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On January 04 2016 01:46 KOtical wrote: Is the bonus Pool System gone? havent played in 4 days still my bonus pool is 0 ?! anybody got any infromations or can cofirm that? The season was locked without Blizzard announcing it.
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On January 02 2016 03:23 keglu wrote: PvZ at 41,66% for December. Since early 2011 only once any matchup was at 41% level. Weird thing is when i watch Koreans Protoss they usually do quite well int this matchup.
Korean players are better. They know the timings, they know how to defend. EU/NA players often lose to ling runbys. That doesn't happen in korea.
Also the maps are bad. Prion Terraces and Central protocol are the main reason for 41,66%. With 2 good maps it'd be closer to 50%.
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On January 04 2016 01:54 Elentos wrote:Show nested quote +On January 04 2016 01:46 KOtical wrote: Is the bonus Pool System gone? havent played in 4 days still my bonus pool is 0 ?! anybody got any infromations or can cofirm that? The season was locked without Blizzard announcing it.
ok thanks alot for info
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On January 04 2016 01:54 A_needle_jog wrote:Show nested quote +On January 02 2016 03:23 keglu wrote: PvZ at 41,66% for December. Since early 2011 only once any matchup was at 41% level. Weird thing is when i watch Koreans Protoss they usually do quite well int this matchup. Korean players are better. They know the timings, they know how to defend. EU/NA players often lose to ling runbys. That doesn't happen in korea. Also the maps are bad. Prion Terraces and Central protocol are the main reason for 41,66%. With 2 good maps it'd be closer to 50%. Lerilak Crest more so than Central Protocol. Neither Korean league uses Central Protocol, after all.
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On January 04 2016 01:54 A_needle_jog wrote:Show nested quote +On January 02 2016 03:23 keglu wrote: PvZ at 41,66% for December. Since early 2011 only once any matchup was at 41% level. Weird thing is when i watch Koreans Protoss they usually do quite well int this matchup. Korean players are better. They know the timings, they know how to defend. EU/NA players often lose to ling runbys. That doesn't happen in korea. Also the maps are bad. Prion Terraces and Central protocol are the main reason for 41,66%. With 2 good maps it'd be closer to 50%.
You don't say Blizzard divided scene to korean and foreign, now they have to balance game for both group.
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On January 04 2016 01:54 Elentos wrote:Show nested quote +On January 04 2016 01:46 KOtical wrote: Is the bonus Pool System gone? havent played in 4 days still my bonus pool is 0 ?! anybody got any infromations or can cofirm that? The season was locked without Blizzard announcing it.
So there will be no promotions or demotions?
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On January 04 2016 02:18 EatingBomber wrote:Show nested quote +On January 04 2016 01:54 Elentos wrote:On January 04 2016 01:46 KOtical wrote: Is the bonus Pool System gone? havent played in 4 days still my bonus pool is 0 ?! anybody got any infromations or can cofirm that? The season was locked without Blizzard announcing it. So there will be no promotions or demotions? The ladder rework should be soon anyway?
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Still blizzard HAS to make statements. After being rank 1 in dia for 1 week with over 1.1 k points i googled the problem found nothing and kept on playing and was very frustrated at not getting promoted. I hope they fix it so people are not stuck in league for the full season.. especially after the start of a game this SHOULD NOT happen. One more sign of the "what ever" mentality.
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The new targeted ghost snipe seems insanely strong per cost against units like ultralisks (even with 3/3 and carapace). I can foresee a huge wave of complaints in the future once Terrans figure out that they can build ghosts in response to T3 tech.
It is eerily similar to a certain MVP vs Nestea game where ghosts became the core of the army and were able to destroy just about any tech Zerg has...
I honestly don't know what to do except to abandon high cost T3 units completely (which poses a problem of its own) once Terran gets enough ghosts up. It seems like snipe has a ridiculous range, too.
Fear for adrenal glands: + Show Spoiler +Just gonna hope beyond hope that Blizzard does not end up nerfing adrenal glands in the upcoming patch. Zerg have had 5 years of adrenal being the last T3 upgrade purchased (if at all). I think Z could do with having a mineral based lategame with lings being more than a paltry dump.
I don't think the upgrade is overpowered at all. What it does is make lings an attractive option for counterattacking in the late game (I look forward to getting the upgrade every time I hit hive). I look at it as the Z equivalent of stim (just on hive). Something that completely changes the lategame dynamic and lets you play with ling-based styles in a different fashion.
