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[I] Dustin Browder, HotS + General Q&A - Page 8

Forum Index > SC2 General
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phisku
Profile Blog Joined November 2010
Belgium864 Posts
August 02 2011 08:18 GMT
#141
i'm not sure about the way they see terrans but, what can i do...
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
August 02 2011 08:21 GMT
#142
One of Dustin's better interviews.
I have a beard. I'm unprofessional.
Zazzles
Profile Blog Joined January 2011
Slovakia153 Posts
August 02 2011 08:23 GMT
#143
zerg needs something like lurker but without splash, baneling fills splash dmg role perfectly and terran doesnt need anything new just rework some of their units like raven and reaper and protoss need some harass unit that they can put warprism and do something with it (something like reaver but without splash because collosus have allready that role but if reaver returned i would switch to protoss O_O)
"Fortune favors the bold"
HubertFelix
Profile Joined April 2010
France631 Posts
August 02 2011 08:26 GMT
#144
On August 02 2011 17:23 Zazzles wrote:
zerg needs something like lurker but without splash, baneling fills splash dmg role perfectly and terran doesnt need anything new just rework some of their units like raven and reaper and protoss need some harass unit that they can put warprism and do something with it (something like reaver but without splash because collosus have allready that role but if reaver returned i would switch to protoss O_O)


Lurker and reaver without splash dmg. Brillant.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2011-08-02 08:27:21
August 02 2011 08:26 GMT
#145
--- Nuked ---
Ownos
Profile Joined July 2010
United States2147 Posts
August 02 2011 08:35 GMT
#146
I'd rather they DON'T remove anything and just repurpose or redesign or rebalance the unit a la Brood War. Goliaths were kind of lame in SC1, but became major anti-air support in BW (range upgrade). Do the same to SC2 carriers, overseers, and corruptors. During the beta it was QUITE obvious they didn't know what to do with the corruptor and gave it a lame & plain ability (straight damage boost that otherwise should have been baked in anyway), Reapers also could use some love. People already suggested a late game upgrade would give it purpose or a niche to fill.

I'd also rather they try to fill the role of the lurker with a new unit. As much as I'd like reavers or lurkers, it's lazy.
...deeper and deeper into the bowels of El Diablo
tuestresfat
Profile Joined December 2010
2555 Posts
August 02 2011 08:39 GMT
#147
wow that was a sick read, i agree with a ton of things he said. thank god he's the one behind the balancing desk and not the tl community ^^
Heavenly
Profile Joined January 2011
2172 Posts
Last Edited: 2011-08-02 08:46:14
August 02 2011 08:40 GMT
#148
On August 02 2011 17:15 DystopiaX wrote:
Show nested quote +
On August 02 2011 16:34 Heavenly wrote:
On August 02 2011 16:31 Scarecrow wrote:
I liked alot of what Dustin's said here but the Blizzard's changes to PvP were not 'great' and haven't come close to fixing the matchup. 4 gate is still the 'go-to' strat even at pro level.


Yeah, all that nerf did was allow zerg to be greedier in the beginning since there is no threat of any attack while the protoss is on one base that can't be held off with spore crawlers. Four gate was still easily defensible by zerg but they would have to be careful just in case.

On August 02 2011 15:52 DystopiaX wrote:
^I dunno, just theorycrafting here but if you use it mid/late game to send units in all directions, kind of like an MMA style multi pronged drop harass everywhere, and then send your main army in as well, it could be a good kill move.


You want toss to create an additional robo (200/100) to spend 2 supply per warp prism (200 mins) to separate their army into multiple areas, which is when it is weakest, none of which are that good at killing workers? And each of them are 2+ supply, opposed to 1 supply marines. I would much rather have 6 marines than 3 zealots in a mineral line any day. And then attack their army? The only toss unit good at killing workers is a dt, which can be defended against and you can send in to multiple locations without a warp prism in the first place.

You say these things like it's hard. In the early game yeah, an additional 200/100 is alot but as the game progresses it's not that much; you have to build more buildings anyway. 2 supply isn't bad as it's comparable to medivacs, and 200 mins again isn't that bad in the mid to late game. On top of that, some tosses build a robo for an observer and then tech switch to HT anyway, or build collosus and tech switch, and then never use the robo again unless their observer gets killed. 200 mins isn't that much and you're not losing build time on anything anyway. Stop shitting on ideas before you actually try them, people have done that to current ideas/builds in the past and if anyone bothered to dig up those posts they'd look foolish.


