• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:23
CEST 08:23
KST 15:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Starcraft vs Retro Category on Twitch Data needed
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Tennis[sport] Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6791 users

Designated Balance Discussion Thread - Page 1138

Forum Index > SC2 General
Post a Reply
Prev 1 1136 1137 1138 1139 1140 1266 Next
Swisslink
Profile Joined March 2011
2956 Posts
Last Edited: 2014-10-13 14:06:16
October 13 2014 14:05 GMT
#22741
On October 13 2014 16:31 pure.Wasted wrote:
Anyone who thinks that Terran is imbalanced in TvZ, please feel free to explain what is actually imbalanced about the match-up.

A brief history: HOTS TvZ started Terran favored because Zerg had no idea how to deal with WMs. Eventually, with the help of an Overseer movement buff, they adapted. By the time DRG beat Innovation, no one was saying "imba," some people were saying "stale." Then the following things happened:

1) WM nerfed to hell in TvZ.
2) Combined mech/air upgrades for Terran (don't affect WM).
3) Removed Hellbat upgrade requirement.
4) WM unnerfed to exactly how it used to be in TvZ.
5) Thor attack priority changed so they're better against Mutalisks.

So what do you blame? It can't be WMs because they weren't a problem pre-nerf. It can't be combined upgrades because that only affects SH/mech games and mech timing builds (I'd love to know how many of the TvZs being talked about featured mech timing builds, and how many of those succeeded vs. failed) and no one's been raising a fuss over those anyway. As I see it, if there is an imbalance, the only possible candidates are no-upgrade Hellbats and Thors with new attack priority (I'd love to see some stats on Thor use with bio post-patch, and whether the game was a win or a loss). That feels like a stretch to me.

Is the map pool at fault? Three of the maps in 2014 S3's pool are bigger than Whirlwind. Another three are damn close. Only Overgrowth is smaller, but Zerg seem to like it fine anyway.

If you think there's a problem, what is the problem?


Well, I think we can agree upon the fact that it's definitely no coincidence that Terran won 7 out of 11 premier tournaments since the patch. Exeptions being:
DH Stockholm: no top Korean Terran and MMA as the strongest there, lost to soO which should just be.... normal.
Taiwan Open: Probably the only tournament a Terran could have won, but didn't. Taeja/Bomber might have been the favorites there and lost.
WECG: There was literally no Terran in the tournament :-P
KeSpa-Cup: Not a single TvZ in the entire tournament.

Now... what to blame? Probably the combination of the points you mentioned. At the beginning of HotS, Zerg had a quite hard time against Terran. It took them quite some time to find an answer to the Parade Push in a macro game. Of course there were tons of victories due to some cheeses and all-ins, but we can't really count them as a counter, can we?
After some time the Zerg just started to build up huge amounts of Mutalisks (+Overseer buff, which helped with this style of course), in order to gain control over the game and once the muta flock was big enough, they'd just straight up win. I don't think the game was imbalanced back then and I never really understood the Widow Mine nerf (although I liked it. as a "normal" player, widow mines were just annoying :-P )... but it happened. Afterwards Zerg got quite strong... of course.

But now, with Thors being stronger against Mutalisks AND the Widow Mines being at their pre-nerf state... we kinda have the same game as before, minus the answer the Zerg have come up with to deal with the parade push. I just think it's weird that they decided to buff Widow Mines to the pre-nerf state AND decided to weaken the Zergs answer to this style from back then, by buffing the counter. Of course without giving the Zerg any other option to deal with the Parade Push.

And of course there's the omnipresent danger of some kind of Hellbat push, which doesn't allow Zerg to drone up freely. And once behind against the Parade Push Style... everyone know that's not gonna go well (-> X minute death animation). I'm not saying Zerg should be allowed to drone up, but right now everything combined just seems to be really hard to deal with.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
October 13 2014 14:05 GMT
#22742
On October 13 2014 22:41 Thieving Magpie wrote:
Show nested quote +
On October 13 2014 22:29 HEADD wrote:
I see TVZ strongly unbalanced right now.With recent Thor buff and widow mine buff without reverting hellbats buff.
I think this will balance the game:

1-revert helbatt buff-This prevent zerg from having good early economy+forcing him to banelings
2-revert thor buff-this is just stupid buff.Complete anti muta buff.Not necessary at all and pretty much forcing zerg not use mutas at all.
3-widow mine slightly nerf-Not in same state 3 moths ago, but slightly nerf, because i seen so many times 1 widow mine kills 20banelings in 1 hit.This is just not right.1 little mistake by zerg and ist game ending.
I think 70-80% of current splash damage would be OK.

Terrans will have still decent widow mines, but not that good that they can wipe 20 banelings with 1 hit and zergs still need micro.


