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Designated Balance Discussion Thread - Page 1248

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A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
Last Edited: 2016-01-04 16:19:45
January 04 2016 16:19 GMT
#24941
....
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
keglu
Profile Joined June 2011
Poland485 Posts
January 04 2016 16:28 GMT
#24942
On January 05 2016 01:18 A_needle_jog wrote:
Show nested quote +
On January 05 2016 01:08 MockHamill wrote:
There are a few things that are broken and must be fixed as soon as possible:
1. Adepts early game vs Terran. Adepts are simply broken at this stage. They are balanced midgame but early game must be solved. Either make shade a cheap upgrade or lower hitpoints.
2. Nudus Worm should never have left beta in this stage. Increase hit points but remove invulnerability.
3. Parasitic Bombo auto-wins all air battles. The damage should not stack.
4. Pylons should not make you immune to early attacks they should just help your defensive units. Increase casting cost without touching damage or duration.


As for Nydus Worm I somewhat agree they could tune it slightly so people in Bronze and Silver league have an easier way to defend it, but there are also good ways to defend it. If your army is in a good position then you crush the units that are slowly coming out of it before they even have the chance to deal damage.
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.
They don't have siege tanks in position and no good base layout to see Nydus being build.

It always boggles my mind when Terran/Protoss players build early game adepts/reapers then harass a bit and then they think they can just macro/tech up without a damn care in the world. They don't scout, they don't protect their base, they don't hunt down overlords.
Meanwhile a zergs needs to scout every 5 seconds and defends his base like a champ against all forms of a harass, but when Zerg has one way to harass lets call David Kim and ask for a nerf, because we don't want to be bothered scouting and preparing versus Zerg ...


Parasitic Bomb is getting nerfed next patched. It's not even that good against players with good micro. But thank you.



Poor Zerg players, whole world against them.
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 04 2016 16:28 GMT
#24943
On January 05 2016 01:28 keglu wrote:
Show nested quote +
On January 05 2016 01:18 A_needle_jog wrote:
On January 05 2016 01:08 MockHamill wrote:
There are a few things that are broken and must be fixed as soon as possible:
1. Adepts early game vs Terran. Adepts are simply broken at this stage. They are balanced midgame but early game must be solved. Either make shade a cheap upgrade or lower hitpoints.
2. Nudus Worm should never have left beta in this stage. Increase hit points but remove invulnerability.
3. Parasitic Bombo auto-wins all air battles. The damage should not stack.
4. Pylons should not make you immune to early attacks they should just help your defensive units. Increase casting cost without touching damage or duration.


As for Nydus Worm I somewhat agree they could tune it slightly so people in Bronze and Silver league have an easier way to defend it, but there are also good ways to defend it. If your army is in a good position then you crush the units that are slowly coming out of it before they even have the chance to deal damage.
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.
They don't have siege tanks in position and no good base layout to see Nydus being build.

It always boggles my mind when Terran/Protoss players build early game adepts/reapers then harass a bit and then they think they can just macro/tech up without a damn care in the world. They don't scout, they don't protect their base, they don't hunt down overlords.
Meanwhile a zergs needs to scout every 5 seconds and defends his base like a champ against all forms of a harass, but when Zerg has one way to harass lets call David Kim and ask for a nerf, because we don't want to be bothered scouting and preparing versus Zerg ...


Parasitic Bomb is getting nerfed next patched. It's not even that good against players with good micro. But thank you.



Poor Zerg players, whole world against them.


nope. Just bad players
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
keglu
Profile Joined June 2011
Poland485 Posts
January 04 2016 16:55 GMT
#24944
On January 05 2016 01:28 A_needle_jog wrote:
Show nested quote +
On January 05 2016 01:28 keglu wrote:
On January 05 2016 01:18 A_needle_jog wrote:
On January 05 2016 01:08 MockHamill wrote:
There are a few things that are broken and must be fixed as soon as possible:
1. Adepts early game vs Terran. Adepts are simply broken at this stage. They are balanced midgame but early game must be solved. Either make shade a cheap upgrade or lower hitpoints.
2. Nudus Worm should never have left beta in this stage. Increase hit points but remove invulnerability.
3. Parasitic Bombo auto-wins all air battles. The damage should not stack.
4. Pylons should not make you immune to early attacks they should just help your defensive units. Increase casting cost without touching damage or duration.


