• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:49
CET 07:49
KST 15:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement0BGE Stara Zagora 2026 cancelled10Blizzard Classic Cup - Tastosis announced as captains12Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18
StarCraft 2
General
BGE Stara Zagora 2026 cancelled BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement Blizzard Classic Cup - Tastosis announced as captains
Tourneys
2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO StarCraft Evolution League (SC Evo Biweekly) WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion BW General Discussion Gypsy to Korea Are you ready for ASL 21? Hype VIDEO
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1964 users

Designated Balance Discussion Thread - Page 1019

Forum Index > SC2 General
Post a Reply
Prev 1 1017 1018 1019 1020 1021 1266 Next
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 23 2014 20:36 GMT
#20361
Protoss has more simplistic macro compared to Z and T and "suffers" from the deathball syndrome (as Dustin B. correctly pointed out, this is the easiest way to play). On the other hand it is dependent on some very unforgiving units and abilities, like FF and timing attacks/ all ins.

There is a reason as to why people have been asking for Protoss redesign since the very beginning of SC2.
Head Coach Park: "They should buff tanks!"
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-06-23 21:34:36
June 23 2014 21:20 GMT
#20362
On June 24 2014 05:36 Sapphire.lux wrote:
Protoss has more simplistic macro compared to Z and T and "suffers" from the deathball syndrome (as Dustin B. correctly pointed out, this is the easiest way to play). On the other hand it is dependent on some very unforgiving units and abilities, like FF and timing attacks/ all ins.

There is a reason as to why people have been asking for Protoss redesign since the very beginning of SC2.


How is Protoss macro more simplistic than Terran macro?

I swear if people just thought about things they said instead of just repeating stupid shit they hear online, statements like this would never be made.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Extenz
Profile Joined October 2011
Italy822 Posts
June 23 2014 21:41 GMT
#20363
I think protoss is definitely the easiest race to play until something like master, because let's face it it's easy to understand and the units are strong, but once you get to mid-high masters, you have to start microing a lot with your spellcasters, templar ghost wars are very hard and dealing with zerg is insanely hard too, playing vs swarm host and muta corruptor is not an a move task, and all inning start becoming harder once your immortal all in gets crushed by a zerg who can macro up to that point and overwhlem you.
Sabu113
Profile Blog Joined August 2009
United States11075 Posts
June 23 2014 21:42 GMT
#20364
On June 24 2014 06:20 DinoMight wrote:
Show nested quote +
On June 24 2014 05:36 Sapphire.lux wrote:
Protoss has more simplistic macro compared to Z and T and "suffers" from the deathball syndrome (as Dustin B. correctly pointed out, this is the easiest way to play). On the other hand it is dependent on some very unforgiving units and abilities, like FF and timing attacks/ all ins.

There is a reason as to why people have been asking for Protoss redesign since the very beginning of SC2.


How is Protoss macro more simplistic than Terran macro?

I swear if people just thought about things they said instead of just repeating stupid shit they hear online, statements like this would never be made.


This thread is a history of stupid thoughts. IMO you could break a lot of those thoughts down by race.

The worst bits though had to be how people were abusing stats to claim Terran balance early on. It was mind-blowingly bad.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
submarine
Profile Joined March 2012
Germany290 Posts
June 23 2014 21:53 GMT
#20365
On June 24 2014 06:20 DinoMight wrote:
Show nested quote +
On June 24 2014 05:36 Sapphire.lux wrote:
Protoss has more simplistic macro compared to Z and T and "suffers" from the deathball syndrome (as Dustin B. correctly pointed out, this is the easiest way to play). On the other hand it is dependent on some very unforgiving units and abilities, like FF and timing attacks/ all ins.

There is a reason as to why people have been asking for Protoss redesign since the very beginning of SC2.


How is Protoss macro more simplistic than Terran macro?

Toss macro requires less accurate clicks. Front loaded Unit production is also a bit more forgiving in a lot of situations.

I swear if people just thought about things they said instead of just repeating stupid shit they hear online, statements like this would never be made.