Then why does Zerg win more often than Terran does according to aligulac?


Because Aligulac is not a good measurement of anything. It doesn't take into account WHO the player is playing.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2014-10-13 14:10:07
October 13 2014 14:09 GMT
#22743
On October 13 2014 23:04 HEADD wrote:
I speaking for top pro level only.
Its already 3 monts since patch and zergs still just got rekt.

When i read comments/interview from top pro like snute/scarlett they says they dont know how beat terran now.
Hyun get rekt by heart and DRG lose 2:0 by bomber on redbull.

DRG recently 20%winrate vs T(clik on form)
http://aligulac.com/players/4-DongRaeGu/
Snute 47%
http://aligulac.com/players/111-Snute/
scarlett 35%
http://aligulac.com/players/23-Scarlett/


so you're pulling numbers from a rusty korean and 2 foreigners?, you could've used better examples.
"Not you."
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
October 13 2014 14:09 GMT
#22744
On October 13 2014 23:05 DinoMight wrote:
Show nested quote +
On October 13 2014 22:41 Thieving Magpie wrote:
On October 13 2014 22:29 HEADD wrote:
I see TVZ strongly unbalanced right now.With recent Thor buff and widow mine buff without reverting hellbats buff.
I think this will balance the game:

1-revert helbatt buff-This prevent zerg from having good early economy+forcing him to banelings
2-revert thor buff-this is just stupid buff.Complete anti muta buff.Not necessary at all and pretty much forcing zerg not use mutas at all.
3-widow mine slightly nerf-Not in same state 3 moths ago, but slightly nerf, because i seen so many times 1 widow mine kills 20banelings in 1 hit.This is just not right.1 little mistake by zerg and ist game ending.
I think 70-80% of current splash damage would be OK.

Terrans will have still decent widow mines, but not that good that they can wipe 20 banelings with 1 hit and zergs still need micro.


Then why does Zerg win more often than Terran does according to aligulac?


Because Aligulac is not a good measurement of anything. It doesn't take into account WHO the player is playing.


nor what happend, even the best players can make mistakes and throw games.
"Not you."
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-10-13 14:20:49
October 13 2014 14:16 GMT
#22745
On October 13 2014 22:41 Thieving Magpie wrote:
Show nested quote +
On October 13 2014 22:29 HEADD wrote:
I see TVZ strongly unbalanced right now.With recent Thor buff and widow mine buff without reverting hellbats buff.
I think this will balance the game:

1-revert helbatt buff-This prevent zerg from having good early economy+forcing him to banelings
2-revert thor buff-this is just stupid buff.Complete anti muta buff.Not necessary at all and pretty much forcing zerg not use mutas at all.
3-widow mine slightly nerf-Not in same state 3 moths ago, but slightly nerf, because i seen so many times 1 widow mine kills 20banelings in 1 hit.This is just not right.1 little mistake by zerg and ist game ending.
I think 70-80% of current splash damage would be OK.

Terrans will have still decent widow mines, but not that good that they can wipe 20 banelings with 1 hit and zergs still need micro.


Then why does Zerg win more often than Terran does according to aligulac?


Sorry, but most of the stats of aligulac are not interesting for the highest level of balance. Even if it is only 50% it is a big problem if we judge balance by this. Here are the stats of all the tournaments minus WCS America that took place in the last two days:
Seacraft Weekly #24:
TvZ 7–1 (87.50%)
Notable TvZs: ???

WECG Qualifier Korea Playoffs:
TvZ 3–2 (60.00%)
Notable TvZs: Dark vs Ty

Gfinity 1v1 Cup #31
TvZ 0–0 (0%)
Notable TvZs: ---

go4sc2 Cup Europe #413
TvZ 8–9 (47.06%)
Notable TvZs:
YoDa 1-2 TargA
Dragon 0–2 Tefel

PxL-Lan #41
TvZ 1–4 (20.00%)
Notable TvZs: ???



--> 25/35 (71%) games are not even worth mentioning when discussing balance on a high level in that periode of time.
It's complete bonkers to watch aligulac stats and then make so exact statements as "Zerg is winning more than Terran because 48%". Yes, in the aligulac coverage it is. If we don't arbitrarily cut by tournament participation and take a different "arbitrary" cut, namely WCS Premier Leagues, this is what we get:


WCS AM: 27-15 (64%)
WCS EU: 25 - 21 (54%)
GSL Code S: 19-13 (59%)
HEADD
Profile Joined June 2014
Czech Republic611 Posts
Last Edited: 2014-10-13 14:20:19
October 13 2014 14:17 GMT
#22746
On October 13 2014 23:09 Meavis wrote:
Show nested quote +
On October 13 2014 23:04 HEADD wrote:
I speaking for top pro level only.
Its already 3 monts since patch and zergs still just got rekt.

