• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:48
CEST 07:48
KST 14:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away GSTL Returns in 2026! SC4ALL II: SC2 Player Announcement 6/8 - Maru Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 Fall 2026 GSTL Announcement Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
BW General Discussion [Personal Project Share] Terran Defense v0.60 ASL22 General Discussion Pros React To: First 'Fastest' Map in ASL History BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Toronto invitational lan 22 august [Megathread] Daily Proleagues [ASL22] Ro24 Group B [ASL22] Ro24 Group A
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5587 users

Designated Balance Discussion Thread - Page 598

Forum Index > SC2 General
Post a Reply
Prev 1 596 597 598 599 600 1266 Next
Rhaegal
Profile Blog Joined July 2013
United States678 Posts
July 25 2013 16:32 GMT
#11941
On July 25 2013 21:36 Nebuchad wrote:
A terran won convincingly against the player hyped (wrongly, but ymmv) to have best PvT in the world? Quick, damage control, let's all snaprush to this thread, we can't let facts hurt the truth!


Rain has been said to have the world's best PvT for months. Surely, no one said about First, I hope.
http://www.twitch.tv/agonysc
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 25 2013 16:37 GMT
#11942
On July 26 2013 01:32 Rhaegal wrote:
Show nested quote +
On July 25 2013 21:36 Nebuchad wrote:
A terran won convincingly against the player hyped (wrongly, but ymmv) to have best PvT in the world? Quick, damage control, let's all snaprush to this thread, we can't let facts hurt the truth!


Rain has been said to have the world's best PvT for months. Surely, no one said about First, I hope.

I think Artosis said he was really, really good. I will need to travel back in time to listen to last weeks episode of Meta.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
SCguineapig
Profile Blog Joined January 2013
Netherlands289 Posts
Last Edited: 2013-07-25 16:46:02
July 25 2013 16:43 GMT
#11943
On July 25 2013 23:11 Rabiator wrote:
Show nested quote +
On July 25 2013 21:11 LSN wrote:
On July 25 2013 21:01 HerrHorst wrote:
On July 25 2013 20:57 LSN wrote:
Instead of watching exciting games we see terran easy mode easy win mechanics in 50% of games where terran is involved.


The next dude who wants to troll in this thread? It's getting old.


Well why don't you just watch it yourself? Its not about terran winning, its about HOW terran wins games and how easy it is to take the instant win, not just an advantage. Why are none of you terran guys seeing this? And the fourth base didnt make any difference there, I have seen this vs 3 base protoss alot of times too.

And the fourth base was up already quite some time and already paid off for half of its cost so you say 400 minerals (=4 more zealots) would have made any difference?

Defenitely not.



Just watch game 3, protoss has to all-in because there is no way back into the game vs a terran that has the advantage. Another imbalanced terran easy win mechanic. Get the advantage fend off the all-in and win or just kill and win.

Seems like the only thing that helps is all-in play vs terran and therefore all-ins vs terran are so common these days. It all makes sense finally, doesn't it?

Why dont you just stop whining about "Terran EZ-mode" and that claim that Terran players are just bad or dont do anything fancy (I already explained to you that they CANT do anything else because of the game design) and instead complain about the game design TO BLIZZARD. They are the ones who are responsible for the current situation and not the players.

Since you arent complaining about "imbalance" but rather about "how race X plays" that is the right way to do it and I wish you all the best.

Blizzard just balances the game around their "action & harrassment" style until the matchups have roughly 50% win rate and they dont care one bit about how the games are played ... as long as it involves lots of units dying and lots of harrassment and it doesnt involve mech.

----

All the "booohoo Protoss are a million times smarter than Terrans" or "Terrans are only playing ez-mode" posts over the last few pages of this thread have been extremely annoying and they should stop. They are possibly / probably breaking numbers 2-4 of the TL.net ten commandments ... (not my place to actually say so).

Lets please get back to balance discussion instead of this whine about race X, Y and Z. That is just circular sandbox argumentation of a few eight-year-olds ... "you started ... no you ... no you ... mommy!!"

