• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:32
CET 13:32
KST 21:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win No more SC2 streamers on team liquid? How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War BW General Discussion Top Players of October 2026 (EBPD Rankings) [Megathread] Daily Funny Videos How SKT1 S-Tiers Felt To Be Swept By Flash
Tourneys
2v2v2v2 Tournament Stage 1: Community Poll [Megathread] Daily Proleagues [$1250] International ShieldBattery League New Worlds Star League
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 25547 users

Designated Balance Discussion Thread - Page 81

Forum Index > SC2 General
Post a Reply
Prev 1 79 80 81 82 83 1266 Next
Bagi
Profile Joined August 2010
Germany6799 Posts
September 08 2011 17:30 GMT
#1601
There has been 1 (yes, just one) game where ghosts played a large part in TvZ, can we wait a bit longer before we jump on the nerf bandwagon?

Terran may be too strong in some areas, but its ridiculous how people take every opportunity to complain about them. Not everything that is effective is also imbalanced.
Toadvine
Profile Joined November 2010
Poland2234 Posts
September 08 2011 17:33 GMT
#1602
On September 09 2011 01:59 Techno wrote:
Show nested quote +
On September 09 2011 01:35 Resistentialism wrote:
On September 09 2011 01:16 Techno wrote:
One anecdote I would like to share:
Now, I don't know how to say this, because I know that it is something that will anger many people. Unfortunetly this is just something I have noticed. Every foreign Protoss (excluding HuK) who streams is not a very good starcraft player in general. To be honest, I am suprised InControL is capable of beating anyone at MLG, ever. Please, please, please switch to Terran, cryers of Protoss Underpowered!


Personally I think it's just a shame that you're the OP of this thread. You don't have the right mindset for it.

That's fine. I knew that this was the wrong mindset, in fact, I probably just should have refrained.

I think most people look at the generally poor results across the board from Protoss and think this is pure evidence of Protoss being shit forever because of the mathematics of the game. I think this is the wrong mindset. I think all of this comes down to one man:

[image loading]

If he was winning Code S, this thread would look alot different.


You're right, but not in the way you think. The simple truth of it (which the TL article nicely points out), is that Protoss as a whole was never particularly good. It was always MC, only MC. He's the only Protoss to have winrates in all matchups that are even remotely impressive. He's the only one to ever threaten the top players of other races.

If anything, this would suggest that he's much more skilled than all the "amazing" Terrans on the rise nowadays, being able to find success with an inferior race like that. Just like Nestea, with his Open Season 2 win.

Just as an aside, if you want to see a non 1/1/1 PvT where the better player loses, watch MC vs PuMa at IEM. It was a funny experience, reading the LR thread and listening to the cast, both of them in awe of how MC was outplaying PuMa. And then PuMa sniped a warp prism, and rolled MC with some EMPs despite being behind the whole game and losing 3 drops for nothing.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
beute
Profile Joined November 2010
Germany197 Posts
September 08 2011 17:38 GMT
#1603
On September 09 2011 02:14 hugman wrote:
Show nested quote +
On September 08 2011 02:59 QTIP. wrote:
On September 08 2011 02:53 Salteador Neo wrote:
On September 08 2011 02:49 merlin101 wrote:
On September 08 2011 02:39 Dommk wrote:
On September 08 2011 02:37 QTIP. wrote:
On September 08 2011 02:20 MrCon wrote:
Winrates of GSL code A qualifiers : (numbers from liquipedia)

TvZ : 25-37 = 40%
TvP : 42-57 = 42%
PvZ : 42-49 = 41%



Yup - some Protoss actually qualified this time! ^_^

Fun fact, Terran has more players in Code S than Protoss has in Code S and A combined

So what? There are more Terrans than Protoss and Zerg!

Fun fact: Sample Size is waaay to small!


GSL August, winrate of 31,3% (20-44), being 16-31 (34%) versus Terran and 4-13 (23,5%) versus Zerg.

This is also a coincidence right? We all must be delusional! C'mon please have some dignity and accept the facts xD


To be honest, Protoss players need to stop whining. Hongun, Trickster, Inca, Choya, ... you see how bad they all are? Your only good Protoss is MC. When he starts owning you all look so stupid for whin-

Wait what??? MC to Code A?

Anyway...like I was saying. MC is bad. He got stomped and he is slumping because he is too cocky. There are no good Protoss players -- you guys have been so abusive for so long and now you've been figured out. Seriously.. l2p.

