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Dark Mercenary Model Swap - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 16 Next All
Teliko
Profile Joined January 2011
Ireland1044 Posts
October 02 2011 17:03 GMT
#121
On October 03 2011 01:56 docvoc wrote:
i don't think this would be allowed, for fun sure, but if one used this on ladder, i know i would report it because it would mess with my knowledge of how to respond ESPECIALLY FOR THE ZERG. those units do not look like the original zerg units even though the protoss and terran do. I like the inginuity, a lot, but i don't like the fact that i can't tell the zerg units from the originals .

Anything I've ever released is client-side only. No one knows you're using it.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
October 02 2011 17:30 GMT
#122
On October 03 2011 01:59 Iranon wrote:
Show nested quote +
On October 03 2011 01:56 docvoc wrote:
i don't think this would be allowed, for fun sure, but if one used this on ladder, i know i would report it because it would mess with my knowledge of how to respond ESPECIALLY FOR THE ZERG. those units do not look like the original zerg units even though the protoss and terran do. I like the inginuity, a lot, but i don't like the fact that i can't tell the zerg units from the originals .


It doesn't replace how your units look to the other player, it replaces how it looks for you... All it does is tell your game engine to put different models and animations on your screen when it displays what the server tells it to.

If thats true than i am all for it, this is awesome :D! however, i know that blizz has stuff against changing any element of their copywritten game, will this get us banned or not? also if it won't get us banned does anyone know how it would look on low graphics since i play on low to have a very smooth game?
User was warned for too many mimes.
Iranon
Profile Blog Joined March 2010
United States983 Posts
October 02 2011 17:35 GMT
#123
On October 03 2011 02:30 docvoc wrote:
Show nested quote +
On October 03 2011 01:59 Iranon wrote:
On October 03 2011 01:56 docvoc wrote:
i don't think this would be allowed, for fun sure, but if one used this on ladder, i know i would report it because it would mess with my knowledge of how to respond ESPECIALLY FOR THE ZERG. those units do not look like the original zerg units even though the protoss and terran do. I like the inginuity, a lot, but i don't like the fact that i can't tell the zerg units from the originals .


It doesn't replace how your units look to the other player, it replaces how it looks for you... All it does is tell your game engine to put different models and animations on your screen when it displays what the server tells it to.

If thats true than i am all for it, this is awesome :D! however, i know that blizz has stuff against changing any element of their copywritten game, will this get us banned or not? also if it won't get us banned does anyone know how it would look on low graphics since i play on low to have a very smooth game?


Did you read the OP or just look at the pictures?

"First up, like always, yes MPQ editing is against the terms of service. Most of you probably know this by now, but I have to say it or else I'll get shouted at. My mods have been downloaded over 30,000 times now, and no one has been banned in the year that SC2 has been released. I'm not saying it's impossible to get banned, just that it hasn't happened yet. And if anyone was going to get banned, it'd be me seeing as I open and close SC2 with new experimental MPQs like 50+ times a day when I'm working on new things like this."

It's technically against the TOS. Blizzard can ban you and be within their rights. But they never seem to ban anyone for cosmetic changes (see the threads about changing voice packs, language packs, menu screen background, etc...). So it's reasonably safe, in the sense that if Blizzard is reasonable, you're safe.
nGBeast
Profile Joined July 2010
United States914 Posts
October 02 2011 17:43 GMT
#124
Backing up the Assets MPQ, jesus its such a big file lol.
Teliko
Profile Joined January 2011
Ireland1044 Posts
October 02 2011 17:59 GMT
#125
On October 03 2011 02:43 nGBeast wrote:
Backing up the Assets MPQ, jesus its such a big file lol.