As for Nydus Worm I somewhat agree they could tune it slightly so people in Bronze and Silver league have an easier way to defend it, but there are also good ways to defend it. If your army is in a good position then you crush the units that are slowly coming out of it before they even have the chance to deal damage.
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.
They don't have siege tanks in position and no good base layout to see Nydus being build.

It always boggles my mind when Terran/Protoss players build early game adepts/reapers then harass a bit and then they think they can just macro/tech up without a damn care in the world. They don't scout, they don't protect their base, they don't hunt down overlords.
Meanwhile a zergs needs to scout every 5 seconds and defends his base like a champ against all forms of a harass, but when Zerg has one way to harass lets call David Kim and ask for a nerf, because we don't want to be bothered scouting and preparing versus Zerg ...


Parasitic Bomb is getting nerfed next patched. It's not even that good against players with good micro. But thank you.



Poor Zerg players, whole world against them.


nope. Just bad players


So basically all P/T players, right?
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2016-01-04 17:15:12
January 04 2016 17:13 GMT
#24945
On January 05 2016 01:28 A_needle_jog wrote:
Show nested quote +
On January 05 2016 01:28 keglu wrote:
On January 05 2016 01:18 A_needle_jog wrote:
On January 05 2016 01:08 MockHamill wrote:
There are a few things that are broken and must be fixed as soon as possible:
1. Adepts early game vs Terran. Adepts are simply broken at this stage. They are balanced midgame but early game must be solved. Either make shade a cheap upgrade or lower hitpoints.
2. Nudus Worm should never have left beta in this stage. Increase hit points but remove invulnerability.
3. Parasitic Bombo auto-wins all air battles. The damage should not stack.
4. Pylons should not make you immune to early attacks they should just help your defensive units. Increase casting cost without touching damage or duration.


As for Nydus Worm I somewhat agree they could tune it slightly so people in Bronze and Silver league have an easier way to defend it, but there are also good ways to defend it. If your army is in a good position then you crush the units that are slowly coming out of it before they even have the chance to deal damage.
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.
They don't have siege tanks in position and no good base layout to see Nydus being build.

It always boggles my mind when Terran/Protoss players build early game adepts/reapers then harass a bit and then they think they can just macro/tech up without a damn care in the world. They don't scout, they don't protect their base, they don't hunt down overlords.
Meanwhile a zergs needs to scout every 5 seconds and defends his base like a champ against all forms of a harass, but when Zerg has one way to harass lets call David Kim and ask for a nerf, because we don't want to be bothered scouting and preparing versus Zerg ...


Parasitic Bomb is getting nerfed next patched. It's not even that good against players with good micro. But thank you.



Poor Zerg players, whole world against them.


nope. Just bad players


Most blatant Zerg bias on TL.

Have you seen the aligulac numbers? ZvP is at 60%...

I saw Parting lose like 12 Phoenixes at a time to Parasitic Bomb, and he was splitting them as fast as humanly possible. The spell. Is broken.