/ sarcasm


MVP also fell to Code-A once, so what?



When MVP fell, it didnt look like the whole race was in decline now was it?
It was still the race with the most players in Code S.

MVP fell, but the overall terran statistics did not.

this time statistics seem to actually back up MC's decline, they're going down with him, suggesting that it is more than just a personal slump of MC.

I mean, I doubt the terran community was even giving a shit when MVP fell to code-a, maybe they cared, but I dont remember anyone with credibility actually blaming it on terran being weak.

Meanwhile people are going on a rampage because when it comes to the whole protoss situation in the GSL.
Vardant
Profile Joined November 2010
Czech Republic620 Posts
September 08 2011 17:39 GMT
#1604
Exactly. Saying MC is not keeping with the meta game? He was dictating it almost the whole time. He came up with several strategies, that were never figured out, but mostly just nerfed, directly or by buffing the other races.

The only meta game I see, is Toss losing left and right and slowly falling out of Code S.

He was the only Protoss, that was actually on top and competing with the best Terrans and Zergs. If anything, he was too good...
hugman
Profile Joined June 2009
Sweden4644 Posts
September 08 2011 17:40 GMT
#1605
On September 09 2011 02:25 QTIP. wrote:The Infestor was specifically tweaked to deal with the VR / Colossus Death ball. It was very well documented through IMBALANCED / Blizzard patch explanation that Zerg did not have a viable option in dealing with it. If you think the snare effect is more important -- why did they reduce its length but instead buff its damage? This has let to the creation of a much more potent spell.


Protosses were winning with other compositions than just Void Ray / Colossus. If you nerfed the Infestor too much that composition might become viable again, but the Infestor would still be able to deal with lots of other compositions, the point being that Zergs could've been doing a lot better than they were pre-patch if they had the knowledge of Zergs right now.
hugman
Profile Joined June 2009
Sweden4644 Posts
Last Edited: 2011-09-08 18:10:15
September 08 2011 17:47 GMT
#1606
On September 09 2011 02:33 Toadvine wrote:Just as an aside, if you want to see a non 1/1/1 PvT where the better player loses, watch MC vs PuMa at IEM. It was a funny experience, reading the LR thread and listening to the cast, both of them in awe of how MC was outplaying PuMa. And then PuMa sniped a warp prism, and rolled MC with some EMPs despite being behind the whole game and losing 3 drops for nothing.


MC didn't outplay Puma, he was ahead in supply because he wasn't getting upgrades when Puma rushed to 2/2. Then MC attacked at a really bad angle and lost most of his army for very little, didn't get any good storms off and then proceeded to get all his remaining clumped HT EMPed. He was even the one who forced the engagement, he lost the game because of clear mistakes. Shit like that doesn't belong in a balance discussion, sorry. It's better to try to find mistakes in people's play than to blame it on balance when talking about specific games.

edit: oh btw, he lost his Warp Prism by flying it directly over the bioball. It was his mistakes that lost him the game.
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
September 08 2011 17:48 GMT
#1607
On September 09 2011 02:26 Trealador wrote:
MC has not kept up with the meta game, that is why is he is in Code A. I just looked at the winrate for the last GSL, there was nothing you could point out and call imbalanced from looking at it. Generally if its bio vs standard protoss builds the better player wins, and the ghost vs HT is pretty balanced at the highest level. I don't know why people expect perfect HT control and the best way to play everything after just 1 year of the game being out.

Terrans made ghosts when HT had KA, but warping in storms was insanely not working as intended as EMP is intended to be needed to weaken the protoss army and have a way to challenge timings protoss have in upgrade advantages. Terran have no good Tier 3 units against protoss and need to spam barracks and tier 2 units to win, this is why the match up is balanced.

Honestly I am starting to agree with IdrA more and more that Protoss are just dumb. They do crazy all in strats that really seem half baked (Trickster vs taeja) and players like MC getting raped because he can't scout.

I just don't see much change in the protoss in the GSL and terran and zerg just seem to have them figured out in the few timings they can use early. I personally would like to see protoss use their chrono more efficiently instead of having it pool up. Instead of making additional 2 gateways, if they spent their chrono all game on the gateways they would get more units out for the gateways they have.

The thread does seem pretty bad, but mostly because people don't want to actually hear anything other than "omg I know, isn't it imba!"

