muppetz wrote:
Show nested quote +
On October 07 2011 00:46 mrafaeldie12 wrote:
My ghost is still a ghost with the nova portrait and my marines are just regular ol' marines!!T_T

U have to update the patch.SC2archive in your version folder as well. Worked for me.

But I have a problem regarding the protoss buildings. Can't get it to work
[image loading]
Everything else works fine, but the buildings, except Nexus and Pylon, only appear in player color.

So what have i done wrong?
I did put them here : C:\Program Files (x86)\StarCraft II\Mods\Liberty.SC2Mod in base.SC2Assets. Should they be put somewhere else?

By comparing my backup with downloaded zip-file i noticed there are some aditional files like ..._emissivegreen.dds and ..._emissivered.dds which are not included in the file. Is it possible this might have an effect?
I'm open to suggestions anyway^^

They look like they are completely untextured. Meaning, the game might not detect the textures u made.

Dear OP,

Is there an easy way to get these mods (Protoss Units + Protoss Buildings) to work on the Mac? I can't use MPQEditor because it only supports Windows and I'd like to play on my Mac.
With the Stronger team Color mod, I could just paste a EnGB.SC2Data in my files and it'd work!

Kind regards
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
NA.Demise
Profile Joined August 2011
United States11 Posts
October 06 2011 22:43 GMT
#172
On October 07 2011 04:38 Muppetz wrote:
Show nested quote +
On October 07 2011 00:46 mrafaeldie12 wrote:
My ghost is still a ghost with the nova portrait and my marines are just regular ol' marines!!T_T

U have to update the patch.SC2archive in your version folder as well. Worked for me.

But I have a problem regarding the protoss buildings. Can't get it to work
[image loading]
Everything else works fine, but the buildings, except Nexus and Pylon, only appear in player color.

So what have i done wrong?
I did put them here : C:\Program Files (x86)\StarCraft II\Mods\Liberty.SC2Mod in base.SC2Assets. Should they be put somewhere else?

By comparing my backup with downloaded zip-file i noticed there are some aditional files like ..._emissivegreen.dds and ..._emissivered.dds which are not included in the file. Is it possible this might have an effect?
I'm open to suggestions anyway^^


I have this exact problem, and i know i installed it correctly so there is obviously something we're both doing wrong. Any info on how to fix this would be appreciated
DreamChaser
Profile Blog Joined February 2011
1649 Posts
October 06 2011 22:45 GMT
#173
So GOOOOD these look totally bad ass
Plays against every MU with nexus first.
Teliko
Profile Joined January 2011
Ireland1044 Posts
October 07 2011 04:44 GMT
#174
On October 06 2011 18:32 Asprobouboulis wrote:
Show nested quote +
On October 05 2011 03:18 Teliko wrote:
Screenshot update of what the buildings would actually look like in a normal ladder game and with the original pylon. Someone suggested I use this instead of the previous one and it does actually look a lot nicer, so;

[image loading]


When are u gonna upload this updated pack? Love the small changes plus a couple buildings are kinda messed up from the old one so i would love the update! :D

I've already posted it. I was just adding a new screenshot example using the ally/enemy colours instead of team colours because it looked a lot more appealing to have the green player colour on top of the green effect of the texture. The link can be found in the op.

As for the rest of you having troubles, apologies for not being able to get back sooner, but I've moved house today and there's been an issue with getting the internet set up. While they're going to install it tomorrow, apparently they're not going to let us use it for another week -_- For now, I'll leave some quick reminders. Don't forget to close the mpq editor before running sc2. If various units arent working, like marine, it's because you haven't followed the instructions on installing the "Mods" folder correctly. If you have followed the instructions correctly and it forces your client to patch, there's nothing I can do about it right now. It's a mystery to me as to why some people suffer from this. You can try the mpq prioritisation method posted by existor, but I've never tried it or had the patch bug, so I can't promise anything. As always, back up your mpqs before doing any editing.

I'll get around to all the problems people are experiencing once my internet gets itself together, it's really awkward to experiment with mpqs to test various peoples problems when I've very limited access to the internet, so apologies for the delay.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
existentialism
Profile Joined October 2011
United States3 Posts
Last Edited: 2011-10-07 07:56:35
October 07 2011 07:30 GMT
#175
I just want to say thank you for your work and time spent into such customization! Also I'm testing right now if Existor's MPQ prioritization method will work for people who can't use certain models, will be posting result later.

