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Designated Balance Discussion Thread - Page 1249

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Merkmerk
Profile Joined August 2010
United States96 Posts
January 04 2016 21:50 GMT
#24961
On January 05 2016 06:30 Poopi wrote:
Top 20 GM Korea right now: 5T 4Z 11P


lol - pretty telling

seems to tell a different story over the 'zerg is imba' narrative we've had for weeks now!
Yodeleihelaihee
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2016-01-04 22:07:13
January 04 2016 22:06 GMT
#24962
On January 05 2016 06:24 Merkmerk wrote:
Show nested quote +
On January 05 2016 02:13 DinoMight wrote:
On January 05 2016 01:28 A_needle_jog wrote:
On January 05 2016 01:28 keglu wrote:
On January 05 2016 01:18 A_needle_jog wrote:
On January 05 2016 01:08 MockHamill wrote:
There are a few things that are broken and must be fixed as soon as possible:
1. Adepts early game vs Terran. Adepts are simply broken at this stage. They are balanced midgame but early game must be solved. Either make shade a cheap upgrade or lower hitpoints.
2. Nudus Worm should never have left beta in this stage. Increase hit points but remove invulnerability.
3. Parasitic Bombo auto-wins all air battles. The damage should not stack.
4. Pylons should not make you immune to early attacks they should just help your defensive units. Increase casting cost without touching damage or duration.


As for Nydus Worm I somewhat agree they could tune it slightly so people in Bronze and Silver league have an easier way to defend it, but there are also good ways to defend it. If your army is in a good position then you crush the units that are slowly coming out of it before they even have the chance to deal damage.
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.
They don't have siege tanks in position and no good base layout to see Nydus being build.

It always boggles my mind when Terran/Protoss players build early game adepts/reapers then harass a bit and then they think they can just macro/tech up without a damn care in the world. They don't scout, they don't protect their base, they don't hunt down overlords.
Meanwhile a zergs needs to scout every 5 seconds and defends his base like a champ against all forms of a harass, but when Zerg has one way to harass lets call David Kim and ask for a nerf, because we don't want to be bothered scouting and preparing versus Zerg ...


Parasitic Bomb is getting nerfed next patched. It's not even that good against players with good micro. But thank you.



Poor Zerg players, whole world against them.


nope. Just bad players


Most blatant Zerg bias on TL.

Have you seen the aligulac numbers? ZvP is at 60%...

I saw Parting lose like 12 Phoenixes at a time to Parasitic Bomb, and he was splitting them as fast as humanly possible. The spell. Is broken.

Get over it.


oh darn there's a counter to mass phoenix?


More like, "there's a unit that obliterates *in seconds* the only counter available to Mutalisks even when microed by the guy with the best micro on earth."

If Parting can't split in time to save his Phoenixes then no one can.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 04 2016 22:06 GMT
#24963
On January 05 2016 06:50 Merkmerk wrote:
Show nested quote +
On January 05 2016 06:30 Poopi wrote:
Top 20 GM Korea right now: 5T 4Z 11P


lol - pretty telling

seems to tell a different story over the 'zerg is imba' narrative we've had for weeks now!


yeah it is quite funny they are trying to distract from thei bad plays and blaming imbalance.

I am glad to see some facts in this thread. That should silence the crybabies
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2016-01-04 22:10:03
January 04 2016 22:09 GMT
#24964
On January 05 2016 07:06 A_needle_jog wrote:
Show nested quote +
On January 05 2016 06:50 Merkmerk wrote:
On January 05 2016 06:30 Poopi wrote:
Top 20 GM Korea right now: 5T 4Z 11P


lol - pretty telling

seems to tell a different story over the 'zerg is imba' narrative we've had for weeks now!


yeah it is quite funny they are trying to distract from thei bad plays and blaming imbalance.

I am glad to see some facts in this thread. That should silence the crybabies


Facts, ZvP is 60% in favor of Zerg on Aligulac.

That is a fact.

Looking at the top 20 of GM in Korea is dumb. There are so many different things that factor into this. First of all 20 players is not enough. Second of all, being high on the ladder is not a 100% correlation of skill since there are other factors. Some players ladder more than others. You could argue for example that a lot of the good Terrans prefer to practice within their team house and don't focus on ladder as much. So many variables.

