• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:59
CEST 04:59
KST 11:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Why Protoss Struggles on ASL (Ft. Shuttle, Tulbo) Official StarCraft website teases new content ahead of BlizzCon? Remastered crash fix suggestions [D] Brainstorming a balance patch for Brood war
Tourneys
[ASL22] Ro16 Group D [Megathread] Daily Proleagues [ASL22] Ro16 Group C [ASL22] Ro16 Group B
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Post your watch! Canadian Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8120 users

Designated Balance Discussion Thread - Page 714

Forum Index > SC2 General
Post a Reply
Prev 1 712 713 714 715 716 1266 Next
ChristianS
Profile Blog Joined March 2011
United States3304 Posts
August 20 2013 07:27 GMT
#14261
On August 20 2013 16:19 VayneAuthority wrote:
Show nested quote +
On August 20 2013 16:16 Entirety wrote:
On August 20 2013 16:15 VayneAuthority wrote:
On August 20 2013 16:13 Entirety wrote:
On August 20 2013 16:03 VayneAuthority wrote:
the stupidest part design wise of protoss right now is easily the fact there is no choice when it comes to gateway or warpgate. Warpgate is simply stronger in every aspect. I don't get why they give the option to revert warpgate back to gateway but don't actually give you any reason to ever want a gateway over a warpgate?

Can we please get that decision to put some more skill into protoss because besides hitting forcefields and storms it is honestly lacking in that department


Amazing players have done amazing things with Protoss.

Have you hit perfect Forcefields in less than 0.5 seconds like MC?
Have you displayed outstanding Blink micro like Puzzle?
Have you used Warp Prisms constantly with DTs/Zealots until the enemy breaks like HerO?
Have you controlled your Templars perfectly like PartinG?
Have you reached 50+ kill Immortals with Warp Prism micro like HerO and Squirtle?
Have you kited Marines/Zealots from one base to the other?
Have you Storm Dropped like Rain while pulling off beautiful defensive macro?
Have you forced 2 spores per base and killed 15 drones + 4 queens with 6 Phoenix?
Have you killed 10+ marines with a single oracle?

There is not a single player on this planet that can play well enough for Protoss mastery...


I was expecting a useful reply and I get this instead, sigh its like the b.net forums damit

All you got out of that was the last paragraph, really?


The fact that warpgates are 100% superior to gateways means that Protoss doesn't require enough skill. Right.


well no country written down, so I'm just gonna chalk you up to being from Romania.

Huh? Is that a really weird racist comment? Or am I missing something?
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 20 2013 07:54 GMT
#14262
On August 20 2013 16:27 ChristianS wrote:
Show nested quote +
On August 20 2013 16:19 VayneAuthority wrote:
On August 20 2013 16:16 Entirety wrote:
On August 20 2013 16:15 VayneAuthority wrote:
On August 20 2013 16:13 Entirety wrote:
On August 20 2013 16:03 VayneAuthority wrote:
the stupidest part design wise of protoss right now is easily the fact there is no choice when it comes to gateway or warpgate. Warpgate is simply stronger in every aspect. I don't get why they give the option to revert warpgate back to gateway but don't actually give you any reason to ever want a gateway over a warpgate?

Can we please get that decision to put some more skill into protoss because besides hitting forcefields and storms it is honestly lacking in that department


Amazing players have done amazing things with Protoss.

Have you hit perfect Forcefields in less than 0.5 seconds like MC?
Have you displayed outstanding Blink micro like Puzzle?
Have you used Warp Prisms constantly with DTs/Zealots until the enemy breaks like HerO?
Have you controlled your Templars perfectly like PartinG?
Have you reached 50+ kill Immortals with Warp Prism micro like HerO and Squirtle?
Have you kited Marines/Zealots from one base to the other?
Have you Storm Dropped like Rain while pulling off beautiful defensive macro?
Have you forced 2 spores per base and killed 15 drones + 4 queens with 6 Phoenix?
Have you killed 10+ marines with a single oracle?

There is not a single player on this planet that can play well enough for Protoss mastery...


I was expecting a useful reply and I get this instead, sigh its like the b.net forums damit

All you got out of that was the last paragraph, really?


The fact that warpgates are 100% superior to gateways means that Protoss doesn't require enough skill. Right.


well no country written down, so I'm just gonna chalk you up to being from Romania.