I play terran and I know blue flame was imba, i know the 1/1/1 is imba, and I know immortals are terrible. I also know that if a protoss lands 2 storms it completely changes the game, that is why HT are easier to hit with EMP. Terran can reduce their shields but not actually kill with EMP, and the reason a lot of protoss are losing HT is because they are trying to run to save the storm instead of just using feedback. It takes them 2 clicks to snipe a HT, and 1 click to feedback, come on now.


It also takes 1 click to render an entire group of HT's useless.
"Trash Micro but Win. Its Marin." - Min Chul
fraktoasters
Profile Joined January 2011
United States617 Posts
September 08 2011 17:50 GMT
#1608
On September 09 2011 01:34 Rorschach wrote:
Show nested quote +
On September 09 2011 01:29 Itsmedudeman wrote:
On September 08 2011 23:34 Rorschach wrote:
On September 08 2011 22:55 ForTheDr3am wrote:
On September 08 2011 22:44 Theovide wrote:
On September 08 2011 21:18 ForTheDr3am wrote:
On September 08 2011 17:25 Dommk wrote:

On September 08 2011 13:37 darkness wrote:
Can we all agree that Protoss' late game is strong, but its mid (or early) game is weak? If yes, should it be fixed?

Is this even true anymore?

You see Mass Ghost late game roll Protoss all the time these days, I can count more games where a Terran has won in the late game in recent tournaments than a Protoss..


I don't see why that surprises anyone. The lategame was reasonably well balanced with 150/150 Ghosts and Amulet Templars (there was like one month where Protoss got over 55% winrate in GSL in PvT), now we have 200/100 Ghosts and no amulet templars. Which is why nearly all PvT lategame wins are by switching to Colossi with the Terran not building vikings fast enough.

Though the 200/100 ghost change was a nerf in TvP, as the rest of your army is so mineral intensive.

I don't agree to that the amulet was balanced either. In late game it was ridicilous to deal with, you could win a 200/200 food fight decesively, be on like 170 food vs 110, then lose your entire army to warped in HT's and be back to equal. The high win ratio terrans have right now in TvP I wouldn't say is because TvP is imba in anyway in lategame, it's more about the early game and especially the 1-1-1.

Because 1-1-1 basically affects all games where a terran goes anything but gasless expand as protoss then has to prepare for on possible 1-1-1.

Though the 1-1-1's popularity is still kind of new, so I'd actually prefer if the waited a bit more before changing anything, just to give players a chance to figure it out themselves. (The 1.4 patch will be good, it will help protoss players slightly to deal with 1-1-1, and I really think that's all that is needed.)


That's like saying HTs with 100/100 or 150/50 would be "nerfing" them because the Zealots are so mineral-intensive. Cheaper (on gas) Ghosts mean that Terran can get additional Medivacs/Vikings with the gas, it's in no way a nerf.
While warpin Storms were strong, Terrans barely built any Ghosts back then, and if they did they still did well. If you are 170 vs 110 food back then the best idea would be pulling back until you have EMPs available again if the army is too low health to survive Storms. Without warpin Storms, there are now situations where MC is 200 vs 170 food ahead, but loses the battle decisively simply because he lost 3 Templars. Or where Protoss loses the game against a single double-medivac drop because he has just used the majority of his warpgates elsewhere. I stand by my opinion that amulet would be perfectly balanced now, seeing that T finally started to build more than just 2-3 Ghosts. They would not make it possible to make ridiculous comebacks like you claim they do because T will just snipe/EMP them or box 2-3 units forwards to attack them, but they would help with drop defence and prevent Protoss from losing to massed Ghosts too easily, as well as making Storm drops more viable and expansions more defendable.

Edit: But in all fairness I don't actually care, at least in comparision to what 1-1-1 does to Protoss progamers nowadays.


You make some excellent points. I think the whole EMP vs Storm debate could rage on for ever but the fact is Terran weren't building ghosts as much at the time.
EMP requires a lot less skill and is nearly always guaranteed damage due to range and templar mobility. Once shields are depleted and/or HTs are sniped/EMP the toss gateway units just melt. Storm does not have near the momentum that EMP can get you.
Compared to Fungal/EMP research is needed for storm and now there is no energy upgrade.
IMHO Toss has just sustained too many nerfs the past year due to the perception that they are OP as a race. The game was brand new and Terran/Zerg took some time to figure out and received some substantial buffs along the way.

Its a long shot but I hope the WP buff helps even the playing field in the HT vs Ghost relationship.

