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Can we stop talking about nerfing things please? - 9:10 KST |
*shrugs*
If someone as good as IMMVP consideres this build imbalanced then I'm sure it will get nerfed.
Unless someone actually comes up wit ha ridiculous build order for Protoss that allows them to scout and get an early expansion whilst being safe to other Terran all-ins...if that ever happens PM me because that sounds too fucking good to be true
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On August 22 2011 08:49 Techno wrote:Show nested quote +On August 22 2011 06:03 Liquid`Tyler wrote: Something like this was a possibility ever since so many protoss players began to rely on 15nexus and 1gate expand. I've never understood the economic necessity of expanding so soon. 1gate robo and 1gate star (for phoenix) builds can yield economically sound mid games without sacrificing early game information. I don't think there is such an economic necessity. I think protoss players saw that they could get away with really early expansions and so they did it. Now it's back to being a coinflip like it ought to be. Rushing to gather information remains the most reliable way to get to mid game on even ground or to win outright against opponents not intending to enter mid game. Of course, this requires perfect use of the information, so it is a more difficult way to play until all the necessary knowledge has been discovered, at which point it makes all the things it counters absolutely obsolete. I imagine 1-1-1 is one such thing. I wonder why people seem to be ignoring this post.
Because he's waxing philosophical and not even hinting at a proper response?
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you ppl are really not confident in the toss lol
i just hope blizz doesnt here on those and begins nerfing where is no balance problem.
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I'd like to point everyone to naniwa v thorzain game 1 in which naniwa held off the attack resulting in a fairly close game. Or artosis.tv where he crushes the attack with ease. One base colossus beats it, IF you dont allow them to get bunkers up
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On August 22 2011 08:55 JackDanger wrote:Show nested quote +On August 22 2011 08:49 Techno wrote:On August 22 2011 06:03 Liquid`Tyler wrote: Something like this was a possibility ever since so many protoss players began to rely on 15nexus and 1gate expand. I've never understood the economic necessity of expanding so soon. 1gate robo and 1gate star (for phoenix) builds can yield economically sound mid games without sacrificing early game information. I don't think there is such an economic necessity. I think protoss players saw that they could get away with really early expansions and so they did it. Now it's back to being a coinflip like it ought to be. Rushing to gather information remains the most reliable way to get to mid game on even ground or to win outright against opponents not intending to enter mid game. Of course, this requires perfect use of the information, so it is a more difficult way to play until all the necessary knowledge has been discovered, at which point it makes all the things it counters absolutely obsolete. I imagine 1-1-1 is one such thing. I wonder why people seem to be ignoring this post. Because he's waxing philosophical and not even hinting at a proper response?
If you read his quote he gave two proper responses.
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How about making PDD researched. I think it's ridiculous that they last 3 minutes if not attacked.
I've always had the interesting thought of, wouldn't it be a good enough change if blizzard made marines and marauder models LARGER so that they can't ball together as much, and less of them are in range? It's the same mentality of how many believe ultralisks should be smaller.
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On August 22 2011 08:50 Jinivus wrote:Show nested quote +On August 22 2011 08:47 aksfjh wrote:On August 22 2011 08:44 Jinivus wrote: If by cracked you mean nerfed then yes. Deathball got nerfed, amulet got nerfed. etc. This shit is 5 rax reaper level of stupid. To the point where MVP won't even use it. Deathball and amulet usage weren't "builds," they're strategies. 3 gate sentry push, 3 rax all-in, thor rush, baneling busts, 15 hatch, etc. are builds. Also, last time I checked, every unit in the deathball has been nerf free for this YTD. Semantics. His point was that all the builds or "strategies" considered op were figured out. They weren't most were nerfed.
