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Designated Balance Discussion Thread - Page 80

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Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
September 08 2011 16:21 GMT
#1581
They weren't that bad any other time we've seen a ton of balance changes either, funny that.

Just as a note, the history of balance changes we might be able to broadly paint as a series of protoss nerfs.
ForTheDr3am
Profile Joined November 2010
842 Posts
Last Edited: 2011-09-08 16:26:17
September 08 2011 16:25 GMT
#1582
On September 09 2011 01:16 Techno wrote:
A message to the heralds of "Protoss underpowered"
-The win rates aren't that bad
-Every GSL game that isn't 1/1/1 where the Protoss loses, he deserved to lose and was the worse player in the game
-The immortal buff will hopefully be enough for the 1/1/1

And finally, the most important piece:
-Against Terran, Collossus/Chargelot/Stalker should be the core of your army, not HT, a landed storm should be a bonus, drastically swinging any engagement into your favour, not an obvious necessity
-Medivacs should have a higher priority-to-kill value from Protoss, they are the entire reason that Barracks units are good past 10 minutes


In GSL August, PvT winrate is 34% and PvZ 26,5% as of now, which is absolutely abysmal. And I highly doubt that 1-1-1 will be handled enough by the Immortal, but that remains to be seen.

I agree about Colossus being a necessity lategame, but Protoss should never stick with the same composition for too long without trading armies (meaning Zealots). If you have too many colossi, it is too easy for vikings to take free shots on them, if you don't have enough you get rolled by Medivac/Ghost/MM ball eventually (once they banked enough energy). I think that Chargelot/Archon with slight Stalker/Colossus support is generally the best composition for Protoss. It's also true that not enough Protosses pay attention to Medivacs, although that is partly because Stalkers need like a dozen shots to kill them and blinking after them is so not worth it as long as a few Marauders are still around.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
September 08 2011 16:29 GMT
#1583
On September 08 2011 23:34 Rorschach wrote:
Show nested quote +
On September 08 2011 22:55 ForTheDr3am wrote:
On September 08 2011 22:44 Theovide wrote:
On September 08 2011 21:18 ForTheDr3am wrote:
On September 08 2011 17:25 Dommk wrote:

On September 08 2011 13:37 darkness wrote:
Can we all agree that Protoss' late game is strong, but its mid (or early) game is weak? If yes, should it be fixed?

Is this even true anymore?

You see Mass Ghost late game roll Protoss all the time these days, I can count more games where a Terran has won in the late game in recent tournaments than a Protoss..


I don't see why that surprises anyone. The lategame was reasonably well balanced with 150/150 Ghosts and Amulet Templars (there was like one month where Protoss got over 55% winrate in GSL in PvT), now we have 200/100 Ghosts and no amulet templars. Which is why nearly all PvT lategame wins are by switching to Colossi with the Terran not building vikings fast enough.

Though the 200/100 ghost change was a nerf in TvP, as the rest of your army is so mineral intensive.

I don't agree to that the amulet was balanced either. In late game it was ridicilous to deal with, you could win a 200/200 food fight decesively, be on like 170 food vs 110, then lose your entire army to warped in HT's and be back to equal. The high win ratio terrans have right now in TvP I wouldn't say is because TvP is imba in anyway in lategame, it's more about the early game and especially the 1-1-1.

Because 1-1-1 basically affects all games where a terran goes anything but gasless expand as protoss then has to prepare for on possible 1-1-1.

Though the 1-1-1's popularity is still kind of new, so I'd actually prefer if the waited a bit more before changing anything, just to give players a chance to figure it out themselves. (The 1.4 patch will be good, it will help protoss players slightly to deal with 1-1-1, and I really think that's all that is needed.)


That's like saying HTs with 100/100 or 150/50 would be "nerfing" them because the Zealots are so mineral-intensive. Cheaper (on gas) Ghosts mean that Terran can get additional Medivacs/Vikings with the gas, it's in no way a nerf.
While warpin Storms were strong, Terrans barely built any Ghosts back then, and if they did they still did well. If you are 170 vs 110 food back then the best idea would be pulling back until you have EMPs available again if the army is too low health to survive Storms. Without warpin Storms, there are now situations where MC is 200 vs 170 food ahead, but loses the battle decisively simply because he lost 3 Templars. Or where Protoss loses the game against a single double-medivac drop because he has just used the majority of his warpgates elsewhere. I stand by my opinion that amulet would be perfectly balanced now, seeing that T finally started to build more than just 2-3 Ghosts. They would not make it possible to make ridiculous comebacks like you claim they do because T will just snipe/EMP them or box 2-3 units forwards to attack them, but they would help with drop defence and prevent Protoss from losing to massed Ghosts too easily, as well as making Storm drops more viable and expansions more defendable.

Edit: But in all fairness I don't actually care, at least in comparision to what 1-1-1 does to Protoss progamers nowadays.


You make some excellent points. I think the whole EMP vs Storm debate could rage on for ever but the fact is Terran weren't building ghosts as much at the time.
EMP requires a lot less skill and is nearly always guaranteed damage due to range and templar mobility. Once shields are depleted and/or HTs are sniped/EMP the toss gateway units just melt. Storm does not have near the momentum that EMP can get you.
Compared to Fungal/EMP research is needed for storm and now there is no energy upgrade.
IMHO Toss has just sustained too many nerfs the past year due to the perception that they are OP as a race. The game was brand new and Terran/Zerg took some time to figure out and received some substantial buffs along the way.

Its a long shot but I hope the WP buff helps even the playing field in the HT vs Ghost relationship.

