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[I] Dustin Browder, HotS + General Q&A - Page 9

Forum Index > SC2 General
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Psychobabas
Profile Blog Joined March 2006
2531 Posts
August 02 2011 09:40 GMT
#161
You heard this from here:

Terran isnt getting a new unit but Irradiate is gonna replace Seeker Missile on the Raven.

bEwArE
Profile Joined March 2011
United Kingdom121 Posts
August 02 2011 09:43 GMT
#162
The prospect of no new Terran units makes me sad I think they're right though, T does feel the most complete race, zerg I think needs a unit to control space more, and P needs a better version of the phoenix. I would like to see Reapers buffed though and maybe Thor merged into some kind of Goliath like thing. A faster Thor pretty much.
IMMVP #1 Terran
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
August 02 2011 09:44 GMT
#163
Goliaths were kind of lame in SC1, but became major anti-air support in BW (range upgrade). Do the same to SC2 carriers, overseers, and corruptors.


Yes, but all the Goliath needed was a simple range upgrade. It already had an anti-air role in terms of damage; the range just made it more powerful at that. The Overseer needs spells that don't suck and the Corruptor needs an ability that doesn't suck. That's rather harder to do well.

Though it would be a shame to waste a good model like the Corruptor.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
August 02 2011 09:45 GMT
#164
I think DB is saying corruptors might get another upgrade?
https://twitter.com/SufficientStats
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-08-02 09:53:34
August 02 2011 09:51 GMT
#165
I think Terran will get a new unit, but I guess it will be a retarded one like protoss has the mothership
In all honesty, I believe Blizz will give "something" to the Terran fans which will prove to be very gimicky.....

Protoss getting a useful (!) harassment-unit completely made my day. Even though it might turn out to make DT-openings useless since you need the dark shrine, the lack of efficient harassment is a huge problem especially in PvZ. Nowadays zergs just drone and drone and drone, have 70 drones at 12 minutes and are maxed a couple minutes later on pure roach.

The zerg-"siege/zoning"-unit is in my opinion needed too, since burrowed banelings just don't fulfil their role nearly as effectively as lurkers. Even though I'd hate it if Blizz just brought back lurkers instead of doing something more creative, if they don't have any better idea, then it's better than nothing.

Overall I'm so happy to see that the big boss doesn't deny that Terran is the most "complete", flexible race with the most possibilities and the easiest timing pushs. This means that maybe we will see some changes even before the HotS.
"You see....YOU SEE..." © 2010 Sen
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
August 02 2011 09:52 GMT
#166
On August 02 2011 18:45 Sufficiency wrote:
I think DB is saying corruptors might get another upgrade?


Upgrade/replacement/change/buff/whatever. Indeed.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
August 02 2011 09:59 GMT
#167
Don't like the idea of removing units :/. Even though corruptors suck terribly I think they could easily be fixed with a little buffing. Perhaps if they had some harass potential instead of just being subpar anti-air that's greatest use is to morph into a better unit. Idk, I just don't want to see a cool looking unit go into the trash when it clearly isn't beyond repair.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Deleuze
Profile Blog Joined December 2010
United Kingdom2102 Posts
August 02 2011 10:00 GMT
#168
On August 02 2011 18:45 Sufficiency wrote:
I think DB is saying corruptors might get another upgrade?


Imagine corruptors with Plague....

Now THAT would be IMBA.
“An image of thought called philosophy has been formed historically and it effectively stops people from thinking.” ― Gilles Deleuze, Dialogues II
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
August 02 2011 10:05 GMT
#169
Cant wait for that new Zerg Unit!! and remove seers, and give overlord upgrades/abilities (but balanced)

Looking forward for corruptors
I want to fly
Dommk
Profile Joined May 2010
Australia4865 Posts
August 02 2011 10:24 GMT
#170
On August 02 2011 19:05 Mutaahh wrote:
Cant wait for that new Zerg Unit!! and remove seers, and give overlord upgrades/abilities (but balanced)

Looking forward for corruptors

Like spewing creeps and upgrading into an overseer? lol
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
August 02 2011 10:26 GMT
#171
Give corruptors ability to attack buildings.
Remove colossi, I hate them.
More dota-like spells and abilities :D
Its grack
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2011-08-02 10:39:17
August 02 2011 10:34 GMT
#172
On August 02 2011 15:55 DystopiaX wrote:
Show nested quote +
On August 02 2011 15:53 Glockateer wrote:
On August 02 2011 15:09 Whitewing wrote:
On August 02 2011 15:03 Glockateer wrote:
The only thing I think Terran might need is a more expendable anti-air unit for mech. Thors are kind of "meh" in comparison to the Goliath. The thor shines in that splash damage and their ground damage is great but I miss seeing a group of Goliaths. Thors are big and expensive. It is hard to say they're good anti-air when the real damage is more based on splash instead of single target.


Vikings. Their range is just too good to really require any other unit for that role.


I forgot how exciting viking vs corruptor and viking vs viking battles are!

Vikings wouldn't lose their purpose but goliath-type units have their own purpose as well. Not to mention keeping upgrades having to be spread out or having 0/0 vikings, 0/0 marines to fight air units/brood lords. A goliath would add more options to combat the really strong broodlord/infestor play without having infestors/corruptors pooping on your marines and vikings all the time, for example.

