If, what strategy did u use as zerg?
[August] SC2 General Discussion - Page 9
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Birnd
Germany42 Posts
If, what strategy did u use as zerg? | ||
Probe1
United States17920 Posts
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garlicface
Canada4196 Posts
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hugman
Sweden4644 Posts
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SDream
Brazil896 Posts
On August 21 2011 08:35 garlicface wrote: If a Zerg morphs a red HP unit (ling, corrupter, overlord), will it evolve and emerge with full HP (bane, brood lord, overseer)? Yes. | ||
SDream
Brazil896 Posts
On August 21 2011 06:28 Birnd wrote: Is it possible to win as Zerg versus Terran when u spawn close distance on shattered temple and he opens blue flame into 8-tank/rine push (Master Level of execution, without slips or mistakes)? If, what strategy did u use as zerg? Well, I baneling bust all in. GL HF (If you scout for close positions at 10-11), you will be able to know if he is there and if he is, just go 14 gas 13 pool, get speed and bane nest, tanks won't be ready. But don't blindly try to bust, if he made a perfect wall (scout with the speedlings) you can just keep the units there "pinning" him and then you expand/catch up. That means you won't play a macro game, but a close game of scout reaction. Chances are he will scout the baneling and he will be in 1 base for awhile as well though, so take the chance, be carefull with drops, be ready for base trades and good luck <3) | ||
HinagikUx
United States178 Posts
On August 20 2011 20:22 Probe1 wrote: I don't seem to remember bronze-silver players doing storm warp ins which was one of the capitulations of Khydarian amulet. And gateway units are already so strong that other races cannot beat them without upgrades like tunneling claws, attack range for hydras, stim, combat shield/conc shell. And warp prisms are the most underrated uber unit in the game. As a zerg player I'm terrified that one day Protoss will learn that they can win late games with the uber power of warping in 9 chargelots and a sentry, killing a hive+all tech and forcefielding the ramp so I can only respond with certain units. Feedback is still fucking amazing,, storm is still OP, Colo/voidray is still nearly unbeatable and if you want a better harass unit than DTs then I think you're just saying the grass is greener on the other side. This comment is extremely biased... gateway units arent strong at all. Your argument says that you need upgrades to beat gateway armies ( im assuming zealot stalker sentry) but protoss also needs charge and blink....toss needs upgrades too lol. Not to mention the higher cost of stalkers compared to roach: 125/50 to 75/25. The problem with the PvZ matchup atm is securing a 3rd base imo. Usually a zerg is fully saturated on 3 bases at about the same time protoss wants to take a 3rd, and ive seen so many protoss die to just plain mass roach ling agression nonstop when toss tries to take a 3rd. once FF runs out, the toss pretty much dies. Feedback is amazing, but very hard to get off with good zerg positioning, and if they have an overseer in their army to prevent obs. Storm isnt op, what a joke lol. Fungal does a bit less damage, but holds units in place, does extra to armored (which is most of the toss army), and DOESNT HIT YOUR OWN UNITS. Not to mention that the Z will usually have more gas due to being on 3 bases faster and getting additional bases just for gas income. Storm also costs 200/200 to research, and templar no longer have energy upgrade. Storm requires temp archives: 150/200 and twilight council 150/100. Infestors are a tier 2.5ish unit, and usually have most effect before any HT are out at all, because a P on 2base teching to HT is very expensive. DTs are countered by 2 spines/1spore at every base. Tech building costs 100/250. Compared to bling drops (overlord + 200/100 for 4 blings) which can take out 20 probes instantly, warping in 3-4 DTs is way more costly, spores will probably already be up to prevent stargate or earlier dts, and zerg units can be very mobile on creep to react (unlike the terrible mobility of the ptoss ball). workers also outrun DTs, where blings 1shot probes with +2 attack. The best thing about DTs is sending them to other expansions to delay expos, but even that is dedicating 125/125 just to delay a 4th or 5th hatchery for a minute or 2. Even sending 3-4 roaches to each toss base can be very effective, kill lots of workers, and force more obs if u have burrow, and have burrowed roaches at the mineral line of 2-3 bases. very cost efficient, roaches kill workers fast, and abuses toss mobility as well. Everytime a zerg does this, i get pretty far behind even if i react well, because losing a couple roaches doesnt really do much and i end up losing at least like 12 probes. Collo/void ray dies to infestors lol, theres a reason nobody does this anymore. 1 thing i agree with is that warp prisms are underused, and are very effective in hte very late game. But in the mid game, its hard to harass Z base with them because P needs every unit to defend any kind of 3base attack. Overall, harass is LEAST cost efficient for toss out of all 3 races by far. | ||
wherebugsgo
Japan10647 Posts
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LolitsPing
United States285 Posts
Who are the 3 players to Code A after MLG Anaheim? It's obvious that Code S was MMA but who are the 3 that will play in Code A? | ||
