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Austria24417 Posts
On July 27 2012 05:25 avilo wrote: I'll be making a post on TL later as well as a video giving urgent feedback on HOTS because earlier today with my stream I just figured out that Blizzard is actually nerfing lategame TvP with HOTS because of how they say they are going to change the ghost.
So, yes, Terran is being nerfed again. If you do not know what i'm talking about, i'm speaking of the ghost cooldown change with cloak. It's a nerf to lategame Terran nuke harrass and the ghost in general.
Will be interesting to see considering we don't know anything about what TvP lategame will look like in HoTS. We're gonna have like... new units and stuff.
On July 27 2012 06:08 sieksdekciw wrote:Show nested quote +On July 27 2012 05:55 Big J wrote:
Furthermore it is COMPLETELY HILARIOUS, that you point out that based upon that evidence, Zerg should get nerfed, while Protoss, which are represented more EVERYWHERE, seem to be fine for you. Ah, toss. To be COMPLETELY HONEST, I never actually said that I am fine with toss either. What is more, I have pointed out in many posts and on many occasions that I believe the skill requirement for toss could allow 3 year old children with mental retardation and polio to enter masters with no problem. It is the race that requires the least apm, facilitates a moving, and has the strongest units. However, since the toss problem and the broken warp gate mechanics have been addressed many times on TL, especially in the previous months, I believe I have nothing more to say about toss but my recommendation of nerfing warpgate/zealot health so a late game engagement near your base doesn't outright kill the terran.I post only when I have something constructive to suggest, which is what I did with my proposal for the queen's abilities to become channeling. You trying to twist my post to sound like a balance whine is not really appreciated. Only thing I got out of it is that you are a zerg player uncertain if he is going to retain his league once the inevitable nerfs come.
I lol'd at all of these. 1) There is no "strongest unit(s)" in the game, it depends on how you use your units, when you use them and in what composition. 2) Nerf zealots and you'll kill every protoss before the 10 minute mark or at the very least with your medivac/ +1 aggression, considering how tough early/midgame can already be in PvT. I'm not even gonna comment on the fact that you're completely ignoring PvZ and PvP balance with that.
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On July 27 2012 05:47 Shiori wrote:Show nested quote +On July 27 2012 05:25 avilo wrote: I'll be making a post on TL later as well as a video giving urgent feedback on HOTS because earlier today with my stream I just figured out that Blizzard is actually nerfing lategame TvP with HOTS because of how they say they are going to change the ghost.
So, yes, Terran is being nerfed again. If you do not know what i'm talking about, i'm speaking of the ghost cooldown change with cloak. It's a nerf to lategame Terran nuke harrass and the ghost in general. lategame TvP is fine. ..said the protoss.
Seriously now, even Blizzard says protoss has an advantage in the lategame.
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On July 27 2012 05:47 Shiori wrote:Show nested quote +On July 27 2012 05:25 avilo wrote: I'll be making a post on TL later as well as a video giving urgent feedback on HOTS because earlier today with my stream I just figured out that Blizzard is actually nerfing lategame TvP with HOTS because of how they say they are going to change the ghost.
So, yes, Terran is being nerfed again. If you do not know what i'm talking about, i'm speaking of the ghost cooldown change with cloak. It's a nerf to lategame Terran nuke harrass and the ghost in general. lategame TvP is fine. He is talking about HOTS.
And probably about that ghost change that cloak is 25 energy for 30 s cloak and there is quite long cooldown after that. Blizz talked about that, but i don't remember how they justified this change.
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On July 27 2012 06:09 Bagi wrote:Show nested quote +On July 27 2012 05:47 Shiori wrote:On July 27 2012 05:25 avilo wrote: I'll be making a post on TL later as well as a video giving urgent feedback on HOTS because earlier today with my stream I just figured out that Blizzard is actually nerfing lategame TvP with HOTS because of how they say they are going to change the ghost.
So, yes, Terran is being nerfed again. If you do not know what i'm talking about, i'm speaking of the ghost cooldown change with cloak. It's a nerf to lategame Terran nuke harrass and the ghost in general. lategame TvP is fine. ..said the protoss. Seriously now, even Blizzard says protoss has an advantage in the lategame. Blizzard said that many months ago, and was as wrong then as they are now. Lategame TvP has been figured out by the top level players. Just because Avilo is notoriously awful at it doesn't mean anything.
