• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:58
CET 19:58
KST 03:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 283HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
HomeStory Cup 28 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly) $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
Can someone share very abbreviated BW cliffnotes? 2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War BSL Season 21 - Complete Results Bleak Future After Failed ProGaming Career
Tourneys
Small VOD Thread 2.0 Escore Tournament StarCraft Season 1 KCM Race Survival 2026 Season 1 The Casual Games of the Week Thread
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile Mobile Legends: Bang Bang
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Quickbooks Payroll Service Official Guide Quickbooks Customer Service Official Guide
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1151 users

Designated Balance Discussion Thread - Page 730

Forum Index > SC2 General
Post a Reply
Prev 1 728 729 730 731 732 1266 Next
Rabiator
Profile Joined March 2010
Germany3948 Posts
August 27 2013 15:25 GMT
#14581
On August 28 2013 00:04 Faust852 wrote:
Show nested quote +
On August 27 2013 23:40 LSN wrote:
troll is what you are, at least you appear like a troll after anything I write with having zero arguments but writing troll stuff. Naruto is arguing with wrong arguments, better face it.

It is just plain wrong that balance only affects the very highest levels of play and nothing else.
Also it is damn right that MMR equals winrates in lower leagues, so he got no point there.

And if you like, feel free to disprove that playing marine/mine rally is way easier/less punishing than playing against it (on. e.g low master level). I am strongly convinced it is because a single minor mistake frequently costs Zergs the game while terran is in permanent attack mode and after a mistake he can just fall back for half a minute to continue then. Terran can come back, zerg can't, and so on.


I totally disagree, one bad engagment from the terran can be game changing in tvz, because once the zerg is in your production, it's basically lose even if the terran is ahead.
And terrans can come back, yes, but only if the zerg throws its avantage.

A bit one-sided, because the Zerg can make bad engagements that change the result/advantage of the game pretty easily too. Widow Mines are able to get off extremely lucky hits.

People dont like to understand my posts and they "jerk off" about the examples I give without recognizing that these examples are just a startup idea to make them think differently. The last few posts have simply been an attempt to "enlighten Zerg players" into accepting the fact that killing mining bases wont limit a Terran that much due to the MULE and the core unit of the Marine. Keep on whining NarutO, I wont stop posting and so far no one has even tried proving me wrong about the "Marine vs Stalkers" unit density design problem (and others). Try to prove me wrong and I might have to change my opinion ...
If you cant say what you're meaning, you can never mean what you're saying.
Deleted User 132135
Profile Joined December 2010
702 Posts
Last Edited: 2013-08-27 15:35:36
August 27 2013 15:28 GMT
#14582
On August 28 2013 00:23 Faust852 wrote:
Show nested quote +
On August 28 2013 00:22 LSN wrote:
Man I dont know what you are talking about. The way how the MMR works makes every matchup look kind of balanced in the lower ranks when looking at the overall statistics, understand it or not. I dont care what your winrates are and it is not important.


The MMR doesn't consider race in the winrate, that's my point, so the balance-design is totally not linked to MMR.


source?

I am quite sure it does. But feel free to provide me any source that proves/explains that it doesnt.
From what I know blizzard doesnt reveal any detail information about wow the MMR works so no safe information about this can be available!



@rabiator
his post was a reply to what I wrote.

The difference of the position both Z and T are in that the T is the attacker and the Z the defender (always). An attacker doesnt lose a game instantly when the attack fails, of course he can afterwards if he forgot to reproduce. The defender instead always loses instantly when losing the defense. I think this should be obvious.

Of course a terran can lose games when he continues to attack without doing sufficient damage and the Z army is getting stronger until it finally can finally fight back. Usually a zerg cant cause backup mines cant be cleared up fast enaugh and 15+ marines per cycle and surviving medivacs allow the terran to fend of any Z counter attack if the Z is not in a very ahead position already.
Deleted User 137586
Profile Joined January 2011
7859 Posts
August 27 2013 15:30 GMT
#14583
It's so annoying when people (overstatement?) ask for information that was presented in the previous post.

I repeat, under thy bridge, you troll!
Cry 'havoc' and let slip the dogs of war
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 27 2013 15:31 GMT
#14584
I didn't even read about your marine/stalker stuff, sorry to say. Every player that says that Terran is a lot easier on the lower-levels should simply try playing Terran. While minehits can be devastating, minehits on pro level are devastating because they are often times controlled / focused. Mines are volatile and unreliable, they don't magically connect to the biggest baneling clumb.

On a lower-level with proper macro, I dare to say that the fights generally favor Zerg, while macro overall generally does favor Terran. Muta/Ling/Bane is very mechanically demanding especially with injects and as lots of Zergs don't like to get a macrohatch, they bank minerals because they cannot support it. So problems are completely different from the problems SoulKey has.