Pretty sure terran never really received any buffs but rather nerfs all the way through. I think HTs do need some sort of buff, perhaps in unit speed, but bringing back KA is just dumb and it was downright abusive. Warp in HT, no chance to emp, then morph into archon.


nobody ever complained about amulet being OP. It wasn't until it was removed did people jump on the band wagon and cry about it.
Terran weren't using ghost very much at all (just MMM) and whining about collossi being too good (which their damage was nerfed as a result)


No but people definitely were complaining that late game Protoss was OP and Blizzard decided that nerfing amulet was the way to fix it.
Bagi
Profile Joined August 2010
Germany6799 Posts
September 08 2011 17:50 GMT
#1609
On September 09 2011 02:48 QTIP. wrote:
Show nested quote +
On September 09 2011 02:26 Trealador wrote:
MC has not kept up with the meta game, that is why is he is in Code A. I just looked at the winrate for the last GSL, there was nothing you could point out and call imbalanced from looking at it. Generally if its bio vs standard protoss builds the better player wins, and the ghost vs HT is pretty balanced at the highest level. I don't know why people expect perfect HT control and the best way to play everything after just 1 year of the game being out.

Terrans made ghosts when HT had KA, but warping in storms was insanely not working as intended as EMP is intended to be needed to weaken the protoss army and have a way to challenge timings protoss have in upgrade advantages. Terran have no good Tier 3 units against protoss and need to spam barracks and tier 2 units to win, this is why the match up is balanced.

Honestly I am starting to agree with IdrA more and more that Protoss are just dumb. They do crazy all in strats that really seem half baked (Trickster vs taeja) and players like MC getting raped because he can't scout.

I just don't see much change in the protoss in the GSL and terran and zerg just seem to have them figured out in the few timings they can use early. I personally would like to see protoss use their chrono more efficiently instead of having it pool up. Instead of making additional 2 gateways, if they spent their chrono all game on the gateways they would get more units out for the gateways they have.

The thread does seem pretty bad, but mostly because people don't want to actually hear anything other than "omg I know, isn't it imba!"

I play terran and I know blue flame was imba, i know the 1/1/1 is imba, and I know immortals are terrible. I also know that if a protoss lands 2 storms it completely changes the game, that is why HT are easier to hit with EMP. Terran can reduce their shields but not actually kill with EMP, and the reason a lot of protoss are losing HT is because they are trying to run to save the storm instead of just using feedback. It takes them 2 clicks to snipe a HT, and 1 click to feedback, come on now.


It also takes 1 click to render an entire group of HT's useless.

And 1 click to kill 20 marines, but surely we are better players than that?
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
September 08 2011 17:58 GMT
#1610
On September 09 2011 02:50 Bagi wrote:
Show nested quote +
On September 09 2011 02:48 QTIP. wrote:
On September 09 2011 02:26 Trealador wrote:
MC has not kept up with the meta game, that is why is he is in Code A. I just looked at the winrate for the last GSL, there was nothing you could point out and call imbalanced from looking at it. Generally if its bio vs standard protoss builds the better player wins, and the ghost vs HT is pretty balanced at the highest level. I don't know why people expect perfect HT control and the best way to play everything after just 1 year of the game being out.

Terrans made ghosts when HT had KA, but warping in storms was insanely not working as intended as EMP is intended to be needed to weaken the protoss army and have a way to challenge timings protoss have in upgrade advantages. Terran have no good Tier 3 units against protoss and need to spam barracks and tier 2 units to win, this is why the match up is balanced.

Honestly I am starting to agree with IdrA more and more that Protoss are just dumb. They do crazy all in strats that really seem half baked (Trickster vs taeja) and players like MC getting raped because he can't scout.

I just don't see much change in the protoss in the GSL and terran and zerg just seem to have them figured out in the few timings they can use early. I personally would like to see protoss use their chrono more efficiently instead of having it pool up. Instead of making additional 2 gateways, if they spent their chrono all game on the gateways they would get more units out for the gateways they have.

The thread does seem pretty bad, but mostly because people don't want to actually hear anything other than "omg I know, isn't it imba!"

I play terran and I know blue flame was imba, i know the 1/1/1 is imba, and I know immortals are terrible. I also know that if a protoss lands 2 storms it completely changes the game, that is why HT are easier to hit with EMP. Terran can reduce their shields but not actually kill with EMP, and the reason a lot of protoss are losing HT is because they are trying to run to save the storm instead of just using feedback. It takes them 2 clicks to snipe a HT, and 1 click to feedback, come on now.