Aligulac is statistically significant. There may be flaws in how the data is accumulated or who/what games are included but it is statistically meaningful by definition.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Deleted User 137586
Profile Joined January 2011
7859 Posts
January 04 2016 22:18 GMT
#24965
Actually, as we have already talked about in this very thread (and in the other thread by BronzeKnee), the numbers at best show a small and temporary imbalance in ZvP on the general level. As has also been noted, there's a rather stark lack of data from premium tournaments, not to mention GSL data. So, Dinomight, take it down a few notches.
Cry 'havoc' and let slip the dogs of war
Merkmerk
Profile Joined August 2010
United States96 Posts
January 04 2016 22:41 GMT
#24966
On January 05 2016 07:06 DinoMight wrote:
Show nested quote +
On January 05 2016 06:24 Merkmerk wrote:
On January 05 2016 02:13 DinoMight wrote:
On January 05 2016 01:28 A_needle_jog wrote:
On January 05 2016 01:28 keglu wrote:
On January 05 2016 01:18 A_needle_jog wrote:
On January 05 2016 01:08 MockHamill wrote:
There are a few things that are broken and must be fixed as soon as possible:
1. Adepts early game vs Terran. Adepts are simply broken at this stage. They are balanced midgame but early game must be solved. Either make shade a cheap upgrade or lower hitpoints.
2. Nudus Worm should never have left beta in this stage. Increase hit points but remove invulnerability.
3. Parasitic Bombo auto-wins all air battles. The damage should not stack.
4. Pylons should not make you immune to early attacks they should just help your defensive units. Increase casting cost without touching damage or duration.


As for Nydus Worm I somewhat agree they could tune it slightly so people in Bronze and Silver league have an easier way to defend it, but there are also good ways to defend it. If your army is in a good position then you crush the units that are slowly coming out of it before they even have the chance to deal damage.
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.
They don't have siege tanks in position and no good base layout to see Nydus being build.

It always boggles my mind when Terran/Protoss players build early game adepts/reapers then harass a bit and then they think they can just macro/tech up without a damn care in the world. They don't scout, they don't protect their base, they don't hunt down overlords.
Meanwhile a zergs needs to scout every 5 seconds and defends his base like a champ against all forms of a harass, but when Zerg has one way to harass lets call David Kim and ask for a nerf, because we don't want to be bothered scouting and preparing versus Zerg ...


Parasitic Bomb is getting nerfed next patched. It's not even that good against players with good micro. But thank you.



Poor Zerg players, whole world against them.


nope. Just bad players


Most blatant Zerg bias on TL.

Have you seen the aligulac numbers? ZvP is at 60%...

I saw Parting lose like 12 Phoenixes at a time to Parasitic Bomb, and he was splitting them as fast as humanly possible. The spell. Is broken.

Get over it.


oh darn there's a counter to mass phoenix?


More like, "there's a unit that obliterates *in seconds* the only counter available to Mutalisks even when microed by the guy with the best micro on earth."

If Parting can't split in time to save his Phoenixes then no one can.


oh you mean the phoenixes that hard counter muta to the point that 5 phoenix can kill 15 muta np? so that just having 6 out completely nullify a unit so you dont even build it?

please
Yodeleihelaihee
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2016-01-04 22:46:40
January 04 2016 22:44 GMT
#24967
On January 05 2016 07:41 Merkmerk wrote:
Show nested quote +
On January 05 2016 07:06 DinoMight wrote:
On January 05 2016 06:24 Merkmerk wrote:
On January 05 2016 02:13 DinoMight wrote:
On January 05 2016 01:28 A_needle_jog wrote:
On January 05 2016 01:28 keglu wrote:
On January 05 2016 01:18 A_needle_jog wrote:
On January 05 2016 01:08 MockHamill wrote:
There are a few things that are broken and must be fixed as soon as possible:
1. Adepts early game vs Terran. Adepts are simply broken at this stage. They are balanced midgame but early game must be solved. Either make shade a cheap upgrade or lower hitpoints.
2. Nudus Worm should never have left beta in this stage. Increase hit points but remove invulnerability.
3. Parasitic Bombo auto-wins all air battles. The damage should not stack.
4. Pylons should not make you immune to early attacks they should just help your defensive units. Increase casting cost without touching damage or duration.


