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Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 23 2014 20:36 GMT
#20361
Protoss has more simplistic macro compared to Z and T and "suffers" from the deathball syndrome (as Dustin B. correctly pointed out, this is the easiest way to play). On the other hand it is dependent on some very unforgiving units and abilities, like FF and timing attacks/ all ins.

There is a reason as to why people have been asking for Protoss redesign since the very beginning of SC2.
Head Coach Park: "They should buff tanks!"
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-06-23 21:34:36
June 23 2014 21:20 GMT
#20362
On June 24 2014 05:36 Sapphire.lux wrote:
Protoss has more simplistic macro compared to Z and T and "suffers" from the deathball syndrome (as Dustin B. correctly pointed out, this is the easiest way to play). On the other hand it is dependent on some very unforgiving units and abilities, like FF and timing attacks/ all ins.

There is a reason as to why people have been asking for Protoss redesign since the very beginning of SC2.


How is Protoss macro more simplistic than Terran macro?

I swear if people just thought about things they said instead of just repeating stupid shit they hear online, statements like this would never be made.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Extenz
Profile Joined October 2011
Italy822 Posts
June 23 2014 21:41 GMT
#20363
I think protoss is definitely the easiest race to play until something like master, because let's face it it's easy to understand and the units are strong, but once you get to mid-high masters, you have to start microing a lot with your spellcasters, templar ghost wars are very hard and dealing with zerg is insanely hard too, playing vs swarm host and muta corruptor is not an a move task, and all inning start becoming harder once your immortal all in gets crushed by a zerg who can macro up to that point and overwhlem you.
Sabu113
Profile Blog Joined August 2009
United States11087 Posts
June 23 2014 21:42 GMT
#20364
On June 24 2014 06:20 DinoMight wrote:
Show nested quote +
On June 24 2014 05:36 Sapphire.lux wrote:
Protoss has more simplistic macro compared to Z and T and "suffers" from the deathball syndrome (as Dustin B. correctly pointed out, this is the easiest way to play). On the other hand it is dependent on some very unforgiving units and abilities, like FF and timing attacks/ all ins.

There is a reason as to why people have been asking for Protoss redesign since the very beginning of SC2.


How is Protoss macro more simplistic than Terran macro?

I swear if people just thought about things they said instead of just repeating stupid shit they hear online, statements like this would never be made.


This thread is a history of stupid thoughts. IMO you could break a lot of those thoughts down by race.

The worst bits though had to be how people were abusing stats to claim Terran balance early on. It was mind-blowingly bad.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
submarine
Profile Joined March 2012
Germany290 Posts
June 23 2014 21:53 GMT
#20365
On June 24 2014 06:20 DinoMight wrote:
Show nested quote +
On June 24 2014 05:36 Sapphire.lux wrote:
Protoss has more simplistic macro compared to Z and T and "suffers" from the deathball syndrome (as Dustin B. correctly pointed out, this is the easiest way to play). On the other hand it is dependent on some very unforgiving units and abilities, like FF and timing attacks/ all ins.

There is a reason as to why people have been asking for Protoss redesign since the very beginning of SC2.


How is Protoss macro more simplistic than Terran macro?

Toss macro requires less accurate clicks. Front loaded Unit production is also a bit more forgiving in a lot of situations.

I swear if people just thought about things they said instead of just repeating stupid shit they hear online, statements like this would never be made.

Ohh the irony^^ :D
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
Last Edited: 2014-06-23 22:13:43
June 23 2014 22:03 GMT
#20366
On June 24 2014 05:36 Sapphire.lux wrote:
Protoss has more simplistic macro compared to Z and T and "suffers" from the deathball syndrome (as Dustin B. correctly pointed out, this is the easiest way to play). On the other hand it is dependent on some very unforgiving units and abilities, like FF and timing attacks/ all ins.

There is a reason as to why people have been asking for Protoss redesign since the very beginning of SC2.


i play toss and my biased toss brain has to disagree. i think macro wise Zerg is easier than toss with larva mechanic. I think of zerg as an almost "pure" scout-react race. The zerg can pretty much make only drones until something is scouted.

It's kind of like this:
I keep making drones -> expand when allowed, etc etc etc
Spawning pool done, make queens, creep spread inject, repeat, etc
take gases on certain times based on what matchup and what kind of build i am doing.
Send overlord at 6:00 - 8:00 to scout
if player expanded, good i keep making drones
if not time to make a bunch of units.
Tech up when possible.