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On July 27 2012 06:08 sieksdekciw wrote:Show nested quote +On July 27 2012 05:55 Big J wrote:
Furthermore it is COMPLETELY HILARIOUS, that you point out that based upon that evidence, Zerg should get nerfed, while Protoss, which are represented more EVERYWHERE, seem to be fine for you. Ah, toss. To be COMPLETELY HONEST, I never actually said that I am fine with toss either. What is more, I have pointed out in many posts and on many occasions that I believe the skill requirement for toss could allow 3 year old children with mental retardation and polio to enter masters with no problem. It is the race that requires the least apm, facilitates a moving, and has the strongest units. However, since the toss problem and the broken warp gate mechanics have been addressed many times on TL, especially in the previous months, I believe I have nothing more to say about toss but my recommendation of nerfing warpgate/zealot health so a late game engagement near your base doesn't outright kill the terran. I post only when I have something constructive to suggest, which is what I did with my proposal for the queen's abilities to become channeling. You trying to twist my post to sound like a balance whine is not really appreciated. Only thing I got out of it is that you are a zerg player uncertain if he is going to retain his league once the inevitable nerfs come.
I think the part I highlighted in you post, says enough that I don't have to take you seriously anymore.
But as you asked, I haven't played ladder the last 2seasons, but I'm right now offracing Terran at high diamond - Masters in Custom Games, just like I played Zerg before at Masters. So if I would really drop harshly, I could always switch to Terran
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The late game warp-in problem could be avoided partly, if pylons only power warp-ins if not under fire.
Only if shields could possibly regenerate, the warp-in continues and is paused the instance the pylon comes under fire.
Oh.. and refund only 75% of the resources, if a warp-in gets canceled.
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On July 27 2012 06:25 Thrombozyt wrote: The late game warp-in problem could be avoided partly, if pylons only power warp-ins if not under fire.
Only if shields could possibly regenerate, the warp-in continues and is paused the instance the pylon comes under fire.
Oh.. and refund only 75% of the resources, if a warp-in gets canceled.
I don't think there's any way to meaningfully nerf lategame warpins without a major overhaul of the mechanic itself. Not even making warp-ins only possible next to Nexi or a warp prism would make a difference lategame. It'd have to be something really drastic, like maybe warped-in units costing 25 more minerals? In any case, there's no way to fix it without an expansion, and Browder doesn't even seem aware of the problem.
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On July 27 2012 06:14 Shiori wrote:Show nested quote +On July 27 2012 06:09 Bagi wrote:On July 27 2012 05:47 Shiori wrote:On July 27 2012 05:25 avilo wrote: I'll be making a post on TL later as well as a video giving urgent feedback on HOTS because earlier today with my stream I just figured out that Blizzard is actually nerfing lategame TvP with HOTS because of how they say they are going to change the ghost.
So, yes, Terran is being nerfed again. If you do not know what i'm talking about, i'm speaking of the ghost cooldown change with cloak. It's a nerf to lategame Terran nuke harrass and the ghost in general. lategame TvP is fine. ..said the protoss. Seriously now, even Blizzard says protoss has an advantage in the lategame. Blizzard said that many months ago, and was as wrong then as they are now. Lategame TvP has been figured out by the top level players. Just because Avilo is notoriously awful at it doesn't mean anything. I guess you have a ton of recent endgame winrates to base this or even high level examples of this occuring? You know, anything other than "because I said so"?
Because as far as I can tell, terrans are still winning their games in the midgame.
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On July 27 2012 06:32 Toadvine wrote:Show nested quote +On July 27 2012 06:25 Thrombozyt wrote: The late game warp-in problem could be avoided partly, if pylons only power warp-ins if not under fire.
Only if shields could possibly regenerate, the warp-in continues and is paused the instance the pylon comes under fire.
Oh.. and refund only 75% of the resources, if a warp-in gets canceled. I don't think there's any way to meaningfully nerf lategame warpins without a major overhaul of the mechanic itself. Not even making warp-ins only possible next to Nexi or a warp prism would make a difference lategame. It'd have to be something really drastic, like maybe warped-in units costing 25 more minerals? In any case, there's no way to fix it without an expansion, and Browder doesn't even seem aware of the problem.
There is literally nothing wrong with protoss warpins, if you're losing when the protoss is warping in next to your base, you went wrong before that moment. You are not losing because of warpins.