As for Nydus Worm I somewhat agree they could tune it slightly so people in Bronze and Silver league have an easier way to defend it, but there are also good ways to defend it. If your army is in a good position then you crush the units that are slowly coming out of it before they even have the chance to deal damage.
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.
They don't have siege tanks in position and no good base layout to see Nydus being build.

It always boggles my mind when Terran/Protoss players build early game adepts/reapers then harass a bit and then they think they can just macro/tech up without a damn care in the world. They don't scout, they don't protect their base, they don't hunt down overlords.
Meanwhile a zergs needs to scout every 5 seconds and defends his base like a champ against all forms of a harass, but when Zerg has one way to harass lets call David Kim and ask for a nerf, because we don't want to be bothered scouting and preparing versus Zerg ...


Parasitic Bomb is getting nerfed next patched. It's not even that good against players with good micro. But thank you.



Poor Zerg players, whole world against them.


nope. Just bad players


Most blatant Zerg bias on TL.

Have you seen the aligulac numbers? ZvP is at 60%...

I saw Parting lose like 12 Phoenixes at a time to Parasitic Bomb, and he was splitting them as fast as humanly possible. The spell. Is broken.

Get over it.


oh darn there's a counter to mass phoenix?


More like, "there's a unit that obliterates *in seconds* the only counter available to Mutalisks even when microed by the guy with the best micro on earth."

If Parting can't split in time to save his Phoenixes then no one can.


oh you mean the phoenixes that hard counter muta to the point that 5 phoenix can kill 15 muta np? so that just having 6 out completely nullify a unit so you dont even build it?

please


Yeah, the phoenixes you need to start building 2-3 at a time when your opponent makes 25-40 mutas at once and flies around killing all your workers with impunity. Those phoenixes.

"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Merkmerk
Profile Joined August 2010
United States96 Posts
January 04 2016 22:48 GMT
#24968
On January 05 2016 07:18 Ghanburighan wrote:
Actually, as we have already talked about in this very thread (and in the other thread by BronzeKnee), the numbers at best show a small and temporary imbalance in ZvP on the general level. As has also been noted, there's a rather stark lack of data from premium tournaments, not to mention GSL data. So, Dinomight, take it down a few notches.


An imbalance which is pretty typical early after an expansion - and based on tourneys - has been resolved as Z takes its spot at the bottom

Or we can just ignore the fact that Zerg has gotten demolished in two major tourneys now despite being 'the op race' as the whiners here would have you believe
Yodeleihelaihee
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 04 2016 23:08 GMT
#24969
On January 05 2016 07:09 DinoMight wrote:
Show nested quote +
On January 05 2016 07:06 A_needle_jog wrote:
On January 05 2016 06:50 Merkmerk wrote:
On January 05 2016 06:30 Poopi wrote:
Top 20 GM Korea right now: 5T 4Z 11P


lol - pretty telling

seems to tell a different story over the 'zerg is imba' narrative we've had for weeks now!


yeah it is quite funny they are trying to distract from thei bad plays and blaming imbalance.

I am glad to see some facts in this thread. That should silence the crybabies


Facts, ZvP is 60% in favor of Zerg on Aligulac.

That is a fact.

Looking at the top 20 of GM in Korea is dumb. There are so many different things that factor into this. First of all 20 players is not enough. Second of all, being high on the ladder is not a 100% correlation of skill since there are other factors. Some players ladder more than others. You could argue for example that a lot of the good Terrans prefer to practice within their team house and don't focus on ladder as much. So many variables.

Aligulac is statistically significant. There may be flaws in how the data is accumulated or who/what games are included but it is statistically meaningful by definition.


Sorry no. You are wrong.
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
Merkmerk
Profile Joined August 2010
United States96 Posts
January 04 2016 23:33 GMT
#24970
On January 05 2016 07:44 DinoMight wrote:
Show nested quote +
On January 05 2016 07:41 Merkmerk wrote:
On January 05 2016 07:06 DinoMight wrote:
On January 05 2016 06:24 Merkmerk wrote:
On January 05 2016 02:13 DinoMight wrote:
On January 05 2016 01:28 A_needle_jog wrote:
On January 05 2016 01:28 keglu wrote:
On January 05 2016 01:18 A_needle_jog wrote:
On January 05 2016 01:08 MockHamill wrote:
There are a few things that are broken and must be fixed as soon as possible:
1. Adepts early game vs Terran. Adepts are simply broken at this stage. They are balanced midgame but early game must be solved. Either make shade a cheap upgrade or lower hitpoints.
2. Nudus Worm should never have left beta in this stage. Increase hit points but remove invulnerability.
3. Parasitic Bombo auto-wins all air battles. The damage should not stack.
4. Pylons should not make you immune to early attacks they should just help your defensive units. Increase casting cost without touching damage or duration.