You obviously don't play protoss so why are you theorycrafting then acting affronted when someone that plays protoss says your idea is misguided. Guess what? Protoss have discussed this all the time and pros like LiquidTyler agree that warp prisms are bad because there are no units to put in them that are worth it. Pretty sure they had a discussion on SotG. A warp prism is not in any way, shape, or form the same as a medivac, which is an important part of any terran army. 2 supply per prism, multiple prisms, that's one more potential colossus in your army. Then what, another 20 supply at least dedicated to "dropping" multiple fronts, leaving you with a far inferior army size when you do attack? Since you are claiming that people just tech switch to HT I guess you are talking about terran. Always a great idea to attack into a full terran ball with 26 supply elsewhere. Think of all the lost mining time they're suffering, once your entire army is wiped out. Maybe you think everyone should pull a WhiteRa and do a two archon drop that gets killed after killing three workers?

You also didn't address any of my other points either.

The point is that you are what appears to be a random zerg on the forums thinking that you have come up with some brilliant idea that everyone who plays protoss hasn't attempted. Stop QQing and acting like your flawed idea is the next revolutionary step in protoss gameplay. The warp prism does nothing that a pylon can't.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
nShade
Profile Joined August 2010
Bulgaria296 Posts
Last Edited: 2011-08-02 08:43:18
August 02 2011 08:43 GMT
#149
I'd like to see reapers being able to be built from a reactored rax,
but in order to do that, you need to have an armory constructed.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
August 02 2011 08:57 GMT
#150
Adun clearly has been having a bit of talk with Dustin. Nice. Looking forward to some of the changes.

I don't think, however, that that SC2 should become BW reworked. It's become it's own game, and should develop along those lines. Here's hoping that this good game becomes a very good game, and, hopefully by the time of LOTV, becomes a great game (like BW).
KT best KT ~ 2014
Harmonious
Profile Joined December 2010
179 Posts
August 02 2011 09:03 GMT
#151
On August 02 2011 12:04 genius_man16 wrote:
Show nested quote +
On August 02 2011 11:55 Turbo.Tactics wrote:
I wonder how the Terran players feel about maybe not getting a new unit in Hots... I for one am excited to see some new Swarm additions :D


I can't imagine them NOT adding a new unit for Terran, that would just be unfair to 1/3 of the people who play this game.


I am a (mostly) Terran player and I care mostly about them leaving the game as a good game. If there are no new Terran units I won't mind. But I am old, so maybe I am a bit boring
Harmonious
Profile Joined December 2010
179 Posts
August 02 2011 09:06 GMT
#152
On August 02 2011 17:26 Sated wrote:
Show nested quote +
but our internal members that checked the win/loss percentage in all regions are very positive except for Grandmaster Korea, which shows an advantage to Terran.

I've been saying this for so long. At the very top level, Terran just has that little bit of an edge atm. Below that level it doesn't really matter (so it ain't gonna effect 99.9% of the player-base and probably doesn't need any massive changes to happen), but at the very top...


He noted that it might be because GM koreans favour a play style that favour Terran, not that there is necessarily an inherent imbalance.

Because at the VERY top, we had a ZvZ. I am talking about the GSL.
Sabu113
Profile Blog Joined August 2009
United States11046 Posts
Last Edited: 2011-08-02 09:24:41
August 02 2011 09:17 GMT
#153
On August 02 2011 17:26 HubertFelix wrote:
Show nested quote +
On August 02 2011 17:23 Zazzles wrote:
zerg needs something like lurker but without splash, baneling fills splash dmg role perfectly and terran doesnt need anything new just rework some of their units like raven and reaper and protoss need some harass unit that they can put warprism and do something with it (something like reaver but without splash because collosus have allready that role but if reaver returned i would switch to protoss O_O)


Lurker and reaver without splash dmg. Brillant.

This will be so awesome:
+ Show Spoiler +


Especially 1 unit at a time. The lack of a space controlling unit is rough for zerg definitely gives them a much different feel.

