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3 (queen, hydralisk, broodlord) and then we are still not considering adbuct, fungal, IT, swarmhost, spine crawler and the fact that running in with a unit that is worth less then the mine (zergling, locust, IT) or does not get killed (roach, ultralisk, overlord/overseer) can be quite a good strategy against mines.
Queen range is 5 which is not bigger than 5, so 2.
The easiest way to counter mines is just to outrange them!
Some of the things you mentioned are just desperation too ;p
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On August 03 2013 21:57 RaFox17 wrote:Show nested quote +On August 03 2013 21:51 keglu wrote:On August 03 2013 21:49 RaFox17 wrote:On August 03 2013 21:39 keglu wrote:On August 03 2013 21:23 sibs wrote:On August 03 2013 21:03 Lock0n wrote: Zerg's biggest mistake in TvZ is to make too many mutas - when you make 30 mutas, and lose them by A moving into marines or widow mines, there is no reason to complain. Making 30 mutas is basically an all in, you are gambling on being able to camp Terran production which is an instant win, otherwise 3/3 and the hive transition is delayed by so long it's not suprising they get overrun.
Zergs do not need 30 mutas, 10 is enough in order to deter medivac drops. Instead of massing mutas, just get enough banelings to hold until hive tech, then once ultras are out, it's easy to hold 4th, 5th and 6th bases and just overrun Terran.
Ultras are just ridiculously cost effectively, against anything including widow mines. If Zergs get to Ultra tech, TvZ is still Zerg favoured. Ultra hydra infestor is unbeatable by MMMM, especially with queens for transfuse and a few mutas/corrupters for air support. Takes 4 direct mine hits to kill a ultralisk maybe 5 if he doesnt take damage from anything else. Ultra 300/200 4mines 300/100 5 mines 375/125 The counter to mines is really >5 ranged units, turns out Zerg has only 2 of those. Zerg lost all matches on proleague final I'm not surprised one bit, still doing fine outside korea it seems. I wonder what blizz will do. Im not suprised too, Zero and especially Hyvaa were terrible. Maybe its not balance issue. Yes, all of the balance concern´s are based on those two games. Luckily you pointed out that maybe they were just bad. I just answered to someone who clearly pointed out PL finals. While totally dodging the real question of balance. Well played, you could be a politician.
I just found it's funny you pointed out PL finals assuming you watched them. Also is Zerg up againts Protoss too?
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Also is Zerg up againts Protoss too? If the game goes past 2 bases, quite the opposite. If 2 bases or less, 50/50.
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On August 03 2013 22:25 xyzz wrote:If the game goes past 2 bases, quite the opposite. If 2 bases or less, 50/50.
do you have any stats for that. As much as I have seen (e.g. today) at the highest level Protoss don't have that much trouble with lategame zerg that it looks in any ways favored. Even more, many of the modern Protoss timing attacks are 3base attacks...
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On August 03 2013 22:11 sibs wrote:Show nested quote + 3 (queen, hydralisk, broodlord) and then we are still not considering adbuct, fungal, IT, swarmhost, spine crawler and the fact that running in with a unit that is worth less then the mine (zergling, locust, IT) or does not get killed (roach, ultralisk, overlord/overseer) can be quite a good strategy against mines.
Queen range is 5 which is not bigger than 5, so 2. The easiest way to counter mines is just to outrange them! Some of the things you mentioned are just desperation too ;p
Two queens tank WM shots just fine, followed by a transfuse of course. IMHO, top zergs consider WMs an annoyance at best. Watching them mine sweep an entire battlefield clean without taking a single hit is thrilling in itself.
Edit: It's magical, like watching Michael Jackson moonwalk half-way across the stage while singing acapella.
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On August 03 2013 22:35 Hattori_Hanzo wrote:Show nested quote +On August 03 2013 22:11 sibs wrote: 3 (queen, hydralisk, broodlord) and then we are still not considering adbuct, fungal, IT, swarmhost, spine crawler and the fact that running in with a unit that is worth less then the mine (zergling, locust, IT) or does not get killed (roach, ultralisk, overlord/overseer) can be quite a good strategy against mines.
Queen range is 5 which is not bigger than 5, so 2. The easiest way to counter mines is just to outrange them! Some of the things you mentioned are just desperation too ;p IMHO, top zergs consider WMs an annoyance at best. heh
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On August 03 2013 22:35 Hattori_Hanzo wrote:Show nested quote +On August 03 2013 22:11 sibs wrote: 3 (queen, hydralisk, broodlord) and then we are still not considering adbuct, fungal, IT, swarmhost, spine crawler and the fact that running in with a unit that is worth less then the mine (zergling, locust, IT) or does not get killed (roach, ultralisk, overlord/overseer) can be quite a good strategy against mines.