As for Nydus Worm I somewhat agree they could tune it slightly so people in Bronze and Silver league have an easier way to defend it, but there are also good ways to defend it. If your army is in a good position then you crush the units that are slowly coming out of it before they even have the chance to deal damage.
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.
They don't have siege tanks in position and no good base layout to see Nydus being build.

It always boggles my mind when Terran/Protoss players build early game adepts/reapers then harass a bit and then they think they can just macro/tech up without a damn care in the world. They don't scout, they don't protect their base, they don't hunt down overlords.
Meanwhile a zergs needs to scout every 5 seconds and defends his base like a champ against all forms of a harass, but when Zerg has one way to harass lets call David Kim and ask for a nerf, because we don't want to be bothered scouting and preparing versus Zerg ...


Parasitic Bomb is getting nerfed next patched. It's not even that good against players with good micro. But thank you.



Poor Zerg players, whole world against them.


nope. Just bad players


Most blatant Zerg bias on TL.

Have you seen the aligulac numbers? ZvP is at 60%...

I saw Parting lose like 12 Phoenixes at a time to Parasitic Bomb, and he was splitting them as fast as humanly possible. The spell. Is broken.

Get over it.


oh darn there's a counter to mass phoenix?


More like, "there's a unit that obliterates *in seconds* the only counter available to Mutalisks even when microed by the guy with the best micro on earth."

If Parting can't split in time to save his Phoenixes then no one can.


oh you mean the phoenixes that hard counter muta to the point that 5 phoenix can kill 15 muta np? so that just having 6 out completely nullify a unit so you dont even build it?

please


Yeah, the phoenixes you need to start building 2-3 at a time when your opponent makes 25-40 mutas at once and flies around killing all your workers with impunity. Those phoenixes.



oh so you're a gold level player who doesn't scout?

that would make you a silver zerg by the way
Yodeleihelaihee
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
Last Edited: 2016-01-05 00:02:12
January 05 2016 00:02 GMT
#24971
On January 05 2016 07:44 DinoMight wrote:
Show nested quote +
On January 05 2016 07:41 Merkmerk wrote:
On January 05 2016 07:06 DinoMight wrote:
On January 05 2016 06:24 Merkmerk wrote:
On January 05 2016 02:13 DinoMight wrote:
On January 05 2016 01:28 A_needle_jog wrote:
On January 05 2016 01:28 keglu wrote:
On January 05 2016 01:18 A_needle_jog wrote:
On January 05 2016 01:08 MockHamill wrote:
There are a few things that are broken and must be fixed as soon as possible:
1. Adepts early game vs Terran. Adepts are simply broken at this stage. They are balanced midgame but early game must be solved. Either make shade a cheap upgrade or lower hitpoints.
2. Nudus Worm should never have left beta in this stage. Increase hit points but remove invulnerability.
3. Parasitic Bombo auto-wins all air battles. The damage should not stack.
4. Pylons should not make you immune to early attacks they should just help your defensive units. Increase casting cost without touching damage or duration.


As for Nydus Worm I somewhat agree they could tune it slightly so people in Bronze and Silver league have an easier way to defend it, but there are also good ways to defend it. If your army is in a good position then you crush the units that are slowly coming out of it before they even have the chance to deal damage.
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.
They don't have siege tanks in position and no good base layout to see Nydus being build.

It always boggles my mind when Terran/Protoss players build early game adepts/reapers then harass a bit and then they think they can just macro/tech up without a damn care in the world. They don't scout, they don't protect their base, they don't hunt down overlords.
Meanwhile a zergs needs to scout every 5 seconds and defends his base like a champ against all forms of a harass, but when Zerg has one way to harass lets call David Kim and ask for a nerf, because we don't want to be bothered scouting and preparing versus Zerg ...