Ohh the irony^^ :D
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
Last Edited: 2014-06-23 22:13:43
June 23 2014 22:03 GMT
#20366
On June 24 2014 05:36 Sapphire.lux wrote:
Protoss has more simplistic macro compared to Z and T and "suffers" from the deathball syndrome (as Dustin B. correctly pointed out, this is the easiest way to play). On the other hand it is dependent on some very unforgiving units and abilities, like FF and timing attacks/ all ins.

There is a reason as to why people have been asking for Protoss redesign since the very beginning of SC2.


i play toss and my biased toss brain has to disagree. i think macro wise Zerg is easier than toss with larva mechanic. I think of zerg as an almost "pure" scout-react race. The zerg can pretty much make only drones until something is scouted.

It's kind of like this:
I keep making drones -> expand when allowed, etc etc etc
Spawning pool done, make queens, creep spread inject, repeat, etc
take gases on certain times based on what matchup and what kind of build i am doing.
Send overlord at 6:00 - 8:00 to scout
if player expanded, good i keep making drones
if not time to make a bunch of units.
Tech up when possible.

This is not the same for terran and protoss, warpins/production are limited to amount of gateways/barracks.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-06-23 22:31:16
June 23 2014 22:29 GMT
#20367
On June 24 2014 06:53 submarine wrote:
Show nested quote +
On June 24 2014 06:20 DinoMight wrote:
On June 24 2014 05:36 Sapphire.lux wrote:
Protoss has more simplistic macro compared to Z and T and "suffers" from the deathball syndrome (as Dustin B. correctly pointed out, this is the easiest way to play). On the other hand it is dependent on some very unforgiving units and abilities, like FF and timing attacks/ all ins.

There is a reason as to why people have been asking for Protoss redesign since the very beginning of SC2.


How is Protoss macro more simplistic than Terran macro?

Toss macro requires less accurate clicks. Front loaded Unit production is also a bit more forgiving in a lot of situations.
Show nested quote +

I swear if people just thought about things they said instead of just repeating stupid shit they hear online, statements like this would never be made.

Ohh the irony^^ :D


Less accurate clicks? What a bullshit meaningless statement.

How is "4AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" something that requires more precision than "look at a pylon, WZ click click click click click click...."

Front loaded production is made up for by the fact that Terran has constant production. You can't micro a battle and be producing gateway units as Protoss. You can queue them as Terran.

I'm not saying one is harder or easier than the other. I'm just dismissing this obviously biased statement about Protoss macro being simpler than Terran macro.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Enigmasc
Profile Joined February 2014
United Kingdom147 Posts
June 23 2014 22:43 GMT
#20368
On June 24 2014 06:53 submarine wrote:
Show nested quote +
On June 24 2014 06:20 DinoMight wrote:
On June 24 2014 05:36 Sapphire.lux wrote:
Protoss has more simplistic macro compared to Z and T and "suffers" from the deathball syndrome (as Dustin B. correctly pointed out, this is the easiest way to play). On the other hand it is dependent on some very unforgiving units and abilities, like FF and timing attacks/ all ins.

There is a reason as to why people have been asking for Protoss redesign since the very beginning of SC2.


How is Protoss macro more simplistic than Terran macro?

Toss macro requires less accurate clicks. Front loaded Unit production is also a bit more forgiving in a lot of situations.
Show nested quote +

I swear if people just thought about things they said instead of just repeating stupid shit they hear online, statements like this would never be made.

Ohh the irony^^ :D



terran macro requires about 3 clicks per cycle ( 3 depots or so)
and 0 clicks per cycle one the infrastructure is up
unless you meaning actions
but i fail to see how 4 aaaaaaaaa is harder than w, Z , shift +click click click click
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2014-06-24 04:32:44
June 24 2014 04:32 GMT
#20369
I think Terran and Protoss macro are kinda on par, difficulty-wise, but here are some things that differ:

Easier for Terran, harder for Protoss:
- Visionless macro, you can indeed hotkey and produce with Terran, while looking at the battle
- build your buildings anywhere for Terran, Pylon range for Protoss (can't believe how much time I was losing when I played Protoss and was looking for some free powered space to put a building)
- walling is easier with depot and flying buildings
- chronoboost targeting vs dropping a mule

Easier for Protoss, harder for Terran:
- Less buildings and slower production cycles in general for Protoss, because units are more expensive.
- No add-on switching whatsoever.
- No need to organize your base so that units can get out, except for Immortals. With Terran it's frequent that unit get stuck if you place your buildings/add-ons too fast, without looking carefully.
- Gas is very easy to spend as Protoss, less so as Terran (especially in late game)
- Reinforcements anywhere, whereas it takes a bit more planning for Terran to bring the same handful of units at the same given place on the battlefield.

All in all, I wouldn't put the burden of "imbalance" on macro differences. Macro is pretty equally easy for both races.
FaultyReDD
Profile Joined August 2012
25 Posts
June 24 2014 06:37 GMT
#20370
all they need to do is remove msc, srs, they removed the warhound cause it was game breaking but wont remove the msc
InVerno
Profile Joined May 2011
258 Posts
June 24 2014 07:40 GMT
#20371
i was wondering how can be active a thread talking about balance when the dev team has abbandoned the entire thing of balance from months, but as i see it's only a "look at my penis i play X" thread, and i'm quite satisfied with that, at least it's understandable.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
June 24 2014 07:52 GMT
#20372
On June 24 2014 06:20 DinoMight wrote:
Show nested quote +
On June 24 2014 05:36 Sapphire.lux wrote:
Protoss has more simplistic macro compared to Z and T and "suffers" from the deathball syndrome (as Dustin B. correctly pointed out, this is the easiest way to play). On the other hand it is dependent on some very unforgiving units and abilities, like FF and timing attacks/ all ins.

There is a reason as to why people have been asking for Protoss redesign since the very beginning of SC2.


How is Protoss macro more simplistic than Terran macro?

I swear if people just thought about things they said instead of just repeating stupid shit they hear online, statements like this would never be made.

As protoss:
You dont need to constantly produce units cuz of warpgate.

As terran:
You need to constantly produce units or else u can never catch up

This is why its considdered easy for protoss.
Another thing that goes away from the RTS-core. What race? Protoss.
Big J
Profile Joined March 2011
Austria16289 Posts
June 24 2014 07:55 GMT
#20373
On June 24 2014 16:40 InVerno wrote:
i was wondering how can be active a thread talking about balance when the dev team has abbandoned the entire thing of balance from months, but as i see it's only a "look at my penis i play X" thread, and i'm quite satisfied with that, at least it's understandable.


last balance update was one month ago. Learn to count "months".
ZenithM
Profile Joined February 2011
France15952 Posts
June 24 2014 07:58 GMT
#20374
On June 24 2014 16:52 Foxxan wrote:
Show nested quote +
On June 24 2014 06:20 DinoMight wrote:
On June 24 2014 05:36 Sapphire.lux wrote:
Protoss has more simplistic macro compared to Z and T and "suffers" from the deathball syndrome (as Dustin B. correctly pointed out, this is the easiest way to play). On the other hand it is dependent on some very unforgiving units and abilities, like FF and timing attacks/ all ins.

There is a reason as to why people have been asking for Protoss redesign since the very beginning of SC2.


How is Protoss macro more simplistic than Terran macro?

I swear if people just thought about things they said instead of just repeating stupid shit they hear online, statements like this would never be made.

As protoss:
You dont need to constantly produce units cuz of warpgate.

As terran:
You need to constantly produce units or else u can never catch up

This is why its considdered easy for protoss.
Another thing that goes away from the RTS-core. What race? Protoss.