Really? Most were nerfed? I guess I missed the patch where 6 gate, infestor/broodlord, 2 medivac MM, 2 port banshee, 3 gate DTs, 1 base colossus, baneling bust (both eco and 1 base), 1 rax FE into 3 tank timing, BFH marine+medi elevator, double forge mass gateway, 3 gate stargate, 4 gate, 3 rax, 7 roach rush, 6 pool, 2 rax, 2 gate, 15 hatch, forge FE, burrowed roach timing, 3 base protoss deathball, and many more, were all nerfed simultaneously to the point they could be countered finally. Unless, of course, pros (and regular joes) found ways to counter these builds/strategies without nerfs. But what's the chance of that? You, the almighty Jinivus, with the wit and skill of 10,000 Koreans just KNOWS that these builds were impossible to beat without nerfs.
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On August 22 2011 08:56 drgonzhere wrote: I'd like to point everyone to naniwa v thorzain game 1 in which naniwa held off the attack resulting in a fairly close game. Or artosis.tv where he crushes the attack with ease. One base colossus beats it, IF you dont allow them to get bunkers up Artosis held of a completely different build
Naniwa couldn't even break his ramp without sacrificing virtually every probe. Thorzain managed to get his expand and hold off Nanis desperation attack with ease in that game :X
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On August 22 2011 08:53 Markwerf wrote: I think the fundamental problem here is just that terran can't be scouted easily (they can hide their tech builds or whatever quite easily). That combined with the fact the orbital can fly makes T really strong when they force the game into a 1 base vs 1 base situation.
I suspect one of these two changes will be coming up fairly soon: - orbital commands can't lift anymore. Makes the dreaded inbase expansion easier to scout as they have to float out earlier and nerfs the 1 basing somewhat. - marine health down to 40, combat shields gives them 55.
I probably expect the latter change to be it, marine based pressure maps has been too strong on small maps basically for the entire game and a simple nerf to the unupgraded marine will fix this. In return they could even buff the research time for combat shield a little bit if neccesary imo. On big maps this change should hardly matter anyway.
I actually like both of those changes. It makes sense to not allow orbitals to lift, and only allow a non-upgraded to lift. That way you can still build the CC in-base, but floating your main won't happen when you all-in. The only problem is that any base you build cannot be lifted, and making an orbital means you're stuck there (could be bad).
The marine hp nerf makes sense to me, I have no problem with that. It'll help the all-ins and make 2rax less powerful (but still viable).
I think one major factor people aren't considering is maps- they can fix imbalances. For example, if we were to take away 1-2 mineral patches (reduce from 8 to 7 or 6) in the main, then 1base would be less effective because you couldn't get as much income when saturated. You could also increase mineral count from 1500 to 1750 so that the base would still last as long. This could be too big of a step at this point, but I can see having 6-7 mineral patches in the main (and 6-7 at the natural, third, etc.) being the future of sc2 becase of how much it would encourage expanding.
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On August 22 2011 08:48 legaton wrote: The 1-1-1 build is basically the same thing that the tasteless build from beta, an one base siege tank/marine/banshee/raven all-in. It was a strong strategy in beta, but it was equilibrated by the fact it was extremely risky for terrans, as it could be countered by a 4gate or a 3gate/Stargate. Those two build orders were deadly against a 1-1-1 because the terran player had little to no units early, because he was building 3 buildings at the same time. Therefore, most terrans preferred to a more conservative style, to defend against early VR harrass or a 4gate push.
Both the 4gate (zealot timing, Warpgate tech) and the voidray were nerfed. Therefore, those openings don't work anymore as you don't have that early timing against a terran that's teching. Now, it has become a risk free B.O. for terran players in close positions.
The real problems is that you can't "buff" protoss again because it would put that race on an even foot with terran, but zerg would get raped as they have zero harass options in the early game (except for one base baneling, and that's really bad).
Sadly, i think the game is just fucked because they created a beatiful race that i love to play, terran, but never developed protoss and zerg enough.
