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Designated Balance Discussion Thread - Page 1018

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Orek
Profile Joined February 2012
1665 Posts
June 23 2014 14:39 GMT
#20341
What if...choosing a good race is considered a part of your "skill"? If I'm not mistaken, top fighting game players invest their time to find out which characters are strong because, quite honestly, it is impossible to perfectly balance a fighting game with 20+ characters. Then again, there are only 3 races in Starcraft, and I'm sure people hate such an idea.
Vanadiel
Profile Joined April 2012
France961 Posts
June 23 2014 14:39 GMT
#20342
On June 23 2014 22:36 Awin wrote:
I would like to come back to Scarlett's game yesterday, and show how relevant it is of the current balance of the game.

First I would like to state this : Scarlett is less skilled than DRG (no offense, DRG has more skills in SC2 than 99.99% players). I define skill as the combination of mechanics and general understanding of the game, in both of those fields, Scarlett is behind her Korean opponent. And she knows it. (As a proof, just look at the number of major tournaments he won, including GSL, something Scarlett will never be able to reach even in her sweetest dreams.)



I would disagree with Scarlett being less skilled than DRG at the moment , as much as I like DRG he is not the same DRG as he was when he won his GSL title and all his MLG finals against MarineKing. Your proof stands for an other game (*Wings of Liberty) and at other time. Scarlett is playing, mechanics and decision making wise, at a level which is near the top zerg player in the world and at least at the same level as DRG. You don't do the run she did against Life/DRG/Ragnarok, you don't defeat Polt 6-1 if you are not a top zerg player.
keglu
Profile Joined June 2011
Poland485 Posts
June 23 2014 15:10 GMT
#20343
Considering Zerg was clearly strongest race in last 3 months, these Protoss qq are little suprising to me.
ReMinD_
Profile Joined May 2013
Croatia846 Posts
June 23 2014 15:33 GMT
#20344
Everyone must be hating on Protoss for no reason.
Parting: Well, even I can make better maps than these.
Deleted User 132135
Profile Joined December 2010
702 Posts
Last Edited: 2014-06-23 15:44:08
June 23 2014 15:42 GMT
#20345
Well for me at least it is not about winrates and stuff. Its about how games are being played, lost and won.

When you look at the battle-net ladder, apart from progaming, these 2 base all-ins of protoss make the game unappealing to play. Its just no fun anymore to lose 50% of games in ZvP mainly to random immortal or 7 gate all-ins.

For me the issues are deeper and not only in the protoss race itself. As I already mentioned, I believe that something has to be changed with terran bio, so that some of the protoss stuff that is meant to counter it becomes obsolete, zerg basic units can be tweaked then as well. But thats something for the next add-on.

For now we probably have to deal with the fact that protoss is the all-in race. As forcefields are the main reasons for this, and I don't see any protoss potential without it, I believe there is no solution for this before the next add-on.
iS.Mike
Profile Joined September 2011
37 Posts
June 23 2014 16:23 GMT
#20346
For me, the problem of forcefields comes second to the problem that is the MSC. The unit is basically the WoL infestor, being able to harass with recall, attack with timewarp, and defend with photon overcharge. We saw in the finals yesterday, Polt did a pre-medivac stim allin against a protoss who took a fast third and went stargate and twilight council behind it. What happened? Photon overcharge... That one ability can negate all aggression to the point where protoss just needs to play greedy enough that the time it buys lets them get their tech out. Not to mention every move out they do is zero risk due to recall.

Let me suggest a couple changes. Recall should either be used on only a limited amount of units, or it should be a research at the cyber core. Photon overcharge should not be prioritized by unit ai, as that basically gives the protoss a 2000 hp meat shield. Time warp should affect friendly units to make protoss have to use the ability wisely instead of spamming it.