Alright interview. I was interested by his comment about if zerg won every game for a month some eyebrows would be raised. I hope some eyebrows are being raised right now for the sake of a viewable future. Definitely agree though with the sentiment that Terran was beautifully designed unit wise. Some of the cost bits and maybe marauders are meh but they have so many good spell casters that make them so dynamic without being boring or overdone.

Edit:
No late game? Other races late game exists to deal with your army from the 7min mark. Especially since they took out khayd and left in insta emp. I don't know how terrans can complain especially with the tourne results these days and the trends over the past 12 months.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
mholden02
Profile Joined October 2010
387 Posts
August 02 2011 09:20 GMT
#154
Isn't Terran supposed to have more options? Isn't that how Terran is designed to win, a tool for every job? Terran has no late game, Thors are BC's are extremely situational and most times useless, but Terran has a very broad mid-game to make up for it. I thought that was how they designed Terran.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
August 02 2011 09:21 GMT
#155
On August 02 2011 16:43 tomatriedes wrote:
Carriers definitely need a buff. The only time I ever see them these days is the occasional 4v4.
Maybe Blizzard is cool with that, that some units are rarely ever used in 1v1.
You don't choose to play zerg. The zerg choose you.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
August 02 2011 09:22 GMT
#156
I like how Dustin Browder said almost EXACTLY what my fantasy interview would have consisted of :D

In a thread discussing what people thought would be in HotS, I said that the Corruptor was a dull unit and would need to be improved upon, Protoss needed better/earlier/less situational harassment, Zerg needed a tough unit that could take out big things (kinda seige unit) and Terran seemed fine. WIN!

Can't wait for HotS beta.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2011-08-02 09:24:34
August 02 2011 09:23 GMT
#157

DB: ...At the end of the day, we still have to add in cool s***. [Players] are giving us their money; we have to give them something cool.


No, no you really don't. I'd give you money not to do it.

Unless it's Reavers.

On August 02 2011 18:21 [F_]aths wrote:
Show nested quote +
On August 02 2011 16:43 tomatriedes wrote:
Carriers definitely need a buff. The only time I ever see them these days is the occasional 4v4.
Maybe Blizzard is cool with that, that some units are rarely ever used in 1v1.


I'm cool with that too, as long as it ain't Carriers. Carriers are iconic.

Colossi and Motherships should've been the "casual" units tbh, if any.
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
August 02 2011 09:25 GMT
#158
On August 02 2011 17:40 Heavenly wrote:
Show nested quote +
On August 02 2011 17:15 DystopiaX wrote:
On August 02 2011 16:34 Heavenly wrote:
On August 02 2011 16:31 Scarecrow wrote:
I liked alot of what Dustin's said here but the Blizzard's changes to PvP were not 'great' and haven't come close to fixing the matchup. 4 gate is still the 'go-to' strat even at pro level.


Yeah, all that nerf did was allow zerg to be greedier in the beginning since there is no threat of any attack while the protoss is on one base that can't be held off with spore crawlers. Four gate was still easily defensible by zerg but they would have to be careful just in case.

On August 02 2011 15:52 DystopiaX wrote:
^I dunno, just theorycrafting here but if you use it mid/late game to send units in all directions, kind of like an MMA style multi pronged drop harass everywhere, and then send your main army in as well, it could be a good kill move.


You want toss to create an additional robo (200/100) to spend 2 supply per warp prism (200 mins) to separate their army into multiple areas, which is when it is weakest, none of which are that good at killing workers? And each of them are 2+ supply, opposed to 1 supply marines. I would much rather have 6 marines than 3 zealots in a mineral line any day. And then attack their army? The only toss unit good at killing workers is a dt, which can be defended against and you can send in to multiple locations without a warp prism in the first place.

You say these things like it's hard. In the early game yeah, an additional 200/100 is alot but as the game progresses it's not that much; you have to build more buildings anyway. 2 supply isn't bad as it's comparable to medivacs, and 200 mins again isn't that bad in the mid to late game. On top of that, some tosses build a robo for an observer and then tech switch to HT anyway, or build collosus and tech switch, and then never use the robo again unless their observer gets killed. 200 mins isn't that much and you're not losing build time on anything anyway. Stop shitting on ideas before you actually try them, people have done that to current ideas/builds in the past and if anyone bothered to dig up those posts they'd look foolish.


