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Designated Balance Discussion Thread - Page 686

Forum Index > SC2 General
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ETisME
Profile Blog Joined April 2011
12700 Posts
August 10 2013 18:10 GMT
#13701
I just want to ask if people really enjoying hots more than wol
I was watching some videos of the wol
(say this one http://www.youtube.com/watch?v=Z-2gYARv58g)
so far I don't think I have seen more than 2 hots games that are upto there. (other than TvP which is mostly the same as it was in wol imo)

Just look at the unit composition diversities, the instant marine spliting, the caught unsiege omg moment, I even miss the old vortex archon toilet moment.
Watching broodlord infestors win is mostly boring but watching broodlord infestors getting beaten is amazing because how hard it was to beat it.

I think hots should have been balanced based upon this path rather than making the composition completely not viable.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
MockHamill
Profile Joined March 2010
Sweden1798 Posts
August 10 2013 18:40 GMT
#13702
I really hope Blizzard does something to even out TvP below pro level.

The best boost would be something that helps lower league players without strengthening the current go-to strat of pro players. Since Tanks are almost dead in pro-level TvP why not make them do bonus damage against shields? It would probably still not be as good as bio in Pro level TvP since bio become really strong when you have 250+ APM but it would be help the matchup become more fair at non-pro level.
chatuka
Profile Joined July 2011
1351 Posts
August 10 2013 18:51 GMT
#13703
The nydus worm was an interesting dynamic. So was the doom drop. ALl are non-existent now due to David Kim. They could have made these awesome dynamic maneuvers more difficult to attain, either by time delaying it, making it more expensive
by add-ons or just make the upgrade much more expensive.

The Terran unit is not dynamic at all from my view. The Thor is too weak to do any damage. THe hellions were pretty exciting with their ruthless harrassment of workers, until Kim nerfed the Blue Flame upgrade. I thought that nerf was too pre-mature at that time, to let the meta-game play itself out. I understood the ghosts needed a nerf, but the nerf was too severe.

It is as though the units that became OP were nerfed to such an extent that the unit became useless. That is not the point in balancing a game. The point is weakening an OP unit just so that the unit is on the fine line between OP(efficient) to Useless(expensive). THe Banshee does not deserve cloak that early in the game. That makes no sense. plus the banshee needs a speed increase as well. THere so many little things that need to be improved upon that is not being heeded to by the game balancers. It is very unfortunate
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2013-08-10 18:53:39
August 10 2013 18:52 GMT
#13704
--- Nuked ---
Salient
Profile Joined August 2011
United States876 Posts
August 10 2013 18:55 GMT
#13705
This is one of the most balanced RTS games ever made, and the races have totally different mechanics. That's a huge accomplishment. People complain way too much. You don't lose ladder games due to imbalance. You lose ladder games because you failed to scout, got supply blocked, tried something risky, messed up your micro, failed to tech switch in response to your opponent's changing composition, etc. This thread is ridiculous.
keglu
Profile Joined June 2011
Poland485 Posts
Last Edited: 2013-08-10 19:03:12
August 10 2013 19:02 GMT
#13706
On August 11 2013 03:52 Sated wrote:


Show nested quote +
On August 11 2013 03:40 MockHamill wrote:
I really hope Blizzard does something to even out TvP below pro level.

The best boost would be something that helps lower league players without strengthening the current go-to strat of pro players. Since Tanks are almost dead in pro-level TvP why not make them do bonus damage against shields? It would probably still not be as good as bio in Pro level TvP since bio become really strong when you have 250+ APM but it would be help the matchup become more fair at non-pro level.

Yeah, the WCS KR finals were really one-sided in favour of the Protoss. Something really needs to be done!

Did you read post you just commented?
chatuka
Profile Joined July 2011
1351 Posts
August 10 2013 19:03 GMT
#13707
On August 11 2013 03:55 Salient wrote:
This is one of the most balanced RTS games ever made, and the races have totally different mechanics. That's a huge accomplishment. People complain way too much. You don't lose ladder games due to imbalance. You lose ladder games because you failed to scout, got supply blocked, tried something risky, messed up your micro, failed to tech switch in response to your opponent's changing composition, etc. This thread is ridiculous.


i don't buy your argument. The game has design flaws where many units are unusable due to its stats and its innefficient ability to be productive. The Terran has several units that need a slight buff to its stats. There needs to be more dynamic action where sneak attacks, speed merchants causing havoc, as well as just goliaths at end games that just become a wrecking ball to the opponent. That is not happening, that fault lays directly to David Kim. I mean, i bet I could design the game better than David Kim, and I don't even get paid by Blizzard to do so.
RaFox17
Profile Joined May 2013
Finland4581 Posts
August 10 2013 19:41 GMT
#13708
On August 11 2013 04:03 chatuka wrote:
Show nested quote +
On August 11 2013 03:55 Salient wrote:
This is one of the most balanced RTS games ever made, and the races have totally different mechanics. That's a huge accomplishment. People complain way too much. You don't lose ladder games due to imbalance. You lose ladder games because you failed to scout, got supply blocked, tried something risky, messed up your micro, failed to tech switch in response to your opponent's changing composition, etc. This thread is ridiculous.