Keep in mind I'm not suggesting that all of them go through. If even one of them goes through I'd consider it a step in the right direction. Also note, none of these changes makes the MSC obsolete. It simply makes the protoss have to consider when to use it instead of having an overpowered versatile flying unit so early in the game.
imrusty269
Profile Joined January 2014
United States1404 Posts
June 23 2014 16:58 GMT
#20347
If you look at the winrate in TvP of top protoss and terran players, you can see that protoss players are way more consistent in this match up. Classic, Rain, sOs, Zest, Parting, Trap have 65% winrate facing mostly Korean terrans. Maru, Bbyong, Supernova have like 55%, and they are among the best currently. The only terrans that have >= 65% winrate vs protoss are Korean terrans playing a lot of foreign events like Taeja, Polt, Innovation or WoL MKP.
If we use match winrate instead of game, which is how we perceive balance, the disparity is even more lopsided. Rain has 78% match winrate, and Maru has 61%

http://aligulac.com/players/7/results/?after=&before=&event=&race=t&country=all&bestof=all&offline=both&game=all&op=Filter

http://aligulac.com/players/49/results/after=&before=&event=&race=p&country=all&bestof=all&offline=both&game=all&op=Filter
Bbyong | MMA | Polt | Dream | Maru | Mvp
Big J
Profile Joined March 2011
Austria16289 Posts
June 23 2014 16:59 GMT
#20348
On June 24 2014 01:23 iS.Mike wrote:
For me, the problem of forcefields comes second to the problem that is the MSC. The unit is basically the WoL infestor, being able to harass with recall, attack with timewarp, and defend with photon overcharge. We saw in the finals yesterday, Polt did a pre-medivac stim allin against a protoss who took a fast third and went stargate and twilight council behind it. What happened? Photon overcharge... That one ability can negate all aggression to the point where protoss just needs to play greedy enough that the time it buys lets them get their tech out. Not to mention every move out they do is zero risk due to recall.

Let me suggest a couple changes. Recall should either be used on only a limited amount of units, or it should be a research at the cyber core. Photon overcharge should not be prioritized by unit ai, as that basically gives the protoss a 2000 hp meat shield. Time warp should affect friendly units to make protoss have to use the ability wisely instead of spamming it.

Keep in mind I'm not suggesting that all of them go through. If even one of them goes through I'd consider it a step in the right direction. Also note, none of these changes makes the MSC obsolete. It simply makes the protoss have to consider when to use it instead of having an overpowered versatile flying unit so early in the game.


Given how the last page of discussion was all about how stupid Protoss allins are, I think it is only fair to say that it is good that the other races don't have the same stupid capabilities. Similarily Terran defensive capabilities against blink or Zergs capabilties against Sentry/Immortal should finally match those of Protoss.
If balance problems result from this kind of patching "T/Z can go sooooo greedy now", those should be adressed seperatly.

But balancing around whether you coinflip that a coinflip is or is not occuring is just stupid and should finally end. (not that i would get my hopes high for that. Half of the community loves their "haha, I punished you with build XY" and only hates it when it is a "blindcounter; you fucking maphacker" against their build)
Deleted User 261926
Profile Joined April 2012
960 Posts
June 23 2014 17:38 GMT
#20349
On June 23 2014 23:39 Orek wrote:
What if...choosing a good race is considered a part of your "skill"? If I'm not mistaken, top fighting game players invest their time to find out which characters are strong because, quite honestly, it is impossible to perfectly balance a fighting game with 20+ characters. Then again, there are only 3 races in Starcraft, and I'm sure people hate such an idea.

I'll answer ignoring the very high probability of you trolling:
1)Switching between character is way easier than switching between races.
2)How is it skilled in any way? Say that I decided to play Z during BL infestor era... in early HotS you would have called me unskilled because of mines, hellbats and 3 supply voids ravaging me?
3)People hate such an idea because it's moronic.
iS.Mike
Profile Joined September 2011
37 Posts
June 23 2014 19:13 GMT
#20350
On June 24 2014 01:59 Big J wrote:
Show nested quote +
On June 24 2014 01:23 iS.Mike wrote:
For me, the problem of forcefields comes second to the problem that is the MSC. The unit is basically the WoL infestor, being able to harass with recall, attack with timewarp, and defend with photon overcharge. We saw in the finals yesterday, Polt did a pre-medivac stim allin against a protoss who took a fast third and went stargate and twilight council behind it. What happened? Photon overcharge... That one ability can negate all aggression to the point where protoss just needs to play greedy enough that the time it buys lets them get their tech out. Not to mention every move out they do is zero risk due to recall.

Let me suggest a couple changes. Recall should either be used on only a limited amount of units, or it should be a research at the cyber core. Photon overcharge should not be prioritized by unit ai, as that basically gives the protoss a 2000 hp meat shield. Time warp should affect friendly units to make protoss have to use the ability wisely instead of spamming it.

