• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:14
CEST 14:14
KST 21:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!18Weekly Cups (August 17-23): Zerg dominate the week1Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
Weekly Cups (August 17-23): Zerg dominate the week SC4ALL II: SC2 Player Announcement 6/8 - Maru PhD study /w SC2 - help with a survey! How would you feel about frequent/monthly balance patches for SC2? Geoff 'iNcontroL' Robinson has passed away
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
Looking 4 Yaroslav: Enemy, Korchagin, WCG, Ukraine 25 Years Since Brood War Patch 1.08 Pros React To: First 'Fastest' Map in ASL History New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion
Tourneys
[ASL22] Ro24 Group E Escore Tournament - Season 3 [ASL22] Ro24 Group D [ASL22] Ro24 Group B
Strategy
Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3256 users

Designated Balance Discussion Thread - Page 1248

Forum Index > SC2 General
Post a Reply
Prev 1 1246 1247 1248 1249 1250 1266 Next
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
Last Edited: 2016-01-04 16:19:45
January 04 2016 16:19 GMT
#24941
....
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
keglu
Profile Joined June 2011
Poland485 Posts
January 04 2016 16:28 GMT
#24942
On January 05 2016 01:18 A_needle_jog wrote:
Show nested quote +
On January 05 2016 01:08 MockHamill wrote:
There are a few things that are broken and must be fixed as soon as possible:
1. Adepts early game vs Terran. Adepts are simply broken at this stage. They are balanced midgame but early game must be solved. Either make shade a cheap upgrade or lower hitpoints.
2. Nudus Worm should never have left beta in this stage. Increase hit points but remove invulnerability.
3. Parasitic Bombo auto-wins all air battles. The damage should not stack.
4. Pylons should not make you immune to early attacks they should just help your defensive units. Increase casting cost without touching damage or duration.


As for Nydus Worm I somewhat agree they could tune it slightly so people in Bronze and Silver league have an easier way to defend it, but there are also good ways to defend it. If your army is in a good position then you crush the units that are slowly coming out of it before they even have the chance to deal damage.
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.
They don't have siege tanks in position and no good base layout to see Nydus being build.

It always boggles my mind when Terran/Protoss players build early game adepts/reapers then harass a bit and then they think they can just macro/tech up without a damn care in the world. They don't scout, they don't protect their base, they don't hunt down overlords.
Meanwhile a zergs needs to scout every 5 seconds and defends his base like a champ against all forms of a harass, but when Zerg has one way to harass lets call David Kim and ask for a nerf, because we don't want to be bothered scouting and preparing versus Zerg ...


Parasitic Bomb is getting nerfed next patched. It's not even that good against players with good micro. But thank you.



Poor Zerg players, whole world against them.
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 04 2016 16:28 GMT
#24943
On January 05 2016 01:28 keglu wrote:
Show nested quote +
On January 05 2016 01:18 A_needle_jog wrote:
On January 05 2016 01:08 MockHamill wrote:
There are a few things that are broken and must be fixed as soon as possible:
1. Adepts early game vs Terran. Adepts are simply broken at this stage. They are balanced midgame but early game must be solved. Either make shade a cheap upgrade or lower hitpoints.
2. Nudus Worm should never have left beta in this stage. Increase hit points but remove invulnerability.
3. Parasitic Bombo auto-wins all air battles. The damage should not stack.
4. Pylons should not make you immune to early attacks they should just help your defensive units. Increase casting cost without touching damage or duration.


As for Nydus Worm I somewhat agree they could tune it slightly so people in Bronze and Silver league have an easier way to defend it, but there are also good ways to defend it. If your army is in a good position then you crush the units that are slowly coming out of it before they even have the chance to deal damage.
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.
They don't have siege tanks in position and no good base layout to see Nydus being build.

It always boggles my mind when Terran/Protoss players build early game adepts/reapers then harass a bit and then they think they can just macro/tech up without a damn care in the world. They don't scout, they don't protect their base, they don't hunt down overlords.
Meanwhile a zergs needs to scout every 5 seconds and defends his base like a champ against all forms of a harass, but when Zerg has one way to harass lets call David Kim and ask for a nerf, because we don't want to be bothered scouting and preparing versus Zerg ...


