• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:33
CEST 13:33
KST 20:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles1GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Weekly Cups (August 10-16): SHIN doubles Balance hotfix patch 5.0.16b (July 16) GSTL Returns in 2026! SC4ALL: II Talent Announcement! Protoss AoE skill expression
Tourneys
2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
SC4ALL II: Brood War Player Announcement 3/4 - soO BW General Discussion Rush's Odyssey Controversy [ASL22] Ro24 Preview: Summer's End StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
[ASL22] Ro24 Group B [ASL22] Ro24 Group A Small VOD Thread 2.0 CSLAN 4 is Coming!
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread The Letting Off Steam Thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7189 users

Why 1/1/1 is considered to be imbalanced in Korea - Page 100

Forum Index > SC2 General
Post a Reply
Prev 1 98 99 100 101 102 143 Next
Can we stop talking about nerfing things please? - 9:10 KST
DarQraven
Profile Joined January 2010
Netherlands553 Posts
Last Edited: 2011-08-23 16:14:07
August 23 2011 16:13 GMT
#1981
On August 24 2011 01:03 Medrea wrote:
Show nested quote +
On August 24 2011 01:01 Resistentialism wrote:
It's not the magic bullet to this problem, and it's a whole can of worms, but: It would huge difference to templar builds if feedback could hit undetected units.


That wouldnt solve the problem since the banshees wont die and the raven probably wouldnt either.



No, but the Banshees would be out of energy, so no more cloaking for them.
One of the most painful things about 1/1/1 is that you can very easily get your observer sniped when there's a raven there. Even if you manage to take down the marines and tanks, there are now 2+ cloaked banshees in your base killing your probes. That economic hit can be the thing that allows Terran to overpower you on the second wave.

I really wish this thread hadn't grown to these proportions. Every - single - terran I've met on the ladder in the past two days has done this build, while I'd see it maybe one out of six games before. Yippee.
PvP seems to be the only matchup I win anymore^^
Medrea
Profile Joined May 2011
10003 Posts
August 23 2011 16:13 GMT
#1982
On August 24 2011 01:04 JelleSlaets wrote:
Here are some examples of things you can try.

+ Show Spoiler +
http://www.youtube.com/watch?v=gIKwtI2lTmU








First one HuK manages to get the most baller force fields ever and the marines in front dont even get to kill the immortals. That being said. Thats what the current defense strategy pro's are executing is.

Second one I didnt want, someone else can come in and talk about it.

On the survival one terrans get siege mode faster than that sometimes so you can't just find them with no siege mode all the time. It does buy you time though. Another part of the current strategy.

I did once make a warp prism for laughs against this and warped in zealots and took out the tech lab researching. Oh man was that guy angry, no GG at the end.
twitch.tv/medrea
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 23 2011 16:14 GMT
#1983
On August 24 2011 00:58 TimeSpiral wrote:
Show nested quote +
On August 24 2011 00:52 IVN wrote:
On August 24 2011 00:31 TimeSpiral wrote:
On August 23 2011 23:54 IVN wrote:
On August 23 2011 23:38 TimeSpiral wrote:
On August 23 2011 23:18 Deadlyfish wrote:
On August 23 2011 22:54 Yaotzin wrote:
On August 23 2011 22:51 momonami5 wrote:
why is people crying about 1-1-1 now it's been a year and this build has not been changed in anyway. the units used in 1-1-1 have not changed at all in patches. Like many zerg players who started facing new 2 rax, or new blue flame builds, will have to adapt, most players will look to the pro's for new builds. If pro's have no new builds everyone crys nerf? wth.

Protoss got nerfed is what changed. The usual responses to a greedy build like 1/1/1 got gutted.

People do have a new build, it just dies if the Terran scouts you and responds correctly.



What changes did protoss go through that affected their ability to hold the 1/1/1?

Not saying there arent any, i just cant remember them.


Certainly they're not talking about the Flux Veins ... That would be outrageous. They are certainly not talking about the KA nerf, because that would also be silly. They are probably just talking about the classic 4gate all-in (warpgate timing).

From a Terran's perspective:
(1) Tech builds are super greedy and are almost always countered by early aggression from the Toss. In this particular build, the Terran typically rushes for a reactor.

(2) The Terran has to wall otherwise early Zealot Stalker Probe pressure can do massive damage.

(3) The wall becomes a very real liability very quickly. 3gate Stargate punishes tech builds so hard, and you end up losing two SD's, a rax, and probably your reactor.