If nerfed to 30% the upgrade doesn't look nearly as attractive anymore. Certainly it's good (better than melee at this point? Would have to do the math). But the my sense of excitement is...dulled.
It means lings as a core unit are much weaker in the late game, when they should be at their strongest. Adrenal is the key upgrade for players who enjoy playing a mineral based Sauron zerg.
Let's not nerf the change that made it usable after all these years so quickly!
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Czech Republic12128 Posts
On January 04 2016 01:54 A_needle_jog wrote:Show nested quote +On January 02 2016 03:23 keglu wrote: PvZ at 41,66% for December. Since early 2011 only once any matchup was at 41% level. Weird thing is when i watch Koreans Protoss they usually do quite well int this matchup. Korean players are better. They know the timings, they know how to defend. EU/NA players often lose to ling runbys. That doesn't happen in korea. Also the maps are bad. Prion Terraces and Central protocol are the main reason for 41,66%. With 2 good maps it'd be closer to 50%. Ehm, I remember several players who lost their GSL matches because their Zealot wasn't on hold position or their wall wasn't good(if it was there) and they died to ling runbys 
I won't accept that suddenly this died out in Korea, out of the blue.
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On January 04 2016 16:48 Qwyn wrote:The new targeted ghost snipe seems insanely strong per cost against units like ultralisks (even with 3/3 and carapace). I can foresee a huge wave of complaints in the future once Terrans figure out that they can build ghosts in response to T3 tech.It is eerily similar to a certain MVP vs Nestea game where ghosts became the core of the army and were able to destroy just about any tech Zerg has... I honestly don't know what to do except to abandon high cost T3 units completely (which poses a problem of its own) once Terran gets enough ghosts up. It seems like snipe has a ridiculous range, too. Fear for adrenal glands: + Show Spoiler +Just gonna hope beyond hope that Blizzard does not end up nerfing adrenal glands in the upcoming patch. Zerg have had 5 years of adrenal being the last T3 upgrade purchased (if at all). I think Z could do with having a mineral based lategame with lings being more than a paltry dump.
I don't think the upgrade is overpowered at all. What it does is make lings an attractive option for counterattacking in the late game (I look forward to getting the upgrade every time I hit hive). I look at it as the Z equivalent of stim (just on hive). Something that completely changes the lategame dynamic and lets you play with ling-based styles in a different fashion.
If nerfed to 30% the upgrade doesn't look nearly as attractive anymore. Certainly it's good (better than melee at this point? Would have to do the math). But the my sense of excitement is...dulled.
It means lings as a core unit are much weaker in the late game, when they should be at their strongest. Adrenal is the key upgrade for players who enjoy playing a mineral based Sauron zerg.
Let's not nerf the change that made it usable after all these years so quickly! What a weird statement of you. You do not think people already realise that they can build ghosts against tier 3 units like ultras? They do realise it already. Its more or less learning how to play with them.
I build them. They are hard to use, hard to control. With alot of practise, they might work out very well.
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On January 04 2016 18:11 Foxxan wrote:Show nested quote +On January 04 2016 16:48 Qwyn wrote:The new targeted ghost snipe seems insanely strong per cost against units like ultralisks (even with 3/3 and carapace). I can foresee a huge wave of complaints in the future once Terrans figure out that they can build ghosts in response to T3 tech.It is eerily similar to a certain MVP vs Nestea game where ghosts became the core of the army and were able to destroy just about any tech Zerg has... I honestly don't know what to do except to abandon high cost T3 units completely (which poses a problem of its own) once Terran gets enough ghosts up. It seems like snipe has a ridiculous range, too. Fear for adrenal glands: + Show Spoiler +Just gonna hope beyond hope that Blizzard does not end up nerfing adrenal glands in the upcoming patch. Zerg have had 5 years of adrenal being the last T3 upgrade purchased (if at all). I think Z could do with having a mineral based lategame with lings being more than a paltry dump.
I don't think the upgrade is overpowered at all. What it does is make lings an attractive option for counterattacking in the late game (I look forward to getting the upgrade every time I hit hive). I look at it as the Z equivalent of stim (just on hive). Something that completely changes the lategame dynamic and lets you play with ling-based styles in a different fashion.
If nerfed to 30% the upgrade doesn't look nearly as attractive anymore. Certainly it's good (better than melee at this point? Would have to do the math). But the my sense of excitement is...dulled.
It means lings as a core unit are much weaker in the late game, when they should be at their strongest. Adrenal is the key upgrade for players who enjoy playing a mineral based Sauron zerg.