If your first sentence is sarcasm, you obviously haven't seen Boxer vs Rain MLG anaheim game 1.

oh yea 1hour tvt slugfest, with both players having 40 vikings camping on both sides on the map... so thrilling
and useless ravens trying to be valkyries with their hsms...

tvt into air vs air transition can be actually thrilling(http://www.teamliquid.net/tlpd/korean/games/67088_Bogus_vs_firebathero/vod)

the lack of mobility and micro-ability for viking/corruptor makes it uninteresting air unit (also delay on firing missiles). wraiths were more fragile, but more mobile and had cloak.



Stork[gm]
Coeus1
Profile Joined May 2010
Finland160 Posts
August 02 2011 11:23 GMT
#173
A lot of you seem to want BW units in SC2.

I'm one of the few that really wants new and unique units to the game. Surprise me Blizzard!
xxx
Heraklitus
Profile Joined September 2010
United States553 Posts
August 02 2011 11:32 GMT
#174
It's weird to think how different HotS could be. Removing the corrupter and overseer, adding 3 new units to zerg, giving protoss a harass unit. . . that would all make for a very different feeling game.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
Last Edited: 2011-08-02 11:49:13
August 02 2011 11:41 GMT
#175
On August 02 2011 18:40 Psychobabas wrote:
You heard this from here:

Terran isnt getting a new unit but Irradiate is gonna replace Seeker Missile on the Raven.



Irradiate a blue flame hellion, now thats something to rage quit about!
Approved!

On a more serious note, I would like to see the locking spells such as forcefields and fungal growth tweaked. Both start out strong jsut like now, but slowly fade away in this way.

-Forcefields will show cracks and become attackable haflway through the spell
-Fungal growth will slowly go from ocmpletely immobilized to 50 % movement inhibiting and so on.

I like dynamic fights, and as a zerg, both of these spells just give either player complete control of the battlefield, its not fun even though it might be hilarious to see 40 marines burst into clouds of blood when you cast 2 75 energy spells on them.

Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
August 02 2011 11:51 GMT
#176
i don't get why people want to see the reaper buffed. it's already a perfect early game scout and often times it gets at least 1 worker. also, he is perfect for a bunker rush. sounds fine to me. I think he already fits its role and people would automatically use him more if other harassment options like hellions (drops) would be gone. He is redundant late game but already far from useless early on.

carriers and ultras are less useful imo
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
Ruscour
Profile Blog Joined April 2011
5233 Posts
August 02 2011 11:55 GMT
#177
Finally a harass unit for Protoss. Aside from chronoboosting and pressuring around the joint, if Phoenix is impractical there's not a whole lot to do when there's no action. I want something I can micro 24/7, dammit!
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-08-02 11:59:42
August 02 2011 11:55 GMT
#178
On August 02 2011 20:32 OldManZerg wrote:
It's weird to think how different HotS could be. Removing the corrupter and overseer, adding 3 new units to zerg, giving protoss a harass unit. . . that would all make for a very different feeling game.


TFT made a 100% completely different game out of warcraft 3, so I wouldn't be surprised. Before the add-on warcraft 3 was all about mass-casters, after TFT melee units actually started to become useful.

On August 02 2011 20:55 Ruscour wrote:
Finally a harass unit for Protoss. Aside from chronoboosting and pressuring around the joint, if Phoenix is impractical there's not a whole lot to do when there's no action. I want something I can micro 24/7, dammit!


I approve of this statement.
Especially zergs have always complained that toss just sits back and macroes up a deathball. Well, hurr-durr it's kinda hard to do anything beside that when both phoenixes and DTs can be rendered useless by exactly one spore-crawler. Sometimes I've felt that phoenixes should get an anti-building-attack-upgrade (not anti-ground!) that could even be rather expensive....

It doesn't have to be the reaper, but something that serves a role as overall decent harassment-unit that cannot be HARD (!) countered. Like mutas and medivac-drops, even if you are prepared they kinda always do at least "some" damage.
"You see....YOU SEE..." © 2010 Sen
justinpal
Profile Joined September 2010
United States3810 Posts
August 02 2011 11:57 GMT
#179
On August 02 2011 20:41 Chaosvuistje wrote:
Show nested quote +
On August 02 2011 18:40 Psychobabas wrote:
You heard this from here:

Terran isnt getting a new unit but Irradiate is gonna replace Seeker Missile on the Raven.



Irradiate a blue flame hellion, now thats something to rage quit about!
Approved!

On a more serious note, I would like to see the locking spells such as forcefields and fungal growth tweaked. Both start out strong jsut like now, but slowly fade away in this way.

-Forcefields will show cracks and become attackable haflway through the spell
-Fungal growth will slowly go from ocmpletely immobilized to 50 % movement inhibiting and so on.

I like dynamic fights, and as a zerg, both of these spells just give either player complete control of the battlefield, its not fun even though it might be hilarious to see 40 marines burst into clouds of blood when you cast 2 75 energy spells on them.



Nah just get rid of the smart casting.
Never make a hydralisk.
Blizzard_torments_me
Profile Joined February 2010
Romania199 Posts
August 02 2011 12:04 GMT
#180
Can't seem to understand how can he say terran is complete when broodlord infestor rapes every terran composition out there, ghosts included.
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