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Designated Balance Discussion Thread - Page 1235

Forum Index > SC2 General
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Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
December 18 2015 20:23 GMT
#24681
gimmie tech reactors and i'll never complain again
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
December 18 2015 20:44 GMT
#24682
On December 19 2015 05:23 Chaggi wrote:
gimmie tech reactors and i'll never complain again


Tech reactors and I might switch to Terran lmao.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
wjat
Profile Joined August 2015
385 Posts
December 18 2015 20:53 GMT
#24683
I feel terran is disavantaged regarding where he spawn on the map.

If he spawn in a "bad spot" his wall will be weaker because his tech/lab will be exposed. It might sound dumb, but against an all in strategy those little details have their importance. I hope blizzard could do something about it...

What you guys think about that? I mean am I the only one not happy when I spawn in a "bad spot" with terran?
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
December 18 2015 22:14 GMT
#24684
On December 19 2015 05:53 wjat wrote:
I feel terran is disavantaged regarding where he spawn on the map.

If he spawn in a "bad spot" his wall will be weaker because his tech/lab will be exposed. It might sound dumb, but against an all in strategy those little details have their importance. I hope blizzard could do something about it...

What you guys think about that? I mean am I the only one not happy when I spawn in a "bad spot" with terran?


As a Terran player you just need to be smart about addon positioning on certain maps. There's no way for them to fix that issue other than to design maps where all the ramps face right.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-12-18 22:27:41
December 18 2015 22:27 GMT
#24685
On December 19 2015 05:53 wjat wrote:
I feel terran is disavantaged regarding where he spawn on the map.

If he spawn in a "bad spot" his wall will be weaker because his tech/lab will be exposed. It might sound dumb, but against an all in strategy those little details have their importance. I hope blizzard could do something about it...

What you guys think about that? I mean am I the only one not happy when I spawn in a "bad spot" with terran?

Yeah, that has always been a bit sad. There are many small details like that - larva positioning on a hatch is another one - that they should have considered from the start of the designphase. It's not that relevant most of the time but given how much blizzard advertized the esports mentality of the game such basic unfair asymmetries should have never made it into the game.
Pentarp
Profile Joined August 2015
219 Posts
December 18 2015 22:40 GMT
#24686
On December 19 2015 05:20 DinoMight wrote:
Show nested quote +
On December 19 2015 03:13 TimeSpiral wrote:
Your choosing to forgo scouting when rushing the Nexus. You don't have to do that. I really don't think scouting is an issue for Toss, atm, especially with the sheer variety of game-ending openers they have (that are almost impossible to scout in time as a Terran).


Ok, but the other races are able to take fairly early expansions without delaying their scouting. I think Cyber>Nexus>Robo is not economical enough if you're not being cheesed (which you can't know ahead of time).

Ugh... I'm tired of discussing balance.

Let them nerf PO and we'll see what happens.

Dinomight's prediction: Good players will dodge disruptor shots well and the matchup will tip towards T.


Good players already do dodge disruptor shots. Terrans at the professional levels are expert in splits, they've been doing it against banelings, fungals, and storms long before disruptors. Your prediction is just insulting.
Plogamer TL.net RedRocket B.net
Xequecal
Profile Joined October 2010
United States473 Posts
December 19 2015 15:37 GMT
#24687
Terran has a fairly large timing window in the midgame where they have 6+ liberators and Protoss really has nothing to counter. You can just walk over expansions at that point because you have a three-building tech tree while Protoss has already made a robo bay and now has to go all the way to fleet beacon to get units that can contend with what Terran has again. Without some kind of early game advantage Protoss is just going to die here.
CheddarToss
Profile Joined September 2015
534 Posts
December 19 2015 19:04 GMT
#24688
Watching HSC and the desperate, reckless strats being used vs Zerg by both Terrans and Protoss, it is obvious that Zerg is the much stronger race. I don't think that units are the problem. Zerg eco is just out of control in LotV.
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
December 19 2015 19:06 GMT
#24689
On December 20 2015 04:04 CheddarToss wrote:
Watching HSC and the desperate, reckless strats being used vs Zerg by both Terrans and Protoss, it is obvious that Zerg is the much stronger race. I don't think that units are the problem. Zerg eco is just out of control in LotV.