When i read comments/interview from top pro like snute/scarlett they says they dont know how beat terran now.
Hyun get rekt by heart and DRG lose 2:0 by bomber on redbull.

DRG recently 20%winrate vs T(clik on form)
http://aligulac.com/players/4-DongRaeGu/
Snute 47%
http://aligulac.com/players/111-Snute/
scarlett 35%
http://aligulac.com/players/23-Scarlett/


so you're pulling numbers from a rusty korean and 2 foreigners?, you could've used better examples.

Rusty korean?DRG is codes S level.
hyun is what again rusty korean?
Well scarlett pre patch have best match up vs Terran and now its worst.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
October 13 2014 14:25 GMT
#22747
On October 13 2014 23:04 Meavis wrote:
Show nested quote +
On October 13 2014 22:41 Thieving Magpie wrote:
Zerg win more often than Terran does according to aligulac?


you realize how silly that sounds right?



What's silly about it?

Statistically Zerg is ahead right now by a few percentage points while some terrans are doing better than others.

You can't really say that a match is imbalanced when you don't even have enough statistic to stake that claim. Especially when the cherry picked evidence contradicts the totality of the data set.

You can say that top end Zerg players have been unable to adapt to top end Terran play, because the stats does show that. But saying that Zerg, as a race, is obviously weak due to a buff to a unit that wasn't OP the last time it had the stats it has right now is silly. Sometimes, it really is just the players and not the race. Heck, depending which 17 games of my ladder history you get I'm either really bad vs Zerg or really good vs Zerg.

You have to include as many aspects and dimensions of the data to be able to make conclusions from them.

Go back to what I said months ago when terrains complained that TvP was imba, and I pointed out that Maru was able to keep a good winrate vs Protoss suggesting that it is possible for anyone to do well vs Protoss, it's just that it's very hard. And I argued that you don't make balance patches just because things are hard. A patch is not a quality of life fixer.

It's not much different right now. After Terran did will in a bunch of recent tournaments, they are still statistically down. We can't say Zerg is OP because Terran has actually been doing well in tournaments, nor can we say that Terran is OP because the overall trend is only a few percentage points different. We can't add a patch because some terrains did well in the semis of 2-4 tournaments.

People are jumping the gun and not wanting to look at the overall picture.
Hark, what baseball through yonder window breaks?
Deleted User 137586
Profile Joined January 2011
7859 Posts
October 13 2014 14:28 GMT
#22748
Let's do the your-numbers-are-in-double-digits dance. BigJ, you know very well why such a small number of games shows next to nothing. Until we see a proper number of games (especially in Korea - Flash v Snute in my mind is a bonkers disparity in skill), we just can't make such claims.
Cry 'havoc' and let slip the dogs of war
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
October 13 2014 14:30 GMT
#22749
On October 13 2014 23:16 Big J wrote:
Show nested quote +
On October 13 2014 22:41 Thieving Magpie wrote:
On October 13 2014 22:29 HEADD wrote:
I see TVZ strongly unbalanced right now.With recent Thor buff and widow mine buff without reverting hellbats buff.
I think this will balance the game:

1-revert helbatt buff-This prevent zerg from having good early economy+forcing him to banelings
2-revert thor buff-this is just stupid buff.Complete anti muta buff.Not necessary at all and pretty much forcing zerg not use mutas at all.
3-widow mine slightly nerf-Not in same state 3 moths ago, but slightly nerf, because i seen so many times 1 widow mine kills 20banelings in 1 hit.This is just not right.1 little mistake by zerg and ist game ending.
I think 70-80% of current splash damage would be OK.

Terrans will have still decent widow mines, but not that good that they can wipe 20 banelings with 1 hit and zergs still need micro.


Then why does Zerg win more often than Terran does according to aligulac?


Sorry, but most of the stats of aligulac are not interesting for the highest level of balance. Even if it is only 50% it is a big problem if we judge balance by this. Here are the stats of all the tournaments minus WCS America that took place in the last two days:
Seacraft Weekly #24:
TvZ 7–1 (87.50%)
Notable TvZs: ???

WECG Qualifier Korea Playoffs:
TvZ 3–2 (60.00%)
Notable TvZs: Dark vs Ty

Gfinity 1v1 Cup #31
TvZ 0–0 (0%)
Notable TvZs: ---

go4sc2 Cup Europe #413
TvZ 8–9 (47.06%)
Notable TvZs:
YoDa 1-2 TargA
Dragon 0–2 Tefel

PxL-Lan #41
TvZ 1–4 (20.00%)
Notable TvZs: ???