This is not the same for terran and protoss, warpins/production are limited to amount of gateways/barracks.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-06-23 22:31:16
June 23 2014 22:29 GMT
#20367
On June 24 2014 06:53 submarine wrote:
Show nested quote +
On June 24 2014 06:20 DinoMight wrote:
On June 24 2014 05:36 Sapphire.lux wrote:
Protoss has more simplistic macro compared to Z and T and "suffers" from the deathball syndrome (as Dustin B. correctly pointed out, this is the easiest way to play). On the other hand it is dependent on some very unforgiving units and abilities, like FF and timing attacks/ all ins.

There is a reason as to why people have been asking for Protoss redesign since the very beginning of SC2.


How is Protoss macro more simplistic than Terran macro?

Toss macro requires less accurate clicks. Front loaded Unit production is also a bit more forgiving in a lot of situations.
Show nested quote +

I swear if people just thought about things they said instead of just repeating stupid shit they hear online, statements like this would never be made.

Ohh the irony^^ :D


Less accurate clicks? What a bullshit meaningless statement.

How is "4AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" something that requires more precision than "look at a pylon, WZ click click click click click click...."

Front loaded production is made up for by the fact that Terran has constant production. You can't micro a battle and be producing gateway units as Protoss. You can queue them as Terran.

I'm not saying one is harder or easier than the other. I'm just dismissing this obviously biased statement about Protoss macro being simpler than Terran macro.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Enigmasc
Profile Joined February 2014
United Kingdom147 Posts
June 23 2014 22:43 GMT
#20368
On June 24 2014 06:53 submarine wrote:
Show nested quote +
On June 24 2014 06:20 DinoMight wrote:
On June 24 2014 05:36 Sapphire.lux wrote:
Protoss has more simplistic macro compared to Z and T and "suffers" from the deathball syndrome (as Dustin B. correctly pointed out, this is the easiest way to play). On the other hand it is dependent on some very unforgiving units and abilities, like FF and timing attacks/ all ins.

There is a reason as to why people have been asking for Protoss redesign since the very beginning of SC2.


How is Protoss macro more simplistic than Terran macro?

Toss macro requires less accurate clicks. Front loaded Unit production is also a bit more forgiving in a lot of situations.
Show nested quote +

I swear if people just thought about things they said instead of just repeating stupid shit they hear online, statements like this would never be made.

Ohh the irony^^ :D



terran macro requires about 3 clicks per cycle ( 3 depots or so)
and 0 clicks per cycle one the infrastructure is up
unless you meaning actions
but i fail to see how 4 aaaaaaaaa is harder than w, Z , shift +click click click click
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2014-06-24 04:32:44
June 24 2014 04:32 GMT
#20369
I think Terran and Protoss macro are kinda on par, difficulty-wise, but here are some things that differ:

Easier for Terran, harder for Protoss:
- Visionless macro, you can indeed hotkey and produce with Terran, while looking at the battle
- build your buildings anywhere for Terran, Pylon range for Protoss (can't believe how much time I was losing when I played Protoss and was looking for some free powered space to put a building)
- walling is easier with depot and flying buildings
- chronoboost targeting vs dropping a mule

Easier for Protoss, harder for Terran:
- Less buildings and slower production cycles in general for Protoss, because units are more expensive.
- No add-on switching whatsoever.
- No need to organize your base so that units can get out, except for Immortals. With Terran it's frequent that unit get stuck if you place your buildings/add-ons too fast, without looking carefully.
- Gas is very easy to spend as Protoss, less so as Terran (especially in late game)
- Reinforcements anywhere, whereas it takes a bit more planning for Terran to bring the same handful of units at the same given place on the battlefield.

All in all, I wouldn't put the burden of "imbalance" on macro differences. Macro is pretty equally easy for both races.
FaultyReDD
Profile Joined August 2012
25 Posts
June 24 2014 06:37 GMT
#20370
all they need to do is remove msc, srs, they removed the warhound cause it was game breaking but wont remove the msc
InVerno
Profile Joined May 2011
258 Posts
June 24 2014 07:40 GMT
#20371
i was wondering how can be active a thread talking about balance when the dev team has abbandoned the entire thing of balance from months, but as i see it's only a "look at my penis i play X" thread, and i'm quite satisfied with that, at least it's understandable.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
June 24 2014 07:52 GMT
#20372
On June 24 2014 06:20 DinoMight wrote:
Show nested quote +
On June 24 2014 05:36 Sapphire.lux wrote:
Protoss has more simplistic macro compared to Z and T and "suffers" from the deathball syndrome (as Dustin B. correctly pointed out, this is the easiest way to play). On the other hand it is dependent on some very unforgiving units and abilities, like FF and timing attacks/ all ins.

