• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:14
CET 19:14
KST 03:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!38$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1708 users

Why 1/1/1 is considered to be imbalanced in Korea - Page 139

Forum Index > SC2 General
Post a Reply
Prev 1 137 138 139 140 141 143 Next
Can we stop talking about nerfing things please? - 9:10 KST
hummingbird23
Profile Joined September 2011
Norway359 Posts
September 03 2011 19:32 GMT
#2761
On September 04 2011 04:24 TumbaStarcraft wrote:
I'm shocked more people aren't upset about Protoss guardian shield wasn't working vs. Siege tank. How long has this been an issue? Artosis was shocked on SOTG. I'm just wondering if that change will help vs the 111.

It depends if the guardian shield double dips, reducing both the initial impact and applying a second time to the splash.
myriad110
Profile Joined July 2011
Romania11 Posts
September 03 2011 19:33 GMT
#2762
As I've played both Terran and Protoss before, I find that to hold off the 1/1/1 you run into the Terran's army when he's pushing out and just keep making him siege up in the middle of the map because without siege the Toss's army is better (for a little bit). And thus you gain time to make more and more units ( preferably zelaots ) and set up a surround. Although it is still quite difficult to hold off, but not impossible.

Another thought is that in BW the game was balanced VIA maps, why not the same thing is SC2? 1/1/1 is not AS difficult to defend on very large maps.
Iamyournoob
Profile Joined August 2010
Germany595 Posts
Last Edited: 2011-09-03 19:37:22
September 03 2011 19:36 GMT
#2763
On September 04 2011 03:30 MisterTea wrote:
Show nested quote +
On September 04 2011 03:24 hummingbird23 wrote:
This garbage is making the ladder nearly unplayable. Virtually every PvT has turned into this obscenity of a build order loss. There is no way in hell that +1 immortal range will fix this crap.

it's just getting the right composition out and meeting the terran in the right place
i give it a month and korean protoss will have a legit strat figured out


By "legit strat figured out" you mean the way Terrans found means to deal with lategame Toss Amulet-HT?

It is already happening man! Protosses are asking for nerfs/buffs just the way other races were, when they got 4gated, VoidRay'd, 5RRed, and destroyed by HT with KA.

On a more serious note: That build has been out for months, Thorzain actually used it to great succes against Naniwa in the TSL-finals in game 1 and it has become stronger and stronger to a point where PvT is a farce.

If you still argue that it will get figured out and if Blizzard had agreed on this principle a year ago, Idra would be playing Terran by now.

User was warned for this post
Spicy Pepper
Profile Joined December 2009
United States632 Posts
September 03 2011 19:43 GMT
#2764
I actually want to see 5 to 10 games in a row of Kiwikaki's build defending a code S level terran doing the 1/1/1.
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
September 03 2011 19:57 GMT
#2765
TvZ 2 Rax: Lasted less than a month before than people figured out how to beat it consistently, Blizzard basically hotfixed some things in a patch to help.

1/1/1: Has lasted over a year, and still hasn't been 'solved'. Blizzard doesn't release anything that can specifically crush the build, even in the new patch in a time when this specific build is ruining the matchup more than ever.

I think the solution is to simply QQ more, guys. Louder, harder, faster, stronger.
myriad110
Profile Joined July 2011
Romania11 Posts
September 03 2011 19:59 GMT
#2766
On September 04 2011 04:43 Spicy Pepper wrote:
I actually want to see 5 to 10 games in a row of Kiwikaki's build defending a code S level terran doing the 1/1/1.

The Code S terran player would be better anyway though.
If Kiwikaki was as good as the Code S guy, wouldn't he be in Code S right now or winning MLGs (or atleast getting top 8)?
MisterTea
Profile Joined September 2010
United Kingdom1047 Posts
September 03 2011 20:02 GMT
#2767
On September 04 2011 04:36 Iamyournoob wrote:
Show nested quote +
On September 04 2011 03:30 MisterTea wrote:
On September 04 2011 03:24 hummingbird23 wrote:
This garbage is making the ladder nearly unplayable. Virtually every PvT has turned into this obscenity of a build order loss. There is no way in hell that +1 immortal range will fix this crap.

it's just getting the right composition out and meeting the terran in the right place
i give it a month and korean protoss will have a legit strat figured out


By "legit strat figured out" you mean the way Terrans found means to deal with lategame Toss Amulet-HT?
.

ghosts/snipe/emp nobody used either back then they ust qq'd about how op templars were


Spicy Pepper
Profile Joined December 2009
United States632 Posts
September 03 2011 20:03 GMT
#2768
On September 04 2011 04:59 myriad110 wrote:
Show nested quote +
On September 04 2011 04:43 Spicy Pepper wrote:
I actually want to see 5 to 10 games in a row of Kiwikaki's build defending a code S level terran doing the 1/1/1.

