Terran isnt getting a new unit but Irradiate is gonna replace Seeker Missile on the Raven.
[I] Dustin Browder, HotS + General Q&A - Page 9
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Psychobabas
2531 Posts
Terran isnt getting a new unit but Irradiate is gonna replace Seeker Missile on the Raven. | ||
bEwArE
United Kingdom121 Posts
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NicolBolas
United States1388 Posts
Goliaths were kind of lame in SC1, but became major anti-air support in BW (range upgrade). Do the same to SC2 carriers, overseers, and corruptors. Yes, but all the Goliath needed was a simple range upgrade. It already had an anti-air role in terms of damage; the range just made it more powerful at that. The Overseer needs spells that don't suck and the Corruptor needs an ability that doesn't suck. That's rather harder to do well. Though it would be a shame to waste a good model like the Corruptor. | ||
Sufficiency
Canada23833 Posts
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sleepingdog
Austria6145 Posts
In all honesty, I believe Blizz will give "something" to the Terran fans which will prove to be very gimicky..... Protoss getting a useful (!) harassment-unit completely made my day. Even though it might turn out to make DT-openings useless since you need the dark shrine, the lack of efficient harassment is a huge problem especially in PvZ. Nowadays zergs just drone and drone and drone, have 70 drones at 12 minutes and are maxed a couple minutes later on pure roach. The zerg-"siege/zoning"-unit is in my opinion needed too, since burrowed banelings just don't fulfil their role nearly as effectively as lurkers. Even though I'd hate it if Blizz just brought back lurkers instead of doing something more creative, if they don't have any better idea, then it's better than nothing. Overall I'm so happy to see that the big boss doesn't deny that Terran is the most "complete", flexible race with the most possibilities and the easiest timing pushs. This means that maybe we will see some changes even before the HotS. | ||
SeaSwift
Scotland4486 Posts
On August 02 2011 18:45 Sufficiency wrote: I think DB is saying corruptors might get another upgrade? Upgrade/replacement/change/buff/whatever. Indeed. | ||
FrostedMiniWheats
United States30730 Posts
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Deleuze
United Kingdom2102 Posts
On August 02 2011 18:45 Sufficiency wrote: I think DB is saying corruptors might get another upgrade? Imagine corruptors with Plague.... Now THAT would be IMBA. | ||
Mutaahh
Netherlands859 Posts
Looking forward for corruptors | ||
Dommk
Australia4865 Posts
On August 02 2011 19:05 Mutaahh wrote: Cant wait for that new Zerg Unit!! and remove seers, and give overlord upgrades/abilities (but balanced) Looking forward for corruptors Like spewing creeps and upgrading into an overseer? lol | ||
bokeevboke
Singapore1674 Posts
Remove colossi, I hate them. More dota-like spells and abilities :D | ||
bgx
Poland6595 Posts
On August 02 2011 15:55 DystopiaX wrote: If your first sentence is sarcasm, you obviously haven't seen Boxer vs Rain MLG anaheim game 1. oh yea 1hour tvt slugfest, with both players having 40 vikings camping on both sides on the map... so thrilling and useless ravens trying to be valkyries with their hsms... tvt into air vs air transition can be actually thrilling(http://www.teamliquid.net/tlpd/korean/games/67088_Bogus_vs_firebathero/vod) the lack of mobility and micro-ability for viking/corruptor makes it uninteresting air unit (also delay on firing missiles). wraiths were more fragile, but more mobile and had cloak. | ||
Coeus1
Finland158 Posts
I'm one of the few that really wants new and unique units to the game. Surprise me Blizzard! | ||
Heraklitus
United States553 Posts
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Chaosvuistje
Netherlands2581 Posts
On August 02 2011 18:40 Psychobabas wrote: You heard this from here: Terran isnt getting a new unit but Irradiate is gonna replace Seeker Missile on the Raven. Irradiate a blue flame hellion, now thats something to rage quit about! Approved! On a more serious note, I would like to see the locking spells such as forcefields and fungal growth tweaked. Both start out strong jsut like now, but slowly fade away in this way. -Forcefields will show cracks and become attackable haflway through the spell -Fungal growth will slowly go from ocmpletely immobilized to 50 % movement inhibiting and so on. I like dynamic fights, and as a zerg, both of these spells just give either player complete control of the battlefield, its not fun even though it might be hilarious to see 40 marines burst into clouds of blood when you cast 2 75 energy spells on them. | ||
Jayjay54
Germany2296 Posts
carriers and ultras are less useful imo | ||
Ruscour
5233 Posts
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sleepingdog
Austria6145 Posts
On August 02 2011 20:32 OldManZerg wrote: It's weird to think how different HotS could be. Removing the corrupter and overseer, adding 3 new units to zerg, giving protoss a harass unit. . . that would all make for a very different feeling game. TFT made a 100% completely different game out of warcraft 3, so I wouldn't be surprised. Before the add-on warcraft 3 was all about mass-casters, after TFT melee units actually started to become useful. On August 02 2011 20:55 Ruscour wrote: Finally a harass unit for Protoss. Aside from chronoboosting and pressuring around the joint, if Phoenix is impractical there's not a whole lot to do when there's no action. I want something I can micro 24/7, dammit! I approve of this statement. Especially zergs have always complained that toss just sits back and macroes up a deathball. Well, hurr-durr it's kinda hard to do anything beside that when both phoenixes and DTs can be rendered useless by exactly one spore-crawler. Sometimes I've felt that phoenixes should get an anti-building-attack-upgrade (not anti-ground!) that could even be rather expensive.... It doesn't have to be the reaper, but something that serves a role as overall decent harassment-unit that cannot be HARD (!) countered. Like mutas and medivac-drops, even if you are prepared they kinda always do at least "some" damage. | ||
justinpal
United States3810 Posts
On August 02 2011 20:41 Chaosvuistje wrote: Irradiate a blue flame hellion, now thats something to rage quit about! Approved! On a more serious note, I would like to see the locking spells such as forcefields and fungal growth tweaked. Both start out strong jsut like now, but slowly fade away in this way. -Forcefields will show cracks and become attackable haflway through the spell -Fungal growth will slowly go from ocmpletely immobilized to 50 % movement inhibiting and so on. I like dynamic fights, and as a zerg, both of these spells just give either player complete control of the battlefield, its not fun even though it might be hilarious to see 40 marines burst into clouds of blood when you cast 2 75 energy spells on them. Nah just get rid of the smart casting. | ||
Blizzard_torments_me
Romania199 Posts
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