• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:03
CEST 16:03
KST 23:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
Weekly Cups (June 23-29): Reynor in world title form?11FEL Cracov 2025 (July 27) - $8000 live event14Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4
StarCraft 2
General
Best Recovery Expert For ETH, BTC And USDT Weekly Cups (June 23-29): Reynor in world title form? StarCraft Mass Recall: SC1 campaigns on SC2 thread The SCII GOAT: A statistical Evaluation How does the number of casters affect your enjoyment of esports?
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29) WardiTV Mondays SOOPer7s Showmatches 2025 $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Unit and Spell Similarities
Tourneys
[Megathread] Daily Proleagues [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread [BSL20] ProLeague LB Final - Saturday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative Trading/Investing Thread Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 653 users

Designated Balance Discussion Thread - Page 1089

Forum Index > SC2 General
Post a Reply
Prev 1 1087 1088 1089 1090 1091 1266 Next
Hider
Profile Blog Joined May 2010
Denmark9371 Posts
Last Edited: 2014-09-13 16:45:43
September 13 2014 16:40 GMT
#21761
It would be good to call it something other than a win rate, say 'balance indicator' or 'strength indicator'. Otherwise you will always get flack for it not actually being a true win rate.


I called it adjusted win/rates, which is exactly what it is - Not sure whether that's worse or better than balance-indicator.

It's taking a data set from a total population group (pro games) then weighing the wins of different races more heavily depending on the bias of the adjustor. Politicians do it all the time, totally "legit."
Hark, what baseball through yonder window breaks?


Have you actually even read the methdology or actually studied the graph? Terran had an adjusted win/rates of over 70% in early WOL!!! Good luck defending that as a race-bias, when the graph actually shows that all races at different times have been OP.

Could you link to the comment where you explain your method?


Well you find the comments and my thoughts on some of the numbers it presents here.
http://www.teamliquid.net/forum/starcraft-2/255254-designated-balance-discussion-thread?page=1079

As I said previously, it's not a prefect method. Compared to the China-example, we do not have all the required information to make the best possible adjustment. But I don't think that's an argument against not coming up with any solution at all.
Salient
Profile Joined August 2011
United States876 Posts
Last Edited: 2014-09-13 16:57:24
September 13 2014 16:44 GMT
#21762
You describe your assumptions in a very vague and qualitative manner. Please provide more specific details so we can evaluate your model.
Salient
Profile Joined August 2011
United States876 Posts
Last Edited: 2014-09-13 16:56:57
September 13 2014 16:56 GMT
#21763
Double post
Hider
Profile Blog Joined May 2010
Denmark9371 Posts
Last Edited: 2014-09-13 17:11:37
September 13 2014 17:00 GMT
#21764
On September 14 2014 01:44 Salient wrote:
You desribe your assumptions in a very vague and qualitative manner. Please provide more specific details so we can evaluate your model.



Allow me to elaborate. I haven't put up the exact formula untill now, because it's not that very relevant in the assesment of whether the adjusted win/rates are useful or not. Instead, the useful-ness is related to the qualitaitve perspective: Does it make sense historically? . If you go for a purely quantiative approach then you need a lot more data (Aliguac actually have that data avialble and could make some much more accurate adjusted balance win/rates if they chose to).

The exact formula for adjusting win/rates is this: Naked win/rates in XvY * (A+1)/(B+1)

Where ,
A = Percentage of all non-mirror matchups that has race Y in it
B = Percentage of all non-mirror matchups that has race X in it

This formula obviously doesn't tell you that much in it self, but compare this to the alternative? What do you get out of looking at naked win/rates? Not a lot.
What about looking at both win/rates and distribution-metric qualitaitvely each single month? That was what I previously did (for 2 years), and I believe it gives a more comprehensive view, but it has two disadvantages

(1) More time-consuming (than just looking at one number)
(2) More impacted by race bias.

For instance, let's say you are a terran player and see TvZ win/rates are 54% in Month 1, and games played by terran = 58% and games played by Zerg = 64%, you might reason that balance looks decent here.

But then a couple of months later, you see that TvP win/rates = 45%, and games played by T = 62% and games played by P = 58%. You may reason here that balance is absolutely terrible, even though it mirrors the numbers from Month 1 relatively closely.