Play zerg and try. You are super wrong. Zerg eco is bad in LOTV, but late game units are strong

MY lotv balance list :

- Too Strong :

Adept
Reaper
Ravager
Ultralisk
Liberator

- Too Weak:

Thor
Hydra
Muta
Stalker
Void Ray
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
Charoisaur
Profile Joined August 2014
Germany15957 Posts
December 19 2015 19:13 GMT
#24690
On December 20 2015 00:37 Xequecal wrote:
Terran has a fairly large timing window in the midgame where they have 6+ liberators and Protoss really has nothing to counter. You can just walk over expansions at that point because you have a three-building tech tree while Protoss has already made a robo bay and now has to go all the way to fleet beacon to get units that can contend with what Terran has again. Without some kind of early game advantage Protoss is just going to die here.

protoss can trade okay with bio lib by zoning the bio out with disruptors while killing the liberators with stalkers.
Also the window you're talking about is the only window where terran has a chance of winning. Early game and lategame are heavily protoss favored.
Many of the coolest moments in sc2 happen due to worker harassment
Elentos
Profile Blog Joined February 2015
55550 Posts
December 19 2015 19:13 GMT
#24691
I'm curious why you think stalkers are too weak. They're the main unit in PvP, they're still very common in PvZ and they're rather strong in PvT.
Every 60 seconds in Africa, a minute passes.
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
December 19 2015 19:16 GMT
#24692
On December 20 2015 04:13 Elentos wrote:
I'm curious why you think stalkers are too weak. They're the main unit in PvP, they're still very common in PvZ and they're rather strong in PvT.


Just a little bit. Maybe make blink research time shorter
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
CheddarToss
Profile Joined September 2015
534 Posts
December 19 2015 19:48 GMT
#24693
On December 20 2015 04:06 A_needle_jog wrote:
Show nested quote +
On December 20 2015 04:04 CheddarToss wrote:
Watching HSC and the desperate, reckless strats being used vs Zerg by both Terrans and Protoss, it is obvious that Zerg is the much stronger race. I don't think that units are the problem. Zerg eco is just out of control in LotV.


Play zerg and try. You are super wrong. Zerg eco is bad in LOTV, but late game units are strong

MY lotv balance list :

- Too Strong :

Adept
Reaper
Ravager
Ultralisk
Liberator

- Too Weak:

Thor
Hydra
Muta
Stalker
Void Ray

Mutas are blatantly OP vs Protoss. People keep complaining in regards to Adepts, but Adepts don't shred units that are designed to counter them. Mutas on the other hand are often used to fight Stalkers head on. And very often they win.
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
December 19 2015 19:53 GMT
#24694
On December 20 2015 04:48 CheddarToss wrote:
Show nested quote +
On December 20 2015 04:06 A_needle_jog wrote:
On December 20 2015 04:04 CheddarToss wrote:
Watching HSC and the desperate, reckless strats being used vs Zerg by both Terrans and Protoss, it is obvious that Zerg is the much stronger race. I don't think that units are the problem. Zerg eco is just out of control in LotV.


Play zerg and try. You are super wrong. Zerg eco is bad in LOTV, but late game units are strong

MY lotv balance list :

- Too Strong :

Adept
Reaper
Ravager
Ultralisk
Liberator

- Too Weak:

Thor
Hydra
Muta
Stalker
Void Ray

Mutas are blatantly OP vs Protoss. People keep complaining in regards to Adepts, but Adepts don't shred units that are designed to counter them. Mutas on the other hand are often used to fight Stalkers head on. And very often they win.


That is true. Play on korea ladder. They play either phoenix or strong timings to hit right before muta

If zerg has the time to go mutas then protoss do something wrong
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
Elentos
Profile Blog Joined February 2015
55550 Posts
December 19 2015 19:53 GMT
#24695
On December 20 2015 04:48 CheddarToss wrote:
Show nested quote +
On December 20 2015 04:06 A_needle_jog wrote:
On December 20 2015 04:04 CheddarToss wrote:
Watching HSC and the desperate, reckless strats being used vs Zerg by both Terrans and Protoss, it is obvious that Zerg is the much stronger race. I don't think that units are the problem. Zerg eco is just out of control in LotV.


Play zerg and try. You are super wrong. Zerg eco is bad in LOTV, but late game units are strong

MY lotv balance list :

- Too Strong :

Adept
Reaper
Ravager
Ultralisk
Liberator

- Too Weak:

Thor
Hydra
Muta
Stalker
Void Ray

Mutas are blatantly OP vs Protoss. People keep complaining in regards to Adepts, but Adepts don't shred units that are designed to counter them. Mutas on the other hand are often used to fight Stalkers head on. And very often they win.

Mutas also don't shred units designed to counter them in even numbers. If stalkers were meant to actually counter mutas they wouldn't have +armor damage. Stalkers are just the filler you build to get by until you transition into the actual counter to mutas.
Every 60 seconds in Africa, a minute passes.
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
December 19 2015 19:57 GMT
#24696
On December 20 2015 04:53 Elentos wrote:
Show nested quote +
On December 20 2015 04:48 CheddarToss wrote:
On December 20 2015 04:06 A_needle_jog wrote:
On December 20 2015 04:04 CheddarToss wrote:
Watching HSC and the desperate, reckless strats being used vs Zerg by both Terrans and Protoss, it is obvious that Zerg is the much stronger race. I don't think that units are the problem. Zerg eco is just out of control in LotV.


