• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:51
CEST 04:51
KST 11:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?83Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Gypsy to Korea Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion [Personal Project Share] Terran Defense v0.60
Tourneys
Brood War in Budapest ! WORTEX 2026 BW Finals KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9940 users

Designated Balance Discussion Thread - Page 436

Forum Index > SC2 General
Post a Reply
Prev 1 434 435 436 437 438 1266 Next
Big J
Profile Joined March 2011
Austria16289 Posts
April 09 2013 11:10 GMT
#8701
On April 09 2013 18:32 ZenithM wrote:
Show nested quote +
On April 09 2013 18:02 Hypemeup wrote:
On April 09 2013 17:52 Nekovivie wrote:
I just hope they take a closer look at the widow mine, instead of leaving it for almost a year like they did with WoL infestors.

It's five times as difficult to counter mines as it is to use them.


I think that is the point, terran gets an easy to use-Hard to deal with unit to bring the other races up to Terrans micro requirements. I noticed a pattern in the new units overall for that. Terran got very easy to use units/abilities while Zerg and Protoss got units that require thought to properly use. I think it was to fix the fact that terran had way more requirements with their lategame army compared to Z/P.

That actually isn't quite 100% right. Terran indeed got the hellbat, an A-move friendly unit, while Protoss got Oracle and Zerg got Vipers which are quite micro intensive. However, all races got static/positional units that don't require many APMs to use (mine, tempest, swarmhosts).

I'm sure mines will take a lot of positional skill anyway once Blizzard gives them a taste of their nerfhammer :D


then you haven't played properly with swarmhosts yet. If the opponent just does as much as threaten to pressure them, you better control them properly or you will just lose them for free.

They are basically like bio in that regard:
If you have enough/the opponent isn't properly prepared --> a move. If the opponent has enough to actually combat them --> you have a fuckton to do to make them work.
Tuczniak
Profile Joined September 2010
1561 Posts
April 09 2013 11:16 GMT
#8702
I would remove the upgrade for mines and reduce aoe for all those reason mentioned above.
WombaT
Profile Blog Joined May 2010
Northern Ireland27328 Posts
April 09 2013 11:21 GMT
#8703
On April 09 2013 20:08 Bagi wrote:
No, you just slightly tone down the AOE so that one lucky mine won't kill 12 banes at once. It will still oneshot mutas and be effective against ling/bane, but makes them a little less scary for zerg to attack into.

It's called taking baby steps towards a balanced unit, a concept many people here don't seem to understand at all.

I'm all for baby steps, I just see it differently from you on this.

Anyway, at least they are currently a useful unit for Terran, which is a better starting point than having to buff stuff until it sees use.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
April 09 2013 11:25 GMT
#8704
I have been thinking about this for a day or two, and it's not directed at units specifically but more game-play wise.

Viewers and players both want a dynamic and versatile game. The games should be able to be played with many variable styles and strategies that are all viable. So what's the problem then? The answer to me is sort of counter intuitive:

Harassing/drop/stealth plays can do ridiculous amounts of damage but they are also very easily shut down. The perfect example is the new medivac afterburners. In WoL drop by Terrans were by the end becoming a thing of the past because they would get shut down completely. The afterburners are a necessity, and I believe need to remain, to encourage drop style play. It can still be shut down relatively easily but at the same time if the defender makes the slightest mistake they can take catastrophic damage. The essence is that people ask for nerfs to units that are precisely like this, i.e, WM, Afterburners, Oracle, etc,. The problem is that if the play is shut down then the defender is quite far ahead.