Parasitic Bomb is getting nerfed next patched. It's not even that good against players with good micro. But thank you.



Poor Zerg players, whole world against them.


nope. Just bad players


Most blatant Zerg bias on TL.

Have you seen the aligulac numbers? ZvP is at 60%...

I saw Parting lose like 12 Phoenixes at a time to Parasitic Bomb, and he was splitting them as fast as humanly possible. The spell. Is broken.

Get over it.


oh darn there's a counter to mass phoenix?


More like, "there's a unit that obliterates *in seconds* the only counter available to Mutalisks even when microed by the guy with the best micro on earth."

If Parting can't split in time to save his Phoenixes then no one can.


oh you mean the phoenixes that hard counter muta to the point that 5 phoenix can kill 15 muta np? so that just having 6 out completely nullify a unit so you dont even build it?

please


Yeah, the phoenixes you need to start building 2-3 at a time when your opponent makes 25-40 mutas at once and flies around killing all your workers with impunity. Those phoenixes.



I always build around 40 mutas on 1 base after fast lair. 4000 minerals and 4000 gas are easy to come by. I don't need any other units to defend or anything. I just sit there and slowly mine gas and minerals and mind my own business. Then I just win the game after building 40 mutas.

Man I love this game. Just A-clicking with mutas into the opponents base while he is still on tier 1 tech with only zealots that can't even attack mutas!

http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
Heyjoray
Profile Joined September 2015
240 Posts
January 05 2016 00:28 GMT
#24972
Why are Mass Reaper openings a thing? Why arent they allin, why are they just *Openings*? There already wasnt early aggresion in HotS: Roach pokes already had to do insane damage, Mass zerglings had to end the game. I just dont get it. Reaper received grenades. Shouldnt there be a counter part on Zerg as well?
Merkmerk
Profile Joined August 2010
United States96 Posts
January 05 2016 00:30 GMT
#24973
Zerg should have the same risk free harass options that the other races have

Raptor upgrade might cut it...25/25 per ling or something to let them jump cliffs..but lings are so weak i dunno
Yodeleihelaihee
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 05 2016 00:34 GMT
#24974
On January 05 2016 09:28 Heyjoray wrote:
Why are Mass Reaper openings a thing? Why arent they allin, why are they just *Openings*? There already wasnt early aggresion in HotS: Roach pokes already had to do insane damage, Mass zerglings had to end the game. I just dont get it. Reaper received grenades. Shouldnt there be a counter part on Zerg as well?


Because terrans have no larvae mechanism. They can still build scvs. Building reaper doesn't prevent you from building scvs, tech, macro.

There is no elegant way to deal with mass reaper.
The best you can do is perfect zergling micro or fast roaches and then micro the roaches that are on low health and morph them to ravager.

Ravager outrange the reaper.

Personally I like to stay zerglings, because my micro is quite good with them and I split them up.

After I cleared all reaper I baneling bust the terran because they are always so greedy and don't scout. They think they can sit in base and go 3 CC, upgrade, tech, macro macro macro.
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
jinjin5000
Profile Joined May 2010
United States1560 Posts
January 05 2016 00:44 GMT
#24975
On January 05 2016 09:30 Merkmerk wrote:
Zerg should have the same risk free harass options that the other races have

Raptor upgrade might cut it...25/25 per ling or something to let them jump cliffs..but lings are so weak i dunno


Might as well let liberators siege from my own base to your mineral line while you are at it.
Heyjoray
Profile Joined September 2015
240 Posts
January 05 2016 01:05 GMT
#24976
On January 05 2016 09:44 jinjin5000 wrote:
Show nested quote +
On January 05 2016 09:30 Merkmerk wrote:
Zerg should have the same risk free harass options that the other races have

Raptor upgrade might cut it...25/25 per ling or something to let them jump cliffs..but lings are so weak i dunno


Might as well let liberators siege from my own base to your mineral line while you are at it.

