• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:38
CEST 00:38
KST 07:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
Weekly Cups (June 23-29): Reynor in world title form?6FEL Cracov 2025 (July 27) - $8000 live event13Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster HomeStory Cup 27 - Info & Preview
Tourneys
HomeStory Cup 27 (June 27-29) WardiTV Mondays SOOPer7s Showmatches 2025 FEL Cracov 2025 (July 27) - $8000 live event $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ Unit and Spell Similarities
Tourneys
[BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread [Megathread] Daily Proleagues [BSL20] ProLeague LB Final - Saturday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 636 users

Designated Balance Discussion Thread - Page 1016

Forum Index > SC2 General
Post a Reply
Prev 1 1014 1015 1016 1017 1018 1266 Next
Foreverkul
Profile Joined March 2014
United States1649 Posts
Last Edited: 2014-06-22 20:15:44
June 22 2014 19:59 GMT
#20301
So what about Protoss makes it an easy race? Even programers have declared it due to Scarlett v DRG.

Big J
Profile Joined March 2011
Austria16289 Posts
June 22 2014 20:26 GMT
#20302
I don't think it is more than a tease. She doesn't like ZvZ and so she has been trying out other stuff.

But it's kind of sad if you can just roll out some build order and have a good chance of winning, without having to really understand a race/matchup. Even more if it is against one of the better players in the world.
Imo that has always been the saddest part about Starcraft. People can easily decide to not play a back and forth dynamic game, by choosing a certain BO-attack. And that's not just Protoss, but with Protoss it's very prevalent.
r691175002
Profile Joined October 2012
249 Posts
Last Edited: 2014-06-22 20:38:55
June 22 2014 20:38 GMT
#20303
On June 23 2014 04:59 Foreverkul wrote:
So what about Protoss makes it an easy race? Even programers have declared it due to Scarlett v DRG.
https://twitter.com/LiquidTaeJa/status/480801666891915264

As Protoss you can essentially choose to turn any game into a blind match of rock paper scissors.

If you envision Starcraft as a game of chess, Protoss is like including an additional rule: "Instead of playing chess, one player may elect to instead decide the winner via rock paper scissors".

A lot of times when you see an extremely outclassed protoss they will just try a proxy, dts, or gateway allin and pray it works. Neither of the other races have that option, especially when playing against protoss since the mothership core covers everything in the early game.
kiLen
Profile Joined April 2011
Finland97 Posts
June 22 2014 20:46 GMT
#20304
On June 23 2014 05:38 r691175002 wrote:
Show nested quote +
On June 23 2014 04:59 Foreverkul wrote:
So what about Protoss makes it an easy race? Even programers have declared it due to Scarlett v DRG.
https://twitter.com/LiquidTaeJa/status/480801666891915264

As Protoss you can essentially choose to turn any game into a blind match of rock paper scissors.

If you envision Starcraft as a game of chess, Protoss is like including an additional rule: "Instead of playing chess, one player may elect to instead decide the winner via rock paper scissors".

A lot of times when you see an extremely outclassed protoss they will just try a proxy, dts, or gateway allin and pray it works. Neither of the other races have that option, especially when playing against protoss since the mothership core covers everything in the early game.


But that is a design fault, not a balance one. You can nerf everything protoss have and yet they will have that ability, this should now be clear as day that if we don't want this rock paper scissor gameplay Protoss will need a redesign.
LotV HyPe
Big J
Profile Joined March 2011
Austria16289 Posts
June 22 2014 21:17 GMT
#20305
On June 23 2014 05:46 kiLen wrote:
Show nested quote +
On June 23 2014 05:38 r691175002 wrote:
On June 23 2014 04:59 Foreverkul wrote:
So what about Protoss makes it an easy race? Even programers have declared it due to Scarlett v DRG.
https://twitter.com/LiquidTaeJa/status/480801666891915264

As Protoss you can essentially choose to turn any game into a blind match of rock paper scissors.