The Code S terran player would be better anyway though.
If Kiwikaki was as good as the Code S guy, wouldn't he be in Code S right now or winning MLGs (or atleast getting top 8)?

That's why I want to see it. I want to see the holes of that build clearly exploited. Much easier to see it against a Code S terran, than some avg terran pro.
myriad110
Profile Joined July 2011
Romania11 Posts
Last Edited: 2011-09-03 20:06:41
September 03 2011 20:06 GMT
#2769
On September 04 2011 04:43 Spicy Pepper wrote:
That's why I want to see it. I want to see the holes of that build clearly exploited. Much easier to see it against a Code S terran, than some avg terran pro.


Oh, I see.

That'd be pretty cool to see.
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
September 03 2011 20:09 GMT
#2770
As a terran player, I personally wouldn't mind khadaryn amulet back in, provided it wasn't 75 energy, but somewhere around the 70-72 range, so there is the ability to do SOME damage harassing and not instantly get stormed to shit.
JediGamer
Profile Joined August 2010
United States656 Posts
September 03 2011 20:10 GMT
#2771
Finally a build that forces a protoss to do more than just A click midgame!

User was warned for this post
http://www.z33k.com/starcraft2/coach/sc2coaching Tastosis Approved Coaching
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2011-09-03 20:12:28
September 03 2011 20:11 GMT
#2772
On September 04 2011 05:02 MisterTea wrote:
Show nested quote +
On September 04 2011 04:36 Iamyournoob wrote:
On September 04 2011 03:30 MisterTea wrote:
On September 04 2011 03:24 hummingbird23 wrote:
This garbage is making the ladder nearly unplayable. Virtually every PvT has turned into this obscenity of a build order loss. There is no way in hell that +1 immortal range will fix this crap.

it's just getting the right composition out and meeting the terran in the right place
i give it a month and korean protoss will have a legit strat figured out


By "legit strat figured out" you mean the way Terrans found means to deal with lategame Toss Amulet-HT?
.

ghosts/snipe/emp nobody used either back then they ust qq'd about how op templars were




KA was too good you could just Warpin 1 Templar somewhere on the Map and instantly storm right there on SCV's / Armies . In big battles in wasn't imbalanced it was just too easy to instantly reeinforce with storm and pretty hard/next to impossible to kill even expansion of protoss players even after a won battles .They'd just instantly warpin templars and storm.
lorkac
Profile Blog Joined December 2010
United States2297 Posts
September 03 2011 20:17 GMT
#2773
On September 04 2011 05:09 acrimoneyius wrote:
As a terran player, I personally wouldn't mind khadaryn amulet back in, provided it wasn't 75 energy, but somewhere around the 70-72 range, so there is the ability to do SOME damage harassing and not instantly get stormed to shit.


As a terran player I'd like KA back in at 75 energy exactly.

Personally.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
September 03 2011 20:26 GMT
#2774
Didn't KA enable 62 energy in BroodWar? What's wrong with that?

Blizzard sometimes butchers stuff instead of trimming it.

The KA upgrade makes perfect sense, but it was too strong.
Spicy Pepper
Profile Joined December 2009
United States632 Posts
September 03 2011 20:43 GMT
#2775
It might've been better for Blizzard to remove it, rather tweak it. It may make it easier to clarify the parameters of what is imbalanced.

So assume that KA at 75 energy might be too much, no KA might be too little, now you know the solution is somewhere in between, and can work on tweaking once you've established the boundaries.

Also, if after removing KA, P was still too strong late game vs T, then you would know that you could discard tweaking KA as a solution to balance. Of course, I'm assuming a complete disregard for design.
fant0m
Profile Joined May 2010
964 Posts
September 03 2011 20:50 GMT
#2776
Agreed. I would like to see SOME energy upgrade, but not 75. Protoss could definitely use a half or 2/3 strength KA back in the game.

High templar play is the most impressive thing Toss can do from a spectator's point of view anyway, and I think it should be encouraged rather than /yawn turtle to 200/200 Colossus+Void Ray+Blink Stalkers.