(4) This particular army composition is not very strong until it reaches a certain number and combination of units. The composition is strongest when set up in a contain which includes bunkers, towers, etc ... Keeping the fight in the middle of the map or at the Terran's front door will slow this push so incredibly badly.

(5) Stargate units pose the greatest threat, from what I've seen. Tanks cannot kill Zealots, and you will not have enough DPS to deal with the GS'd Zealots and VRs. You may even throw a phoenix or two in the mix the GB the tanks. Open 1gate Stargate on maps where you are expecting the 111 all-in.

From a person's perspective
The classic rebuttal to a post like mine is to grab some pro replay that supports your argument and say, "Look, if MC cannot do it, how do you expect us to do it?" Unless you're at the pro level you're playing scrubs like me and yourself. They will mess up. You can force them to mess up. You can screw with their plan by pressuring, flanking, setting up ambushes, or doing anything except waiting at your base for the tide of death to sweep you away.

It's really not your concern how, when or if the pros figure it out. What is your concern is how you're going to deal with it. Now, I realize that the vast majority of the metagame on the ladder in SC2 is just pro copycatting, and that is why referencing pros is so prevalant, but don't use the fact that they're struggling as a crutch for your own game.

I struggle versus tons of stuff and get great enjoyment out of troll-raging imbaimba ezmode, but when it truly comes down to it, we choose to play SC2 and have to deal with balance issues. Sometimes we get the nerfs we want, sometimes we get the buffs we want, but these tweaks will never address fundamental game-design issues that are at the heart of a lot of these debates.

Actually I enjoy watching pro matches far more than playing on ladder. And since watching protoss gosus get owned by an a-move build is no fun at all, it is my concern.


Calling this all-in an a+move victory is just a slap in the face.

No it is not. Compared to all ins which actually require great execution and micro (like blink stalkers of one base), this is easy mode.


*genuine chuckle*


TimeSpiral's posts in this thread have either been a) about nothing in particular b) nicely formatted with no relevant content. Though I agree that there is nothing fantastic about one base-blink play, you taking offense ("slap in the face") to the 1-1-1 being called an A-move victory is also comical.

We get it TimeSpiral. You play Terran. You don't like infestors. You didn't like KA. You thought the EMP nerf was significant and game-changing. You (self-proclaimed) play at low diamond level. Instead of you championing your "wait and see" philosophy regarding the 1-1-1, perhaps you should apply the same restraint when complaining about TvZ?
"Trash Micro but Win. Its Marin." - Min Chul
IVN
Profile Joined October 2010
534 Posts
August 23 2011 16:15 GMT
#1984
I have an idea.

What about a 1gt FE, into forge and blink, + 3 more gates?


What I'm thinking about is only building blink stalkers and 1 cannon per mineral line, so that the cloakshees can be spotted and taken out by blink stalkers.

Obviously one would have to make many blink stalkers and engage several times, in order to try to decimate the marines force and make the terran use his PDD. One engagement at terran's natural, one in the middle of the map, and the last one at one own's natural. While constantly warping in more blink stalkers.

Obviously this is a very micro intensive build. And since stalkers always leave you with a mineral surplus, one could add more cannons.
Medrea
Profile Joined May 2011
10003 Posts
August 23 2011 16:18 GMT
#1985
On August 24 2011 01:15 IVN wrote:
I have an idea.

What about a 1gt FE, into forge and blink, + 3 more gates?


What I'm thinking about is only building blink stalkers and 1 cannon per mineral line, so that the cloakshees can be spotted and taken out by blink stalkers.

Obviously one would have to make many blink stalkers and engage several times, in order to try to decimate the marines force and make the terran use his PDD. One engagement at terran's natural, one in the middle of the map, and the last one at one own's natural. While constantly warping in more blink stalkers.

Obviously this is a very micro intensive build. And since stalkers always leave you with a mineral surplus, one could add more cannons.


Its good against the non scv version. Not so great with like 20 SCV's right there.
twitch.tv/medrea
s3183529
Profile Joined June 2011
Australia707 Posts
August 23 2011 16:23 GMT
#1986
On August 24 2011 01:13 Medrea wrote:
Show nested quote +
On August 24 2011 01:04 JelleSlaets wrote:
Here are some examples of things you can try.

+ Show Spoiler +
http://www.youtube.com/watch?v=gIKwtI2lTmU

http://www.youtube.com/watch?v=6cezSKpjEC4

http://www.youtube.com/watch?v=mnwed5CvNBk&feature=related
http://www.youtube.com/watch?v=rSTgPTaHOtM




First one HuK manages to get the most baller force fields ever and the marines in front dont even get to kill the immortals. That being said. Thats what the current defense strategy pro's are executing is.