Parasitic Bomb is getting nerfed next patched. It's not even that good against players with good micro. But thank you.



Poor Zerg players, whole world against them.


nope. Just bad players
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
keglu
Profile Joined June 2011
Poland485 Posts
January 04 2016 16:55 GMT
#24944
On January 05 2016 01:28 A_needle_jog wrote:
Show nested quote +
On January 05 2016 01:28 keglu wrote:
On January 05 2016 01:18 A_needle_jog wrote:
On January 05 2016 01:08 MockHamill wrote:
There are a few things that are broken and must be fixed as soon as possible:
1. Adepts early game vs Terran. Adepts are simply broken at this stage. They are balanced midgame but early game must be solved. Either make shade a cheap upgrade or lower hitpoints.
2. Nudus Worm should never have left beta in this stage. Increase hit points but remove invulnerability.
3. Parasitic Bombo auto-wins all air battles. The damage should not stack.
4. Pylons should not make you immune to early attacks they should just help your defensive units. Increase casting cost without touching damage or duration.


As for Nydus Worm I somewhat agree they could tune it slightly so people in Bronze and Silver league have an easier way to defend it, but there are also good ways to defend it. If your army is in a good position then you crush the units that are slowly coming out of it before they even have the chance to deal damage.
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.
They don't have siege tanks in position and no good base layout to see Nydus being build.

It always boggles my mind when Terran/Protoss players build early game adepts/reapers then harass a bit and then they think they can just macro/tech up without a damn care in the world. They don't scout, they don't protect their base, they don't hunt down overlords.
Meanwhile a zergs needs to scout every 5 seconds and defends his base like a champ against all forms of a harass, but when Zerg has one way to harass lets call David Kim and ask for a nerf, because we don't want to be bothered scouting and preparing versus Zerg ...


Parasitic Bomb is getting nerfed next patched. It's not even that good against players with good micro. But thank you.



Poor Zerg players, whole world against them.


nope. Just bad players


So basically all P/T players, right?
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2016-01-04 17:15:12
January 04 2016 17:13 GMT
#24945
On January 05 2016 01:28 A_needle_jog wrote:
Show nested quote +
On January 05 2016 01:28 keglu wrote:
On January 05 2016 01:18 A_needle_jog wrote:
On January 05 2016 01:08 MockHamill wrote:
There are a few things that are broken and must be fixed as soon as possible:
1. Adepts early game vs Terran. Adepts are simply broken at this stage. They are balanced midgame but early game must be solved. Either make shade a cheap upgrade or lower hitpoints.
2. Nudus Worm should never have left beta in this stage. Increase hit points but remove invulnerability.
3. Parasitic Bombo auto-wins all air battles. The damage should not stack.
4. Pylons should not make you immune to early attacks they should just help your defensive units. Increase casting cost without touching damage or duration.


As for Nydus Worm I somewhat agree they could tune it slightly so people in Bronze and Silver league have an easier way to defend it, but there are also good ways to defend it. If your army is in a good position then you crush the units that are slowly coming out of it before they even have the chance to deal damage.
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.
They don't have siege tanks in position and no good base layout to see Nydus being build.

It always boggles my mind when Terran/Protoss players build early game adepts/reapers then harass a bit and then they think they can just macro/tech up without a damn care in the world. They don't scout, they don't protect their base, they don't hunt down overlords.
Meanwhile a zergs needs to scout every 5 seconds and defends his base like a champ against all forms of a harass, but when Zerg has one way to harass lets call David Kim and ask for a nerf, because we don't want to be bothered scouting and preparing versus Zerg ...


Parasitic Bomb is getting nerfed next patched. It's not even that good against players with good micro. But thank you.



Poor Zerg players, whole world against them.


nope. Just bad players


Most blatant Zerg bias on TL.

Have you seen the aligulac numbers? ZvP is at 60%...

I saw Parting lose like 12 Phoenixes at a time to Parasitic Bomb, and he was splitting them as fast as humanly possible. The spell. Is broken.