Get over it.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
EatingBomber
Profile Joined August 2015
1017 Posts
January 04 2016 17:21 GMT
#24946
On January 05 2016 02:13 DinoMight wrote:
Show nested quote +
On January 05 2016 01:28 A_needle_jog wrote:
On January 05 2016 01:28 keglu wrote:
On January 05 2016 01:18 A_needle_jog wrote:
On January 05 2016 01:08 MockHamill wrote:
There are a few things that are broken and must be fixed as soon as possible:
1. Adepts early game vs Terran. Adepts are simply broken at this stage. They are balanced midgame but early game must be solved. Either make shade a cheap upgrade or lower hitpoints.
2. Nudus Worm should never have left beta in this stage. Increase hit points but remove invulnerability.
3. Parasitic Bombo auto-wins all air battles. The damage should not stack.
4. Pylons should not make you immune to early attacks they should just help your defensive units. Increase casting cost without touching damage or duration.


As for Nydus Worm I somewhat agree they could tune it slightly so people in Bronze and Silver league have an easier way to defend it, but there are also good ways to defend it. If your army is in a good position then you crush the units that are slowly coming out of it before they even have the chance to deal damage.
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.
They don't have siege tanks in position and no good base layout to see Nydus being build.

It always boggles my mind when Terran/Protoss players build early game adepts/reapers then harass a bit and then they think they can just macro/tech up without a damn care in the world. They don't scout, they don't protect their base, they don't hunt down overlords.
Meanwhile a zergs needs to scout every 5 seconds and defends his base like a champ against all forms of a harass, but when Zerg has one way to harass lets call David Kim and ask for a nerf, because we don't want to be bothered scouting and preparing versus Zerg ...


Parasitic Bomb is getting nerfed next patched. It's not even that good against players with good micro. But thank you.



Poor Zerg players, whole world against them.


nope. Just bad players


Most blatant Zerg bias on TL.

Have you seen the aligulac numbers? ZvP is at 60%...

I saw Parting lose like 12 Phoenixes at a time to Parasitic Bomb, and he was splitting them as fast as humanly possible. The spell. Is broken.

Get over it.


Is it possible you could share a link to the game? Thanks
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 04 2016 17:34 GMT
#24947
On January 05 2016 02:21 EatingBomber wrote:
Show nested quote +
On January 05 2016 02:13 DinoMight wrote:
On January 05 2016 01:28 A_needle_jog wrote:
On January 05 2016 01:28 keglu wrote:
On January 05 2016 01:18 A_needle_jog wrote:
On January 05 2016 01:08 MockHamill wrote:
There are a few things that are broken and must be fixed as soon as possible:
1. Adepts early game vs Terran. Adepts are simply broken at this stage. They are balanced midgame but early game must be solved. Either make shade a cheap upgrade or lower hitpoints.
2. Nudus Worm should never have left beta in this stage. Increase hit points but remove invulnerability.
3. Parasitic Bombo auto-wins all air battles. The damage should not stack.
4. Pylons should not make you immune to early attacks they should just help your defensive units. Increase casting cost without touching damage or duration.


As for Nydus Worm I somewhat agree they could tune it slightly so people in Bronze and Silver league have an easier way to defend it, but there are also good ways to defend it. If your army is in a good position then you crush the units that are slowly coming out of it before they even have the chance to deal damage.
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.
They don't have siege tanks in position and no good base layout to see Nydus being build.

It always boggles my mind when Terran/Protoss players build early game adepts/reapers then harass a bit and then they think they can just macro/tech up without a damn care in the world. They don't scout, they don't protect their base, they don't hunt down overlords.
Meanwhile a zergs needs to scout every 5 seconds and defends his base like a champ against all forms of a harass, but when Zerg has one way to harass lets call David Kim and ask for a nerf, because we don't want to be bothered scouting and preparing versus Zerg ...


Parasitic Bomb is getting nerfed next patched. It's not even that good against players with good micro. But thank you.



Poor Zerg players, whole world against them.


nope. Just bad players


Most blatant Zerg bias on TL.

Have you seen the aligulac numbers? ZvP is at 60%...

I saw Parting lose like 12 Phoenixes at a time to Parasitic Bomb, and he was splitting them as fast as humanly possible. The spell. Is broken.

Get over it.


Is it possible you could share a link to the game? Thanks


It was on his stream, not sure I can find it.