Huh? Is that a really weird racist comment? Or am I missing something?

There is a joke, that Romanians do not understand jokes.
DeMoN pulls off a Miracle and Flies to the Moon
ChristianS
Profile Blog Joined March 2011
United States3304 Posts
August 20 2013 08:08 GMT
#14263
Alright then. Sounds like some Poe's law business
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
Last Edited: 2013-08-20 08:17:03
August 20 2013 08:16 GMT
#14264
If all of the warpgate units were balanced similar to the sentry, I wonder if people would go through the effort of switching warpgates to gateways and back to maximize efficiency

If you dont know what I mean:
Sentry build time - 37 seconds
time to go to warpgate/gateway - 10 sec
warpin cooldown - 32 seconds

Gateway build -> morph to warpgate -> warp in -> morph to gateway
37 - sentry1
47 - sentry2
57 - gateway
1:34 - sentry3
1:44 - sentry4
1:54 - gateway
2:31 - sentry5
2:41 - sentry6
2:51 - gateway
3:26 - sentry7
3:36 - sentry8
3:46 - gateway
4:23 - sentry9
4:33 - sentry10
etc

Just warpgate
0 - sentry1
32 - sentry2
1:04 - sentry3
1:36 - sentry4
2:08 - sentry5
2:40 - sentry6
3:12 - sentry7
3:44 - sentry8
4:16 - sentry9
4:48 - sentry10
etc

To make 10 sentries takes longer with warpgates than it does warpgate + gateway
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2013-08-20 09:25:34
August 20 2013 08:50 GMT
#14265
Saying that warpgates make gateway units weaker is like saying larva makes zerglings weaker. Nobody thinks this way because it's backwards, the ability to swarm with zerglings is part of their strength, i.e. to know the strength of a unit you need to take into account not only its stats but also the way it's produced, its counters and so on, you need the full context of the game.

Edit: and I don't really want to say this because I'm repeating myself from two years ago, but:

Zerglings build and (with creep) move very quickly, hence they can virtually instantly bridge the gap to the enemy base and reinforce the attack. It's exactly like warpgate, except that for warpgate people use the word 'fundamental design problem' and for zerglings they don't. What's different?

Almost every unit in Starcraft 2 breaks (on a surface level) some core RTS principle, it's actually what makes the game interesting. The actual problem with warpgate might just be that it doesn't fit into the game too well. Or that it should be nerfed heavily. Or maybe it's fine, I don't know.

I don't want things like defender's advantage to go away, but all that's necessary for the game is that they exist, not that every single mechanic in the game affirms those principles. The game can be more complicated than that. Something can shake at its foundations without the building toppling down.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
willstertben
Profile Joined May 2013
427 Posts
Last Edited: 2013-08-20 09:33:21
August 20 2013 09:33 GMT
#14266
On August 20 2013 17:50 Grumbels wrote:
Zerglings build and (with creep) move very quickly, hence they can virtually instantly bridge the gap to the enemy base and reinforce the attack. It's exactly like warpgate, except that for warpgate people use the word 'fundamental design problem' and for zerglings they don't. What's different?


zerglings are countered by buildings
(walloff)
Big J
Profile Joined March 2011
Austria16289 Posts
August 20 2013 09:50 GMT
#14267
On August 20 2013 17:50 Grumbels wrote:
Saying that warpgates make gateway units weaker is like saying larva makes zerglings weaker. Nobody thinks this way because it's backwards, the ability to swarm with zerglings is part of their strength, i.e. to know the strength of a unit you need to take into account not only its stats but also the way it's produced, its counters and so on, you need the full context of the game.

Edit: and I don't really want to say this because I'm repeating myself from two years ago, but:

Zerglings build and (with creep) move very quickly, hence they can virtually instantly bridge the gap to the enemy base and reinforce the attack. It's exactly like warpgate, except that for warpgate people use the word 'fundamental design problem' and for zerglings they don't. What's different?

Almost every unit in Starcraft 2 breaks (on a surface level) some core RTS principle, it's actually what makes the game interesting. The actual problem with warpgate might just be that it doesn't fit into the game too well. Or that it should be nerfed heavily. Or maybe it's fine, I don't know.