Get over it.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
EatingBomber
Profile Joined August 2015
1017 Posts
January 04 2016 17:21 GMT
#24946
On January 05 2016 02:13 DinoMight wrote:
Show nested quote +
On January 05 2016 01:28 A_needle_jog wrote:
On January 05 2016 01:28 keglu wrote:
On January 05 2016 01:18 A_needle_jog wrote:
On January 05 2016 01:08 MockHamill wrote:
There are a few things that are broken and must be fixed as soon as possible:
1. Adepts early game vs Terran. Adepts are simply broken at this stage. They are balanced midgame but early game must be solved. Either make shade a cheap upgrade or lower hitpoints.
2. Nudus Worm should never have left beta in this stage. Increase hit points but remove invulnerability.
3. Parasitic Bombo auto-wins all air battles. The damage should not stack.
4. Pylons should not make you immune to early attacks they should just help your defensive units. Increase casting cost without touching damage or duration.


As for Nydus Worm I somewhat agree they could tune it slightly so people in Bronze and Silver league have an easier way to defend it, but there are also good ways to defend it. If your army is in a good position then you crush the units that are slowly coming out of it before they even have the chance to deal damage.
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.
They don't have siege tanks in position and no good base layout to see Nydus being build.

It always boggles my mind when Terran/Protoss players build early game adepts/reapers then harass a bit and then they think they can just macro/tech up without a damn care in the world. They don't scout, they don't protect their base, they don't hunt down overlords.
Meanwhile a zergs needs to scout every 5 seconds and defends his base like a champ against all forms of a harass, but when Zerg has one way to harass lets call David Kim and ask for a nerf, because we don't want to be bothered scouting and preparing versus Zerg ...


Parasitic Bomb is getting nerfed next patched. It's not even that good against players with good micro. But thank you.



Poor Zerg players, whole world against them.


nope. Just bad players


Most blatant Zerg bias on TL.

Have you seen the aligulac numbers? ZvP is at 60%...

I saw Parting lose like 12 Phoenixes at a time to Parasitic Bomb, and he was splitting them as fast as humanly possible. The spell. Is broken.

Get over it.


Is it possible you could share a link to the game? Thanks
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 04 2016 17:34 GMT
#24947
On January 05 2016 02:21 EatingBomber wrote:
Show nested quote +
On January 05 2016 02:13 DinoMight wrote:
On January 05 2016 01:28 A_needle_jog wrote:
On January 05 2016 01:28 keglu wrote:
On January 05 2016 01:18 A_needle_jog wrote:
On January 05 2016 01:08 MockHamill wrote:
There are a few things that are broken and must be fixed as soon as possible:
1. Adepts early game vs Terran. Adepts are simply broken at this stage. They are balanced midgame but early game must be solved. Either make shade a cheap upgrade or lower hitpoints.
2. Nudus Worm should never have left beta in this stage. Increase hit points but remove invulnerability.
3. Parasitic Bombo auto-wins all air battles. The damage should not stack.
4. Pylons should not make you immune to early attacks they should just help your defensive units. Increase casting cost without touching damage or duration.


As for Nydus Worm I somewhat agree they could tune it slightly so people in Bronze and Silver league have an easier way to defend it, but there are also good ways to defend it. If your army is in a good position then you crush the units that are slowly coming out of it before they even have the chance to deal damage.
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.
They don't have siege tanks in position and no good base layout to see Nydus being build.

It always boggles my mind when Terran/Protoss players build early game adepts/reapers then harass a bit and then they think they can just macro/tech up without a damn care in the world. They don't scout, they don't protect their base, they don't hunt down overlords.
Meanwhile a zergs needs to scout every 5 seconds and defends his base like a champ against all forms of a harass, but when Zerg has one way to harass lets call David Kim and ask for a nerf, because we don't want to be bothered scouting and preparing versus Zerg ...


Parasitic Bomb is getting nerfed next patched. It's not even that good against players with good micro. But thank you.



Poor Zerg players, whole world against them.


nope. Just bad players


Most blatant Zerg bias on TL.

Have you seen the aligulac numbers? ZvP is at 60%...

I saw Parting lose like 12 Phoenixes at a time to Parasitic Bomb, and he was splitting them as fast as humanly possible. The spell. Is broken.

Get over it.


Is it possible you could share a link to the game? Thanks


It was on his stream, not sure I can find it.


"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
January 04 2016 17:48 GMT
#24948
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.