"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Hider
Profile Blog Joined May 2010
Denmark9396 Posts
January 04 2016 17:48 GMT
#24948
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.


And this isn't good. If you want a game where build order diversity is rewarded it needs to be a possiblity to tech up with relatively few units. Otherwise you are going to see 1-2 builds only.
CheddarToss
Profile Joined September 2015
534 Posts
January 04 2016 19:20 GMT
#24949
Watching Zerg auto win with a Muta switch makes me die inside a little bit. It boggles my mind that David Kim saw it fit to nerf chrono boost this much, but not to reduce build time of critical counter units like Phoenixes.
Sissors
Profile Joined March 2012
1395 Posts
January 04 2016 20:12 GMT
#24950
On January 05 2016 02:48 Hider wrote:
Show nested quote +
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.


And this isn't good. If you want a game where build order diversity is rewarded it needs to be a possiblity to tech up with relatively few units. Otherwise you are going to see 1-2 builds only.

If you want a game where there is build order diversity, you shouldn't be able to risk free tech up, but you should have to adapt to what your opponent is doing. Otherwise why would you ever do anything besides teching up if even an all-in isn't really a threat?
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 04 2016 20:16 GMT
#24951
On January 05 2016 05:12 Sissors wrote:
Show nested quote +
On January 05 2016 02:48 Hider wrote:
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.


And this isn't good. If you want a game where build order diversity is rewarded it needs to be a possiblity to tech up with relatively few units. Otherwise you are going to see 1-2 builds only.

If you want a game where there is build order diversity, you shouldn't be able to risk free tech up, but you should have to adapt to what your opponent is doing. Otherwise why would you ever do anything besides teching up if even an all-in isn't really a threat?


Easy for a Zerg to say. For Protoss and Terran, defending an all-in requires an infrastructure commitment.

If you need a whole bunch of Marine Tank to defend something, for example, you're stuck with Marine/Tank infrastructure. It's not like Z that can make a 150 roach warren and then move on once the all-in is defended.

So, yeah, I'd be okay with nerfing the shit out of this stupid Nydus all-in because all it does is force T down a tech path. You absolutely die if you open Hellions. Outright.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
CheddarToss
Profile Joined September 2015
534 Posts
January 04 2016 20:18 GMT
#24952
On January 05 2016 05:12 Sissors wrote:
Show nested quote +
On January 05 2016 02:48 Hider wrote:
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.


And this isn't good. If you want a game where build order diversity is rewarded it needs to be a possiblity to tech up with relatively few units. Otherwise you are going to see 1-2 builds only.

If you want a game where there is build order diversity, you shouldn't be able to risk free tech up, but you should have to adapt to what your opponent is doing. Otherwise why would you ever do anything besides teching up if even an all-in isn't really a threat?

Zerg is the reactive race. For obvious reasons (hint: vastly superior production capabilities) it can't have as potent all-ins or the ability to dictate the course of the game as the other two races.
Big J
Profile Joined March 2011
Austria16289 Posts
January 04 2016 20:30 GMT
#24953
On January 05 2016 05:12 Sissors wrote:
Show nested quote +
On January 05 2016 02:48 Hider wrote:
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.


And this isn't good. If you want a game where build order diversity is rewarded it needs to be a possiblity to tech up with relatively few units. Otherwise you are going to see 1-2 builds only.

If you want a game where there is build order diversity, you shouldn't be able to risk free tech up, but you should have to adapt to what your opponent is doing. Otherwise why would you ever do anything besides teching up if even an all-in isn't really a threat?