Pretty sure terran never really received any buffs but rather nerfs all the way through. I think HTs do need some sort of buff, perhaps in unit speed, but bringing back KA is just dumb and it was downright abusive. Warp in HT, no chance to emp, then morph into archon.
Rorschach
Profile Joined May 2010
United States623 Posts
Last Edited: 2011-09-08 16:35:27
September 08 2011 16:32 GMT
#1584
On September 09 2011 01:29 Itsmedudeman wrote:
Show nested quote +
On September 08 2011 23:34 Rorschach wrote:
On September 08 2011 22:55 ForTheDr3am wrote:
On September 08 2011 22:44 Theovide wrote:
On September 08 2011 21:18 ForTheDr3am wrote:
On September 08 2011 17:25 Dommk wrote:

On September 08 2011 13:37 darkness wrote:
Can we all agree that Protoss' late game is strong, but its mid (or early) game is weak? If yes, should it be fixed?

Is this even true anymore?

You see Mass Ghost late game roll Protoss all the time these days, I can count more games where a Terran has won in the late game in recent tournaments than a Protoss..


I don't see why that surprises anyone. The lategame was reasonably well balanced with 150/150 Ghosts and Amulet Templars (there was like one month where Protoss got over 55% winrate in GSL in PvT), now we have 200/100 Ghosts and no amulet templars. Which is why nearly all PvT lategame wins are by switching to Colossi with the Terran not building vikings fast enough.

Though the 200/100 ghost change was a nerf in TvP, as the rest of your army is so mineral intensive.

I don't agree to that the amulet was balanced either. In late game it was ridicilous to deal with, you could win a 200/200 food fight decesively, be on like 170 food vs 110, then lose your entire army to warped in HT's and be back to equal. The high win ratio terrans have right now in TvP I wouldn't say is because TvP is imba in anyway in lategame, it's more about the early game and especially the 1-1-1.

Because 1-1-1 basically affects all games where a terran goes anything but gasless expand as protoss then has to prepare for on possible 1-1-1.

Though the 1-1-1's popularity is still kind of new, so I'd actually prefer if the waited a bit more before changing anything, just to give players a chance to figure it out themselves. (The 1.4 patch will be good, it will help protoss players slightly to deal with 1-1-1, and I really think that's all that is needed.)


That's like saying HTs with 100/100 or 150/50 would be "nerfing" them because the Zealots are so mineral-intensive. Cheaper (on gas) Ghosts mean that Terran can get additional Medivacs/Vikings with the gas, it's in no way a nerf.
While warpin Storms were strong, Terrans barely built any Ghosts back then, and if they did they still did well. If you are 170 vs 110 food back then the best idea would be pulling back until you have EMPs available again if the army is too low health to survive Storms. Without warpin Storms, there are now situations where MC is 200 vs 170 food ahead, but loses the battle decisively simply because he lost 3 Templars. Or where Protoss loses the game against a single double-medivac drop because he has just used the majority of his warpgates elsewhere. I stand by my opinion that amulet would be perfectly balanced now, seeing that T finally started to build more than just 2-3 Ghosts. They would not make it possible to make ridiculous comebacks like you claim they do because T will just snipe/EMP them or box 2-3 units forwards to attack them, but they would help with drop defence and prevent Protoss from losing to massed Ghosts too easily, as well as making Storm drops more viable and expansions more defendable.

Edit: But in all fairness I don't actually care, at least in comparision to what 1-1-1 does to Protoss progamers nowadays.


You make some excellent points. I think the whole EMP vs Storm debate could rage on for ever but the fact is Terran weren't building ghosts as much at the time.
EMP requires a lot less skill and is nearly always guaranteed damage due to range and templar mobility. Once shields are depleted and/or HTs are sniped/EMP the toss gateway units just melt. Storm does not have near the momentum that EMP can get you.
Compared to Fungal/EMP research is needed for storm and now there is no energy upgrade.
IMHO Toss has just sustained too many nerfs the past year due to the perception that they are OP as a race. The game was brand new and Terran/Zerg took some time to figure out and received some substantial buffs along the way.

Its a long shot but I hope the WP buff helps even the playing field in the HT vs Ghost relationship.

Pretty sure terran never really received any buffs but rather nerfs all the way through. I think HTs do need some sort of buff, perhaps in unit speed, but bringing back KA is just dumb and it was downright abusive. Warp in HT, no chance to emp, then morph into archon.


Since when is a decrease in gas cost for a caster not a buff eh?
En Taro Adun, Executor!
Rorschach
Profile Joined May 2010
United States623 Posts
September 08 2011 16:34 GMT
#1585
On September 09 2011 01:29 Itsmedudeman wrote:
Show nested quote +
On September 08 2011 23:34 Rorschach wrote:
On September 08 2011 22:55 ForTheDr3am wrote:
On September 08 2011 22:44 Theovide wrote:
On September 08 2011 21:18 ForTheDr3am wrote:
On September 08 2011 17:25 Dommk wrote:

On September 08 2011 13:37 darkness wrote:
Can we all agree that Protoss' late game is strong, but its mid (or early) game is weak? If yes, should it be fixed?

Is this even true anymore?

You see Mass Ghost late game roll Protoss all the time these days, I can count more games where a Terran has won in the late game in recent tournaments than a Protoss..


I don't see why that surprises anyone. The lategame was reasonably well balanced with 150/150 Ghosts and Amulet Templars (there was like one month where Protoss got over 55% winrate in GSL in PvT), now we have 200/100 Ghosts and no amulet templars. Which is why nearly all PvT lategame wins are by switching to Colossi with the Terran not building vikings fast enough.

Though the 200/100 ghost change was a nerf in TvP, as the rest of your army is so mineral intensive.