Update: Existor's MPQ prioritization method does work, I now have the marine and Thor skin working.
1) Go to your Liberty.SC2Mod folder and make a copy of your base.SC2Assets file (make sure to make a backup as well.)
2) Unzip the Terran folder you downloaded from Teliko.
3) Open up the Terran folder, then go into the Mods, then keep going until you see Portrait, Textures, and Units folder.
4) Open up the copy base.SC2Assets file you just copied with the editor, then drag and drop the textures and units folder in to the Asset folder.
5) After you are done, close the editor, and put the base.SC2Assets into the Liberty.Multi SC2Mod folder.
6) The skins should be working now.
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
October 07 2011 08:48 GMT
#176
On October 07 2011 13:44 Teliko wrote:
Show nested quote +
On October 06 2011 18:32 Asprobouboulis wrote:
On October 05 2011 03:18 Teliko wrote:
Screenshot update of what the buildings would actually look like in a normal ladder game and with the original pylon. Someone suggested I use this instead of the previous one and it does actually look a lot nicer, so;

[image loading]


When are u gonna upload this updated pack? Love the small changes plus a couple buildings are kinda messed up from the old one so i would love the update! :D

I've already posted it. I was just adding a new screenshot example using the ally/enemy colours instead of team colours because it looked a lot more appealing to have the green player colour on top of the green effect of the texture. The link can be found in the op.

As for the rest of you having troubles, apologies for not being able to get back sooner, but I've moved house today and there's been an issue with getting the internet set up. While they're going to install it tomorrow, apparently they're not going to let us use it for another week -_- For now, I'll leave some quick reminders. Don't forget to close the mpq editor before running sc2. If various units arent working, like marine, it's because you haven't followed the instructions on installing the "Mods" folder correctly. If you have followed the instructions correctly and it forces your client to patch, there's nothing I can do about it right now. It's a mystery to me as to why some people suffer from this. You can try the mpq prioritisation method posted by existor, but I've never tried it or had the patch bug, so I can't promise anything. As always, back up your mpqs before doing any editing.

I'll get around to all the problems people are experiencing once my internet gets itself together, it's really awkward to experiment with mpqs to test various peoples problems when I've very limited access to the internet, so apologies for the delay.


Apreciate what you are doing, Have fun with your new place.

If you could spare the time, could you help me with this:


Dear OP,

Is there an easy way to get these mods (Protoss Units + Protoss Buildings) to work on the Mac? I can't use MPQEditor because it only supports Windows and I'd like to play on my Mac.
With the Stronger team Color mod, I could just paste a EnGB.SC2Data in my files and it'd work!

Kind regards

Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
GUImperfect
Profile Joined April 2011
Guam23 Posts
October 07 2011 08:59 GMT
#177
here is my dark protoss building fix
[url blocked]
this was a dark protoss mod i did long ago using blizzard's textures from the mini campaign


im also uploading war pig and marauder merc portraits
[url blocked]

screenshots
[image loading]
[image loading]
¯\_(ツ)_/¯
Muppetz
Profile Joined May 2011
Germany47 Posts
October 07 2011 12:43 GMT
#178
On October 07 2011 17:59 GUImperfect wrote:
here is my dark protoss building fix
[url blocked]
this was a dark protoss mod i did long ago using blizzard's textures from the mini campaign


im also uploading war pig and marauder merc portraits
[url blocked]

The buildings work for me with this now. Great thanks to you man.
There actually seem to miss some .dds files in what u uploaded there Teliko.

Anyway could u be so kind to upload the merc/hero pics for terran and protoss units (banshee, tank phoenix, mothership etc.) Dunno if there are any for zerg.

Thanks a lot for all this, soo great :D
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
October 07 2011 14:45 GMT
#179
For on the Windows; already found a fix for this:


Some clients might begin to patch when you run them after you've installed this. I don't know why some clients do this and others don't, but it's because of the Mods folder. If this happens to you, just reapply your backup and only install the Assets this time. Unfortunately you'll be missing out on a couple of units, but there's nothing I can do.
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Zushen
Profile Joined June 2011
275 Posts
October 07 2011 20:39 GMT
#180
Thank you so much existentialism! ive been trying to get that to work for sometime now haha. but when i did this the other units that i modded reverted back to there old model T.T is there a fix for that?
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