If you envision Starcraft as a game of chess, Protoss is like including an additional rule: "Instead of playing chess, one player may elect to instead decide the winner via rock paper scissors".

A lot of times when you see an extremely outclassed protoss they will just try a proxy, dts, or gateway allin and pray it works. Neither of the other races have that option, especially when playing against protoss since the mothership core covers everything in the early game.


But that is a design fault, not a balance one. You can nerf everything protoss have and yet they will have that ability, this should now be clear as day that if we don't want this rock paper scissor gameplay Protoss will need a redesign.


Not really.
Sentry/Immortal wouldn't be as great if you could bust down forcefields with banelings.
Blink allin wouldn't be as great if it hit 30seconds later.
Basically all Protoss allins wouldn't be as great if units were warped in without shields.
Canonrushes wouldn't be as great if Canons constructed slower.

It worked for 2010-11 Terran. All the "I have gas, you don't see how much because I can kill your slowerlord long before it sees anything and you don't have any mappresence because I'm camping your base starting at 4:30. Now guess whether I'm doing cloaked banshee, double banshee, blue flame, tank/marine, hellion/marine, drops, 5rax reaper, standard bio/tank, standard mech or whatever rolls my mind - of course each of it in 5variations. Oh, and btw, your roaches and queens only have 3range, so anything I have kites them to death, and your spore crawlers can be killed by banshees while trying to root." - builds were nerfed down. People started to play more and more macro, with much fewer unpredictable builds. People love the matchup.
ChristianS
Profile Blog Joined March 2011
United States3187 Posts
June 22 2014 21:34 GMT
#20306
On June 23 2014 05:46 kiLen wrote:
Show nested quote +
On June 23 2014 05:38 r691175002 wrote:
On June 23 2014 04:59 Foreverkul wrote:
So what about Protoss makes it an easy race? Even programers have declared it due to Scarlett v DRG.
https://twitter.com/LiquidTaeJa/status/480801666891915264

As Protoss you can essentially choose to turn any game into a blind match of rock paper scissors.

If you envision Starcraft as a game of chess, Protoss is like including an additional rule: "Instead of playing chess, one player may elect to instead decide the winner via rock paper scissors".

A lot of times when you see an extremely outclassed protoss they will just try a proxy, dts, or gateway allin and pray it works. Neither of the other races have that option, especially when playing against protoss since the mothership core covers everything in the early game.


But that is a design fault, not a balance one. You can nerf everything protoss have and yet they will have that ability, this should now be clear as day that if we don't want this rock paper scissor gameplay Protoss will need a redesign.

I mean first of all it is a balance issue, as well as a design one. Imagine instead that Terran was given a building called the ANNIHILATION BOMB (caps intended) that destroys everything on the map; victory is awarded randomly between the two players. At first glance it seems balanced, if boring, because the win will always be assigned 50/50. But with this dynamic Terran can start playing, and if he's ahead, just finish the game; if he's behind, he always has the option of building one of those and returning his win chance to 50%. This is why "when behind, dark shrine" is so good.

That said I'm not certain Protoss all-ins are as bad as all that. I mean I lose to them plenty, but between scouting and overall safe play it's possible to defend (I'm pretty sure there are things I could do to survive most of my losses, I'm just still figuring out which to do and when). Certainly of the three races they have the strongest cheese right now, though.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
kiLen
Profile Joined April 2011
Finland97 Posts
June 22 2014 21:42 GMT
#20307
On June 23 2014 06:34 ChristianS wrote:
Show nested quote +
On June 23 2014 05:46 kiLen wrote:
On June 23 2014 05:38 r691175002 wrote:
On June 23 2014 04:59 Foreverkul wrote:
So what about Protoss makes it an easy race? Even programers have declared it due to Scarlett v DRG.
https://twitter.com/LiquidTaeJa/status/480801666891915264

As Protoss you can essentially choose to turn any game into a blind match of rock paper scissors.

If you envision Starcraft as a game of chess, Protoss is like including an additional rule: "Instead of playing chess, one player may elect to instead decide the winner via rock paper scissors".