You cant handle zerglings that cost more than roaches? Arent you too biased to post in here?
Merkmerk
Profile Joined August 2010
United States96 Posts
Last Edited: 2016-01-05 04:49:36
January 05 2016 04:49 GMT
#24977
On January 05 2016 09:44 jinjin5000 wrote:
Show nested quote +
On January 05 2016 09:30 Merkmerk wrote:
Zerg should have the same risk free harass options that the other races have

Raptor upgrade might cut it...25/25 per ling or something to let them jump cliffs..but lings are so weak i dunno


Might as well let liberators siege from my own base to your mineral line while you are at it.


yeah you're pretty silly if you think 50/25 lings that can jump cliffs would break anything in fact they'd probably never be used because of the gas cost and low impact
Yodeleihelaihee
My_Fake_Plastic_Luv
Profile Joined March 2010
United States257 Posts
January 05 2016 06:17 GMT
#24978
I think there is a huge game design problem and not a balance problem (probably been said) but... It seems like with a ravager roach composition Z can beat both T and P, but also it can be properly countered or the Z can be outplayed and lose. The problem with the roach-ravager comp (much like mmm in wol) is that it takes LESS apm, concentration, and strategy, than the P and T defenses and follow ups.

On the other hand a well executed adept drop with warp prism pickup (with phoniex/oracle and a msc at home) at a very high level allows for too much advantage for really good P players because their opponents will have to invest too much time and money into basic base defense. In the perfect game the skill for defending and the skill for attacking would be the same. Right now I think P is by far the hardest to play well, but also the most powerful when played well. So I think it's pretty logical to see an overall higher Z winrate when the top 20 are mostly P. It's a game design issue.

So my balance idea would fix MSC spammability (maybe by drastically decreasing the range of the spell), while buffing a gateway unit, preferably the sentry (perhaps by making it harder for Z to break forcefields). Then I believe you have to get rid of the ranged pickup for the warp-prism. Its likely not a huge balance issue now, but once players get good enough it, it will definitely op.

Also Blizz needs to look at the unit interaction which are simply outrageous and give us poor players too many WTF, that was BS moments. My list includes Liberator v Muta, Disruptors killing multiple Disruptors, Parasitic Bomb, Ultra vs. Ghost (another ease of use balance issue), eventually quick banshee, carrier release,
Its going to be a glorious day, I feel my luck could change
Sissors
Profile Joined March 2012
1395 Posts
January 05 2016 07:08 GMT
#24979
On January 05 2016 08:33 Merkmerk wrote:
Show nested quote +
On January 05 2016 07:44 DinoMight wrote:
On January 05 2016 07:41 Merkmerk wrote:
On January 05 2016 07:06 DinoMight wrote:
On January 05 2016 06:24 Merkmerk wrote:
On January 05 2016 02:13 DinoMight wrote:
On January 05 2016 01:28 A_needle_jog wrote:
On January 05 2016 01:28 keglu wrote:
On January 05 2016 01:18 A_needle_jog wrote:
On January 05 2016 01:08 MockHamill wrote:
There are a few things that are broken and must be fixed as soon as possible:
1. Adepts early game vs Terran. Adepts are simply broken at this stage. They are balanced midgame but early game must be solved. Either make shade a cheap upgrade or lower hitpoints.
2. Nudus Worm should never have left beta in this stage. Increase hit points but remove invulnerability.
3. Parasitic Bombo auto-wins all air battles. The damage should not stack.
4. Pylons should not make you immune to early attacks they should just help your defensive units. Increase casting cost without touching damage or duration.


As for Nydus Worm I somewhat agree they could tune it slightly so people in Bronze and Silver league have an easier way to defend it, but there are also good ways to defend it. If your army is in a good position then you crush the units that are slowly coming out of it before they even have the chance to deal damage.
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.
They don't have siege tanks in position and no good base layout to see Nydus being build.

It always boggles my mind when Terran/Protoss players build early game adepts/reapers then harass a bit and then they think they can just macro/tech up without a damn care in the world. They don't scout, they don't protect their base, they don't hunt down overlords.
Meanwhile a zergs needs to scout every 5 seconds and defends his base like a champ against all forms of a harass, but when Zerg has one way to harass lets call David Kim and ask for a nerf, because we don't want to be bothered scouting and preparing versus Zerg ...


Parasitic Bomb is getting nerfed next patched. It's not even that good against players with good micro. But thank you.



Poor Zerg players, whole world against them.


nope. Just bad players


Most blatant Zerg bias on TL.

Have you seen the aligulac numbers? ZvP is at 60%...