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On July 27 2012 05:17 sieksdekciw wrote:Show nested quote +On July 27 2012 04:46 Big J wrote:On July 27 2012 04:42 Shiori wrote:On July 27 2012 04:40 Big J wrote:On July 27 2012 04:38 ganil wrote: @monkybone Your sarcasm detector is broken, you should fix it.
nope; sieksdekciw wanted to point out that the seasons before this, Kas and Happy were supergood and this season they aren't and therefore the game is broken. No sarcasm involved. I think he's actually just adding another small piece to the puzzle. Obviously it's false that Kas/Happy not being top of ladder indicates anything with certainty, but to see such a large drop-off in the Terran representation right around the time that a pretty controversial patch hits alongside a bunch of huge metagame changes that are widely considered by professionals to have made the matchup more Zerg favoured is very consistent. If anything, he's just showing another way in which the "Zerg op vs Terran" hypothesis accounts for a sudden change in the ladder representation. yeah agree. But he was obviously at least partly wrong and it was not meant to be sarcasm. How was I partly wrong? It has been two seasons in which zergs totally dominate EU ladder. Only juggernauts as Kas, Beasty and Happy seemed to hold on. Today, when I look @ sc2ranks, I see a bunch of zergs I've never heard of, also tosses. Almost no terrans, and where there are, they are famous pros, or at least names we see often on gm and as ESL/eu playhem winners/runner ups. Look at this: ![[image loading]](http://snag.gy/eT40v.jpg) Again, I repeat Top 200: protoss: 95 random: 1 terran: 42 zerg: 87 This is not balance nor is a laughing matter. It is not that suddenly zerg players 'figured out the game'. Here is the problem: ProblemQueen is an all functions unit that ensures macro mechanics, heals EVERYTHING, mobile anti air, mobile early game defense, ensures late game superiority by spreading creep which gives zerg army vision AND mobility AND stops building placement. Zerg, as the race with the strongest economy if left untouched, can after the patch just focus on making drones, resulting in absurd games where zerg takes 3-rd hatch virtually uncontested vs toss and terran, while not making fighting units and continuing drones, making zerg safely approach late game with eco advantage. So, zerg not only approaches late game safely cause of queen, but zerg approaches it with an advantage in eco. In addition, zerg late game units are stronger than terran's, so terran is double behind. Also, late game zerg army is ridiculously easy to control as compared to a terran composition and fungals and banes make one mistake costing you the game, something that terran doesn't have an equivalent to. SolutionQueen has to lose one or more of versatile functions, so zerg actually can be contested in early to mid game, so terran doesn't enter late game with such a disadvantage. Blizzard said it 'as terran, if you did not do damage early to mid game, you will enter late game at a disadvantage'. My proposed solution is to make creep inject and tumor spread be channeling abilities, that will occupy the queen all of the time. This way, reaper openings and hellion openings won't be immediately stopped after the first queen pops out, and zerg players might have to choose whether to defend his drones with queens, or focus on economy and make units. But it definitely shouldn't be that the queen gives both an eco boost and such powerful defensive capabilities. Problem 2Zergs nowadays make infestors to counter EVERY possible tech terran has. Whether it is battlecruisers, ravens or marines, even tanks, infestors have a range of useful abilities that just demolish every composition cost effectively. Due to fungal range, it is very easy to cast out of distance and very hard to react to. What is more, once it hits your army, there is nothing you can do but to sit and take it. Due to brood lord range, it is very hard to actually approach the infestor with the only thing that remotely counters it (the ghost). What is more, even if you do, your ghost will die almost for sure, and due to infestor size, you can hit at most 2-3 infestors with an emp. So what you achieved is actually lose your ghost but the infestors are alive. Or you can kill an infestor with snipe, die to broodlings, in which case you have lost more resources than the zerg. Solution 2Fungal has to have either lower range, do less damage, be over less area, be non instant, or all of the above. This way, zerg late game compositions will be approachable and one mistake on the terran side wouldn't cost them the game. How do you make this entire post about nerfing Zerg without addressing the point that protoss are doing better than them>
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On July 27 2012 06:36 Bagi wrote:Show nested quote +On July 27 2012 06:14 Shiori wrote:On July 27 2012 06:09 Bagi wrote:On July 27 2012 05:47 Shiori wrote:On July 27 2012 05:25 avilo wrote: I'll be making a post on TL later as well as a video giving urgent feedback on HOTS because earlier today with my stream I just figured out that Blizzard is actually nerfing lategame TvP with HOTS because of how they say they are going to change the ghost.