A lot of times when you see an extremely outclassed protoss they will just try a proxy, dts, or gateway allin and pray it works. Neither of the other races have that option, especially when playing against protoss since the mothership core covers everything in the early game.


But that is a design fault, not a balance one. You can nerf everything protoss have and yet they will have that ability, this should now be clear as day that if we don't want this rock paper scissor gameplay Protoss will need a redesign.

I mean first of all it is a balance issue, as well as a design one. Imagine instead that Terran was given a building called the ANNIHILATION BOMB (caps intended) that destroys everything on the map; victory is awarded randomly between the two players. At first glance it seems balanced, if boring, because the win will always be assigned 50/50. But with this dynamic Terran can start playing, and if he's ahead, just finish the game; if he's behind, he always has the option of building one of those and returning his win chance to 50%. This is why "when behind, dark shrine" is so good.

That said I'm not certain Protoss all-ins are as bad as all that. I mean I lose to them plenty, but between scouting and overall safe play it's possible to defend (I'm pretty sure there are things I could do to survive most of my losses, I'm just still figuring out which to do and when). Certainly of the three races they have the strongest cheese right now, though.


So what is the solution to this? Cause what happend in todays MLG should be revealing in some fashion to the community, I know that the protoss bias has always been strong, but we can't let that bias stop us from seeing a problem where there are one, and the problem is that a off-racing player can beat a top korean Zerg with a good chance of winning, even though DRG most likely have practiced 10x more times holding that all in that Scarlett actually practiced doing it. That is a problem in my eyes.
LotV HyPe
ChristianS
Profile Blog Joined March 2011
United States3187 Posts
June 22 2014 22:08 GMT
#20308
On June 23 2014 06:42 kiLen wrote:
Show nested quote +
On June 23 2014 06:34 ChristianS wrote:
On June 23 2014 05:46 kiLen wrote:
On June 23 2014 05:38 r691175002 wrote:
On June 23 2014 04:59 Foreverkul wrote:
So what about Protoss makes it an easy race? Even programers have declared it due to Scarlett v DRG.
https://twitter.com/LiquidTaeJa/status/480801666891915264

As Protoss you can essentially choose to turn any game into a blind match of rock paper scissors.

If you envision Starcraft as a game of chess, Protoss is like including an additional rule: "Instead of playing chess, one player may elect to instead decide the winner via rock paper scissors".

A lot of times when you see an extremely outclassed protoss they will just try a proxy, dts, or gateway allin and pray it works. Neither of the other races have that option, especially when playing against protoss since the mothership core covers everything in the early game.


But that is a design fault, not a balance one. You can nerf everything protoss have and yet they will have that ability, this should now be clear as day that if we don't want this rock paper scissor gameplay Protoss will need a redesign.

I mean first of all it is a balance issue, as well as a design one. Imagine instead that Terran was given a building called the ANNIHILATION BOMB (caps intended) that destroys everything on the map; victory is awarded randomly between the two players. At first glance it seems balanced, if boring, because the win will always be assigned 50/50. But with this dynamic Terran can start playing, and if he's ahead, just finish the game; if he's behind, he always has the option of building one of those and returning his win chance to 50%. This is why "when behind, dark shrine" is so good.

That said I'm not certain Protoss all-ins are as bad as all that. I mean I lose to them plenty, but between scouting and overall safe play it's possible to defend (I'm pretty sure there are things I could do to survive most of my losses, I'm just still figuring out which to do and when). Certainly of the three races they have the strongest cheese right now, though.


So what is the solution to this? Cause what happend in todays MLG should be revealing in some fashion to the community, I know that the protoss bias has always been strong, but we can't let that bias stop us from seeing a problem where there are one, and the problem is that a off-racing player can beat a top korean Zerg with a good chance of winning, even though DRG most likely have practiced 10x more times holding that all in that Scarlett actually practiced doing it. That is a problem in my eyes.