I'm with Hider. You absolutely need a good amount of room early on to get BO-diversity. If you are forced to pre-empt allins very heavily from the start then you cannot afford to branch out.
The proper design for the early game - in my opinion - is to force a player to heavily react once there is something coming his way, but the required tech and production must be very easy to grab. And various setups should be able to hold, you shouldn't be at a loss when you built a second or third factory and realize the only way to hold X-rush at a certain timing is bio.
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 04 2016 20:48 GMT
#24954
On January 05 2016 02:13 DinoMight wrote:
Show nested quote +
On January 05 2016 01:28 A_needle_jog wrote:
On January 05 2016 01:28 keglu wrote:
On January 05 2016 01:18 A_needle_jog wrote:
On January 05 2016 01:08 MockHamill wrote:
There are a few things that are broken and must be fixed as soon as possible:
1. Adepts early game vs Terran. Adepts are simply broken at this stage. They are balanced midgame but early game must be solved. Either make shade a cheap upgrade or lower hitpoints.
2. Nudus Worm should never have left beta in this stage. Increase hit points but remove invulnerability.
3. Parasitic Bombo auto-wins all air battles. The damage should not stack.
4. Pylons should not make you immune to early attacks they should just help your defensive units. Increase casting cost without touching damage or duration.


As for Nydus Worm I somewhat agree they could tune it slightly so people in Bronze and Silver league have an easier way to defend it, but there are also good ways to defend it. If your army is in a good position then you crush the units that are slowly coming out of it before they even have the chance to deal damage.
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.
They don't have siege tanks in position and no good base layout to see Nydus being build.

It always boggles my mind when Terran/Protoss players build early game adepts/reapers then harass a bit and then they think they can just macro/tech up without a damn care in the world. They don't scout, they don't protect their base, they don't hunt down overlords.
Meanwhile a zergs needs to scout every 5 seconds and defends his base like a champ against all forms of a harass, but when Zerg has one way to harass lets call David Kim and ask for a nerf, because we don't want to be bothered scouting and preparing versus Zerg ...


Parasitic Bomb is getting nerfed next patched. It's not even that good against players with good micro. But thank you.



Poor Zerg players, whole world against them.


nope. Just bad players


Most blatant Zerg bias on TL.

Have you seen the aligulac numbers? ZvP is at 60%...

I saw Parting lose like 12 Phoenixes at a time to Parasitic Bomb, and he was splitting them as fast as humanly possible. The spell. Is broken.

Get over it.


Bad maps. Not Zergs fault

Look at GSL numbers are different. Korean Protoss good. NA/EU protoss bad. Not my fault. Numbers skewed. Will change over time.
Also zerg getting many big nerf next patch and you people cry for more instead of learning to play. It is disgusting.
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 04 2016 20:53 GMT
#24955
On January 05 2016 05:48 A_needle_jog wrote:
Show nested quote +
On January 05 2016 02:13 DinoMight wrote:
On January 05 2016 01:28 A_needle_jog wrote:
On January 05 2016 01:28 keglu wrote:
On January 05 2016 01:18 A_needle_jog wrote:
On January 05 2016 01:08 MockHamill wrote:
There are a few things that are broken and must be fixed as soon as possible:
1. Adepts early game vs Terran. Adepts are simply broken at this stage. They are balanced midgame but early game must be solved. Either make shade a cheap upgrade or lower hitpoints.
2. Nudus Worm should never have left beta in this stage. Increase hit points but remove invulnerability.
3. Parasitic Bombo auto-wins all air battles. The damage should not stack.
4. Pylons should not make you immune to early attacks they should just help your defensive units. Increase casting cost without touching damage or duration.


As for Nydus Worm I somewhat agree they could tune it slightly so people in Bronze and Silver league have an easier way to defend it, but there are also good ways to defend it. If your army is in a good position then you crush the units that are slowly coming out of it before they even have the chance to deal damage.
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.
They don't have siege tanks in position and no good base layout to see Nydus being build.

It always boggles my mind when Terran/Protoss players build early game adepts/reapers then harass a bit and then they think they can just macro/tech up without a damn care in the world. They don't scout, they don't protect their base, they don't hunt down overlords.
Meanwhile a zergs needs to scout every 5 seconds and defends his base like a champ against all forms of a harass, but when Zerg has one way to harass lets call David Kim and ask for a nerf, because we don't want to be bothered scouting and preparing versus Zerg ...