?
If you miss a round of warp-ins you can never catch up, that's exactly the same. A production cycle is essentially the output of a unit, associated with a cooldown. With Terran, it's cooldown then output, with Protoss it's output then cooldown, but when you chain cycles it's basically the same sequence.
Theoretically the only advantage Protoss has is the first warp-in of a warpgate (which is why 4-gate is so scary supply-wise, btw).
Foxxan
Profile Joined October 2004
Sweden3427 Posts
June 24 2014 08:02 GMT
#20375
On June 24 2014 16:58 ZenithM wrote:
Show nested quote +
On June 24 2014 16:52 Foxxan wrote:
On June 24 2014 06:20 DinoMight wrote:
On June 24 2014 05:36 Sapphire.lux wrote:
Protoss has more simplistic macro compared to Z and T and "suffers" from the deathball syndrome (as Dustin B. correctly pointed out, this is the easiest way to play). On the other hand it is dependent on some very unforgiving units and abilities, like FF and timing attacks/ all ins.

There is a reason as to why people have been asking for Protoss redesign since the very beginning of SC2.


How is Protoss macro more simplistic than Terran macro?

I swear if people just thought about things they said instead of just repeating stupid shit they hear online, statements like this would never be made.

As protoss:
You dont need to constantly produce units cuz of warpgate.

As terran:
You need to constantly produce units or else u can never catch up

This is why its considdered easy for protoss.
Another thing that goes away from the RTS-core. What race? Protoss.

?
If you miss a round of warp-ins you can never catch up, that's exactly the same. A production cycle is essentially the output of a unit, associated with a cooldown. With Terran, it's cooldown then output, with Protoss it's output then cooldown, but when you chain cycles it's basically the same sequence.
Theoretically the only advantage Protoss has is the first warp-in of a warpgate (which is why 4-gate is so scary supply-wise, btw).

No, not true.
Protoss gets 2units each cycle. Terran get 1
InVerno
Profile Joined May 2011
258 Posts
June 24 2014 08:37 GMT
#20376
On June 24 2014 16:55 Big J wrote:
Show nested quote +
On June 24 2014 16:40 InVerno wrote:
i was wondering how can be active a thread talking about balance when the dev team has abbandoned the entire thing of balance from months, but as i see it's only a "look at my penis i play X" thread, and i'm quite satisfied with that, at least it's understandable.


last balance update was one month ago. Learn to count "months".


i see the strategy section full of threads asking how to deal with the new meta born in the last patch .. you have adapted to it smoothly or was an hard change for you?
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 24 2014 08:46 GMT
#20377
On June 24 2014 06:20 DinoMight wrote:
Show nested quote +
On June 24 2014 05:36 Sapphire.lux wrote:
Protoss has more simplistic macro compared to Z and T and "suffers" from the deathball syndrome (as Dustin B. correctly pointed out, this is the easiest way to play). On the other hand it is dependent on some very unforgiving units and abilities, like FF and timing attacks/ all ins.

There is a reason as to why people have been asking for Protoss redesign since the very beginning of SC2.


How is Protoss macro more simplistic than Terran macro?


-Terran has a bit of planing for add ons;
-In a typical game has 3 different types of production buildings compared to the usual Protoss 2;
-Terran has the traditional RTS reinforcement decision making (like where to set the rally for new units)
-Front loaded Unit production is a massive advantage for Protoss that although not IMBA, it simply simplifies their decision making in defense (hope this makes sense.

I'm sure there are more, but the point is not the Protoss is easy, just easier in some aspects, while being more unforgiving in others. This also has nothing to do with the perceived recent imbalances, but with the overall design of the race.

I swear if people just thought about things they said instead of just repeating stupid shit they hear online, statements like this would never be made.

I'l mostly ignore that and put it on your proven record as one of the most biased posters around, but please keep civil.

Head Coach Park: "They should buff tanks!"
Big J
Profile Joined March 2011
Austria16289 Posts
June 24 2014 08:47 GMT
#20378
On June 24 2014 17:02 Foxxan wrote:
Show nested quote +
On June 24 2014 16:58 ZenithM wrote:
On June 24 2014 16:52 Foxxan wrote:
On June 24 2014 06:20 DinoMight wrote:
On June 24 2014 05:36 Sapphire.lux wrote:
Protoss has more simplistic macro compared to Z and T and "suffers" from the deathball syndrome (as Dustin B. correctly pointed out, this is the easiest way to play). On the other hand it is dependent on some very unforgiving units and abilities, like FF and timing attacks/ all ins.

