• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:25
CET 14:25
KST 22:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1594 users

[August] SC2 General Discussion - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 18 Next All
whoopingchow
Profile Joined June 2011
United States293 Posts
Last Edited: 2011-08-14 16:56:12
August 14 2011 16:55 GMT
#101
On August 14 2011 23:48 Probe1 wrote:
I opened awebsite feedback thread when it was unstickied. If you posted your support for the sticky in it I'd appreciate it!


Dariusz you remind me of what it was like at launch. EMPing two Protoss armies on Twilight Fortress at my teams ramp and counter pushing all the way to their base. God it was fun back then!


It looks like Hotbid agrees already though?

*edit* ANNNDDD it's back!!
PopcornColonel
Profile Joined March 2011
United States769 Posts
August 14 2011 20:27 GMT
#102
Yesterday at the Blizzard NA Invitational, JP and Day9 said out of all the games they would recommend there was one ZvZ in the LA invitational. Can someone give me the two players, or even the link of this game?

Thanks.
Zerg delenda est.
PopcornColonel
Profile Joined March 2011
United States769 Posts
August 14 2011 23:15 GMT
#103
On August 10 2011 03:00 bluehunter wrote:
by any chance is DaySG on KR server Day9?? im pretty sure its not but just hopin

I highly doubt Day9 would name a smurf after his original name. One can only hope though ^^.
Zerg delenda est.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 14 2011 23:41 GMT
#104
Hot_Bid is best bid. <3

우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2011-08-15 00:46:03
August 15 2011 00:43 GMT
#105
Quick question that probably doesn't warrant its own thread: I'm used to my SCVs killing drones 1 on 1 when they get the first hit in. Played a game today where it didn't work. Checked the replay, I definitely do get the first attack in (see picture below) and my SCV is constantly on attack (check in the replay, I select it at some point but nothing else).

I can't understand how this happened to be honest! It's a mystery! Solve it! :D

From Liquipedia - Drone article

Drones are technically as strong as SCVs in worker vs worker battles, meaning that a Drone will win in a straight up fight versus a worker from Protoss and will defeat an SCV provided it attacks first.


SCV health on the left, Drone on the right, both pics always taken at the same time.
[image loading]

LINK TO REPLAY: http://drop.sc/26743
idkju
Profile Blog Joined March 2011
Canada51 Posts
August 15 2011 00:49 GMT
#106
^ http://wiki.teamliquid.net/starcraft2/Zerg_Regeneration
the regen was progressively going on through the fight and did the scv actually get the first hit? did the drone get a couple of milliseconds after it?
Blasterion
Profile Blog Joined October 2010
China10272 Posts
August 15 2011 00:55 GMT
#107
Which is why Infestors take 3 snipes to kill .....=(
[TLNY]Mahjong Club Thread
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2011-08-15 01:13:30
August 15 2011 01:01 GMT
#108
The SCV did definitely get the first attack off, look at the picture, top row. :p I know there is regeneration but it shouldn't be enough to make the SCV lose when it got the first hit off due to my mathematics and Liquipedia. :D

EDIT: And the zerg player did not micro the drone as you can see in the picture and the replay. Both units are constantly attacking each other.

The math: A drone regenerates 2 HP total when getting attacked by an SCV giving it 42 effective hitpoints. An SCV has 45. Since both units deal 5 damage that means they have essentially the same amount of life - 9 hits. Since both are dealing damage at the same rate (weapon speed 1.5) this means that the unit that gets the first attack off must win. I absolutely got the first attack off (not just by a single frame either, couple of frames) and still lost. This is what is puzzling me!
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
August 15 2011 02:35 GMT
#109
Someone make a TheBest fanclub!
Syrupjuice
Profile Blog Joined November 2010
United States173 Posts
August 15 2011 04:28 GMT
#110
I think it depends on when the damage is actually dealt. Units like stalkers require the animation to finish before they do damage while a sentry deals its damage at the very beginning, with or without animation. The drone may deal damage at the beginning of its animation while the SCV at the end.

Just a theory.
SDream
Profile Blog Joined November 2010
Brazil896 Posts
August 15 2011 04:55 GMT
#111
On August 15 2011 05:27 PopcornColonel wrote:
Yesterday at the Blizzard NA Invitational, JP and Day9 said out of all the games they would recommend there was one ZvZ in the LA invitational. Can someone give me the two players, or even the link of this game?