I don't want things like defender's advantage to go away, but all that's necessary for the game is that they exist, not that every single mechanic in the game affirms those principles. The game can be more complicated than that. Something can shake at its foundations without the building toppling down.


Amen
p14c
Profile Joined May 2010
Vatican City State431 Posts
August 20 2013 10:00 GMT
#14268
On August 20 2013 16:27 ChristianS wrote:
Show nested quote +
On August 20 2013 16:19 VayneAuthority wrote:
On August 20 2013 16:16 Entirety wrote:
On August 20 2013 16:15 VayneAuthority wrote:
On August 20 2013 16:13 Entirety wrote:
On August 20 2013 16:03 VayneAuthority wrote:
the stupidest part design wise of protoss right now is easily the fact there is no choice when it comes to gateway or warpgate. Warpgate is simply stronger in every aspect. I don't get why they give the option to revert warpgate back to gateway but don't actually give you any reason to ever want a gateway over a warpgate?

Can we please get that decision to put some more skill into protoss because besides hitting forcefields and storms it is honestly lacking in that department


Amazing players have done amazing things with Protoss.

Have you hit perfect Forcefields in less than 0.5 seconds like MC?
Have you displayed outstanding Blink micro like Puzzle?
Have you used Warp Prisms constantly with DTs/Zealots until the enemy breaks like HerO?
Have you controlled your Templars perfectly like PartinG?
Have you reached 50+ kill Immortals with Warp Prism micro like HerO and Squirtle?
Have you kited Marines/Zealots from one base to the other?
Have you Storm Dropped like Rain while pulling off beautiful defensive macro?
Have you forced 2 spores per base and killed 15 drones + 4 queens with 6 Phoenix?
Have you killed 10+ marines with a single oracle?

There is not a single player on this planet that can play well enough for Protoss mastery...


I was expecting a useful reply and I get this instead, sigh its like the b.net forums damit

All you got out of that was the last paragraph, really?


The fact that warpgates are 100% superior to gateways means that Protoss doesn't require enough skill. Right.


well no country written down, so I'm just gonna chalk you up to being from Romania.

Huh? Is that a really weird racist comment? Or am I missing something?

Last time I checked romanian is not a race...
Game Over, Man! Game Over!
SlixSC
Profile Joined October 2012
666 Posts
August 20 2013 16:24 GMT
#14269
I haven't watched SC2 in a while but watching Taeja lose to Kas in TvT and then beat him as Protoss in PvT really seems kind of ridiculous. It's almost as if the key to winning TvT is pick Protoss. Made me feel pretty bad watching that.
Orek
Profile Joined February 2012
1665 Posts
August 20 2013 16:37 GMT
#14270
On August 21 2013 01:24 SlixSC wrote:
I haven't watched SC2 in a while but watching Taeja lose to Kas in TvT and then beat him as Protoss in PvT really seems kind of ridiculous. It's almost as if the key to winning TvT is pick Protoss. Made me feel pretty bad watching that.

1. I haven't watched SC2 in a while.
2. I just watched 2 games of TaeJa.
3. Protoss imba in PvT.

???
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-08-20 16:51:21
August 20 2013 16:45 GMT
#14271
Warpgate has nothing to do with the unit strength, but it still ruins the "style" of the game by allowing units to bypass a choke for relatively low investment (a warp prism). Such abilities kill off strategic play in a supposed RTS.

Reaver drops in BW required skill and were exciting; Zealot "forward warp-ins" and harrassment is mostly no-skill-a-moving and boring to watch.
If you cant say what you're meaning, you can never mean what you're saying.
Big J
Profile Joined March 2011
Austria16289 Posts
August 20 2013 16:50 GMT
#14272
On August 21 2013 01:45 Rabiator wrote:
Warpgate has nothing to do with the unit strength, but it still ruins the "style" of the game by allowing units to bypass a choke for relatively low investment (a warp prism). Such abilities kill off strategic play in a supposed RTS.


fuck off with strategy, Starcraft is an RTA now.
Big J
Profile Joined March 2011
Austria16289 Posts
August 20 2013 16:58 GMT
#14273
On August 21 2013 01:24 SlixSC wrote:
I haven't watched SC2 in a while but watching Taeja lose to Kas in TvT and then beat him as Protoss in PvT really seems kind of ridiculous. It's almost as if the key to winning TvT is pick Protoss. Made me feel pretty bad watching that.


at least he still loses as Zerg vs Kas

Seriously, it's ladder and Taeja is a toptier player. Why shouldn't he be capable of winning games when offracing on the ladder?
VayneAuthority
Profile Joined October 2012
United States8983 Posts
August 20 2013 16:58 GMT
#14274
On August 21 2013 01:45 Rabiator wrote:
Warpgate has nothing to do with the unit strength, but it still ruins the "style" of the game by allowing units to bypass a choke for relatively low investment (a warp prism). Such abilities kill off strategic play in a supposed RTS.