Second one I didnt want, someone else can come in and talk about it.

On the survival one terrans get siege mode faster than that sometimes so you can't just find them with no siege mode all the time. It does buy you time though. Another part of the current strategy.

I did once make a warp prism for laughs against this and warped in zealots and took out the tech lab researching. Oh man was that guy angry, no GG at the end.

Super bad 111
IVN
Profile Joined October 2010
534 Posts
August 23 2011 16:23 GMT
#1987
On August 24 2011 01:18 Medrea wrote:
Show nested quote +
On August 24 2011 01:15 IVN wrote:
I have an idea.

What about a 1gt FE, into forge and blink, + 3 more gates?


What I'm thinking about is only building blink stalkers and 1 cannon per mineral line, so that the cloakshees can be spotted and taken out by blink stalkers.

Obviously one would have to make many blink stalkers and engage several times, in order to try to decimate the marines force and make the terran use his PDD. One engagement at terran's natural, one in the middle of the map, and the last one at one own's natural. While constantly warping in more blink stalkers.

Obviously this is a very micro intensive build. And since stalkers always leave you with a mineral surplus, one could add more cannons.


Its good against the non scv version. Not so great with like 20 SCV's right there.

Why not? I think it would be even better with all the SCVs there. Remember - I'm obviously pulling these numbers out of my ass - if you have 10-15 blink stalkers by the time he comes down his ramp, he would have to siege up every time you engage, because blink stalkers can never be owned by rines and banshees. And if the SCVs are there, this means that for every second that you can stall, you get a much greater force compared to the terran (2 base vs 1 base + pulled SCVs).
somadbro
Profile Joined June 2011
69 Posts
August 23 2011 16:23 GMT
#1988
On August 24 2011 01:06 IVN wrote:
Well then try playing 1 base blink stalker against terran, and awe at the micro you have to do, compared to the terran, in order to beat him.


I could care less how hard it is to beat you or your gold league opponents. Only games at the highest levels are relevant.

Have you watched the replay of the MC vs Puma game on XNC from the most recent IEM and from Puma's perspective?
IVN
Profile Joined October 2010
534 Posts
Last Edited: 2011-08-23 16:27:31
August 23 2011 16:25 GMT
#1989
On August 24 2011 01:23 somadbro wrote:
Show nested quote +
On August 24 2011 01:06 IVN wrote:
Well then try playing 1 base blink stalker against terran, and awe at the micro you have to do, compared to the terran, in order to beat him.


I could care less how hard it is to beat you or your gold league opponents. Only games at the highest levels are relevant.

Have you watched the replay of the MC vs Puma game on XNC from the most recent IEM and from Puma's perspective?

Yeah, ultra easy. Hands down the easiest all in in the game.


Even easier than 4gt - by far - and thats saying a lot.
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2011-08-23 16:29:19
August 23 2011 16:28 GMT
#1990
On August 24 2011 01:23 IVN wrote:
Show nested quote +
On August 24 2011 01:18 Medrea wrote:
On August 24 2011 01:15 IVN wrote:
I have an idea.

What about a 1gt FE, into forge and blink, + 3 more gates?


What I'm thinking about is only building blink stalkers and 1 cannon per mineral line, so that the cloakshees can be spotted and taken out by blink stalkers.

Obviously one would have to make many blink stalkers and engage several times, in order to try to decimate the marines force and make the terran use his PDD. One engagement at terran's natural, one in the middle of the map, and the last one at one own's natural. While constantly warping in more blink stalkers.

Obviously this is a very micro intensive build. And since stalkers always leave you with a mineral surplus, one could add more cannons.


Its good against the non scv version. Not so great with like 20 SCV's right there.

Why not? I think it would be even better with all the SCVs there. Remember - I'm obviously pulling these numbers out of my ass - if you have 10-15 blink stalkers by the time he comes down his ramp, he would have to siege up every time you engage, because blink stalkers can never be owned by rines and banshees. And if the SCVs are there, this means that for every second that you can stall, you get a much greater force compared to the terran (2 base vs 1 base + pulled SCVs).


Too much shit to shoot. Stalkers arent none for being baller in the damage department.

Also 300 minerals in cannons that aren't helping in the fight is a real drag. When going stalkers minerals are key.
twitch.tv/medrea
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
August 23 2011 16:29 GMT
#1991
If the terran scans and sees cannons and twillight, he should finish cloak and start picking away at gateways and pylons in the corners of your base.