I made suggestions about changing mines, yet you keep saying I am biased. I am not, I simply disagree that the mines to increase Terrans winrate on any level by a large margin, because I don't see it happening.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
August 27 2013 15:35 GMT
#14585
On August 28 2013 00:28 LSN wrote:
Show nested quote +
On August 28 2013 00:23 Faust852 wrote:
On August 28 2013 00:22 LSN wrote:
Man I dont know what you are talking about. The way how the MMR works makes every matchup look kind of balanced in the lower ranks when looking at the overall statistics, understand it or not. I dont care what your winrates are and it is not important.


The MMR doesn't consider race in the winrate, that's my point, so the balance-design is totally not linked to MMR.


source?

I am quite sure it does. But feel free to provide me any source that proves/explains that it doesnt.



You're the one that should give me a source of what you are claming because it has never been said anywhere.
I win/lose as much points from protoss or any other race with the same MMR.
MstrJinbo
Profile Joined March 2011
United States1251 Posts
August 27 2013 15:38 GMT
#14586
On August 28 2013 00:35 Faust852 wrote:
Show nested quote +
On August 28 2013 00:28 LSN wrote:
On August 28 2013 00:23 Faust852 wrote:
On August 28 2013 00:22 LSN wrote:
Man I dont know what you are talking about. The way how the MMR works makes every matchup look kind of balanced in the lower ranks when looking at the overall statistics, understand it or not. I dont care what your winrates are and it is not important.


The MMR doesn't consider race in the winrate, that's my point, so the balance-design is totally not linked to MMR.


source?

I am quite sure it does. But feel free to provide me any source that proves/explains that it doesnt.



You're the one that should give me a source of what you are claming because it has never been said anywhere.
I win/lose as much points from protoss or any other race with the same MMR.


Ladder points aren't the same as MMR, but you are right that LSN needs to source his claims too
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
August 27 2013 15:43 GMT
#14587
On August 28 2013 00:38 MstrJinbo wrote:
Show nested quote +
On August 28 2013 00:35 Faust852 wrote:
On August 28 2013 00:28 LSN wrote:
On August 28 2013 00:23 Faust852 wrote:
On August 28 2013 00:22 LSN wrote:
Man I dont know what you are talking about. The way how the MMR works makes every matchup look kind of balanced in the lower ranks when looking at the overall statistics, understand it or not. I dont care what your winrates are and it is not important.


The MMR doesn't consider race in the winrate, that's my point, so the balance-design is totally not linked to MMR.


source?

I am quite sure it does. But feel free to provide me any source that proves/explains that it doesnt.



You're the one that should give me a source of what you are claming because it has never been said anywhere.
I win/lose as much points from protoss or any other race with the same MMR.


Ladder points aren't the same as MMR, but you are right that LSN needs to source his claims too


"Even matches" of course, so similar MMR. Eventhough we can more or less consider that ladder points with 0 bonus pool and a good amount of games are a nice method to compare level.
ETisME
Profile Blog Joined April 2011
12680 Posts
Last Edited: 2013-08-27 15:47:02
August 27 2013 15:45 GMT
#14588
On August 28 2013 00:25 Rabiator wrote:
Show nested quote +
On August 28 2013 00:04 Faust852 wrote:
On August 27 2013 23:40 LSN wrote:
troll is what you are, at least you appear like a troll after anything I write with having zero arguments but writing troll stuff. Naruto is arguing with wrong arguments, better face it.

It is just plain wrong that balance only affects the very highest levels of play and nothing else.
Also it is damn right that MMR equals winrates in lower leagues, so he got no point there.

And if you like, feel free to disprove that playing marine/mine rally is way easier/less punishing than playing against it (on. e.g low master level). I am strongly convinced it is because a single minor mistake frequently costs Zergs the game while terran is in permanent attack mode and after a mistake he can just fall back for half a minute to continue then. Terran can come back, zerg can't, and so on.


I totally disagree, one bad engagment from the terran can be game changing in tvz, because once the zerg is in your production, it's basically lose even if the terran is ahead.
And terrans can come back, yes, but only if the zerg throws its avantage.

A bit one-sided, because the Zerg can make bad engagements that change the result/advantage of the game pretty easily too. Widow Mines are able to get off extremely lucky hits.