I feel that the balancing between aggressive/drop/harass type plays vs. standard/turtle/defense play is way too polar which ends up favoring the latter overall. Do we really want to go back to the camp on 3-4 bases boringness of WoL? Personally I don't, so regardless of how frustrated I feel when I get WM in my mineral line, or something, it's still better than just macroing for 20 min. The game needs to shift to have lower potential damage from harass/drops style plays and at the same time enable that sort of play through either adjustments in static defense or maps where the outcome is very similar when people are trading armies rather than: "Oh I just lost 30 drones, gg, I guess." or "He scouted my DT, now I'm behind."
Rossie
Profile Joined November 2012
136 Posts
Last Edited: 2013-04-09 11:41:29
April 09 2013 11:40 GMT
#8705
On April 09 2013 20:25 BeyondCtrL wrote:
Do we really want to go back to the camp on 3-4 bases boringness of WoL?
No. Which is why it's questionable in the extreme that Protoss is given a "harass" unit that's only effective at killing workers. Or maybe a tech lab if you're lucky. I want to level buildings, I want to be able to destroy isolated missile turrets. Not get forced into turtle play as soon as they have a little static defence. Which, incidentally, is the same static defence that is the counter to DTs, phoenixes, void rays, and, after a fashion, even warp prisms.
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
April 09 2013 12:25 GMT
#8706
On April 09 2013 20:40 Rossie wrote:
Show nested quote +
On April 09 2013 20:25 BeyondCtrL wrote:
Do we really want to go back to the camp on 3-4 bases boringness of WoL?
No. Which is why it's questionable in the extreme that Protoss is given a "harass" unit that's only effective at killing workers. Or maybe a tech lab if you're lucky. I want to level buildings, I want to be able to destroy isolated missile turrets. Not get forced into turtle play as soon as they have a little static defence. Which, incidentally, is the same static defence that is the counter to DTs, phoenixes, void rays, and, after a fashion, even warp prisms.


Harass is not supposed to kill the other guy outright.
TeeTS
Profile Joined June 2011
Germany2762 Posts
April 09 2013 12:32 GMT
#8707
On April 09 2013 20:40 Rossie wrote:
Show nested quote +
On April 09 2013 20:25 BeyondCtrL wrote:
Do we really want to go back to the camp on 3-4 bases boringness of WoL?
No. Which is why it's questionable in the extreme that Protoss is given a "harass" unit that's only effective at killing workers. Or maybe a tech lab if you're lucky. I want to level buildings, I want to be able to destroy isolated missile turrets. Not get forced into turtle play as soon as they have a little static defence. Which, incidentally, is the same static defence that is the counter to DTs, phoenixes, void rays, and, after a fashion, even warp prisms.


this unit kills marines in a very questionable ratio. What do you want more?
Big J
Profile Joined March 2011
Austria16289 Posts
April 09 2013 12:32 GMT
#8708
On April 09 2013 21:25 Hypemeup wrote:
Show nested quote +
On April 09 2013 20:40 Rossie wrote:
On April 09 2013 20:25 BeyondCtrL wrote:
Do we really want to go back to the camp on 3-4 bases boringness of WoL?
No. Which is why it's questionable in the extreme that Protoss is given a "harass" unit that's only effective at killing workers. Or maybe a tech lab if you're lucky. I want to level buildings, I want to be able to destroy isolated missile turrets. Not get forced into turtle play as soon as they have a little static defence. Which, incidentally, is the same static defence that is the counter to DTs, phoenixes, void rays, and, after a fashion, even warp prisms.


Harass is not supposed to kill the other guy outright.


that's not what he said. He said he wants to be able to pick of buildings. Like drops are doing all the time.
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
April 09 2013 12:41 GMT
#8709
On April 09 2013 21:32 Big J wrote:
Show nested quote +
On April 09 2013 21:25 Hypemeup wrote:
On April 09 2013 20:40 Rossie wrote:
On April 09 2013 20:25 BeyondCtrL wrote:
Do we really want to go back to the camp on 3-4 bases boringness of WoL?
No. Which is why it's questionable in the extreme that Protoss is given a "harass" unit that's only effective at killing workers. Or maybe a tech lab if you're lucky. I want to level buildings, I want to be able to destroy isolated missile turrets. Not get forced into turtle play as soon as they have a little static defence. Which, incidentally, is the same static defence that is the counter to DTs, phoenixes, void rays, and, after a fashion, even warp prisms.