Now, i believe the only solution would be a new protoss unit, and that unit is the reaver. Protoss needs a high risk/high damage unit that can be used to break contains. It is also good as a fast reaver could be used to harass and it would be a good opening anyways. On the other hand, it is risky enough as reavers required tons and tons of micro and babysitting, and if you killed the shuttle, it was dead in seconds. Of course, they should bring back the stupid AI as an intelligent reaver scarab would be just too powerful. Bring back the Broodwar reaver (and erase the Colossus, it sucks anyway). Great post agree 100%. The idea that this is new or that didnt have a work around/counter in fallacious. Not new and old 3 gate stargate raped it which is why it fell into obscurity or you were sure to scout a greedy protoss before executing it. Now it can be done blind.
But like you say can't change because VR raped hatches too.
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On August 22 2011 08:56 drgonzhere wrote: I'd like to point everyone to naniwa v thorzain game 1 in which naniwa held off the attack resulting in a fairly close game. Or artosis.tv where he crushes the attack with ease. One base colossus beats it, IF you dont allow them to get bunkers up
Pretty sure that Naniwa then lost horribly while trying to send his units into Thorzain's newly acquired expo.
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one guy mention that someone in korea find a solid way to deal with 1-1-1.after i watched his replays i did not lost a game on ladder (i am high master) to 1-1-1.his build is collo.you will see in replays all the 1-1-1 variations.he never had a problem.i think artosis is right.he always said the way to deal with all ins require imblance collo .ppl are tring imortals.even blizzard dont mention vs marines. 
here is the link
http://www.playxp.com/sc2/gosureplays/view.php?article_id=3277407
just click on the sc2replay links on the page.
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what about some fast archon ? does the pdd stop their attack?
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On August 22 2011 08:57 NovaTheFeared wrote:Show nested quote +On August 22 2011 08:55 JackDanger wrote:On August 22 2011 08:49 Techno wrote:On August 22 2011 06:03 Liquid`Tyler wrote: Something like this was a possibility ever since so many protoss players began to rely on 15nexus and 1gate expand. I've never understood the economic necessity of expanding so soon. 1gate robo and 1gate star (for phoenix) builds can yield economically sound mid games without sacrificing early game information. I don't think there is such an economic necessity. I think protoss players saw that they could get away with really early expansions and so they did it. Now it's back to being a coinflip like it ought to be. Rushing to gather information remains the most reliable way to get to mid game on even ground or to win outright against opponents not intending to enter mid game. Of course, this requires perfect use of the information, so it is a more difficult way to play until all the necessary knowledge has been discovered, at which point it makes all the things it counters absolutely obsolete. I imagine 1-1-1 is one such thing. I wonder why people seem to be ignoring this post. Because he's waxing philosophical and not even hinting at a proper response? If you read his quote he gave two proper responses.
No, he didn't. He said that you should be able to open 1 Gate Stargate or 1 Gate Robo, scout the 1/1/1, and then react properly to defend it. He never specifies what the reaction would be.
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illsick
United States1770 Posts
On August 22 2011 08:32 Razuik wrote:Show nested quote +On August 22 2011 08:27 illsick wrote:On August 22 2011 08:24 Razuik wrote:On August 22 2011 08:20 Toadvine wrote:On August 22 2011 08:09 Razuik wrote:On August 22 2011 08:05 tomatriedes wrote:On August 22 2011 07:49 Razuik wrote:On August 22 2011 07:47 tomatriedes wrote:On August 22 2011 07:06 hugman wrote: Even if Tyler isn't among the top pros he's still better than anyone else in this thread so why even begin to question his knowledge? If he can't debate then no one else can Tyler is a great player, no doubt, but I still hold the opinions of IMMvp, Alicia, Killer and the other Code S/A players who have said this build needs patching over his. Okay, just to lay to rest the IMMvp response to the allin. He is the terran that does it probably the least in Korea, so how does that give him the authority to comment on its balance? Little experience with the build usually results in rash conclusions about it. He does it the least precisely because he thinks it's broken and terran players shouldn't use it. Can you really not understand that? If he does it the least precisely, how is he the authority on it's balance though. He does it least precisely because he's a more macro player... meaning he has the least experience with it... meaning he's not the go-to-guy to determine how imbalanced it is. I'm nearly certain this is a troll at this point. Essentially claiming that you understand the state of the game better than MVP, that's just way overboard for it to be the typical Gold-level theorycrafting. Tyler stated the exact same things that I stated about 1-gate robo. so you credit tyler but discredit MVP, interesting.... Let me put this simply MvP-Stated he does not do the build because it discredits his wins. Tyler-Plays protoss in a metagame that has terrans doing 1-1-1 every other game. Tyler obviously has much more experience with it.