Thus, I simply see this approach as having an advantage of being consistent. No month-to-month "bias", but rather an approach that can show the change of balance over time.
If someone can come up with an improved (consistent) model that takes more factors into account (I am looking at Aliguac here), I would be very happy to see that.
TheDwf
Profile Joined November 2011
France19747 Posts
September 13 2014 17:05 GMT
#21765
On September 14 2014 00:10 Salient wrote:
Show nested quote +
On September 13 2014 23:50 Hider wrote:
On September 13 2014 23:41 sibs wrote:
Where are you pulling those graphs from?

They're at odds with other data.


They are not at adds with other data. They are based on Aliguac win/rates, but adjused to take into account race distribution (also based on Aliguac data).

Read more about the appoach at page 1078 and 1079. Note that, it's by no means a perfect approach, but far better than naked win/rates which are very deceiving for multiple different reasons (which is explained further in page 1078 and 1079-1080).


Adjusting the data is sketchy. You will notice that people using any sort of "adjustment" in a balance whine thread typically only do so when their argument is buttressed by the assumptions underlying the "adjustment." I'm fine with temporarily giving the benefit of the doubt that high Terran win rates are the result of meta disruption rather than imbalance. But that chart just seems sketchy because it hides the fact that Terran is currently doing very well in both non-mirror matchups.

Yeah?

http://us.battle.net/sc2/en/forum/topic/14058736783#11
http://us.battle.net/sc2/en/forum/topic/14058485967?page=5#93
http://us.battle.net/sc2/en/forum/topic/14059916170?page=4#75
http://us.battle.net/sc2/en/forum/topic/14059916170?page=5#87
http://us.battle.net/sc2/en/forum/topic/14059916170?page=5#100
http://us.battle.net/sc2/en/forum/topic/14059566095?page=2#32
http://us.battle.net/sc2/en/forum/topic/14057675822#5
http://us.battle.net/sc2/en/forum/topic/14059565914?page=3#43
http://us.battle.net/sc2/en/forum/topic/13979078254#2
http://us.battle.net/sc2/en/forum/topic/13923582957#8
http://us.battle.net/sc2/en/forum/topic/14058227116?page=5#99
Salient
Profile Joined August 2011
United States876 Posts
September 13 2014 17:12 GMT
#21766
On September 14 2014 02:05 TheDwf wrote:
Show nested quote +
On September 14 2014 00:10 Salient wrote:
On September 13 2014 23:50 Hider wrote:
On September 13 2014 23:41 sibs wrote:
Where are you pulling those graphs from?

They're at odds with other data.


They are not at adds with other data. They are based on Aliguac win/rates, but adjused to take into account race distribution (also based on Aliguac data).

Read more about the appoach at page 1078 and 1079. Note that, it's by no means a perfect approach, but far better than naked win/rates which are very deceiving for multiple different reasons (which is explained further in page 1078 and 1079-1080).


Adjusting the data is sketchy. You will notice that people using any sort of "adjustment" in a balance whine thread typically only do so when their argument is buttressed by the assumptions underlying the "adjustment." I'm fine with temporarily giving the benefit of the doubt that high Terran win rates are the result of meta disruption rather than imbalance. But that chart just seems sketchy because it hides the fact that Terran is currently doing very well in both non-mirror matchups.

Yeah?

http://us.battle.net/sc2/en/forum/topic/14058736783#11
http://us.battle.net/sc2/en/forum/topic/14058485967?page=5#93
http://us.battle.net/sc2/en/forum/topic/14059916170?page=4#75
http://us.battle.net/sc2/en/forum/topic/14059916170?page=5#87
http://us.battle.net/sc2/en/forum/topic/14059916170?page=5#100
http://us.battle.net/sc2/en/forum/topic/14059566095?page=2#32
http://us.battle.net/sc2/en/forum/topic/14057675822#5
http://us.battle.net/sc2/en/forum/topic/14059565914?page=3#43
http://us.battle.net/sc2/en/forum/topic/13979078254#2
http://us.battle.net/sc2/en/forum/topic/13923582957#8
http://us.battle.net/sc2/en/forum/topic/14058227116?page=5#99


Yeah I think Terran is somewhat overpowered, but that's just my personal opinion. It's much like that Fall of Terran editorial you wrote was just your opinion rather than the official position of TL, and you admitted that you were biased.