And this isn't good. If you want a game where build order diversity is rewarded it needs to be a possiblity to tech up with relatively few units. Otherwise you are going to see 1-2 builds only.
CheddarToss
Profile Joined September 2015
534 Posts
January 04 2016 19:20 GMT
#24949
Watching Zerg auto win with a Muta switch makes me die inside a little bit. It boggles my mind that David Kim saw it fit to nerf chrono boost this much, but not to reduce build time of critical counter units like Phoenixes.
Sissors
Profile Joined March 2012
1395 Posts
January 04 2016 20:12 GMT
#24950
On January 05 2016 02:48 Hider wrote:
Show nested quote +
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.


And this isn't good. If you want a game where build order diversity is rewarded it needs to be a possiblity to tech up with relatively few units. Otherwise you are going to see 1-2 builds only.

If you want a game where there is build order diversity, you shouldn't be able to risk free tech up, but you should have to adapt to what your opponent is doing. Otherwise why would you ever do anything besides teching up if even an all-in isn't really a threat?
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 04 2016 20:16 GMT
#24951
On January 05 2016 05:12 Sissors wrote:
Show nested quote +
On January 05 2016 02:48 Hider wrote:
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.


And this isn't good. If you want a game where build order diversity is rewarded it needs to be a possiblity to tech up with relatively few units. Otherwise you are going to see 1-2 builds only.

If you want a game where there is build order diversity, you shouldn't be able to risk free tech up, but you should have to adapt to what your opponent is doing. Otherwise why would you ever do anything besides teching up if even an all-in isn't really a threat?


Easy for a Zerg to say. For Protoss and Terran, defending an all-in requires an infrastructure commitment.

If you need a whole bunch of Marine Tank to defend something, for example, you're stuck with Marine/Tank infrastructure. It's not like Z that can make a 150 roach warren and then move on once the all-in is defended.

So, yeah, I'd be okay with nerfing the shit out of this stupid Nydus all-in because all it does is force T down a tech path. You absolutely die if you open Hellions. Outright.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
CheddarToss
Profile Joined September 2015
534 Posts
January 04 2016 20:18 GMT
#24952
On January 05 2016 05:12 Sissors wrote:
Show nested quote +
On January 05 2016 02:48 Hider wrote:
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.


And this isn't good. If you want a game where build order diversity is rewarded it needs to be a possiblity to tech up with relatively few units. Otherwise you are going to see 1-2 builds only.

If you want a game where there is build order diversity, you shouldn't be able to risk free tech up, but you should have to adapt to what your opponent is doing. Otherwise why would you ever do anything besides teching up if even an all-in isn't really a threat?

Zerg is the reactive race. For obvious reasons (hint: vastly superior production capabilities) it can't have as potent all-ins or the ability to dictate the course of the game as the other two races.
Big J
Profile Joined March 2011
Austria16289 Posts
January 04 2016 20:30 GMT
#24953
On January 05 2016 05:12 Sissors wrote:
Show nested quote +
On January 05 2016 02:48 Hider wrote:
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.


And this isn't good. If you want a game where build order diversity is rewarded it needs to be a possiblity to tech up with relatively few units. Otherwise you are going to see 1-2 builds only.

If you want a game where there is build order diversity, you shouldn't be able to risk free tech up, but you should have to adapt to what your opponent is doing. Otherwise why would you ever do anything besides teching up if even an all-in isn't really a threat?


I'm with Hider. You absolutely need a good amount of room early on to get BO-diversity. If you are forced to pre-empt allins very heavily from the start then you cannot afford to branch out.
The proper design for the early game - in my opinion - is to force a player to heavily react once there is something coming his way, but the required tech and production must be very easy to grab. And various setups should be able to hold, you shouldn't be at a loss when you built a second or third factory and realize the only way to hold X-rush at a certain timing is bio.
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 04 2016 20:48 GMT
#24954
On January 05 2016 02:13 DinoMight wrote:
Show nested quote +
On January 05 2016 01:28 A_needle_jog wrote:
On January 05 2016 01:28 keglu wrote:
On January 05 2016 01:18 A_needle_jog wrote:
On January 05 2016 01:08 MockHamill wrote:
There are a few things that are broken and must be fixed as soon as possible:
1. Adepts early game vs Terran. Adepts are simply broken at this stage. They are balanced midgame but early game must be solved. Either make shade a cheap upgrade or lower hitpoints.
2. Nudus Worm should never have left beta in this stage. Increase hit points but remove invulnerability.
3. Parasitic Bombo auto-wins all air battles. The damage should not stack.
4. Pylons should not make you immune to early attacks they should just help your defensive units. Increase casting cost without touching damage or duration.