Parasitic Bomb is getting nerfed next patched. It's not even that good against players with good micro. But thank you.



Poor Zerg players, whole world against them.


nope. Just bad players


Most blatant Zerg bias on TL.

Have you seen the aligulac numbers? ZvP is at 60%...

I saw Parting lose like 12 Phoenixes at a time to Parasitic Bomb, and he was splitting them as fast as humanly possible. The spell. Is broken.

Get over it.


Bad maps. Not Zergs fault

Look at GSL numbers are different. Korean Protoss good. NA/EU protoss bad. Not my fault. Numbers skewed. Will change over time.
Also zerg getting many big nerf next patch and you people cry for more instead of learning to play. It is disgusting.


Typical racial bias. When numbers favor their race "Koreans of the other races are doing fine." When the numbers favor other races "Look, foreign T/Z/P can't win any games!"

All your posts can be summed up as "Koreans>Foreigners" and "it's the maps' fault" and "learn to play."
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Sissors
Profile Joined March 2012
1395 Posts
January 04 2016 20:54 GMT
#24956
On January 05 2016 05:16 DinoMight wrote:
Show nested quote +
On January 05 2016 05:12 Sissors wrote:
On January 05 2016 02:48 Hider wrote:
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.


And this isn't good. If you want a game where build order diversity is rewarded it needs to be a possiblity to tech up with relatively few units. Otherwise you are going to see 1-2 builds only.

If you want a game where there is build order diversity, you shouldn't be able to risk free tech up, but you should have to adapt to what your opponent is doing. Otherwise why would you ever do anything besides teching up if even an all-in isn't really a threat?


Easy for a Zerg to say. For Protoss and Terran, defending an all-in requires an infrastructure commitment.

If you need a whole bunch of Marine Tank to defend something, for example, you're stuck with Marine/Tank infrastructure. It's not like Z that can make a 150 roach warren and then move on once the all-in is defended.

So, yeah, I'd be okay with nerfing the shit out of this stupid Nydus all-in because all it does is force T down a tech path. You absolutely die if you open Hellions. Outright.

First of all: I am a Terran. Who techs up heavily at start. Also for the others: I am not specifically commenting on ZvT/ZvP, but about the comment that if you want a game with build order diversity, you need to be able to risk free tech up. I disagree with that. Why would you ever not tech up if you can do it risk free anyway? Thats not diverse.

On January 05 2016 05:30 Big J wrote:
Show nested quote +
On January 05 2016 05:12 Sissors wrote:
On January 05 2016 02:48 Hider wrote:
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.


And this isn't good. If you want a game where build order diversity is rewarded it needs to be a possiblity to tech up with relatively few units. Otherwise you are going to see 1-2 builds only.

If you want a game where there is build order diversity, you shouldn't be able to risk free tech up, but you should have to adapt to what your opponent is doing. Otherwise why would you ever do anything besides teching up if even an all-in isn't really a threat?


I'm with Hider. You absolutely need a good amount of room early on to get BO-diversity. If you are forced to pre-empt allins very heavily from the start then you cannot afford to branch out.
The proper design for the early game - in my opinion - is to force a player to heavily react once there is something coming his way, but the required tech and production must be very easy to grab. And various setups should be able to hold, you shouldn't be at a loss when you built a second or third factory and realize the only way to hold X-rush at a certain timing is bio.