Hider and I are talking about statistical modeling rather than just opinions. So I'm willing to give the benefit of the doubt to the other side -- regardless of my personal bias or belief -- because that's how big boys debate. He could be right. In which case, I would like to see his model used even if it disproves my beliefs. That's because I ultimately care about the game more than my own partisan position.
TheDwf
Profile Joined November 2011
France19747 Posts
September 13 2014 17:20 GMT
#21767
On September 14 2014 02:12 Salient wrote:
Show nested quote +
On September 14 2014 02:05 TheDwf wrote:
On September 14 2014 00:10 Salient wrote:
On September 13 2014 23:50 Hider wrote:
On September 13 2014 23:41 sibs wrote:
Where are you pulling those graphs from?

They're at odds with other data.


They are not at adds with other data. They are based on Aliguac win/rates, but adjused to take into account race distribution (also based on Aliguac data).

Read more about the appoach at page 1078 and 1079. Note that, it's by no means a perfect approach, but far better than naked win/rates which are very deceiving for multiple different reasons (which is explained further in page 1078 and 1079-1080).


Adjusting the data is sketchy. You will notice that people using any sort of "adjustment" in a balance whine thread typically only do so when their argument is buttressed by the assumptions underlying the "adjustment." I'm fine with temporarily giving the benefit of the doubt that high Terran win rates are the result of meta disruption rather than imbalance. But that chart just seems sketchy because it hides the fact that Terran is currently doing very well in both non-mirror matchups.

Yeah?

http://us.battle.net/sc2/en/forum/topic/14058736783#11
http://us.battle.net/sc2/en/forum/topic/14058485967?page=5#93
http://us.battle.net/sc2/en/forum/topic/14059916170?page=4#75
http://us.battle.net/sc2/en/forum/topic/14059916170?page=5#87
http://us.battle.net/sc2/en/forum/topic/14059916170?page=5#100
http://us.battle.net/sc2/en/forum/topic/14059566095?page=2#32
http://us.battle.net/sc2/en/forum/topic/14057675822#5
http://us.battle.net/sc2/en/forum/topic/14059565914?page=3#43
http://us.battle.net/sc2/en/forum/topic/13979078254#2
http://us.battle.net/sc2/en/forum/topic/13923582957#8
http://us.battle.net/sc2/en/forum/topic/14058227116?page=5#99


Yeah I think Terran is somewhat overpowered, but that's just my personal opinion.

Meanwhile, when Protoss was winning everything for months in the first half of 2014, things were fine and Terran in particular had no problem because TaeJa could beat tier3 Protoss in weekend tournaments. Those hilarious double standards of yours still don't prevent you from talking about "bias," even putting some words into my mouth in passing (where did I "admit" anything exactly?). What wouldn't you be ready to do in order to try to save the last vanishing pieces of your credibility, I wonder...
Salient
Profile Joined August 2011
United States876 Posts
September 13 2014 17:28 GMT
#21768
On September 14 2014 02:20 TheDwf wrote:
Show nested quote +
On September 14 2014 02:12 Salient wrote:
On September 14 2014 02:05 TheDwf wrote:
On September 14 2014 00:10 Salient wrote:
On September 13 2014 23:50 Hider wrote:
On September 13 2014 23:41 sibs wrote:
Where are you pulling those graphs from?

They're at odds with other data.


They are not at adds with other data. They are based on Aliguac win/rates, but adjused to take into account race distribution (also based on Aliguac data).

Read more about the appoach at page 1078 and 1079. Note that, it's by no means a perfect approach, but far better than naked win/rates which are very deceiving for multiple different reasons (which is explained further in page 1078 and 1079-1080).


Adjusting the data is sketchy. You will notice that people using any sort of "adjustment" in a balance whine thread typically only do so when their argument is buttressed by the assumptions underlying the "adjustment." I'm fine with temporarily giving the benefit of the doubt that high Terran win rates are the result of meta disruption rather than imbalance. But that chart just seems sketchy because it hides the fact that Terran is currently doing very well in both non-mirror matchups.