Keep in mind I'm not suggesting that all of them go through. If even one of them goes through I'd consider it a step in the right direction. Also note, none of these changes makes the MSC obsolete. It simply makes the protoss have to consider when to use it instead of having an overpowered versatile flying unit so early in the game.


Given how the last page of discussion was all about how stupid Protoss allins are, I think it is only fair to say that it is good that the other races don't have the same stupid capabilities. Similarily Terran defensive capabilities against blink or Zergs capabilties against Sentry/Immortal should finally match those of Protoss.
If balance problems result from this kind of patching "T/Z can go sooooo greedy now", those should be adressed seperatly.

But balancing around whether you coinflip that a coinflip is or is not occuring is just stupid and should finally end. (not that i would get my hopes high for that. Half of the community loves their "haha, I punished you with build XY" and only hates it when it is a "blindcounter; you fucking maphacker" against their build)


If I've understood you correctly, you want to improve T and Z defense so as not to turn this game into an all-in slugfest. I think this is the wrong idea. If all races have the defense of protoss, everyone will adopt defensive strategies that favor late game play. This may result in one race being favored over others in the late game as well as the whole deathball issue that many people dislike.

Yes protoss all-ins are too strong when unscouted. I think this is because the MSC gives too much defensive and aggressive possibilities that there are no longer pressure builds able to scout effectively against it. That being said, relying on a scan for terran or an overlord for zerg is pretty much 50-50. That's why I think the MSC needs a nerf to keep the protoss from being able to do whatever they want regardless of what their opponent chooses to do.
Varroth
Profile Joined April 2014
Sweden471 Posts
June 23 2014 19:26 GMT
#20351
On June 24 2014 01:58 imrusty269 wrote:
If you look at the winrate in TvP of top protoss and terran players, you can see that protoss players are way more consistent in this match up. Classic, Rain, sOs, Zest, Parting, Trap have 65% winrate facing mostly Korean terrans. Maru, Bbyong, Supernova have like 55%, and they are among the best currently. The only terrans that have >= 65% winrate vs protoss are Korean terrans playing a lot of foreign events like Taeja, Polt, Innovation or WoL MKP.
If we use match winrate instead of game, which is how we perceive balance, the disparity is even more lopsided. Rain has 78% match winrate, and Maru has 61%

http://aligulac.com/players/7/results/?after=&before=&event=&race=t&country=all&bestof=all&offline=both&game=all&op=Filter

http://aligulac.com/players/49/results/after=&before=&event=&race=p&country=all&bestof=all&offline=both&game=all&op=Filter


Or it just means that they are really good in the matchup...Rains winrate is mostly due to his defensive style of play besides most ''good'' terrans had like 60-70% winratio in TvZ pre WM nerf and the matchup wasnt even imbalanced
Top10 favorite players: 1. Jaedong 2. Naniwa 3. Maru 4. ThorZaIN 5. Taeja 6. HerO 7. MC 8. Hyun 9. Soulkey 10. herO
Varroth
Profile Joined April 2014
Sweden471 Posts
June 23 2014 19:31 GMT
#20352
I don't understand this ''Toss ezpz'' talk I'm Platinum league with Zerg and around Silver with Terran, but with toss I probably wouldn't even be bronze. I've tried playing it and I've found it to be the hardest race for me personally. With Zerg I really just have to A-Move, with terran i can just run up to the colossi and with Protoss I find forcefielding right time warping right microing blink stalkers right to be rather difficult
Top10 favorite players: 1. Jaedong 2. Naniwa 3. Maru 4. ThorZaIN 5. Taeja 6. HerO 7. MC 8. Hyun 9. Soulkey 10. herO
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
Last Edited: 2014-06-23 19:33:50
June 23 2014 19:33 GMT
#20353
I think it's the combination of having both aggressive AND defensive options at the same time that causes the TvP early game to be in the Protoss' favor. Not only does Protoss have all-ins that can be difficult to scout (the tech building/stargate can be placed anywhere on the map), they each require unique defense responses.
Proxy Oracle requires either enough Marines in the mineral (exposing the natural), a Turret in the mineral (requiring an E-bay) or a Widow Mine (requiring a fast Factory).
At the same time, Dark Templar or Blink can be an option as well, the former requiring a Turret but at the ramp/natural rather than the mineral line (although a Warp Prism can mess this up as well) and the latter requiring Bunkers and Tanks.

There are few shared units/structures that Terran can use to defend against all of them and only scouting fast double gas and no third Pylon does not directly reveal what is coming your way.

