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Designated Balance Discussion Thread - Page 111

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SpoR
Profile Blog Joined November 2010
United States1542 Posts
Last Edited: 2011-09-19 12:49:24
September 19 2011 12:47 GMT
#2201
Are you kidding me? I mentioned that Code A especially has more T players. look at this shit http://www.teamliquid.net/tlpd/sc2-korean/leagues/1806_2011_GSL_Code_A_S5

http://www.teamliquid.net/tlpd/players/detailed_elo.php?section=sc2-korean&race=T
146, 132, 120
A man is what he thinks about all day long.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46176 Posts
September 19 2011 13:02 GMT
#2202
On September 19 2011 20:57 silverdevilboy wrote:
Protoss have freaking maphax scouting. Halluc phoenix? Observers? Seriously, if you guys ever *don't* know what's coming, you're doing it wrong.


While I'm not going to complain that I, as a Protoss, can't scout ever, it does come at a decent price (as does Zerg and Terran scouting). I need my sentry energy for forcefields (especially early on) to survive early pushes, and I need my robo to actually make units that can deal damage.

I have no problem with Protoss scouting methods, but that's because I'm also willing to make the necessary sacrifices... as should Zerg and Terran players.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Kajarn
Profile Joined September 2010
United States126 Posts
September 19 2011 13:29 GMT
#2203
A couple points on thing I have noticed recently as Protoss begin to innovate more:

1. Protoss has more map control in the mid-game than many Protoss are willing to take advantage of. Once you have a midgame army, watch towers on your half of the map should be yours. Almost always.

2. Abuse defenders advantage more! Instead of letting Zerg attack your Mid-game army as a ball, Spread out your collossus/stalker/sentry ball and force Zerg to engage with a worse concave! If done correctly Zerg won't attack into you!

3. Protoss can rely a little more on micro to combat Infestor/Broodlord, you just have to know how to micro against it. I belive there are two compositions which can combat Infestor/Broodlord:
Phoenix/Collosus/Blink or HT/Collossus/Blink. However good the Zergs Infestor Micro, your Phoenix/HT micro has to be equally as good, use your 9 range Collosus to defend each other from NP (easier after 1.4), Blink Stalkers as nessesary to kill Broodlords.

After the Patch I firmly believe Collossus/Blink/X will be the baseline, where X is dependent on what tech path you choose to harass with, either Stargate or DT.
Warp Prisim will be standard in late game when Protoss has a mineral surplus.
xzidez
Profile Joined April 2010
Sweden147 Posts
Last Edited: 2011-09-19 13:46:30
September 19 2011 13:43 GMT
#2204
On September 19 2011 21:47 SpoR wrote:
Are you kidding me? I mentioned that Code A especially has more T players. look at this shit http://www.teamliquid.net/tlpd/sc2-korean/leagues/1806_2011_GSL_Code_A_S5

http://www.teamliquid.net/tlpd/players/detailed_elo.php?section=sc2-korean&race=T
146, 132, 120


that sure as hell looks better than code S for me?

and 146/ 132/ 120 shows that it should be pretty much even?
Dalnor
Profile Joined April 2011
Australia68 Posts
September 19 2011 14:24 GMT
#2205
On September 19 2011 18:56 blackbrrd wrote:
I do wonder if Protoss is underpowered or if it's just the current metagame. I don't think there is any way to tell.

I would love to see more Carriers though. They have fixed Battlecruisers for Terran, so why shouldn't they do the same for Protoss? It's sad to see a whole tech-path for Protoss ununsed because transitioning into Carrier/Mothership is too slow and expensive for very little gain. I have no idea what they should do though.



Would makings units under the effect of a mothership, immune to EMP help? Of course the mothership could still be emp'ed. This could help Protoss in the late game against mass ghosts?
DarkPlasmaBall
Profile Blog Joined March 2010
United States46176 Posts
September 19 2011 14:29 GMT
#2206
On September 19 2011 23:24 Dalnor wrote:
Show nested quote +
On September 19 2011 18:56 blackbrrd wrote:
I do wonder if Protoss is underpowered or if it's just the current metagame. I don't think there is any way to tell.

I would love to see more Carriers though. They have fixed Battlecruisers for Terran, so why shouldn't they do the same for Protoss? It's sad to see a whole tech-path for Protoss ununsed because transitioning into Carrier/Mothership is too slow and expensive for very little gain. I have no idea what they should do though.



Would makings units under the effect of a mothership, immune to EMP help? Of course the mothership could still be emp'ed. This could help Protoss in the late game against mass ghosts?


Meh. What about the mid-game? I can't rush to mothership tech (lmao, how many resources would that cost... = how small would my army be) if I see my Terran opponent decide to get two ghosts at around ten or twelve minutes.