Yeah?

http://us.battle.net/sc2/en/forum/topic/14058736783#11
http://us.battle.net/sc2/en/forum/topic/14058485967?page=5#93
http://us.battle.net/sc2/en/forum/topic/14059916170?page=4#75
http://us.battle.net/sc2/en/forum/topic/14059916170?page=5#87
http://us.battle.net/sc2/en/forum/topic/14059916170?page=5#100
http://us.battle.net/sc2/en/forum/topic/14059566095?page=2#32
http://us.battle.net/sc2/en/forum/topic/14057675822#5
http://us.battle.net/sc2/en/forum/topic/14059565914?page=3#43
http://us.battle.net/sc2/en/forum/topic/13979078254#2
http://us.battle.net/sc2/en/forum/topic/13923582957#8
http://us.battle.net/sc2/en/forum/topic/14058227116?page=5#99


Yeah I think Terran is somewhat overpowered, but that's just my personal opinion.

Meanwhile, when Protoss was winning everything for months in the first half of 2014, things were fine and Terran in particular had no problem because TaeJa could beat tier3 Protoss in weekend tournaments. Those hilarious double standards of yours still don't prevent you from talking about "bias," even putting some words into my mouth in passing (where did I "admit" anything exactly?). What wouldn't you be ready to do in order to try to save the last vanishing pieces of your credibility, I wonder...


Historical imbalance (real or not) is irrelevant to a debate about the specifics of Hider's statistical model. Your vitriol is misplaced.
Hider
Profile Blog Joined May 2010
Denmark9371 Posts
Last Edited: 2014-09-13 18:21:40
September 13 2014 17:36 GMT
#21769
Hider and I are talking about statistical modeling rather than just opinions. So I'm willing to give the benefit of the doubt to the other side -- regardless of my personal bias or belief -- because that's how big boys debate. He could be right. In which case, I would like to see his model used even if it disproves my beliefs. That's because I ultimately care about the game more than my own partisan position.


Regarding the specific issue you brought up (terran win/rates in HOTS). That's probably an instance where the model results may suprise some people.

I think most people first realized the terran UP'ness a coupe of months into 2014, but the model estimated that terran gradually became more and more UP vs toss starting after the summer 2013, and that Z was already a bit favored vs terran before the Widow Mine nerf.

While the latter seemed like a ridiclous statement at the time, was it - in hindsight - really such a dumb estimate?
Since November 2013 terran has benefited from Banshee buffs, Hellbat buffs, Thor buff and Siege Tank buff (though less significant). Thus, if we assume that TvZ is relatively balanced now, the story of terran being (slightly) UP before the Widow-Mine nerf actually makes sense.

In page 1079 (or 1080) I discussed some of the possible explanation for why terran was preceived (amongst the general community) to be in a better positon than the numbers suggested by the adjusted win/rates.

In the end it comes down to terran suffering more than protoss during the patch-zerg, which wasn't a very well-known story.

Rather, the story was that Z imba and P/T suffered. But while terrans fell off from the competitive scene, protosses didn't, and given the assumptions of the model (no structural reasons to expect a difference), terran would have go through several months of win/rates above 50% vs both P and Z in order for the competitive terrans to establish them selves once again.

However, that never occured. Protoss intead slowly figured out that they benefited quite a lot from the Msc which allowed them to do much greedier builds than in WOL. As a consequence, protoss win/rates improved vs terran while the opposite needed to be the case (terran had to be buffed in HOTS relative to WOL vs toss).

The issue here is that the whole "adjustment proces" - where win/rates needs to be above 50% for a period - is quite unintutive, and I think neither Blizzarrd nor the community understands this concept. As a conseuqence, it was believed that balance was fine in mid/late 2013.

So that's basically the (likely) explanation for why the model recognizies the UP'ness much faster than the general public did.
cheekymonkey
Profile Joined January 2014
France1387 Posts
Last Edited: 2014-09-13 18:08:11
September 13 2014 17:59 GMT
#21770
My understanding of the situation is the following: one needs to make concrete assumptions on how the actual balance in the respective matchups are, and predict the most likely outcome of race-wise tournament results based on the current player pool. The better the predictions are, the better the assumptions were. This of course is reverse-engineered mathematically, feeding tournament results into a complex mathematical formula in order to find the best assumptions on race-wise balance which supports the overall tournament results. Of course the more data one has, the more accurate the assumptions will become.

I believe that Blizzard does use sophisticated methods of determining their (so-called) weighted win-rates in order to make conclusions on balance, both with ladder data and tournament data. There are structural problems with both the tournament and the ladder format as an indicator of balance in terms of pure win-rates. The problems arise in tournaments from the simple reasons that it's only the ones who qualify that gets to play, and only the winners who advance (like it should be). The problems with the ladder is of course that you are matched with an equally skilled opponent, and will of course make pure win-rates a pretty useless indicator for balance.