If you think race X has an advantage try to find the cause for that advantage and maybe even the reason for its existence due to gameplay necessities ... and then think about the other races and look if they DONT have an advantage themselves. After you have found those advantages you could start comparing them against each other and try to reason if these things are balanced or if they make the game totally bad and one-dimensional. Argumentation and logic and common sense should be applied ...






finally a post that didn't make my mind explode of the sheer stupidity i come across on this thread. so let me as well just try to fit in with the few people that haven't lost their mind yet to the endless spree of 8 year olds stating that the race they hate is OP.

as a protoss player i have found the nexus cannon to be strong in early game pvt. easily capable of clearing out any kind of early allin/harass while the P player can play greedy. so here are my suggestions for it.
possibility 1. nerfing the range. if the range is nerfed just under the range of a siege tank (forgot what range both have) then the 1-1-1 might be a bit more valid because the siege tank can just shoot shit without being attacked by the nexus cannon.

possibility 2. nerfing the duration but letting the nexus cannon's damage increase with ground weapons upgrades. i have found the nexus cannon to be effective early game but lose its effectiveness as the game goes on. a duration nerf would make it less effective in the early game but with the additional damage it would be better late game. as attacks late game last only about 10 seconds.

these are just some of my suggestions. let me know what you think instead of whining about P being OP.

have a nice evening
broodwar wasn't perfect
TheDwf
Profile Joined November 2011
France19747 Posts
July 25 2013 16:55 GMT
#11944
On July 26 2013 01:37 Plansix wrote:
Show nested quote +
On July 26 2013 01:32 Rhaegal wrote:
On July 25 2013 21:36 Nebuchad wrote:
A terran won convincingly against the player hyped (wrongly, but ymmv) to have best PvT in the world? Quick, damage control, let's all snaprush to this thread, we can't let facts hurt the truth!


Rain has been said to have the world's best PvT for months. Surely, no one said about First, I hope.

I think Artosis said he was really, really good. I will need to travel back in time to listen to last weeks episode of Meta.

First had a really strong PvT in some of the games I watched, but today it seems he was off.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
July 25 2013 17:05 GMT
#11945
On July 26 2013 01:43 SCguineapig wrote:
Show nested quote +
On July 25 2013 23:11 Rabiator wrote:
On July 25 2013 21:11 LSN wrote:
On July 25 2013 21:01 HerrHorst wrote:
On July 25 2013 20:57 LSN wrote:
Instead of watching exciting games we see terran easy mode easy win mechanics in 50% of games where terran is involved.


The next dude who wants to troll in this thread? It's getting old.


Well why don't you just watch it yourself? Its not about terran winning, its about HOW terran wins games and how easy it is to take the instant win, not just an advantage. Why are none of you terran guys seeing this? And the fourth base didnt make any difference there, I have seen this vs 3 base protoss alot of times too.

And the fourth base was up already quite some time and already paid off for half of its cost so you say 400 minerals (=4 more zealots) would have made any difference?

Defenitely not.



Just watch game 3, protoss has to all-in because there is no way back into the game vs a terran that has the advantage. Another imbalanced terran easy win mechanic. Get the advantage fend off the all-in and win or just kill and win.

Seems like the only thing that helps is all-in play vs terran and therefore all-ins vs terran are so common these days. It all makes sense finally, doesn't it?

Why dont you just stop whining about "Terran EZ-mode" and that claim that Terran players are just bad or dont do anything fancy (I already explained to you that they CANT do anything else because of the game design) and instead complain about the game design TO BLIZZARD. They are the ones who are responsible for the current situation and not the players.

Since you arent complaining about "imbalance" but rather about "how race X plays" that is the right way to do it and I wish you all the best.

Blizzard just balances the game around their "action & harrassment" style until the matchups have roughly 50% win rate and they dont care one bit about how the games are played ... as long as it involves lots of units dying and lots of harrassment and it doesnt involve mech.

----

All the "booohoo Protoss are a million times smarter than Terrans" or "Terrans are only playing ez-mode" posts over the last few pages of this thread have been extremely annoying and they should stop. They are possibly / probably breaking numbers 2-4 of the TL.net ten commandments ... (not my place to actually say so).