PvZ isn't as much about massing games to practice defending something as it is about getting in your opponent's head. So it's not about "he spent 10,000 games defending a 7-gate all-in and still couldn't!" Because if you spend 10,000 games practicing your defense against a build you know is coming, you're not practicing the hard part – figuring out what's coming. That's partly scouting and partly mind games. DRG didn't scout it and Scarlett mind gamed him.

This is such an anomaly, though, this is not a good way to form judgments about balance.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
antiRW
Profile Joined September 2011
United Kingdom117 Posts
June 22 2014 22:10 GMT
#20309
On June 23 2014 06:34 ChristianS wrote:
Show nested quote +
On June 23 2014 05:46 kiLen wrote:
On June 23 2014 05:38 r691175002 wrote:
On June 23 2014 04:59 Foreverkul wrote:
So what about Protoss makes it an easy race? Even programers have declared it due to Scarlett v DRG.
https://twitter.com/LiquidTaeJa/status/480801666891915264

As Protoss you can essentially choose to turn any game into a blind match of rock paper scissors.

If you envision Starcraft as a game of chess, Protoss is like including an additional rule: "Instead of playing chess, one player may elect to instead decide the winner via rock paper scissors".

A lot of times when you see an extremely outclassed protoss they will just try a proxy, dts, or gateway allin and pray it works. Neither of the other races have that option, especially when playing against protoss since the mothership core covers everything in the early game.


But that is a design fault, not a balance one. You can nerf everything protoss have and yet they will have that ability, this should now be clear as day that if we don't want this rock paper scissor gameplay Protoss will need a redesign.

I mean first of all it is a balance issue, as well as a design one. Imagine instead that Terran was given a building called the ANNIHILATION BOMB (caps intended) that destroys everything on the map; victory is awarded randomly between the two players. At first glance it seems balanced, if boring, because the win will always be assigned 50/50. But with this dynamic Terran can start playing, and if he's ahead, just finish the game; if he's behind, he always has the option of building one of those and returning his win chance to 50%. This is why "when behind, dark shrine" is so good.

That said I'm not certain Protoss all-ins are as bad as all that. I mean I lose to them plenty, but between scouting and overall safe play it's possible to defend (I'm pretty sure there are things I could do to survive most of my losses, I'm just still figuring out which to do and when). Certainly of the three races they have the strongest cheese right now, though.


This is a straw man attack, because this just isn't how it works for protoss. The all-ins occur at the beginning of the game. You cannot play 15 minutes and then decide 'Oh, I am slightly behind. Let's gamble.' The particular example of a dark shrine late in the game is for harassment, not to kill your opponent. For the latter to happen the other player would have to screw up massively - and you can always win if you opponent makes major errors.

Agreed with your second paragraph. Protoss has strong all-ins, but - in particular given the overall balance of protoss match-ups - it is hard to argue that they cannot be countered.
ChristianS
Profile Blog Joined March 2011
United States3187 Posts
June 22 2014 22:33 GMT
#20310
On June 23 2014 07:10 antiRW wrote:
Show nested quote +
On June 23 2014 06:34 ChristianS wrote:
On June 23 2014 05:46 kiLen wrote:
On June 23 2014 05:38 r691175002 wrote:
On June 23 2014 04:59 Foreverkul wrote:
So what about Protoss makes it an easy race? Even programers have declared it due to Scarlett v DRG.
https://twitter.com/LiquidTaeJa/status/480801666891915264

As Protoss you can essentially choose to turn any game into a blind match of rock paper scissors.

If you envision Starcraft as a game of chess, Protoss is like including an additional rule: "Instead of playing chess, one player may elect to instead decide the winner via rock paper scissors".

A lot of times when you see an extremely outclassed protoss they will just try a proxy, dts, or gateway allin and pray it works. Neither of the other races have that option, especially when playing against protoss since the mothership core covers everything in the early game.


But that is a design fault, not a balance one. You can nerf everything protoss have and yet they will have that ability, this should now be clear as day that if we don't want this rock paper scissor gameplay Protoss will need a redesign.