There are many other complications too. The balance is not time-constant due to metagame changes and patches, so this possibly needs to be accounted for as well. In addition, the balance is not necessarily constant at all skill levels.

So there are many reasons why one needs to "manipulate" the data in a certain way to make useful assessments of balance.

I personally believe that a good, simple and easy indicator of balance is the race distribution in, say, top 16 in WCS tournament formats. This has a lot of faults too, but I think much of it is intrinsically accounted for in this simplistic model, such that it can't be viewed as "skewed" data in any significant way.
emidanRKO
Profile Joined December 2010
United States137 Posts
Last Edited: 2014-09-13 18:08:07
September 13 2014 18:06 GMT
#21771
Sorry to sound so ignorant, but...
the day people realize the truth behind all this was that most of the best mechanical players of SC2 happened to be Terrans, they will then realize that the "imba" win ratios were a cause of "imba" population-skill distributions in the races, and consequently some of the most annoying statistical-based arguments will end.

It's a freaking game, and if I gave you the option to play the most handsome, badass looking character compared to some dirtbag useless imbecile, you would most likely pick the former. Not to say the Terran race happens to go by the standards of beauty as just described, but there definitely are some psychological aspects of humans, especially kids, coming into play when deciding what race to play.
son
cheekymonkey
Profile Joined January 2014
France1387 Posts
September 13 2014 18:09 GMT
#21772
On September 14 2014 03:06 emidanRKO wrote:
It's a freaking game, and if I gave you the option to play the most handsome, badass looking character compared to some dirtbag useless imbecile, you would most likely pick the former. Not to say the Terran race happens to go by the standards of beauty as just described, but there definitely are some psychological aspects of humans, especially kids, coming into play when deciding what race to play.


There may be something to this at the absolute beginner level, but for pro players who practice all day it's pretty much nonsense to think this way.
Hider
Profile Blog Joined May 2010
Denmark9371 Posts
Last Edited: 2014-09-13 18:29:36
September 13 2014 18:17 GMT
#21773
I believe that Blizzard does use sophisticated methods of determining their (so-called) weighted win-rates in order to make conclusions on balance, both with ladder data and tournament data.


I tried to read and watch everything I could about how Blizzard approaches the statistical side and I even asked David Kim in one of his Q&As (no answer unfortunately). But I think a lot of their comments indicate that they do not have a sound way of modelling win/rates. I actually remember Dustin Browder saying at the end of WOL beta where siege tanks did 60 damage and the game was played on T-favored maps that win/rates were around 50/50. Noone at that time (that played the game) could make sense at that number at all.

While Blizzard do adjust win/rates on the ladder by taking into account expected-win/rates, the methodology is flawed. Expected win/rate is based on the MMR. If one player has a very high MMR, he will be favored over a player with a lower MMR. However, if the latter conssitently wins, then it's - according to Blizzard's model - a sign that the race of the latter is favored.

This adjustment approach is pretty meaningless in depicting balance-issues. I am also convinced that David Kim wrote my question in the Q&A, and if he knew the answer to my question, he would surely have responded. Instead, it's more likely they just hired one math-guy who knew how to make equations, but lacked the understanding of creating usefull statistical adjustments.

I believe if they really had created useful adjusted win/rates, then the win/rates which David Kim occationally publishes would deviate more from 50/50. However, they always seems to be around 50/50. Given how much the ladder distribution is skewed, I think every type of adjustment-proces would result in terrans having lower win/rates.

I personally believe that a good, simple and easy indicator of balance is the race distribution in, say, top 16 in WCS tournament formats. This has a lot of faults too, but I think much is intrinsically accounted for with this simplistic model.


I think the issue with that methodlogy is that it is way too vulnerable to variance in results and the skill-level of the players. Having a couple of Korean terrans playing in the region increases the amount of players in the top 16, regardless of balance.
I think it's better to look at a larger database here and make predictions based on the assumption that the best terran player = best toss = best zerg. The 20th best zerg = 20th best toss = 20th best terran etc.