Lets please get back to balance discussion instead of this whine about race X, Y and Z. That is just circular sandbox argumentation of a few eight-year-olds ... "you started ... no you ... no you ... mommy!!"

If you think race X has an advantage try to find the cause for that advantage and maybe even the reason for its existence due to gameplay necessities ... and then think about the other races and look if they DONT have an advantage themselves. After you have found those advantages you could start comparing them against each other and try to reason if these things are balanced or if they make the game totally bad and one-dimensional. Argumentation and logic and common sense should be applied ...






finally a post that didn't make my mind explode of the sheer stupidity i come across on this thread. so let me as well just try to fit in with the few people that haven't lost their mind yet to the endless spree of 8 year olds stating that the race they hate is OP.

as a protoss player i have found the nexus cannon to be strong in early game pvt. easily capable of clearing out any kind of early allin/harass while the P player can play greedy. so here are my suggestions for it.
possibility 1. nerfing the range. if the range is nerfed just under the range of a siege tank (forgot what range both have) then the 1-1-1 might be a bit more valid because the siege tank can just shoot shit without being attacked by the nexus cannon.

possibility 2. nerfing the duration but letting the nexus cannon's damage increase with ground weapons upgrades. i have found the nexus cannon to be effective early game but lose its effectiveness as the game goes on. a duration nerf would make it less effective in the early game but with the additional damage it would be better late game. as attacks late game last only about 10 seconds.

these are just some of my suggestions. let me know what you think instead of whining about P being OP.

have a nice evening





*** CLAP CLAP CLAP ***

I've been saying this for awhile now. Blizzard wanted a Dynamic game but they kinda had a little oversight with this. I 100% agree protoss needed the MSC and that they Needed a spell such as this to even everything out.... How many times have protoss been caught and completely ending the game right there. So its good and it does add balance but i feel it makes them "To Safe" like you are saying just the Range would be enough right now its 13 range which is exactly the same as tanks......
MTAC
Profile Joined May 2013
103 Posts
Last Edited: 2013-07-25 17:14:52
July 25 2013 17:11 GMT
#11946
nerfing the duration but letting the nexus cannon's damage increase with ground weapons upgrades. i have found the nexus cannon to be effective early game but lose its effectiveness as the game goes on


That is some cool idea. That kind of tweak could solve the problems in PvT (and no more 10 minutes boring play), but could help toss far longer in the game. Btw, I hugely prefered the first incarnation of MsC, tied to nexuses and being able to teleport from one to another but, i think that's dead. The range idea, i dislike it far more, coz in it's current state, Tanks would be there only for all-ins TvP, and holding all-ins TvZ, and it would allow only tank-based play.

For the other units I'd like to see some changes, and with changes that blizzard could agree to do:

I don't really know for toss, maybe increasing shield regeneration, that could lead to more use of harrassement, and therefore being slightly better dealing with bio-only play (bring back reavers T.T). Maybe carrier and tempests could do with some tweaks, tempests are boring, and carriers are sh**.

For terran, i'd love Mines/Ghosts cheaper in minerals and far heavier on gas costs (x2/x3) Tanks buffs overall, or in damage, or in supply and cost. Alongside i'd like buffs to other races against pure bioplay, so biomech or mech could be used more often, and pure bio less efective, and needing transitions/support the later the game goes on.
Drastically change the hellbats. It is less powerfull than before, but still... just... weird. Hellions and transformation should have some use too, and thor sucks in AA, but with 2 supply tanks, Tank/Mine/HB as a core of mech could work.

For Zerg. Dear, CHANGE SH !!! What i'd REALLY love: A moving scourge nest. with Few hps but powerfull, and why not with a splash that could hit ground too (but a litlle one then). Removing range up for hydras (natural), Corruptor eh... Making corruption a small splash spell maybe? And a close combat anti-air unit, but with a lot more power. Nyduses buffs overall, and maybe drops.