Harass is not supposed to kill the other guy outright.


that's not what he said. He said he wants to be able to pick of buildings. Like drops are doing all the time.


He also himself said that sometimes oracles can pick of Tlabs.

And single drops should never pick off any building, it requires a screwup on the other guys end.
MattD
Profile Joined March 2013
United Kingdom83 Posts
April 09 2013 13:21 GMT
#8710
can someone explain to me why widow mines don't take attack priority, is this intentional? This is a HUGE problem when they are mixed into an army, when you go to attack your units just ignore the mines and run right past them or on top of them and dont even attack them, they just attack the units behind them. This means to kill them before they go off you have to actually click on them and when there are 10-12 mines this is impossible which makes engagements incredibly cost inefficient because of the amount of damage the mines are doing.
Bagi
Profile Joined August 2010
Germany6799 Posts
April 09 2013 13:32 GMT
#8711
On April 09 2013 22:21 MattD wrote:
can someone explain to me why widow mines don't take attack priority, is this intentional? This is a HUGE problem when they are mixed into an army, when you go to attack your units just ignore the mines and run right past them or on top of them and dont even attack them, they just attack the units behind them. This means to kill them before they go off you have to actually click on them and when there are 10-12 mines this is impossible which makes engagements incredibly cost inefficient because of the amount of damage the mines are doing.

Yeah it's intentional, and was patched in later in the beta. Before it mines couldn't really be used as an aggressive unit, and the drilling claws upgrade was just useless.
Big J
Profile Joined March 2011
Austria16289 Posts
April 09 2013 14:08 GMT
#8712
On April 09 2013 21:41 Hypemeup wrote:
Show nested quote +
On April 09 2013 21:32 Big J wrote:
On April 09 2013 21:25 Hypemeup wrote:
On April 09 2013 20:40 Rossie wrote:
On April 09 2013 20:25 BeyondCtrL wrote:
Do we really want to go back to the camp on 3-4 bases boringness of WoL?
No. Which is why it's questionable in the extreme that Protoss is given a "harass" unit that's only effective at killing workers. Or maybe a tech lab if you're lucky. I want to level buildings, I want to be able to destroy isolated missile turrets. Not get forced into turtle play as soon as they have a little static defence. Which, incidentally, is the same static defence that is the counter to DTs, phoenixes, void rays, and, after a fashion, even warp prisms.


Harass is not supposed to kill the other guy outright.


that's not what he said. He said he wants to be able to pick of buildings. Like drops are doing all the time.


He also himself said that sometimes oracles can pick of Tlabs.

And single drops should never pick off any building, it requires a screwup on the other guys end.

Oracle dps vs a building: 10

1 marauder dps vs a building: 20
1 marine dps vs a building: 10
(yeah armor plays a role in all of those situations... however it doesn't matter for what I'm saying)


If we consider 1-2 oracles being able to picking up a 400health techlab then we should consider 8supply of MM being easily able to pick of a 900health robotics. Or two.

(blablabla about investment costs, difference of races whatever... in the end it turns out that terran drops do pick off buildings very often and oracles don't. No matter whether it requires a screwup or not. It happens a lot)
Rossie
Profile Joined November 2012
136 Posts
April 09 2013 14:27 GMT
#8713
On April 09 2013 21:32 TeeTS wrote:
this unit kills marines in a very questionable ratio. What do you want more?
Haven't tried it, but is it really cost effective against stimmed marines?
Big J
Profile Joined March 2011
Austria16289 Posts
April 09 2013 14:41 GMT
#8714
On April 09 2013 23:27 Rossie wrote:
Show nested quote +
On April 09 2013 21:32 TeeTS wrote:
this unit kills marines in a very questionable ratio. What do you want more?
Haven't tried it, but is it really cost effective against stimmed marines?

