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Designated Balance Discussion Thread - Page 721

Forum Index > SC2 General
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submarine
Profile Joined March 2012
Germany290 Posts
August 26 2013 12:47 GMT
#14401
Also important:
They should finally increase the aggro of widow mines. It is kind of stupid that they have such a low attack priority.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
Last Edited: 2013-08-26 12:50:16
August 26 2013 12:49 GMT
#14402
It's really not the hp that widow mines have, because after they fire their shot they're done for the next 40 seconds or so. It's just microing against them. If you remember at the end of wol zergs used to occasionally go for 3base muta/ling/bling pushes when they maxed out vs terran, and unless you had the best micro in the world it just wasn't possible to micro against it. It feels similar now when I play as zerg vs mines. There's a point reached where the terran gets like 6+ mines and it becomes almost impossible to split your lings on time.

Just imagine if you were playing terran and you ran past 20 burrowed banelings on creep, and when you were about 1 range away they un-burrowed and ran at your army. Imagine trying to split vs that, then make it more and more difficult as the number of widowmines gets increased. That's what it feels like for zerg atm.

This micro difficulty leads to things snowballing so much harder then upgrades, and people like to place the blame on upgrades because typically when 3/3 hits terran has enough widowmines to make it impossible to micro against. Watch jaedong vs polt g2 from wcs am finals to see jaedong lose an engagement despite having hive tech + better upgrades for example.
Big-t
Profile Joined January 2011
Austria1350 Posts
Last Edited: 2013-08-26 12:51:13
August 26 2013 12:50 GMT
#14403
On August 26 2013 21:12 NarutO wrote:
Show nested quote +
On August 26 2013 21:10 saddaromma wrote:
On August 26 2013 21:08 NarutO wrote:
On August 26 2013 21:06 saddaromma wrote:
On August 26 2013 21:05 VieuxSinge wrote:
No terran needs at least 5 gaz (2 in the main, 2 in the natural and 1 on the third), see polt TvZ for example. While it's not much compared to zerg, saying lies like "terran only needs 2 or 3 gas derpy derp" won't lead anywhere.

I feel like zerg is doing fine at pro level, but not at the very top10. This could be justified by the high skill cap terran has. Zerg could need some minor buff; The overseer buff is good, maybe reducing the hatching time for banelings will do as well


I said in 2-3 bases. Which is 4-6 gas geisers.


So? Different race, different design. You said it yourself. Important to Terran: minerals | important to Zerg: gas

We trade minerals vs Gas, so we both lose ressources important to us. There is no advantage being less-gas dependant as we gain nothing from it. Zerg has access to more gas earlier so they can make use of it.


Your words: "Just because Terrans value Minerals more than gas, just makes your argument about "Zerg is trading gas vs minerals" void, as the critical ressource for Terran is actually not gas, but minerals."

I merely pointed that its actually true that zerg trades gas for minerals, which you were calling void. Now you talk otherwise.


I said his argument is void that Zerg DIES due to that. Zerg doesn't die because they value Gas while Terrans value minerals. They die when the trades are not cost-efficient by a large margin.


And how is Zerg supposed to trade efficient when this game is designed with gas being the more important resource?
monchi | IdrA | Flash
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
August 26 2013 12:51 GMT
#14404
Dunno why people are saying that zergs aren't mineral dependant either tbh, their entire army requires tons of minerals.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 26 2013 12:54 GMT
#14405
On August 26 2013 21:50 Big-t wrote:
Show nested quote +
On August 26 2013 21:12 NarutO wrote:
On August 26 2013 21:10 saddaromma wrote:
On August 26 2013 21:08 Naratewrote:
On August 26 2013 21:06 saddaromma wrote:
On August 26 2013 21:05 VieuxSinge wrote:
No terran needs at least 5 gaz (2 in the main, 2 in the natural and 1 on the third), see polt TvZ for example. While it's not much compared to zerg, saying lies like "terran only needs 2 or 3 gas derpy derp" won't lead anywhere.

I feel like zerg is doing fine at pro level, but not at the very top10. This could be justified by the high skill cap terran has. Zerg could need some minor buff; The overseer buff is good, maybe reducing the hatching time for banelings will do as well


I said in 2-3 bases. Which is 4-6 gas geisers.


So? Different race, different design. You said it yourself. Important to Terran: minerals | important to Zerg: gas

We trade minerals vs Gas, so we both lose ressources important to us. There is no advantage being less-gas dependant as we gain nothing from it. Zerg has access to more gas earlier so they can make use of it.


Your words: "Just because Terrans value Minerals more than gas, just makes your argument about "Zerg is trading gas vs minerals" void, as the critical ressource for Terran is actually not gas, but minerals."

I merely pointed that its actually true that zerg trades gas for minerals, which you were calling void. Now you talk otherwise.


I said his argument is void that Zerg DIES due to that. Zerg doesn't die because they value Gas while Terrans value minerals. They die when the trades are not cost-efficient by a large margin.


And how is Zerg supposed to trade efficient when this game is designed with gas being the more important resource?


As mentioned before. That is false. To Zerg in ZvT its most precious but to Terran its minerals that are precious. So trading minerals vs gas, both lose what is most valueable to them. Its the rates of those trades that kill either side.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Vanadiel
Profile Joined April 2012
France961 Posts
August 26 2013 13:02 GMT
#14406
On August 26 2013 21:49 bo1b wrote:
It's really not the hp that widow mines have, because after they fire their shot they're done for the next 40 seconds or so. It's just microing against them. If you remember at the end of wol zergs used to occasionally go for 3base muta/ling/bling pushes when they maxed out vs terran, and unless you had the best micro in the world it just wasn't possible to micro against it. It feels similar now when I play as zerg vs mines. There's a point reached where the terran gets like 6+ mines and it becomes almost impossible to split your lings on time.