--> 25/35 (71%) games are not even worth mentioning when discussing balance on a high level in that periode of time.
It's complete bonkers to watch aligulac stats and then make so exact statements as "Zerg is winning more than Terran because 48%". Yes, in the aligulac coverage it is. If we don't arbitrarily cut by tournament participation and take a different "arbitrary" cut, namely WCS Premier Leagues, this is what we get:


WCS AM: 27-15 (64%)
WCS EU: 25 - 21 (54%)
GSL Code S: 19-13 (59%)


And I do not like the practice of "these numbers that don't agree with my conclusions are wrong" bible thumper mentality.

You take all of the data, all of the different degrees of the data, and have each aspect of the data inform different parts of the conclusion.

Individual player performance shows what is possible. Totality of player performances shows what is happening. You have to integrate what is possible with what is happening to be able to make conclusions about anything.

Hark, what baseball through yonder window breaks?
Maniak_
Profile Joined October 2010
France305 Posts
October 13 2014 14:34 GMT
#22750
On October 13 2014 16:31 pure.Wasted wrote:
Then the following things happened:

1) WM nerfed to hell in TvZ.
2) Combined mech/air upgrades for Terran (don't affect WM).
3) Removed Hellbat upgrade requirement.
4) WM unnerfed to exactly how it used to be in TvZ.
5) Thor attack priority changed so they're better against Mutalisks.

Just for the sake of completeness:
6) Banshee cloak research cost reduced from 200/200 to 100/100
7) Tank attack speed 10% faster
8) Free Ghost energy upgrade

Since HotS, terrans got 1 nerf (hellbat bonus damage vs light moved to the pre-igniter upgrade), and several buffs besides that.

If the game was supposedly balanced TvZ pre-WM nerf (if you subscribe to the one-match-based assumption that hey, DRG beat Innovation so everything was fine), then all buffs except banshee cloak were overkill.
And terrans didn't need buffs against protoss either, since according to aligulac, protoss had less than 50% winrate against terrans, and apparently aligulac is the perfect representation of balance?

(oh I forgot, aligulac is correct now for TvZ, but there are not enough data to say anything about protoss, as has been the case the past few months)

You're asking which one of those buffs could cause terran to be favored? I wasn't aware that SC2 was balanced around isolated abilities. I thought a combination of (small?) changes could have huge impacts.
Something like buffing all tech paths of terrans while using a terran-favored map pool.

But terrans are still whining that they need buffs, so I guess it's still not enough.
"They make psychiatrists get psychoanalyzed before they can get certified, but they don't make a surgeon get cut on. Does that seem right to you?" -- Jubal Early - Firefly
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
October 13 2014 14:38 GMT
#22751
On October 13 2014 23:34 Maniak_ wrote:

Just for the sake of completeness:
6) Banshee cloak research cost reduced from 200/200 to 100/100
7) Tank attack speed 10% faster
8) Free Ghost energy upgrade


Banshee's and cloak particularly are used mostly in the TvT MU and sometimes in TvZ but that's usualy mech.
tanks again, are only mech, and mech is pretty much dead in TvZ because of swarmhost muta.
the ghost energy upgrade obviously had an effect, but only in the TvP MU.
"Not you."
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
October 13 2014 14:39 GMT
#22752
On October 13 2014 23:34 Maniak_ wrote:
Show nested quote +
On October 13 2014 16:31 pure.Wasted wrote:
Then the following things happened:

1) WM nerfed to hell in TvZ.
2) Combined mech/air upgrades for Terran (don't affect WM).
3) Removed Hellbat upgrade requirement.
4) WM unnerfed to exactly how it used to be in TvZ.
5) Thor attack priority changed so they're better against Mutalisks.

Just for the sake of completeness:
6) Banshee cloak research cost reduced from 200/200 to 100/100
7) Tank attack speed 10% faster
8) Free Ghost energy upgrade

Since HotS, terrans got 1 nerf (hellbat bonus damage vs light moved to the pre-igniter upgrade), and several buffs besides that.

If the game was supposedly balanced TvZ pre-WM nerf (if you subscribe to the one-match-based assumption that hey, DRG beat Innovation so everything was fine), then all buffs except banshee cloak were overkill.
And terrans didn't need buffs against protoss either, since according to aligulac, protoss had less than 50% winrate against terrans, and apparently aligulac is the perfect representation of balance?

(oh I forgot, aligulac is correct now for TvZ, but there are not enough data to say anything about protoss, as has been the case the past few months)

You're asking which one of those buffs could cause terran to be favored? I wasn't aware that SC2 was balanced around isolated abilities. I thought a combination of (small?) changes could have huge impacts.
Something like buffing all tech paths of terrans while using a terran-favored map pool.

But terrans are still whining that they need buffs, so I guess it's still not enough.