That's the only major change necessary. He doesn't even have to stop producing for the push; just realize what's up once he pushes out and head back to his base to siege up and expand while harassing with cloaked banshees.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-08-23 16:32:51
August 23 2011 16:30 GMT
#1992
On August 24 2011 01:23 somadbro wrote:
Show nested quote +
On August 24 2011 01:06 IVN wrote:
Well then try playing 1 base blink stalker against terran, and awe at the micro you have to do, compared to the terran, in order to beat him.


I could care less how hard it is to beat you or your gold league opponents. Only games at the highest levels are relevant.

Have you watched the replay of the MC vs Puma game on XNC from the most recent IEM and from Puma's perspective?

Are you trying to make his point? Puma does nothing except focus fire sentries once, after his tanks shoot immortals a couple times. At the same time his marines are being chomped on by zealots and he isn't stutter stepping away. It's pretty damn close to a-move.

I was actually expecting something else since you specifically mentioned it yet that was wholly unimpressive from Puma - who is actually a good player.
TimeSpiral
Profile Joined January 2011
United States1010 Posts
August 23 2011 16:32 GMT
#1993
On August 24 2011 01:14 QTIP. wrote:
Show nested quote +
On August 24 2011 00:58 TimeSpiral wrote:
On August 24 2011 00:52 IVN wrote:
On August 24 2011 00:31 TimeSpiral wrote:
On August 23 2011 23:54 IVN wrote:
On August 23 2011 23:38 TimeSpiral wrote:
On August 23 2011 23:18 Deadlyfish wrote:
On August 23 2011 22:54 Yaotzin wrote:
On August 23 2011 22:51 momonami5 wrote:
why is people crying about 1-1-1 now it's been a year and this build has not been changed in anyway. the units used in 1-1-1 have not changed at all in patches. Like many zerg players who started facing new 2 rax, or new blue flame builds, will have to adapt, most players will look to the pro's for new builds. If pro's have no new builds everyone crys nerf? wth.

Protoss got nerfed is what changed. The usual responses to a greedy build like 1/1/1 got gutted.

People do have a new build, it just dies if the Terran scouts you and responds correctly.



What changes did protoss go through that affected their ability to hold the 1/1/1?

Not saying there arent any, i just cant remember them.


Certainly they're not talking about the Flux Veins ... That would be outrageous. They are certainly not talking about the KA nerf, because that would also be silly. They are probably just talking about the classic 4gate all-in (warpgate timing).

From a Terran's perspective:
(1) Tech builds are super greedy and are almost always countered by early aggression from the Toss. In this particular build, the Terran typically rushes for a reactor.

(2) The Terran has to wall otherwise early Zealot Stalker Probe pressure can do massive damage.

(3) The wall becomes a very real liability very quickly. 3gate Stargate punishes tech builds so hard, and you end up losing two SD's, a rax, and probably your reactor.

(4) This particular army composition is not very strong until it reaches a certain number and combination of units. The composition is strongest when set up in a contain which includes bunkers, towers, etc ... Keeping the fight in the middle of the map or at the Terran's front door will slow this push so incredibly badly.

(5) Stargate units pose the greatest threat, from what I've seen. Tanks cannot kill Zealots, and you will not have enough DPS to deal with the GS'd Zealots and VRs. You may even throw a phoenix or two in the mix the GB the tanks. Open 1gate Stargate on maps where you are expecting the 111 all-in.

From a person's perspective
The classic rebuttal to a post like mine is to grab some pro replay that supports your argument and say, "Look, if MC cannot do it, how do you expect us to do it?" Unless you're at the pro level you're playing scrubs like me and yourself. They will mess up. You can force them to mess up. You can screw with their plan by pressuring, flanking, setting up ambushes, or doing anything except waiting at your base for the tide of death to sweep you away.

It's really not your concern how, when or if the pros figure it out. What is your concern is how you're going to deal with it. Now, I realize that the vast majority of the metagame on the ladder in SC2 is just pro copycatting, and that is why referencing pros is so prevalant, but don't use the fact that they're struggling as a crutch for your own game.

I struggle versus tons of stuff and get great enjoyment out of troll-raging imbaimba ezmode, but when it truly comes down to it, we choose to play SC2 and have to deal with balance issues. Sometimes we get the nerfs we want, sometimes we get the buffs we want, but these tweaks will never address fundamental game-design issues that are at the heart of a lot of these debates.