Thanks.


Probably Catz vs Killer, the game in shakuras.
SDream
Profile Blog Joined November 2010
Brazil896 Posts
Last Edited: 2011-08-15 05:41:33
August 15 2011 05:38 GMT
#112
On August 13 2011 05:32 SDream wrote:
It seems that the bronze ogsnada wasn't fake after all.

http://us.battle.net/sc2/pt/profile/1574314/1/oGsNaDa/

He was intentionally at bronze in season 2, so he could go 150 wins 0 losses into season 3 till master+.

I watched one replay and it really seems to be him, or at least a very skilled player (it's not a hack!!).

Nada exploited the ladder system to look even cooler than he already is!! XD

Edit: replay here: http://sc2shr.com/cK


Can someone that is a Nada fan look at the replay and tell me what do you think, is this guy the real deal?

KSHolly is a korean descendent and he said he talked to this player after the game and that he typed as if korean was his first language (fast and precise).
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2011-08-15 11:14:54
August 15 2011 08:54 GMT
#113
I really hope that MarineKingPrime manages a win today. I wouldn't say he isn't where he deserves to be but a GSL without MKP isn't a GSL at all in my heart.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2011-08-15 11:20:46
August 15 2011 11:20 GMT
#114
On August 15 2011 13:28 Syrupjuice wrote:
I think it depends on when the damage is actually dealt. Units like stalkers require the animation to finish before they do damage while a sentry deals its damage at the very beginning, with or without animation. The drone may deal damage at the beginning of its animation while the SCV at the end.

Just a theory.


There is truth to that theory, unfortunately it's the other way around according to Liquipedia.

From Liquipedia - Drone article

However, in contrast to the attacks of the SCV and Probe, the attack of the Drone has a slight delay in the beginning of the attack animation and the actual damage being dealt.


I really don't get what happened. At this point I can only assume that either there is wrong information in the Liquipedia or a glitch in the game. The former is something that could be rectified easily, the latter would be a bigger deal because there shouldn't be an element of randomness in the game. You should always be able to say: "An SCV always beats a Probe, a drone beats and SCV when getting the first attack off and vice versa". A glitch like that makes predicting the outcome of a worker fight a guessing game.

Any other ideas?
SDream
Profile Blog Joined November 2010
Brazil896 Posts
August 15 2011 12:04 GMT
#115
On August 15 2011 20:20 dkh wrote:
Show nested quote +
On August 15 2011 13:28 Syrupjuice wrote:
I think it depends on when the damage is actually dealt. Units like stalkers require the animation to finish before they do damage while a sentry deals its damage at the very beginning, with or without animation. The drone may deal damage at the beginning of its animation while the SCV at the end.

Just a theory.


There is truth to that theory, unfortunately it's the other way around according to Liquipedia.

From Liquipedia - Drone article
Show nested quote +

However, in contrast to the attacks of the SCV and Probe, the attack of the Drone has a slight delay in the beginning of the attack animation and the actual damage being dealt.


I really don't get what happened. At this point I can only assume that either there is wrong information in the Liquipedia or a glitch in the game. The former is something that could be rectified easily, the latter would be a bigger deal because there shouldn't be an element of randomness in the game. You should always be able to say: "An SCV always beats a Probe, a drone beats and SCV when getting the first attack off and vice versa". A glitch like that makes predicting the outcome of a worker fight a guessing game.

Any other ideas?


The drone was following your scv to attack, so it would make sense that the drone attacked first. In the replay I couldn't see that same thing that you screenshot, so I don't know how you were able to screenshot the milisecond where the scv supposedly hit first, but I think that if there is a bug, the bug is in the screenshot/replay, the drone does seem to have hit first.
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2011-08-15 12:08:31
August 15 2011 12:08 GMT
#116
If you set the replay speed to normal (slowest speed possible) and spam the P button to pause and unpause the replay you can get close to seeing it happen frame by frame. That way I was able to find a couple of frames in the game/replay where my SCV was still at full 45 health and his drone already at 35, meaning that the SCV attacked first. That's what the top row of my picture above shows as well.
nocrA
Profile Joined August 2011
Italy27 Posts
Last Edited: 2011-08-15 19:49:30
August 15 2011 19:48 GMT
#117
Using the editor i discovered that there is a random delay (like the delay for the stalker attack) before any attack: it is a random value between +0.125 and -0.0625. This is probably the cause of this "bug".
(╯°□°)╯︵ ┻━┻
SDream
Profile Blog Joined November 2010
Brazil896 Posts
August 16 2011 05:13 GMT
#118
On August 16 2011 04:48 nocrA wrote:
Using the editor i discovered that there is a random delay (like the delay for the stalker attack) before any attack: it is a random value between +0.125 and -0.0625. This is probably the cause of this "bug".