It also takes 1 click to render an entire group of HT's useless.

And 1 click to kill 20 marines, but surely we are better players than that?


Of course. More importantly - I was simply rebutting that one comment he made (hence the bold) , since it was remarkably short sighted. I don't mean to champion that kind of logic as a basis for discussion.
"Trash Micro but Win. Its Marin." - Min Chul
Whitewing
Profile Joined October 2010
United States7483 Posts
September 08 2011 17:59 GMT
#1611
On September 09 2011 02:26 Trealador wrote:
MC has not kept up with the meta game, that is why is he is in Code A. I just looked at the winrate for the last GSL, there was nothing you could point out and call imbalanced from looking at it. Generally if its bio vs standard protoss builds the better player wins, and the ghost vs HT is pretty balanced at the highest level. I don't know why people expect perfect HT control and the best way to play everything after just 1 year of the game being out.

Terrans made ghosts when HT had KA, but warping in storms was insanely not working as intended as EMP is intended to be needed to weaken the protoss army and have a way to challenge timings protoss have in upgrade advantages. Terran have no good Tier 3 units against protoss and need to spam barracks and tier 2 units to win, this is why the match up is balanced.

Honestly I am starting to agree with IdrA more and more that Protoss are just dumb. They do crazy all in strats that really seem half baked (Trickster vs taeja) and players like MC getting raped because he can't scout.

I just don't see much change in the protoss in the GSL and terran and zerg just seem to have them figured out in the few timings they can use early. I personally would like to see protoss use their chrono more efficiently instead of having it pool up. Instead of making additional 2 gateways, if they spent their chrono all game on the gateways they would get more units out for the gateways they have.

The thread does seem pretty bad, but mostly because people don't want to actually hear anything other than "omg I know, isn't it imba!"

I play terran and I know blue flame was imba, i know the 1/1/1 is imba, and I know immortals are terrible. I also know that if a protoss lands 2 storms it completely changes the game, that is why HT are easier to hit with EMP. Terran can reduce their shields but not actually kill with EMP, and the reason a lot of protoss are losing HT is because they are trying to run to save the storm instead of just using feedback. It takes them 2 clicks to snipe a HT, and 1 click to feedback, come on now.


Snipe and emp outrange feedback. If both players control the best that is theoretically possible, the terran wins every time 100% simply by virtue of having more range on his abilities. Oh, and if a protoss trades all of his high templar energy to prevent all of the EMP's (somehow, miraculously pulls that off), it's still a failure because he doesn't have storms anymore, and the terran bio ball rolls the protoss army. Toss has to get the storms down, giving up storms for feedback is advantageous for terran, 'cause bio units > gateway units.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Rorschach
Profile Joined May 2010
United States623 Posts
Last Edited: 2011-09-08 18:03:12
September 08 2011 18:02 GMT
#1612
On September 09 2011 02:59 Whitewing wrote:
Show nested quote +
On September 09 2011 02:26 Trealador wrote:
MC has not kept up with the meta game, that is why is he is in Code A. I just looked at the winrate for the last GSL, there was nothing you could point out and call imbalanced from looking at it. Generally if its bio vs standard protoss builds the better player wins, and the ghost vs HT is pretty balanced at the highest level. I don't know why people expect perfect HT control and the best way to play everything after just 1 year of the game being out.

Terrans made ghosts when HT had KA, but warping in storms was insanely not working as intended as EMP is intended to be needed to weaken the protoss army and have a way to challenge timings protoss have in upgrade advantages. Terran have no good Tier 3 units against protoss and need to spam barracks and tier 2 units to win, this is why the match up is balanced.

Honestly I am starting to agree with IdrA more and more that Protoss are just dumb. They do crazy all in strats that really seem half baked (Trickster vs taeja) and players like MC getting raped because he can't scout.

I just don't see much change in the protoss in the GSL and terran and zerg just seem to have them figured out in the few timings they can use early. I personally would like to see protoss use their chrono more efficiently instead of having it pool up. Instead of making additional 2 gateways, if they spent their chrono all game on the gateways they would get more units out for the gateways they have.

The thread does seem pretty bad, but mostly because people don't want to actually hear anything other than "omg I know, isn't it imba!"

I play terran and I know blue flame was imba, i know the 1/1/1 is imba, and I know immortals are terrible. I also know that if a protoss lands 2 storms it completely changes the game, that is why HT are easier to hit with EMP. Terran can reduce their shields but not actually kill with EMP, and the reason a lot of protoss are losing HT is because they are trying to run to save the storm instead of just using feedback. It takes them 2 clicks to snipe a HT, and 1 click to feedback, come on now.