Let's not nerf the change that made it usable after all these years so quickly! What a weird statement of you. You do not think people already realise that they can build ghosts against tier 3 units like ultras? They do realise it already. Its more or less learning how to play with them. I build them. They are hard to use, hard to control. With alot of practise, they might work out very well.
What about what I said is weird? No, I didn't say that I don't think people know about ghosts. What I mean is that they are not the norm. I am predicting they will be pretty soon, and that will cause a lot of fuss. They vaporize T3 tech!
This is only a problem per cost...and if so would mean Zerg would have to rely on other options (like mass adrenal ling, which is conveniently (highly likely) going to be nerfed).
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On January 04 2016 18:11 Foxxan wrote:Show nested quote +On January 04 2016 16:48 Qwyn wrote:The new targeted ghost snipe seems insanely strong per cost against units like ultralisks (even with 3/3 and carapace). I can foresee a huge wave of complaints in the future once Terrans figure out that they can build ghosts in response to T3 tech.It is eerily similar to a certain MVP vs Nestea game where ghosts became the core of the army and were able to destroy just about any tech Zerg has... I honestly don't know what to do except to abandon high cost T3 units completely (which poses a problem of its own) once Terran gets enough ghosts up. It seems like snipe has a ridiculous range, too. Fear for adrenal glands: + Show Spoiler +Just gonna hope beyond hope that Blizzard does not end up nerfing adrenal glands in the upcoming patch. Zerg have had 5 years of adrenal being the last T3 upgrade purchased (if at all). I think Z could do with having a mineral based lategame with lings being more than a paltry dump.
I don't think the upgrade is overpowered at all. What it does is make lings an attractive option for counterattacking in the late game (I look forward to getting the upgrade every time I hit hive). I look at it as the Z equivalent of stim (just on hive). Something that completely changes the lategame dynamic and lets you play with ling-based styles in a different fashion.
If nerfed to 30% the upgrade doesn't look nearly as attractive anymore. Certainly it's good (better than melee at this point? Would have to do the math). But the my sense of excitement is...dulled.
It means lings as a core unit are much weaker in the late game, when they should be at their strongest. Adrenal is the key upgrade for players who enjoy playing a mineral based Sauron zerg.
Let's not nerf the change that made it usable after all these years so quickly! What a weird statement of you. You do not think people already realise that they can build ghosts against tier 3 units like ultras? They do realise it already. Its more or less learning how to play with them. I build them. They are hard to use, hard to control. With alot of practise, they might work out very well. I feel that the whole ghost vs. zerg T3 is a really terrible interaction. Either terran gets rolled or they snipe everything and suddenly 70 supply of T3 vanishes. When people learn to use ghost better i fear that it´s either too strong or too weak. Snipe is simply too much of an auto-kill if it hits.
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The ladder season start and lock date is posted in battle.net on your ladder page section in your profile.
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On January 04 2016 18:19 Qwyn wrote:Show nested quote +On January 04 2016 18:11 Foxxan wrote:On January 04 2016 16:48 Qwyn wrote:The new targeted ghost snipe seems insanely strong per cost against units like ultralisks (even with 3/3 and carapace). I can foresee a huge wave of complaints in the future once Terrans figure out that they can build ghosts in response to T3 tech.It is eerily similar to a certain MVP vs Nestea game where ghosts became the core of the army and were able to destroy just about any tech Zerg has... I honestly don't know what to do except to abandon high cost T3 units completely (which poses a problem of its own) once Terran gets enough ghosts up. It seems like snipe has a ridiculous range, too. Fear for adrenal glands: + Show Spoiler +Just gonna hope beyond hope that Blizzard does not end up nerfing adrenal glands in the upcoming patch. Zerg have had 5 years of adrenal being the last T3 upgrade purchased (if at all). I think Z could do with having a mineral based lategame with lings being more than a paltry dump.
I don't think the upgrade is overpowered at all. What it does is make lings an attractive option for counterattacking in the late game (I look forward to getting the upgrade every time I hit hive). I look at it as the Z equivalent of stim (just on hive). Something that completely changes the lategame dynamic and lets you play with ling-based styles in a different fashion.
If nerfed to 30% the upgrade doesn't look nearly as attractive anymore. Certainly it's good (better than melee at this point? Would have to do the math). But the my sense of excitement is...dulled.
It means lings as a core unit are much weaker in the late game, when they should be at their strongest. Adrenal is the key upgrade for players who enjoy playing a mineral based Sauron zerg.