I don't agree to that the amulet was balanced either. In late game it was ridicilous to deal with, you could win a 200/200 food fight decesively, be on like 170 food vs 110, then lose your entire army to warped in HT's and be back to equal. The high win ratio terrans have right now in TvP I wouldn't say is because TvP is imba in anyway in lategame, it's more about the early game and especially the 1-1-1.

Because 1-1-1 basically affects all games where a terran goes anything but gasless expand as protoss then has to prepare for on possible 1-1-1.

Though the 1-1-1's popularity is still kind of new, so I'd actually prefer if the waited a bit more before changing anything, just to give players a chance to figure it out themselves. (The 1.4 patch will be good, it will help protoss players slightly to deal with 1-1-1, and I really think that's all that is needed.)


That's like saying HTs with 100/100 or 150/50 would be "nerfing" them because the Zealots are so mineral-intensive. Cheaper (on gas) Ghosts mean that Terran can get additional Medivacs/Vikings with the gas, it's in no way a nerf.
While warpin Storms were strong, Terrans barely built any Ghosts back then, and if they did they still did well. If you are 170 vs 110 food back then the best idea would be pulling back until you have EMPs available again if the army is too low health to survive Storms. Without warpin Storms, there are now situations where MC is 200 vs 170 food ahead, but loses the battle decisively simply because he lost 3 Templars. Or where Protoss loses the game against a single double-medivac drop because he has just used the majority of his warpgates elsewhere. I stand by my opinion that amulet would be perfectly balanced now, seeing that T finally started to build more than just 2-3 Ghosts. They would not make it possible to make ridiculous comebacks like you claim they do because T will just snipe/EMP them or box 2-3 units forwards to attack them, but they would help with drop defence and prevent Protoss from losing to massed Ghosts too easily, as well as making Storm drops more viable and expansions more defendable.

Edit: But in all fairness I don't actually care, at least in comparision to what 1-1-1 does to Protoss progamers nowadays.


You make some excellent points. I think the whole EMP vs Storm debate could rage on for ever but the fact is Terran weren't building ghosts as much at the time.
EMP requires a lot less skill and is nearly always guaranteed damage due to range and templar mobility. Once shields are depleted and/or HTs are sniped/EMP the toss gateway units just melt. Storm does not have near the momentum that EMP can get you.
Compared to Fungal/EMP research is needed for storm and now there is no energy upgrade.
IMHO Toss has just sustained too many nerfs the past year due to the perception that they are OP as a race. The game was brand new and Terran/Zerg took some time to figure out and received some substantial buffs along the way.

Its a long shot but I hope the WP buff helps even the playing field in the HT vs Ghost relationship.

Pretty sure terran never really received any buffs but rather nerfs all the way through. I think HTs do need some sort of buff, perhaps in unit speed, but bringing back KA is just dumb and it was downright abusive. Warp in HT, no chance to emp, then morph into archon.


nobody ever complained about amulet being OP. It wasn't until it was removed did people jump on the band wagon and cry about it.
Terran weren't using ghost very much at all (just MMM) and whining about collossi being too good (which their damage was nerfed as a result)
En Taro Adun, Executor!
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
September 08 2011 16:35 GMT
#1586
On September 09 2011 01:16 Techno wrote:
One anecdote I would like to share:
Now, I don't know how to say this, because I know that it is something that will anger many people. Unfortunetly this is just something I have noticed. Every foreign Protoss (excluding HuK) who streams is not a very good starcraft player in general. To be honest, I am suprised InControL is capable of beating anyone at MLG, ever. Please, please, please switch to Terran, cryers of Protoss Underpowered!


Personally I think it's just a shame that you're the OP of this thread. You don't have the right mindset for it.
ForTheDr3am
Profile Joined November 2010
842 Posts
September 08 2011 16:40 GMT
#1587
On September 09 2011 01:35 Resistentialism wrote:
Show nested quote +
On September 09 2011 01:16 Techno wrote:
One anecdote I would like to share:
Now, I don't know how to say this, because I know that it is something that will anger many people. Unfortunetly this is just something I have noticed. Every foreign Protoss (excluding HuK) who streams is not a very good starcraft player in general. To be honest, I am suprised InControL is capable of beating anyone at MLG, ever. Please, please, please switch to Terran, cryers of Protoss Underpowered!


Personally I think it's just a shame that you're the OP of this thread. You don't have the right mindset for it.


If we are supposed to "share anecdotes", Byun was absolutely horrible as Protoss and is now one of the best Terrans around. He even claims that he switched races because he found T overpowered, in a time before 1-1-1 started dominating GSL.
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
September 08 2011 16:51 GMT
#1588
On September 09 2011 01:29 Itsmedudeman wrote:
Pretty sure terran never really received any buffs but rather nerfs all the way through. I think HTs do need some sort of buff, perhaps in unit speed, but bringing back KA is just dumb and it was downright abusive. Warp in HT, no chance to emp, then morph into archon.


Going to repost this for the new page, just cause I think it's a good idea:
Simple HT fix (it's a buff) for PvT, PvInfestor metagame: Feedback is targeted on open ground like an AoE spell, with a very small (1 radius) reticle. The caster unit nearest to the point clicked, within the reticle, and with energy greater than zero eats the feedback as normal. If there's no suitable target the spell whiffs and you lose your 50 energy.

This lets feedback hit cloaked and burrowed units.

Archives rushing now has some versatility in providing limited protection from a cloaked banshee rush. HTs can also hit cloaked enemy ghosts in the late game even when the protoss observers get scanned and one-shot.