drgibbles
1 Post
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Talin
Montenegro10532 Posts
On August 21 2011 19:41 drgibbles wrote: Hi, kind of new here....was just wondering because my internet connection is very poor, is there anywhere to actually download sc2 matches so i can watch them as a whole whenever? Im unable to watch streaming video or anything on yahoo because of my net, this is why i was hoping to be able to download videos and watch them that way. You can download youtube videos using youtube downloader. Day9 and TotalBiscuit regularly upload VODs from the tournaments they cast on there, and you can also check teamliquidnet channel for VODs from TL Opens, TSL3 etc. There are probably a lot of other channels, but none are on my follow list so I wouldn't know. I'm -pretty- sure you can download blip.tv videos as well, though I haven't seen the Download link since they changed their site layout. | ||
Soluhwin
United States1287 Posts
On August 21 2011 11:04 wherebugsgo wrote: Doesn't fungal do more DPS than storm? Ever since they changed it No, they're both 4 seconds, storm does 80 damage fungal does 36-47. | ||
whoopingchow
United States293 Posts
On August 21 2011 14:07 LolitsPing wrote: Im posting this question here because I feel like its not thread worthy. Who are the 3 players to Code A after MLG Anaheim? It's obvious that Code S was MMA but who are the 3 that will play in Code A? One of them was NaniWa, for sure...not sure who the other two are...Rain? I know Ganzi and DRG was in Code A already, and HuK is in Code S right now.... | ||
ramon
Germany4842 Posts
On August 22 2011 02:40 whoopingchow wrote: One of them was NaniWa, for sure...not sure who the other two are...Rain? I know Ganzi and DRG was in Code A already, and HuK is in Code S right now.... Naniwa, sjow, (idra for a later gsl) | ||
BuGGeaD
Canada19 Posts
im toss. | ||
catabowl
United States815 Posts
So, who would be at the top of your power rank? I'd vote Nestea and MVP a close 2nd. | ||
fireskull66325
United States42 Posts
On August 22 2011 05:05 BuGGeaD wrote: how the hell u beat a terran with a big bio ball with ghost (emp). im toss. Psy storms, good positioning w/collosus and your deathball. | ||
whoopingchow
United States293 Posts
GETTIN MORE AHEAD, SHIEEETTT. | ||
double620
China804 Posts
On August 20 2011 14:29 SDream wrote: Protoss army is still strong, that is not the problem right now. Problem is that you don't have a good harass unit. You could mass pheonix, you can invest in DT, but you don't have marine drop, blue flame drop, banshee nor baneling drop nor mass mutas efficiency. That means it is easy to feel somewhat safe against you. You best harass is possible walking zealots into mineral lines u.u Also, your macro mechanic (chrono) just fail. Zerg has the queen, that is actually worth one more hatchery, it's awesome. Terrans have mules AND scan. Protoss can make units/tech faster, but then it becomes so standard that all it does is more nerfs to you. Chrono needs to work with warping buildings and to increase the regen of energy of units and maybe increase their attack speed as well. Then you will have options that are interesting. They could actually nerf chrono to buff some things on protoss and it could probably be benefitial to protoss. But army power isn't the problem, maybe Terran army power is a problem? EMP, marauder with stim, I don't know, I only play zerg so PvZ, but I still think protoss can be fixed with a better macro mechanic + a really good harass unit (reaver??). That is only my opinion, as a zerg. ZvP is imbalanced, but you can still hide a tech and kill me by surprise, that means you still wins sometimes (Losira just lost to 4 gate and is now in UP & Down, isn't he? I didn't watch it, I just heard). So you can still win with the nerfed "4 gate", 4 gate is still strong, problem is that if we know you are doing whatever, we can counter, And your sneaky abilities (DT) aren't strong enough to make us that worried ![]() Yeah, protoss needs help IMO, but buffing colossus, high templar etc won't help with the actual problem, army power isn't the problem >.> Sorry for my terrible english u.u thx for your comment. It is not often to hear a zerg say zvp is imbalanced but I think you are right. any race can hide tech and surprise his opponent and wins sometimes, but this is not to say zvp is balanced. In fact, when genius was playing Losira, I guess he did not have adequate confidence to play a macro with Losira and that was why he 4 gate. But does he really enjoy 4 gating? I do not think so, it is a gamble after all. But he had no chance, it was one game away for him from the up & dowm match and he knows how hard to play a macro game against a zerg on that map. Therefore, he needs to gamble. | ||
double620
China804 Posts
On August 20 2011 14:50 WEMADEJT wrote: Yeah I'll agree withe the most.But also Socke beats often Zerg with his Templar heavy Build. But did any of you notice that right now in the GSL Code S the most in the Round of 16 are Terrans. But I don't think that Terran is imbalanced. I just think that one year ago many Pro Player switchs to SC2 and at this time Terran was simply Imbalance. Right now they don't wantto switch races. Thats why there are so many korean Pro Terrans. What do you think about that? Do you think its a Problem? you cannot force pros to choose the race they do not like. But from the viewer's point, too many tvts could be a problem. | ||
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