You obviously don't play protoss so why are you theorycrafting then acting affronted when someone that plays protoss says your idea is misguided. Guess what? Protoss have discussed this all the time and pros like LiquidTyler agree that warp prisms are bad because there are no units to put in them that are worth it. Pretty sure they had a discussion on SotG. A warp prism is not in any way, shape, or form the same as a medivac, which is an important part of any terran army. 2 supply per prism, multiple prisms, that's one more potential colossus in your army. Then what, another 20 supply at least dedicated to "dropping" multiple fronts, leaving you with a far inferior army size when you do attack? Since you are claiming that people just tech switch to HT I guess you are talking about terran. Always a great idea to attack into a full terran ball with 26 supply elsewhere. Think of all the lost mining time they're suffering, once your entire army is wiped out. Maybe you think everyone should pull a WhiteRa and do a two archon drop that gets killed after killing three workers?

You also didn't address any of my other points either.

The point is that you are what appears to be a random zerg on the forums thinking that you have come up with some brilliant idea that everyone who plays protoss hasn't attempted. Stop QQing and acting like your flawed idea is the next revolutionary step in protoss gameplay. The warp prism does nothing that a pylon can't.


I actually think a warp prism (or 2) can do a ton defensively. We see a lot of zergs these days going roach, baneling, zergling style for a long part of the game. Having warp prism's nearby can not only retain your most critical units (colossus, sentry, HT), but also punish a zerg who tries to do too many two-pronged attacks.

Imagine you're playing on the map Tal-Darim Altar, and you need to secure your third. Zerg starts attacking through the back entrance to your third, up your ramp, and dropping your main. Generally they can just run away if you chase, but if you flank them with sentries and just force field trap the army, they're going to lose a lot of supply. The warp prism is going to allow you to retain your sentries and grant them extra mobility.

I'd tend to agree with you on the fact that warp prism is sub-par for harassment, unless it is DT. The cost of warp prisms also probably does not need to be 200 minerals, as most of the "cost" equates to less production for other robo units. It would be really interesting if warp prisms could still move in "warp phase mode", possibly at 50% speed.
mholden02
Profile Joined October 2010
387 Posts
August 02 2011 09:31 GMT
#159
On August 02 2011 11:55 Turbo.Tactics wrote:
I wonder how the Terran players feel about maybe not getting a new unit in Hots... I for one am excited to see some new Swarm additions :D

LOL, Terran will get new units, as will Zerg and Protoss. They may not be as good, but Blizzard isn't stupid, and not adding new Terran units would cause such a storm, it would overshadow everything else regarding HOTS, and the folks at Blizzard want their expansion to be a success, and run as smoothly as possible.

Towni
Profile Joined July 2010
Austria144 Posts
August 02 2011 09:37 GMT
#160
[B]On August 02 2011 13:18 emc wrote:[/]

Anyways...

Terran doesn't really need much as Dustin has mentioned, they have pretty much all they need. However, I'd very much like to see Thors replaced with cheaper goliaths just because thors are basically BC's that can't fly and is a very boring unit. I'd love it if the science vessel came back and replaced the raven, I'd take irradiate over hunter seeker missile any day.

Zerg also seems decently well rounded but I suppose the lurker would be nice. If the lurker comes back then the infestor needs to be removed because the infestor is covering the lurkers function. I'd like to see a caster that really buffs zerg when they have a lot of units rather than a unit that can deal DPS by itself. The infestor is a unit you can mass and basically counter a lot of different types of units. The BW queen would be cool to see with spawn broodling on tanks or workers and the defiler would be sick with a modified dark swarm for sc2. Remove the corrupter and bring back the scourge, I think zerg would really benefit from a massable unit from an expensive tech structure. I also hope they don't remove the overseer because it's more than just a scout, it's also a harass unit. Contaminate is probably one of the best harass in the game because it can stop production pretty severely, it's especially good against armories, factories, robos, forges and hatcheries. Plus spawn changeling is pretty awesome and unique, changeling also feels very zergy.


Wow! U so creative - Why don't u go back playing BW since the Game u admire already exists.

13 Years After BW im glad that Blizzard is trying to impliment New ideas. There is enough nostalgia in the Game already.
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