This probably has to do somewhat with latency of both players. Maybe if you look at the zerg replay you might see that he indeed hit first, but the lag of the terran made it seems, in the replay, that the scv hit first.

Something like that?
nocrA
Profile Joined August 2011
Italy27 Posts
August 16 2011 06:21 GMT
#119
On August 16 2011 14:13 SDream wrote:
Show nested quote +
On August 16 2011 04:48 nocrA wrote:
Using the editor i discovered that there is a random delay (like the delay for the stalker attack) before any attack: it is a random value between +0.125 and -0.0625. This is probably the cause of this "bug".


This probably has to do somewhat with latency of both players. Maybe if you look at the zerg replay you might see that he indeed hit first, but the lag of the terran made it seems, in the replay, that the scv hit first.

Something like that?


I don't think that latency affects replays (can anyone confirm?).
Anyway, i checked the replay and the drone attacked just some milliseconds after the SCV and probably the Zerg got lucky with the random delay, especially in the last attack.
If you watch carefully it you can see that the SCV started the attack that would have killed the drone before the drone but the drone hit first. As a matter of fact the random delay doesn't affect the animation of the attack but just the moment in which the damage is dealt.
(╯°□°)╯︵ ┻━┻
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2011-08-16 12:40:12
August 16 2011 12:39 GMT
#120
Wow, first of all, thanks for finding out!

Second of all, I have never heard of this random delay before attacks anywhere, is this a new information to the Starcraft community at large?

I hate to sound overly dramatic but this is kinda groundbreaking. We would need to check if this affects other unit combos (apart from mirrors, like Stalker vs. Stalker in PvP) as well! I presume that the chance that the unit that attacks earlier loses is very small as people would have found out about this earlier but still.

Now, I personally don't understand why they would put in something random like that into the game at Blizzard at ALL. This completely breaks Starcraft for me! When I scout a Zerg with an SCV I want to know, will I be able to kill his drone or not one on one. Right now, chances are good I will kill his drone when I attack first but I can't rely on it. This is like if chess had a figure that when you kill it with one of your pieces there would be a chance yours would get killed too. Gamebreaking imho.

Any other opinions/insight?
Prev 1 4 5 6 7 8 18 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#59
WardiTV1330
OGKoka 317
Rex84
IntoTheiNu 46
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 317
Lowko273
Hui .243
Rex 84
StarCraft: Brood War
Rain 8843
Jaedong 4798
GuemChi 2229
Horang2 1935
Sea 1935
Pusan 552
Larva 383
Stork 350
Mini 340
Hyun 231
[ Show more ]
firebathero 209
PianO 95
Backho 83
ggaemo 79
Killer 76
ToSsGirL 61
Aegong 59
sSak 59
Barracks 55
JYJ52
Mong 47
JulyZerg 46
Sea.KH 40
Sharp 30
soO 23
sas.Sziky 23
zelot 15
scan(afreeca) 12
Sacsri 10
Noble 9
SilentControl 8
ajuk12(nOOB) 6
Terrorterran 4
Dota 2
Gorgc3389
qojqva1524
Dendi986
XcaliburYe273
KheZu173
420jenkins64
League of Legends
Reynor102
Counter-Strike
olofmeister1524
x6flipin727
zeus609
shoxiejesuss541
allub269
oskar37
Super Smash Bros
amsayoshi53
Other Games
B2W.Neo944
Pyrionflax426
crisheroes334
Sick248
Fuzer 210
Liquid`LucifroN126
Mew2King106
hiko99
QueenE43
Organizations
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Wardi Open
2h 35m
Replay Cast
9h 35m
WardiTV Korean Royale
22h 35m
Replay Cast
1d 9h
Replay Cast
1d 19h
Kung Fu Cup
1d 22h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.