As for Nydus Worm I somewhat agree they could tune it slightly so people in Bronze and Silver league have an easier way to defend it, but there are also good ways to defend it. If your army is in a good position then you crush the units that are slowly coming out of it before they even have the chance to deal damage.
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.
They don't have siege tanks in position and no good base layout to see Nydus being build.

It always boggles my mind when Terran/Protoss players build early game adepts/reapers then harass a bit and then they think they can just macro/tech up without a damn care in the world. They don't scout, they don't protect their base, they don't hunt down overlords.
Meanwhile a zergs needs to scout every 5 seconds and defends his base like a champ against all forms of a harass, but when Zerg has one way to harass lets call David Kim and ask for a nerf, because we don't want to be bothered scouting and preparing versus Zerg ...


Parasitic Bomb is getting nerfed next patched. It's not even that good against players with good micro. But thank you.



Poor Zerg players, whole world against them.


nope. Just bad players


Most blatant Zerg bias on TL.

Have you seen the aligulac numbers? ZvP is at 60%...

I saw Parting lose like 12 Phoenixes at a time to Parasitic Bomb, and he was splitting them as fast as humanly possible. The spell. Is broken.

Get over it.


Bad maps. Not Zergs fault

Look at GSL numbers are different. Korean Protoss good. NA/EU protoss bad. Not my fault. Numbers skewed. Will change over time.
Also zerg getting many big nerf next patch and you people cry for more instead of learning to play. It is disgusting.
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 04 2016 20:53 GMT
#24955
On January 05 2016 05:48 A_needle_jog wrote:
Show nested quote +
On January 05 2016 02:13 DinoMight wrote:
On January 05 2016 01:28 A_needle_jog wrote:
On January 05 2016 01:28 keglu wrote:
On January 05 2016 01:18 A_needle_jog wrote:
On January 05 2016 01:08 MockHamill wrote:
There are a few things that are broken and must be fixed as soon as possible:
1. Adepts early game vs Terran. Adepts are simply broken at this stage. They are balanced midgame but early game must be solved. Either make shade a cheap upgrade or lower hitpoints.
2. Nudus Worm should never have left beta in this stage. Increase hit points but remove invulnerability.
3. Parasitic Bombo auto-wins all air battles. The damage should not stack.
4. Pylons should not make you immune to early attacks they should just help your defensive units. Increase casting cost without touching damage or duration.


As for Nydus Worm I somewhat agree they could tune it slightly so people in Bronze and Silver league have an easier way to defend it, but there are also good ways to defend it. If your army is in a good position then you crush the units that are slowly coming out of it before they even have the chance to deal damage.
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.
They don't have siege tanks in position and no good base layout to see Nydus being build.

It always boggles my mind when Terran/Protoss players build early game adepts/reapers then harass a bit and then they think they can just macro/tech up without a damn care in the world. They don't scout, they don't protect their base, they don't hunt down overlords.
Meanwhile a zergs needs to scout every 5 seconds and defends his base like a champ against all forms of a harass, but when Zerg has one way to harass lets call David Kim and ask for a nerf, because we don't want to be bothered scouting and preparing versus Zerg ...


Parasitic Bomb is getting nerfed next patched. It's not even that good against players with good micro. But thank you.



Poor Zerg players, whole world against them.


nope. Just bad players


Most blatant Zerg bias on TL.

Have you seen the aligulac numbers? ZvP is at 60%...

I saw Parting lose like 12 Phoenixes at a time to Parasitic Bomb, and he was splitting them as fast as humanly possible. The spell. Is broken.

Get over it.


Bad maps. Not Zergs fault

Look at GSL numbers are different. Korean Protoss good. NA/EU protoss bad. Not my fault. Numbers skewed. Will change over time.
Also zerg getting many big nerf next patch and you people cry for more instead of learning to play. It is disgusting.


