Designated Balance Discussion Thread - Page 858
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TurboMaN
Germany925 Posts
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hansonslee
United States2027 Posts
Vikings have a movement speed increase up to 2.953 (same speed as a warp prism), so it can get into position against the Colossus (also, I hope that depth of micro suggestion from LaLush would be added!) As for Ghosts, why would not give a movement speed for Ghosts (2.5 or 2.75) while cloaked, so it can get into position easily and give them some awesome nukeage. This is meant to give Terrans an edge in late game phase against the Protoss without hurting their match up against other races. What do you guys think? As for the Blink all-in, why not give Stalkers the ability to blink only up to one step (just like the reaper)? That would reduce the amount of choices that Stalkers can blink into. | ||
Orek
1665 Posts
On December 29 2013 09:56 TurboMaN wrote: Does anyone know David Kim's "Random" GM Account? As of Dec. 30 (Source: http://us.battle.net/sc2/en/ladder/grandmaster/heart-of-the-swarm ) KR: 0 random GM NA: 2 random GM http://us.battle.net/sc2/en/profile/5187949/1/HTOYoshi/ http://us.battle.net/sc2/en/profile/3134359/1/sObZenx/ EU: 1 random GM http://eu.battle.net/sc2/en/profile/2824845/1/WreckingBall/ However, by saying "random," David Kim probably means that he plays all 3 races somewhat equally without actually using "random" as his race option. So, I seriously doubt that one of these three accounts is DK's. | ||
Sabu113
United States11047 Posts
On December 30 2013 23:17 TurboMaN wrote: Just look at the proleague and try to find Terrans. If you manage to find some, try to look for winning Terrans. Won't be many. Yeah. It's bizarre how many more protoss we're seeing this season of proleague! | ||
Ana_
Finland453 Posts
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Bagi
Germany6799 Posts
On December 31 2013 03:00 Ana_ wrote: So maybe blink allins are defendable by sensor tower. Thx TY! #IWantToBelieve Blink all-ins have always been defendable, the problem is that you can scout it and still die if you don't defend perfectly, whereas most early game all ins have straightforward counters if you know they are coming. 1-1-1 is the epitome of this, blink isnt obviously as bad but its still pretty damn shitty. | ||
Kyrao
United States161 Posts
Seriously, herO played like shit, there's no way around it. | ||
Big J
Austria16289 Posts
On December 31 2013 08:26 Kyrao wrote: In all honesty, herO's blink build was far inferior to Rain's (which is the standard)... herO only had 3 probes mining his nat for a good 2-3 minutes before restarting probe production as he should have been warping in 5 gates worth of stalkers, instead having only 3 gateways worth of prod.... so he basically had one base production with a 2 base timing... not to mention his DT a moved into the bunker at the natural... Also the 3-4 seconds it took him to start actually attacking the bio ball he just time warped in the main, giving them a chance to just walk past it. Seriously, herO played like shit, there's no way around it. Rain's wasnt the strongest one either, but Dream didnt defend it well while TY's defense was extraordinary. Imo the real pain with blinkallins is their implications to mapmaking which limits main/natural setups a lot. | ||
Extenz
Italy822 Posts
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Aveng3r
United States2411 Posts
On December 31 2013 08:45 Extenz wrote: I dunno why terran say early game aggression vs Protoss is impossible, ever heard of medivac?Force overcharge at natural and load into the main, boom, the almighty MSC is now useless. only shitty protosses would let this happen to them | ||
Deleted User 137586
7859 Posts
On December 31 2013 08:45 Extenz wrote: I dunno why terran say early game aggression vs Protoss is impossible, ever heard of medivac?Force overcharge at natural and load into the main, boom, the almighty MSC is now useless. Well, my bc rush also remains potent. And it comes a full 80 seconds later than the medivac push. /sarcasm | ||
Aveng3r
United States2411 Posts
and I cannot find a cheese that works. how the fuck is this a fair game when protoss can pick and choose between a seamingly endless array of cheeses, off of 1 or 2 bases, and I have to sit here and try to defend against all of them if I have any hope of winning? and how it is fair that even if I manage to survive to the lategame, I am expected to micro like a fucking professional to survive any battles at all, where all toss has to do is a-click and cast storms? somebody explain this to me. also if anyone has a cheese that they can throw my way, that would be great. | ||
Kevin_Sorbo
Canada3217 Posts
On December 31 2013 08:45 Extenz wrote: I dunno why terran say early game aggression vs Protoss is impossible, ever heard of medivac?Force overcharge at natural and load into the main, boom, the almighty MSC is now useless. DUDE if it was that simple dont you think it would have been the norm by now?? thanks for being a genius though. and btw I think you cant technically call it early game once you reach the 10 minute mark. | ||