Let's not nerf the change that made it usable after all these years so quickly! What a weird statement of you. You do not think people already realise that they can build ghosts against tier 3 units like ultras? They do realise it already. Its more or less learning how to play with them. I build them. They are hard to use, hard to control. With alot of practise, they might work out very well. What about what I said is weird? No, I didn't say that I don't think people know about ghosts. What I mean is that they are not the norm. I am predicting they will be pretty soon, and that will cause a lot of fuss. They vaporize T3 tech! This is only a problem per cost...and if so would mean Zerg would have to rely on other options (like mass adrenal ling, which is conveniently (highly likely) going to be nerfed). Ah ok. My bad! Agree that ghosts might be to good when people learn how to play with them.
I wish Blizzard didnt have to rely on META all the time. They have to balance the game without. Then problems like this wouldnt occur, also it wouldnt have to be changed after X amount of time. Wouldnt have to mean they "are looking at games and will do a fix if the game looks "wrong"".
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Adrenal gland makes crackling attack from 0.35 to 0.38. Its not as huge as you think
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On January 04 2016 16:48 Qwyn wrote: Fear for adrenal glands: Just gonna hope beyond hope that Blizzard does not end up nerfing adrenal glands in the upcoming patch. Zerg have had 5 years of adrenal being the last T3 upgrade purchased (if at all). I think Z could do with having a mineral based lategame with lings being more than a paltry dump.
I don't think the upgrade is overpowered at all. What it does is make lings an attractive option for counterattacking in the late game (I look forward to getting the upgrade every time I hit hive). I look at it as the Z equivalent of stim (just on hive). Something that completely changes the lategame dynamic and lets you play with ling-based styles in a different fashion.
If nerfed to 30% the upgrade doesn't look nearly as attractive anymore. Certainly it's good (better than melee at this point? Would have to do the math). But the my sense of excitement is...dulled.
It means lings as a core unit are much weaker in the late game, when they should be at their strongest. Adrenal is the key upgrade for players who enjoy playing a mineral based Sauron zerg.
Let's not nerf the change that made it usable after all these years so quickly! The upgrade is currently crazy strong vs Protoss. As a Protoss player I think that Cracklings should be stronger than Chargelots out in the open with good surrounds. Sadly Cracklings are currently stronger than Chargelots in almost any situation, even in small chokepoints. IMO that is not how these units should interact. Chargelots should absolutely wreck Cracklings in chokepoints, which is why the nerf is necessary.
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Has anyone tested Pylon Overcharge rushes with the new change? Are they better or worse? I've had some concerns that the new changes would actually buff pylon overcharge rushes by one shotting marines and SCVs.
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There are a few things that are broken and must be fixed as soon as possible: 1. Adepts early game vs Terran. Adepts are simply broken at this stage. They are balanced midgame but early game must be solved. Either make shade a cheap upgrade or lower hitpoints. 2. Nudus Worm should never have left beta in this stage. Increase hit points but remove invulnerability. 3. Parasitic Bombo auto-wins all air battles. The damage should not stack. 4. Pylons should not make you immune to early attacks they should just help your defensive units. Increase casting cost without touching damage or duration.
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On January 05 2016 01:08 MockHamill wrote: There are a few things that are broken and must be fixed as soon as possible: 1. Adepts early game vs Terran. Adepts are simply broken at this stage. They are balanced midgame but early game must be solved. Either make shade a cheap upgrade or lower hitpoints. 2. Nudus Worm should never have left beta in this stage. Increase hit points but remove invulnerability. 3. Parasitic Bombo auto-wins all air battles. The damage should not stack. 4. Pylons should not make you immune to early attacks they should just help your defensive units. Increase casting cost without touching damage or duration.
As for Nydus Worm I somewhat agree they could tune it slightly so people in Bronze and Silver league have an easier way to defend it, but there are also good ways to defend it. If your army is in a good position then you crush the units that are slowly coming out of it before they even have the chance to deal damage. Most players lose to Nydus Worm because they play greedy, tech up, macro up and have not enough units. They don't have siege tanks in position and no good base layout to see Nydus being build.
It always boggles my mind when Terran/Protoss players build early game adepts/reapers then harass a bit and then they think they can just macro/tech up without a damn care in the world. They don't scout, they don't protect their base, they don't hunt down overlords. Meanwhile a zergs needs to scout every 5 seconds and defends his base like a champ against all forms of a harass, but when Zerg has one way to harass lets call David Kim and ask for a nerf, because we don't want to be bothered scouting and preparing versus Zerg ...
Parasitic Bomb is getting nerfed next patched. It's not even that good against players with good micro. But thank you.
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