If you feel confident that you won't slip up, or won't change your mind later, it's not really necessary. That's moreso just a disclaimer I have to leave everywhere to stop people from asking me to upload backups after they forget to. Uploading 2 gig files on a 2mb connection is a lot less fun than just having people back it up themselves. Another thing you can do is extract the files you're going to be replacing and back those up instead, reducing the size from like 2 gigs to 30mb.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
nGBeast
Profile Joined July 2010
United States914 Posts
October 02 2011 18:05 GMT
#126
Glad I did, cause as soon as I did the mods file it patched so I had to go back and re-do it all :D
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
October 02 2011 18:07 GMT
#127
OMG this is stupidly sexy haha can't believe i didn't know this for a month o.o

Thank you!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Teliko
Profile Joined January 2011
Ireland1044 Posts
October 02 2011 18:09 GMT
#128
On October 03 2011 03:05 nGBeast wrote:
Glad I did, cause as soon as I did the mods file it patched so I had to go back and re-do it all :D

You'll only need to replace the patch file that the mods went in, it'll work without that. It just means you won't be able to use as many units as others.
On October 03 2011 03:07 Yoshi Kirishima wrote:
OMG this is stupidly sexy haha can't believe i didn't know this for a month o.o

Thank you!

♥
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
October 02 2011 19:16 GMT
#129
Teliko, why you don't use method with creating new MPQ archive and putting inside new files only?
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-10-02 19:33:48
October 02 2011 19:32 GMT
#130
On October 03 2011 04:16 Existor wrote:
Teliko, why you don't use method with creating new MPQ archive and putting inside new files only?

It's never been confirmed that using a new MPQ is any more or less likely to cause someone to get banned, it was never more than a theory. And even then, it's safe either way. No one has ever been banned for either method.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
October 02 2011 20:33 GMT
#131
On October 03 2011 02:35 Iranon wrote:
Show nested quote +
On October 03 2011 02:30 docvoc wrote:
On October 03 2011 01:59 Iranon wrote:
On October 03 2011 01:56 docvoc wrote:
i don't think this would be allowed, for fun sure, but if one used this on ladder, i know i would report it because it would mess with my knowledge of how to respond ESPECIALLY FOR THE ZERG. those units do not look like the original zerg units even though the protoss and terran do. I like the inginuity, a lot, but i don't like the fact that i can't tell the zerg units from the originals .


It doesn't replace how your units look to the other player, it replaces how it looks for you... All it does is tell your game engine to put different models and animations on your screen when it displays what the server tells it to.

If thats true than i am all for it, this is awesome :D! however, i know that blizz has stuff against changing any element of their copywritten game, will this get us banned or not? also if it won't get us banned does anyone know how it would look on low graphics since i play on low to have a very smooth game?


Did you read the OP or just look at the pictures?

"First up, like always, yes MPQ editing is against the terms of service. Most of you probably know this by now, but I have to say it or else I'll get shouted at. My mods have been downloaded over 30,000 times now, and no one has been banned in the year that SC2 has been released. I'm not saying it's impossible to get banned, just that it hasn't happened yet. And if anyone was going to get banned, it'd be me seeing as I open and close SC2 with new experimental MPQs like 50+ times a day when I'm working on new things like this."

It's technically against the TOS. Blizzard can ban you and be within their rights. But they never seem to ban anyone for cosmetic changes (see the threads about changing voice packs, language packs, menu screen background, etc...). So it's reasonably safe, in the sense that if Blizzard is reasonable, you're safe.

I attempted to read, but not gonna lie the pictures got me after the protoss pictures came up T.T >.< sorry if my post was ill informed
User was warned for too many mimes.
theEpsilon
Profile Joined May 2011
Austria23 Posts
October 02 2011 22:50 GMT
#132
My game patched as well, but i failed at the editing, so I will try it again.
Maybe it patches because I use a downloaded client and not a cd version?
Teliko
Profile Joined January 2011
Ireland1044 Posts
October 03 2011 02:19 GMT
#133
On October 03 2011 07:50 theEpsilon wrote:
My game patched as well, but i failed at the editing, so I will try it again.
Maybe it patches because I use a downloaded client and not a cd version?