Just imagine if you were playing terran and you ran past 20 burrowed banelings on creep, and when you were about 1 range away they un-burrowed and ran at your army. Imagine trying to split vs that, then make it more and more difficult as the number of widowmines gets increased. That's what it feels like for zerg atm.

This micro difficulty leads to things snowballing so much harder then upgrades, and people like to place the blame on upgrades because typically when 3/3 hits terran has enough widowmines to make it impossible to micro against. Watch jaedong vs polt g2 from wcs am finals to see jaedong lose an engagement despite having hive tech + better upgrades for example.


If you reduce the mine's HP, you reduce the amount of unit needed to kill the mine before it attack, so in that sense it could help when you engage.
Deleted User 132135
Profile Joined December 2010
702 Posts
August 26 2013 13:06 GMT
#14407
It is obviously wrong what you say Naruto. The game is designed to have one scarce resource and one less scarce resource. Each race builds a mixture of units that use both resources. You try to spend as much minerals for units that cost gas with protoss and zerg. So the gas determines if I can build lings or mutalisks/banelings, if I build roaches (low gas) or infestors.

It is not like gas for zerg is what minerals is for terran.

Right is instead:
Minerals for zerg is what minerals is for terran
Gas is for zerg what is nothing to care about for terran
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 26 2013 13:11 GMT
#14408
Less valueable = no value at all to you? Minerals are more important to Terran because the units you get usually die fast. Your mutalisk ball should not be replaced at least not in a big way so you sustain your count meaning you need to replace ling bane. That in itself is way cheaper than what Terran will frequently replace. As said, its the trading ratio that kills, not the ressources needed.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
August 26 2013 13:14 GMT
#14409
actually on this discussion, the fact that terran does not need to invest in a detection unit is kind of troubling. Terrans spent their gas on science vessel in broodwar, but since ravens are not that great, nobody ever buys them. Zerg has nothing that really forces detection 0o which is kinda a problem I guess
I come in for the scraps
Big-t
Profile Joined January 2011
Austria1350 Posts
Last Edited: 2013-08-26 13:20:19
August 26 2013 13:18 GMT
#14410
On August 26 2013 22:06 LSN wrote:
It is obviously wrong what you say Naruto. The game is designed to have one scarce resource and one less scarce resource. Each race builds a mixture of units that use both resources. You try to spend as much minerals for units that cost gas with protoss and zerg. So the gas determines if I can build lings or mutalisks/banelings, if I build roaches (low gas) or infestors.

It is not like gas for zerg is what minerals is for terran.

Right is instead:
Minerals for zerg is what minerals is for terran
Gas is for zerg what is nothing to care about for terran


That´s a bit too far off...
Terran actually only doesn´t need gas when they have all their infastrutur ongoing and they want to end the game. They can do so only with upgraded marines. But if they loose their medivac or mine count they need gas again.

If T wants to pressure only, some gas needs to be spend on tech...
monchi | IdrA | Flash
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 26 2013 13:19 GMT
#14411
If Terran gets a science vessel all hope is lost for Zerg :D
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
August 26 2013 13:19 GMT
#14412
Burrowed banelings force a lot of scans out of terran that otherwise would be used for mules + burrowed lings at expansions
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
MstrJinbo
Profile Joined March 2011
United States1251 Posts
August 26 2013 13:22 GMT
#14413
On August 26 2013 22:19 NarutO wrote:
If Terran gets a science vessel all hope is lost for Zerg :D


It would require them putting a tech lab on the starport, so probably not
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
August 26 2013 13:24 GMT
#14414
Needs a Science facility as well.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 26 2013 13:27 GMT
#14415
And irradiation needs to be researched
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
August 26 2013 13:31 GMT
#14416
I'm just imagining dmatrix on a marauder or something vs banelings
Big-t
Profile Joined January 2011
Austria1350 Posts
August 26 2013 13:33 GMT
#14417
On August 26 2013 22:22 MstrJinbo wrote:
Show nested quote +
On August 26 2013 22:19 NarutO wrote:
If Terran gets a science vessel all hope is lost for Zerg :D


It would require them putting a tech lab on the starport, so probably not


hahaha so true :D

Naruto why do you think so? I have never played BW on a nearly professional level, but that nuclear cloud is not that different to SM no? Well the good thing about it was that it casted instantly and the targeted unit will be dead sooner or later, but the burst damage was not as high. If you got overrun this ability seams not very useful.
Matrix shield on the other side must be awesome if you could control your army perfectly...

How would your ideal air caster look like?
monchi | IdrA | Flash
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
August 26 2013 13:34 GMT
#14418
On August 26 2013 22:31 bo1b wrote:
I'm just imagining dmatrix on a marauder or something vs banelings


It'd be better to dmatrix a marine because zergs are more inclined to micro their banelings into marines, not marauders
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 26 2013 13:36 GMT
#14419
Seeker missile is not an instant cast and has travel distance. Irradiation is instant and on the unit immediately. It will damage all mutalisks severly and the area of effect from it does stack / add up. This in addition with medivacspeed and defence matrix. Heaven.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
August 26 2013 13:36 GMT
#14420
Irradiate in sc2 would be so broken it's unreal. The damage output stacks if its on different units, so imagine all of your zerglings dying in like 1 second from 3 irradiates
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