They should finally increase the aggro of widow mines. It is kind of stupid that they have such a low attack priority.
Designated Balance Discussion Thread - Page 721
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submarine
Germany290 Posts
They should finally increase the aggro of widow mines. It is kind of stupid that they have such a low attack priority. | ||
bo1b
Australia12814 Posts
Just imagine if you were playing terran and you ran past 20 burrowed banelings on creep, and when you were about 1 range away they un-burrowed and ran at your army. Imagine trying to split vs that, then make it more and more difficult as the number of widowmines gets increased. That's what it feels like for zerg atm. This micro difficulty leads to things snowballing so much harder then upgrades, and people like to place the blame on upgrades because typically when 3/3 hits terran has enough widowmines to make it impossible to micro against. Watch jaedong vs polt g2 from wcs am finals to see jaedong lose an engagement despite having hive tech + better upgrades for example. | ||
Big-t
Austria1350 Posts
On August 26 2013 21:12 NarutO wrote: I said his argument is void that Zerg DIES due to that. Zerg doesn't die because they value Gas while Terrans value minerals. They die when the trades are not cost-efficient by a large margin. And how is Zerg supposed to trade efficient when this game is designed with gas being the more important resource? | ||
bo1b
Australia12814 Posts
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NarutO
Germany18839 Posts
On August 26 2013 21:50 Big-t wrote: And how is Zerg supposed to trade efficient when this game is designed with gas being the more important resource? As mentioned before. That is false. To Zerg in ZvT its most precious but to Terran its minerals that are precious. So trading minerals vs gas, both lose what is most valueable to them. Its the rates of those trades that kill either side. | ||
Vanadiel
France961 Posts
On August 26 2013 21:49 bo1b wrote: It's really not the hp that widow mines have, because after they fire their shot they're done for the next 40 seconds or so. It's just microing against them. If you remember at the end of wol zergs used to occasionally go for 3base muta/ling/bling pushes when they maxed out vs terran, and unless you had the best micro in the world it just wasn't possible to micro against it. It feels similar now when I play as zerg vs mines. There's a point reached where the terran gets like 6+ mines and it becomes almost impossible to split your lings on time. Just imagine if you were playing terran and you ran past 20 burrowed banelings on creep, and when you were about 1 range away they un-burrowed and ran at your army. Imagine trying to split vs that, then make it more and more difficult as the number of widowmines gets increased. That's what it feels like for zerg atm. This micro difficulty leads to things snowballing so much harder then upgrades, and people like to place the blame on upgrades because typically when 3/3 hits terran has enough widowmines to make it impossible to micro against. Watch jaedong vs polt g2 from wcs am finals to see jaedong lose an engagement despite having hive tech + better upgrades for example. If you reduce the mine's HP, you reduce the amount of unit needed to kill the mine before it attack, so in that sense it could help when you engage. | ||
Deleted User 132135
702 Posts
It is not like gas for zerg is what minerals is for terran. Right is instead: Minerals for zerg is what minerals is for terran Gas is for zerg what is nothing to care about for terran | ||
NarutO
Germany18839 Posts
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VayneAuthority
United States8983 Posts
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Big-t
Austria1350 Posts
On August 26 2013 22:06 LSN wrote: It is obviously wrong what you say Naruto. The game is designed to have one scarce resource and one less scarce resource. Each race builds a mixture of units that use both resources. You try to spend as much minerals for units that cost gas with protoss and zerg. So the gas determines if I can build lings or mutalisks/banelings, if I build roaches (low gas) or infestors. It is not like gas for zerg is what minerals is for terran. Right is instead: Minerals for zerg is what minerals is for terran Gas is for zerg what is nothing to care about for terran That´s a bit too far off... Terran actually only doesn´t need gas when they have all their infastrutur ongoing and they want to end the game. They can do so only with upgraded marines. But if they loose their medivac or mine count they need gas again. If T wants to pressure only, some gas needs to be spend on tech... | ||
NarutO
Germany18839 Posts
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Jer99
Canada8157 Posts
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MstrJinbo
United States1251 Posts
On August 26 2013 22:19 NarutO wrote: If Terran gets a science vessel all hope is lost for Zerg :D It would require them putting a tech lab on the starport, so probably not ![]() | ||
bo1b
Australia12814 Posts
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NarutO
Germany18839 Posts
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bo1b
Australia12814 Posts
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Big-t
Austria1350 Posts
On August 26 2013 22:22 MstrJinbo wrote: It would require them putting a tech lab on the starport, so probably not ![]() hahaha so true :D Naruto why do you think so? I have never played BW on a nearly professional level, but that nuclear cloud is not that different to SM no? Well the good thing about it was that it casted instantly and the targeted unit will be dead sooner or later, but the burst damage was not as high. If you got overrun this ability seams not very useful. Matrix shield on the other side must be awesome if you could control your army perfectly... How would your ideal air caster look like? | ||
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Jer99
Canada8157 Posts
On August 26 2013 22:31 bo1b wrote: I'm just imagining dmatrix on a marauder or something vs banelings It'd be better to dmatrix a marine because zergs are more inclined to micro their banelings into marines, not marauders | ||
NarutO
Germany18839 Posts
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bo1b
Australia12814 Posts
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