• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:10
CEST 07:10
KST 14:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash4[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy9ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - Presented by Monster Energy Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash ASL21 General Discussion Pros React To: SoulKey vs Ample RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group D [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12271 users

Designated Balance Discussion Thread - Page 404

Forum Index > SC2 General
Post a Reply
Prev 1 402 403 404 405 406 1266 Next
ZenithM
Profile Joined February 2011
France15952 Posts
March 25 2013 13:40 GMT
#8061
On March 25 2013 22:27 bigbadgreen wrote:
Show nested quote +
I think its funny that zerg players are complaining about Speedvacs. You can have overlords in dead space, to spot these drops.

It's not always about the peripheral drops. In the game I mentioned the medivacs didn't fly over dead space. They were flying to the top of the ramps leading to the 4th and 5th of Life and forcing him to move his army back and forth. with the DPS of marine/marauder it doesn't take long to snipe a hatch.

Wow, something was forcing Life to do something else, that must be really OP! Did Life win? Yes, of course? Oh shit, that's OP anyway!

-> Drops forcing Zerg to react is not a good argument for a drop nerf. Zerg wasn't forced to react to anything for almost 1 year and we know how that turned out.
Nah honestly, drops are fine vs Zerg, they're more concerning vs Protoss.
bigbadgreen
Profile Joined October 2010
United States142 Posts
Last Edited: 2013-03-25 13:57:51
March 25 2013 13:41 GMT
#8062
Creep spread is free vision.
Burrow lings around the map to catch drops.

I think zerg just needs to adapt.. For once.

watch the game. edit: sorry didn't specify which game. mlg dallas polt vs life game 4
Grimmac
Profile Joined January 2011
United Kingdom71 Posts
March 25 2013 13:46 GMT
#8063
just add a exchangeable resource. like boost costs energy, higher cooldown.
so now is a trade to use it. this should be in pair with the benefit. getting free boosts is annoying ...

still not sure why Terran are the only ones to get free enhances/cool things.
bigbadgreen
Profile Joined October 2010
United States142 Posts
March 25 2013 13:48 GMT
#8064
Wow, something was forcing Life to do something else, that must be really OP! Did Life win? Yes, of course? Oh shit, that's OP anyway!

no Polt won that game. The issue isn't forcing zerg to react,. the issue is that you're forcing zerg to choose between splitting thier army and not being able to defend anything anywhere. Or just giving up their production ability. what a great choice. Even in full out defensive mode Life couldn't hold.
Ok maybe not nerf medivacs but buff roach/hydra/spore to be able to stop a drop. the only way roach/hydra can beat a terran dedicated to drops is with viper support. and drops come earlier than vipers do. You have to give zerg a chance to take down the drops they do spot.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2013-03-25 14:08:05
March 25 2013 13:57 GMT
#8065
On March 25 2013 22:46 Grimmac wrote:
just add a exchangeable resource. like boost costs energy, higher cooldown.
so now is a trade to use it. this should be in pair with the benefit. getting free boosts is annoying ...

still not sure why Terran are the only ones to get free enhances/cool things.

Wtf...
Void ray buff was free.
Muta acceleration and regen were free.
I've had enough of seeing that argument. If you find what Terran got cooler, that's your problem, but all races got something out of this expansion pack.

On March 25 2013 22:48 bigbadgreen wrote:
Show nested quote +
Wow, something was forcing Life to do something else, that must be really OP! Did Life win? Yes, of course? Oh shit, that's OP anyway!

no Polt won that game. The issue isn't forcing zerg to react,. the issue is that you're forcing zerg to choose between splitting thier army and not being able to defend anything anywhere. Or just giving up their production ability. what a great choice. Even in full out defensive mode Life couldn't hold.
Ok maybe not nerf medivacs but buff roach/hydra/spore to be able to stop a drop. the only way roach/hydra can beat a terran dedicated to drops is with viper support. and drops come earlier than vipers do. You have to give zerg a chance to take down the drops they do spot.

So Polt won a game against an exhausted as fuck Life. Big fucking deal.
If 2 drops are going on at the same time and he pushes with his main army on the creep, here's how you do it: you split your army in 2 to deal with the 2 drops (your army is at least as big as Terran's army, so one half should deal with a puny drop very easily), then you gather your forces and deal with the push. Your army is fast, his is slow, by the time you dealt with the drops, his army can't have advanced very far on the creep and you can defend with all your forces.