The other thing to mention is that the Protoss can no longer float an obs over an army and then walk up with a bunch of shift-queued feedbacks so easily.
Techno
Profile Joined June 2010
1900 Posts
Last Edited: 2011-09-08 16:52:52
September 08 2011 16:52 GMT
#1589
On September 09 2011 01:25 ForTheDr3am wrote:
Show nested quote +
On September 09 2011 01:16 Techno wrote:
A message to the heralds of "Protoss underpowered"
-The win rates aren't that bad
-Every GSL game that isn't 1/1/1 where the Protoss loses, he deserved to lose and was the worse player in the game
-The immortal buff will hopefully be enough for the 1/1/1

And finally, the most important piece:
-Against Terran, Collossus/Chargelot/Stalker should be the core of your army, not HT, a landed storm should be a bonus, drastically swinging any engagement into your favour, not an obvious necessity
-Medivacs should have a higher priority-to-kill value from Protoss, they are the entire reason that Barracks units are good past 10 minutes


In GSL August, PvT winrate is 34% and PvZ 26,5% as of now, which is absolutely abysmal. And I highly doubt that 1-1-1 will be handled enough by the Immortal, but that remains to be seen.

I agree about Colossus being a necessity lategame, but Protoss should never stick with the same composition for too long without trading armies (meaning Zealots). If you have too many colossi, it is too easy for vikings to take free shots on them, if you don't have enough you get rolled by Medivac/Ghost/MM ball eventually (once they banked enough energy). I think that Chargelot/Archon with slight Stalker/Colossus support is generally the best composition for Protoss. It's also true that not enough Protosses pay attention to Medivacs, although that is partly because Stalkers need like a dozen shots to kill them and blinking after them is so not worth it as long as a few Marauders are still around.

Feedback the medivacs and make phoenixes. This forces marines which Colossus shred through.

Having too many colossus is almost never possible IMO. You have a shitload (5-10), so he makes 20+ vikings, that gives you the chance to storm his vikings for the win, catch him in a choke ftw, and also makes his ground army much, much smaller. Small enough that even should you lose all the colossus a few warp ins of chargelots should save your ass.

Basically I am saying never stop producing colossus, and go double robo colossus past a third base every game. Colossus are your army, HT are not.
Hell, its awesome to LOSE to nukes!
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
September 08 2011 16:52 GMT
#1590
On September 09 2011 01:16 Techno wrote:
A message to the heralds of "Protoss underpowered"
-The win rates aren't that bad
-Every GSL game that isn't 1/1/1 where the Protoss loses, he deserved to lose and was the worse player in the game
-The immortal buff will hopefully be enough for the 1/1/1


Wow. This is from the OP of the thread.

On Page 1 I said:

On August 16 2011 07:04 QTIP. wrote:
Threads that have nothing to do with balance get infested with balance whines and trolls. This thread will fail and it won't be your fault.


When the OP is one to go back on his own rules and ruins the credibility of his own thread while demanding higher standards of others, I suppose it is your fault.
"Trash Micro but Win. Its Marin." - Min Chul
Techno
Profile Joined June 2010
1900 Posts
Last Edited: 2011-09-08 16:55:36
September 08 2011 16:54 GMT
#1591
On September 09 2011 01:52 QTIP. wrote:
Show nested quote +
On September 09 2011 01:16 Techno wrote:
A message to the heralds of "Protoss underpowered"
-The win rates aren't that bad
-Every GSL game that isn't 1/1/1 where the Protoss loses, he deserved to lose and was the worse player in the game
-The immortal buff will hopefully be enough for the 1/1/1


Wow. This is from the OP of the thread.

On Page 1 I said:

Show nested quote +
On August 16 2011 07:04 QTIP. wrote:
Threads that have nothing to do with balance get infested with balance whines and trolls. This thread will fail and it won't be your fault.


When the OP is one to go back on his own rules and ruins the credibility of his own thread while demanding higher standards of others, I suppose it is your fault.

Could you elaborate on what you don't like about my post? Seems perfectly fine to me. Is it the tone or the content? Also, don't reply that my failing is obvious, because the only thing obvious to me is my staying off the Protoss Underpowered bandwagon. We are having a discussion here, if you want to contribute, then contribute, if you want to be a dick from the sidelines then good luck with that.
Hell, its awesome to LOSE to nukes!
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
September 08 2011 16:58 GMT
#1592
On September 09 2011 01:54 Techno wrote:
Show nested quote +
On September 09 2011 01:52 QTIP. wrote:
On September 09 2011 01:16 Techno wrote:
A message to the heralds of "Protoss underpowered"
-The win rates aren't that bad
-Every GSL game that isn't 1/1/1 where the Protoss loses, he deserved to lose and was the worse player in the game
-The immortal buff will hopefully be enough for the 1/1/1


Wow. This is from the OP of the thread.

On Page 1 I said:

On August 16 2011 07:04 QTIP. wrote:
Threads that have nothing to do with balance get infested with balance whines and trolls. This thread will fail and it won't be your fault.


When the OP is one to go back on his own rules and ruins the credibility of his own thread while demanding higher standards of others, I suppose it is your fault.

Could you elaborate on what you don't like about my post? Seems perfectly fine to me. Is it the tone or the content? Also, don't reply that my failing is obvious, because the only thing obvious to me is my staying off the Protoss Underpowered bandwagon. We are having a discussion here, if you want to contribute, then contribute, if you want to be a dick from the sidelines then good luck with that.


How about the comment:

-Every GSL game that isn't 1/1/1 where the Protoss loses, he deserved to lose and was the worse player in the game

How the hell are you going to back that claim up? Especially with the discussion that has come to light.

You break your own rules 2 and 4 by making this claim.