He's saying that the past few pages of people complaining that the widow mine is too strong were yelling without looking at the facts.

How often in those 17 games that people brought up was the game won by cloaked banshees? How many were lost because zerg overmade spores in preparation for cloaked banshees? How many were won by massive tank pushes?

The closest you could get is the threat of a hellbat transition might scare some zergs. That's about it for the terran buffs in the TvZ matchup. And yet, most matchups were played with mostly marine/marauder/medivac with a few support units sprinkled in.

He was showing that the last several pages of balance whine accuse terran buffs is silly because none of the buffs actually affected what actually happens in the matchup. Unless you're one of those people who believe the ghost energy buff broke TvZ.
Hark, what baseball through yonder window breaks?
antiRW
Profile Joined September 2011
United Kingdom117 Posts
October 13 2014 14:40 GMT
#22753
On October 13 2014 23:30 Thieving Magpie wrote:
Show nested quote +
On October 13 2014 23:16 Big J wrote:
On October 13 2014 22:41 Thieving Magpie wrote:
On October 13 2014 22:29 HEADD wrote:
I see TVZ strongly unbalanced right now.With recent Thor buff and widow mine buff without reverting hellbats buff.
I think this will balance the game:

1-revert helbatt buff-This prevent zerg from having good early economy+forcing him to banelings
2-revert thor buff-this is just stupid buff.Complete anti muta buff.Not necessary at all and pretty much forcing zerg not use mutas at all.
3-widow mine slightly nerf-Not in same state 3 moths ago, but slightly nerf, because i seen so many times 1 widow mine kills 20banelings in 1 hit.This is just not right.1 little mistake by zerg and ist game ending.
I think 70-80% of current splash damage would be OK.

Terrans will have still decent widow mines, but not that good that they can wipe 20 banelings with 1 hit and zergs still need micro.


Then why does Zerg win more often than Terran does according to aligulac?


Sorry, but most of the stats of aligulac are not interesting for the highest level of balance. Even if it is only 50% it is a big problem if we judge balance by this. Here are the stats of all the tournaments minus WCS America that took place in the last two days:
Seacraft Weekly #24:
TvZ 7–1 (87.50%)
Notable TvZs: ???

WECG Qualifier Korea Playoffs:
TvZ 3–2 (60.00%)
Notable TvZs: Dark vs Ty

Gfinity 1v1 Cup #31
TvZ 0–0 (0%)
Notable TvZs: ---

go4sc2 Cup Europe #413
TvZ 8–9 (47.06%)
Notable TvZs:
YoDa 1-2 TargA
Dragon 0–2 Tefel

PxL-Lan #41
TvZ 1–4 (20.00%)
Notable TvZs: ???



--> 25/35 (71%) games are not even worth mentioning when discussing balance on a high level in that periode of time.
It's complete bonkers to watch aligulac stats and then make so exact statements as "Zerg is winning more than Terran because 48%". Yes, in the aligulac coverage it is. If we don't arbitrarily cut by tournament participation and take a different "arbitrary" cut, namely WCS Premier Leagues, this is what we get:


WCS AM: 27-15 (64%)
WCS EU: 25 - 21 (54%)
GSL Code S: 19-13 (59%)


And I do not like the practice of "these numbers that don't agree with my conclusions are wrong" bible thumper mentality.

You take all of the data, all of the different degrees of the data, and have each aspect of the data inform different parts of the conclusion.

Individual player performance shows what is possible. Totality of player performances shows what is happening. You have to integrate what is possible with what is happening to be able to make conclusions about anything.



... which was exactly his point. Namely that statements such as "nothing is broken because aligulac's 48%" are not useful, because aligulac along is not reflective of the full picture.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
October 13 2014 14:41 GMT
#22754
On October 13 2014 23:28 Ghanburighan wrote:
Let's do the your-numbers-are-in-double-digits dance. BigJ, you know very well why such a small number of games shows next to nothing. Until we see a proper number of games (especially in Korea - Flash v Snute in my mind is a bonkers disparity in skill), we just can't make such claims.


He's not wrong in an individual player performance metric. But he's wrong in that we have to ignore all other data sets to make conclusions.
Hark, what baseball through yonder window breaks?
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-10-13 14:43:37
October 13 2014 14:41 GMT
#22755
On October 13 2014 23:28 Ghanburighan wrote:
Let's do the your-numbers-are-in-double-digits dance. BigJ, you know very well why such a small number of games shows next to nothing. Until we see a proper number of games (especially in Korea - Flash v Snute in my mind is a bonkers disparity in skill), we just can't make such claims.