Protip: You can still make mutalisks, you're not forced to wait for vipers.
Protip2: Life did make mutalisks in the later rounds of that tournament.
Protip3: Life won the tournament.

The solution to beating Terran with Zerg is actually to play better than him. Something Zerg hasn't had to do for a year, I know, but I'm sure they will learn to do it eventually.
DooMDash
Profile Joined May 2010
United States1015 Posts
March 25 2013 14:50 GMT
#8066
My early quick opinions on the balance (Terran):

1: Medivac speed boost needs to have a large cooldown. The problem others like MKP have mentioned is there is no risk reward for it. I think if you had a cooldown that last 1 minute you would at least have to think about when you use it, rather than using it for getting in a base, and getting out, you'd have to choose one. In some situations this would make your army able to get in a base it normally wouldnt, but without the ability to just boost back by the same defenses on the way out. I don't think the medivacs should have it taken away, but I do think it should be an extremely limited last resort type of measure.

2: Oracles need to be delayed. Yes with proper scouting ( I reaper scout these a lot ) you can prepare, but the amount of preparation needed is some what ridiculous at the stage of the game the unit comes out. That and if you are unable to get a good scout of the amount of work to be safe against it is also absurd for that stage of the game. I don't think there is anything wrong with the unit itself, more the speed at which it can come out, especially with proxies.

3: Swarm Hosts seem kind of pointless? At least in my experience I haven't seen any reason to use them against a Terran. Probably the least exciting unit in HotS.

4: Tempest, range 15. This is probably the one thing I don't understand the most. Why do they need such range? I can understand a protoss air siege unit but range 15 seems unnecessary. I say something like 12 would be more realistic.
S1 3500+ Master T. S2 1600+ Master T.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45387 Posts
March 25 2013 16:45 GMT
#8067
On March 25 2013 23:50 DooMDash wrote:
1: Medivac speed boost needs to have a large cooldown. The problem others like MKP have mentioned is there is no risk reward for it. I think if you had a cooldown that last 1 minute you would at least have to think about when you use it, rather than using it for getting in a base, and getting out, you'd have to choose one. In some situations this would make your army able to get in a base it normally wouldnt, but without the ability to just boost back by the same defenses on the way out. I don't think the medivacs should have it taken away, but I do think it should be an extremely limited last resort type of measure.


I think a longer cooldown seems like a sensible nerf, as medivac drops and multitasking can still be encouraged but you won't constantly be able to swoop around your opponent's base forever.

That change makes far more sense than making the boost cost energy, considering an energy cost would make medivacs even harder to kill (because feedback would do less damage).
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
MetalxStorm
Profile Joined January 2012
United States71 Posts
March 25 2013 17:33 GMT
#8068
Does anyone else think that the medivac is fine? I'm a masters toss and I havent been having that much trouble with it
The Darkness Rides
Zystra
Profile Joined March 2011
United Kingdom79 Posts
March 25 2013 17:37 GMT
#8069
On March 26 2013 02:33 MetalxStorm wrote:
Does anyone else think that the medivac is fine? I'm a masters toss and I havent been having that much trouble with it


Planetary Nexus owns drops in my opinion. Only koreans can pull them off.
Ramiz1989
Profile Joined July 2012
12124 Posts
March 25 2013 17:42 GMT
#8070
On March 26 2013 02:33 MetalxStorm wrote:
Does anyone else think that the medivac is fine? I'm a masters toss and I havent been having that much trouble with it

I also think that is fine, we will see in a few months, I think that they shouldn't touch anything for now.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
March 25 2013 17:48 GMT
#8071
Am I the only one who thinks Blizzard should put their test realms into heavy use with radical balance changes, I mean a lot of modders try plenty of things out but the player bases seem very fragmented and I doubt most of the feedback reaches them. They could just slap a frontpage "Try it now!" ad and sit back and collect data.
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
March 25 2013 18:24 GMT
#8072
On March 25 2013 15:14 aksfjh wrote:
Show nested quote +
On March 25 2013 15:11 MrMotionPicture wrote:
Speedvacs should just take a little extra damage whenever they are in boost mode. I think that is all that would really have to be changed with that.

That completely negates the purpose of the speed boost...