On top of all this, if it fails for whatever reason, Protoss can hide behind Photon Overcharge.
Especially against Oracles, the shear threat alone means Terran is forced to stay at home, allowing bizarre situations such as 1 gate w/Oracle into fast 3 nexus at the gold.

Whilst I'd be accepting of Protoss having strong aggressive options, they should be in much more trouble if it fails.
As is, Protoss can throw just about anything at you, the forced defensive response alone causing Terran economic damage, and still be even if it fails because Terran cannot counter-attack due to Photon Overcharge.

The change I propose is to nerf the Mothership Core's speed to a crawl (around 0.88 like the old Overlord speed) and add an upgrade at the Cybernetics Core to boost it up to 2.25 (marine speed). It would only cost 50/50 but take 110 or 140 seconds to research. This remedies the aggressive/defensive stance of Protoss somewhat because a Blink attack with MSC means either Warp Gate is heavily delayed or the Mothership Core is at serious risk of being sniped and not being available to cast Photon Overcharge at home. If kept at home it can still cast Photon Overcharge defensively, but it reduces the all-in capacity somewhat to Dark Templar and Oracles, both of which share a defense in the Engineering Bay.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Big J
Profile Joined March 2011
Austria16289 Posts
June 23 2014 19:38 GMT
#20354
On June 24 2014 04:13 iS.Mike wrote:
Show nested quote +
On June 24 2014 01:59 Big J wrote:
On June 24 2014 01:23 iS.Mike wrote:
For me, the problem of forcefields comes second to the problem that is the MSC. The unit is basically the WoL infestor, being able to harass with recall, attack with timewarp, and defend with photon overcharge. We saw in the finals yesterday, Polt did a pre-medivac stim allin against a protoss who took a fast third and went stargate and twilight council behind it. What happened? Photon overcharge... That one ability can negate all aggression to the point where protoss just needs to play greedy enough that the time it buys lets them get their tech out. Not to mention every move out they do is zero risk due to recall.

Let me suggest a couple changes. Recall should either be used on only a limited amount of units, or it should be a research at the cyber core. Photon overcharge should not be prioritized by unit ai, as that basically gives the protoss a 2000 hp meat shield. Time warp should affect friendly units to make protoss have to use the ability wisely instead of spamming it.

Keep in mind I'm not suggesting that all of them go through. If even one of them goes through I'd consider it a step in the right direction. Also note, none of these changes makes the MSC obsolete. It simply makes the protoss have to consider when to use it instead of having an overpowered versatile flying unit so early in the game.


Given how the last page of discussion was all about how stupid Protoss allins are, I think it is only fair to say that it is good that the other races don't have the same stupid capabilities. Similarily Terran defensive capabilities against blink or Zergs capabilties against Sentry/Immortal should finally match those of Protoss.
If balance problems result from this kind of patching "T/Z can go sooooo greedy now", those should be adressed seperatly.

But balancing around whether you coinflip that a coinflip is or is not occuring is just stupid and should finally end. (not that i would get my hopes high for that. Half of the community loves their "haha, I punished you with build XY" and only hates it when it is a "blindcounter; you fucking maphacker" against their build)


If I've understood you correctly, you want to improve T and Z defense so as not to turn this game into an all-in slugfest. I think this is the wrong idea. If all races have the defense of protoss, everyone will adopt defensive strategies that favor late game play. This may result in one race being favored over others in the late game as well as the whole deathball issue that many people dislike.

Yes protoss all-ins are too strong when unscouted. I think this is because the MSC gives too much defensive and aggressive possibilities that there are no longer pressure builds able to scout effectively against it. That being said, relying on a scan for terran or an overlord for zerg is pretty much 50-50. That's why I think the MSC needs a nerf to keep the protoss from being able to do whatever they want regardless of what their opponent chooses to do.


Well, in general I'm very happy with Z and T defenses, and I don't think they are really worse than MsC. The prime problems are 1-2 allin builds in either vP matchup, which all should be adressed individually without messing too much with other aggressive builds.