With enough data on indiviudal competitive players, you can come up with pretty reliable adjusted win/rates.
cheekymonkey
Profile Joined January 2014
France1387 Posts
Last Edited: 2014-09-13 18:29:57
September 13 2014 18:29 GMT
#21774
On September 14 2014 03:17 Hider wrote:

I tried to read and watch everything I could about how Blizzard approaches the statistical side and I even asked David Kim in one of his Q&As (no answer unfortunately). But I think a lot of their comments indicate that they do not have a sound way of modelling win/rates. I actually remember Dustin Browder saying at the end of WOL beta where siege tanks did 60 damage and the game was played on T-favored maps that win/rates were around 50/50. Noone at that time (that played the game) could make sense at that number at all.

While Blizzard do adjust win/rates on the ladder by taking into account expected-win/rates, the methodology is flawed. Expected win/rate is based on the MMR. If one player has a very high MMR, he will be favored over a player with a lower MMR. However, if the latter conssitently wins, then it's - according to Blizzard's model - a sign that the race of the latter is favored.

It should be quite obvious that this adjustment-proces by Blizzard is pretty terrible, and they have never given any indicaiton that they have more a useful approach to balance. If they really had that, I think it's also alot more likely that the win/rates which David Kim occationally publishes would deviate more from 50/50. However, they always seems to be around 50/50. Given how much the ladder distribution is skewed, I don't think every type of adjustment-proces would result in terrans having lower win/rates.


I remember they slapped up a huge formula on screen once, and explaining that the used it to find their "weighted" win-rates. Obviously it's not that simple, but still, it does mean that they use simplistic models when it comes to this. And without intimate knowledge of how they measure these things I don't think you can judge them as easily. They do (or did) have a mathematician on board there making these models.


On September 14 2014 03:17 Hider wrote:
I think the issue with that methodlogy is that it is way too vulnerable to variance and skill-level of the players. Having a couple of Korean terrans playing in the region increases the amount of players in the top 16, regardless of balance.
I think it's better to look at a larger database here.


Sure, but the race representations in the GSL (for example) have usually reflected the general consensus on balance. At least that is my impression. While there is much variance, especially for particular players, much of this is canceled out considering there are only three races and a very high skill density at the top in Korea.
Hider
Profile Blog Joined May 2010
Denmark9371 Posts
Last Edited: 2014-09-13 18:58:26
September 13 2014 18:30 GMT
#21775
I remember they slapped up a huge formula on screen once, and explaining that the used it to find their "weighted" win-rates. Obviously it's not that simple, but still, without intimate knowledge of how they measure these things I don't think you can judge them as easily. They do (or did) have a mathematician on board there making these models.


Yes I watched that video like 5 times, and combined with every thing else they said on the adjustment-proces, that's where I am basing my theory on how it works.

Sure, but the race representations in the GSL (for example) have usually reflected the general consensus on balance. At least that is my impression. While there is much variance, especially for particular players, much of this is canceled out considering there are only three races and a very high skill density at the top in Korea.


Two things here:

(1) WCS Korea is different from WCS EU. In WCS EU top 16 race distirubtion is impacted by which players were popular in 2011, as that have made them more attractive to foreign teams.

(2) I also studied the GSL distribution and it lags behind the adjusted win/rates by a lot. Yes it could predict that terran was OP in 2011, but it kept "predicting" that in early 2012 even though my model saw that the balance was fine + naked terran GSL win/rates weren't above 50% in early 2012.

In GSL/WCS Korea there is actually no reason to expect that win/rates and race representation won't go hand-in-hand as the best protosses are matched agaisnt the best terrans, and if P is op, then the best protosses will will have a higher win/rate. That's not the case throughout most of Aliguac win/rates, however, as many of the best players in the world are unliekly to participate in many of the smaller tournaments if they get "too good".

Given that logic, it seems more plausible that GSL naked win/rates was a more reliable indicator of balance then race distribution in early 2012. Unlike win/rates, race distribution can increase due to a "luck": For instance if the results of 3 bo3s for Race X are: 2-1, 2-1 and 0-2, then the win/rates are 50-50. But if they are the the matches which decides whether you are gonna play code A or code S, you are going to see more of race X in code S next season.

As win/rates were close to 50/50 (both naked GSL's and adjusted Aliguac win/rates) while terran race distribution increased in early 2012/late 2011, I think this increase is simply due to lots of terrans winning 2-1 and losing 0-2 (thus getting lucky).