Queen range is 5 which is not bigger than 5, so 2. The easiest way to counter mines is just to outrange them! Some of the things you mentioned are just desperation too ;p Two queens tank WM shots just fine, followed by a transfuse of course. IMHO, top zergs consider WMs an annoyance at best. Watching them mine sweep an entire battlefield clean without taking a single hit is thrilling in itself.
Not sure about that.
I think the problem comes microing vs mines in multiple fronts, say you're doing a counter attack while defending an attack, you just can't keep babysitting units while they cross the map, usually what happens is BOOM you lost 30 zerglings.
It punishes small mistakes way too hard.
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On August 03 2013 22:32 Big J wrote:Show nested quote +On August 03 2013 22:25 xyzz wrote:Also is Zerg up againts Protoss too? If the game goes past 2 bases, quite the opposite. If 2 bases or less, 50/50. do you have any stats for that. As much as I have seen (e.g. today) at the highest level Protoss don't have that much trouble with lategame zerg that it looks in any ways favored. Even more, many of the modern Protoss timing attacks are 3base attacks... No idea what you're watching. A vast majority of Protoss wins over Zerg are 2 base all ins for the exact reason that once Zerg has the economy running and all the tech options and switches available the game is an uphill climb. Additionally, the power of the force field diminishes as the game goes on so to use the sentry as effectively as possible the game can't last very long.
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usually what happens is BOOM you lost 30 zerglings.
Patrol + shift move or Amove.
Magic, you lost 4 lings at most. Oh, and that trick can be used in frontal fights too.
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On August 03 2013 22:51 xyzz wrote:Show nested quote +On August 03 2013 22:32 Big J wrote:On August 03 2013 22:25 xyzz wrote:Also is Zerg up againts Protoss too? If the game goes past 2 bases, quite the opposite. If 2 bases or less, 50/50. do you have any stats for that. As much as I have seen (e.g. today) at the highest level Protoss don't have that much trouble with lategame zerg that it looks in any ways favored. Even more, many of the modern Protoss timing attacks are 3base attacks... No idea what you're watching. A vast majority of Protoss wins over Zerg are 2 base all ins for the exact reason that once Zerg has the economy running and all the tech options and switches available the game is an uphill climb. Additionally, the power of the force field diminishes as the game goes on so to use the sentry as effectively as possible the game can't last very long.
hyvaa vs free, trap vs zero, stardust 3base timings/counterattacks/allins, sOs/naniwa 3base skytoss... I don't know what lowlevel metagame you are referring too, but at the highest level PvZ is by no means more allin then any other matchup.
yeah, if you only watch Neo Planet S games on which the 3rd is hard to take and 2base timings are very, very strong then yes. Sure, many Protoss builds rely on achieving something off 2bases, but not each of those builds is immidiatly allin and many of those harasses (like the phoenix opening, or gateway expand into recall timing) are guaranteed damage openings.
The bolded part is just phrases you repeat from WoL that have nothing to do with the real metagame.
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What really bothers me is like the Hellbat. It was designed for late-game zealots in TvP and make factory usable in TvP, however, factory is still flying scout and the match-up is the most similar to WoL than any other match-up and hellbats barely exist after the nerf.
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The bolded part is just phrases you repeat from WoL that have nothing to do with the real metagame. Of course what you just said are blatant lies or misrepresentations of the truth. Stop spreading this ridiculous propaganda. Every matchup is winnable and losable at any given point in time. What we're talking about the fact that there's tons of maps in the tournament and ladder map pool where there's simply no better way to win than going 2 base all in, and the Protoss players who are playing this game to win are playing to their strengths and all ining most of the games.
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On August 04 2013 00:07 Viserion wrote: What really bothers me is like the Hellbat. It was designed for late-game zealots in TvP and make factory usable in TvP, however, factory is still flying scout and the match-up is the most similar to WoL than any other match-up and hellbats barely exist after the nerf.
Except in TvT where they're large radius 135hp light units so they can walk through siege tank fire like it's nothing, making the ability to hold off larger armies with smaller ones (something that was pretty unique to TvT) no longer as doable.
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did anyone see how hard DRG had it trying to figure out what the toss was just doing? this game lol
zerg needs some decent static def or something to deal with these early eco cheeses
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On August 04 2013 01:00 Gr33n wrote: did anyone see how hard DRG had it trying to figure out what the toss was just doing? this game lol
zerg needs some decent static def or something to deal with these early eco cheeses drg played like shit, watch some symbol vs protoss or soulkey vs protoss to get the other side of the spectrum, where it seemingly doesn't matter what the protoss does they have an answer.
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On August 03 2013 06:41 Rabiator wrote:Show nested quote +On August 03 2013 04:42 stille_nacht wrote: Aren't the aggregate numbers for high level tournaments showing 55/45 for TvZ? I remember seeing in on SC reddit the other day, he had his sources cited, but i can't for the life of me remember. I've never heard anything close to 70/30...