2. No excessive hyperbole.
4. No False Claims of "Proof"

"Trash Micro but Win. Its Marin." - Min Chul
Techno
Profile Joined June 2010
1900 Posts
Last Edited: 2011-09-09 01:30:38
September 08 2011 16:59 GMT
#1593
On September 09 2011 01:35 Resistentialism wrote:
Show nested quote +
On September 09 2011 01:16 Techno wrote:
One anecdote I would like to share:
Now, I don't know how to say this, because I know that it is something that will anger many people. Unfortunetly this is just something I have noticed. Every foreign Protoss (excluding HuK) who streams is not a very good starcraft player in general. To be honest, I am suprised InControL is capable of beating anyone at MLG, ever. Please, please, please switch to Terran, cryers of Protoss Underpowered!


Personally I think it's just a shame that you're the OP of this thread. You don't have the right mindset for it.

That's fine. I knew that this was the wrong mindset, in fact, I probably just should have refrained.

I think most people look at the generally poor results across the board from Protoss and think this is pure evidence of Protoss being shit forever because of the mathematics of the game. I think this is the wrong mindset. I think all of this comes down to one man:

[image loading]

If he was winning Code S, and doing things no other player of that race can do (cough MVP cough NESTEA) this thread would look alot different.
Hell, its awesome to LOSE to nukes!
Techno
Profile Joined June 2010
1900 Posts
September 08 2011 17:02 GMT
#1594
On September 09 2011 01:58 QTIP. wrote:
Show nested quote +
On September 09 2011 01:54 Techno wrote:
On September 09 2011 01:52 QTIP. wrote:
On September 09 2011 01:16 Techno wrote:
A message to the heralds of "Protoss underpowered"
-The win rates aren't that bad
-Every GSL game that isn't 1/1/1 where the Protoss loses, he deserved to lose and was the worse player in the game
-The immortal buff will hopefully be enough for the 1/1/1


Wow. This is from the OP of the thread.

On Page 1 I said:

On August 16 2011 07:04 QTIP. wrote:
Threads that have nothing to do with balance get infested with balance whines and trolls. This thread will fail and it won't be your fault.


When the OP is one to go back on his own rules and ruins the credibility of his own thread while demanding higher standards of others, I suppose it is your fault.

Could you elaborate on what you don't like about my post? Seems perfectly fine to me. Is it the tone or the content? Also, don't reply that my failing is obvious, because the only thing obvious to me is my staying off the Protoss Underpowered bandwagon. We are having a discussion here, if you want to contribute, then contribute, if you want to be a dick from the sidelines then good luck with that.


How about the comment:

-Every GSL game that isn't 1/1/1 where the Protoss loses, he deserved to lose and was the worse player in the game

How the hell are you going to back that claim up? Especially with the discussion that has come to light.

You break your own rules 2 and 4 by making this claim.

2. No excessive hyperbole.
4. No False Claims of "Proof"


Extremely valid point. I will change the tone accordingly:

In Every GSL game that I watched that wasn't 1/1/1 and the Protoss loses, I've felt like he was outplayed and was the worse player in the game

Preemptive answer to whats the purpose of this comment? Well to argue this is to argue the very purpose of this thread. There are many posts here claiming they felt the opposite, and I just want to throw my 2 cents in there for completeness to those reading.
Hell, its awesome to LOSE to nukes!
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
September 08 2011 17:03 GMT
#1595
Ever thought that there's maybe some reason for why MC is currently not performing that well?

Front page writers for TL are just guys like you and me, that being said, this is a pretty good analysis from today's, in my opinion.

It's really difficult to understand just how things could have gone so wrong for MC. Looking at the bigger picture, IEM was in fact the latest in a series of defeats and disappointments for Min Chul. Five months and five championships have gone by since MC last reached a GSL final. His last semi-final appearance was in the April World Championships. He failed to make it out his Code-S group twice, and was eliminated in the first round of the Super Tournament. His GSTL record since May is 6-4, and he has only once won an ace match for oGs, losing three. He has attended multiple foreign tournaments against player pools he could be expected to crush, and has only won a couple. That MC is a good player is beyond argument, but it's an open question right now as to whether he's an elite one.

One possible explanation is that MC, as progamers are wont to do, has simply entered a slump period. This happens to the best of players. Memorably, Flash once fell out of the BW Power Rank. Bisu was once demoted to the B-team to receive special training, while Nada has had countless peaks and valleys over his ten-year career. Most players recover, whether through the help of a new strategy, taking a break to recharge their batteries, or taking new inspiration from an outside event. MC may do the same. That said, an observer of MC's basic play would be hard pressed to find real signs of slumping. He still wins a good portion of his games, and it shouldn't be omitted that his IEM loss did indeed come in the final, after all.

Another thought is that MC was never really that good to begin with; that he relied mostly on one and two base cheeses, or on having the luck to meet players in their worst match-ups at crucial times. While there is some truth to the point about MC's opponents, his first two GSL appearances were as tremendously unlucky as subsequent runs have been lucky. Luck is often confused for skill, and skill often for luck. The truth is that they are very similar beasts. Great players make their own luck, and MC has done that in the past.

A third possibility is that MC has been left behind by the current trends in gameplay. This would be substantial news, as the oGs house has essentially led the direction of protoss play since the release of the game. There's really little reason to think that has changed, or that this argument holds any water. Recently, MC has been credited with re-introducing the shuttle storm drop technique from BW into SC2. He is one of the few protoss in the game able to execute this well, let alone use it at all. Surely MC is not far removed from the brain trust that develops protoss strategy, if not the outright leader for his race.