People dont like to understand my posts and they "jerk off" about the examples I give without recognizing that these examples are just a startup idea to make them think differently. The last few posts have simply been an attempt to "enlighten Zerg players" into accepting the fact that killing mining bases wont limit a Terran that much due to the MULE and the core unit of the Marine. Keep on whining NarutO, I wont stop posting and so far no one has even tried proving me wrong about the "Marine vs Stalkers" unit density design problem (and others). Try to prove me wrong and I might have to change my opinion ...

we have answered you tonnes of times, marine vs stalker or the so called unit density problem is not a problem at all.
Stalkers are meant to scale poorly and they are meant to use as a support unit to fight off the vikings and sniping ghosts.

your enlighten post is just silly, everyone knows getting into the production facilities is awesome. Reason why zerg don't do it?
You don't do baneling ling run by into their main because you need a tonnes of banelings to kill off the wall offs.
You can't get into the production facilities other than doing your crazy strategies like roach drops.

Life does it by winning once nice engagement and counter attack to the production facilities. That's why zerg fight headon, not doing the enlightening strategy theory crafting posts. (roach drop requires: burrow movement upgrade, roaches (gas), roach movement speed (gas), overlord speed (gas), overlord drop (gas). where are you getting all the gas and how to stop bio mine pushes?)
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Deleted User 132135
Profile Joined December 2010
702 Posts
Last Edited: 2013-08-27 15:49:45
August 27 2013 15:48 GMT
#14589
1. Personal experience:
Well I remember from my own hots experience after the ZvZ spore buff and me being totally inactive for about 4 weeks. When I came back I lost about all ZvZs that I played because playes had already adapted and I had not.
So after about 0:10 in ZvZ I was suddenly facing platin/diamond opponents in ZvZ while still having medium master opponents in the other matchups.

2. Blizzard says they can fix/clean race statistics. They provide winrates pure and cleaned, you can research this.
How could they clean racial winrates (before/after MMR) if the MMR didnt take into account races when determining your opponent? Blizzard couldnt do this then.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 27 2013 15:50 GMT
#14590
Once again you argue with assumptions. Provide a source for your claims, otherwise no one will take your seriously (ever).
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Deleted User 132135
Profile Joined December 2010
702 Posts
Last Edited: 2013-08-27 15:55:22
August 27 2013 15:53 GMT
#14591
Someone of your intelligence should recognize that it is pretty much matter of fact, that if blizzard can provide race winrates before and after mmr then the mmr must take races into account.

It is common sense. So the other guy should provide something. I wonder why you ask me for more prove while my counter part has risen this statement without providing any informations.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 27 2013 15:55 GMT
#14592
Play your first match as Terran after you only played Zerg so far. You will have the same MMR and even after 10 games and 10 defeats, you will face slightly worse opponents/a lot worse opponents depending on the streak. Switch back to Zerg, you will still get worse opponents, because you are on a losing streak.

Only because Blizzard can provide statistics , doesn't mean the system they use to get it is applied when playing the game.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
Last Edited: 2013-08-27 15:59:08
August 27 2013 15:57 GMT
#14593
On August 28 2013 00:48 LSN wrote:
1. Personal experience:
Well I remember from my own hots experience after the ZvZ spore buff and me being totally inactive for about 4 weeks. When I came back I lost about all ZvZs that I played because playes had already adapted and I had not.
So after about 0:10 in ZvZ I was suddenly facing platin/diamond opponents in ZvZ while still having medium master opponents in the other matchups.

2. Blizzard says they can fix/clean race statistics. They provide winrates pure and cleaned, you can research this.
How could they clean racial winrates (before/after MMR) if the MMR didnt take into account races when determining your opponent? Blizzard couldnt do this then.


How many games, 10 ? Lmao, I had 500+ games this season, and I can relate to a friend of mine with over 2500 games last season.

As you said, you are innactive as a player, so what you say in this thread is irrelevant because of your lack of practice.

Edit : What said NarutO is even a better example than me. It just prove everything i said.
Deleted User 132135
Profile Joined December 2010
702 Posts
Last Edited: 2013-08-27 16:07:43
August 27 2013 16:02 GMT
#14594
On August 28 2013 00:55 NarutO wrote:
Play your first match as Terran after you only played Zerg so far. You will have the same MMR and even after 10 games and 10 defeats, you will face slightly worse opponents/a lot worse opponents depending on the streak. Switch back to Zerg, you will still get worse opponents, because you are on a losing streak.

Only because Blizzard can provide statistics , doesn't mean the system they use to get it is applied when playing the game.


Well what you say is right. I still believe that opponents races are taken into account in MMR. I cant explain what happens if you switch the own race. I believe it makes sense to build an MMR with giving every player a seperate MMR against each of the 3 races that combines to a total player MMR.

But as blizzard doesnt provide any detail information about it and my counter part's arguement about this is "I played 500 games this season" it makes no sense to continue this little debate, I am quite sorry :p

edit: @faust no naruto proved nothing. Naruto explained rudimentary why it doesnt have to be the way I think it is, nothing else.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
August 27 2013 16:06 GMT
#14595
Quite an easy way to fly when proved wrong...
TheDwf
Profile Joined November 2011
France19747 Posts
August 27 2013 16:09 GMT
#14596
On August 28 2013 01:06 Faust852 wrote:
Quite an easy way to fly when proved wrong...