Snipe and emp outrange feedback. If both players control the best that is theoretically possible, the terran wins every time 100% simply by virtue of having more range on his abilities. Oh, and if a protoss trades all of his high templar energy to prevent all of the EMP's (somehow, miraculously pulls that off), it's still a failure because he doesn't have storms anymore, and the terran bio ball rolls the protoss army. Toss has to get the storms down, giving up storms for feedback is advantageous for terran, 'cause bio units > gateway units.



At least somebody in this thread is not blind to the truth of the matter...
Anyone who says that Ghost are not the best caster in the game is full of themselves...
En Taro Adun, Executor!
aebriol
Profile Joined April 2010
Norway2066 Posts
September 08 2011 18:09 GMT
#1613
People are referring to MC as the only protoss ...

Well he IS in a slump ... he is not 'the best' protoss atm, which he used to be.

Also, NesTea IS the only zerg ... so he basically have the same position.

Clearest evidence, imho, of the imbalance, is that so many different terrans, who seem mediocre at times, can outfight and beat the best protoss and zergs at any time.

Atm the 20 5 7 race distribution of T P Z in code S just shows that it's easier for a mediocre terran to succeed, than a mediocre P or Z.

And yes, by 'mediocre' I mean a non-dominant korean, who is actually better than 100% of foreigners ...

I think that if ...

Terran CC's couldn't lift off, so you actually could know whether or not and when a terran expands, would solve so much ... because atm you will easily lose the economy game, if you overprepare when you think the terran is 1 or 2 basing, while they are in fact building orbitals hidden in their main behind patrolling marines. And if you don't overprepare, the all ins are extremely powerful due to the same patrolling marines and wall offs.
dooraven
Profile Joined December 2010
Australia2820 Posts
Last Edited: 2011-09-08 18:16:55
September 08 2011 18:16 GMT
#1614
On September 09 2011 03:09 aebriol wrote:
People are referring to MC as the only protoss ...

Well he IS in a slump ... he is not 'the best' protoss atm, which he used to be.


Alright, who is? Remaining in Code S are: Puzzle, Genius, Huk, Killer and Hongun. Who of these do you think is better than MC?
Go go Alliance.
Rorschach
Profile Joined May 2010
United States623 Posts
September 08 2011 18:16 GMT
#1615
On September 09 2011 03:09 aebriol wrote:
People are referring to MC as the only protoss ...

Well he IS in a slump ... he is not 'the best' protoss atm, which he used to be.

Also, NesTea IS the only zerg ... so he basically have the same position.

Clearest evidence, imho, of the imbalance, is that so many different terrans, who seem mediocre at times, can outfight and beat the best protoss and zergs at any time.

Atm the 20 5 7 race distribution of T P Z in code S just shows that it's easier for a mediocre terran to succeed, than a mediocre P or Z.

And yes, by 'mediocre' I mean a non-dominant korean, who is actually better than 100% of foreigners ...

I think that if ...

Terran CC's couldn't lift off, so you actually could know whether or not and when a terran expands, would solve so much ... because atm you will easily lose the economy game, if you overprepare when you think the terran is 1 or 2 basing, while they are in fact building orbitals hidden in their main behind patrolling marines. And if you don't overprepare, the all ins are extremely powerful due to the same patrolling marines and wall offs.


its not just MC, all toss are taking a nose dive
SPOILERS

MC - In Code A
Alicia - Also knocked into code A
Naniwa - Lack luster results the last few months
Huk - ???
WhiteRa - Love him but also no tourney results

I also hate terran command center lift off (don't care about other buildings as with switching addons it needed)
En Taro Adun, Executor!
Crying
Profile Joined February 2011
Bulgaria778 Posts
September 08 2011 18:17 GMT
#1616
I always lol at people that say that game is BALANCED,WE LOVE THIS GAME,BUT ITS NOT ANYWHERE NEAR BALANCED
Seriously ghost are retarded (DeMuSliM said that he's amazed that ghosts,are not addressed in next patch )
Infestor is ridiculous at any levels.Its just a unit thats not BAD to have in your army,not like having a colosus and the teran having 30vikins.HT's DOESNT COUNTER Infestor cos of the slowness that have the HT and the overall bad pathing in the game ,clump... TT
Trust me ,if blizzard doesn't do something RADICAL soon ENOUGH u will see WAVES OF PROGAMERS SWITCHING RACES,and we wouldn't see 20Terans in GSL we will see 25terrans 1 protoss and 6zergs.
Its funny that other races have so much to innovate around,but no Protoss doesn't have that,and everyone who says make prisms should be banned from the world,just because prisms are GIMMICKY they aren't something u can play around with,they win a game , two, three,but soon or later they get figured out.
Terrans shut down prism drops with 1 I SAY 1 viking,and w neeed 6+ stalkers to stop 1-2dropships??how's that?