Actually I enjoy watching pro matches far more than playing on ladder. And since watching protoss gosus get owned by an a-move build is no fun at all, it is my concern.


Calling this all-in an a+move victory is just a slap in the face.

No it is not. Compared to all ins which actually require great execution and micro (like blink stalkers of one base), this is easy mode.


*genuine chuckle*


TimeSpiral's posts in this thread have either been a) about nothing in particular b) nicely formatted with no relevant content. Though I agree that there is nothing fantastic about one base-blink play, you taking offense ("slap in the face") to the 1-1-1 being called an A-move victory is also comical.

We get it TimeSpiral. You play Terran. You don't like infestors. You didn't like KA. You thought the EMP nerf was significant and game-changing. You (self-proclaimed) play at low diamond level. Instead of you championing your "wait and see" philosophy regarding the 1-1-1, perhaps you should apply the same restraint when complaining about TvZ?


Obligatory Character Rebuttal
+ Show Spoiler [Doesn't everyone enjoy good form…] +
I'm not above complaining. Everyone likes to complain to some extent. And oh boy, SC2 complaining is among the best in the business!

I've brought a few things to the table in this discussion, but I mean overall I really feel like this argument is not really going anywhere. We're on a forum. Everyone's mind is already made up. So who are we trying to convince here? No one is going to concede to your brilliantly outlined logic (not you specifically, QTIP).

This thread is so fast moving, and people following their own sub-threads, that any real discussion points are swept under the rug by MULE / Marine imba posts.

I'm flattered that you're so familiar with my positions on various aspects of this game! You are right on the money, basically. And if I was trying to earn some political capital, for some reason, I would try and be consistent with my nerd-rage-whine-trolling and champion the wait and see for everything (which I've done a few times, I think the God Pen is a pretty bad thing sometimes), but I'm not.

Sometimes I chime in, if I'm feeling whimsical, sometimes its serious, sometimes its inappropriate. Really, who cares?


Relevant Response to the 111 All-In versus Protoss
+ Show Spoiler [Why bog things down with long boring,…] +
You claim I have not contributed anything of substance. I thought the response I'm going to post below was fairly substantial. It could all be wrong, sure, but I definitely thought it was a relevant contribution.

From a Terran's perspective:
(1) Tech builds are super greedy and are almost always countered by early aggression from the Toss. In this particular build, the Terran typically rushes for a reactor.

(2) The Terran has to wall otherwise early Zealot Stalker Probe pressure can do massive damage.

(3) The wall becomes a very real liability very quickly. 3gate Stargate punishes tech builds so hard, and you end up losing two SD's, a rax, and probably your reactor.

(4) This particular army composition is not very strong until it reaches a certain number and combination of units. The composition is strongest when set up in a contain which includes bunkers, towers, etc ... Keeping the fight in the middle of the map or at the Terran's front door will slow this push so incredibly badly.

(5) Stargate units pose the greatest threat, from what I've seen. Tanks cannot kill Zealots, and you will not have enough DPS to deal with the GS'd Zealots and VRs. You may even throw a phoenix or two in the mix the GB the tanks. Open 1gate Stargate on maps where you are expecting the 111 all-in.


Are these not relevant points to this discussion?


I've no problem with self-proclaiming my skill-level. The ladder feels too "committal" for me. I'm not down with that anymore, like I used to be back in the good ol' days.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
somadbro
Profile Joined June 2011
69 Posts
Last Edited: 2011-08-23 16:34:21
August 23 2011 16:34 GMT
#1994
On August 24 2011 01:25 IVN wrote:
Show nested quote +
On August 24 2011 01:23 somadbro wrote:
On August 24 2011 01:06 IVN wrote:
Well then try playing 1 base blink stalker against terran, and awe at the micro you have to do, compared to the terran, in order to beat him.


I could care less how hard it is to beat you or your gold league opponents. Only games at the highest levels are relevant.

Have you watched the replay of the MC vs Puma game on XNC from the most recent IEM and from Puma's perspective?

Yeah, ultra easy. Hands down the easiest all in in the game.


Even easier than 4gt - by far - and thats saying a lot.


what's his sustained apm in the minute right before the push reaches MC's base?
IVN
Profile Joined October 2010
534 Posts
Last Edited: 2011-08-23 16:36:30
August 23 2011 16:34 GMT
#1995
On August 24 2011 01:28 Medrea wrote:
Show nested quote +
On August 24 2011 01:23 IVN wrote:
On August 24 2011 01:18 Medrea wrote:
On August 24 2011 01:15 IVN wrote:
I have an idea.