MC is still playing well; he's still at the forefront of protoss innovation, and he's obviously a good player. Still, he isn't doing as well as he, and we, expect. None of the more common theories present a comprehensive picture of just why MC has fallen so precipitously from grace. Of course, he still gets a good deal of credit and attention because he is still the best protoss. Perhaps that’s the crux of the issue. The most persuasive line of argument is that, from the beginning, things actually went way better for MC than they should have.

In his heyday, and even during his slumps, MC was a massive anomaly. Any casual observer of his play in the GSL could make that observation, yet statistics bear this out. MC's Korean winning percentage is 66%. The second best winning percentage from any protoss is Puzzle, who has a 62% win rate, a substantial part of it in weekly foreigner-run tournaments against vastly inferior competition. Alicia notches 54%. HongUn has a 51% win rate. San boasts the same. Look at MC's protoss contemporaries for yourself. There's no one even close to MC's winning percentages.

When MC won his second championship in GSL March, San and Anypro followed him into the semi-finals. As certain writers adamantly insisted, these two were really awful players. Now they're where they belong, in Code B. The only other protoss finalist was InCa. Where is he now? Code B. It is no secret now that protoss is underpowered at the highest current level of play, but studying MC's record suggests that protoss has actually never been competitive in the entire history of Sc2. Little remembered now is the fact that no protoss reached the final four of the first two GSLs. Only two protoss players have reached GSL finals. Only two protoss have ever made a second appearance in the final four. These are tricky facts to work with, because zerg's deep tournament runs may be even scarcer. Yet, when zergs make the later rounds of the GSL, they almost always do better than protoss. The success of players like NesTea, LosirA, and July leaves open the possibility that zerg does in fact have a fighting chance in SC2. The utter failure of the protoss pool seems proof of the polar opposite.

MC then, is slumping because he is supposed to slump. While protoss and zerg have occasionally traded places at the bottom of the balance pile, protoss has borne the brunt of the damage over time, and has indisputably been terrible recently. The only reason that some gaping flaws in the protoss design have now been uncovered is because MC is no longer successful enough to cover them up. He was the first player to really discover the power of early game sentry attacks as protoss. As his fellow protoss mimicked his play, and as terran and zerg became more adept at defending these attacks, MC, and protoss in general, have lost what appears to be their only good set of timing windows. This is the natural evolution of the game – the give and take between current trends and past ones. Yet it seems that protoss has hit a brick wall, and MC along with it.

If you haven't noticed that protoss sucks against terran, and has profound cost-efficiency difficulties against zerg, it’s because you're blind. It has taken imbalance on such an appalling scale as the 1/1/1 family of builds to cast MC down, to make him look mortal and prove once and for all that protoss is absolutely trash at the highest level of competition.
hugman
Profile Joined June 2009
Sweden4644 Posts
Last Edited: 2011-09-08 17:23:04
September 08 2011 17:14 GMT
#1596
On September 08 2011 02:59 QTIP. wrote:
Show nested quote +
On September 08 2011 02:53 Salteador Neo wrote:
On September 08 2011 02:49 merlin101 wrote:
On September 08 2011 02:39 Dommk wrote:
On September 08 2011 02:37 QTIP. wrote:
On September 08 2011 02:20 MrCon wrote:
Winrates of GSL code A qualifiers : (numbers from liquipedia)

TvZ : 25-37 = 40%
TvP : 42-57 = 42%
PvZ : 42-49 = 41%



Yup - some Protoss actually qualified this time! ^_^

Fun fact, Terran has more players in Code S than Protoss has in Code S and A combined

So what? There are more Terrans than Protoss and Zerg!

Fun fact: Sample Size is waaay to small!


GSL August, winrate of 31,3% (20-44), being 16-31 (34%) versus Terran and 4-13 (23,5%) versus Zerg.

This is also a coincidence right? We all must be delusional! C'mon please have some dignity and accept the facts xD


To be honest, Protoss players need to stop whining. Hongun, Trickster, Inca, Choya, ... you see how bad they all are? Your only good Protoss is MC. When he starts owning you all look so stupid for whin-

Wait what??? MC to Code A?

Anyway...like I was saying. MC is bad. He got stomped and he is slumping because he is too cocky. There are no good Protoss players -- you guys have been so abusive for so long and now you've been figured out. Seriously.. l2p.

/ sarcasm


MVP also fell to Code-A once, so what (losing to two Protoss in the up&downs even)?
Huk is a foreigner Protoss and still manages to be in Code-S.

1-1-1 aside it's too soon to say if P needs more buffs than what's already on the way. Choya, no he's not good. Look at how much of current Protoss play is stuff MC came up with, for the other races you can't attribute that much to one player because there are more good players.

If you look at ZvP now it's played very differently from how it was played when we Zergs were crying about it. While the Infestor is better now I don't think it's so much better that Infestor play couldn't have been viable before. The snare effect is more important than the +armor damage or the DPS, and Infested Terrans weren't touched in the patch. The WG research didn't change 6-gate, didn't change Stargate openers etc. that's all stuff that Zerg was having huge problems with and it was solved by metagame evolution.

That said, Protoss have less underused units that are potentially viable. PvT is not as one dimensional as ZvP was 6 months ago. I think Protoss and Zerg are both underdesigned races compared to Terran. Colossus is just an uninteresting unit that makes for uninteresting tactics and engagements.
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
September 08 2011 17:15 GMT
#1597
On September 09 2011 02:02 Techno wrote:
Show nested quote +
On September 09 2011 01:58 QTIP. wrote:
On September 09 2011 01:54 Techno wrote:
On September 09 2011 01:52 QTIP. wrote:
On September 09 2011 01:16 Techno wrote:
A message to the heralds of "Protoss underpowered"
-The win rates aren't that bad
-Every GSL game that isn't 1/1/1 where the Protoss loses, he deserved to lose and was the worse player in the game
-The immortal buff will hopefully be enough for the 1/1/1


Wow. This is from the OP of the thread.