Everyone who says that this game is BALANCED is lying to themselves so bad,its not even laughable.
And i lol at idra ,so do alot of protosses,for his sentence that he said on Inside the Game "Protoss players are just DUMB"??? what?So you say almost all korean progamers are dumb?That HerO who's Broodwar alias was Mini-Bisu?For all the amazing protosses that were in broodwar and switched over.They are dumb or the race is dumb?
And my last sentence is that Byun the once known Protoss from Gsl1,switched to terran and for 2-3-4months he raped asses in GSL?How's that fare?Is he somekind of talented kid.I doubt that.
Determination~ Hard Work Surpass NATURAL GENIUS!
Crying
Profile Joined February 2011
Bulgaria778 Posts
September 08 2011 18:18 GMT
#1617
On September 09 2011 03:09 aebriol wrote:
People are referring to MC as the only protoss ...

Well he IS in a slump ... he is not 'the best' protoss atm, which he used to be.

Also, NesTea IS the only zerg ... so he basically have the same position.

Clearest evidence, imho, of the imbalance, is that so many different terrans, who seem mediocre at times, can outfight and beat the best protoss and zergs at any time.

Atm the 20 5 7 race distribution of T P Z in code S just shows that it's easier for a mediocre terran to succeed, than a mediocre P or Z.

And yes, by 'mediocre' I mean a non-dominant korean, who is actually better than 100% of foreigners ...

I think that if ...

Terran CC's couldn't lift off, so you actually could know whether or not and when a terran expands, would solve so much ... because atm you will easily lose the economy game, if you overprepare when you think the terran is 1 or 2 basing, while they are in fact building orbitals hidden in their main behind patrolling marines. And if you don't overprepare, the all ins are extremely powerful due to the same patrolling marines and wall offs.


I think the same as you,just not the line u said NesTea is the only Zerg,LosirA,Leenock,CHECK EVEN are so damn good,not mentioning IdrA but he's still damn good.
Determination~ Hard Work Surpass NATURAL GENIUS!
Bagi
Profile Joined August 2010
Germany6799 Posts
September 08 2011 18:20 GMT
#1618
On September 09 2011 03:16 Rorschach wrote:
Show nested quote +
On September 09 2011 03:09 aebriol wrote:
People are referring to MC as the only protoss ...

Well he IS in a slump ... he is not 'the best' protoss atm, which he used to be.

Also, NesTea IS the only zerg ... so he basically have the same position.

Clearest evidence, imho, of the imbalance, is that so many different terrans, who seem mediocre at times, can outfight and beat the best protoss and zergs at any time.

Atm the 20 5 7 race distribution of T P Z in code S just shows that it's easier for a mediocre terran to succeed, than a mediocre P or Z.

And yes, by 'mediocre' I mean a non-dominant korean, who is actually better than 100% of foreigners ...

I think that if ...

Terran CC's couldn't lift off, so you actually could know whether or not and when a terran expands, would solve so much ... because atm you will easily lose the economy game, if you overprepare when you think the terran is 1 or 2 basing, while they are in fact building orbitals hidden in their main behind patrolling marines. And if you don't overprepare, the all ins are extremely powerful due to the same patrolling marines and wall offs.


its not just MC, all toss are taking a nose dive
SPOILERS

MC - In Code A
Alicia - Also knocked into code A
Naniwa - Lack luster results the last few months
Huk - ???
WhiteRa - Love him but also no tourney results

I also hate terran command center lift off (don't care about other buildings as with switching addons it needed)

Huk won DH Summer and HSC3, White-Ra won IPL2.

Foreigner protoss are doing just fine currently, just look at someone like Mana who is beasting every tournament he attends.
Rob28
Profile Joined November 2010
Canada705 Posts
Last Edited: 2011-09-08 18:24:49
September 08 2011 18:24 GMT
#1619
I've played as both Terran and Protoss at the diamond level (back when it was the highest level), and I gotta say that unless someone has invested as much time into one race as the other, their "opinions" on the matter of race balance ought to be kept to themselves.