What about a 1gt FE, into forge and blink, + 3 more gates?


What I'm thinking about is only building blink stalkers and 1 cannon per mineral line, so that the cloakshees can be spotted and taken out by blink stalkers.

Obviously one would have to make many blink stalkers and engage several times, in order to try to decimate the marines force and make the terran use his PDD. One engagement at terran's natural, one in the middle of the map, and the last one at one own's natural. While constantly warping in more blink stalkers.

Obviously this is a very micro intensive build. And since stalkers always leave you with a mineral surplus, one could add more cannons.


Its good against the non scv version. Not so great with like 20 SCV's right there.

Why not? I think it would be even better with all the SCVs there. Remember - I'm obviously pulling these numbers out of my ass - if you have 10-15 blink stalkers by the time he comes down his ramp, he would have to siege up every time you engage, because blink stalkers can never be owned by rines and banshees. And if the SCVs are there, this means that for every second that you can stall, you get a much greater force compared to the terran (2 base vs 1 base + pulled SCVs).


Too much shit to shoot. Stalkers arent none for being baller in the damage department.

Also 300 minerals in cannons that aren't helping in the fight is a real drag. When going stalkers minerals are key.

Well on 2 base with only 2 gases, you will have a huge excess of minerals.

And I know that stalkers have abysmal DPS, but with blink they are the most mobile unit in the game, and the unit with the highest retention rate. And if you look at the terran composition, it is immobile as fuck. So the logical conclusion would be to engage with something fast and retreat. Chipping away at his units and buying time so you can outproduce him.

On August 24 2011 01:34 somadbro wrote:
Show nested quote +
On August 24 2011 01:25 IVN wrote:
On August 24 2011 01:23 somadbro wrote:
On August 24 2011 01:06 IVN wrote:
Well then try playing 1 base blink stalker against terran, and awe at the micro you have to do, compared to the terran, in order to beat him.


I could care less how hard it is to beat you or your gold league opponents. Only games at the highest levels are relevant.

Have you watched the replay of the MC vs Puma game on XNC from the most recent IEM and from Puma's perspective?

Yeah, ultra easy. Hands down the easiest all in in the game.


Even easier than 4gt - by far - and thats saying a lot.


what's his sustained apm in the minute right before the push reaches MC's base?

That is not important. Many players spam APM like crazy, w/o even doing anything. If the APM tab was any indicator of real, sensible actions, Goody would never win a game. (because his opponents always have 2-3x more APM)
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 23 2011 16:35 GMT
#1996
On August 24 2011 01:34 somadbro wrote:
Show nested quote +
On August 24 2011 01:25 IVN wrote:
On August 24 2011 01:23 somadbro wrote:
On August 24 2011 01:06 IVN wrote:
Well then try playing 1 base blink stalker against terran, and awe at the micro you have to do, compared to the terran, in order to beat him.


I could care less how hard it is to beat you or your gold league opponents. Only games at the highest levels are relevant.

Have you watched the replay of the MC vs Puma game on XNC from the most recent IEM and from Puma's perspective?

Yeah, ultra easy. Hands down the easiest all in in the game.


Even easier than 4gt - by far - and thats saying a lot.


what's his sustained apm in the minute right before the push reaches MC's base?

APM? Seriously?

Pros spam. A lot. Their APM means fuckall. Look at what they actually do. Sometimes it's impressive, sometimes it's not. You could've picked far, far better examples. Someone like MVP would put that shitty allin of his to shame.
IVN
Profile Joined October 2010
534 Posts
August 23 2011 16:38 GMT
#1997
On August 24 2011 01:29 Resistentialism wrote:
If the terran scans and sees cannons and twillight, he should finish cloak and start picking away at gateways and pylons in the corners of your base.

That's the only major change necessary. He doesn't even have to stop producing for the push; just realize what's up once he pushes out and head back to his base to siege up and expand while harassing with cloaked banshees.

Obviously the buildings would have to be placed around the cannons. Remember, cannons have a lot larger detection than attack range.
Aletheia27
Profile Blog Joined July 2010
United States267 Posts
August 23 2011 16:41 GMT
#1998
On August 24 2011 01:14 QTIP. wrote:
Show nested quote +
On August 24 2011 00:58 TimeSpiral wrote:
On August 24 2011 00:52 IVN wrote:
On August 24 2011 00:31 TimeSpiral wrote:
On August 23 2011 23:54 IVN wrote:
On August 23 2011 23:38 TimeSpiral wrote:
On August 23 2011 23:18 Deadlyfish wrote:
On August 23 2011 22:54 Yaotzin wrote:
On August 23 2011 22:51 momonami5 wrote:
why is people crying about 1-1-1 now it's been a year and this build has not been changed in anyway. the units used in 1-1-1 have not changed at all in patches. Like many zerg players who started facing new 2 rax, or new blue flame builds, will have to adapt, most players will look to the pro's for new builds. If pro's have no new builds everyone crys nerf? wth.