plogamer
Canada3132 Posts
It makes all Protoss match-ups very volatile; exponentially volatile when both sides have warp tech in PvP. Volatile because warp-tech, by its very nature, allows very little room for players to make a comeback. The enemy reinforcements are already at the front of your base in case of a single error. In games without warp tech, 'defender's advantage' still plays a major factor in the game. Protoss did not need warp-tech to define itself in BW, Protoss does not need warp-tech in SC2. I am sure that many protoss players agree that without warp-tech, their mirror MUs would be less volatile. But Protoss ability to harass in large games does rely a lot on warping in zealots. Especially when I watch PvZs. So we cannot remove it outright without majorly affecting balance. Therefore, change warp-tech to function like 'orbital strike' from WoL campaign and limited to warp prisms. Now Protoss can still do "warp-ins" late-game without making early-game such a clusterfuck of instant reinforcements in all Protoss matchups. Remove the upgrade, make it built-in with warp prisms. TLDR: Gateways rallied to an activated warp-prism will teleport their units to the rally point when the production cycle is completed. Protoss all-ins will require robotics facility to abuse warp tech, and therefore be limited. Late game will not change too much. | ||
TheDwf
France19747 Posts
On December 31 2013 09:28 plogamer wrote: Warp tech needs to change. This has been asked countless times since the dawn of SC2, but for some reason Blizzard is very happy with this terrible concept. I doubt they will even try to tweak it in LotV. | ||
Ana_
Finland453 Posts
On December 31 2013 09:35 TheDwf wrote: This has been asked countless times since the dawn of SC2, but for some reason Blizzard is very happy with this terrible concept. I doubt they will even try to tweak it in LotV. Propably because of the work. Imagine you remove warpgate and sentries. Making Protoss be able to survive, for example 11minute roach max by zerg, you would need like Immortals comming out of gateways or something equally ridicilous. How the fuck you gona balance that out in reasonable time for your next game/expansion? | ||
Ana_
Finland453 Posts
On December 31 2013 09:13 Aveng3r wrote: So im browsing the terran help me thread looking for a way to cheese protoss. I am done playing the matchup. done. cant deal with late game toss, the plethora of cheeses that they can do, cant deal with it. I AM DONE. and I cannot find a cheese that works. how the fuck is this a fair game when protoss can pick and choose between a seamingly endless array of cheeses, off of 1 or 2 bases, and I have to sit here and try to defend against all of them if I have any hope of winning? and how it is fair that even if I manage to survive to the lategame, I am expected to micro like a fucking professional to survive any battles at all, where all toss has to do is a-click and cast storms? somebody explain this to me. also if anyone has a cheese that they can throw my way, that would be great. 11/11 all the way baby! Maru made it work ![]() | ||
Snusmumriken
Sweden1717 Posts
It works once in a bluemoon, and unlike 99% of protoss cheese it has no transition if it doesnt work out. There is no reliable cheese vs protoss. Im no lover of cheese, but I can see how it would seem unfair to watch the protoss table full of whiskey cheddar, brie and gorgonzola, all while the terran table has some stinkin mcdonalds synthetic excuse for a cheese that no one wants to touch with a 10-foot pole. | ||
Terence Chill
Germany112 Posts
On December 31 2013 09:13 Aveng3r wrote: So im browsing the terran help me thread looking for a way to cheese protoss. I am done playing the matchup. done. cant deal with late game toss, the plethora of cheeses that they can do, cant deal with it. I AM DONE. and I cannot find a cheese that works. how the fuck is this a fair game when protoss can pick and choose between a seamingly endless array of cheeses, off of 1 or 2 bases, and I have to sit here and try to defend against all of them if I have any hope of winning? and how it is fair that even if I manage to survive to the lategame, I am expected to micro like a fucking professional to survive any battles at all, where all toss has to do is a-click and cast storms? somebody explain this to me. also if anyone has a cheese that they can throw my way, that would be great. welcome to the zergs life. at least in WoL we got rewarded for defending 15-20 minutes in the game. | ||
InfamousOne
United States110 Posts
I love starcraft more than any game in the world... been playing since a kid... now, all I play is LOL because of how imbalanced I personally feel the game is, my opinion of course... tho seems to be a lot of people's opinions | ||
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