Typical racial bias. When numbers favor their race "Koreans of the other races are doing fine." When the numbers favor other races "Look, foreign T/Z/P can't win any games!"

All your posts can be summed up as "Koreans>Foreigners" and "it's the maps' fault" and "learn to play."
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Sissors
Profile Joined March 2012
1395 Posts
January 04 2016 20:54 GMT
#24956
On January 05 2016 05:16 DinoMight wrote:
Show nested quote +
On January 05 2016 05:12 Sissors wrote:
On January 05 2016 02:48 Hider wrote:
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.


And this isn't good. If you want a game where build order diversity is rewarded it needs to be a possiblity to tech up with relatively few units. Otherwise you are going to see 1-2 builds only.

If you want a game where there is build order diversity, you shouldn't be able to risk free tech up, but you should have to adapt to what your opponent is doing. Otherwise why would you ever do anything besides teching up if even an all-in isn't really a threat?


Easy for a Zerg to say. For Protoss and Terran, defending an all-in requires an infrastructure commitment.

If you need a whole bunch of Marine Tank to defend something, for example, you're stuck with Marine/Tank infrastructure. It's not like Z that can make a 150 roach warren and then move on once the all-in is defended.

So, yeah, I'd be okay with nerfing the shit out of this stupid Nydus all-in because all it does is force T down a tech path. You absolutely die if you open Hellions. Outright.

First of all: I am a Terran. Who techs up heavily at start. Also for the others: I am not specifically commenting on ZvT/ZvP, but about the comment that if you want a game with build order diversity, you need to be able to risk free tech up. I disagree with that. Why would you ever not tech up if you can do it risk free anyway? Thats not diverse.

On January 05 2016 05:30 Big J wrote:
Show nested quote +
On January 05 2016 05:12 Sissors wrote:
On January 05 2016 02:48 Hider wrote:
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.


And this isn't good. If you want a game where build order diversity is rewarded it needs to be a possiblity to tech up with relatively few units. Otherwise you are going to see 1-2 builds only.

If you want a game where there is build order diversity, you shouldn't be able to risk free tech up, but you should have to adapt to what your opponent is doing. Otherwise why would you ever do anything besides teching up if even an all-in isn't really a threat?


I'm with Hider. You absolutely need a good amount of room early on to get BO-diversity. If you are forced to pre-empt allins very heavily from the start then you cannot afford to branch out.
The proper design for the early game - in my opinion - is to force a player to heavily react once there is something coming his way, but the required tech and production must be very easy to grab. And various setups should be able to hold, you shouldn't be at a loss when you built a second or third factory and realize the only way to hold X-rush at a certain timing is bio.

Agreed, assuming we are talking about scouting. If you tech up heavily, and only see the all-in/heavy agression at the moment it is at your base because you couldnt be bothered to scout, it should be an autoloss. If it isn't an autoloss: Why would you ever scout and adapt if your tech is risk free anyway.
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 04 2016 20:54 GMT
#24957
On January 05 2016 05:53 DinoMight wrote:
Show nested quote +
On January 05 2016 05:48 A_needle_jog wrote:
On January 05 2016 02:13 DinoMight wrote:
On January 05 2016 01:28 A_needle_jog wrote:
On January 05 2016 01:28 keglu wrote:
On January 05 2016 01:18 A_needle_jog wrote:
On January 05 2016 01:08 MockHamill wrote:
There are a few things that are broken and must be fixed as soon as possible:
1. Adepts early game vs Terran. Adepts are simply broken at this stage. They are balanced midgame but early game must be solved. Either make shade a cheap upgrade or lower hitpoints.
2. Nudus Worm should never have left beta in this stage. Increase hit points but remove invulnerability.
3. Parasitic Bombo auto-wins all air battles. The damage should not stack.
4. Pylons should not make you immune to early attacks they should just help your defensive units. Increase casting cost without touching damage or duration.


As for Nydus Worm I somewhat agree they could tune it slightly so people in Bronze and Silver league have an easier way to defend it, but there are also good ways to defend it. If your army is in a good position then you crush the units that are slowly coming out of it before they even have the chance to deal damage.
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.
They don't have siege tanks in position and no good base layout to see Nydus being build.