There is a reason as to why people have been asking for Protoss redesign since the very beginning of SC2.


How is Protoss macro more simplistic than Terran macro?

I swear if people just thought about things they said instead of just repeating stupid shit they hear online, statements like this would never be made.

As protoss:
You dont need to constantly produce units cuz of warpgate.

As terran:
You need to constantly produce units or else u can never catch up

This is why its considdered easy for protoss.
Another thing that goes away from the RTS-core. What race? Protoss.

?
If you miss a round of warp-ins you can never catch up, that's exactly the same. A production cycle is essentially the output of a unit, associated with a cooldown. With Terran, it's cooldown then output, with Protoss it's output then cooldown, but when you chain cycles it's basically the same sequence.
Theoretically the only advantage Protoss has is the first warp-in of a warpgate (which is why 4-gate is so scary supply-wise, btw).

No, not true.
Protoss gets 2units each cycle. Terran get 1


how so?

going by Zenith's definition of "production cylce" we have
Warpgate:
U(1)--------C--------U(2)--------C--------U(3)--------C--------U(3)-------....-------U(n)
Terran:
|||||||---------P--------U(1)--------P--------U(2)--------P--------U(3)--------P--------U(3)-------....-------U(n)

U(x)... being the x-th unit produced
C... being Cooldown
P... being Production Time

With constant production and cooldown/production time coinciding, after n-Warpgate cycles Protoss has n-units from it while the Terran has (n-1)-units from his production facility.
Enigmasc
Profile Joined February 2014
United Kingdom147 Posts
June 24 2014 08:49 GMT
#20379
every once in a while this thread turns into a meanigfull intelligent discussion for around 4-5 pages
and then it decends into pointless balance whine/ my race is harder than yours posts for a while
Big J
Profile Joined March 2011
Austria16289 Posts
June 24 2014 08:50 GMT
#20380
On June 24 2014 17:37 InVerno wrote:
Show nested quote +
On June 24 2014 16:55 Big J wrote:
On June 24 2014 16:40 InVerno wrote:
i was wondering how can be active a thread talking about balance when the dev team has abbandoned the entire thing of balance from months, but as i see it's only a "look at my penis i play X" thread, and i'm quite satisfied with that, at least it's understandable.


last balance update was one month ago. Learn to count "months".


i see the strategy section full of threads asking how to deal with the new meta born in the last patch .. you have adapted to it smoothly or was an hard change for you?


I'm currently playing Terran, formerly Zerg. If you want to, you can call it "adapted", though it has little to do with the patch.
Prev 1 1017 1018 1019 1020 1021 1266 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Code For Giants Cup #28
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech135
Nina 114
SortOf 99
StarCraft: Brood War
Britney 37047
ToSsGirL 99
Dota 2
resolut1ontv 201
NeuroSwarm158
LuMiX1
League of Legends
JimRising 657
Counter-Strike
Stewie2K764
Super Smash Bros
Mew2King92
Other Games
summit1g7332
C9.Mang0608
WinterStarcraft423
RuFF_SC219
Liquid`Ken17
Organizations
Other Games
gamesdonequick1181
ComeBackTV 104
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• practicex 46
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo2227
• Stunt553
Upcoming Events
CranKy Ducklings
3h 11m
RSL Revival
3h 11m
MaxPax vs Rogue
Clem vs Bunny
WardiTV Team League
5h 11m
uThermal 2v2 Circuit
10h 11m
BSL
13h 11m
Sparkling Tuna Cup
1d 3h
RSL Revival
1d 3h
ByuN vs SHIN
Maru vs Krystianer
WardiTV Team League
1d 5h
Patches Events
1d 10h
BSL
1d 13h
[ Show More ]
Replay Cast
1d 17h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
2 days
WardiTV Team League
3 days
GSL
4 days
The PondCast
5 days
WardiTV Team League
5 days
Replay Cast
5 days
WardiTV Team League
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.