I believe Blizzard buffed the Queen based on the (wrong) assumption that race distribution in Code S is a strong indicator of balance, which resulted in the long era of the patch-zerg problem. If you go through the historical numbers of the adjusted win/rates and make balance suggestions based on that, you would have avoided all of the bad patches by Blizzard.


And without intimate knowledge of how they measure these things I don't think you can judge them as easily. They do (or did) have a mathematician on board there making these models.


So what would the adjusted ladder win/rates likely would look like if Blizzard took into account that lots of terrans had dropped down in leagues (race representation)?
As I see it, terrans should have a lower adjusted win/rate than non-adjusted win/rate, because - if they in fact are UP - then they are being matched up against lesser skilled players.

But when you go through the previous published win/rates, you do not see that trend at all. The only trend you see is that win/rates are always very close to 50/50 (regardless of how much protoss is winning with Blink Stalkers...)

Based on that, I think it's more likely that they are adjusting wn/rates based on MMR - which is exactly what the math guy on the video said they did - and not based on race representation (which they have made no indication of).
Morbidius
Profile Joined November 2010
Brazil3449 Posts
Last Edited: 2014-09-13 18:44:54
September 13 2014 18:42 GMT
#21776
Blizzard major balance changes seem to be decided by community uproar. As for the minor ones i believe they roll a dice to decide. I believe the next wave of balance changes will come after Blizzcon, and should be focused on adding more variety to the match ups. Thats the perfect time to try something a bit more extreme to shake things up.
Has foreign StarCraft hit rock bottom?
Nebuchad
Profile Blog Joined December 2012
Switzerland12152 Posts
September 13 2014 18:56 GMT
#21777
On September 14 2014 02:36 Hider wrote:
In page 1079 (or 1080) I discussed some of the possible explanation for why terran was preceived (amongst the general community) to be in a better positon than the numbers suggested by the adjusted win/rates.

In the end it comes down to terran suffering more than protoss during the patch-zerg, which wasn't a very well-known story.


I'm still contesting that in the same way I did at page 1079-1080 :p
No will to live, no wish to die
Hider
Profile Blog Joined May 2010
Denmark9371 Posts
Last Edited: 2014-09-13 19:03:31
September 13 2014 19:00 GMT
#21778
On September 14 2014 03:56 Nebuchad wrote:
Show nested quote +
On September 14 2014 02:36 Hider wrote:
In page 1079 (or 1080) I discussed some of the possible explanation for why terran was preceived (amongst the general community) to be in a better positon than the numbers suggested by the adjusted win/rates.

In the end it comes down to terran suffering more than protoss during the patch-zerg, which wasn't a very well-known story.


I'm still contesting that in the same way I did at page 1079-1080 :p


Well you made a comment that terrans did fine in Korea. Then I looked at GSL win/rates and didn't find any support for that assertion. I even tested whether there was support for the thesis that the model underestimated the strenght of the best terrans by comparing it to GSL/WCS Korea win/rates.
However, since 2012, adjusted T win/rates based on Aliguac data is actually higher than terrans win/rates in GSL.

Instead, the perception of toss doing poorly vs terran in 2012 probably is a consquence of race distribution in code S/WCS Korea, which I in my post above - argued is a really bad indicator of balance.
Nebuchad
Profile Blog Joined December 2012
Switzerland12152 Posts
September 13 2014 19:04 GMT
#21779
On September 14 2014 04:00 Hider wrote:
Show nested quote +
On September 14 2014 03:56 Nebuchad wrote:
On September 14 2014 02:36 Hider wrote:
In page 1079 (or 1080) I discussed some of the possible explanation for why terran was preceived (amongst the general community) to be in a better positon than the numbers suggested by the adjusted win/rates.

In the end it comes down to terran suffering more than protoss during the patch-zerg, which wasn't a very well-known story.


I'm still contesting that in the same way I did at page 1079-1080 :p


Well you made a comment that terrans did fine in Korea. Then I looked at win/rates and saw that wasn't true. Terrans weren't doing well vs protoss.

Instead, the perception is probably a consquence of race distribution in code S/WCS Korea, which I in my post above - argued is a really bad indicator of balance.