I don't see that as a constructive change worth making, to be honest. Besides, that would only encourage you to not spread your army out... so once vikings rape your mothership, your whole army would get EMPed.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
blacklist_member
Profile Joined January 2011
Australia318 Posts
September 19 2011 14:36 GMT
#2207
http://www.team-dignitas.net/articles/news/Starcraft-II/380/SeleCT-I-was-expecting-to-win/

Even Select admits he was expecting to win(vs one of the best tosses these days) and also admits Ghosts come out ahead over HTs unless we have 300 apm to use the warp prism + HT method
MC and MKP fighting ^^
Techno
Profile Joined June 2010
1900 Posts
September 19 2011 14:50 GMT
#2208
This thread has kinda gone to shit. Its just people pointing and yelling "see!?".

It was supposed to be a place where players could actually discuss things calmly. Not things like statistics.
Hell, its awesome to LOSE to nukes!
Dalnor
Profile Joined April 2011
Australia68 Posts
September 19 2011 14:53 GMT
#2209
On September 19 2011 23:29 DarkPlasmaBall wrote:

Meh. What about the mid-game? I can't rush to mothership tech (lmao, how many resources would that cost... = how small would my army be) if I see my Terran opponent decide to get two ghosts at around ten or twelve minutes.

I don't see that as a constructive change worth making, to be honest. Besides, that would only encourage you to not spread your army out... so once vikings rape your mothership, your whole army would get EMPed.


I think the changes in the patch should help mid game, if he's building vikings he would then have less ground units.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46176 Posts
September 19 2011 14:57 GMT
#2210
On September 19 2011 23:53 Dalnor wrote:
Show nested quote +
On September 19 2011 23:29 DarkPlasmaBall wrote:

Meh. What about the mid-game? I can't rush to mothership tech (lmao, how many resources would that cost... = how small would my army be) if I see my Terran opponent decide to get two ghosts at around ten or twelve minutes.

I don't see that as a constructive change worth making, to be honest. Besides, that would only encourage you to not spread your army out... so once vikings rape your mothership, your whole army would get EMPed.


I think the changes in the patch should help mid game, if he's building vikings he would then have less ground units.


But he won't actually need the vikings because he'll just push before you get a mothership. Heck, Terran could just throw down a Ghost Academy, let the Protoss see it, and make you waste all your money on mothership tech.

Mothership rush has never worked (minus like... one HuK game lol). Having them be decent against one aspect of ghosts won't make people rush for them.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Dalnor
Profile Joined April 2011
Australia68 Posts
September 19 2011 15:06 GMT
#2211
On September 19 2011 23:57 DarkPlasmaBall wrote:
But he won't actually need the vikings because he'll just push before you get a mothership. Heck, Terran could just throw down a Ghost Academy, let the Protoss see it, and make you waste all your money on mothership tech.

Mothership rush has never worked (minus like... one HuK game lol). Having them be decent against one aspect of ghosts won't make people rush for them.


I never said anything about rushing Motherships. I feel a mothership when near max'd and the opponent has a lot of ghost, would then be useful.
eugalp
Profile Joined August 2011
United States203 Posts
September 19 2011 15:18 GMT
#2212
Haven't read all 110 pages but has anyone suggested making Hallucination available immediately without research? Hallucination is rarely ever used for anything other than scouting however the timing is such that it often comes way too late to scout. For not much more money you might as well get robotics or stargate. Having halluc available immediately (still need to wait for 100 energy on the sentry) will solve many scouting issues that protoss have in the early game.
"More GG more skill" - White-Ra
scFoX
Profile Joined September 2011
France454 Posts
Last Edited: 2011-09-19 15:31:45
September 19 2011 15:27 GMT
#2213
On September 20 2011 00:18 eugalp wrote:
Haven't read all 110 pages but has anyone suggested making Hallucination available immediately without research? Hallucination is rarely ever used for anything other than scouting however the timing is such that it often comes way too late to scout. For not much more money you might as well get robotics or stargate. Having halluc available immediately (still need to wait for 100 energy on the sentry) will solve many scouting issues that protoss have in the early game.


Then Protoss would have to give up another innate spell on the sentry. Since researchable force field would cause an uproar, you would have to make guardian shield researchable instead. The problem is, most people wouldn't bother buying the spell -- maybe vs mass marines or zerglings?

Edit: All in all, it would be a massive scouting buff for protoss. I'm not really sure it's needed.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
September 19 2011 15:30 GMT
#2214
On September 19 2011 23:50 Techno wrote:
This thread has kinda gone to shit. Its just people pointing and yelling "see!?".

It was supposed to be a place where players could actually discuss things calmly. Not things like statistics.


Wait, what? Are you saying the statistics lie???

In a serious balance discussion, I would rate, in terms of importance for the debate:
Statistics=Pro player opinion > well written argument > usual crap written on this thread
Bora Pain minha porra!
Acritter
Profile Joined August 2010
Syria7637 Posts
September 19 2011 15:32 GMT
#2215
On September 20 2011 00:27 scFoX wrote:
Show nested quote +
On September 20 2011 00:18 eugalp wrote:
Haven't read all 110 pages but has anyone suggested making Hallucination available immediately without research? Hallucination is rarely ever used for anything other than scouting however the timing is such that it often comes way too late to scout. For not much more money you might as well get robotics or stargate. Having halluc available immediately (still need to wait for 100 energy on the sentry) will solve many scouting issues that protoss have in the early game.