Fight-or-flight response, can never go wrong with survival instinct!
Deleted User 132135
Profile Joined December 2010
702 Posts
Last Edited: 2013-08-27 16:25:17
August 27 2013 16:13 GMT
#14597
Some terran bro solidarity, even tho one is not knowing what the other is talking about. Great comedy!


The Dwf you please feel free to explain the MMR to me. While I gave arguments why I think it is a certain way, all you provided nothing else than saying "it doesnt have to be this way". Congrats.


Anyway you probably misunderstand me. I am not saying there are completely seperate mmrs for any matchups what is obviously not. What I say is that within a certain range that you are in the MMR can vary against the 3 different races. So if you start losing against one race many games and keep good winrates against another, the MMR gives you exactly against the race you have unsufficient winrates against worse opponents first. The total average then is lowered too of course.
Deleted User 137586
Profile Joined January 2011
7859 Posts
August 27 2013 16:18 GMT
#14598
Instead of pestering others with your ignorance, you could just use the search bar above:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=150367
Cry 'havoc' and let slip the dogs of war
Vanadiel
Profile Joined April 2012
France961 Posts
Last Edited: 2013-08-27 16:24:18
August 27 2013 16:20 GMT
#14599
On August 28 2013 00:31 NarutO wrote:
I didn't even read about your marine/stalker stuff, sorry to say. Every player that says that Terran is a lot easier on the lower-levels should simply try playing Terran. While minehits can be devastating, minehits on pro level are devastating because they are often times controlled / focused. Mines are volatile and unreliable, they don't magically connect to the biggest baneling clumb.

On a lower-level with proper macro, I dare to say that the fights generally favor Zerg, while macro overall generally does favor Terran. Muta/Ling/Bane is very mechanically demanding especially with injects and as lots of Zergs don't like to get a macrohatch, they bank minerals because they cannot support it. So problems are completely different from the problems SoulKey has.

I made suggestions about changing mines, yet you keep saying I am biased. I am not, I simply disagree that the mines to increase Terrans winrate on any level by a large margin, because I don't see it happening.


The fact that you don't see that Widow Mine increases terrans winrate on the highest level could come from the fact that you are biased. There was a time where you said it was only Innovation and Flash that could perform this play style and make it looked imbalanced, but it wasn't as it was just these two players being way superior to any players they faced. The fact is that more and more tip top terrans from korea are getting close to figuring how to play biomines almost as good as Innovation, while not a single solution from zerg has ever been found, because I feel pretty safe now to say that there is none. I find it crazy to hear from some player saying some stuff like "well, it's easy, you just have to cut 3 mutas and transition to Hive, pfffff stupids zerg", as no one, from Soulkey to Jaedong, with all the coach they have and the 12 hours practice per day, has never thought/tested that?

To be honest I don't care at all if there is just a tiny little patch to WM if that's all it's needed to resolve this balance issue, even if will still sucks as much against bio mines as I do right know, I just want to see a nice, balanced match up again because ZvT usually sucks to watch right now.
Deleted User 132135
Profile Joined December 2010
702 Posts
Last Edited: 2013-08-27 16:22:43
August 27 2013 16:22 GMT
#14600
On August 28 2013 01:18 Ghanburighan wrote:
Instead of pestering others with your ignorance, you could just use the search bar above:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=150367


it is not in the text. But please would you be so kind to quote the for this little debate important passage?
Prev 1 728 729 730 731 732 1266 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 127
BRAT_OK 111
JuggernautJason94
StarCraft: Brood War
Bisu 1743
Shuttle 1043
Jaedong 702
Larva 640
Stork 394
Soma 292
Hyuk 252
Dewaltoss 197
Soulkey 181
Mini 160
[ Show more ]
Rush 124
actioN 104
Sharp 63
sorry 31
Terrorterran 17
Free 17
910 16
Dota 2
qojqva2401
League of Legends
C9.Mang0103
Counter-Strike
pashabiceps2453
fl0m2087
byalli613
ptr_tv103
Super Smash Bros
Mew2King251
Heroes of the Storm
Khaldor236
Liquid`Hasu152
MindelVK18
Other Games
FrodaN2046
ceh9488
Trikslyr62
Organizations
Other Games
gamesdonequick853
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 40
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 28
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• imaqtpie1914
• TFBlade1627
• Shiphtur393
Upcoming Events
Replay Cast
5h 2m
Replay Cast
1d 5h
RongYI Cup
1d 16h
herO vs Maru
Replay Cast
2 days
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-04
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.