no. It's really strong early on when a Terran invests into an expansion and factory/starport tech and additional barracks and addons and stim and shields and has a very low unit/production count + needs units at the front because he does have no intell against the first stalkers. But in the midgame, the oracle is just way too expensive to stand a chance against marines.
Rossie
Profile Joined November 2012
136 Posts
April 09 2013 14:51 GMT
#8715
On April 09 2013 23:41 Big J wrote:
no. It's really strong early on when a Terran invests into an expansion and factory/starport tech and additional barracks and addons and stim and shields and has a very low unit/production count + needs units at the front because he does have no intell against the first stalkers. But in the midgame, the oracle is just way too expensive to stand a chance against marines.
And they're still complaining.
TimENT
Profile Joined November 2012
United States1425 Posts
April 09 2013 14:53 GMT
#8716
The only balance issues I see right now are-
-maybe mines op v Z BARELY (buff overseers? i don't wanna see the game slow down...)

medivacs & airtoss haven't really dominated any games I've seen. mainly mistakes made by the opponents
Barcelona / Arsenal Fan!
WombaT
Profile Blog Joined May 2010
Northern Ireland27328 Posts
April 09 2013 14:55 GMT
#8717
They complain because it's hard to scout out. You often tend to be stuck in your base and soft-contained with a stalker/MsC for the all-in variants of Oracle-centred play, and it's often proxied which can make scans unreliable.

Based on the information you can gather at those timings, you can't rule out say, an immortal bust, or various other things which require very different responses to heavy oracle play.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Rossie
Profile Joined November 2012
136 Posts
April 09 2013 15:02 GMT
#8718
On April 09 2013 23:55 Wombat_NI wrote:
They complain because it's hard to scout out. You often tend to be stuck in your base and soft-contained with a stalker/MsC for the all-in variants of Oracle-centred play, and it's often proxied which can make scans unreliable.

Based on the information you can gather at those timings, you can't rule out say, an immortal bust, or various other things which require very different responses to heavy oracle play.
Build a load of bunkers, put your SCVs inside if they have oracles. Salvage if they don't go oracles.

You can have that one for free.
WombaT
Profile Blog Joined May 2010
Northern Ireland27328 Posts
April 09 2013 15:03 GMT
#8719
Where are you building these bunkers?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Rossie
Profile Joined November 2012
136 Posts
April 09 2013 15:08 GMT
#8720
On April 10 2013 00:03 Wombat_NI wrote:
Where are you building these bunkers?
Around mineral line. Come on, don't be pedantic. Stopping oracles is not a serious problem compared with the shit Protoss have had to deal with. It'll probably only be used for revelation a few months into the game.
Prev 1 434 435 436 437 438 1266 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 193
RuFF_SC2 190
WinterStarcraft103
StarCraft: Brood War
Shuttle 1925
Hyuk 242
910 74
sSak 58
Terrorterran 14
Yoon 12
Dota 2
NeuroSwarm191
Counter-Strike
minikerr58
Super Smash Bros
Mew2King74
Heroes of the Storm
Khaldor146
Other Games
summit1g8216
JimRising 819
PiGStarcraft351
XaKoH 117
ViBE68
Organizations
Other Games
gamesdonequick2632
BasetradeTV94
[ Show 10 non-featured ]
StarCraft 2
• practicex 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Light_VIP 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Sparkling Tuna Cup
7h 10m
OSC
9h 10m
Shopify Rebellion Sundays
12h 10m
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
13h 10m
OSC
21h 10m
Afreeca Starleague
1d 7h
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
1d 8h
Monday Night Weeklies
1d 13h
Afreeca Starleague
2 days
Leta vs ggaemo
Jaedong vs Queen
GSL
2 days
[ Show More ]
PiGosaur Cup
2 days
Kung Fu Cup
3 days
Replay Cast
3 days
The PondCast
4 days
KCM Race Survival
4 days
Escore
5 days
IntoTheTV X SOOP
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.