I mean first of all it is a balance issue, as well as a design one. Imagine instead that Terran was given a building called the ANNIHILATION BOMB (caps intended) that destroys everything on the map; victory is awarded randomly between the two players. At first glance it seems balanced, if boring, because the win will always be assigned 50/50. But with this dynamic Terran can start playing, and if he's ahead, just finish the game; if he's behind, he always has the option of building one of those and returning his win chance to 50%. This is why "when behind, dark shrine" is so good.

That said I'm not certain Protoss all-ins are as bad as all that. I mean I lose to them plenty, but between scouting and overall safe play it's possible to defend (I'm pretty sure there are things I could do to survive most of my losses, I'm just still figuring out which to do and when). Certainly of the three races they have the strongest cheese right now, though.


This is a straw man attack, because this just isn't how it works for protoss. The all-ins occur at the beginning of the game. You cannot play 15 minutes and then decide 'Oh, I am slightly behind. Let's gamble.' The particular example of a dark shrine late in the game is for harassment, not to kill your opponent. For the latter to happen the other player would have to screw up massively - and you can always win if you opponent makes major errors.

Agreed with your second paragraph. Protoss has strong all-ins, but - in particular given the overall balance of protoss match-ups - it is hard to argue that they cannot be countered.

"Straw man" is an odd accusation, since my point was that the ability to coin flip like that could be a balance issue, not that it is the state of the game at present. My second paragraph clarifies that I don't think Protoss all-ins are so problematic.

That said, "when behind, dark shrine" is absolutely hoping to kill your opponent, and it often does. I mean I guess you could say it's "harassment" in the sense that a one-base hellion medivac drop to kill all your opponent's workers is "harassment," but the idea is to bet it all and do game-ending damage. DT's are the closest thing to the ANNIHILATION BOMB that SC2 has, because more than any other unit, they either win big or lose big. That means whatever small advantages your opponent might have eked out will pale compared to the damage a DT does if it isn't responded to correctly; and if it is responded to correctly, you're only more fucked in a game where you were fucked anyway. I'm not saying DT's are imbalanced, because if you're significantly ahead against a Protoss you honestly should just expect dark shrine, so I'm not that sympathetic when you take a lead and then die to DTs. But that's totally the reason DT's are good from a losing position.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
SirPinky
Profile Joined February 2011
United States525 Posts
Last Edited: 2014-06-23 00:36:22
June 22 2014 23:16 GMT
#20311
On June 23 2014 07:33 ChristianS wrote:
Show nested quote +
On June 23 2014 07:10 antiRW wrote:
On June 23 2014 06:34 ChristianS wrote:
On June 23 2014 05:46 kiLen wrote:
On June 23 2014 05:38 r691175002 wrote:
On June 23 2014 04:59 Foreverkul wrote:
So what about Protoss makes it an easy race? Even programers have declared it due to Scarlett v DRG.
https://twitter.com/LiquidTaeJa/status/480801666891915264

As Protoss you can essentially choose to turn any game into a blind match of rock paper scissors.

If you envision Starcraft as a game of chess, Protoss is like including an additional rule: "Instead of playing chess, one player may elect to instead decide the winner via rock paper scissors".

A lot of times when you see an extremely outclassed protoss they will just try a proxy, dts, or gateway allin and pray it works. Neither of the other races have that option, especially when playing against protoss since the mothership core covers everything in the early game.


But that is a design fault, not a balance one. You can nerf everything protoss have and yet they will have that ability, this should now be clear as day that if we don't want this rock paper scissor gameplay Protoss will need a redesign.

I mean first of all it is a balance issue, as well as a design one. Imagine instead that Terran was given a building called the ANNIHILATION BOMB (caps intended) that destroys everything on the map; victory is awarded randomly between the two players. At first glance it seems balanced, if boring, because the win will always be assigned 50/50. But with this dynamic Terran can start playing, and if he's ahead, just finish the game; if he's behind, he always has the option of building one of those and returning his win chance to 50%. This is why "when behind, dark shrine" is so good.