Most Protoss on here can generally agree that Protoss is underpowered right now, and being nerfed out the wazoo. Most Terran on here are quick to state that terran is not OP, and protoss is accurately balanced. Speaking as one with experience in both races, I personally find that right now Protoss has been screwed over, and Terran is WAY too forgiving of a race to play.

Now I'm not saying we absolutely need to change the way Terran are, but I am saying we absolutely need to change the way Protoss are, because as it stands, Protoss is crap. And until you Terran commenters have invested as much time into playing toss as terran, you will never understand it. Toss only looks fine on paper. IRL, toss sucks ass.

I ran into a friend of mine recently who I played a TON of SC2 with about 6 months ago. I asked him if he still plays (he's a toss player). His answer? "No man, toss is fucking grabage now. I'm not getting back on sc2 until they become useable again." If it's gotten to the point where protoss are switching races en masse (as I will be doing shortly) or even leaving the game entirely, I think your race is broken.

/tirade
"power overwhelming"... work, dammit, work!
Crying
Profile Joined February 2011
Bulgaria778 Posts
September 08 2011 18:29 GMT
#1620
On September 09 2011 03:24 Rob28 wrote:
I've played as both Terran and Protoss at the diamond level (back when it was the highest level), and I gotta say that unless someone has invested as much time into one race as the other, their "opinions" on the matter of race balance ought to be kept to themselves.

Most Protoss on here can generally agree that Protoss is underpowered right now, and being nerfed out the wazoo. Most Terran on here are quick to state that terran is not OP, and protoss is accurately balanced. Speaking as one with experience in both races, I personally find that right now Protoss has been screwed over, and Terran is WAY too forgiving of a race to play.

Now I'm not saying we absolutely need to change the way Terran are, but I am saying we absolutely need to change the way Protoss are, because as it stands, Protoss is crap. And until you Terran commenters have invested as much time into playing toss as terran, you will never understand it. Toss only looks fine on paper. IRL, toss sucks ass.

I ran into a friend of mine recently who I played a TON of SC2 with about 6 months ago. I asked him if he still plays (he's a toss player). His answer? "No man, toss is fucking grabage now. I'm not getting back on sc2 until they become useable again." If it's gotten to the point where protoss are switching races en masse (as I will be doing shortly) or even leaving the game entirely, I think your race is broken.

/tirade

Personally i find myself having my honor and not changing to other race just because its under my rules,its just ..playing race that has significant advantage.ITS STUPID
And i think i will quit too until it becomes stable,or some miraculous solution comes ..which i doubt.
Determination~ Hard Work Surpass NATURAL GENIUS!
Prev 1 79 80 81 82 83 1266 Next
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
20:00
2026 Week 30
IntoTheiNu 962
WardiTV386
RotterdaM327
TKL 156
Rex102
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 327
Reynor 259
TKL 158
Rex 102
Codebar 56
StarCraft: Brood War
Calm 6056
Shuttle 1433
Horang2 809
Soma 483
Jaedong 436
Light 406
firebathero 332
ZerO 311
Stork 273
Rush 248
[ Show more ]
Soulkey 224
Zeus 171
Snow 151
hero 131
Dewaltoss 109
Mind 96
Hyun 89
Pusan 86
Sea.KH 50
sorry 34
soO 26
JYJ 23
Movie 19
Creator 16
Hm[arnc] 15
Yoon 13
yabsab 11
zelot 11
Sacsri 10
Noble 8
Terrorterran 8
Bishop 7
ProTech5
Dota 2
Dendi530
XcaliburYe94
Counter-Strike
fl0m5008
olofmeister1798
dupreeh565
Heroes of the Storm
crisheroes273
Khaldor55
Other Games
B2W.Neo928
XaKoH 418
DeMusliM295
Pyrionflax209
ArmadaUGS24
ZerO(Twitch)12
Organizations
Counter-Strike
PGL161
StarCraft: Brood War
lovetv 8
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• ChaeLyn 11
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4112
• WagamamaTV314
Upcoming Events
Replay Cast
10h 28m
The PondCast
21h 28m
KCM Race Survival
21h 28m
OSC
1d 1h
IntoTheTV X SOOP
2 days
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
3 days
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
3 days
IntoTheTV X SOOP
3 days
IPSL
4 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
4 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-11-03
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.