There is a reason as to why people have been asking for Protoss redesign since the very beginning of SC2.


How is Protoss macro more simplistic than Terran macro?

I swear if people just thought about things they said instead of just repeating stupid shit they hear online, statements like this would never be made.

As protoss:
You dont need to constantly produce units cuz of warpgate.

As terran:
You need to constantly produce units or else u can never catch up

This is why its considdered easy for protoss.
Another thing that goes away from the RTS-core. What race? Protoss.
Big J
Profile Joined March 2011
Austria16289 Posts
June 24 2014 07:55 GMT
#20373
On June 24 2014 16:40 InVerno wrote:
i was wondering how can be active a thread talking about balance when the dev team has abbandoned the entire thing of balance from months, but as i see it's only a "look at my penis i play X" thread, and i'm quite satisfied with that, at least it's understandable.


last balance update was one month ago. Learn to count "months".
ZenithM
Profile Joined February 2011
France15952 Posts
June 24 2014 07:58 GMT
#20374
On June 24 2014 16:52 Foxxan wrote:
Show nested quote +
On June 24 2014 06:20 DinoMight wrote:
On June 24 2014 05:36 Sapphire.lux wrote:
Protoss has more simplistic macro compared to Z and T and "suffers" from the deathball syndrome (as Dustin B. correctly pointed out, this is the easiest way to play). On the other hand it is dependent on some very unforgiving units and abilities, like FF and timing attacks/ all ins.

There is a reason as to why people have been asking for Protoss redesign since the very beginning of SC2.


How is Protoss macro more simplistic than Terran macro?

I swear if people just thought about things they said instead of just repeating stupid shit they hear online, statements like this would never be made.

As protoss:
You dont need to constantly produce units cuz of warpgate.

As terran:
You need to constantly produce units or else u can never catch up

This is why its considdered easy for protoss.
Another thing that goes away from the RTS-core. What race? Protoss.

?
If you miss a round of warp-ins you can never catch up, that's exactly the same. A production cycle is essentially the output of a unit, associated with a cooldown. With Terran, it's cooldown then output, with Protoss it's output then cooldown, but when you chain cycles it's basically the same sequence.
Theoretically the only advantage Protoss has is the first warp-in of a warpgate (which is why 4-gate is so scary supply-wise, btw).
Foxxan
Profile Joined October 2004
Sweden3427 Posts
June 24 2014 08:02 GMT
#20375
On June 24 2014 16:58 ZenithM wrote:
Show nested quote +
On June 24 2014 16:52 Foxxan wrote:
On June 24 2014 06:20 DinoMight wrote:
On June 24 2014 05:36 Sapphire.lux wrote:
Protoss has more simplistic macro compared to Z and T and "suffers" from the deathball syndrome (as Dustin B. correctly pointed out, this is the easiest way to play). On the other hand it is dependent on some very unforgiving units and abilities, like FF and timing attacks/ all ins.

There is a reason as to why people have been asking for Protoss redesign since the very beginning of SC2.


How is Protoss macro more simplistic than Terran macro?

I swear if people just thought about things they said instead of just repeating stupid shit they hear online, statements like this would never be made.

As protoss:
You dont need to constantly produce units cuz of warpgate.

As terran:
You need to constantly produce units or else u can never catch up

This is why its considdered easy for protoss.
Another thing that goes away from the RTS-core. What race? Protoss.

?
If you miss a round of warp-ins you can never catch up, that's exactly the same. A production cycle is essentially the output of a unit, associated with a cooldown. With Terran, it's cooldown then output, with Protoss it's output then cooldown, but when you chain cycles it's basically the same sequence.
Theoretically the only advantage Protoss has is the first warp-in of a warpgate (which is why 4-gate is so scary supply-wise, btw).

No, not true.
Protoss gets 2units each cycle. Terran get 1
InVerno
Profile Joined May 2011
258 Posts
June 24 2014 08:37 GMT
#20376
On June 24 2014 16:55 Big J wrote:
Show nested quote +
On June 24 2014 16:40 InVerno wrote:
i was wondering how can be active a thread talking about balance when the dev team has abbandoned the entire thing of balance from months, but as i see it's only a "look at my penis i play X" thread, and i'm quite satisfied with that, at least it's understandable.


last balance update was one month ago. Learn to count "months".


i see the strategy section full of threads asking how to deal with the new meta born in the last patch .. you have adapted to it smoothly or was an hard change for you?
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 24 2014 08:46 GMT
#20377
On June 24 2014 06:20 DinoMight wrote:
Show nested quote +
On June 24 2014 05:36 Sapphire.lux wrote:
Protoss has more simplistic macro compared to Z and T and "suffers" from the deathball syndrome (as Dustin B. correctly pointed out, this is the easiest way to play). On the other hand it is dependent on some very unforgiving units and abilities, like FF and timing attacks/ all ins.