Protoss got nerfed is what changed. The usual responses to a greedy build like 1/1/1 got gutted.

People do have a new build, it just dies if the Terran scouts you and responds correctly.



What changes did protoss go through that affected their ability to hold the 1/1/1?

Not saying there arent any, i just cant remember them.


Certainly they're not talking about the Flux Veins ... That would be outrageous. They are certainly not talking about the KA nerf, because that would also be silly. They are probably just talking about the classic 4gate all-in (warpgate timing).

From a Terran's perspective:
(1) Tech builds are super greedy and are almost always countered by early aggression from the Toss. In this particular build, the Terran typically rushes for a reactor.

(2) The Terran has to wall otherwise early Zealot Stalker Probe pressure can do massive damage.

(3) The wall becomes a very real liability very quickly. 3gate Stargate punishes tech builds so hard, and you end up losing two SD's, a rax, and probably your reactor.

(4) This particular army composition is not very strong until it reaches a certain number and combination of units. The composition is strongest when set up in a contain which includes bunkers, towers, etc ... Keeping the fight in the middle of the map or at the Terran's front door will slow this push so incredibly badly.

(5) Stargate units pose the greatest threat, from what I've seen. Tanks cannot kill Zealots, and you will not have enough DPS to deal with the GS'd Zealots and VRs. You may even throw a phoenix or two in the mix the GB the tanks. Open 1gate Stargate on maps where you are expecting the 111 all-in.

From a person's perspective
The classic rebuttal to a post like mine is to grab some pro replay that supports your argument and say, "Look, if MC cannot do it, how do you expect us to do it?" Unless you're at the pro level you're playing scrubs like me and yourself. They will mess up. You can force them to mess up. You can screw with their plan by pressuring, flanking, setting up ambushes, or doing anything except waiting at your base for the tide of death to sweep you away.

It's really not your concern how, when or if the pros figure it out. What is your concern is how you're going to deal with it. Now, I realize that the vast majority of the metagame on the ladder in SC2 is just pro copycatting, and that is why referencing pros is so prevalant, but don't use the fact that they're struggling as a crutch for your own game.

I struggle versus tons of stuff and get great enjoyment out of troll-raging imbaimba ezmode, but when it truly comes down to it, we choose to play SC2 and have to deal with balance issues. Sometimes we get the nerfs we want, sometimes we get the buffs we want, but these tweaks will never address fundamental game-design issues that are at the heart of a lot of these debates.

Actually I enjoy watching pro matches far more than playing on ladder. And since watching protoss gosus get owned by an a-move build is no fun at all, it is my concern.


Calling this all-in an a+move victory is just a slap in the face.

No it is not. Compared to all ins which actually require great execution and micro (like blink stalkers of one base), this is easy mode.


*genuine chuckle*


TimeSpiral's posts in this thread have either been a) about nothing in particular b) nicely formatted with no relevant content. Though I agree that there is nothing fantastic about one base-blink play, you taking offense ("slap in the face") to the 1-1-1 being called an A-move victory is also comical.

We get it TimeSpiral. You play Terran. You don't like infestors. You didn't like KA. You thought the EMP nerf was significant and game-changing. You (self-proclaimed) play at low diamond level. Instead of you championing your "wait and see" philosophy regarding the 1-1-1, perhaps you should apply the same restraint when complaining about TvZ?


