Designated Balance Discussion Thread - Page 1235
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Chaggi
Korea (South)1936 Posts
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DinoMight
United States3725 Posts
On December 19 2015 05:23 Chaggi wrote: gimmie tech reactors and i'll never complain again Tech reactors and I might switch to Terran lmao. | ||
wjat
385 Posts
If he spawn in a "bad spot" his wall will be weaker because his tech/lab will be exposed. It might sound dumb, but against an all in strategy those little details have their importance. I hope blizzard could do something about it... What you guys think about that? I mean am I the only one not happy when I spawn in a "bad spot" with terran? | ||
DinoMight
United States3725 Posts
On December 19 2015 05:53 wjat wrote: I feel terran is disavantaged regarding where he spawn on the map. If he spawn in a "bad spot" his wall will be weaker because his tech/lab will be exposed. It might sound dumb, but against an all in strategy those little details have their importance. I hope blizzard could do something about it... What you guys think about that? I mean am I the only one not happy when I spawn in a "bad spot" with terran? As a Terran player you just need to be smart about addon positioning on certain maps. There's no way for them to fix that issue other than to design maps where all the ramps face right. | ||
Big J
Austria16289 Posts
On December 19 2015 05:53 wjat wrote: I feel terran is disavantaged regarding where he spawn on the map. If he spawn in a "bad spot" his wall will be weaker because his tech/lab will be exposed. It might sound dumb, but against an all in strategy those little details have their importance. I hope blizzard could do something about it... What you guys think about that? I mean am I the only one not happy when I spawn in a "bad spot" with terran? Yeah, that has always been a bit sad. There are many small details like that - larva positioning on a hatch is another one - that they should have considered from the start of the designphase. It's not that relevant most of the time but given how much blizzard advertized the esports mentality of the game such basic unfair asymmetries should have never made it into the game. | ||
Pentarp
206 Posts
On December 19 2015 05:20 DinoMight wrote: Ok, but the other races are able to take fairly early expansions without delaying their scouting. I think Cyber>Nexus>Robo is not economical enough if you're not being cheesed (which you can't know ahead of time). Ugh... I'm tired of discussing balance. Let them nerf PO and we'll see what happens. Dinomight's prediction: Good players will dodge disruptor shots well and the matchup will tip towards T. Good players already do dodge disruptor shots. Terrans at the professional levels are expert in splits, they've been doing it against banelings, fungals, and storms long before disruptors. Your prediction is just insulting. | ||
Xequecal
United States473 Posts
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CheddarToss
534 Posts
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A_needle_jog
Korea (South)699 Posts
On December 20 2015 04:04 CheddarToss wrote: Watching HSC and the desperate, reckless strats being used vs Zerg by both Terrans and Protoss, it is obvious that Zerg is the much stronger race. I don't think that units are the problem. Zerg eco is just out of control in LotV. Play zerg and try. You are super wrong. Zerg eco is bad in LOTV, but late game units are strong ![]() MY lotv balance list : - Too Strong : Adept Reaper Ravager Ultralisk Liberator - Too Weak: Thor Hydra Muta Stalker Void Ray | ||
Charoisaur
Germany15867 Posts
On December 20 2015 00:37 Xequecal wrote: Terran has a fairly large timing window in the midgame where they have 6+ liberators and Protoss really has nothing to counter. You can just walk over expansions at that point because you have a three-building tech tree while Protoss has already made a robo bay and now has to go all the way to fleet beacon to get units that can contend with what Terran has again. Without some kind of early game advantage Protoss is just going to die here. protoss can trade okay with bio lib by zoning the bio out with disruptors while killing the liberators with stalkers. Also the window you're talking about is the only window where terran has a chance of winning. Early game and lategame are heavily protoss favored. | ||
Elentos
55456 Posts
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A_needle_jog
Korea (South)699 Posts
On December 20 2015 04:13 Elentos wrote: I'm curious why you think stalkers are too weak. They're the main unit in PvP, they're still very common in PvZ and they're rather strong in PvT. Just a little bit. Maybe make blink research time shorter ![]() | ||
CheddarToss
534 Posts
On December 20 2015 04:06 A_needle_jog wrote: Play zerg and try. You are super wrong. Zerg eco is bad in LOTV, but late game units are strong ![]() MY lotv balance list : - Too Strong : Adept Reaper Ravager Ultralisk Liberator - Too Weak: Thor Hydra Muta Stalker Void Ray Mutas are blatantly OP vs Protoss. People keep complaining in regards to Adepts, but Adepts don't shred units that are designed to counter them. Mutas on the other hand are often used to fight Stalkers head on. And very often they win. | ||
A_needle_jog
Korea (South)699 Posts
On December 20 2015 04:48 CheddarToss wrote: Mutas are blatantly OP vs Protoss. People keep complaining in regards to Adepts, but Adepts don't shred units that are designed to counter them. Mutas on the other hand are often used to fight Stalkers head on. And very often they win. That is true. Play on korea ladder. They play either phoenix or strong timings to hit right before muta ![]() If zerg has the time to go mutas then protoss do something wrong ![]() | ||
Elentos
55456 Posts
On December 20 2015 04:48 CheddarToss wrote: Mutas are blatantly OP vs Protoss. People keep complaining in regards to Adepts, but Adepts don't shred units that are designed to counter them. Mutas on the other hand are often used to fight Stalkers head on. And very often they win. Mutas also don't shred units designed to counter them in even numbers. If stalkers were meant to actually counter mutas they wouldn't have +armor damage. Stalkers are just the filler you build to get by until you transition into the actual counter to mutas. | ||
A_needle_jog
Korea (South)699 Posts
On December 20 2015 04:53 Elentos wrote: Mutas also don't shred units designed to counter them in even numbers. If stalkers were meant to actually counter mutas they wouldn't have +armor damage. Stalkers are just the filler you build to get by until you transition into the actual counter to mutas. Good post! | ||
EatingBomber
1017 Posts
On December 20 2015 04:48 CheddarToss wrote: Mutas are blatantly OP vs Protoss. People keep complaining in regards to Adepts, but Adepts don't shred units that are designed to counter them. Mutas on the other hand are often used to fight Stalkers head on. And very often they win. Are you sure Mutalisks themselves are inherently the problem, as opposed to how quickly Zerg amasses a death flock of them? | ||
A_needle_jog
Korea (South)699 Posts
On December 20 2015 05:00 EatingBomber wrote: Are you sure Mutalisks themselves are inherently the problem, as opposed to how quickly Zerg amasses a death flock of them? Spire takes long time and getting gas aswell. If zerg build fast death flock of mutas then they don't have other gas units. Perfect timing window for Protoss to exploit ! | ||
EatingBomber
1017 Posts
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Elentos
55456 Posts
Although it isn't very intuitive that Protoss has to make phoenixes to deal with mutas. The other races have more than 1 good way of dealing with them even when they don't blindly prepare for a tech switch. | ||
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