There is a reason as to why people have been asking for Protoss redesign since the very beginning of SC2.


How is Protoss macro more simplistic than Terran macro?


-Terran has a bit of planing for add ons;
-In a typical game has 3 different types of production buildings compared to the usual Protoss 2;
-Terran has the traditional RTS reinforcement decision making (like where to set the rally for new units)
-Front loaded Unit production is a massive advantage for Protoss that although not IMBA, it simply simplifies their decision making in defense (hope this makes sense.

I'm sure there are more, but the point is not the Protoss is easy, just easier in some aspects, while being more unforgiving in others. This also has nothing to do with the perceived recent imbalances, but with the overall design of the race.

I swear if people just thought about things they said instead of just repeating stupid shit they hear online, statements like this would never be made.

I'l mostly ignore that and put it on your proven record as one of the most biased posters around, but please keep civil.

Head Coach Park: "They should buff tanks!"
Big J
Profile Joined March 2011
Austria16289 Posts
June 24 2014 08:47 GMT
#20378
On June 24 2014 17:02 Foxxan wrote:
Show nested quote +
On June 24 2014 16:58 ZenithM wrote:
On June 24 2014 16:52 Foxxan wrote:
On June 24 2014 06:20 DinoMight wrote:
On June 24 2014 05:36 Sapphire.lux wrote:
Protoss has more simplistic macro compared to Z and T and "suffers" from the deathball syndrome (as Dustin B. correctly pointed out, this is the easiest way to play). On the other hand it is dependent on some very unforgiving units and abilities, like FF and timing attacks/ all ins.

There is a reason as to why people have been asking for Protoss redesign since the very beginning of SC2.


How is Protoss macro more simplistic than Terran macro?

I swear if people just thought about things they said instead of just repeating stupid shit they hear online, statements like this would never be made.

As protoss:
You dont need to constantly produce units cuz of warpgate.

As terran:
You need to constantly produce units or else u can never catch up

This is why its considdered easy for protoss.
Another thing that goes away from the RTS-core. What race? Protoss.

?
If you miss a round of warp-ins you can never catch up, that's exactly the same. A production cycle is essentially the output of a unit, associated with a cooldown. With Terran, it's cooldown then output, with Protoss it's output then cooldown, but when you chain cycles it's basically the same sequence.
Theoretically the only advantage Protoss has is the first warp-in of a warpgate (which is why 4-gate is so scary supply-wise, btw).

No, not true.
Protoss gets 2units each cycle. Terran get 1


how so?

going by Zenith's definition of "production cylce" we have
Warpgate:
U(1)--------C--------U(2)--------C--------U(3)--------C--------U(3)-------....-------U(n)
Terran:
|||||||---------P--------U(1)--------P--------U(2)--------P--------U(3)--------P--------U(3)-------....-------U(n)

U(x)... being the x-th unit produced
C... being Cooldown
P... being Production Time

With constant production and cooldown/production time coinciding, after n-Warpgate cycles Protoss has n-units from it while the Terran has (n-1)-units from his production facility.
Enigmasc
Profile Joined February 2014
United Kingdom147 Posts
June 24 2014 08:49 GMT
#20379
every once in a while this thread turns into a meanigfull intelligent discussion for around 4-5 pages
and then it decends into pointless balance whine/ my race is harder than yours posts for a while
Big J
Profile Joined March 2011
Austria16289 Posts
June 24 2014 08:50 GMT
#20380
On June 24 2014 17:37 InVerno wrote:
Show nested quote +
On June 24 2014 16:55 Big J wrote:
On June 24 2014 16:40 InVerno wrote:
i was wondering how can be active a thread talking about balance when the dev team has abbandoned the entire thing of balance from months, but as i see it's only a "look at my penis i play X" thread, and i'm quite satisfied with that, at least it's understandable.


last balance update was one month ago. Learn to count "months".


i see the strategy section full of threads asking how to deal with the new meta born in the last patch .. you have adapted to it smoothly or was an hard change for you?


I'm currently playing Terran, formerly Zerg. If you want to, you can call it "adapted", though it has little to do with the patch.
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