Play zerg and try. You are super wrong. Zerg eco is bad in LOTV, but late game units are strong

MY lotv balance list :

- Too Strong :

Adept
Reaper
Ravager
Ultralisk
Liberator

- Too Weak:

Thor
Hydra
Muta
Stalker
Void Ray

Mutas are blatantly OP vs Protoss. People keep complaining in regards to Adepts, but Adepts don't shred units that are designed to counter them. Mutas on the other hand are often used to fight Stalkers head on. And very often they win.

Mutas also don't shred units designed to counter them in even numbers. If stalkers were meant to actually counter mutas they wouldn't have +armor damage. Stalkers are just the filler you build to get by until you transition into the actual counter to mutas.


Good post!
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
EatingBomber
Profile Joined August 2015
1017 Posts
December 19 2015 20:00 GMT
#24697
On December 20 2015 04:48 CheddarToss wrote:
Show nested quote +
On December 20 2015 04:06 A_needle_jog wrote:
On December 20 2015 04:04 CheddarToss wrote:
Watching HSC and the desperate, reckless strats being used vs Zerg by both Terrans and Protoss, it is obvious that Zerg is the much stronger race. I don't think that units are the problem. Zerg eco is just out of control in LotV.


Play zerg and try. You are super wrong. Zerg eco is bad in LOTV, but late game units are strong

MY lotv balance list :

- Too Strong :

Adept
Reaper
Ravager
Ultralisk
Liberator

- Too Weak:

Thor
Hydra
Muta
Stalker
Void Ray

Mutas are blatantly OP vs Protoss. People keep complaining in regards to Adepts, but Adepts don't shred units that are designed to counter them. Mutas on the other hand are often used to fight Stalkers head on. And very often they win.


Are you sure Mutalisks themselves are inherently the problem, as opposed to how quickly Zerg amasses a death flock of them?
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
December 19 2015 20:04 GMT
#24698
On December 20 2015 05:00 EatingBomber wrote:
Show nested quote +
On December 20 2015 04:48 CheddarToss wrote:
On December 20 2015 04:06 A_needle_jog wrote:
On December 20 2015 04:04 CheddarToss wrote:
Watching HSC and the desperate, reckless strats being used vs Zerg by both Terrans and Protoss, it is obvious that Zerg is the much stronger race. I don't think that units are the problem. Zerg eco is just out of control in LotV.


Play zerg and try. You are super wrong. Zerg eco is bad in LOTV, but late game units are strong

MY lotv balance list :

- Too Strong :

Adept
Reaper
Ravager
Ultralisk
Liberator

- Too Weak:

Thor
Hydra
Muta
Stalker
Void Ray

Mutas are blatantly OP vs Protoss. People keep complaining in regards to Adepts, but Adepts don't shred units that are designed to counter them. Mutas on the other hand are often used to fight Stalkers head on. And very often they win.


Are you sure Mutalisks themselves are inherently the problem, as opposed to how quickly Zerg amasses a death flock of them?


Spire takes long time and getting gas aswell. If zerg build fast death flock of mutas then they don't have other gas units. Perfect timing window for Protoss to exploit !
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
EatingBomber
Profile Joined August 2015
1017 Posts
December 19 2015 20:09 GMT
#24699
Yes, but that is not the point. The point is that Mutalisks themselves are not OP, but in an environment of hard counters (PvZ) where sudden tech switches are game-ending and difficult to scout, the Mutalisk suddenly becomes 'OP' when it is not. This is a feature of SC2 the developers completely overlooked, IMO.
Elentos
Profile Blog Joined February 2015
55550 Posts
December 19 2015 20:10 GMT
#24700
On December 20 2015 04:57 A_needle_jog wrote:
Show nested quote +
On December 20 2015 04:53 Elentos wrote:
On December 20 2015 04:48 CheddarToss wrote:
On December 20 2015 04:06 A_needle_jog wrote:
On December 20 2015 04:04 CheddarToss wrote:
Watching HSC and the desperate, reckless strats being used vs Zerg by both Terrans and Protoss, it is obvious that Zerg is the much stronger race. I don't think that units are the problem. Zerg eco is just out of control in LotV.


Play zerg and try. You are super wrong. Zerg eco is bad in LOTV, but late game units are strong

MY lotv balance list :

- Too Strong :

Adept
Reaper
Ravager
Ultralisk
Liberator

- Too Weak:

Thor
Hydra
Muta
Stalker
Void Ray

Mutas are blatantly OP vs Protoss. People keep complaining in regards to Adepts, but Adepts don't shred units that are designed to counter them. Mutas on the other hand are often used to fight Stalkers head on. And very often they win.

Mutas also don't shred units designed to counter them in even numbers. If stalkers were meant to actually counter mutas they wouldn't have +armor damage. Stalkers are just the filler you build to get by until you transition into the actual counter to mutas.


Good post!

Although it isn't very intuitive that Protoss has to make phoenixes to deal with mutas. The other races have more than 1 good way of dealing with them even when they don't blindly prepare for a tech switch.
Every 60 seconds in Africa, a minute passes.
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