I saw Parting lose like 12 Phoenixes at a time to Parasitic Bomb, and he was splitting them as fast as humanly possible. The spell. Is broken.

Get over it.


oh darn there's a counter to mass phoenix?


More like, "there's a unit that obliterates *in seconds* the only counter available to Mutalisks even when microed by the guy with the best micro on earth."

If Parting can't split in time to save his Phoenixes then no one can.


oh you mean the phoenixes that hard counter muta to the point that 5 phoenix can kill 15 muta np? so that just having 6 out completely nullify a unit so you dont even build it?

please


Yeah, the phoenixes you need to start building 2-3 at a time when your opponent makes 25-40 mutas at once and flies around killing all your workers with impunity. Those phoenixes.



oh so you're a gold level player who doesn't scout?

that would make you a silver zerg by the way

So I am neither protoss nor zerg player, and kinda unbiased here. But how exactly do you scout what a zerg is remaxing on? I guess there could be maphacks which show what is being produced, but I wasn't really planning to include those as viable tactics. Besides that the only option is waiting until they spawn, at which time you have really little time before they arrive at your base.
ZackAttack
Profile Joined June 2011
United States884 Posts
January 05 2016 07:56 GMT
#24980
On January 05 2016 07:41 Merkmerk wrote:
Show nested quote +
On January 05 2016 07:06 DinoMight wrote:
On January 05 2016 06:24 Merkmerk wrote:
On January 05 2016 02:13 DinoMight wrote:
On January 05 2016 01:28 A_needle_jog wrote:
On January 05 2016 01:28 keglu wrote:
On January 05 2016 01:18 A_needle_jog wrote:
On January 05 2016 01:08 MockHamill wrote:
There are a few things that are broken and must be fixed as soon as possible:
1. Adepts early game vs Terran. Adepts are simply broken at this stage. They are balanced midgame but early game must be solved. Either make shade a cheap upgrade or lower hitpoints.
2. Nudus Worm should never have left beta in this stage. Increase hit points but remove invulnerability.
3. Parasitic Bombo auto-wins all air battles. The damage should not stack.
4. Pylons should not make you immune to early attacks they should just help your defensive units. Increase casting cost without touching damage or duration.


As for Nydus Worm I somewhat agree they could tune it slightly so people in Bronze and Silver league have an easier way to defend it, but there are also good ways to defend it. If your army is in a good position then you crush the units that are slowly coming out of it before they even have the chance to deal damage.
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.
They don't have siege tanks in position and no good base layout to see Nydus being build.

It always boggles my mind when Terran/Protoss players build early game adepts/reapers then harass a bit and then they think they can just macro/tech up without a damn care in the world. They don't scout, they don't protect their base, they don't hunt down overlords.
Meanwhile a zergs needs to scout every 5 seconds and defends his base like a champ against all forms of a harass, but when Zerg has one way to harass lets call David Kim and ask for a nerf, because we don't want to be bothered scouting and preparing versus Zerg ...


Parasitic Bomb is getting nerfed next patched. It's not even that good against players with good micro. But thank you.



Poor Zerg players, whole world against them.


nope. Just bad players


Most blatant Zerg bias on TL.

Have you seen the aligulac numbers? ZvP is at 60%...

I saw Parting lose like 12 Phoenixes at a time to Parasitic Bomb, and he was splitting them as fast as humanly possible. The spell. Is broken.

Get over it.


oh darn there's a counter to mass phoenix?


More like, "there's a unit that obliterates *in seconds* the only counter available to Mutalisks even when microed by the guy with the best micro on earth."

If Parting can't split in time to save his Phoenixes then no one can.


oh you mean the phoenixes that hard counter muta to the point that 5 phoenix can kill 15 muta np? so that just having 6 out completely nullify a unit so you dont even build it?

please


You need to stop. That isn't true at all and you know it. This is the most biased post I have ever seen. Muta switches are great and have been against protoss since the beginning of SC2. 5 phoenixes do not shut down all mutas. Sure you can't go mass muta when your opponent blind counters you by opening double star gate, but do you want to be able to do whatever you want no matter how your opponent plays and still win? Plus, 5 phoenixes doesn't stop mutas at all until range. l2p
It's better aerodynamics for space. - Artosis
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