Well I always reinstall using the cd, so I guess it's a possibility, but I'm not entirely sure that makes a lot of sense. It's unlikely a downloaded version would be any different after installation, but I've never tried it, so I wouldn't rule it out. My internet is getting upgraded from 2mb to 100mb in like a week, so i'll test it then. Sure as hell not downloading 12gigs on 2mb.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
NiTroSc2
Profile Blog Joined December 2010
United States144 Posts
October 03 2011 02:56 GMT
#134
Hi! Just wanted to say that this is really great!
However, i noticed that the marine model isn't working correctly for me (everything else is though)
Anyways, really nice!
Teliko
Profile Joined January 2011
Ireland1044 Posts
October 03 2011 03:08 GMT
#135
On October 03 2011 11:56 NiTroSc2 wrote:
Hi! Just wanted to say that this is really great!
However, i noticed that the marine model isn't working correctly for me (everything else is though)
Anyways, really nice!

Did you put the mods folder into the correct mpq in the Base19679 folder?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
NiTroSc2
Profile Blog Joined December 2010
United States144 Posts
October 03 2011 03:15 GMT
#136
On October 03 2011 12:08 Teliko wrote:
Show nested quote +
On October 03 2011 11:56 NiTroSc2 wrote:
Hi! Just wanted to say that this is really great!
However, i noticed that the marine model isn't working correctly for me (everything else is though)
Anyways, really nice!

Did you put the mods folder into the correct mpq in the Base19679 folder?


I did, but then it started to patch so i decided to leave the mods folder out and just install the assets.
Teliko
Profile Joined January 2011
Ireland1044 Posts
October 03 2011 03:37 GMT
#137
On October 03 2011 12:15 NiTroSc2 wrote:
Show nested quote +
On October 03 2011 12:08 Teliko wrote:
On October 03 2011 11:56 NiTroSc2 wrote:
Hi! Just wanted to say that this is really great!
However, i noticed that the marine model isn't working correctly for me (everything else is though)
Anyways, really nice!

Did you put the mods folder into the correct mpq in the Base19679 folder?


I did, but then it started to patch so i decided to leave the mods folder out and just install the assets.

Ah, I see. Just to test Epsilon's theory, did you install sc2 via cd or download?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
NiTroSc2
Profile Blog Joined December 2010
United States144 Posts
October 03 2011 03:40 GMT
#138
On October 03 2011 12:37 Teliko wrote:
Show nested quote +
On October 03 2011 12:15 NiTroSc2 wrote:
On October 03 2011 12:08 Teliko wrote:
On October 03 2011 11:56 NiTroSc2 wrote:
Hi! Just wanted to say that this is really great!
However, i noticed that the marine model isn't working correctly for me (everything else is though)
Anyways, really nice!

Did you put the mods folder into the correct mpq in the Base19679 folder?


I did, but then it started to patch so i decided to leave the mods folder out and just install the assets.

Ah, I see. Just to test Epsilon's theory, did you install sc2 via cd or download?


I installed using the cd.
Also to note i have a relocalizer in order to switch regions, although i'm not sure that affects anything.
Teliko
Profile Joined January 2011
Ireland1044 Posts
October 03 2011 03:43 GMT
#139
On October 03 2011 12:40 NiTroSc2 wrote:
Show nested quote +
On October 03 2011 12:37 Teliko wrote:
On October 03 2011 12:15 NiTroSc2 wrote:
On October 03 2011 12:08 Teliko wrote:
On October 03 2011 11:56 NiTroSc2 wrote:
Hi! Just wanted to say that this is really great!
However, i noticed that the marine model isn't working correctly for me (everything else is though)
Anyways, really nice!

Did you put the mods folder into the correct mpq in the Base19679 folder?


I did, but then it started to patch so i decided to leave the mods folder out and just install the assets.

Ah, I see. Just to test Epsilon's theory, did you install sc2 via cd or download?


I installed using the cd.
Also to note i have a relocalizer in order to switch regions, although i'm not sure that affects anything.

Oooh I never thought about that either, I guess that might affect it. Gotta find all the people who said the mods folder wouldn't work and see if they did either of these things now :/
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
HikariPrime
Profile Joined May 2011
United States122 Posts
October 03 2011 05:10 GMT
#140
Sigh,, Dragged and dropped the files... It started patching, took out all the new modded files and put back the old mpq's and its forever patching... Have to re-install... Q__Q
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