That said I'm not certain Protoss all-ins are as bad as all that. I mean I lose to them plenty, but between scouting and overall safe play it's possible to defend (I'm pretty sure there are things I could do to survive most of my losses, I'm just still figuring out which to do and when). Certainly of the three races they have the strongest cheese right now, though.


This is a straw man attack, because this just isn't how it works for protoss. The all-ins occur at the beginning of the game. You cannot play 15 minutes and then decide 'Oh, I am slightly behind. Let's gamble.' The particular example of a dark shrine late in the game is for harassment, not to kill your opponent. For the latter to happen the other player would have to screw up massively - and you can always win if you opponent makes major errors.

Agreed with your second paragraph. Protoss has strong all-ins, but - in particular given the overall balance of protoss match-ups - it is hard to argue that they cannot be countered.

"Straw man" is an odd accusation, since my point was that the ability to coin flip like that could be a balance issue, not that it is the state of the game at present. My second paragraph clarifies that I don't think Protoss all-ins are so problematic.

That said, "when behind, dark shrine" is absolutely hoping to kill your opponent, and it often does. I mean I guess you could say it's "harassment" in the sense that a one-base hellion medivac drop to kill all your opponent's workers is "harassment," but the idea is to bet it all and do game-ending damage. DT's are the closest thing to the ANNIHILATION BOMB that SC2 has, because more than any other unit, they either win big or lose big. That means whatever small advantages your opponent might have eked out will pale compared to the damage a DT does if it isn't responded to correctly; and if it is responded to correctly, you're only more fucked in a game where you were fucked anyway. I'm not saying DT's are imbalanced, because if you're significantly ahead against a Protoss you honestly should just expect dark shrine, so I'm not that sympathetic when you take a lead and then die to DTs. But that's totally the reason DT's are good from a losing position.


Protoss all-ins aren't that problematic (well, blink is depending on the map TvP) it is the fact they are no longer "all-ins" and cannot be punished b/c of units like the MSC (TvP). "Opps my 2-base blink failed TvP, no matter, I drop 2 forges and tech up, while keeping map control with blink stalkers." Their is high reward with little risk. MSC and the prevailance of other skilless units like the Oracle, DT, Tempest etc is what killed this race and a large part of the game.
How much better to get wisdom than gold; to get insight rather than silver!
ChristianS
Profile Blog Joined March 2011
United States3187 Posts
June 23 2014 00:25 GMT
#20312
Okay, there's a lot of claims that might be made here, so let's clarify which, exactly, you're making:

A) _____ all-in kills too often (specify which all-in).
B) _____ all-in is too hard to punish when it fails (specify which all-in).
C) _____, _____, and _____ all-ins are too powerful in combination, because they require different responses and it's too hard to scout which is coming (specify which all-ins).
D) _____ unit is too easy to use, and has little to no potential for micro (specify which unit).

Obviously you might be making a combination of these claims, but I'm not sure which to respond to when you just kind of hint in the direction of several. For instance, it sounds like you're saying B about 2-base blink all-in – but then it seems like the obvious answer is that isn't an all-in. 1-base blink is all-in, and if you defend it you win reliably. 2-base blink is only all-in if they commit heavily with their stalkers in an attempt to kill off everything you have. If they go for 2-base blink, try to threaten, and find that you're not vulnerable, then they pull back with their stalkers and expand. Obviously the more economical sequence is third base -> blink -> lots of stalkers, rather than blink -> lots of stalkers -> third base, and they might find themselves behind in economy because of that, but if they didn't lose the stalkers they shouldn't be dead from that position.