So, yes, Terran is being nerfed again. If you do not know what i'm talking about, i'm speaking of the ghost cooldown change with cloak. It's a nerf to lategame Terran nuke harrass and the ghost in general. lategame TvP is fine. ..said the protoss. Seriously now, even Blizzard says protoss has an advantage in the lategame. Blizzard said that many months ago, and was as wrong then as they are now. Lategame TvP has been figured out by the top level players. Just because Avilo is notoriously awful at it doesn't mean anything. I guess you have a ton of recent endgame winrates to base this or even high level examples of this occuring? You know, anything other than "because I said so"? Because as far as I can tell, terrans are still winning their games in the midgame. That doesn't mean Terran is getting smashed in the lategame. Very few PvTs in general even progress to the lategame. Hell, the few notable ones we do get tend to be marred by a huge disparity in skill (say, Squirtle vs a foreigner). Those excellent games way back when between Parting and MKP still remain the benchmark for how lategame PVT can and should work, and although the metagame has shifted slightly since then, I'd say it's actually shifted more toward Terran as they've become more comfortable with lategame control and using Planetaries to take advantage of the map.
Also, recent Protoss success? I wouldn't say there's been a whole lot of it. Just because Protoss will win a GSL for the first time in over a year doesn't exactly mean there's a huge slew of Protoss wins. A Terran won MLG Summer Arena. A Zerg won NASL. A Zerg won HSC. Where is this wealth of Protoss success?
If you are losing to Zerg as Terran, it is because Zerg is at a point right now where no amount of control will put you in a good position against certain strategies/compositions. If you are losing to Protoss as Terran in the lategame,it is because you do not understand how to engage. Why do I know this? Because there are defined ways of engaging that high level Terrans do on a regular basis with fairly reliable success (i.e. around 50%). Until every Terran starts dropping against scrub level Protosses (which is what's happened variously with TvZ) there's no evidence of a problem.
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On July 27 2012 07:00 Tao367 wrote:Show nested quote +On July 27 2012 06:32 Toadvine wrote:On July 27 2012 06:25 Thrombozyt wrote: The late game warp-in problem could be avoided partly, if pylons only power warp-ins if not under fire.
Only if shields could possibly regenerate, the warp-in continues and is paused the instance the pylon comes under fire.
Oh.. and refund only 75% of the resources, if a warp-in gets canceled. I don't think there's any way to meaningfully nerf lategame warpins without a major overhaul of the mechanic itself. Not even making warp-ins only possible next to Nexi or a warp prism would make a difference lategame. It'd have to be something really drastic, like maybe warped-in units costing 25 more minerals? In any case, there's no way to fix it without an expansion, and Browder doesn't even seem aware of the problem. There is literally nothing wrong with protoss warpins, if you're losing when the protoss is warping in next to your base, you went wrong before that moment. You are not losing because of warpins.
If you really want to do the "l2p noob" thing, you need to get better at picking posts to reply to. Otherwise, you end up looking really silly, like right now. FYI, Protoss is my main race, and I don't think WG is imbalanced.
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On July 27 2012 07:50 Toadvine wrote:Show nested quote +On July 27 2012 07:00 Tao367 wrote:On July 27 2012 06:32 Toadvine wrote:On July 27 2012 06:25 Thrombozyt wrote: The late game warp-in problem could be avoided partly, if pylons only power warp-ins if not under fire.
Only if shields could possibly regenerate, the warp-in continues and is paused the instance the pylon comes under fire.
Oh.. and refund only 75% of the resources, if a warp-in gets canceled. I don't think there's any way to meaningfully nerf lategame warpins without a major overhaul of the mechanic itself. Not even making warp-ins only possible next to Nexi or a warp prism would make a difference lategame. It'd have to be something really drastic, like maybe warped-in units costing 25 more minerals? In any case, there's no way to fix it without an expansion, and Browder doesn't even seem aware of the problem. There is literally nothing wrong with protoss warpins, if you're losing when the protoss is warping in next to your base, you went wrong before that moment. You are not losing because of warpins. FYI, Protoss is my main race, and I don't think WG is imbalanced.
Why would anyone be surprised about that?