I do think TvZ is kinda imbalanced in favor of the terran though. I feel like the map control/ chance of a large hit for widow mines is too large. It's similar to hellbat (though to a much lesser degree), the cost for what the potential benefits are is just so low. However, i don't think it's that imbalanced in fights, because with good micro you can usually bait things out, or even hit the rines with the mine explosions. So, i'd suggest buffing overseer vision/detection range by ~2. That way they have a much easier time detecting and removing mines so long as they keep overseers alive and active. This significantly lessens the volatility that widow mines bring to zergs attempting to mutalingbane while preserving the pure power of the mine The chance for a large hit with the Widow Mine is the same as it WOULD BE for burrowed Baneling ... except Zerg are too stupid or too greedy to get the burrow upgrade. That chance is entirely dependant upon your opponent NOT DETECTING and running into the AoE with a big clump. There are only two minor advantages of the Widow Mine has over the Banelings in that they can shoot air and they can shoot several times, but Widow Mines have a secondary job to do and that is harrassment defense ... and Mutalisks are a potential harrass ... just as many others units from Terran and Protoss are. Banelings can be used offensively and in a targeted way even against buildings, so the two units are kinda even IMO. automatic detonation
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On August 04 2013 00:24 xyzz wrote:Show nested quote +The bolded part is just phrases you repeat from WoL that have nothing to do with the real metagame. Of course what you just said are blatant lies or misrepresentations of the truth. Stop spreading this ridiculous propaganda. Every matchup is winnable and losable at any given point in time. What we're talking about the fact that there's tons of maps in the tournament and ladder map pool where there's simply no better way to win than going 2 base all in, and the Protoss players who are playing this game to win are playing to their strengths and all ining most of the games.
I gave at least examples why I think that Protoss can very well play with more than 2bases. Where is your proof that Protoss can't. Because "playing to their strengths and all inning most of the games" can also just mean that their allins are equally strong to their macro game. And maps that are bad for PvZ macrogames (which ones actually? Neo Planet S, and to some extend Whirlwind and Starstation. Anything else where it's hard to take a third?) are no reason to call Protoss bad in macrogames.
You know that Nestea won three GSL titles in 2010-2011 when ZvT was a laughably imbalanced matchup. Yet he can't keep up with today's best players. Sometimes, players get better or worse over time. Shocking, I know.
sorry, but I don't know why you would come in just to whine about WoL balance and bait.
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On August 03 2013 19:02 NarutO wrote:Show nested quote +On August 03 2013 18:57 LSN wrote:
And just to let you know - as I read somewhere that you played over 1000 games this season - I probably haven't played that many SC2 1on1s since release. So do you really think if you beat me in 1on1 that your points are gonna get better?
I mean, for real? oO First off, my points are better to begin with, because to be honest, they can't get any worse. You are blatantly balance whining its not even funny completely ignoring everything that happened in game. So the grudgematch is just to get you a trip to disneyland so we don't have to listen to your QQ anymore.
So that's how you want to deal with people who make legit points attacking Terran, ban them. Since you don't have the mod power (thank god we don't want a biased mod like you) you want to do a grudge match and try to get them to get banned because you dont like it when people tell the TRUTH about Terran advantages. Your points are horrible, you either purposefully manipulate data or ignorantly don't know how to use data (I'll assume the latter), and you're incredibly defensive about anything anyone says about your race. He's balancing whining in a DESIGNED BALANCE DISCUSSION thread...are you just hot-headed or do you actually think about the stuff you say before you say it?
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On August 04 2013 01:40 GhostOwl wrote:Show nested quote +On August 03 2013 19:02 NarutO wrote:On August 03 2013 18:57 LSN wrote:
And just to let you know - as I read somewhere that you played over 1000 games this season - I probably haven't played that many SC2 1on1s since release. So do you really think if you beat me in 1on1 that your points are gonna get better?
I mean, for real? oO First off, my points are better to begin with, because to be honest, they can't get any worse. You are blatantly balance whining its not even funny completely ignoring everything that happened in game. So the grudgematch is just to get you a trip to disneyland so we don't have to listen to your QQ anymore. So that's how you want to deal with people who make legit points attacking Terran, ban them. Since you don't have the mod power (thank god we don't want a biased mod like you) you want to do a grudge match and try to get them to get banned because you dont like it when people tell the TRUTH about Terran advantages. Your points are horrible, you either purposefully manipulate data or ignorantly don't know how to use data (I'll assume the latter), and you're incredibly defensive about anything anyone says about your race. He's balancing whining in a DESIGNED BALANCE DISCUSSION thread...are you just hot-headed or do you actually think about the stuff you say before you say it?
I pointed out the flaws in the points he was making. He simply chose to ignore them, as do you. If you can actually stand your ground against my points - please do so. Otherwise, don't.
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