But that's the point. You will NEVER get a huge number of games in a few weeks when you only consider the games we are actually interested in.
And adding matches that we are not interested in is NOT a substitute for a huge number of highlevel games.
It is a dilemma which we do not solve by closing our eyes to the flaws that aligulac has, just as it isn't solved by just looking at WCS winrates. Our best bet is to watch as many indicators as possible simultanously and in particular, also watching the games.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
October 13 2014 14:44 GMT
#22756
On October 13 2014 23:40 antiRW wrote:
Show nested quote +
On October 13 2014 23:30 Thieving Magpie wrote:
On October 13 2014 23:16 Big J wrote:
On October 13 2014 22:41 Thieving Magpie wrote:
On October 13 2014 22:29 HEADD wrote:
I see TVZ strongly unbalanced right now.With recent Thor buff and widow mine buff without reverting hellbats buff.
I think this will balance the game:

1-revert helbatt buff-This prevent zerg from having good early economy+forcing him to banelings
2-revert thor buff-this is just stupid buff.Complete anti muta buff.Not necessary at all and pretty much forcing zerg not use mutas at all.
3-widow mine slightly nerf-Not in same state 3 moths ago, but slightly nerf, because i seen so many times 1 widow mine kills 20banelings in 1 hit.This is just not right.1 little mistake by zerg and ist game ending.
I think 70-80% of current splash damage would be OK.

Terrans will have still decent widow mines, but not that good that they can wipe 20 banelings with 1 hit and zergs still need micro.


Then why does Zerg win more often than Terran does according to aligulac?


Sorry, but most of the stats of aligulac are not interesting for the highest level of balance. Even if it is only 50% it is a big problem if we judge balance by this. Here are the stats of all the tournaments minus WCS America that took place in the last two days:
Seacraft Weekly #24:
TvZ 7–1 (87.50%)
Notable TvZs: ???

WECG Qualifier Korea Playoffs:
TvZ 3–2 (60.00%)
Notable TvZs: Dark vs Ty

Gfinity 1v1 Cup #31
TvZ 0–0 (0%)
Notable TvZs: ---

go4sc2 Cup Europe #413
TvZ 8–9 (47.06%)
Notable TvZs:
YoDa 1-2 TargA
Dragon 0–2 Tefel

PxL-Lan #41
TvZ 1–4 (20.00%)
Notable TvZs: ???



--> 25/35 (71%) games are not even worth mentioning when discussing balance on a high level in that periode of time.
It's complete bonkers to watch aligulac stats and then make so exact statements as "Zerg is winning more than Terran because 48%". Yes, in the aligulac coverage it is. If we don't arbitrarily cut by tournament participation and take a different "arbitrary" cut, namely WCS Premier Leagues, this is what we get:


WCS AM: 27-15 (64%)
WCS EU: 25 - 21 (54%)
GSL Code S: 19-13 (59%)


And I do not like the practice of "these numbers that don't agree with my conclusions are wrong" bible thumper mentality.

You take all of the data, all of the different degrees of the data, and have each aspect of the data inform different parts of the conclusion.

Individual player performance shows what is possible. Totality of player performances shows what is happening. You have to integrate what is possible with what is happening to be able to make conclusions about anything.



... which was exactly his point. Namely that statements such as "nothing is broken because aligulac's 48%" are not useful, because aligulac along is not reflective of the full picture.


You don't choose one over the other.

Aligulac shows that zerg, as a race, is doing well. And the individual stats shows that 5-6 zerg players are not doing as well as the overall stats.

That does not mean that Zerg, as a race, is weak.
Hark, what baseball through yonder window breaks?
antiRW
Profile Joined September 2011
United Kingdom117 Posts
Last Edited: 2014-10-13 14:49:08
October 13 2014 14:48 GMT
#22757
On October 13 2014 23:44 Thieving Magpie wrote:
Show nested quote +
On October 13 2014 23:40 antiRW wrote:
On October 13 2014 23:30 Thieving Magpie wrote:
On October 13 2014 23:16 Big J wrote:
On October 13 2014 22:41 Thieving Magpie wrote:
On October 13 2014 22:29 HEADD wrote:
I see TVZ strongly unbalanced right now.With recent Thor buff and widow mine buff without reverting hellbats buff.
I think this will balance the game:

1-revert helbatt buff-This prevent zerg from having good early economy+forcing him to banelings
2-revert thor buff-this is just stupid buff.Complete anti muta buff.Not necessary at all and pretty much forcing zerg not use mutas at all.
3-widow mine slightly nerf-Not in same state 3 moths ago, but slightly nerf, because i seen so many times 1 widow mine kills 20banelings in 1 hit.This is just not right.1 little mistake by zerg and ist game ending.
I think 70-80% of current splash damage would be OK.

Terrans will have still decent widow mines, but not that good that they can wipe 20 banelings with 1 hit and zergs still need micro.


Then why does Zerg win more often than Terran does according to aligulac?