i don't buy your argument. The game has design flaws where many units are unusable due to its stats and its innefficient ability to be productive. The Terran has several units that need a slight buff to its stats. There needs to be more dynamic action where sneak attacks, speed merchants causing havoc, as well as just goliaths at end games that just become a wrecking ball to the opponent. That is not happening, that fault lays directly to David Kim. I mean, i bet I could design the game better than David Kim, and I don't even get paid by Blizzard to do so.

If you truly thinks so then go ahead and give us a detailed plan to fix the game. (please don´t make it simply about buffing terran)
Big J
Profile Joined March 2011
Austria16289 Posts
August 11 2013 08:09 GMT
#13709
On August 11 2013 03:52 Sated wrote:
Show nested quote +
On August 11 2013 03:10 ETisME wrote:
I just want to ask if people really enjoying hots more than wol
I was watching some videos of the wol
(say this one http://www.youtube.com/watch?v=Z-2gYARv58g)
so far I don't think I have seen more than 2 hots games that are upto there. (other than TvP which is mostly the same as it was in wol imo)

Just look at the unit composition diversities, the instant marine spliting, the caught unsiege omg moment, I even miss the old vortex archon toilet moment.
Watching broodlord infestors win is mostly boring but watching broodlord infestors getting beaten is amazing because how hard it was to beat it.

I think hots should have been balanced based upon this path rather than making the composition completely not viable.

I enjoyed WoL a lot more, but I'm starting to think that a lot of it is to do with the maps. If I could play on maps like Ohana and Cloud Kingdom then I'd be a lot happier than I am with the current map pool. I miss Xel'Naga Towers that are actually useful. I miss maps that aren't ridiculously huge for no apparent reason. I miss maps with 9 tile RAMPED chokes at the natural.

Even maps like Shakuras, oh how I miss them. Large maps don't suit me T_T

Show nested quote +
On August 11 2013 03:40 MockHamill wrote:
I really hope Blizzard does something to even out TvP below pro level.

The best boost would be something that helps lower league players without strengthening the current go-to strat of pro players. Since Tanks are almost dead in pro-level TvP why not make them do bonus damage against shields? It would probably still not be as good as bio in Pro level TvP since bio become really strong when you have 250+ APM but it would be help the matchup become more fair at non-pro level.

Yeah, the WCS KR finals were really one-sided in favour of the Protoss. Something really needs to be done!

>_>


agree. Im not the biggest fan of the mappool too. all of them seem overly large and cant find a good middle ground between being able to control terraim and being able to attack. I miss cloud kingdoms middle highground :-(
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
August 11 2013 08:20 GMT
#13710
I concur. The map pool is a little wanting, and I miss CK and Ohana too. We need a couple more smaller maps in the rotation.

KT best KT ~ 2014
scott31337
Profile Joined January 2013
United States2979 Posts
August 11 2013 08:27 GMT
#13711
The only thing is they may put imba beach, I mean gwangalli beach on ladder.. *shudder*

But I'm silver, I know what I'm talking about
THIS WAGON IS HITTING MAFIA FOR SURE BOYS!
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
August 11 2013 08:28 GMT
#13712
No, I shudder with you. It's interesting to look at, but I'd hate playing on it.
KT best KT ~ 2014
keglu
Profile Joined June 2011
Poland485 Posts
August 11 2013 09:35 GMT
#13713
Seems like trend of PvT shifting towards Protoss lately was stopped yesterday in WCS.
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
August 11 2013 09:36 GMT
#13714
On August 11 2013 17:20 aZealot wrote:
I concur. The map pool is a little wanting, and I miss CK and Ohana too. We need a couple more smaller maps in the rotation.



Why? They were in the pool far too long and every single game on both of them played out exactly the same.

We need less maps like bel'shir vestige that has been around for ages and more dynamic map pools.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Foxxan
Profile Joined October 2004
Sweden3427 Posts
August 11 2013 09:43 GMT
#13715
On August 11 2013 04:41 RaFox17 wrote:
Show nested quote +
On August 11 2013 04:03 chatuka wrote:
On August 11 2013 03:55 Salient wrote:
This is one of the most balanced RTS games ever made, and the races have totally different mechanics. That's a huge accomplishment. People complain way too much. You don't lose ladder games due to imbalance. You lose ladder games because you failed to scout, got supply blocked, tried something risky, messed up your micro, failed to tech switch in response to your opponent's changing composition, etc. This thread is ridiculous.


i don't buy your argument. The game has design flaws where many units are unusable due to its stats and its innefficient ability to be productive. The Terran has several units that need a slight buff to its stats. There needs to be more dynamic action where sneak attacks, speed merchants causing havoc, as well as just goliaths at end games that just become a wrecking ball to the opponent. That is not happening, that fault lays directly to David Kim. I mean, i bet I could design the game better than David Kim, and I don't even get paid by Blizzard to do so.