Diversity in a game is brought when you don't know what unit/comp you want, because all are good. And for that, we need imba stuff. Imba stuff that could be dealt with another imba stuff, and most of all skill.
Sabu113
Profile Blog Joined August 2009
United States11096 Posts
Last Edited: 2013-07-25 18:14:41
July 25 2013 18:12 GMT
#11947
On July 25 2013 21:36 Nebuchad wrote:
A terran won convincingly against the player hyped (wrongly, but ymmv) to have best PvT in the world? Quick, damage control, let's all snaprush to this thread, we can't let facts hurt the truth!


Nearly all terran semis again?

:D

On July 25 2013 22:33 Wingblade wrote:
Show nested quote +
On July 25 2013 20:55 TheDwf wrote:
I think this should be renamed the designated "Terran just won a game, call the police" thread.


You mean 20 pages ago when every Terran came on here telling us about how PvT would become extremely P favored in the near future?


Every thread. Judging by the reddit downvotes and the posting in this thread, I think the majority of active toss players posting on forums lost hope a long time ago in WoL with the shit design.

Can't we go back to how zergs need to use corrupters because they have no apm?
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Big G
Profile Joined April 2011
Italy835 Posts
July 25 2013 18:19 GMT
#11948
If a slight nerf is really needed, nexus cannon's fire rate could be affected by chronoboost. That would make photon overcharge more taxing in the early game, while giving more depth to the CB mechanics.

Apart from that, I would really like to see Revelation and Envision merged (like, cloaked units are revealed by Revelation for a short period of time) to make the Oracle more interesting in mid/late game. That would help against swarm host, cloaked ghost, etc. At that point I wouldn't mind a nerf to the Oracle dps along with the proposed speed buff, since right now it is a binary unit (either it does a lot of damage or it gets shut down easily).

SCguineapig
Profile Blog Joined January 2013
Netherlands289 Posts
July 25 2013 18:20 GMT
#11949
On July 26 2013 03:12 Sabu113 wrote:


Can't we go back to how zergs need to use corrupters because they have no apm?


i have seen alot of zerg players have higher APM then terran and toss players.
broodwar wasn't perfect
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2013-07-25 18:54:11
July 25 2013 18:51 GMT
#11950
i can't believe that bomber game was whined about, bomber is in incredible form lately

10-14 hours a day for the last year, while top Z and P dont practice nearly that much. Bomber's earned all the success he has an people attributing it to his race are forgetting his ridiculous consistency, especially considering the vast majority of top Terran legends are gone due to injury etc

On July 26 2013 03:20 SCguineapig wrote:
Show nested quote +
On July 26 2013 03:12 Sabu113 wrote:


Can't we go back to how zergs need to use corrupters because they have no apm?


i have seen alot of zerg players have higher APM then terran and toss players.


id say a lot of this especially at the pro level comes from mass unit production and creep spread
TheDwf
Profile Joined November 2011
France19747 Posts
July 25 2013 18:56 GMT
#11951
On July 26 2013 03:20 SCguineapig wrote:
i have seen alot of zerg players have higher APM then terran and toss players.

Yes, more units to produce + repetitive actions such as creep/Overlord spread.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 25 2013 19:04 GMT
#11952
On July 26 2013 03:56 TheDwf wrote:
Show nested quote +
On July 26 2013 03:20 SCguineapig wrote:
i have seen alot of zerg players have higher APM then terran and toss players.

Yes, more units to produce + repetitive actions such as creep/Overlord spread.

Holding down Z to make 40 zerglings has got to pump that AMP up a bit, with creep, and other stuff. But mostly holding down ZZZZZZZZZZZZZZZZZ.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
RaFox17
Profile Joined May 2013
Finland4581 Posts
July 25 2013 19:07 GMT
#11953
On July 26 2013 04:04 Plansix wrote:
Show nested quote +
On July 26 2013 03:56 TheDwf wrote:
On July 26 2013 03:20 SCguineapig wrote:
i have seen alot of zerg players have higher APM then terran and toss players.

Yes, more units to produce + repetitive actions such as creep/Overlord spread.

Holding down Z to make 40 zerglings has got to pump that AMP up a bit, with creep, and other stuff. But mostly holding down ZZZZZZZZZZZZZZZZZ.