Reaver drops in BW required skill and were exciting; Zealot "forward warp-ins" and harrassment is mostly no-skill-a-moving and boring to watch.


I would gladly get rid of warpgate if terran loses speedvacs. hurpdurp 4 marines and 2 marauders kill your entire mineral line in 2 seconds. Just as bad as zealot warp-ins. Can't have it both ways.
I come in for the scraps
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 20 2013 17:00 GMT
#14275
On August 21 2013 01:58 VayneAuthority wrote:
Show nested quote +
On August 21 2013 01:45 Rabiator wrote:
Warpgate has nothing to do with the unit strength, but it still ruins the "style" of the game by allowing units to bypass a choke for relatively low investment (a warp prism). Such abilities kill off strategic play in a supposed RTS.

Reaver drops in BW required skill and were exciting; Zealot "forward warp-ins" and harrassment is mostly no-skill-a-moving and boring to watch.


I would gladly get rid of warpgate if terran loses speedvacs. hurpdurp 4 marines and 2 marauders kill your entire mineral line in 2 seconds. Just as bad as zealot warp-ins. Can't have it both ways.

Fuck that, reactors have to go if warpgates go. If I have to take up way to much room in my base to make 2 zealots, terran does to.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Coffeeling
Profile Blog Joined November 2010
Finland250 Posts
August 20 2013 17:06 GMT
#14276
It's funny how they just can't seem to stop patching this damn game. The old adage is that you need time to let things shuffle out what is unfigured, what is overpowered. Time they still aren't giving to the game. It's funny, they patched the game like madmen in WoL, then when Zerg became broken they left it broken for ages, and now the same patch-happy madness continues. So...

New Zerg Unit: Imbaling
unique, can't be built, Z starts with it.
1k HP, 1k armor, move speed = molasses offcreep, 0 oncreep.
crackling attack speed, damage 5 +100 vs. Mechanical
Ability: Hop. Cooldown 2 hours. Makes the imbaling hop for a distance ~2x hatch creep radius.

Then maybe the patches can finally stop?
Squee
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2013-08-20 17:13:31
August 20 2013 17:12 GMT
#14277
so now they try ultralisk +50hp, Ok to their defence its still just testing phase,
they could add a tennis racket to the zealot np, its just testing phase but if they are seriously considdering adding this buff to the ultralisk in the real game, then wtf is going on
btw: i hate the protoss race, its awful
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
August 20 2013 17:13 GMT
#14278
On August 21 2013 01:50 Big J wrote:
Show nested quote +
On August 21 2013 01:45 Rabiator wrote:
Warpgate has nothing to do with the unit strength, but it still ruins the "style" of the game by allowing units to bypass a choke for relatively low investment (a warp prism). Such abilities kill off strategic play in a supposed RTS.


fuck off with strategy, Starcraft is an RTA now.

Along with DotA and LoL it's part of the MOBS genre , Multiplayer Online Battle Scenarios. ^^ (I like the word, sue me )
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2013-08-20 17:21:40
August 20 2013 17:20 GMT
#14279
On August 21 2013 02:06 Coffee Zombie wrote:
It's funny how they just can't seem to stop patching this damn game. The old adage is that you need time to let things shuffle out what is unfigured, what is overpowered. Time they still aren't giving to the game. It's funny, they patched the game like madmen in WoL, then when Zerg became broken they left it broken for ages, and now the same patch-happy madness continues. So...

New Zerg Unit: Imbaling
unique, can't be built, Z starts with it.
1k HP, 1k armor, move speed = molasses offcreep, 0 oncreep.
crackling attack speed, damage 5 +100 vs. Mechanical
Ability: Hop. Cooldown 2 hours. Makes the imbaling hop for a distance ~2x hatch creep radius.