If you truly thinks so then go ahead and give us a detailed plan to fix the game. (please don´t make it simply about buffing terran)


Why should he do that?
To proof it toyou that he could do it?

I could also design this game better than what they have done already
Deleted User 137586
Profile Joined January 2011
7859 Posts
August 11 2013 09:45 GMT
#13716
On August 11 2013 18:43 Foxxan wrote:
Show nested quote +
On August 11 2013 04:41 RaFox17 wrote:
On August 11 2013 04:03 chatuka wrote:
On August 11 2013 03:55 Salient wrote:
This is one of the most balanced RTS games ever made, and the races have totally different mechanics. That's a huge accomplishment. People complain way too much. You don't lose ladder games due to imbalance. You lose ladder games because you failed to scout, got supply blocked, tried something risky, messed up your micro, failed to tech switch in response to your opponent's changing composition, etc. This thread is ridiculous.


i don't buy your argument. The game has design flaws where many units are unusable due to its stats and its innefficient ability to be productive. The Terran has several units that need a slight buff to its stats. There needs to be more dynamic action where sneak attacks, speed merchants causing havoc, as well as just goliaths at end games that just become a wrecking ball to the opponent. That is not happening, that fault lays directly to David Kim. I mean, i bet I could design the game better than David Kim, and I don't even get paid by Blizzard to do so.

If you truly thinks so then go ahead and give us a detailed plan to fix the game. (please don´t make it simply about buffing terran)


Why should he do that?
To proof it toyou that he could do it?

I could also design this game better than what they have done already


It's because when you make empty claims like "I could also design this game better than what they have done already" without proof then you sound like an idiot. That's why we asked for substantial comments.
Cry 'havoc' and let slip the dogs of war
Sissors
Profile Joined March 2012
1395 Posts
August 11 2013 09:48 GMT
#13717
On August 11 2013 18:35 keglu wrote:
Seems like trend of PvT shifting towards Protoss lately was stopped yesterday in WCS.

SC2 players and statistics, bad combination.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
August 11 2013 09:51 GMT
#13718
On August 11 2013 03:10 ETisME wrote:
I just want to ask if people really enjoying hots more than wol
I was watching some videos of the wol
(say this one http://www.youtube.com/watch?v=Z-2gYARv58g)
so far I don't think I have seen more than 2 hots games that are upto there. (other than TvP which is mostly the same as it was in wol imo)

Just look at the unit composition diversities, the instant marine spliting, the caught unsiege omg moment, I even miss the old vortex archon toilet moment.
Watching broodlord infestors win is mostly boring but watching broodlord infestors getting beaten is amazing because how hard it was to beat it.

I think hots should have been balanced based upon this path rather than making the composition completely not viable.


I enjoy hots more than wol

Vortex archon
broodlord infestor

Doesnt fit in this game at all

Even if lord/infestor get beaten it is boring starcraft
Camp, defend, economy
Greedy opening mass drones, safe to everything
Go into hive, get ultimate armee

How in the hell can this be good?
You know before hand what ua re gonna do, so u just simple do it like a robot

Hots gave viper for zerg to deal with colossous, hell yeah!
Protoss got tempest to deal with broodlords, hell yeah!

I like the widowmine for terran versus zerg especially.
More micro for zerg then against siege tank
More micro for terran then the siege tank



aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2013-08-11 10:02:42
August 11 2013 10:01 GMT
#13719
On August 11 2013 18:36 Qikz wrote:
Show nested quote +
On August 11 2013 17:20 aZealot wrote:
I concur. The map pool is a little wanting, and I miss CK and Ohana too. We need a couple more smaller maps in the rotation.



Why? They were in the pool far too long and every single game on both of them played out exactly the same.

We need less maps like bel'shir vestige that has been around for ages and more dynamic map pools.


Did they? The only one I can remember playing out the same was PvZ (Immo/Sentry all day every day). I might concede Ohana, but I do miss CK. Something about that map was cool. Both playing it and watching games on it. It would have been interesting to see how CK (and Ohana) played out in HOTS. But, really, it's more that I miss having more smaller maps.
KT best KT ~ 2014
RaFox17
Profile Joined May 2013
Finland4581 Posts
August 11 2013 10:13 GMT
#13720
Ohana would be totally terrible for zerg v toss. Just think about immortal/sentry all-in with timestop on that small natural or how easy it would be to take down the third with forcefields and timestop. But there is still more! Take down zerg third and just recall away while walling off your third with gateways.
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