Then it sounds like you're complaining that MSC, oracle, DT, and tempest are skilless units, but reading more carefully you complain that a lack of other skilless units is what killed "this race" (the antecedent is unclear, but I assume the complaint is that Terran needs more skilless units?) and a large part of the game, so I'm not actually certain what your claim is.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
SirPinky
Profile Joined February 2011
United States525 Posts
Last Edited: 2014-06-23 00:53:22
June 23 2014 00:51 GMT
#20313
On June 23 2014 09:25 ChristianS wrote:
Okay, there's a lot of claims that might be made here, so let's clarify which, exactly, you're making:

A) _____ all-in kills too often (specify which all-in).
B) _____ all-in is too hard to punish when it fails (specify which all-in).
C) _____, _____, and _____ all-ins are too powerful in combination, because they require different responses and it's too hard to scout which is coming (specify which all-ins).
D) _____ unit is too easy to use, and has little to no potential for micro (specify which unit).

Obviously you might be making a combination of these claims, but I'm not sure which to respond to when you just kind of hint in the direction of several. For instance, it sounds like you're saying B about 2-base blink all-in – but then it seems like the obvious answer is that isn't an all-in. 1-base blink is all-in, and if you defend it you win reliably. 2-base blink is only all-in if they commit heavily with their stalkers in an attempt to kill off everything you have. If they go for 2-base blink, try to threaten, and find that you're not vulnerable, then they pull back with their stalkers and expand. Obviously the more economical sequence is third base -> blink -> lots of stalkers, rather than blink -> lots of stalkers -> third base, and they might find themselves behind in economy because of that, but if they didn't lose the stalkers they shouldn't be dead from that position.

Then it sounds like you're complaining that MSC, oracle, DT, and tempest are skilless units, but reading more carefully you complain that a lack of other skilless units is what killed "this race" (the antecedent is unclear, but I assume the complaint is that Terran needs more skilless units?) and a large part of the game, so I'm not actually certain what your claim is.


First, I clarified my original post to indicate the overarching prevalence of "skilless" units. It was a mistake when I said "lack of skilless units". I was trying to connote the dominance of skilless (non-micro oriented) units in the Protoss race. Second, my complaint is really with TvP where the Protoss have a plethora of aggressive options, which take little skill to execute but can pretty much end the game. To name a few: One base blink all-in; Oracle into 3-gate stalker; Proxy DT; Proxy immortal Push; Proxy V-ray (or even Oracle into Proxy Tempest - yes, 4GG lost to this on his stream); 2-base colossus all-in; Hidden 4-gate; 2 Base Blink all-in (or there is the good old fake aggression into fast 3rd and tech up, while Terran overacts with bunkers and defense). This is just to name a few. If the Terran "guesses" wrong or doesn't scout every corner of these huge 4-player maps it becomes, "Well, I guessed wrong, looks like I lose." What game ending unit does Terran have in the first 10 minutes? Protoss can click on their Nexus and pretty much defend anything within this timeframe. It takes no skill and really detracts from having a entertaining game. This topic has been beaten to death, so I am not going to get into it further.
How much better to get wisdom than gold; to get insight rather than silver!
Ottoman042
Profile Joined November 2012
United States35 Posts
June 23 2014 01:07 GMT
#20314
All Terran got in Hots was two units. I mean how does MW and Hellbat compare to MSC, Orcale, Tempest, VR overcharge? Especially when one-basing and cheese is frowned on and unrealistic vs protoss? WM can fill a role it just doesn't do anything...ever...
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 23 2014 02:28 GMT
#20315
On June 23 2014 10:07 Ottoman042 wrote:
All Terran got in Hots was two units. I mean how does MW and Hellbat compare to MSC, Orcale, Tempest, VR overcharge? Especially when one-basing and cheese is frowned on and unrealistic vs protoss? WM can fill a role it just doesn't do anything...ever...

Prismatic Alignment isn't a unit.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
KelsierSC
Profile Blog Joined March 2013
United Kingdom10443 Posts
June 23 2014 02:39 GMT
#20316
I love coming here during a big tournament just to soak up tears into a towel and then furiously masturbate with it.
Zerg for Life
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
June 23 2014 03:31 GMT
#20317
On June 23 2014 11:39 KelsierSC wrote:
I love coming here during a big tournament just to soak up tears into a towel and then furiously masturbate with it.