Not that it particularly matters...but I think time spirla's post is one of the most mature and practical approaches here. Instead of idiotic balance whine. And by the way, I'm a high masters random player so you can stfu before you start talking about bias.
I am that I am
windsupernova
Profile Joined October 2010
Mexico5280 Posts
August 23 2011 16:43 GMT
#1999
Really, this thread is a testament on why Balance threads are useless. Basically it just boils down to people just having their mind set on their idea with no useful discussion.One of the particular gems that I love about this threads are:

A:¨X build/unit/unit composition is Imba¨
B:"But I saw C, D and E beat it by using this"
A:"Pshhh *insert something about their opponents not being perfect and thus this holds no value*"

*Nobody ever changes their mind*

I'm up for a good discussion on how to solve the problem with our current tools, but this is just a worthless discussion. And yeah I realize that I say this a lot but in the end we have to stop relying on Blizzard to give us solutions. They will eventually stop patching one day
"Its easy, just trust your CPU".-Boxer on being good at games
somadbro
Profile Joined June 2011
69 Posts
August 23 2011 16:44 GMT
#2000
On August 24 2011 01:30 Yaotzin wrote:
Show nested quote +
On August 24 2011 01:23 somadbro wrote:
On August 24 2011 01:06 IVN wrote:
Well then try playing 1 base blink stalker against terran, and awe at the micro you have to do, compared to the terran, in order to beat him.


I could care less how hard it is to beat you or your gold league opponents. Only games at the highest levels are relevant.

Have you watched the replay of the MC vs Puma game on XNC from the most recent IEM and from Puma's perspective?

Are you trying to make his point? Puma does nothing except focus fire sentries once, after his tanks shoot immortals a couple times. At the same time his marines are being chomped on by zealots and he isn't stutter stepping away. It's pretty damn close to a-move.

I was actually expecting something else since you specifically mentioned it yet that was wholly unimpressive from Puma - who is actually a good player.


either you didn't watch the replay, didn't watch enough of it, or you don't actually know what to look for.

the point where the actual engagement occurs is not the entire execution of the build by any means. when puma finally 'engages' MC's army and does what you mentioned, his APM is the lowest it is at all game. that's the easy part of the build, when protoss has finally committed to attacking into your siege line.

blink stalkers is impressive at the point where the protoss is blinking each stalker back individually before losing hull damage or dieing.

terrans don't have unit mechanics that allow for that sort of micro, except for the case of very small engagements.

usually, the impressive part of a terran push is about the positioning and timing, and specifically in the case of this 1-1-1 all-in, it's both. the timing - once widespread - becomes less impressive, but the positioning and unit control are still jaw-dropping when done right and at a high level, as puma does in that game. definitely not in any way shape or form what I would call 'unimpressive.'

watch the replay again, and several times over if you have to, and you will understand what I mean.
Prev 1 98 99 100 101 102 143 Next
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Main Stage Day 1
LiquipediaDiscussion
Afreeca Starleague
10:00
Ro24 Group B
Sharp vs Shinee
Action vs Shine
Afreeca ASL 7452
StarCastTV_EN253
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko327
PiGStarcraft269
herO (SOOP) 73
Maru 51
Rogue 42
Cure 27
Zoun (SOOP) 23
SHIN 23
Rex 21
aLtNXZ 19
EnDerr 5
StarCraft: Brood War
Calm 14030
Shuttle 3050
Horang2 2705
Jaedong 2138
BeSt 1556
EffOrt 851
Light 494
Soulkey 314
Larva 247
ZerO 182
[ Show more ]
Stork 174
Rush 124
ToSsGirL 123
Hyun 85
Killer 48
JYJ 45
Snow 44
Bale 39
soO 31
sSak 30
Hm[arnc] 29
Sacsri 29
[sc1f]eonzerg 24
JulyZerg 20
sorry 19
Noble 16
Free 16
IntoTheRainbow 11
ajuk12(nOOB) 11
zelot 5
Dota 2
XBOCT1622
Dendi1248
canceldota87
Counter-Strike
shoxiejesuss1614
Super Smash Bros
Mew2King105
Heroes of the Storm
Trikslyr38
Other Games
B2W.Neo275
crisheroes245
Hui .149
DeMusliM103
Liquid`LucifroN67
QueenE0
Organizations
Other Games
gamesdonequick504
StarCraft 2
IntoTheiNu 310
StarCraft: Brood War
UltimateBattle 196
Other Games
BasetradeTV35
StarCraft: Brood War
lovetv 12
[ Show 12 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP81
• StrangeGG 77
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV497
• lizZardDota2271
Upcoming Events
PiGosaur Cup
12h 28m
Replay Cast
21h 28m
Afreeca Starleague
22h 28m
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
23h 28m
Replay Cast
1d 12h
The PondCast
1d 22h
KCM Race Survival
1d 22h
Replay Cast
2 days
Escore
2 days
PiG Sty Festival
3 days
[ Show More ]
CranKy Ducklings
3 days
PiG Sty Festival
4 days
Sparkling Tuna Cup
4 days
PiG Sty Festival
5 days
The Patches Monday
6 days
GSL
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.