It always boggles my mind when Terran/Protoss players build early game adepts/reapers then harass a bit and then they think they can just macro/tech up without a damn care in the world. They don't scout, they don't protect their base, they don't hunt down overlords.
Meanwhile a zergs needs to scout every 5 seconds and defends his base like a champ against all forms of a harass, but when Zerg has one way to harass lets call David Kim and ask for a nerf, because we don't want to be bothered scouting and preparing versus Zerg ...


Parasitic Bomb is getting nerfed next patched. It's not even that good against players with good micro. But thank you.



Poor Zerg players, whole world against them.


nope. Just bad players


Most blatant Zerg bias on TL.

Have you seen the aligulac numbers? ZvP is at 60%...

I saw Parting lose like 12 Phoenixes at a time to Parasitic Bomb, and he was splitting them as fast as humanly possible. The spell. Is broken.

Get over it.


Bad maps. Not Zergs fault

Look at GSL numbers are different. Korean Protoss good. NA/EU protoss bad. Not my fault. Numbers skewed. Will change over time.
Also zerg getting many big nerf next patch and you people cry for more instead of learning to play. It is disgusting.


Typical racial bias. When numbers favor their race "Koreans of the other races are doing fine." When the numbers favor other races "Look, foreign T/Z/P can't win any games!"

All your posts can be summed up as "Koreans>Foreigners" and "it's the maps' fault" and "learn to play."


No problem. you are welcome.

Hope you learned from your mistake and stop being mean to other people who help people.
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
Merkmerk
Profile Joined August 2010
United States96 Posts
January 04 2016 21:24 GMT
#24958
On January 05 2016 02:13 DinoMight wrote:
Show nested quote +
On January 05 2016 01:28 A_needle_jog wrote:
On January 05 2016 01:28 keglu wrote:
On January 05 2016 01:18 A_needle_jog wrote:
On January 05 2016 01:08 MockHamill wrote:
There are a few things that are broken and must be fixed as soon as possible:
1. Adepts early game vs Terran. Adepts are simply broken at this stage. They are balanced midgame but early game must be solved. Either make shade a cheap upgrade or lower hitpoints.
2. Nudus Worm should never have left beta in this stage. Increase hit points but remove invulnerability.
3. Parasitic Bombo auto-wins all air battles. The damage should not stack.
4. Pylons should not make you immune to early attacks they should just help your defensive units. Increase casting cost without touching damage or duration.


As for Nydus Worm I somewhat agree they could tune it slightly so people in Bronze and Silver league have an easier way to defend it, but there are also good ways to defend it. If your army is in a good position then you crush the units that are slowly coming out of it before they even have the chance to deal damage.
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.
They don't have siege tanks in position and no good base layout to see Nydus being build.

It always boggles my mind when Terran/Protoss players build early game adepts/reapers then harass a bit and then they think they can just macro/tech up without a damn care in the world. They don't scout, they don't protect their base, they don't hunt down overlords.
Meanwhile a zergs needs to scout every 5 seconds and defends his base like a champ against all forms of a harass, but when Zerg has one way to harass lets call David Kim and ask for a nerf, because we don't want to be bothered scouting and preparing versus Zerg ...


Parasitic Bomb is getting nerfed next patched. It's not even that good against players with good micro. But thank you.



Poor Zerg players, whole world against them.


nope. Just bad players


Most blatant Zerg bias on TL.

Have you seen the aligulac numbers? ZvP is at 60%...

I saw Parting lose like 12 Phoenixes at a time to Parasitic Bomb, and he was splitting them as fast as humanly possible. The spell. Is broken.

Get over it.


oh darn there's a counter to mass phoenix?
Yodeleihelaihee
Lexender
Profile Joined September 2013
Mexico2661 Posts
Last Edited: 2016-01-04 21:29:28
January 04 2016 21:28 GMT
#24959
On January 05 2016 05:48 A_needle_jog wrote:
Show nested quote +
On January 05 2016 02:13 DinoMight wrote:
On January 05 2016 01:28 A_needle_jog wrote:
On January 05 2016 01:28 keglu wrote:
On January 05 2016 01:18 A_needle_jog wrote:
On January 05 2016 01:08 MockHamill wrote:
There are a few things that are broken and must be fixed as soon as possible:
1. Adepts early game vs Terran. Adepts are simply broken at this stage. They are balanced midgame but early game must be solved. Either make shade a cheap upgrade or lower hitpoints.
2. Nudus Worm should never have left beta in this stage. Increase hit points but remove invulnerability.
3. Parasitic Bombo auto-wins all air battles. The damage should not stack.
4. Pylons should not make you immune to early attacks they should just help your defensive units. Increase casting cost without touching damage or duration.