MVP most likely plays the build in practice and knows it's imba
Tyler most likely plays people with 1-1-1 build but doesn't say that he can stop it and plays with subpar NA players.
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On August 22 2011 09:01 Dommk wrote:Show nested quote +On August 22 2011 08:56 drgonzhere wrote: I'd like to point everyone to naniwa v thorzain game 1 in which naniwa held off the attack resulting in a fairly close game. Or artosis.tv where he crushes the attack with ease. One base colossus beats it, IF you dont allow them to get bunkers up Artosis held of a completely different build Naniwa couldn't even break his ramp without sacrificing virtually every probe. Thorzain managed to get his expand and hold off Nanis desperation attack with ease in that game :X
And no PDD. The reason why MC could not hold was his stalkers just was totally nullified. Watch NexGenius vs TSL Rain. With a raven and better positioning of the tanks and bunkers, Rain demolished Genius and got to the finals. People say Rain deserve to get to the finals but look at what he has done since then.
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On August 22 2011 09:01 aksfjh wrote:Show nested quote +On August 22 2011 08:50 Jinivus wrote:On August 22 2011 08:47 aksfjh wrote:On August 22 2011 08:44 Jinivus wrote: If by cracked you mean nerfed then yes. Deathball got nerfed, amulet got nerfed. etc. This shit is 5 rax reaper level of stupid. To the point where MVP won't even use it. Deathball and amulet usage weren't "builds," they're strategies. 3 gate sentry push, 3 rax all-in, thor rush, baneling busts, 15 hatch, etc. are builds. Also, last time I checked, every unit in the deathball has been nerf free for this YTD. Semantics. His point was that all the builds or "strategies" considered op were figured out. They weren't most were nerfed. Really? Most were nerfed? I guess I missed the patch where 6 gate, infestor/broodlord, 2 medivac MM, 2 port banshee, 3 gate DTs, 1 base colossus, baneling bust (both eco and 1 base), 1 rax FE into 3 tank timing, BFH marine+medi elevator, double forge mass gateway, 3 gate stargate, 4 gate, 3 rax, 7 roach rush, 6 pool, 2 rax, 2 gate, 15 hatch, forge FE, burrowed roach timing, 3 base protoss deathball, and many more, were all nerfed simultaneously to the point they could be countered finally. Unless, of course, pros (and regular joes) found ways to counter these builds/strategies without nerfs. But what's the chance of that? You, the almighty Jinivus, with the wit and skill of 10,000 Koreans just KNOWS that these builds were impossible to beat without nerfs. When I say considered OP I don't mean by a random bronze guy on the strategy forum. I mean strats like 5 rax reaper and deathball that were generally accepted to be insanely abusive and needing of tweaks, and simply didn't seem to have a realistic answer.
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I've found a good way to hinder the build is doing a 1 gas steal when you scout their base. It's 75 mineral down the drain, but it delays their gas by long enough for protoss to get some tech before the all in hits.
Also can give good scouting in the terran base. Forces the buildings to be built away from the CC and if you see they arent even going to kill the gas it can be assumed MM.
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On August 22 2011 08:55 Dommk wrote: *shrugs*
If someone as good as IMMVP consideres this build imbalanced then I'm sure it will get nerfed.
Unless someone actually comes up wit ha ridiculous build order for Protoss that allows them to scout and get an early expansion whilst being safe to other Terran all-ins...if that ever happens PM me because that sounds too fucking good to be true
so you want protoss to be able to fast expo, scout everything and be safe to all terran allins?
lol
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I think stealing the gas forces one more marine before the reactor or something, doesn't really matter that much.
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