Sorry, but most of the stats of aligulac are not interesting for the highest level of balance. Even if it is only 50% it is a big problem if we judge balance by this. Here are the stats of all the tournaments minus WCS America that took place in the last two days:
Seacraft Weekly #24:
TvZ 7–1 (87.50%)
Notable TvZs: ???

WECG Qualifier Korea Playoffs:
TvZ 3–2 (60.00%)
Notable TvZs: Dark vs Ty

Gfinity 1v1 Cup #31
TvZ 0–0 (0%)
Notable TvZs: ---

go4sc2 Cup Europe #413
TvZ 8–9 (47.06%)
Notable TvZs:
YoDa 1-2 TargA
Dragon 0–2 Tefel

PxL-Lan #41
TvZ 1–4 (20.00%)
Notable TvZs: ???



--> 25/35 (71%) games are not even worth mentioning when discussing balance on a high level in that periode of time.
It's complete bonkers to watch aligulac stats and then make so exact statements as "Zerg is winning more than Terran because 48%". Yes, in the aligulac coverage it is. If we don't arbitrarily cut by tournament participation and take a different "arbitrary" cut, namely WCS Premier Leagues, this is what we get:


WCS AM: 27-15 (64%)
WCS EU: 25 - 21 (54%)
GSL Code S: 19-13 (59%)


And I do not like the practice of "these numbers that don't agree with my conclusions are wrong" bible thumper mentality.

You take all of the data, all of the different degrees of the data, and have each aspect of the data inform different parts of the conclusion.

Individual player performance shows what is possible. Totality of player performances shows what is happening. You have to integrate what is possible with what is happening to be able to make conclusions about anything.



... which was exactly his point. Namely that statements such as "nothing is broken because aligulac's 48%" are not useful, because aligulac along is not reflective of the full picture.


You don't choose one over the other.

Aligulac shows that zerg, as a race, is doing well. And the individual stats shows that 5-6 zerg players are not doing as well as the overall stats.

That does not mean that Zerg, as a race, is weak.


Only if you think that the success of zerg as a race is measured by Aligulac. You can make a case for that, but one can just as well use other metrics: Overall or M/GM ladder stats, WCS tournaments only, GSL. Obviously we don't want to have that debate every single time and the honest approach would be to always contrast the different indicators.
Deleted User 137586
Profile Joined January 2011
7859 Posts
October 13 2014 14:50 GMT
#22758
On October 13 2014 23:41 Big J wrote:
Show nested quote +
On October 13 2014 23:28 Ghanburighan wrote:
Let's do the your-numbers-are-in-double-digits dance. BigJ, you know very well why such a small number of games shows next to nothing. Until we see a proper number of games (especially in Korea - Flash v Snute in my mind is a bonkers disparity in skill), we just can't make such claims.


But that's the point. You will NEVER get a huge number of games in a few weeks when you only consider the games we are actually interested in.
And adding matches that we are not interested in is NOT a substitute for a huge number of highlevel games.
It is a dilemma which we do not solve by closing our eyes to the flaws that aligulac has, just as it isn't solved by just looking at WCS winrates. Our best bet is to watch as many indicators as possible simultanously and in particular, also watching the games.


There are easy solutions,

a) we wait for more games,
b) we try to explain why the numbers are as they are.

We are not constrained to looking at a few weeks. We need to give players time to experiment (or in this case, for zergs to learn the new timings and to learn to micro against WM again). Once the dust settles, we'll know what's up. We have only recently seen the new corruptor-style come out, we'll see in some time where the game is going with it.

Also, there is a story for why the 17 sets were T favoured. Some of the MUs were heavily T favoured (Heart v Hyun, Flash v Snute, etc), and in others major mistakes were made on the Z side which were not reciprocated on the T side. I'd like to add that Dark played a great game against TY today that he should have won, had he not misclicked 50 supply of banes on an OC that he didn't even kill. These sorts of unforced errors happen, and they show nothing about balance. They can skew balance, though, if you don't have enough numbers to make the claim.

Regarding Aligulac, I'm not convinced that the numbers show nothing. For example, Tefel beating Yoda is a significant result in my mind as I consider Yoda miles ahead in terms of skill. But the real point is, if you want to make the claim that Aligulac stats do not support the claim that Z is weak to T, then you have to explain the mechanism by which Z gets better results in those tournaments. Aligulac takes all tournaments, so in a balanced MU, the winrate should be 50%.
Cry 'havoc' and let slip the dogs of war
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
October 13 2014 14:50 GMT
#22759
On October 13 2014 23:44 Thieving Magpie wrote:
Show nested quote +
On October 13 2014 23:40 antiRW wrote:
On October 13 2014 23:30 Thieving Magpie wrote:
On October 13 2014 23:16 Big J wrote:
On October 13 2014 22:41 Thieving Magpie wrote:
On October 13 2014 22:29 HEADD wrote:
I see TVZ strongly unbalanced right now.With recent Thor buff and widow mine buff without reverting hellbats buff.
I think this will balance the game:

1-revert helbatt buff-This prevent zerg from having good early economy+forcing him to banelings
2-revert thor buff-this is just stupid buff.Complete anti muta buff.Not necessary at all and pretty much forcing zerg not use mutas at all.
3-widow mine slightly nerf-Not in same state 3 moths ago, but slightly nerf, because i seen so many times 1 widow mine kills 20banelings in 1 hit.This is just not right.1 little mistake by zerg and ist game ending.
I think 70-80% of current splash damage would be OK.

Terrans will have still decent widow mines, but not that good that they can wipe 20 banelings with 1 hit and zergs still need micro.


Then why does Zerg win more often than Terran does according to aligulac?


Sorry, but most of the stats of aligulac are not interesting for the highest level of balance. Even if it is only 50% it is a big problem if we judge balance by this. Here are the stats of all the tournaments minus WCS America that took place in the last two days:
Seacraft Weekly #24:
TvZ 7–1 (87.50%)
Notable TvZs: ???

WECG Qualifier Korea Playoffs:
TvZ 3–2 (60.00%)
Notable TvZs: Dark vs Ty

Gfinity 1v1 Cup #31
TvZ 0–0 (0%)
Notable TvZs: ---

go4sc2 Cup Europe #413
TvZ 8–9 (47.06%)
Notable TvZs:
YoDa 1-2 TargA
Dragon 0–2 Tefel

PxL-Lan #41
TvZ 1–4 (20.00%)
Notable TvZs: ???



--> 25/35 (71%) games are not even worth mentioning when discussing balance on a high level in that periode of time.
It's complete bonkers to watch aligulac stats and then make so exact statements as "Zerg is winning more than Terran because 48%". Yes, in the aligulac coverage it is. If we don't arbitrarily cut by tournament participation and take a different "arbitrary" cut, namely WCS Premier Leagues, this is what we get:


WCS AM: 27-15 (64%)
WCS EU: 25 - 21 (54%)
GSL Code S: 19-13 (59%)


And I do not like the practice of "these numbers that don't agree with my conclusions are wrong" bible thumper mentality.

You take all of the data, all of the different degrees of the data, and have each aspect of the data inform different parts of the conclusion.

Individual player performance shows what is possible. Totality of player performances shows what is happening. You have to integrate what is possible with what is happening to be able to make conclusions about anything.



... which was exactly his point. Namely that statements such as "nothing is broken because aligulac's 48%" are not useful, because aligulac along is not reflective of the full picture.


You don't choose one over the other.

Aligulac shows that zerg, as a race, is doing well. And the individual stats shows that 5-6 zerg players are not doing as well as the overall stats.

That does not mean that Zerg, as a race, is weak.

That is so theoretical though.
What if these 5 zerg players actually farm online cups with no real competition but lose against equally skilled players for the most part.
I don't think this means that zerg as a race is doing "fine" (btw that's an example, i don't imply anything here)
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Foxxan
Profile Joined October 2004
Sweden3427 Posts
October 13 2014 14:52 GMT
#22760
Imo, best way is to look at the games themself. Numbers are always just gonna be numbers.
That post dfw posted shows alot more to me than the winrates of GSL or WCS Am.
Prev 1 1136 1137 1138 1139 1140 1266 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech126
SortOf 111
StarCraft: Brood War
Britney 42476
Rain 3186
GuemChi 2536
Leta 745
Shuttle 238
ggaemo 65
ZergMaN 48
Aegong 45
Bale 33
GoRush 12
[ Show more ]
Icarus 8
League of Legends
Doublelift4991
JimRising 790
Super Smash Bros
Mew2King126
Other Games
summit1g7100
PiGStarcraft555
m0e_tv490
NeuroSwarm126
Maynarde124
Happy47
Liquid`Ken10
Organizations
Other Games
gamesdonequick26666
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 119
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1023
• Jankos734
• Stunt525
• HappyZerGling74
Upcoming Events
Replay Cast
2h 37m
CrankTV Team League
4h 37m
OSC
10h 37m
Replay Cast
17h 37m
Replay Cast
1d 3h
CrankTV Team League
1d 4h
OSC
1d 6h
Replay Cast
1d 17h
RSL Revival
2 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
2 days
[ Show More ]
Afreeca Starleague
2 days
Snow vs Jaedong
YSC vs hero
RSL Revival
3 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
3 days
GSL
4 days
Replay Cast
4 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Heroes Pulsing #3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.