As for Nydus Worm I somewhat agree they could tune it slightly so people in Bronze and Silver league have an easier way to defend it, but there are also good ways to defend it. If your army is in a good position then you crush the units that are slowly coming out of it before they even have the chance to deal damage.
Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units.
They don't have siege tanks in position and no good base layout to see Nydus being build.

It always boggles my mind when Terran/Protoss players build early game adepts/reapers then harass a bit and then they think they can just macro/tech up without a damn care in the world. They don't scout, they don't protect their base, they don't hunt down overlords.
Meanwhile a zergs needs to scout every 5 seconds and defends his base like a champ against all forms of a harass, but when Zerg has one way to harass lets call David Kim and ask for a nerf, because we don't want to be bothered scouting and preparing versus Zerg ...


Parasitic Bomb is getting nerfed next patched. It's not even that good against players with good micro. But thank you.



Poor Zerg players, whole world against them.


nope. Just bad players


Most blatant Zerg bias on TL.

Have you seen the aligulac numbers? ZvP is at 60%...

I saw Parting lose like 12 Phoenixes at a time to Parasitic Bomb, and he was splitting them as fast as humanly possible. The spell. Is broken.

Get over it.


Bad maps. Not Zergs fault

Look at GSL numbers are different. Korean Protoss good. NA/EU protoss bad. Not my fault. Numbers skewed. Will change over time.
Also zerg getting many big nerf next patch and you people cry for more instead of learning to play. It is disgusting.


Koreans are doing like shit vs zerg in Koreans, GM in KR is filled with zerg, the winrates are favoring them and theres way more ZvZ than TvT and PvP, Koreans aren't doing good against zerg either specially P
Poopi
Profile Blog Joined November 2010
France13016 Posts
January 04 2016 21:30 GMT
#24960
Top 20 GM Korea right now: 5T 4Z 11P
WriterMaru
Prev 1 1246 1247 1248 1249 1250 1266 Next
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Main Stage Day 2
IntoTheiNu 379
CranKy Ducklings SOOP133
Rex43
Solar (SOOP)41
LiquipediaDiscussion
Afreeca Starleague
10:00
Ro24 Group E
Soulkey vs PianO
JyJ vs sSak
Afreeca ASL 8091
StarCastTV_EN251
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 43
Solar (SOOP) 41
StarCraft: Brood War
Bisu 6070
Jaedong 3414
Shuttle 2167
BeSt 1211
Light 1043
Killer 945
ggaemo 562
Pusan 402
Rush 220
Stork 180
[ Show more ]
Hm[arnc] 131
Larva 122
Mind 111
Sharp 81
Sacsri 56
Barracks 49
910 42
Aegong 41
Terrorterran 25
soO 23
zelot 19
Sexy 17
[sc1f]eonzerg 14
SilentControl 14
hero 14
Shine 11
ajuk12(nOOB) 11
yabsab 10
Dota 2
qojqva1442
Dendi1340
Gorgc586
Counter-Strike
olofmeister1718
x6flipin332
edward62
kRYSTAL_60
Super Smash Bros
Mew2King56
Other Games
B2W.Neo691
Lowko342
crisheroes323
byalli243
ToD158
hiko149
ArmadaUGS38
Chillindude17
Organizations
StarCraft: Brood War
UltimateBattle 172
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH384
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis780
• TFBlade278
Upcoming Events
PiGosaur Cup
11h 46m
Afreeca Starleague
21h 46m
Mini vs Calm
Queen vs EffOrt
Replay Cast
1d 11h
The PondCast
1d 21h
Replay Cast
2 days
Escore
2 days
IntoTheTV X SOOP
2 days
Korean StarCraft League
3 days
GSL
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
WardiTV Weekly
4 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-08-24
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.