---------

On September 04 2011 04:24 TumbaStarcraft wrote:
I'm shocked more people aren't upset about Protoss guardian shield wasn't working vs. Siege tank. How long has this been an issue? Artosis was shocked on SOTG. I'm just wondering if that change will help vs the 111.


It's a change of 4-5% in the DPS of siege tanks only. Yes it will make a difference, but usually the T has much more than 5% of his army left after the 1/1/1 fight.
MrSalamandra
Profile Joined March 2011
United Kingdom412 Posts
Last Edited: 2011-09-03 21:18:10
September 03 2011 21:08 GMT
#2777
On September 04 2011 05:50 fant0m wrote:
It's a change of 4-5% in the DPS of siege tanks only. Yes it will make a difference, but usually the T has much more than 5% of his army left after the 1/1/1 fight.


It's a lot more than 5% for some of the splash. For directly hit armored units, it would only be 4% reduction, but for unarmored units in the 25% zone it'd reduce damage by about 25%. It is certainly a buff, how much depends on the unit composition and positioning. People were using Guardian Shield anyway, just were totally unaware that it didn't do anything to siege tank fire.

Also the bit at the end is not how battles actually work. If one force has 5% more dps than the other, with equal everything else it will end up with a lot more than 5% of the army left in general.
cekkmt
Profile Joined November 2010
United States352 Posts
September 03 2011 21:18 GMT
#2778
How about increasing the amount of energy a templar has? which is what the BW upgrade did, instead of giving it more energy to start
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
Last Edited: 2011-09-03 21:25:55
September 03 2011 21:24 GMT
#2779
On September 04 2011 04:36 Iamyournoob wrote:
If you still argue that it will get figured out and if Blizzard had agreed on this principle a year ago, Idra would be playing Terran by now.


I'm not sure if he would be playing Terran, but he might be requiring medical assistance in the form of a life support machine to help him recover from his coma.

On September 04 2011 06:08 MrSalamandra wrote:

Also the bit at the end is not how battles actually work. If one force has 5% more dps than the other, with equal everything else it will end up with a lot more than 5% of the army left in general.



That is correct. Whichever side has better DPS/health/whatever will win by a large amount, even if the difference is minute, assuming other variables are equal.
Deekin[
Profile Joined December 2010
Serbia1713 Posts
September 03 2011 21:24 GMT
#2780
This is turning out to a ugly QQ fest :/

Cmon guys keep it constructive please!
(╯°□°)╯︵ ┻━┻ CJ Entus fighting! I am a Leta, Hydra, Mind and (ofcourse) Firebathero fan. (╯°□°)╯︵ ┻━┻
Prev 1 137 138 139 140 141 143 Next
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Stellar Fest: Day 2
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
ComeBackTV 804
UrsaTVCanada403
Liquipedia
IPSL
18:00
Ro24 Group B
dxtr13 vs OldBoy
Napoleon vs Doodle
Liquipedia
PSISTORM Gaming Misc
16:55
FSL teamleague IC vs RR week17
Freeedom32
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ROOTCatZ 65
BRAT_OK 53
Vindicta 44
MindelVK 33
IndyStarCraft 13
StarCraft: Brood War
Sea 3175
EffOrt 353
actioN 272
Rush 216
Hyun 83
Mind 52
Rock 49
Backho 47
Sacsri 11
Dota 2
qojqva3290
Dendi1207
Counter-Strike
kRYSTAL_48
Heroes of the Storm
Khaldor487
Other Games
Beastyqt674
Lowko551
Fuzer 220
KnowMe184
Hui .142
ArmadaUGS82
ViBE54
nookyyy 43
goatrope41
Trikslyr31
Organizations
Other Games
gamesdonequick371
Counter-Strike
PGL186
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• printf 15
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• Airneanach36
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2509
• Ler40
• lizZardDota236
League of Legends
• Nemesis2179
• imaqtpie507
Other Games
• Shiphtur313
• tFFMrPink 16
Upcoming Events
BSL 21
1h 46m
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
Replay Cast
4h 46m
Sparkling Tuna Cup
15h 46m
WardiTV Korean Royale
17h 46m
LAN Event
20h 46m
IPSL
23h 46m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
1d 1h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 14h
Wardi Open
1d 17h
WardiTV Korean Royale
2 days
[ Show More ]
Replay Cast
3 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.