If a race is favored in the late game that is an issue on its own and has to be solved, regardless of whatever early/mid game capabilities the races have. Else you get a ton of Sentry/Immortal vs Broodlord/Infestor and pull-the-boys vs Colossus/Templar/Tempest/25warpgate-turtle scenarios.
Late- and endgame have to be balanced, there is no way around that. Anytime the only solution to an opponent becomes "kill him before he gets there" it's bad for the game, because it means that a clever opponent will "try to get there" and the only way that the game then is balanced becomes that you have an "overpowered" killpossibility before.
+ Show Spoiler +
The math behind this is:
If from 100games in which the Zerg tries to go BL/Infestor 40 reach that phase of the game and the winrate in this scenario would be only(!!!!) 60%, the winrate for Sentry/Immortal in the other 60games has to be 56,7%, to assure no imbalance occurs.

There is no way around balancing "the longrun" of a matchup.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
June 23 2014 19:39 GMT
#20355
On June 24 2014 04:31 Varroth wrote:
I don't understand this ''Toss ezpz'' talk I'm Platinum league with Zerg and around Silver with Terran, but with toss I probably wouldn't even be bronze. I've tried playing it and I've found it to be the hardest race for me personally. With Zerg I really just have to A-Move, with terran i can just run up to the colossi and with Protoss I find forcefielding right time warping right microing blink stalkers right to be rather difficult


It's not because you are feeling this way, that it would de facto make it true for everyone else.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
June 23 2014 19:52 GMT
#20356
I was watching some StarCraft the other day and heard of a complaint regarding the splash damage from Widow Mines hitting your own units.

Has anyone developed a test map to see if it would be gamebreaking to take that feature out?
kiss kiss fall in love
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-06-23 20:01:22
June 23 2014 19:59 GMT
#20357
On June 24 2014 04:31 Varroth wrote:
I don't understand this ''Toss ezpz'' talk I'm Platinum league with Zerg and around Silver with Terran, but with toss I probably wouldn't even be bronze. I've tried playing it and I've found it to be the hardest race for me personally. With Zerg I really just have to A-Move, with terran i can just run up to the colossi and with Protoss I find forcefielding right time warping right microing blink stalkers right to be rather difficult


I think each race has different requirements that make it appeal to different kinds of players. Personally I like Protoss because I think it suits me. I just get bored playing Terran (even when I'm winning). And I don't think Zerg is for me. I always forget to make Overlords, despite the ability to make like 75 at once :p

Protoss is certainly unforgiving in some respects. If you lose workers you don't have MULES or the capability to make 12 at once again. Your early units are slow melee meaning if you're sloppy with walls you can die really easily to lings. If your forcefields aren't good you just die. Etc. So it might be that you're bad at these things which makes you a bad Protoss players. But perhaps you have really good late game army control or you have sick nasty APM and you spread creep like a badass. So T and Z are better for you. Who knows.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Tibbroar
Profile Joined June 2011
United States161 Posts
June 23 2014 20:07 GMT
#20358
On June 23 2014 23:00 kiLen wrote:
Show nested quote +
On June 23 2014 22:55 MrLightning wrote:
On June 23 2014 22:36 Awin wrote:
I would like to come back to Scarlett's game yesterday, and show how relevant it is of the current balance of the game.

First I would like to state this : Scarlett is less skilled than DRG (no offense, DRG has more skills in SC2 than 99.99% players). I define skill as the combination of mechanics and general understanding of the game, in both of those fields, Scarlett is behind her Korean opponent. And she knows it. (As a proof, just look at the number of major tournaments he won, including GSL, something Scarlett will never be able to reach even in her sweetest dreams.)

Now look at the yesterday's game. The winner of a game is not always the more skilled player. Another important aspect of Starcraft is mind game. Let us be in DRG's mind for a moment : yesterday, after he won the first map. He knows he is in a good position, he knows how Scarlett hates ZvZ and he sees her deciding to play protoss. With the current state of the game and all the discussion about protoss all-ins, he KNOWS that she will all-in him. 100% sure. There is a strong biais in the mind game componnent here : DRG knows he is going to be all-ined hard. He must feel quite confident then because, he is used to counter protoss all-ins in major tournament and Scarlett, well it is the first time for her she plays protoss in an official competition. (and there is a enormous difference between an official game on stage and a ladder game). So DRG starts the game playing safe, until he sees the all-in arriving. At the moment Scarlett warped her first units, DRG had less drones than Scarlett had probes. He played safe and had the speedling upgrade on the way. So all the argument stating "Zergs plays greedy as fuck, they deserve to lose against all-ins" is not acceptable. We all know what happens next.