Agreed, assuming we are talking about scouting. If you tech up heavily, and only see the all-in/heavy agression at the moment it is at your base because you couldnt be bothered to scout, it should be an autoloss. If it isn't an autoloss: Why would you ever scout and adapt if your tech is risk free anyway.
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 04 2016 20:54 GMT
#24957
On January 05 2016 05:53 DinoMight wrote:
Show nested quote +
On January 05 2016 05:48 A_needle_jog wrote:
On January 05 2016 02:13 DinoMight wrote:
On January 05 2016 01:28 A_needle_jog wrote:
On January 05 2016 01:28 keglu wrote:
On January 05 2016 01:18 A_needle_jog wrote:
On January 05 2016 01:08 MockHamill wrote:
There are a few things that are broken and must be fixed as soon as possible:
1. Adepts early game vs Terran. Adepts are simply broken at this stage. They are balanced midgame but early game must be solved. Either make shade a cheap upgrade or lower hitpoints.
2. Nudus Worm should never have left beta in this stage. Increase hit points but remove invulnerability.
3. Parasitic Bombo auto-wins all air battles. The damage should not stack.
4. Pylons should not make you immune to early attacks they should just help your defensive units. Increase casting cost without touching damage or duration.


As for Nydus Worm I somewhat agree they could tune it slightly so people in Bronze and Silver league have an easier way to defend it, but there are also good ways to defend it. If your army is in a good position then you crush the units that are slowly coming out of it before they even have the chance to deal damage.
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.
They don't have siege tanks in position and no good base layout to see Nydus being build.

It always boggles my mind when Terran/Protoss players build early game adepts/reapers then harass a bit and then they think they can just macro/tech up without a damn care in the world. They don't scout, they don't protect their base, they don't hunt down overlords.
Meanwhile a zergs needs to scout every 5 seconds and defends his base like a champ against all forms of a harass, but when Zerg has one way to harass lets call David Kim and ask for a nerf, because we don't want to be bothered scouting and preparing versus Zerg ...


Parasitic Bomb is getting nerfed next patched. It's not even that good against players with good micro. But thank you.



Poor Zerg players, whole world against them.


nope. Just bad players


Most blatant Zerg bias on TL.

Have you seen the aligulac numbers? ZvP is at 60%...

I saw Parting lose like 12 Phoenixes at a time to Parasitic Bomb, and he was splitting them as fast as humanly possible. The spell. Is broken.

Get over it.


Bad maps. Not Zergs fault

Look at GSL numbers are different. Korean Protoss good. NA/EU protoss bad. Not my fault. Numbers skewed. Will change over time.
Also zerg getting many big nerf next patch and you people cry for more instead of learning to play. It is disgusting.


Typical racial bias. When numbers favor their race "Koreans of the other races are doing fine." When the numbers favor other races "Look, foreign T/Z/P can't win any games!"

All your posts can be summed up as "Koreans>Foreigners" and "it's the maps' fault" and "learn to play."


No problem. you are welcome.

Hope you learned from your mistake and stop being mean to other people who help people.
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
Merkmerk
Profile Joined August 2010
United States96 Posts
January 04 2016 21:24 GMT
#24958
On January 05 2016 02:13 DinoMight wrote:
Show nested quote +
On January 05 2016 01:28 A_needle_jog wrote:
On January 05 2016 01:28 keglu wrote:
On January 05 2016 01:18 A_needle_jog wrote:
On January 05 2016 01:08 MockHamill wrote:
There are a few things that are broken and must be fixed as soon as possible:
1. Adepts early game vs Terran. Adepts are simply broken at this stage. They are balanced midgame but early game must be solved. Either make shade a cheap upgrade or lower hitpoints.
2. Nudus Worm should never have left beta in this stage. Increase hit points but remove invulnerability.
3. Parasitic Bombo auto-wins all air battles. The damage should not stack.
4. Pylons should not make you immune to early attacks they should just help your defensive units. Increase casting cost without touching damage or duration.


As for Nydus Worm I somewhat agree they could tune it slightly so people in Bronze and Silver league have an easier way to defend it, but there are also good ways to defend it. If your army is in a good position then you crush the units that are slowly coming out of it before they even have the chance to deal damage.
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.
They don't have siege tanks in position and no good base layout to see Nydus being build.