Then maybe the patches can finally stop?


wtf are you talking about? Since release (6months now) they had 3patches with the following change:

  • spore crawler buff vs bio
  • warp prism speed buff
  • hellbat damage upgrade requirementf & banshee cloak cost buffed


Only not patching at all is less than this. They take their damn time for everything currently. But as you are so quick to compare this to WoL, here is a link to a typical WoL patch:
http://wiki.teamliquid.net/starcraft2/Patch_1.1.0
6changes

Or to a BW PATCH (patch 1.04 from 1998):
http://wiki.teamliquid.net/starcraft/Patches_1.01-1.07#Patch_1.02
way over 30changes

So much to "The old adage is that you need time to let things shuffle out ". BW didn't patch as regularily as SC2, but just as quick in the early days of it and when they patched they really reshuffled all cards.
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-08-20 17:25:25
August 20 2013 17:22 GMT
#14280
On August 21 2013 01:58 VayneAuthority wrote:
Show nested quote +
On August 21 2013 01:45 Rabiator wrote:
Warpgate has nothing to do with the unit strength, but it still ruins the "style" of the game by allowing units to bypass a choke for relatively low investment (a warp prism). Such abilities kill off strategic play in a supposed RTS.

Reaver drops in BW required skill and were exciting; Zealot "forward warp-ins" and harrassment is mostly no-skill-a-moving and boring to watch.


I would gladly get rid of warpgate if terran loses speedvacs. hurpdurp 4 marines and 2 marauders kill your entire mineral line in 2 seconds. Just as bad as zealot warp-ins. Can't have it both ways.

You have to trade off "equal things", so getting rid of Warpgate would mean the Reactor is gone for Terrans ... but then Zerg needs to lose its Production speed boost too and you would have to take out Inject Larva ... which is also the economic speed boost for Zerg, so you also need to take out the MULE and Chronoboost.

Trading a mechanic against units doesnt work, but taking out all economic and production speed boosts would actually improve the game by A LOT.


On August 21 2013 02:00 Plansix wrote:
Show nested quote +
On August 21 2013 01:58 VayneAuthority wrote:
On August 21 2013 01:45 Rabiator wrote:
Warpgate has nothing to do with the unit strength, but it still ruins the "style" of the game by allowing units to bypass a choke for relatively low investment (a warp prism). Such abilities kill off strategic play in a supposed RTS.

Reaver drops in BW required skill and were exciting; Zealot "forward warp-ins" and harrassment is mostly no-skill-a-moving and boring to watch.


I would gladly get rid of warpgate if terran loses speedvacs. hurpdurp 4 marines and 2 marauders kill your entire mineral line in 2 seconds. Just as bad as zealot warp-ins. Can't have it both ways.

Fuck that, reactors have to go if warpgates go. If I have to take up way to much room in my base to make 2 zealots, terran does to.

Since you need to take out the Zerg production speed boosts and the whole other rats tail as well you wont have the economy to produce the usual SC2 crapton of units. As a result you wouldnt need as much space after all ...
If you cant say what you're meaning, you can never mean what you're saying.
Prev 1 712 713 714 715 716 1266 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#99
PiGStarcraft595
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft595
RuFF_SC2 185
StarCraft: Brood War
GuemChi 1954
ajuk12(nOOB) 15
Dota 2
LuMiX0
League of Legends
JimRising 672
Counter-Strike
taco 533
Super Smash Bros
hungrybox720
Other Games
summit1g11364
C9.Mang0409
WinterStarcraft395
XaKoH 234
ViBE138
Maynarde134
Mew2King30
Organizations
Other Games
gamesdonequick1963
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH250
• Hupsaiya 81
• EnkiAlexander 74
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo551
Upcoming Events
The PondCast
7h 2m
Kung Fu Cup
8h 2m
Replay Cast
21h 2m
KCM Race Survival
1d 7h
IntoTheTV X SOOP
1d 8h
Cure vs SHIN
herO vs Solar
Percival vs Classic
ByuN vs Rogue
OSC
1d 19h
Replay Cast
1d 21h
IntoTheTV X SOOP
2 days
Replay Cast
2 days
GSL
3 days
[ Show More ]
Replay Cast
3 days
GSL
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Replay Cast
4 days
WardiTV Weekly
5 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.