Summary : a Korean champion, GSL winner and one of the best zerg in the world has lost against a person who played protoss in a tournament for the first time and just blindly executed a build order. He knows she was going to all-in him but yet he lost.

Conclusion :
-You need less skills to win as protoss than any other races
-Protoss have way to many viable all-ins
-And those all-in are way to strong, even when scouted
-Scarlett has gigantics balls
-But maybe this will become standard in ZvZ and TvT

PS : Concerning the statistics, I am sure you can add all those protoss "underdogs" who did good performance in major tournaments while being unknown before (this protoss german guy in DreamHack, or ToD in the previous DH for example)


Ok, real talk. If you had the power to make Trap give back the 2014 MLG championship on the basis of the things you just said, would you?


That's a good way to discredit the point he is making. Would you remove all of the Zerg wins during the BL/infestor era and the GomTvT Era on basis that they were to strong at that point in time?

In the end it doesnt matter does it? Let's not derail his argument even more since im really curious on what the counter arguments is going to be.

Most people already discredit the champions from the BL/Infestor era, and the reason they don't discredit GOMTvT is because it was the same three or four players winning everything, three of whom are still relevant and one that is broken. While I agree his argument was pointless derailing, it does cause concern that an entire era of the game has already been written off because of a lesser imbalance than what is currently occurring.
I will always believe in the fallen king.
Digitalis
Profile Joined August 2011
United States1043 Posts
June 23 2014 20:10 GMT
#20359
On June 24 2014 04:31 Varroth wrote:
I don't understand this ''Toss ezpz'' talk I'm Platinum league with Zerg and around Silver with Terran, but with toss I probably wouldn't even be bronze. I've tried playing it and I've found it to be the hardest race for me personally. ", with terran i can just run up to the colossi and with Protoss I find forcefielding right time warping right microing blink stalkers right to be rather difficult


>With Zerg I really just have to A-Move

and inject, and spread creep, strategically spread overlords, etc
Failing to do any of these can lose you the game.

>with terran i can just run up to the colossi
wat? please explain?

>Protoss
Chronoboost is a forgiving mechanic. I doesnt matter if you chrono something in the beginning middle or end (unless really end)
of its production. Youre still going to get cost efficiency out of it, bottom line youre not going to lose a game because of a round of missed chrono or whatever, while a round of missed muling or injects can put you seriously behind.
Dealing with harass is much ezier because of overcharge and the warp in mechanic.
I can go on and on but you get the idea... I hope.

tldr: I think when you said "With Zerg I really just have to A-Move" you really meant protoss. right?
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-06-23 20:25:22
June 23 2014 20:20 GMT
#20360
On June 24 2014 05:10 Digitalis wrote:
Show nested quote +
On June 24 2014 04:31 Varroth wrote:
I don't understand this ''Toss ezpz'' talk I'm Platinum league with Zerg and around Silver with Terran, but with toss I probably wouldn't even be bronze. I've tried playing it and I've found it to be the hardest race for me personally. ", with terran i can just run up to the colossi and with Protoss I find forcefielding right time warping right microing blink stalkers right to be rather difficult


>With Zerg I really just have to A-Move

and inject, and spread creep, strategically spread overlords, etc
Failing to do any of these can lose you the game.

>with terran i can just run up to the colossi
wat? please explain?

>Protoss
Chronoboost is a forgiving mechanic. I doesnt matter if you chrono something in the beginning middle or end (unless really end)
of its production. Youre still going to get cost efficiency out of it, bottom line youre not going to lose a game because of a round of missed chrono or whatever, while a round of missed muling or injects can put you seriously behind.
Dealing with harass is much ezier because of overcharge and the warp in mechanic.
I can go on and on but you get the idea... I hope.

tldr: I think when you said "With Zerg I really just have to A-Move" you really meant protoss. right?



Injecting, spreading creep, and spreading overlords are not interactive tasks. These are just things that you have to remember to do. Your army is largely an A-move army. If you can remember to do all these things under pressure and have decent APM, then Zerg would be a good race for you to play.

When I played Zerg for a bit I found that if I injected and remembered to make overlords (which I didn't always...) I'd win pretty easily. The engagements consisted of right clicking near the army and then A-moving, basically.

Terran requires a different set of skills. As does Protoss.The army positioning and micro is a lot more interactive. Ghost EMPs and Templar Storms as well as kiting, time warps, etc... There's not as much stuff to do back home as Zerg but way harder battle management IMO.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
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