I'm sure there are support groups for that!
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
iS.Mike
Profile Joined September 2011
37 Posts
June 23 2014 03:55 GMT
#20318
I guess I'll post this here since I'm getting hate in the MLG thread for it.

Protoss has won 8 out of 12 of the premier tournaments in 2014 and obtained 15 out of 24 of the top 2 finishes in those tournaments. Even at the end of Wings of Liberty, zerg didn't have this winning percentage. Someone care to explain these results without citing relative race strengths or is it necessary to address balance now?
Cheren
Profile Blog Joined September 2013
United States2911 Posts
June 23 2014 03:57 GMT
#20319
On June 23 2014 12:55 iS.Mike wrote:
I guess I'll post this here since I'm getting hate in the MLG thread for it.

Protoss has won 8 out of 12 of the premier tournaments in 2014 and obtained 15 out of 24 of the top 2 finishes in those tournaments. Even at the end of Wings of Liberty, zerg didn't have this winning percentage. Someone care to explain these results without citing relative race strengths or is it necessary to address balance now?


You need to stop pretending that the MSC and mine patch had no effect before citing statistics.
Popkiller
Profile Blog Joined March 2012
3415 Posts
June 23 2014 05:20 GMT
#20320
On June 23 2014 12:55 iS.Mike wrote:
I guess I'll post this here since I'm getting hate in the MLG thread for it.

Protoss has won 8 out of 12 of the premier tournaments in 2014 and obtained 15 out of 24 of the top 2 finishes in those tournaments. Even at the end of Wings of Liberty, zerg didn't have this winning percentage. Someone care to explain these results without citing relative race strengths or is it necessary to address balance now?


hmm, this is the first time I've looked at this.

What's more interesting to me is that 7 different protosses make up those 8 tournament wins, the only repeat being Zest. If Classic wins GSL, that will be 8/9 tournament wins going to unique protosses.

Expanding to include late 2013, October-December, that adds 5 toss wins and three new players: Dear, Rain, PartinG, which makes 10/13 wins by different players, or 76%.

To compare that to Terran, there have been 4 premier tournament wins during that timeframe, and 100% have gone to Taeja.

If you add in the rest of 2013, Terran gains a little favor.

January-September adds 4 more toss premier tournament wins, and adds Stardust and duckdeok to the mix, bringing it to 12/17 wins going to unique players, or 70%.

As for Terran, between all of 2013 and 2014 there have been 16 wins, and 8 unique players (7 of those freaking wins are Taeja, and 3 are Polt).

It could suggest a lower skill requirement for toss, that a larger number of unique players have been able to reach the level needed to win a premier tournament.

The alternative is that, all of a sudden, in unison, Protoss players have become the most disciplined, hard working players out there.
Prev 1 1014 1015 1016 1017 1018 1266 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JimRising 464
SteadfastSC 301
Livibee 189
PiGStarcraft31
StarCraft: Brood War
Calm 2195
Rain 1327
EffOrt 99
firebathero 91
Dota 2
NeuroSwarm94
League of Legends
Grubby4123
Counter-Strike
summit1g7572
taco 667
sgares223
Super Smash Bros
PPMD159
Other Games
fl0m818
ToD321
Pyrionflax204
Maynarde97
Sick93
Mew2King57
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• davetesta43
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Pr0nogo 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• masondota2986
Other Games
• imaqtpie1460
Upcoming Events
Replay Cast
1h 22m
Wardi Open
12h 22m
PiGosaur Monday
1d 1h
The PondCast
1d 11h
Replay Cast
2 days
RSL Revival
2 days
WardiTV European League
2 days
Replay Cast
3 days
RSL Revival
3 days
WardiTV European League
3 days
[ Show More ]
FEL
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
RSL Revival
4 days
FEL
4 days
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
5 days
BSL: ProLeague
5 days
Dewalt vs Bonyth
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.