It always boggles my mind when Terran/Protoss players build early game adepts/reapers then harass a bit and then they think they can just macro/tech up without a damn care in the world. They don't scout, they don't protect their base, they don't hunt down overlords.
Meanwhile a zergs needs to scout every 5 seconds and defends his base like a champ against all forms of a harass, but when Zerg has one way to harass lets call David Kim and ask for a nerf, because we don't want to be bothered scouting and preparing versus Zerg ...


Parasitic Bomb is getting nerfed next patched. It's not even that good against players with good micro. But thank you.



Poor Zerg players, whole world against them.


nope. Just bad players


Most blatant Zerg bias on TL.

Have you seen the aligulac numbers? ZvP is at 60%...

I saw Parting lose like 12 Phoenixes at a time to Parasitic Bomb, and he was splitting them as fast as humanly possible. The spell. Is broken.

Get over it.


oh darn there's a counter to mass phoenix?
Yodeleihelaihee
Lexender
Profile Joined September 2013
Mexico2648 Posts
Last Edited: 2016-01-04 21:29:28
January 04 2016 21:28 GMT
#24959
On January 05 2016 05:48 A_needle_jog wrote:
Show nested quote +
On January 05 2016 02:13 DinoMight wrote:
On January 05 2016 01:28 A_needle_jog wrote:
On January 05 2016 01:28 keglu wrote:
On January 05 2016 01:18 A_needle_jog wrote:
On January 05 2016 01:08 MockHamill wrote:
There are a few things that are broken and must be fixed as soon as possible:
1. Adepts early game vs Terran. Adepts are simply broken at this stage. They are balanced midgame but early game must be solved. Either make shade a cheap upgrade or lower hitpoints.
2. Nudus Worm should never have left beta in this stage. Increase hit points but remove invulnerability.
3. Parasitic Bombo auto-wins all air battles. The damage should not stack.
4. Pylons should not make you immune to early attacks they should just help your defensive units. Increase casting cost without touching damage or duration.


As for Nydus Worm I somewhat agree they could tune it slightly so people in Bronze and Silver league have an easier way to defend it, but there are also good ways to defend it. If your army is in a good position then you crush the units that are slowly coming out of it before they even have the chance to deal damage.
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.
They don't have siege tanks in position and no good base layout to see Nydus being build.

It always boggles my mind when Terran/Protoss players build early game adepts/reapers then harass a bit and then they think they can just macro/tech up without a damn care in the world. They don't scout, they don't protect their base, they don't hunt down overlords.
Meanwhile a zergs needs to scout every 5 seconds and defends his base like a champ against all forms of a harass, but when Zerg has one way to harass lets call David Kim and ask for a nerf, because we don't want to be bothered scouting and preparing versus Zerg ...


Parasitic Bomb is getting nerfed next patched. It's not even that good against players with good micro. But thank you.



Poor Zerg players, whole world against them.


nope. Just bad players


Most blatant Zerg bias on TL.

Have you seen the aligulac numbers? ZvP is at 60%...

I saw Parting lose like 12 Phoenixes at a time to Parasitic Bomb, and he was splitting them as fast as humanly possible. The spell. Is broken.

Get over it.


Bad maps. Not Zergs fault

Look at GSL numbers are different. Korean Protoss good. NA/EU protoss bad. Not my fault. Numbers skewed. Will change over time.
Also zerg getting many big nerf next patch and you people cry for more instead of learning to play. It is disgusting.


Koreans are doing like shit vs zerg in Koreans, GM in KR is filled with zerg, the winrates are favoring them and theres way more ZvZ than TvT and PvP, Koreans aren't doing good against zerg either specially P
Poopi
Profile Blog Joined November 2010
France12894 Posts
January 04 2016 21:30 GMT
#24960
Top 20 GM Korea right now: 5T 4Z 11P
WriterMaru
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