I don't remember you showing me winrates where terrans did badly in korea vs protoss at that time. All I remember is the numbers I pulled, 136-93 for terran.
No will to live, no wish to die
Hider
Profile Blog Joined May 2010
Denmark9371 Posts
Last Edited: 2014-09-13 19:10:23
September 13 2014 19:07 GMT
#21780
On September 14 2014 04:04 Nebuchad wrote:
Show nested quote +
On September 14 2014 04:00 Hider wrote:
On September 14 2014 03:56 Nebuchad wrote:
On September 14 2014 02:36 Hider wrote:
In page 1079 (or 1080) I discussed some of the possible explanation for why terran was preceived (amongst the general community) to be in a better positon than the numbers suggested by the adjusted win/rates.

In the end it comes down to terran suffering more than protoss during the patch-zerg, which wasn't a very well-known story.


I'm still contesting that in the same way I did at page 1079-1080 :p


Well you made a comment that terrans did fine in Korea. Then I looked at win/rates and saw that wasn't true. Terrans weren't doing well vs protoss.

Instead, the perception is probably a consquence of race distribution in code S/WCS Korea, which I in my post above - argued is a really bad indicator of balance.


I don't remember you showing me winrates where terrans did badly in korea vs protoss at that time. All I remember is the numbers I pulled, 136-93 for terran.


I don't know where you are getting those numbers from. By using data from both all of GSL and WCS Korea (code A, code S, qualifications), I made this graph.

In the below graph the performance difference between adjusted aliguac win/rates and GSL win/rates can be seen. A positive value means Koreans are performing better, and a negative value means foreigners are performing better.

What you see is that protoss were doing fine vs terran in 2012, but not in 2011. At the end of 2012, protoss player actually had a better win/rates in GSL vs terran than according to adjusted aliguac win/rates.
Overall, however, sample size is a bit small in 2012, so its tough to say anything clearly. But from 2012-2014, you do not actually see any skill-cap differences for terran.

Protoss players on the other hand have performed better vs zergs in Korea than in the foreign scene since 2012. This kinda makes sense we actually see very few succesful foreign protosses, so perhaps protoss is the hardest race...

[image loading]


Win/rates for GSL in 2012 (the five seasons)

P 50.0% 49.2% 51.1% 46.9% 48.3%
T 50.0% 50.8% 48.9% 53.1% 51.7%

Source: Aliguac.

Prev 1 1087 1088 1089 1090 1091 1266 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#42
WardiTV1510
Harstem376
Rex168
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 376
Nina 202
Rex 168
trigger 32
StarCraft: Brood War
Calm 16103
Sea 3574
Flash 3066
BeSt 645
Mini 578
EffOrt 543
Soma 529
Hyuk 495
Bisu 469
Stork 363
[ Show more ]
Snow 345
Soulkey 314
ZerO 295
Light 226
ToSsGirL 203
GuemChi 201
hero 177
Zeus 108
Mind 96
Rush 82
Free 77
Sea.KH 66
Pusan 65
Sharp 64
Hyun 55
sas.Sziky 54
Movie 34
Shinee 33
Barracks 25
Yoon 24
Backho 22
sSak 16
Shine 10
ajuk12(nOOB) 10
scan(afreeca) 8
Bale 2
Dota 2
Gorgc8071
qojqva2778
XcaliburYe342
League of Legends
singsing2788
Counter-Strike
byalli245
Super Smash Bros
Mew2King118
amsayoshi17
Other Games
hiko1027
B2W.Neo751
DeMusliM428
crisheroes366
Lowko308
Fuzer 293
Pyrionflax270
Happy259
XaKoH 223
QueenE42
ZerO(Twitch)19
Organizations
Other Games
gamesdonequick324
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 58
• poizon28 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV505
• lizZardDota257
League of Legends
• Stunt528
Upcoming Events
PiGosaur Monday
9h 57m
The PondCast
19h 57m
Replay Cast
1d 9h
RSL Revival
1d 19h
ByuN vs Classic
Clem vs Cham
WardiTV European League
2 days
Replay Cast
2 days
RSL Revival
2 days
herO vs SHIN
Reynor vs Cure
WardiTV European League
3 days
FEL
3 days
Korean StarCraft League
3 days
[ Show More ]
CranKy Ducklings
3 days
RSL Revival
3 days
FEL
4 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
5 days
BSL: ProLeague
5 days
Dewalt vs Bonyth
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.