Then Protoss would have to give up another innate spell on the sentry. Since researchable force field would cause an uproar, you would have to make guardian shield researchable instead. The problem is, most people wouldn't bother buying the spell -- maybe vs mass marines or zerglings?


I honestly wouldn't mind that. It would nerf Hister's PvT Immo all-in without damaging any of the key Protoss units, and would allow Protoss play to be about ten times as safe in all matchups. It wouldn't fix 1-1-1 in and of itself, but at least it would give Protoss a fair shot.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Bagi
Profile Joined August 2010
Germany6799 Posts
September 19 2011 15:37 GMT
#2216
On September 19 2011 23:36 blacklist_member wrote:
http://www.team-dignitas.net/articles/news/Starcraft-II/380/SeleCT-I-was-expecting-to-win/

Even Select admits he was expecting to win(vs one of the best tosses these days) and also admits Ghosts come out ahead over HTs unless we have 300 apm to use the warp prism + HT method

Where did he say it requires 300 apm?
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
September 19 2011 15:40 GMT
#2217
On September 20 2011 00:30 Sbrubbles wrote:
Show nested quote +
On September 19 2011 23:50 Techno wrote:
This thread has kinda gone to shit. Its just people pointing and yelling "see!?".

It was supposed to be a place where players could actually discuss things calmly. Not things like statistics.


Wait, what? Are you saying the statistics lie???

In a serious balance discussion, I would rate, in terms of importance for the debate:
Statistics=Pro player opinion > well written argument > usual crap written on this thread

he does not say that statistics lie.
This is our town, scrub
eugalp
Profile Joined August 2011
United States203 Posts
Last Edited: 2011-09-19 16:04:35
September 19 2011 15:51 GMT
#2218
On September 20 2011 00:27 scFoX wrote:
Show nested quote +
On September 20 2011 00:18 eugalp wrote:
Haven't read all 110 pages but has anyone suggested making Hallucination available immediately without research? Hallucination is rarely ever used for anything other than scouting however the timing is such that it often comes way too late to scout. For not much more money you might as well get robotics or stargate. Having halluc available immediately (still need to wait for 100 energy on the sentry) will solve many scouting issues that protoss have in the early game.


Then Protoss would have to give up another innate spell on the sentry. Since researchable force field would cause an uproar, you would have to make guardian shield researchable instead. The problem is, most people wouldn't bother buying the spell -- maybe vs mass marines or zerglings?

Edit: All in all, it would be a massive scouting buff for protoss. I'm not really sure it's needed.

1. GS does not affect zerglings.
2. Protoss wouldn't *HAVE TO* give up another innate ability. The Sentry woudn't be the first spellcaster in the game that has all of its abilities innate (Overseer, Mothership).
3. I think I'd actually make that trade. You don't really need GS that early. Early bio pressure might be a bit harder to hold off but its not critical. Getting that early info would be much more useful.

I don't think it would be OP. It would just allow for Protoss to take fewer risks and make games less coin-tossy.

EDIT: also remember that sentries don't have an infinite amount of energy in the early game. Every halluc is 2 fewer FF. And sentries start with 50 energy.
"More GG more skill" - White-Ra
scFoX
Profile Joined September 2011
France454 Posts
Last Edited: 2011-09-19 16:12:38
September 19 2011 16:06 GMT
#2219
On September 20 2011 00:51 eugalp wrote:

1. GS does not affect zerglings.


whoops, my bad; I forgot it only affects ranged attacks.


2. Protoss wouldn't *HAVE TO* give up another innate ability. The Sentry woudn't be the first spellcaster in the game that has all of its abilities innate (Overseer, Mothership).


You'll notice both those units have only two spells. All the three-spell casters have one researchable spell.

Edit: Well, except the queen -- but two of them are "macro" mechanics anyway.


3. I think I'd actually make that trade. You don't really need GS that early. Early bio pressure might be a bit harder to hold off but its not critical. Getting that early info would be much more useful.

I don't think it would be OP. It would just allow for Protoss to take fewer risks and make games less coin-tossy.


The thing is, all races would like to take fewer risks. As zerg, I would sure as heck want to have an on demand ability that permits undeniable scouting at roach tech. It would simplify droning greatly (and punish greedy opponents ). I just don't really think defense against one type of all-in warrants that.

Scouting is a tricky thing to design right. Information is such an important resource. :x
Bagi
Profile Joined August 2010
Germany6799 Posts
September 19 2011 16:10 GMT
#2220
Would be kinda funny if GS affected lings, 2 damage per hit when shields are gone and lings cannot just snipe the sentry like marines can.
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