On Page 1 I said:

On August 16 2011 07:04 QTIP. wrote:
Threads that have nothing to do with balance get infested with balance whines and trolls. This thread will fail and it won't be your fault.


When the OP is one to go back on his own rules and ruins the credibility of his own thread while demanding higher standards of others, I suppose it is your fault.

Could you elaborate on what you don't like about my post? Seems perfectly fine to me. Is it the tone or the content? Also, don't reply that my failing is obvious, because the only thing obvious to me is my staying off the Protoss Underpowered bandwagon. We are having a discussion here, if you want to contribute, then contribute, if you want to be a dick from the sidelines then good luck with that.


How about the comment:

-Every GSL game that isn't 1/1/1 where the Protoss loses, he deserved to lose and was the worse player in the game

How the hell are you going to back that claim up? Especially with the discussion that has come to light.

You break your own rules 2 and 4 by making this claim.

2. No excessive hyperbole.
4. No False Claims of "Proof"


Extremely valid point. I will change the tone accordingly:

Show nested quote +
In Every GSL game that I watched that wasn't 1/1/1 and the Protoss loses, I've felt like he was outplayed and was the worse player in the game

Preemptive answer to whats the purpose of this comment? Well to argue this is to argue the very purpose of this thread. There are many posts here claiming they felt the opposite, and I just want to throw my 2 cents in there for completeness to those reading.


That is a much more reasonable way to present your opinion, instead of claiming it as fact.
"Trash Micro but Win. Its Marin." - Min Chul
Vardant
Profile Joined November 2010
Czech Republic620 Posts
September 08 2011 17:21 GMT
#1598
On September 09 2011 01:32 Rorschach wrote:
Show nested quote +
On September 09 2011 01:29 Itsmedudeman wrote:
On September 08 2011 23:34 Rorschach wrote:
On September 08 2011 22:55 ForTheDr3am wrote:
On September 08 2011 22:44 Theovide wrote:
On September 08 2011 21:18 ForTheDr3am wrote:
On September 08 2011 17:25 Dommk wrote:

On September 08 2011 13:37 darkness wrote:
Can we all agree that Protoss' late game is strong, but its mid (or early) game is weak? If yes, should it be fixed?

Is this even true anymore?

You see Mass Ghost late game roll Protoss all the time these days, I can count more games where a Terran has won in the late game in recent tournaments than a Protoss..


I don't see why that surprises anyone. The lategame was reasonably well balanced with 150/150 Ghosts and Amulet Templars (there was like one month where Protoss got over 55% winrate in GSL in PvT), now we have 200/100 Ghosts and no amulet templars. Which is why nearly all PvT lategame wins are by switching to Colossi with the Terran not building vikings fast enough.

Though the 200/100 ghost change was a nerf in TvP, as the rest of your army is so mineral intensive.

I don't agree to that the amulet was balanced either. In late game it was ridicilous to deal with, you could win a 200/200 food fight decesively, be on like 170 food vs 110, then lose your entire army to warped in HT's and be back to equal. The high win ratio terrans have right now in TvP I wouldn't say is because TvP is imba in anyway in lategame, it's more about the early game and especially the 1-1-1.

Because 1-1-1 basically affects all games where a terran goes anything but gasless expand as protoss then has to prepare for on possible 1-1-1.

Though the 1-1-1's popularity is still kind of new, so I'd actually prefer if the waited a bit more before changing anything, just to give players a chance to figure it out themselves. (The 1.4 patch will be good, it will help protoss players slightly to deal with 1-1-1, and I really think that's all that is needed.)


That's like saying HTs with 100/100 or 150/50 would be "nerfing" them because the Zealots are so mineral-intensive. Cheaper (on gas) Ghosts mean that Terran can get additional Medivacs/Vikings with the gas, it's in no way a nerf.
While warpin Storms were strong, Terrans barely built any Ghosts back then, and if they did they still did well. If you are 170 vs 110 food back then the best idea would be pulling back until you have EMPs available again if the army is too low health to survive Storms. Without warpin Storms, there are now situations where MC is 200 vs 170 food ahead, but loses the battle decisively simply because he lost 3 Templars. Or where Protoss loses the game against a single double-medivac drop because he has just used the majority of his warpgates elsewhere. I stand by my opinion that amulet would be perfectly balanced now, seeing that T finally started to build more than just 2-3 Ghosts. They would not make it possible to make ridiculous comebacks like you claim they do because T will just snipe/EMP them or box 2-3 units forwards to attack them, but they would help with drop defence and prevent Protoss from losing to massed Ghosts too easily, as well as making Storm drops more viable and expansions more defendable.

Edit: But in all fairness I don't actually care, at least in comparision to what 1-1-1 does to Protoss progamers nowadays.


You make some excellent points. I think the whole EMP vs Storm debate could rage on for ever but the fact is Terran weren't building ghosts as much at the time.
EMP requires a lot less skill and is nearly always guaranteed damage due to range and templar mobility. Once shields are depleted and/or HTs are sniped/EMP the toss gateway units just melt. Storm does not have near the momentum that EMP can get you.
Compared to Fungal/EMP research is needed for storm and now there is no energy upgrade.
IMHO Toss has just sustained too many nerfs the past year due to the perception that they are OP as a race. The game was brand new and Terran/Zerg took some time to figure out and received some substantial buffs along the way.

Its a long shot but I hope the WP buff helps even the playing field in the HT vs Ghost relationship.