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On July 27 2012 07:40 Shiori wrote:Show nested quote +On July 27 2012 06:36 Bagi wrote:On July 27 2012 06:14 Shiori wrote:On July 27 2012 06:09 Bagi wrote:On July 27 2012 05:47 Shiori wrote:On July 27 2012 05:25 avilo wrote: I'll be making a post on TL later as well as a video giving urgent feedback on HOTS because earlier today with my stream I just figured out that Blizzard is actually nerfing lategame TvP with HOTS because of how they say they are going to change the ghost.
So, yes, Terran is being nerfed again. If you do not know what i'm talking about, i'm speaking of the ghost cooldown change with cloak. It's a nerf to lategame Terran nuke harrass and the ghost in general. lategame TvP is fine. ..said the protoss. Seriously now, even Blizzard says protoss has an advantage in the lategame. Blizzard said that many months ago, and was as wrong then as they are now. Lategame TvP has been figured out by the top level players. Just because Avilo is notoriously awful at it doesn't mean anything. I guess you have a ton of recent endgame winrates to base this or even high level examples of this occuring? You know, anything other than "because I said so"? Because as far as I can tell, terrans are still winning their games in the midgame. That doesn't mean Terran is getting smashed in the lategame. Very few PvTs in general even progress to the lategame. Hell, the few notable ones we do get tend to be marred by a huge disparity in skill (say, Squirtle vs a foreigner). Those excellent games way back when between Parting and MKP still remain the benchmark for how lategame PVT can and should work, and although the metagame has shifted slightly since then, I'd say it's actually shifted more toward Terran as they've become more comfortable with lategame control and using Planetaries to take advantage of the map. Also, recent Protoss success? I wouldn't say there's been a whole lot of it. Just because Protoss will win a GSL for the first time in over a year doesn't exactly mean there's a huge slew of Protoss wins. A Terran won MLG Summer Arena. A Zerg won NASL. A Zerg won HSC. Where is this wealth of Protoss success? If you are losing to Zerg as Terran, it is because Zerg is at a point right now where no amount of control will put you in a good position against certain strategies/compositions. If you are losing to Protoss as Terran in the lategame,it is because you do not understand how to engage. Why do I know this? Because there are defined ways of engaging that high level Terrans do on a regular basis with fairly reliable success (i.e. around 50%). Until every Terran starts dropping against scrub level Protosses (which is what's happened variously with TvZ) there's no evidence of a problem. Okay, so let me get this straight:
-Not enough games to judge from -Not enough protoss success -Every terran needs to lose against scrub tosses for there to be a problem.
Somehow all these arguments mean that lategame TvP is just fine and dandy? Do I even have to say anything?
Fact is, you're a notorious balance whiner when it comes to PvZ, yet apparently can't handle the fact that your race has an advantage in another match-up. Least you could do is man the fuck up and admit how much easier protoss has it in the lategame, and that they have a definite advantage unless the terran manages to get a lead in the midgame.
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Anyone else really curious about how the game would look if they started to experiment with reducing all the units firing range? I think it would almost force players to control their armies differently , engage in more places then one in order to actually maximize your units firepower (in later stages of the game where armies are maxed). I think it would be interesting, even if its something that could never happen it would be cool to see how drastically it would change the game if something as simple as unit firing ranges were lowered universally.
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On July 27 2012 06:32 Toadvine wrote:Show nested quote +On July 27 2012 06:25 Thrombozyt wrote: The late game warp-in problem could be avoided partly, if pylons only power warp-ins if not under fire.
Only if shields could possibly regenerate, the warp-in continues and is paused the instance the pylon comes under fire.
Oh.. and refund only 75% of the resources, if a warp-in gets canceled. I don't think there's any way to meaningfully nerf lategame warpins without a major overhaul of the mechanic itself. Not even making warp-ins only possible next to Nexi or a warp prism would make a difference lategame. It'd have to be something really drastic, like maybe warped-in units costing 25 more minerals? In any case, there's no way to fix it without an expansion, and Browder doesn't even seem aware of the problem.
Wouldn't it be an easy solution, if the warpgate stays on cooldown, as soon as you're maxed out? So basically, you warp in units and if you have warp-ins left, you can use them for remax. But the Gates you used stay on cooldown, until supply is there for the unit of your desire.