Whats the key for marine?
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2013-07-25 19:09:22
July 25 2013 19:07 GMT
#11954
On July 26 2013 04:07 RaFox17 wrote:
Show nested quote +
On July 26 2013 04:04 Plansix wrote:
On July 26 2013 03:56 TheDwf wrote:
On July 26 2013 03:20 SCguineapig wrote:
i have seen alot of zerg players have higher APM then terran and toss players.

Yes, more units to produce + repetitive actions such as creep/Overlord spread.

Holding down Z to make 40 zerglings has got to pump that AMP up a bit, with creep, and other stuff. But mostly holding down ZZZZZZZZZZZZZZZZZ.

Whats the key for marine?


a to make em
a to move em

http://static.quickmeme.com/media/social/qm.gif
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 25 2013 19:09 GMT
#11955
On July 26 2013 04:07 c0sm0naut wrote:
Show nested quote +
On July 26 2013 04:07 RaFox17 wrote:
On July 26 2013 04:04 Plansix wrote:
On July 26 2013 03:56 TheDwf wrote:
On July 26 2013 03:20 SCguineapig wrote:
i have seen alot of zerg players have higher APM then terran and toss players.

Yes, more units to produce + repetitive actions such as creep/Overlord spread.

Holding down Z to make 40 zerglings has got to pump that AMP up a bit, with creep, and other stuff. But mostly holding down ZZZZZZZZZZZZZZZZZ.

Whats the key for marine?


a to make em
a to move em

And you don't hold it down because bad stuff happens like you get 7 being built in 2 raxes.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
c0sm0naut
Profile Joined April 2011
United States1229 Posts
July 25 2013 19:14 GMT
#11956
On July 26 2013 04:09 Plansix wrote:
Show nested quote +
On July 26 2013 04:07 c0sm0naut wrote:
On July 26 2013 04:07 RaFox17 wrote:
On July 26 2013 04:04 Plansix wrote:
On July 26 2013 03:56 TheDwf wrote:
On July 26 2013 03:20 SCguineapig wrote:
i have seen alot of zerg players have higher APM then terran and toss players.

Yes, more units to produce + repetitive actions such as creep/Overlord spread.

Holding down Z to make 40 zerglings has got to pump that AMP up a bit, with creep, and other stuff. But mostly holding down ZZZZZZZZZZZZZZZZZ.

Whats the key for marine?


a to make em
a to move em

And you don't hold it down because bad stuff happens like you get 7 being built in 2 raxes.



yeah queue cancels probably up my apm so much, lols
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 25 2013 19:25 GMT
#11957
On July 26 2013 04:14 c0sm0naut wrote:
Show nested quote +
On July 26 2013 04:09 Plansix wrote:
On July 26 2013 04:07 c0sm0naut wrote:
On July 26 2013 04:07 RaFox17 wrote:
On July 26 2013 04:04 Plansix wrote:
On July 26 2013 03:56 TheDwf wrote:
On July 26 2013 03:20 SCguineapig wrote:
i have seen alot of zerg players have higher APM then terran and toss players.

Yes, more units to produce + repetitive actions such as creep/Overlord spread.

Holding down Z to make 40 zerglings has got to pump that AMP up a bit, with creep, and other stuff. But mostly holding down ZZZZZZZZZZZZZZZZZ.

Whats the key for marine?


a to make em
a to move em

And you don't hold it down because bad stuff happens like you get 7 being built in 2 raxes.



yeah queue cancels probably up my apm so much, lols

Yeah, I just make my stalker dance around while I wait for the reaper to come and scout, get distracted by workers and then die because he is still a reaper.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
GhostOwl
Profile Blog Joined July 2011
766 Posts
July 25 2013 19:50 GMT
#11958
On July 25 2013 17:04 Terrasmith wrote:

Mines and medivacs aren't tier 1 units. So you have two armies on tier 1/tier 2 and neither break each other. No surprise.
And I watched that game. Reality wasn't "still in it," it was more of a long slow death animation.

I'd be very careful about nerfing stim, because it could easily make "terran slightly OP" into "terran loses 80% of games." It's a massively important mechanic for bio to be viable (and we already know that mech isn't viable).



True, mines and medivacs aren't tier 1. But you don't really need that many of them. And they can be slowly produced throughout the game, unlike other races like infestors who need to be pumped out to stop certain timing pushes and need to have high energy to be useful.