Pretty sure terran never really received any buffs but rather nerfs all the way through. I think HTs do need some sort of buff, perhaps in unit speed, but bringing back KA is just dumb and it was downright abusive. Warp in HT, no chance to emp, then morph into archon.


Since when is a decrease in gas cost for a caster not a buff eh?

I was thinking about this, when I saw Mvp with his mass ghost strategy. The point some Terran players were making was, that Ghosts are too expensive. The change wasn't that big, but suddenly, they can be the main unit in their composition?

They are just too versatile for their cost in both TvZ and TvP.
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
September 08 2011 17:25 GMT
#1599
On September 09 2011 02:14 hugman wrote:
Show nested quote +
On September 08 2011 02:59 QTIP. wrote:
On September 08 2011 02:53 Salteador Neo wrote:
On September 08 2011 02:49 merlin101 wrote:
On September 08 2011 02:39 Dommk wrote:
On September 08 2011 02:37 QTIP. wrote:
On September 08 2011 02:20 MrCon wrote:
Winrates of GSL code A qualifiers : (numbers from liquipedia)

TvZ : 25-37 = 40%
TvP : 42-57 = 42%
PvZ : 42-49 = 41%



Yup - some Protoss actually qualified this time! ^_^

Fun fact, Terran has more players in Code S than Protoss has in Code S and A combined

So what? There are more Terrans than Protoss and Zerg!

Fun fact: Sample Size is waaay to small!


GSL August, winrate of 31,3% (20-44), being 16-31 (34%) versus Terran and 4-13 (23,5%) versus Zerg.

This is also a coincidence right? We all must be delusional! C'mon please have some dignity and accept the facts xD


To be honest, Protoss players need to stop whining. Hongun, Trickster, Inca, Choya, ... you see how bad they all are? Your only good Protoss is MC. When he starts owning you all look so stupid for whin-

Wait what??? MC to Code A?

Anyway...like I was saying. MC is bad. He got stomped and he is slumping because he is too cocky. There are no good Protoss players -- you guys have been so abusive for so long and now you've been figured out. Seriously.. l2p.

/ sarcasm


MVP also fell to Code-A once, so what?
Huk is a foreigner Protoss and still manages to be in Code-S.

1-1-1 aside it's too soon to say if P needs more buffs than what's already on the way. Choya, no he's not good. Look at how much of current Protoss play is stuff MC came up with, for the other races you can't attribute that much to one player because there are more good players.

If you look at ZvP now it's played very differently from how it was played when we Zergs were crying about it. While the Infestor is better now I don't think it's so much better that Infestor play couldn't have been viable before. The snare effect is more important than the +armor damage or the DPS, and Infested Terrans weren't touched in the patch. The WG research didn't change 6-gate, didn't change Stargate openers etc. that's all stuff that Zerg was having huge problems with and it was solved by metagame evolution.

That said, Protoss have less underused units that are potentially viable. PvT is not as one dimensional as ZvP was 6 months ago. I think Protoss and Zerg are both underdesigned races compared to Terran. Colossus is just an uninteresting unit that makes for uninteresting tactics and engagements.


When MVP fell to Code A, there were more than 5 T in Code S. There were plenty of other good Terrans that remained in Code S and were having great success. Bomber was coming up through Code A. When MC falls to Code A, along with Alicia, Tester, and JYP fails to advance, its inevitable that you will have much more concern from Protoss players. 20T. 5P. These are numbers to be concerned about, especially with 1-1-1 being abused as much as it has.

The Infestor was specifically tweaked to deal with the VR / Colossus Death ball. It was very well documented through IMBALANCED / Blizzard patch explanation that Zerg did not have a viable option in dealing with it. If you think the snare effect is more important -- why did they reduce its length but instead buff its damage? This has let to the creation of a much more potent spell.


"Trash Micro but Win. Its Marin." - Min Chul
Trealador
Profile Joined August 2011
United States207 Posts
September 08 2011 17:26 GMT
#1600
MC has not kept up with the meta game, that is why is he is in Code A. I just looked at the winrate for the last GSL, there was nothing you could point out and call imbalanced from looking at it. Generally if its bio vs standard protoss builds the better player wins, and the ghost vs HT is pretty balanced at the highest level. I don't know why people expect perfect HT control and the best way to play everything after just 1 year of the game being out.

Terrans made ghosts when HT had KA, but warping in storms was insanely not working as intended as EMP is intended to be needed to weaken the protoss army and have a way to challenge timings protoss have in upgrade advantages. Terran have no good Tier 3 units against protoss and need to spam barracks and tier 2 units to win, this is why the match up is balanced.

Honestly I am starting to agree with IdrA more and more that Protoss are just dumb. They do crazy all in strats that really seem half baked (Trickster vs taeja) and players like MC getting raped because he can't scout.

I just don't see much change in the protoss in the GSL and terran and zerg just seem to have them figured out in the few timings they can use early. I personally would like to see protoss use their chrono more efficiently instead of having it pool up. Instead of making additional 2 gateways, if they spent their chrono all game on the gateways they would get more units out for the gateways they have.

The thread does seem pretty bad, but mostly because people don't want to actually hear anything other than "omg I know, isn't it imba!"

I play terran and I know blue flame was imba, i know the 1/1/1 is imba, and I know immortals are terrible. I also know that if a protoss lands 2 storms it completely changes the game, that is why HT are easier to hit with EMP. Terran can reduce their shields but not actually kill with EMP, and the reason a lot of protoss are losing HT is because they are trying to run to save the storm instead of just using feedback. It takes them 2 clicks to snipe a HT, and 1 click to feedback, come on now.
Like a man.
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