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On July 27 2012 07:40 Shiori wrote:Show nested quote +On July 27 2012 06:36 Bagi wrote:On July 27 2012 06:14 Shiori wrote:On July 27 2012 06:09 Bagi wrote:On July 27 2012 05:47 Shiori wrote:On July 27 2012 05:25 avilo wrote: I'll be making a post on TL later as well as a video giving urgent feedback on HOTS because earlier today with my stream I just figured out that Blizzard is actually nerfing lategame TvP with HOTS because of how they say they are going to change the ghost.
So, yes, Terran is being nerfed again. If you do not know what i'm talking about, i'm speaking of the ghost cooldown change with cloak. It's a nerf to lategame Terran nuke harrass and the ghost in general. lategame TvP is fine. ..said the protoss. Seriously now, even Blizzard says protoss has an advantage in the lategame. Blizzard said that many months ago, and was as wrong then as they are now. Lategame TvP has been figured out by the top level players. Just because Avilo is notoriously awful at it doesn't mean anything. I guess you have a ton of recent endgame winrates to base this or even high level examples of this occuring? You know, anything other than "because I said so"? Because as far as I can tell, terrans are still winning their games in the midgame. That doesn't mean Terran is getting smashed in the lategame. Very few PvTs in general even progress to the lategame. Hell, the few notable ones we do get tend to be marred by a huge disparity in skill (say, Squirtle vs a foreigner). Those excellent games way back when between Parting and MKP still remain the benchmark for how lategame PVT can and should work, and although the metagame has shifted slightly since then, I'd say it's actually shifted more toward Terran as they've become more comfortable with lategame control and using Planetaries to take advantage of the map. Also, recent Protoss success? I wouldn't say there's been a whole lot of it. Just because Protoss will win a GSL for the first time in over a year doesn't exactly mean there's a huge slew of Protoss wins. A Terran won MLG Summer Arena. A Zerg won NASL. A Zerg won HSC. Where is this wealth of Protoss success? If you are losing to Zerg as Terran, it is because Zerg is at a point right now where no amount of control will put you in a good position against certain strategies/compositions. If you are losing to Protoss as Terran in the lategame,it is because you do not understand how to engage. Why do I know this? Because there are defined ways of engaging that high level Terrans do on a regular basis with fairly reliable success (i.e. around 50%). Until every Terran starts dropping against scrub level Protosses (which is what's happened variously with TvZ) there's no evidence of a problem. You had a really good post streak for awhile, but now you're just being a condescending asshole preaching your "solutions" to TvP like we're on the strat forum.
Terran started losing TvZ and Protoss began to fill the void that they left after being knocked out. Consequently, the Protoss numbers haven't been better than Zerg, but they've been competing while Terran slowly recedes from every SC2 theatre, even Korea. The only promise for Terran being a teamkill at MLG (Taeja who only had to face 1 Zerg on the way there) and MMA beating Violet for a Code S spot.
Now SC2ranks is showing Terran population across the board (in every region) dropping at least 10% relative to other races. EU has a whopping 18% Terran in GM. We haven't seen race population numbers this bad since Sept. 2010, when we had tiny maps and Zerg was seen as the least aesthetically pleasing and hardest race to play. While not a direct link to balance, definitely a worrying factor in the big picture.
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Atm i feel really hopeless in TvZ. Given this is the "designated balance thread" i figured here is as good of a place as any to talk about it.
I think that at least in the league im in now (masters) zerg has a large advantage, they make up abou 35+% of the american master league compared to about 26% terran and i attribute this fact to the power of infestors and defense. It seemed to me that the skill cap for zerg was very high, people like Nestea could use ovie positioning and many other zerg characteristics to get an edge consistently, it was just a matter of executing really well. With the latest patches i think the skill cap has really gone down because early game aggression is both easier to scout and easier to defend, ovies are harder to snipe/punish and suiciding them causes way more benefit than ever before. In addition to these basic changes which give zerg an edge (imo) there is the metagame part of it as well. I personally find it really troublesome that zergs have started to fully realize the scope of their abilities. Before hand zergs rarely do what they do now, creep spread is extensive, baneling land mines more common, ovie creep deny and burrow denies are frequent and the use of ultralisks have all been major metagame changes that have given zerg a pretty secure dominance.
To be honest, i think that a balance patch from blizzard is required to put things right, i would really hope for a raven/bc buff or something to make roaches less powerful versus mech. That way some long-term tech macro play would be more consistent and powerful TvZ rather than what appears to be the standard of very APM intensive constant trading bio/mech with a focus on borderline-dangerous greed.
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