No, it makes it more risky to use the boost, but makes players think more strategically where to drop off the units instead of straight into everything. It shouldn't do a lot of extra damage, just a little to pose a threat.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
SKIKS
Profile Joined March 2013
10 Posts
Last Edited: 2013-03-25 18:38:06
March 25 2013 18:32 GMT
#8073
On March 26 2013 01:45 DarkPlasmaBall wrote:
Show nested quote +
On March 25 2013 23:50 DooMDash wrote:
1: Medivac speed boost needs to have a large cooldown. The problem others like MKP have mentioned is there is no risk reward for it. I think if you had a cooldown that last 1 minute you would at least have to think about when you use it, rather than using it for getting in a base, and getting out, you'd have to choose one. In some situations this would make your army able to get in a base it normally wouldnt, but without the ability to just boost back by the same defenses on the way out. I don't think the medivacs should have it taken away, but I do think it should be an extremely limited last resort type of measure.


I think a longer cooldown seems like a sensible nerf, as medivac drops and multitasking can still be encouraged but you won't constantly be able to swoop around your opponent's base forever.

That change makes far more sense than making the boost cost energy, considering an energy cost would make medivacs even harder to kill (because feedback would do less damage).


I hear what your saying, but I think it would create an interesting dynamic in TvP. Even if Boosting cost a small chunk of energy (15 energy even), it makes it so a feedbacked medivac can't boost away so easily. Besides, I rarely see feedback kill medivacs, and stalkers are usually needed to finnish them off anyways.

Longer cooldown would also be a good idea as well. It seems like there's very little strategy of when to use boost, so players just boost whenever possible. A longer cooldown would create a conflict: Do I boost in to spread my units out further and surprise my enemy, or do I save my boost to save my marines if he's prepared for my drop?
Mehukannu
Profile Joined October 2010
Finland421 Posts
March 25 2013 18:36 GMT
#8074
On March 26 2013 03:24 MrMotionPicture wrote:
Show nested quote +
On March 25 2013 15:14 aksfjh wrote:
On March 25 2013 15:11 MrMotionPicture wrote:
Speedvacs should just take a little extra damage whenever they are in boost mode. I think that is all that would really have to be changed with that.

That completely negates the purpose of the speed boost...

No, it makes it more risky to use the boost, but makes players think more strategically where to drop off the units instead of straight into everything. It shouldn't do a lot of extra damage, just a little to pose a threat.

The whole purpose of the speed boost is that the medivac is harder to take out. If you add the extra damage when in boost mode then it would contradict for what it is supposed to do, which would make it essentially pretty useless ability. Furthermore it would discourage terrans from drop play, which is what blizzard wants to encourage terrans to do more.
C=('. ' Q)
Cloak
Profile Joined October 2009
United States816 Posts
March 25 2013 18:39 GMT
#8075
On March 25 2013 22:57 ZenithM wrote:
Show nested quote +
On March 25 2013 22:46 Grimmac wrote:
just add a exchangeable resource. like boost costs energy, higher cooldown.
so now is a trade to use it. this should be in pair with the benefit. getting free boosts is annoying ...

still not sure why Terran are the only ones to get free enhances/cool things.

Wtf...
Void ray buff was free.
Muta acceleration and regen were free.
I've had enough of seeing that argument. If you find what Terran got cooler, that's your problem, but all races got something out of this expansion pack.


Void was rework of unused unit. Afterburner was the same unit with a new free ability. It'd be like old Void with 3 stage charge + new charge CD. Zerg Muta was a +buff though.
The more you know, the less you understand.
ZenithM
Profile Joined February 2011
France15952 Posts
March 25 2013 18:40 GMT
#8076
On March 26 2013 03:39 Cloak wrote:
Show nested quote +
On March 25 2013 22:57 ZenithM wrote:
On March 25 2013 22:46 Grimmac wrote:
just add a exchangeable resource. like boost costs energy, higher cooldown.
so now is a trade to use it. this should be in pair with the benefit. getting free boosts is annoying ...

still not sure why Terran are the only ones to get free enhances/cool things.

Wtf...
Void ray buff was free.
Muta acceleration and regen were free.
I've had enough of seeing that argument. If you find what Terran got cooler, that's your problem, but all races got something out of this expansion pack.


Void was rework of unused unit. Afterburner was the same unit with a new free ability. It'd be like old Void with 3 stage charge + new charge CD. Zerg Muta was a +buff though.