Nerfing stim would be a good idea, but yes we don't want to over-nerf it. Maybe reduce the DPS a little, and make it cost a bit more health.
GhostOwl
Profile Blog Joined July 2011
766 Posts
July 25 2013 20:09 GMT
#11959
On July 26 2013 00:43 Ghanburighan wrote:
As a side note, it's amusing that three regulars of this thread: per se, LSN and Emzeeshady were just temp banned for balance whining. That's an interesting lesson, you can speak imba in here, but some of those views are just not acceptable on the rest of TL.


It's one thing to disagree with a view. It's totally another when you try to involve mods / thread closed just because you dont want to hear the "Terran is overpowered currently" discussions rampant in a BALANCE DISCUSSION thread. That's just messed up.

Terran Bio/Medivac/ WM combo is currently too strong, and it's killing TvZ right now, whether you want to admit it or not. Equal trade engagements are a lot worse for Zerg, who constantly loses gas while Terran loses marines only (Thanks to Turbo button on medivacs) and can replenish marines easily with Mules.
SCguineapig
Profile Blog Joined January 2013
Netherlands289 Posts
July 25 2013 21:29 GMT
#11960
On July 26 2013 05:09 GhostOwl wrote:
Show nested quote +
On July 26 2013 00:43 Ghanburighan wrote:
As a side note, it's amusing that three regulars of this thread: per se, LSN and Emzeeshady were just temp banned for balance whining. That's an interesting lesson, you can speak imba in here, but some of those views are just not acceptable on the rest of TL.


It's one thing to disagree with a view. It's totally another when you try to involve mods / thread closed just because you dont want to hear the "Terran is overpowered currently" discussions rampant in a BALANCE DISCUSSION thread. That's just messed up.

Terran Bio/Medivac/ WM combo is currently too strong, and it's killing TvZ right now, whether you want to admit it or not. Equal trade engagements are a lot worse for Zerg, who constantly loses gas while Terran loses marines only (Thanks to Turbo button on medivacs) and can replenish marines easily with Mules.



discussing balance and boldly stating that terran is OP are 2 different things.
nexus cannon as well as marine mine medivac and SH viper are to strong. so they all 3 need slight nerfs. the problem is though if you nerf it for 1 matchup it might get worse in the other. for instance if you nerf stim vs zerg then tvp could become dominated by P players. if you nerf mines they might become the shittiest unit in the game. it's the reason why blizzard isn't taking to much action right now. they have to think carefully of what they do. and i rather have a little bit off win percentage for one side then have a patch in 1 week which causes the nerfed race to lose 80% of its games.
broodwar wasn't perfect
Prev 1 596 597 598 599 600 1266 Next
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
23:00
FSL s11 - code S championships
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft535
Trikslyr23
ProTech13
StarCraft: Brood War
actioN 1269
Larva 199
Dota 2
The International94644
Gorgc4979
NeuroSwarm113
League of Legends
JimRising 764
Super Smash Bros
hungrybox540
Other Games
summit1g10299
C9.Mang0302
ViBE162
RuFF_SC270
Organizations
Other Games
gamesdonequick570
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH231
• Hupsaiya 80
• Kozan
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• intothetv
StarCraft: Brood War
• Light_VIP 25
• iopq 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota240
• Noizen32
League of Legends
• Rush1268
• Lourlo790
• Stunt335
Upcoming Events
CranKy Ducklings
4h 13m
PiG Sty Festival
6h 13m
Zoun vs Solar
SHIN vs Maru
Patches Events
10h 13m
Sparkling Tuna Cup
1d 4h
PiG Sty Festival
1d 6h
TBD vs Reynor
Serral vs TBD
OSC
1d 10h
Afreeca Starleague
2 days
hero vs ggaemo
Larva vs Mong
The Patches Monday
2 days
Afreeca Starleague
3 days
Soulkey vs PianO
JyJ vs sSak
GSL
3 days
[ Show More ]
PiGosaur Cup
3 days
Replay Cast
3 days
Afreeca Starleague
4 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
4 days
The PondCast
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.