Ok then.
Phoenix got +1 range. How about that?
...
Toadvine
Profile Joined November 2010
Poland2234 Posts
March 25 2013 18:56 GMT
#8077
Heh, it's funny how Dustin Browder and David Kim suddenly woke up after 2 years of WoL and decided "We need more harassment for the game to be more exciting!". Should've thought about that before putting in Warpgates, Creep speed bonus, and making huge armies effortlessly walk across the map in perfect balls. They wouldn't have had to exacerbate the mobility arms race by throwing in nonsense like afterburners if they had the sense to make a game where positional play actually counted for something. Then all the races would drop to take advantage of the opponent's army being out of position, as opposed to just Terrans dropping because it's usually free damage.

And yet they insist on doing everything backwards. Can't wait for LotV and the inevitable warpgate boost upgrade, which allows units to warp in instantly. Still waiting for lings to be able to jump over cliffs as well.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
quebecman77
Profile Blog Joined February 2013
Canada133 Posts
March 25 2013 19:58 GMT
#8078
On March 25 2013 22:37 VPVanek wrote:
Show nested quote +
On March 25 2013 22:27 bigbadgreen wrote:
I think its funny that zerg players are complaining about Speedvacs. You can have overlords in dead space, to spot these drops.

It's not always about the peripheral drops. In the game I mentioned the medivacs didn't fly over dead space. They were flying to the top of the ramps leading to the 4th and 5th of Life and forcing him to move his army back and forth. with the DPS of marine/marauder it doesn't take long to snipe a hatch.


Creep spread is free vision.
Burrow lings around the map to catch drops.

I think zerg just needs to adapt.. For once.


you realy ask for zerg do adapt ?? LOL , they never do that , they whine until the stuft get nerfed .

but yeah this would be a nice change if protoss and zerg just learn how to counter the medivac , but whatever , will not happen.


Scones
Profile Joined June 2012
Wales99 Posts
March 25 2013 23:28 GMT
#8079
On March 26 2013 04:58 quebecman77 wrote:
Show nested quote +
On March 25 2013 22:37 VPVanek wrote:
On March 25 2013 22:27 bigbadgreen wrote:
I think its funny that zerg players are complaining about Speedvacs. You can have overlords in dead space, to spot these drops.

It's not always about the peripheral drops. In the game I mentioned the medivacs didn't fly over dead space. They were flying to the top of the ramps leading to the 4th and 5th of Life and forcing him to move his army back and forth. with the DPS of marine/marauder it doesn't take long to snipe a hatch.


Creep spread is free vision.
Burrow lings around the map to catch drops.

I think zerg just needs to adapt.. For once.


you realy ask for zerg do adapt ?? LOL , they never do that , they whine until the stuft get nerfed .

but yeah this would be a nice change if protoss and zerg just learn how to counter the medivac , but whatever , will not happen.




Thats exactly the type of attitude that this thread wants to avoid.

Most of the nerfs zerg called for were completely justified, and have made the game alot fairer and more exciting.

Even if zerg players do see a drop coming, the dps from marine and marauders in a medivac, coupled with the ability to fly away unscathed make it almost always worth it
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
March 26 2013 00:13 GMT
#8080
--- Nuked ---
Prev 1 402 403 404 405 406 1266 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 177
StarCraft: Brood War
GuemChi 7243
Zeus 2198
Snow 149
Bale 32
Icarus 11
ZergMaN 10
JulyZerg 7
League of Legends
JimRising 727
Counter-Strike
summit1g10231
m0e_tv530
Super Smash Bros
hungrybox107
Other Games
WinterStarcraft520
C9.Mang066
Mew2King46
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• davetesta46
• practicex 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1395
• HappyZerGling83
Upcoming Events
Replay Cast
3h 50m
Afreeca Starleague
4h 50m
Light vs Calm
Royal vs Mind
Wardi Open
5h 50m
Monday Night Weeklies
10h 50m
Replay Cast
18h 50m
Sparkling Tuna Cup
1d 4h
Afreeca Starleague
1d 4h
Rush vs PianO
Flash vs Speed
PiGosaur Cup
1d 18h
Replay Cast
2 days
Afreeca Starleague
2 days
BeSt vs Leta
Queen vs Jaedong
[ Show More ]
Replay Cast
2 days
The PondCast
3 days
OSC
3 days
RSL Revival
4 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
4 days
RSL Revival
5 days
Maru vs MaxPax
BSL
5 days
RSL Revival
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

2026 Changsha Offline CUP
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.